Size: 3.7 Million square miles
For hundreds of years, Alterion was thought to be an island amidst the seas all alone from the outside world, and to some, it is still considered such as the notion of land connected to an part that hasn't ever been reached, seems all-but impossible to comprehend. Even the majority of textbooks still relay Alterion is an island, though admits speculation for being a peninsula.
Geographical Set-Up | Triangular shaped based on region locations
A 400 mile land-bridge separated Alterion from Rosinder to the north.
— Izral is in the northeast.
— Cosanastre is in the south.
— Arkadia Prime is in the west.
+ The Prime is two miles off the surface of Alterion.
—MaGnus Forest covers roughly 50% of Alterion's surface, middle region.
+ Deepest part of the forest, dead-center Alterionwas onceMaGnus Corporation's Headquarters.
Most of the below information is obsolete, but is being kept on file for update purposes.
is the smallest of Alterion’s three prime cities, but its nation boasts one of the largest populations. It is the leader in all things agricultural, and is said to be the birthplace of the Rebellion (and known as theFree City
because of such).Izral Regional Control
: A6-7, B6-8, C6-8.
Other [Abnormal]: 5,000,000Defenses
— Imperial Army of Izral
The High Guard:
The High Navy:Royal Creed:
Fusion-Powered Siege Vehicles
Gorgon Array Defense Systems
Low & High Orbit Carrier\Flight Vehicles
Arkadia PrimeArkadia Primehas the largest population in all of Alterion, often called the Vertical Megacity and TechnoEmpire.
Arkadia Prime Regional Control: B1, C1-2, D1-2
Defenses— Prototype X1 & X2 AI, supplied by VFi
Turret defenses: SAM & Ground
VFi Defense Contract
Building Riot Shielding
Mana-driven Force Shields
CosanastreCosanastreis considered the Religious Mecca of Alterion, where people travel to pray for the blessings of the Crystal.
Cosanastre Regional Control: G6-8, H6-8, I6
Defenses— Military presence
VFi Defense Contract
PFi Defense Contract
Crystal-mana Force Shields
TheDevla Sandscover more than 6,000 square miles of Alterion's face in desert.
TheMaGNUS Forestcovers roughly 55% of Alterion's surface.
The deepest parts house deadly, genetic creations left to roam after the mysterious demise of MaGNUS Corporation, less than a decade ago.
- The land-bridge is 90% valley mountains, said to have been caused by the crash landing of the crystal.
- Cosanastre is a stacked, two-tier city. Nobles live in the "Uppers", while scum and poor live in the "Lessers".
- Cosanastre is cliff-side and the Lessers are in an open-cave which opens to the ocean.
- MaGnus Forest houses some of the deadliest monsters in all Valucre*.
- Arkadia Prime is considered the most advanced civilization in Valucre*.
- Trapar currents, or trapar are magnetic fields emitted by the Crystal, which can be harnessed by heavier vessels for boosted mobility through Alterion.
- Arkadia Prime has one of the heaviest traffic shipping ports in all of Valucre*.
"Before the neanderthals settled what is now known as Terrenus, founding a religion based on the earth beneath their feet, the world had been terraformed by an impact that shifted the very core of the planet, altered the gravity and atmosphere for human life to even occur. A trembling rock plummeted into the planet, out of control and hammered through the Kageroth mountains and impacted into the middle of what is now known as Alterion.
This rock broke apart and the vast magnetic field contained within released and the tectonic plates shifted across the entire planet, forcing up land masses that never existed and aided in a wondrous wave of vegetation growth. This rock contained a core; the Crystal. The magnetic fields that were then released from the Skar offered up to the planet a wild array of magnetic waves which interacted with solar flares and the fields surrounding the core, offering what we now call Trapar Waves."
— Cosanastrean Scholar
The Trapar is a harnessable energy source which comes in waves like the wind or oceans, formed from the manipulation of photons, gravitons and the magnetic fields from the planet itself as well as the production of waves from the Crystal, spreading her reign across the globe. Trapar geysers are located all across Alterion, and possibly the rest of the world as well, but they are far-more present around the home of the Crystal. The Skar is the only place on the planet currently that trapar can be found every day, all day, without fail.
Transparent Light Particles
—Aliases: Trapar Waves, Trapar
—Act/Verb: Lift (-ed, -ing, -er) | synonym: surfing: [example: "I lifted over the skar today." | "Want to go lifting?" | "I'm a lifter."]
—Energy: Photons (light), Gravitons (DEMI, gravity-alterna), Electromagnetic Fields*subject to debate
Expect Heavy Updates and formatting in the months to come.
