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Thread: reasonable scale attack?

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    reasonable scale attack?

    I think I've come up with a pretty cool final move for my psi charachter. I personally really like the balance of it for a few reasons. I've nicknamed it the blanka attack. lol

    Basically, my character would be surrounded in a swirl of lightning and shadowfigures forming an incredible strong force field around himself. He'd then roll toward his enemy in said ball. If he can catch the opponent in his ball, all the energy would explode killing them both. If he misses, which is likely because it doesn't travel particularly fast, he'll drain all his life force, go into a coma, and phase out. After, he'd have to start learning all his mind powers from scratch. (And since this would be his highest level move, he wouldn't have it available for a ripe long time)

    What I like about it is it'd give me a non-lethal out for a combat scenario that got too serious for what its worth considering the lead up. But if my opponent is really serious about taking it to that level, he can, only at the sacrifice of his own character as well. Essentially, he can choose if we both live or both die.

    As for the phasing, I know teleportation isn't allowed, but I don't think this is the same thing at all since its not being used as an attack or a means of infinite movement. I think it seems well under the power equivalent of taking down a building.

    And of course, it would still be completely possible to kill my character without sacrificing yourself simply by landing a lethal attack long before he resorted to that. Since he'd be doing it with the intention of suicide bombing someone, he certainly wouldn't just resort to it at any fight he didn't want to be in.

    Anyway, thoughts are more then welcome.
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    Quote Originally Posted by snarkpit View Post
    I think I've come up with a pretty cool final move for my psi charachter. I personally really like the balance of it for a few reasons. I've nicknamed it the blanka attack. lol.
    Only if you tap Y to prep.


    Edit: I don't wanna be the jerk spamming your thread so I'll give an honest opinion. It appears your char clearly isn't only a psi char. Also, self sacrifice is limiting and not the best option, especially if you have to build it up at point A and then carry a massive amount of work from point A to point B where you then have to unleash it on your opponent. Even if that doesn't slow you down, the move puts your char at a near zero advantage. What if your opponent evades? You're either killing your char or sending him into a coma for something that might not necessarily be a definitive kill. If your best case scenario still isn't a good scenario, it may be be time to re-evaluate.
    Last edited by Malum; 04-08-2011 at 11:04 AM.

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    The first things I thought of:

    The concept behind a finishing move is a technique that when used effectively, it will kill your opponent and make you the victor. With that in mind, there's a fundamental problem right off the bat: when two opponents are killed simultaneously, the match is a draw.

    Also, your character seems to be significantly weaker than our mild powers standard; it isn't required for a complete drain of your entire life force in order to perform a killing blow. Also, the attack isn't a psi attack, so it doesn't even get the bonus of it being from your characters primary attack type.

    There doesn't seem to be a correlation between the "life force drain' and the success/fail rate that you stated, other than the fact that it works just because you made it that way. So the mechanics behind the attack are lacking. What specifically causes the difference?

    The lightning and shadow figures seem to be entirely for theatrical purposes. They're wholly unnecessary. Why not just charge your body with the energy and then explode within proximity? It's much more subtle that way.

    "Phasing out" in the instance that you describe it is still teleporting and theoretically impossible on the forum except for rare circumstances.

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    Your answer was far more useful than mine Rob.
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    I'm just wondering how he gains traction to roll after someone if his force field is destroying the shit out of the ground around him. Assuming this is a spherical force field, of course.

    I mean if he's flying or whatever, cool I guess. Then he wouldn't need to "roll" though, really.

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    Its intent wasn't meant to be a primary means of killing someone. It would be a suicide bombing to try to take his opponent out with him if he was clearly outmatched, and it has the tactical perk of saving himself if it misses. The dire consequences of a failed hit is a feature not a bug in my mind. I wouldn't want a positive result necessarily, just to save my character for more role play. I don't intend for him to be anywhere near one of the most powerful characters in the game.

    The lightning and shadows are pure aesthetic but it logically fits in with the story I have made up for him. Definitely not at all meant to be subtle. I like the notion of the ground cracking beneath his energy ball though, I think I'll keep it. I guess its more like the attack Goku killed Radditz with then a blanca attack.

    If no one has any attack scale objections, I think I'm going with it. XD

    I really appreciate the feedback man. Thanks a ton.
    Gorchovnik Dresdnar - "Philosophy is merely a game amongst games. To be a real player, you must hone it. Yet to view it as law is to fail as any other fool. For the other games of existence, those of chance and fate, passion and rage, innovation and defiance of nature itself, are these not of equal importance? I believe in nothing but the rythm that runs through my soul, and I'll dance untill my soul has no steam left. I dare anyone to stop me"

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    Ok dude.. let me see if I can clear this up a little bit so you can use it without your concept being lost to the Rules basis..

    Finishing moves on here and in RP in general tend to be Prepped up work, taking the time to charge the energy. So here is how I think it might work..

    Electrical sphere of destructive power, could easily be done with psionics. Even without 'electrokinesis' like my character, TK or PK, Telekinesis/Psychokinesis, you can generate the desired energy by simple 'charging' it, causing the force-energy to rotate around you and making the wind it generates, create an electric charge.

    Shadows, would swirl because of the flashes of light as the energy correlates. As a Suicide attack, this forum makes both characters agree to it being a Death Match. That said, you could tweak your attack to make it stronger since your basing it on a melee hit. The roll, could try to home in on their energy signature somewhat. This can't be a GodMod but if you are drawn to them by their electric-body, something like a 'I jump over him' wont work, you'll move up at them some. They'd have to do more, which you would anyway against a 4 prep Finisher.

    Now, when you discharge this electric build up with TK, you can instead of go right into a coma say it burns out your nerves somewhat making you Slowed and this would -not- stop you from using Psionics, since its al in your mind. But you wouldn't beable to dodge, or melee hit basically at all.

