=SPELLS=
Create Water: this spell generates wholesome, drinkable water.
Detect Magic: Fierabras detects nearby magical auras.
Guidance: calling upon Holy Magic, Fierabras's awareness becomes augmented, lending him a helping hand during combat.
Entropic Shield: this spell surrounds the caster in a vibrant, colorful force field that deflects arrows, ray, or other ranged attacks including enchanted projectiles.
Obscuring Mist: a vaporous cloud that surrounds a creature and blocks all forms of sight, including dark vision and true sight.
Bear's Endurance: the affected creature gains a bonus to morale and agility for a short duration.
Bull's Strength: the affected creature gains a significant bonus to strength for a short time.
Consecrate: this spell blesses an area with positive energy, giving bonuses to good creatures and weakening the strengths and abilities of evil creatures.
Eagle's Splendor: the transmuted character gains a bonus to charisma, becoming more eloquent, poised, and socially dominating.
Daylight: the object touched sheds intense sunlight for a range of 60', effectively blinding any creature that may have been looking at the object. The field also weakens evil characters and can destroy any creature susceptible to daylight.
Invisibility Purge: Fierabras surrounds himself a 15' sphere that effectively dispels any form of invisibility around him.
Magic Circle Against Evil: useful both offensively and defensively, this circle drawn upon the ground is imbued with powerful Holy Magic that creates an impenetrable barrier against any evil-aligned creature or monster. However, any good-aligned character that crosses the barrier (even by accident) dispels the effects immediately.
Protection from Energy: temporarily protects against either acidic, electrical, cold, fire, or sonic damage.
Wind Wall: usually used as a parlor trick, this spell erects an invisible wall 2' thick of hurricane force winds. This can be used to knock a weapon or piece of paper from a creature's hand, or toss any creature smaller than an eagle.
Dismissal: this powerful spell sends a target creature back to its home plane if it fails a test of will.
Divine Power: calling upon the Gods of The Upper Planes, Fierabras is imbued with enhanced strength and reflex during combat.
Neutralize Poison: this spell neutralizes any poisonous effect from a target creature.
Control Winds: Fierabras can control wind currents around him, creating downdrafts, updrafts, whirlwinds, and even blasts or super-cells to disrupt an enemy or create advantages.
Dispel Evil: shimmering white light surrounds Firebras, doing three things: 1.) significantly reduces any damage done by an evil creature, 2.) by touching an evil creature, Fierabras can send it back to its home plane, 3.) by touching an evil-enchanted object, the object can be dis-enchanted.
Plane Shift: Fierabras moves himself plus up to three others to a different plane.
Righteous Might: this spell causes Fierabras to grow up to 8' taller, thereby increasing his weight and strength proportionately. When coupled with "Bull's Strength" the resulting effect is immense.
Symbol of Pain: any creature that comes within 10' of this symbol are wracked with immense pain.
Chain Lightning: this spell begins as a single thread of electrical energy that comes from the fingertips and strikes out at a single targeted creature. After making contact, the thread can "leap" to another creature, connecting up to four creatures in a single strand of electrical discharge.
Heroes' Feast: Fierabras brings forth a great feast, complete with food, drink, table, chairs, and decoration.
Mass Cure Moderate Wounds: this spell can heal the minor wounds of any creature caught within its 20' radius, effectively restoring an entire team of allies or damaging a band of undead.
Undeath to Death: Undeath to Death effectively snuffs out the animating force of undead creatures, killing them instantly. This spell is only effective against NPCs.
Word of Recall: this spell instantly teleports Fierabras and up to three others back to his sanctuary.
Control Weather: Fierabras can control the local weather, however this spell can take a long time to manifest. Tornadoes, hurricanes, rain, sleet, frigid cold, blistering heat, and other weather effects can be created if given enough time.
Holy Word: focusing Holy Energy into his voice, Fierabras can deafen, stun, and even paralyze creatures with a mighty concussion of magical sound.
Regenerate: the subjects severed limbs, broken bones, and ruined organs grow back. This spell requires a great deal of energy and can leave Fierabras in a vulnerable state immediately afterward.
Fire Storm: calling upon his Gods, Fierabras calls down a shower of fire and molten earth in a 50' area, pummeling any creature caught in its storm with fire, blunt, and piercing physical damage.
Whirlwind: similar to Fire Storm, Fierabras summons and controls a massive tornado that can throw creatures as large as cattle, damage and destroy buildings, and protect against some attacks.