Alterion is a nation in Tellus Mater, a continent in the southeast region of Valucre. At roughly 3.7 Million square miles, Alterion is roughly the size of China. It shares Rosinder's southern border, via land bridge and is a short boat/airship voyage to Muhir. Unlike most nations in Valucre, Alterion does not have a single ruling body, but rather possess three city states that regulate, maintain, provide for and protect the populace. The only uniting factor shared by the souls that rule these cities, aside from greed, is their strict adherance to the Masonic Faith. From an outsider's perspective the nation of Alterion is a theocracy with the High Mason as it's ruler, but only the very foolish believe this to be true.
Despite all claims to the contrary, Alterion is an oligarchy. The High Mason has very little power and instead defers all matters of National Security to the Four Companies. Daius Industries, Proteus Enterprises, Aureus Labs and Magnus Corp all play a critical role in the nation and they all scheme to gain the strongest hold over the High Mason, rather that was the case before Magnus Corp fell apart. In a ruthless move to seize control, Daius Industries asserts it's will over the High Mason, threatening to end the struggle for power that has existed since the founding of the nation.
Founded as a theocracy under Riva, the Masonress, Alterion soon fell prey to the iron grip of the Four Merchant Companies, MaGNUS, Proteus, Daius and Aureus.
Note: The leader of Daius Industries, Ocelot Royce, has seized command of the Church and now sits as the High Mason. Through his restructuring policies he now rules Alterion as Prime Minister of Commerce, and has exerted full authority over the remaining city states. With Ocelot Royce now sitting as High Mason and the CEO of Daius Industries, Proteus Enterprises and Aureus Labs, Alterion is fully under the control of the current High Mason.
Notice: The cities and locations listed below are major locations. Not represented on this list are a number/hundreds, if not thousands of smaller kingdoms, fiefdoms, outlying villages, smaller towns, meadows, etc which users are free to make up and exploit for their own dramatic purposes. The three Major cities are extremely well fortified and overpopulated. Your character or ragtag group of misfits won't be able to do much damage to a major city as a whole, at least not without a great amount of effort. Consider each Major city as Kingdoms of their own right, with all paying tribute to the High Mason.
1Cosanastre—The Holy City
4 Magnus Forest—The Fallen City
G E O G R A P H Y
· · Climate
During the reign of MaGNUS Corp, the Alterian people learned how to manipulate the atmosphere via technologikal and Alchemical means. Alterion receives all four seasons, but is known to have very mild winters, being a land of spring storms and fall rains more than winter and cold. The people believe that the Crystal helps keep the weather in check and this has largely proven to be true. Most hurricanes and storms that build off the coast of Alterion rarely make landfall and those that do, leave few casualties in their wake.
Overall, Alterion can have it’s sweltering days in the summer, but is largely a pleasant and mild locale. It’s snow capped peaks are known for their cold bite, however, and its coasts are known to have creeping tides that can pull an unsuspecting soul out to sea, at times.
· · Topography
Alterion is slightly a mountainous region, with the Kageroth Mountains stretching across it’s center. It is largely a land of forests, plains and meadows, however. Surrounded by water on three sides, it’s coasts and beaches are some of the most romantic locations in all of the known world and also possess some of the most dangerous creatures in its depths.
· · Flora and Fauna
I intend to leave plant life at the player’s discretion. Having said the only lore I’ve toyed with of note regarding fauna and agriculture thus far is detailed below. Alterion is flush with various types of plants, many of which are used in alchemic concoctions and various other chemicals. As the player, feel free to create your own type of plants and creatures. Notify me of their creation and I’ll add them to the Lore page.
You can read more in the Alterion section of the Bestiary and Race Codex
Despite its vast urban city-scapes, Alterion is quite rich in agriculture. Though, Izral specializes in genetically modifying and distributing produce, Alterion as whole can provide for itself. Alterion's coastal regions, with their sandy, soft soil terrain are ideal for fruit and vegetable growth. Alterion is the largest producer of citrus in the known world and has cross bred a particular hybrid known as the Cosa Blood Orange—named so due to the Crimson color of the orange's pulp.
Alterion does have difficulty cultivating a lasting row crop, however, these crops usually see a boom in production thanks to genetic engineering.
· · Cities, Provinces, Territories
Alterion is a booming hub of technology, with it’s primary Regions all having access to advanced technology. For a more detailed look at the individual regions and their varying designs please visit the links provided above in the introduction.
Alterion has three massive city-states and numerous disparate villages, towns, baronies and lordships around the nation. The three major city-state regions are population dense and, thanks to advanced technology and spell crystals vary in tone and design.
Outside of the major cities the Alterion wilderness is horrific, wild and unbroken. It is not uncommon for the merchant or fool hardy hunter to venture on their on beyond the protected regions and wind up dead.
Alterion is scattered with ‘unaffiliated cities.’ These small towns and villages have limited to no technology and range from rural, feudal villages, to lower steam punk tech. They’re referred to as ‘unaffiliated’ since they have not sworn fealty to the Masons and, as such, are not always afforded protection from bandits, rebels and monsters.
