• Blaurg



    Town: The City of Blaurg
    Ruler: Governor Balthias Pendergast
    Current: The City has recently been rebuilt after its invasion and destruction at the hands of the Arcantians. The city is now heavily populated with many numerous, strange races, and has become a major gathering point for mages across the world.
    Type: Magical. Exotic, Chaotic, and charmingly unique.

    History:

    Beginnings
    The City of Blaurg was created during the Second Great Unification during an early period known as The Times of Many, thusly named due to several distinct callenders being used by historians of that period. King Oros, ruler of an ancient nation that predates Terrenus, had commissioned a cartographer, Erebus Langley, to survey his lands and devise him a map of them. The Langley Expedition is one of the great early stories in the nation's history, and it was Langley himself who first discovered and recorded the supernatural effects of the forests of the nation.

    The City was founded by Langley and named by his second in command, Thaddus Inigo, who named the town such after he fell off the podium.

    Pre-Crusade
    Blaurg, though most of tis history, has been a city on the outside of Terrenian culture. Wedged between hills and marshland to the south, Blaurg Mountain to the west, and The Wasteland to the north, Blaurg was though to be a backwater. Trade with Last Chance and Tia alone had left it closed off. The weather in the region, with cold, wet winters and hot, dry summers, and the fall giving way to drought and the winter giving way to monsoon, the early settlers had a very tough time of it.

    Mages, Gypsies, and less human of races have always tended to favor the town throughout history. For many of gypsy families seeking escape from Last Chance, Blaurg and its early mayors offered a welcome haven for the nomadic merchants. Much of the marketplace is still ran by the ancestors of the Gypsy that first stetted the town.

    The outsider nature of Blaurg quickly attracted Mages and the arcane world has always favored the town for their ready acess to materials both mundane and illicit. Craftmanship a cornerstone of magical arts, Blaurg quickly became well-known for its artisan spirit.

    True wealth did not come to the region until three major crops entered the region. Its high elevation made it idea for the harvesting of tea, and the diverse climate made a variety of spices to be easily harvested year round, and the numerous sediment made dye manufacture a staple. It were these crops that allowed Blaurg to hold command of its own destiny, and it has favored that independence and aloofness though much of history.

    As such, though much of the turmoil of history, Blaurg has avoided much of the strife. Strong walls, rich merchants and a vast mage population made Blaurg a city not easily pushed around, and as such, various warring factions allowed it is independence.

    The Crusades
    During the crusades, The Battle of the Western Plains was a decisive victory for the Imperialist forces. Pagan Seperatists had held much of the town, and it took over 18 months to crack Blaurg by attrition. Even when entering the city, fighting was block to block for six months. The battle tore much of the town apart, and for over a decade, the town had been abandoned, its ruins again settled by gypsy and mage, both of whom had been forced into diaspora. After great investment of time and care by the Early Terrenian government and the help of Gaian settlers.

    Terrenian Regrowth
    It is only in the last thirty years that Blaurg has been once again upon the national stage. It for a time became yet again a humble backwater. Most notable of this time was thirty years of peace- Not a scratch or mark upon the History of The town. Unique among all cities, Blaurg was untouched by either crime syndicates, malevolent warlocks, or Hidden Devils. It was a humble town with a low crime rate. Small compared to all other cities, but quite charming in that regard.

    Only within the last decade had it returned to its proud heritage of artisanship, though hardly the bustling acanopolis it once was.

    The Day The Sky Fell
    Upon a clear March day, The City of Blaurg was attacked by Arcantian forces. Numerous reports of skyships went out, as well as the destruction of the Terrenian defense satellite. A true deathtoll was difficult to find. Articanaian reports suggest hundreds of thousands, while Terranian estimates suggest a conservative ten thousand. A lapse in census makes a true marking hard to find. Numerous refugee camps spread out along the region and numerous subterranean developments within the foundations of the town were found to have collapsed. All in all, the current death ratio is suggested to be 1:7

    Reconstruction
    All of the rebuilding was handled by Philanthropist and Blaurg Resident Julius Aldoid via his Private Arcane Research Corperation Artifacture Unlimited. The Rebuilding of the city and its foundations took a single week, and planning and redevelopment stretched the city into a month of abandonment. In the meantime, fostering both the surviving residents of Blaurg and a large swell of planar immigrants within the temporary development of the city of Neo-Boing outside of Langley Keep. Six weeks after the desaster, citizens returned to their homes and the City of Blaurg lived once more

    Current Events
    With the recent construction of Artifacture tower and the revival of The League of Mages, some suggest Blaurg may be entering into a second golden age. However, strain from both the presence of the Articanian enclave of Elios, Diverse new culture to Terrenus, and resentment of Blaurg's destruction, great strain can be felt, leaving many to fear the town to be a political powder keg.

