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Thread: Lilian Noel

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    Lunadrakla's Avatar
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    Lilian Noel



    1. Basic
    2. Name: Lilian Noel
    3. Race: Ebudan
    4. Age: 26 winters
    5. Birthplace: Paragon
    6. Alignment: Chaotic Neutral
    7. Class: Archer
    8. Sub-Class: None at this moment
    9. Occupation: Cook
    10. Elements: Air

    11. Weapons: Double tipped spear and Long Bow; both weapons have a variety of feathers attached to them with bits of leather. Thin blade about the length of a dagger which she keeps hidden among her clothes.

    12. Armor: She has leather armor which has metal plate inserted in it over vital areas of her body as well as her forearms and shins. She only wears it when she is expecting a battle or is leaving her place of residence.

    14. Personal
    15. Hair: Dusty Brown with hints of green-tinted feathers
    16. Eyes: Deep Forest Green
    17. Skin: Fair though she seems to never get a sunburn
    18. Body: (look at picture above) Also there are markings upon her body that are called Marduk tattoos. These are markings that she was born with and help to signifiy and remind her of her destiny that she must fulfill. These will stay upon her body till she completes her set task.
    19. Height: 5’8”
    20. Weight: 136 lbs

    22. Abilities
    23. Area Scanning: The power detects any active mind around the psychic. It may differentiate between simple psyches – such as that of animals – or those of so much more complex nature. However, it cannot locate a specific mind within the radius. This power is dormant unless activated. Currently when activated, sense energy and sense matrices are activated as well.

    24. Mind Reading: This power allows the psychic to read a subject’s current thoughts – although it does not permit her to delve into the subjects memories. This power is dormant unless activated. Currently she can control this power when not under stress. While under stress she is prone to use it without intention.

    25. Sense Energy: The character can detect the energy around her, including the intensity and nature of the source – unless it is hidden in some way. This power is dormant unless activated. Currently when activated, area scanning and sense matrices are activated as well.

    26. Sense Matrices: The psychic is able to sense the use of Powers and notice the presence of individuals that share this ability. In this way, character “sees” the energy of matrices. This power is dormant unless activated. Currently when activated, area scanning and sense energy are activated as well.

    27. Or'inie: The mystical symbol with which the Ebudan are born is known as the Or'inie. It works as a shield against anything that might threaten to turn them from their Sue'Aman. As a consequence, Ebudan are more resistant to forgetfulness and emotional control effects that might impede the fulfillment of their destiny. Once an Ebudan obtains his/her Sue'Aman, this ability disappears completely.

    28. Celestial Essence: When an Ebudan has achieved his set purpose, his full spiritual essence suffuses his body, preventing him from suffering natural physical injuries. In game terms, the Ebudan becomes invulnerable to any natural attack that isn't capable of damaging Energy.

    29. Seraphim Wings: The moment they achieve their purpose, Ebudan recover part of their lost essence and gain two luminous wings. These energy wings represent the feathery appendages the Ebudan used to possess in their former lives. They can summon these wings of energy at will, but doing so requires their total concentration. An Ebudan's energy wings grant him flight, but they can only use this ability after they achieve their Sue'Aman.

    30. Immortal Soul: Like all Nephilim, the Ebudan experience conflict between what they learn while living and their ancient memories.

    32. Skills for later development:
    33. Mental Communication
    34. Psychic Illusion
    35. Psychic Tracking
    36. Total Increase
    37. Energy Shield
    38. Connect Senses

    40. Immunities

    42. Resistances
    43. (See Or'inie,#27)

    44. Equipment
    Water skin, a small orb that is secured to a thin leather string fashioned as a necklace.
    Backpack: A notebook that she keeps for notes. Cloth rags, spool of twine and thread, needles, fishing hooks, steel and flint, tinder kit, sharpening stone, variety of spices, small carving tool kit.
    Wicker Satchel: Small cook wear and cooking utensils.

    Wanted to credit Spacegy4 for helping me with this character.
    Last edited by Lunadrakla; 09-24-2011 at 07:58 AM.

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