C U L T U R E
· Alterion is flush with cultural stemming from a blend of multiple locales and time periods, one such as Victorian London/America and its reliance on corporations during its industrial revolution. As well as Chinese culture due to long periods of trade with the outside world, but its systematic reliance on a caste system and honor bound code of conduct. Alterion was designed to allow players to write whatever they desire without searching various subforums for a specific genre. The City-States allow a rich modern/steam punk/sci fi culture, along with its affiliated cities, while the unaffiliated cities and unconquered realms allow for any other genre ranging from fantasy to cyberrpunk, pending your desire.
A citizen living within one of the mega cities, or an affiliated city, is literate, adequately versed in alchemic theory to make use ofAlterion crystals and technology, is aware of common metaphysical phenomena (ghosts, rituals, telepathy, charms, hexes, etc), and is often capable of using Alchemy (“magic”) as a result of scholarly pursuit and understanding.
A native from one of the unaffiliated towns or unconquered regions is less likely to be literate and have empirical insight into Alchemy and metaphysical phenomena. Instead, their ability to use metaphysica is a result of hereditary traditions and cultural myths. Their understanding of alchemy is intuitive rather than logical, making them more susceptible to charlatans and superstitious fears. But, steeped in tradition and removing empirical observation as an obstacle, more young tend to be able to wield powerful, ancient abilities.
An Alterian from any part of the nation tends to be robust due to exposure to the Crystal’s energy and Masonic religious practices and have a strong fortitude and charisma about them.
The Primary spoken language of Alterion is Alterrin. It can be compared to Chinese and its multiple dialects. It has various dialects (well over 200), but the best known in order of use.
1) Indigenous; the standard dialect, very proper lots of honorifics. Used exclusively by the uppers with other uppers or with those they are showing a high regard for.
2) Lesser; bastardization of the first. very gruff, very urban.
3) Muhiran dialect, a blend of 1 and the muhiran tongue. Most common amongst the merchant and lower classes.
4) Rosinderian dialect; a blend of 1 and the rosinderian tongue. Most common amongst the uppers and middle class.
The dominant religion of Alterion is Masonism. It is a monotheistic religion based on the life and teachings of Riva the Masonress as presented in canonical gospels and other writings. Adherents of the Masonic faith are known as Masons.Masonism advocates acceptance of all beings, but not at the cost of its tenants, violence is not encouraged, but accepted as a means of furthering the faith and promoting safety.
Masons are accepting of every faith, creed, ideology and race believing all stem from the Crystal. This also includes Unnaturals and Outsiders provided their existence promotes the greater good. If determined otherwise, Masons eradicate Unnaturals, Outsiders and Xenos with unparalleled righteous fury.
I N F R A S T R U C T U R E
National Flag and Emblem
Law and Order in Alterion is dispensed by two separate, yet equally important groups. The Poor Sons who attempt to stop and apprehend criminals and the Justicar who wage righteous justice on those who have offended the state. Certain members of the Masonic Clergy may pass judgement as well, but the Justicar corps often serve as judge, jury and executioner. It is not uncommon, however, to see a Justicar apprehend criminals.
Alterion is far from an isolationist nation, but it primarily deals in exports, feeling it can provide for its people. Certain imports are permitted, provided they come through Masonic sanctioned vendors, but overall Alterion prefers to operate as an intermediary, moving what would be their imports to a third party before it touches Alterion soil. It's a poorly kept secret that the Masons and Daius Industries are large supporters of piracy/privateers , particularly Sky Pirates, and pay decent and fair wages to those who provide consistent service.
Alterion has signed no official treaty's with any foreign body's but remain on good terms with most nations.
Alterion | Terrenus
Alterion holds Terrenus in what regard it's due for its 'World Superpower' status. That being said, Alterion is not overly fond of Terrenus' lax view of invaders in its own territory, nor is it particularly fond of its high non-hume population. Alterion maintains a small amount of trade, for appearance sake, but prefers to remain out of Terrenite affairs.
Alterion | Genesaris
Alterion does not deal with Genesaris, as a whole. Aside from the vast diverse races and religions, Alterion prefers to deal with some of Genesaris' smaller nations. Alterion's dislike of Genesaris stems more from Xenophobia than anything else.
Alterion | Cold South / Kadia
Alterion is on good terms with the Cold South and considers the nation its closest trading partner aside from Renovatio. In addition to shared values, the two nations are known to fulfill various work contracts for mutual benefit.
Alterion | Rising West --Aelindra City
Much like the Cold South, Alterion is on good terms with Aelindra City, but the relationship is more tenuous. Whereas the Cold South and Alterion are bound politically, Aelindra and Alterion are bound only by business. Mostly, Alterion waits to see if Aelindra will adopt the Xenophobic values of the Cold South before it will commit more of its resources.