    Currently however, the town resembles much of the Pre-crusade Blaurg- an exotic town filled with magical secrets, exotic people, and a wonder unparalleled in all of Terrenus.

    Population: Highly diverse, with no solid majority among Humans, Dwarven, Gnome, Gypsy, Goblin and Wellfolk (Automata, Sauren, Maas). Small population of Molocks (Mole-people) present as indiginous population. Numerous unique entities present.

    Watchmen:
    10,000 Registered Militia
    10,000 Constabulary Officers
    1,000 Terran Guard

    Terran PeaceKeeper: -Information Classified-

    Artifacture-Blaurg Cooperative (ABC)
    2000 Artifacture Guardsmen
    800 Artifacture Personnel
    150 Misc Velocipedes
    100 Scoutipedes
    20 Supportipedes
    10 Cartographers
    5 Helopedes
    5 Habipedes
    3 Aeropedes

    Quests
    To read about quests, click here go to Terrenus Quest Index and use your browser's Find feature, or just scroll, to find the specific town. These quests can be taken up by anyone.

    Hotspots
    Rookhelm Tavern Hall
    The finest watering hole in all of Blaurg. A finer place to feast and rest an adventurer's feet could not be found for miles. Somewhat a more legitimate establishment then most towns might offer, it at times is used as a meeting places for businesses, dignitaries and the Constabulary.

    The Gypsy Market
    The Original Bazzar of Blaurg, no finer place for magical trinkets and bizarre curios is there to be seen. It is here that many a hedgewizard plies their trade- along with with the thieves.

    Tower Quarter
    Perhaps the only Mage District in all of Terrenus, numerous spires jutting out from the low-lying shopfronts. Many numerous "Mage Clubs" are hidden in the twists of houses and along the gaps in the cobble.

    The Unterholm
    The sub-surface furnaces, crucibles and kilns that form the backbone of the ore refinery business in Blaurg. Much of the lower caste in Bluarg society tends to filter its way down into such depths. It is rumored that some born within the depths of the Unterholm are cursed never to see the sun.

    The Walls of Blaurg
    A magi-tech Marvel, the Walls of Blaurg are a massive, thinking artifact, tasked with forbidding entry save by those who pass though it's front gate. Few know how far and sophisticated the walls are willing to go. Fewer still know what lengths it will go to protecting the people within.

    The Pavilion of The Sun, Moon, and Seasons.
    Festival and parades are a part of Blaurg culture, and the The Pavilion is the center of that culture. During the day, it forms the center of the town, but when parties are about, few can hardly comprehend the wondrous, exciting chaos that it plays host to.

    Artifacture Tower
    An odd landmark of Blaurg- a massive 14 story keep, roughly four blocks wide on all sides and made of some manner of ashen stone. Contained within are the goings-ons of the mysterious organization known as Artifacture Unlimited- who serve as kind of opaque benefactors to the city, the only known member being its owner and sole popriator Julius Aldoid. Generally well-liked, most notably for coming to the aid of the city during the Arcantian pogrom. Many find it a tad mysterious place though, even for an organization dealing with the occult and arcane. [/I][/INDENT]Rumors

    Quests
    To read about quests, click here go to Terrenus Rumors and Quests and use your browser's Find feature, or just scroll, to find the specific town. These quests can be taken up by anyone.

    Canon

    Blaurg has been razed in a bold, daring move by the Arcantians of Altus Arcantium, located in Genesaris, in a decisive victory for the Arcantians in the Terrenus (Gaia) vs Genesaris (Altus Arcantium) war. Blaurg has suffered the most damage of any single town in the history of Terrenus beginning with Odin Haze's reign.