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Ottar Nystrom D&D 3.5
Character: Ottar Nystrom
Race: Human (Apprette)
Class: Duskblade 3
Alignment: Chaotic Neutral
Experience: 3000
HP: 29
Age: 28
Eyes: Green
Hair: Light Brown
Height: 6 feet 2 inches
Weight:220
God: Halict
Appearance:Tall, athletic and physically imposing with his Guisarme slung over his back and Warhammer on his right side. Never seen without his pet cat, who rides in a satchel that hangs down to his left hip. The cat seems to completely disappear into this bag during battle. Despite being a Norwegian forest cat he is almost hairless, having been shaven by Ottar to give him the appearance of mange(hopefully deterring the local populace from trying to eat him).
Attributes
STR 19 (+4)
DEX 16 (+3)
CON 16 (+3)
INT 18 (+4)
WIS 12 (+1)
CHR 12 (+1)
Comeliness 13
Luck12 (3 LP, 2FP, 5% DI)
Saves
Fortitude: +6
Reflex: +4
Will: +4
Weapons:
Guisarme(Masterwork): +8: ( 2d4+6 ): 20, X3: Slashing
Warhammer: +7:(1d8+6): 20, X3: Bludgeoning
Dagger(Masterwork): +8: (1d4+4): 19-20, X2: Piercing or Slashing +2 to concealment
Armor
Armor Class: 19 (Chain Shirt +2)
Touch Ac: 13
Flat-Footed: 16
Class Abilities: Arcane Attunement, Armored Mage, Arcane Channeling
Feats:
Human: Power Attack
Duskblade: Combat Casting
Level 1: Obtain Familiar
Level 3: Knowledge Devotion
Skills:
Level 1 - 28
Level 2 - 7
Level 3 - 7
Concentration: +5 PI: +2 AM: +3
Knowledge (Arcana): +10 PI: +6 AM: +4
Knowledge (Religion): +6 PI: +2 AM: +4
Knowledge (History): +6 PI: +2 AM: +4
Knowledge (Local): +9 PI: +5 AM: +4
Knowledge (Dungeoneering): +6 PI: +2 AM: +4
Knowledge (Planes): +7 PI: +3 AM: +4
Knowledge (Architecture): +5 PI: +1 AM: +4
Knowledge (Nature): +7 PI: +3 AM: +4
Knowledge (Geography): +5 PI: +1 AM: +4
Knowledge (Nobility): +5 PI: +1 AM: +4
Sense Motive: +4 PI: +3 AM: +1
Sleight of Hand: +6 PI: +10 AM: +3 Arm: -2
Disable Device: +5 PI: +2 AM: +4
Decipher Script: +5 PI: +1 AM: +4
Spellcraft: +7 PI: +1 AM: +4 Syn: +2
Move Silently: +4 PI: 0 AM:+3 Fam: +3 Arm: -2
Skill Tricks
Conceal Spellcasting: Hide spellcasting from onlookers
Spells
Cantrips (7 per day): Dancing Lights, Detect Magic, Read Magic, Flare, Ghost Sound
Level 0 (5 per day): Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
Level 1 (4 per day): Chill Touch, Shocking Grasp, Ray of Enfeeblement, Color Spray
Equipment:
Money: 8 gp 10 sp 95 cp
Backpack
Bedroll
Winter Blanket
Crowbar
Flint and Steel
Hooded Lantern
Oil (3 pints)
Component Pouch
Pound of Soap
Tent
Whetstone
Hemp Rope (40ft)
Ball of yarn
Small Mirror
Razor
explorer's outfit
traveler's outfit
peasant's outfit
Waterskin
Trail rations (5 days)
Magical: Stone Salve- This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.
Languages:
Common (Aprette)*
Haloth*
Dwarven
Gnome
Orc
Elven
Bio:
Last edited by s.carles; 03-22-2011 at 07:59 PM.
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Halewijn (Cat Familiar)
HP:14
Base Attack/Grapple: +3/–12
Attack: Claw +4 melee (1d2–4)
Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Low-light vision, scent
Saves: Fort +3, Ref +6, Will +4
Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3, Move Silently +8, Spot +3
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7
Last edited by s.carles; 03-17-2011 at 02:06 AM.
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