Zyriah Albion : The Wandering Alchemist
"SYNOPSIS"
THE PROFILE
Name: Zyriah Albion
Nickname: N/A
Title: The Wandering Alchemist
Species: Human
Race: Terrenus Descent
Visual Age: 20-23
Factual Age: Well over a few thousand
Gender: Male
Sexual Orientation: Heterosexual
Role: Swordsman
Class: Mage Knight
Specialization: Swordcraft, Alchemy, Runic Magic
Theme Song: ~Maybe later
THE DIAGNOSTICS
Hair: Maroon, Leaning to red. Medium-Long
Facial Hair: None, Clean cut.
Eyes: Brown
Eye Brows: Maroon, Darker than hair.
Ears: Slightly pointed, though not prominent.
Nose: Average size.
Lips: Slightly Thinner than average
Build: Decievingly lithe, sports a runners body
Skin Tone: Light tan
Height: 5'11"
Weight: 220 lbs. (Take into account his arm.
Voice: Deep. Very slight accent for certain, if you don't pay attention, it may go by unnoticed
Handed: Ambidextrous
Body Markings: Transmutation circle on the palm of his left hand (The metal arm)
Scar Tissue: Various scratches and dents on his left arm, Quite a few scars and scratches.
Unique Body Features: Besides the Big ass metal arm? Nothing really.
THE DOSSIER
Quirks: None in particular
Virtue/Creed: Redemption
Motivation: To find the philosiphers stone.
Goal: To use the philosiphers stone, and finally let nature take it's course
Fear: Never finding the stone, having to live on to see everything. The fall of man, the end of the world, everything/ Going mad
Likes
- Honor
- Solitude, most of the time.
- Peace
- Art, all of it
- Chocolate :)
Dislikes
- Greed
- Malice
- Immortality
- Corruption
- People who believe them selves to be worth more than others :::Government officials and the such:::
Strengths:
-Immortal~ Zyriah is unable to die, He has tried everything from suicide to provoking entire gangs to try an kill him. Nothing has worked. If he is decapitated, he body just puts the head back on and continues to walk. If that is impossible, It will literally grow a new head, leaving the old head to succesfully die, however his essence, memorys and senses remain trapped in the body. He can be detained, knocked unconscious and defeated, but not killed. Not until He finds or creates the philosiphers stone, which has the opposite effect on him. where instead of granting everlasting life, will grant Zyriah instant death. All pain an sorrow is still very real to him, and he must suffer through it all
-Swordsmanship~ After living for so long Zyriah has seen and studied a great many styles of swordsman ships. Even before being cursed with the eternal life on his world, he was an expert swordsman, and formidable opponent. His blade has spilled more blood than he could remember.
-Brawler~ Even without the sword, Zyriah is a formidable opponent. He has studied a great deal of martial arts, along with many forgotten arts.
-Alchemist~ Zyriah has lived long enough to collect a great many alchemy recipes and artifacts. He is very familiar with the laws and limitations of alchemy, and treats the craft with respect.
Weaknesses:
-Immortal~ As much a weakness as well as a strength. Zyriah's Immortality has become more curse than blessing. He has suffered more pain and sorrow than anyone. Doomed to a life of solitude, as he will outlive all of his loves and any children he may sire. The reality of this causes him to occasionally go into a spiralling depression, making him lose the will to fight or do anything but sulk, However, sulking he does privately.
-long range combat~ Zyriah is much stronger with the sword than any long range weapon or form of attack. He could fight with magic, but in long range it is very innaccurate and tends to get weaker with distance. He is much better off with using his hands and sword.
Physical Description:Zyriah stands at about 5'11" Which is tall by normal human standards, but often he has been dwarfed by his opponents. Man or beast. His youthful appearance belies his great age. His eyes are unsettling. often causing discomfort on those which manage to make eye contact with him. He is lean and muscular. Any fatty tissue has been worked off, replaced by muscle and scar tissue. His Armature often catches the eyes of many, Though to divert attention, he simply says that it is a gauntlet. However this then attracts the attention of thieves. Who, for those with the brass to try and steal the gauntlet, seem to die soon afterwards. Curious isn't it? His messy Maroon hair falls over his eyes, casting a shadow over his upper face. He avoids attention, yet exudes power and experience. When in crowds or traveling. His cowl is pulled over his head, Casting an impenetrable shadow. His sword always remains sheathed and at his side, And if you do see the blade, chances are that is the last thing you will see.
