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Fable

Character, Story, and Pride

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I am guilty. I get too attached to my characters, and abanadon good storylines to save my character from certain death -- simply because I like the character. It's wrong!

While character is important it should be secondary to story/plot. And pride is another beast entirely.

You have to have pride in your writing -- you have to turn out the very best you can, everytime you can. But pride should never stand in the way of character development or story.

That isn't to say you have to allow others to push you into making important, character-altering decisions. The act of writing and rping together should be a partnership in the exploration of imagination (lame-sounding, I know. But super fun). You should be engaged and invested in the story; if not, you can suggest an alternate storyline or scoot your character out of the plot. It's pretty simple.

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Characters that have weakness and flaws are entirely more realisitic and loveable than characters who have flaws. Being clumsy, or too gentle-hearted is a flaw. Real flaws are something that encroaches on the way the character thinks and interacts with other characters. Being a pedophile, having a real and limiting physical flaw, having a personality disorder that severly limits interactions (being terrified of sunlight limits interactions in an entirely different way -- think of the people that you will or wont be able to meet).

Likewise, plots that have some realistic qualities are more interesting to read. A story that has characters who are all perfect, living in a perfect world, and doing perfect things Most people do not waste their time on that load of bullocks, and I think it's futile for people to waste their time writing it.

It all comes back to the idea -- is the character serving a purpose to further this plot? Is this character growing? If not, something is going wrong.
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  1. Morgan's Avatar
    See, Sami, this is why I love writing with Alex and why Jeff is one of my favorite writing partners ever. Both of them understand what it is to have characters whose flaws can hinder their own advancements and neither one of them have any qualms about 'taking a dive' for the integrity of the storyline. This always makes for a better read and this is why I get so excited when I get involved with anything they're doing.

    Personally, I have characters that are either designed to die or designed to live. If they get involved in something that will screw up what I want their fate to be (IOW, their predestined death) then I'll pull them out and move on. Otherwise, my characters bleed, mourne, and all around have their faults.

    I've written with both types of writers; those who want their character to remain perfect in an imperfect world, and those who realize that perfection isn't all it's cracked up to be.

    I prefer the latter.
  2. Fable's Avatar
    and those who realize that perfection isn't all it's cracked up to be.
    This is exactly what I'm trying to say. Why are you so much more clear-headed than I am? Q_Q
  3. desolate's Avatar
    Some characters should be perfect if it's thematically relevant. Flat, static characters exist and serve a purpose in all forms of literature. While it is true that it becomes boring when everyone plays and generally misuses that type of character, I also doubt our ability to comprehend the usage of these characters without engaging them for some length of time. It's much like reading the first chapter of The Giver and dismissing it for these qualities, but that would be entirely missing the point of the work. In short, it is in our best interests as members of the community to not exercise judgmental attitudes, but engage in constructive criticism. It is not to change someone's character, but to help them legitimize its intended purpose.

    However, I wouldn't begrudge someone for disliking The Giver and choosing not to read it or books of its genre, much in the same way I won't begrudge someone for avoiding certain characters. We all have different tastes, which is what I believe makes roleplaying an excellent medium for writing. The variety and often pure spontaneity, very much a form of serial free writing, creates for us a crucible of creative prowess that, while imperfect, benefits us all.
  4. Fable's Avatar
    The problem arises when *every* character is a perfect character. A perfect character cannot grow; they are already fully realized. Stories shouldn't begin at the ending, when everything has already been settled and the character has achieved enlightenment.

    And you're right, there were 'perfect characters' in The Giver. They weren't truly perfect (I remember a passage about the parents of the main character never spending time together because they found more interest in their friends.)--and that was the point of the entire story. The psuedo-perfect characters in The Giver were thematically important. They helped further the plot of the main character -- an imperfect character, by their standards as well as ours. They were background noise to validate his struggle. None of them were legitimate protagonists. So, sure, they can and should be used to further plots. But not as a hero of a story.

    I don't think any person rping would like to be considered an NPC 100% of the time. It's their choice, however.

    The perfect characters I'm talking about are more along the lines of Twilight -- Bella and Edward, with faux-faults. I think they're called Mary-Sues? Those are no fun to read. I'm sure they're plenty of fun to write. If you like that sort of thing.
  5. desolate's Avatar
    Let me clarify what I meant, then, because I took your blog post more generally than typical Mary Sues and I like discussing roleplay topics too much:

    My point about The Giver was less about the nature of imperfection vs. perfection and more about the format of a novel vs. a roleplay, but to briefly address perfection: it's relative. In the context of The Giver, they were truly perfect for that setting until a certain point of view was introduced and developed throughout the narrative. Ideals are culturally transmitted and there is no way to objectively measure perfection. What is imperfect is what has flaws, but what is a flaw varies widely from culture to culture and from person to person. I feel this is self-evident enough, given the success of Twilight. Note that I do not think its success protects it from criticism, but if you'll allow a tangential comment about Twilight:

    I believe the problem comes down to poor writing. Any character in any work that is driven by poor writing will be a bad character in a bad work.

    I digress and return to the issue of format: we know the perfect characters in The Giver aren't so perfect, at least from a certain point of view, but it's only because we've read it from start to finish. A roleplaying story rarely has an end and the people one roleplays with aren't always there for the beginning. This is what is meant by caution in judging from the first chapter: unless we read past that first chapter, we are ill equipped to judge a character, its purpose, how it will develop and whether the conflicts that will arise from that character's interactions can be interesting.

    On that note, conflict is what drives most interesting stories. Flaws provide writers with one type of conflict from the start: character vs. self. These flaws will generally open avenues to other conflicts, but I don't think flaws are necessary for interesting conflicts. They certainly help, though. A perfect character can be a hero or a side character in a roleplay, but The Giver is not an apt example of that. To give a less specific example, off of the top of my head there could be significant and amusing conflict between a perfect mentor and a belligerent student or an inept mentor and a perfect student. There could even be interesting conflict between a perfect mentor and a perfect student, but you're right when you say a problem arises when every character is perfect; that is a situation which requires some formidable writing prowess to pull off. Such situations tend to work best in comedies.

    To be more specific, have you ever seen the film Vampires Suck? It's a parody of Twilight. I found it rather amusing, but all of the character traits from the original characters were in tact. Characters of parodies in general might fit the Mary Sue template, but they're still funny. Like I said, if it's thematically relevant, it should be done. This requires forethought, good writing and ingenuity. Otherwise, you are right: it can be an eyesore.

    Anyway, the point of this was to say that even if you end up in a roleplay with a perfect character, there's still things that can be done to create a good story. It doesn't have to be a terribly loathsome thing that drives you raving mad, screaming from the thread.