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  • Terrenus: Cities and Areas of Interest

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  • Terrenus: Cities and Areas of Interest

    by
    supernal
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    Published on 07-27-2010 04:00 AM


    1. Ignatz 8. Langley Keep 15. Cory Scudder's Woods 22. Ponkapoag Lake 29. Herbie's Bed 36. Forbidding Hills 43. Coconino Marsh
    2. Casper 9. Blaurg 16. Oliver Scudder's Woods 23. Haunted Glen 30. Granite Mountain 37. High Desert 44. Labyrinth Forest
    3. Tia 10. Patia 17. Hills of Noddendody 24. Timber Creek 31. Forgotten Wood 38. Shawnee Glacier 45. Day River
    4. Palgard 11. Biazo 18. Coconino Creek 25. Black Ridge 32. Hidden Valley 39. Dead Peaks 46. Weland Gorge
    5. Ashville 12. Marlboro Keep 19. Blue Hills 26. Great Pine Barrens 33. Black Range 40. The Wastelands 47. Hills of Lost Hearts
    6. Last Chance 13. Weland 20. Moonwood 27. No Man's Land 34. The Cedars 41. The Badlands 48. Barnstable Coast
    7. Hell's Gate 14. Dougton 21. Ponkapoag River 28. Witch's Cave 35. Dark Forest 42. Blaurg Mountain 49. South Sea
    Peaceful Woods

    • Terrenus Snapshot Info.

    • Terrenus: A Guide

    • Terrenus: Notable Military

    • Condensed timeline of Terrenus

    • Gaianism Quick Reference Guide

    • Gaianism Pantheon

    Notice: The cities pointed on the map, with their information to be found in the table below, are major cities. Users are free to make up any number of smaller or less sophisticated villages which they can populate or control or destroy for their own dramatic means, but major cities are well fortified and heavily populated. Your single character or ragtag trio won't be able to do much damage to a major city.

    It is also important to note that settings with specific settings (lol) are immune to player intervention. That is, if you go to the Forgotten Wood, plan to only stay there for a while because there's no spell out there that grants you immunity. If you go into the Dark Forest, there's no magical torch that just pierces the dark.
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