Personality Description:Despite his dark and foreboding appearance. Zyriah is quite approachable. He avoids attention, but does not shy away from those who wish to talk, unless he deems you unfit for intelligent conversation. He will laugh and joke, and make friends, But he tries to not get to attached, as he knows that he will live past them all. He is quite serious when he is not under a light atmosphere, and he will not approach other people with no reason. He tries to avoid violence, as he is trying to atone for his many sins, not add to them.
Zyriah has years of experience and is wise and worldly, If he gives advice, it is best to heed his words, as he has the uncanny ability to see beyond what others see.
THE TALENTS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Combat Prowess
Good Hand-to-Hand Combat: bare hands
Excellent Melee Combat: swords and staffs
Very poor Armed Combat: ranged weapons
Excellent Magic Combat: using magic or alchemy
Poor Mounted Combat: when riding an animal
Active Skills and Abilities
Good Flare Blade [Offensive]: Passes his left hand over the blade, Transmuting giving it a flame attribute
Good Flare Wall [Defensive]: Slides Flare Blade Across the ground, causing a Wall of intense flames to sprout Up about 10 feet. While it offers no solid protection, It can obstruct views and deter most enemies. Only those with a strong fire affinity can pass through unscathed.
Above Average Rose thorn [Offensive]: Buries the Armature Underground. Then an array of Large spikes, made of the same material as the Armature Sprout from the ground beneath the enemy. While doing this however, Zyriah cannot move, and must wait until he has retracted the spikes.
Good Rose Shield [Defensive]: Out of the Armature Comes a tough shield, Separate from the Armature, and he has no feeling in the sheild. It is slightly weaker than the main body as well. any piece shattered or chipped of disappears in a cloud of red smoke
Poor Remote Flare [Offensive]: Very innaccurate long range attack, and not very strong unless he manages a point blank hit. It is basically a fiery blast that happens at a distance. However, it is incredibly easy to over/undershoot the flare, and more often than not, if anything hits, it is the shock wave, which at it's max may leave very light bruising and knock the opponent over.
Average Land mine [Offensive]: Only used when playing against NPC enemies, Seeing as how you cant really see where the enemy stepped. The land mine, is just that. A piece of land that has been set by alchemy to trigger an explosion under pressure.
Good Flame tunnel [Field Effect]: Zyriah creates a long tunnel of flames, of which only he and others with a fire affinity can enter/exit unscathed. Used to keep an enemy in place. No one can see in the tunnel or out of it.
Poor Subterric transport [Movement]: Last ditch move. If he needs to escape, The gound under him will open up, only to spit him out elsewhere. Where it leaves him, not even he knows, Which can place him in a disadvantage as well as an advantage.
Good Thunder [Status]: Superheats the air at such a rapid rate that the air literally explodes, creating thunder. The jarring impact of the sound stuns enemies for a few seconds, How ever it can also stun allies if they are not prepared.
Below Average Hail storm [Offensive]: Due to him being a fire magic user, the strength of this is quite mediocre, yet for those with a weakness to cold, it will do plenty of damage. Chills the air to freezing temperatures, and condenses the moisture in the air into small shard of ice, which rain down, cutting and bruising everything. Ally and enemy alike
Good Fulgur tag[Offensive]: An excellent lightning attack. Tags a lightning rune onto an enemy, all that is needed is a touch. Then Zyriah can summon a bolt of lightning to strike the rune. Each rune is good for one strike, Hit or Miss.
Average Thrust[Movement]: Pressures the air into launching him into the air, Max about 10 meters (roughly 30 feet)
Perfect Pheonix Blade[Offensive]: One of, If not
the strongest attack in Zyriahs arsenal. Summons a blade of White hot flames into his left hand, Which can cut through steel like a hot butter knife cuts butter, and can cut through butter like.... you get the point. The move however is taxing, and Zyriah will need to rest for a duration of time equal to that that he has used the blade. The blade can easily wither and char plant life nearby, and cause burns on those not acclamated to extreme temperatures.
Passive Skills and Abilities
Excellent Fire Affinity: Zyriah can touch all but the hottest of flames (His Pheonix blade excluded of course.) His left arm has no limit to the flames it can touch, but the rest of his body does, How ever is
many times more than that of any normal human.
