Claraina
Profile
Name: Claraina Dramorin Sumoon Carine
Pronunciation: Clah-ray-nuh Dram-or-ihn Suhm-oon Cuh-reen
Nicknames: Raina/Clary
Alias: Raina
Apparent Age: 5-7
Gender: Female
Occupation: Agent of The Dead
Physical
Height: 3'4"
Weight: 48-lbs
Hair: Blood Red
Length: Feet
Style: Loose
Condition: Straight/Silky
Eyes:
Sclera: Blood Red
Iris: Black outer ring, ruby interior
Pupil: Black vertical slit with Blood Red inner slit
Ears: Elven Point
Teeth: Ghost White/Canines and Bicuspids daemonically sharp
Skin Tone: Soft Tan
Physical Condition: Slender
Voice: Sweet\Joyous\Youthfully High-Pitched
Distinguishing Features:
Hair
Elf-like Qualities
Daemonic Qualities
Visual
/=or \=and
Typical
Head: Nothing
Neck: Nothing
Torso: Nothing
Arms: Nothing
Legs: Nothing
Waist: Nothing
Feet: Nothing
Current
Head: Nothing
Neck: Nothing
Torso: Black Silk Shirt\Black Leather Trench Coat
Arms: Nothing
Legs: Black Leather Pants
Waist: Black Leather Belt
Feet: Hardened Black Leather Boots
Evaluation
Intelligent: Possesses more than a century's worth of knowledge and life experiences despite physical age.
Princess Complex: Has been previously, and currently expects to be, adored and spoiled.
Naughty: Prone to wandering about in the nude.
Alignment: True Neutral
A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.
Approval: Vaile Trasimene, Stuffed Animals, Nudity, The Dead
Disapproval: Laws against Teleportation, Religious Zealots
Allies: Vaile Trasimene, The Dead
Enemies: ?
Linguistics:
Common
Skills:
Energy Draining: Claraina's body naturally absorbs energy from surrounding sources. She can consciously limit this ability to dormancy or heighten it to actively steal power from available supplies.
Genetic Manipulation: Claraina's attunement with her body enables her to alter it to the current effect of small physical changes and pigmentation shifts. She also can manipulate her hair as easily as she can her arms or legs.
Teleportation: Claraina's preferred method of transit, naturally inherited from her father, is a means of warping that is incredibly hard to prevent. By hyper compressing gravimetric wavelengths upon the boundary between the Corporeal Plane and Hyper-Space she can form a temporary break in this barrier through which she can pass, then forming one from Hyper-Space back into a different point in the Corporeal Plane. Because she breaks the barrier and doesn't pass through it, planar lockdowns have proven ineffective at preventing this form of teleportation.
Note: Because of the dimensional breach, the Corporeal Plane and Hyper-Space temporarily overlap one another. The resulting spill of hyper-dimensional energy into a lower dimensional state causes the formation of a dense energy field. Primarily provides defense during teleportation but can be used offensively.
Note-Note: Claraina's returning control over her abilities now enables her to limit the degree to which her Blast Field expands, enabling her to teleport without damaging people or objects in contact with her.
Arsenal
Blast Field: By consciously punching a hole in the barrier between Normal and Hyper-Space, Claraina can utilize the resulting field generated by the introduction of high-energy particles into a lower-dimensional state to force back/destroy nearby objects.
Background
Daughter of an as yet unnamed man and woman, Claraina is the youngest child of the Carine family line, originating from a planet called 'Earth'. Due to genetics she was born with all the accumulated knowledge of her father, making her incredibly intelligent for her age.



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