Alterion | Orisia
As a city run by an unnatural (specifically one not motivated by greed), Orisia is seen as a nation that must be conquered and cleansed.
Alterion | Muhir
Alterion is on neutral terms with Muhir. Given that both nations pay tribute to Tellus (albeit in different ways), Alterion does not view Muhir as a heretic, merely misguided. As such it maintains regular trade routes with the nation.
Alterion | Renovatio
Renovatio is Alterion's closest trading partner. As the two largest technological powerhouses of Valucre, Renovatio and Alterion keep a steady peace, but have yet to official declare one another as allies. Recently, each nations premier shinobi clan have formed an alliance and held a joint examination for students, making strides towards a better tomorrow.
Ocelot Royce, as High Mason, serves as Supreme Leader of Alterion and is also its Commander-in-Chief, exercising total authority over the military. Enacting a practice wherein all students must complete military training prior to graduation, Ocelot has raised the number of military participation from 15% to 60%. A majority of the Alterion populace serves the military in one capacity or another.
more to come
Economic categories of note, e.g. agriculture, technological exports, etc where relevant
H I S T O R Y (Largely Done. Just Need to complete the condensed Timeline.)
Condensed Alterion Timeline
Major Historical Periods
These events are from most oldest to most recent.
The Republic of Alterion
Settlers from the Muhir and Rosinder regions, fled their homelands for various reasons and commingled with the native Alterian's, who revered the Crystal as a god. They eventually established a thriving republic, wherein the wealthiest individuals made up a senatorial body, contingent upon election by the people. Dependent upon a patron-client relationship, the republic thrived and spread across Alterian, forming a vast merchant empire. During the Republic's reign a number of slave revolts occurred, leading to what would become the First Rebellion. Claiming the Crystal was not a true Deity but a malevolent entity from another world, the rebellion was subsequently crushed by the republic forces, but not before it destabilized the republic.
Era of the Winter King
The republic attempted to stay strong for a multitude of years, but eventually lost its waning stability to a warlord called The Winter King. The Winter King reigned for a very short decade before being deposed and the republic took control again. Vowing not to repeat it's mistakes, the republic reformed into a genuine merchant Empire with the most prosperous family serving as Emperor. It was during the reign of the Empire that a young woman stepped forward claiming to be the Crystal incarnate, Riva the Masonress.
The Age of Riva and the Rebirth of Rebellion
Riva rose up against the empire and spoke out against the corruption in the senate. Calling for lighter tax on free merchants and stricter regulations on the slave trade, Riva soon made allies within the Merchant Guild and used these contacts to build her army and eventually overthrow the republic/empire. The remnants of the original Empire scattered across Alterion, going on to reform into several rebellious factions that plague the Masons and the Corporations, to this day.
The Masonic Theocracy
Upon seizing control, Riva began the arduous process of building her church, the Cathedral, around the Crystal itself. Riva's design of the monolithic temple and further blueprints for her ideal city were used throughout the years to expand Cosanastre—building the new world atop the ashes of the old.Of all the merchant families and allied organizations that followed her, the four most powerful ruled alongside the young Madonress and eventually spread to found the remaining cities of Alterion.The MaGNUS collective of merchants, the Proteus Company Caravan Guard, The Daius Syndicate of Pirates and the Aureus School of Scholars and learned men—these Titans of industry founded the four ruling companies and oversaw the protection of Riva and her Masons, long after her death.
The Hidden Oligarchy
Riva soon died and her body disappeared, leaving the Corporations to elect a puppet High Mason. For the next several generations Alterion saw the nation ruled by a collective of four corporations—each vying for control of the High Mason, while the people prospered or suffered as the ruling company deemed fitting. Within the last generation MaGNUS Corp gained control and maintained their position, but Alterion was destined to never know peace or stability.
The Royce Conspiracy
MaGNUS fell, under mysterious means, though many believed a young Daius Operative, Ocelot Royce responsible for the act. As was the case, the corporations began their quiet power struggle and Daius rose to the top, their CEO and High King Long Tom Gallin claiming superiority and control of the High Mason. Long Tom was eventually betrayed and replaced by his adoptive son, Ocelot Royce. In a move, as rash as it was daring, Ocelot also assassinated the High Mason and seemingly merged with the Crystal, claiming his actions guided by the deity's divine will.
Resurgence of the Winter King
In an unprecedented move, Ocelot Royce named himself High Mason and CEO of Daius Industries (High King of the Daius Syndicate). In order to secure his power, Ocelot moved against Proteus and Aureus, engaging the rival companies in a successful hostile takeover, adding Proteus Enterprises and Aureus Labs as subsidiaries of Daius Industries. Though the Rebellion remains an ever present threat in Izral, it remains the sole city not officially under Ocelot Royce's purview.