Excellent Lightning Bruiser: Zyriah is strong, He can easily overpower any human contender who tries to muscle his way to victory, and can hold his own with an adult male Kodiak bear. He can also out run a prize running horse, However he mostly just uses a horse to get from place to place, Seeing as how running across the country side fast as a blur is bound to attract unwanted attention, and frankly, It's just plain silly. While he is fast and strong, he is NOT over powered, He can't uproot trees with one hand or kick a dinosaur in the shins and have it's head explode, But he is superhumanly strong. His strength however lies in his Armature. If it were to be cut off, The chemical flow would cease causing him to return to normal strength, Which is still formidable, but significantly lowered.
Traits
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Above Average Leadership: When push comes to shove. He can rise to the moment and take charge, however, he prefers to take orders and be on his way. Never affiliating himself with one group, giving up one of the few things that he can always have: His freedom.
Excellent Fighting: He. is. a. warrior.
Excellent Tact: He can easily use his surroundings to his advantage, As for person to person. He has enough sensitivity to console those in need, but will be blunt when he needs to.
Average Charisma: Though he usually keeps to himself, He is friendly enough.
Excellent Honor: He is sick and tired of greed and dishonor and corruption. It sickens him to see the state of which humanity has reached, where greed prevails and nobles walk by vagabonds without the sympathy to drop not even a coin in their direction.
Excellent Courage: He can't die, what is there to be truly afraid of. However he will not just walk into an obvious trap or danger
Average Bloodthirst: He has spilled much blood, though he prefers not to. Unfortunately, Peoples ingnorance make bloodletting an inevitable part of human nature.
Excellent Intelligence: He has seen ages and empires come and go. Personally met and collaborated with the greatest scholars and alchemists of his time, He's pretty damn smart.
Fluctuates Wealth: Never exceedingly rich, Never exceedingly Poor
CLOTHING & ARMOR
Head Cowl, though usually pulled down
Neck Cape
Chest Metal Chest Plate, Not in Above Picture Chain mail under the shirt
Back Cape
Left Arm/Shoulder Armature Vivatica Chromiata Rosette, Translated roughly to: Living Red Metal Arm.
Right Arm/Shoulder Vambrace of Leather and Hard metal.
Right Hand Fingerless gloves
Left Hand Armature Vivatica Chromiata Rosette, Translated roughly to: Living Red Metal Arm.
Right Accessory None
Left Accessory None
Waist Sheath, on left side.
Left Leg Knee high Metal Plating, Not in picture,
Right Leg See L. Leg
Feet Armored shoes
ARMAMENT
Primary Weapon
Weapon Name:Cir'ril
Weapon Type:Rune Blade
Material:Iron, Raw Tylium ore, Blessed Refined Vulcirium Ore, one smelted dragon scale.
Ammo:N/A
Length:3 1/2 feet blade 1 1/2 foot hilt
Weight: 30 lbs
Weapon Description/Info:Very slight, Nearly unnoticable Dark red hue, disregard the wings on the sword's guard in the picture, just picture it as a normal guard, with the blade side part about 3 inches longer than the blunt side. The handle is wrapped in a scarlet Wrapping, to augment his grip. It is quite heavy, which causes people to wonder how one as lithe as Zyriah could possibly lift it, let alone wield it successfully in battle
Secondary Weapon
Weapon Name:Armature Vivatica Chromiata Rosette
Weapon Type:Gauntlet
Material:Some unknown Living metal Alloy.
Ammo:N/A
Length:His arm length
Weight:43 lbs
Weapon Description/Info:It is made of an unknown living metal alloy. The metal is a bit more sturdy than toughened iron, Yet is surprisingly flexible. It always seems to be warm, and regenerates at normal human rate if cut. If sliced off however, It will regenerate at an accelerated rate, Taking about two days to be complete, however, the pain is terribly excruciating. He can feel things on the surface on his skin with surprising sensitivity, yet his pain receptors are dulled (Yet still there.) Also the souce of his incredible strength comes from the arm. It generates some sort of adrenaline-like chemical that provides all of the speed, power boosting properties he experiences, but not the extremely over alertness adrenaline provides.
On the palm of his hand, there is a transmutation circle scarred into it. With it, he can do alchemy during battle.
EQUIPMENT
Items A pouch full of coins, and a small journal. A few quill and a bottle of ink
Weapons Cir'ril, Armature
BACKGROUND
Marital Status Single
Relatives Long Deceased, no point in mentioning them
Birthplace Long destroyed, No point in mentioning.
Bio/History ~Will create later~
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