• Post Order

      The following is just to give the member a handle on the idea that there are options out there, and by no means define the limits of how you can roleplay.

      Strict order: Exactly what it sounds like. Threads follow a strict posting order. ABCD will always be ABCD. C cannot post until B does and B cannot post until A does. The customary wait time before skipping a person is three days.

      Once per turn: The order is fluid, as in not fixed, but each person may only post once per turn/round. So, ABCD one turn could be ADCB the next turn and BCDA the third turn. The advantage of this pattern is that if A talks to D, D doesn't have to wait for B and C to post before D responds to A.

      Nested: Even more fluid than the above post. A loose sense of order is still adhered to with the exception of character-to-character interaction. So, example using ABCDE. The five players are in a tavern. A approaches E and they engage in a dialogue and get to know one another. So BCD engage in customary post order to do whatever they're doing, and inside of this A and E are going back and forth at their own pace and internal order.

      The advantage is obvious; no waiting just to talk. The disadvantage is that the nested pair or trio cannot really move the story forward without the remaining characters. It makes no sense for A and E to talk and have a 7 hour adventure in a thread where BCD are still engaging in a single hour's time.

      GM focused: The GM of a roleplay determines what the posting order is for the next around.

      No order: Self-explanatory. Chaos, but not always unproductive. Some internal or nested orders are bound to crop up, but they don't usually remain throughout the course of the thread. People just post when they want to post.