• Grey Area

      Grey Area - Article One: http://www.valucre.com/content.php/4...ea-article-one
      Grey Area - Article Two: http://www.valucre.com/content.php/4...ea-article-two
      Grey Area - Article Three: http://www.valucre.com/content.php/4...-article-three

      Overtime I have found that Role Play fighting has always had a plethora of unknowns, or ill-defined, concepts that are often exploited by players to get an advantage. The worst case is when a concept that many believe to be common grounds, is completely misunderstood by another player. In Ayenee, we hardly have a single definition for energies that are being used in the realm. Most people cannot even come to an agreement of what the source of Magic is. It’s no wonder that often, role play fights dwindle down to arguments, due to many key elements and concepts simply being misunderstood to the point where they have to be thrown out of the battle completely!

      The premise of Type/Technique One (T1) was a simple one; insure that everyone has a chance to protect their character’s life, if they are attacked. It wasn’t a matter of if you could type the fastest or if you were the smartest person in the room, all you had to do was react, within a logical manner. Someone stabbing you with a sword, block with a shield. If they shoot a Fireball at you, stop, drop and roll! Whenever T1 was initially started, such gems as positioning a character for an optimal strike, taking into account weight, and physics, weren’t the norms of the day. The actions and the abilities of a character were what mattered. It was assumed then, that everyone was on even grounds.

      It was easy to do so since, at the time, most of Ayenee was a Fantasy Realm that closely mirrored D&D’s class and ability system. Yet with the influx of users and the rampage of Anime and video games tapping into the RPG market, Ayenee began to evolve. New characters, new races, and new theories overran the realm. Due to the diverse nature of RP, conflicts with a Super Saiyajin and an Elf were doomed to have issues. Thus, specialized means of fighting arose; sub-styles such as Realistic Melee, Mild Powers, and PC implemented themselves into RP.

      Over the years, T1 has demanded one simple idea: logic. It wasn’t necessarily in the rules, but the goal of T1 is to get the person you are fighting to BELIEVE that you have beaten their character, which they have invested numerous weeks, months, and perhaps years into playing. In order to achieve that, you had to convince the player, and those around him or her, that you had indeed managed that feat. The less realistic and more farfetched it was compared to the norm of role play established, the less likely winning would become.

      Yet many players have become so entrenched within powers, that they have forgotten the logical progression of the game. Not only the physics of the world, but the –actual- game of Role Play. The articles that I intend to write over the course of the month, and perhaps summer, will dive into the very fabric of the game and attempt to grasp upon the concepts and ideas that have become so muddled. I cannot rewrite the rules of T1, nor will I attempt to; this is only my insight into the Grey Area that Role Play has become.

      Creator: Ran Iji
      This article was originally published in forum thread: Grey Area -- By Ran Iji started by supernal View original post