    Another idea is, if you want to 'dissapear' after the move to survive, but lose your powers, consider that your TK can allow you do -burrow- down, and the dirt go over you again. This way, you are protected. Possibly left to be ignored, to awaken defeated and powerless since you 'left' the fight. No rules against self-burial.

    Now a Special that is sure to do damage, have the ground-rolling build up the electrokinetic charge in the ground and when it discharges, the sphere around you throws out in that radius causing a shock wave/electric burn effect that, even if avoided, is sure to throw your foe back and leave a nice little debris-swarm.

    Goku and raditz got pwned by Piccolo's equivalent of a 5-prep special attack. His was a Dodge-able but armor -destroying- move.

    As far as an 'Attack scale', thats boiled down to Preps giving the attack power validity. If its a No-Prep special, then consider it burning off your life force to try and inflict damage, and you'd want to do it IF you haven't really taken much damage but know you are out classed and on the ropes. the 'explosive' style I suggested makes the self-burial easy. If your foes survives and wants to return the debt, and can sense you, they can blast the ground where you are. Shockwave would work.

    Hope that helps, it wordy but all the input I got currently
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    Quote Originally Posted by Raving Frenzy View Post
    Ok dude.. let me see if I can clear this up a little bit so you can use it without your concept being lost to the Rules basis..

    Finishing moves on here and in RP in general tend to be Prepped up work, taking the time to charge the energy. So here is how I think it might work..

    Electrical sphere of destructive power, could easily be done with psionics. Even without 'electrokinesis' like my character, TK or PK, Telekinesis/Psychokinesis, you can generate the desired energy by simple 'charging' it, causing the force-energy to rotate around you and making the wind it generates, create an electric charge.

    Shadows, would swirl because of the flashes of light as the energy correlates. As a Suicide attack, this forum makes both characters agree to it being a Death Match. That said, you could tweak your attack to make it stronger since your basing it on a melee hit. The roll, could try to home in on their energy signature somewhat. This can't be a GodMod but if you are drawn to them by their electric-body, something like a 'I jump over him' wont work, you'll move up at them some. They'd have to do more, which you would anyway against a 4 prep Finisher.

    Now, when you discharge this electric build up with TK, you can instead of go right into a coma say it burns out your nerves somewhat making you Slowed and this would -not- stop you from using Psionics, since its al in your mind. But you wouldn't beable to dodge, or melee hit basically at all.

    Another idea is, if you want to 'dissapear' after the move to survive, but lose your powers, consider that your TK can allow you do -burrow- down, and the dirt go over you again. This way, you are protected. Possibly left to be ignored, to awaken defeated and powerless since you 'left' the fight. No rules against self-burial.

    Now a Special that is sure to do damage, have the ground-rolling build up the electrokinetic charge in the ground and when it discharges, the sphere around you throws out in that radius causing a shock wave/electric burn effect that, even if avoided, is sure to throw your foe back and leave a nice little debris-swarm.

    Goku and raditz got pwned by Piccolo's equivalent of a 5-prep special attack. His was a Dodge-able but armor -destroying- move.

    As far as an 'Attack scale', thats boiled down to Preps giving the attack power validity. If its a No-Prep special, then consider it burning off your life force to try and inflict damage, and you'd want to do it IF you haven't really taken much damage but know you are out classed and on the ropes. the 'explosive' style I suggested makes the self-burial easy. If your foes survives and wants to return the debt, and can sense you, they can blast the ground where you are. Shockwave would work.

    Hope that helps, it wordy but all the input I got currently
    Dude, nice. Excellent ideas. That was already my explanation for how the attack would work conceptually. We're totally on the same page there. I guess I consider my character more an all purpose mind power user then psionics specifically. And I really like the idea about the self burial. I think I'll have him dissolve to dust and be engulfed in the earth.

    Thanks for your input on the prep too. I knew I needed some, but I wasn't really sure how much here. I'll play around with the details some. It'll be a while till my character is to that level anyway.
    Gorchovnik Dresdnar - "Philosophy is merely a game amongst games. To be a real player, you must hone it. Yet to view it as law is to fail as any other fool. For the other games of existence, those of chance and fate, passion and rage, innovation and defiance of nature itself, are these not of equal importance? I believe in nothing but the rythm that runs through my soul, and I'll dance untill my soul has no steam left. I dare anyone to stop me"

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    Quote Originally Posted by odium. View Post
    Cool story, bro.
    Seriously?
    Gorchovnik Dresdnar - "Philosophy is merely a game amongst games. To be a real player, you must hone it. Yet to view it as law is to fail as any other fool. For the other games of existence, those of chance and fate, passion and rage, innovation and defiance of nature itself, are these not of equal importance? I believe in nothing but the rythm that runs through my soul, and I'll dance untill my soul has no steam left. I dare anyone to stop me"

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    You are welcome dude. If you notice, my character Jai is pretty much solely an Electrokineticist, but he uses Ki not Psionics. His main power is his Blood/Body which generates the Ki but its all in the Xeta story of Pat's while I've had to flourish on my own. So yes I was already able to key in on your idea. I skimmed over Gorchivnik's profile and he is pretty rad. Enjoy the forum!
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    Broooooooooooooooooooooooooooooooooooooooooooooooo oo.

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    ..just don't do it.

    I can't figure out what else to say. Your move will be bad, I know it.
    Last edited by Rapture; 04-08-2011 at 11:15 PM.
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    I think my Exalted Potato Slayer has some pretty groovy moves. You should take a care to view them if you want to get some good ideas going. Rope making is pretty legit. He has an ability that allows him to actually fight on horseback. We're totally on the same page here.

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