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Zach

Wait a minute, that's not bad-ass.

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Out of the blue as a writer my thoughts of late have been of epic fighting scenes and mass murder. As sort of the norm for the past 11+ years I've been at free-form writing. It's all fine and good, and I've had the privileges of fighting some of the strongest around here, and off-site. But to be perfectly honest, and not belittling in to any of the players out there. But I think somehow my talents are better served in a non-combatant form, even as much progress I make toward perfecting my art. I think it has much to do with the talent and description that I put into painting a picture of how things work, while leaving a little imagination to the reader.

Maybe in many ways I am quite cool with being the go-to for what needs to be done. On and off the main-screen with things that have to be addressed out of necessity. So I think that maybe this blog should be for encouraging my peers [if they haven't already] become more subtle and drop to doing minor things like running a factory, or a farm, or even a brewery. It takes quite a bit of self-education to make these things plausible to a trained professional so we could in part attract a different main-stream then just the average hero/villain archetype. [Not that we have a shortage of them-- at least] So it could be said that Valucre is more then just a place where epic struggles and triumphs occur, but to showcase the down to business we put into our our world daily routines.

And in all hope maybe this will serve as a new gateway that exists but isn't really mentioned very much. We're all very competent when it comes to weaving the story of a world that exists parallel to earth, yet is not bound by the limitations of our minds. Valucre is a world that has many facets unexplored and never tread but the less explored frontier lies in the daily situations of those less seen amid the bigger picture. And who knows we may create world where the people are in as much unsung as the heroes and villains who trek this world.
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  1. supernal's Avatar
    I agree completely. I mean there's nothing wrong with wanting to play a hero or a villain, and in fact those kinds of large, sweeping plots are encouraged but most people don't stick with them through to the very end, so it ends up never being epic or fulfilling. But that aside, I also encourage people to take up all manner of "monotonous" jobs. A stableboy with a dark past, a noble that does nothing now but lounge but had once been a mercenary, a peg-leg bartender even. I think it'd be cool to have more PC bartenders.
  2. Redemption's Avatar
    Interesting. One of my characters I plan to write is a bartender.