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Thread: Ottar Nystrom D&D 3.5

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    Ottar Nystrom D&D 3.5

    Character: Ottar Nystrom
    Race: Human (Apprette)
    Class: Duskblade 3
    Alignment: Chaotic Neutral
    Experience: 3000
    HP: 29
    Age: 28
    Eyes: Green
    Hair: Light Brown
    Height: 6 feet 2 inches
    Weight:220
    God: Halict

    Appearance:Tall, athletic and physically imposing with his Guisarme slung over his back and Warhammer on his right side. Never seen without his pet cat, who rides in a satchel that hangs down to his left hip. The cat seems to completely disappear into this bag during battle. Despite being a Norwegian forest cat he is almost hairless, having been shaven by Ottar to give him the appearance of mange(hopefully deterring the local populace from trying to eat him).

    Attributes
    STR 19 (+4)
    DEX 16 (+3)
    CON 16 (+3)
    INT 18 (+4)
    WIS 12 (+1)
    CHR 12 (+1)
    Comeliness 13
    Luck12 (3 LP, 2FP, 5% DI)

    Saves
    Fortitude: +6
    Reflex: +4
    Will: +4

    Weapons:
    Guisarme(Masterwork): +8: ( 2d4+6 ): 20, X3: Slashing
    Warhammer: +7:(1d8+6): 20, X3: Bludgeoning
    Dagger(Masterwork): +8: (1d4+4): 19-20, X2: Piercing or Slashing +2 to concealment


    Armor
    Armor Class: 19 (Chain Shirt +2)
    Touch Ac: 13
    Flat-Footed: 16

    Class Abilities: Arcane Attunement, Armored Mage, Arcane Channeling

    Feats:
    Human: Power Attack
    Duskblade: Combat Casting
    Level 1: Obtain Familiar
    Level 3: Knowledge Devotion

    Skills:
    Level 1 - 28
    Level 2 - 7
    Level 3 - 7

    Concentration: +5 PI: +2 AM: +3
    Knowledge (Arcana): +10 PI: +6 AM: +4
    Knowledge (Religion): +6 PI: +2 AM: +4
    Knowledge (History): +6 PI: +2 AM: +4
    Knowledge (Local): +9 PI: +5 AM: +4
    Knowledge (Dungeoneering): +6 PI: +2 AM: +4
    Knowledge (Planes): +7 PI: +3 AM: +4
    Knowledge (Architecture): +5 PI: +1 AM: +4
    Knowledge (Nature): +7 PI: +3 AM: +4
    Knowledge (Geography): +5 PI: +1 AM: +4
    Knowledge (Nobility): +5 PI: +1 AM: +4
    Sense Motive: +4 PI: +3 AM: +1
    Sleight of Hand: +6 PI: +10 AM: +3 Arm: -2
    Disable Device: +5 PI: +2 AM: +4
    Decipher Script: +5 PI: +1 AM: +4
    Spellcraft: +7 PI: +1 AM: +4 Syn: +2
    Move Silently: +4 PI: 0 AM:+3 Fam: +3 Arm: -2

    Skill Tricks
    Conceal Spellcasting: Hide spellcasting from onlookers

    Spells
    Cantrips (7 per day): Dancing Lights, Detect Magic, Read Magic, Flare, Ghost Sound
    Level 0 (5 per day): Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
    Level 1 (4 per day): Chill Touch, Shocking Grasp, Ray of Enfeeblement, Color Spray

    Equipment:
    Money: 8 gp 10 sp 95 cp

    Backpack
    Bedroll
    Winter Blanket
    Crowbar
    Flint and Steel
    Hooded Lantern
    Oil (3 pints)
    Component Pouch
    Pound of Soap
    Tent
    Whetstone
    Hemp Rope (40ft)
    Ball of yarn

    Small Mirror
    Razor
    explorer's outfit
    traveler's outfit
    peasant's outfit

    Waterskin
    Trail rations (5 days)

    Magical: Stone Salve- This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.

    Languages:
    Common (Aprette)*
    Haloth*
    Dwarven
    Gnome
    Orc
    Elven

    Bio:
    Last edited by s.carles; 03-22-2011 at 07:59 PM.

  2. #2
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    Halewijn (Cat Familiar)

    HP:14

    Base Attack/Grapple: +3/–12
    Attack: Claw +4 melee (1d2–4)
    Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)

    Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14

    Special: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Low-light vision, scent

    Saves: Fort +3, Ref +6, Will +4

    Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3, Move Silently +8, Spot +3

    Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7
    Last edited by s.carles; 03-17-2011 at 02:06 AM.

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