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Thread: Terra Melissa Coscov

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    Rivermane's Avatar
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    Oct 2011
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    Terra Melissa Coscov

    Basic
    Name: Terra Melissa Coscov.
    Preferred name: Mel, Terra, Devil Spawned Monster.
    Birth date: 9th Inferno.
    Race: Fledgling Human Vampire.
    Age: 17.
    Gender: Female.
    Class: Commoner.

    Physiology
    Hair: Shoulder Length black.
    Eyes: Jade Green.
    Height: 5'5.
    Weight: 60 lbs.
    Build: Thin.

    Clothing
    DD1D3F5E-0206-887E-0F79B317357A71CE (1).jpg

    Abilities
    Limited low light vision.
    Slightly increased physical strength (Compared to an average human.)
    Slightly enhanced senses.
    Slightly enhanced reflexes and agility.
    Lesser Transfix - A very weak mental domination spell that is used by making direct eye contact for several seconds, only useful against weak willed people or those suffering from lack of sleep and such.
    Lesser Command - Another weak domination spell that gives limited command and control of small animals mostly bats and birds, used mostly for spying and scouting during daylight hours.
    Limited Blood Magic Knowledge.
    - Blood Passage - Makes self weightless so that no sound is made while walking, with a small incantation runes are gouged into the side of each leg causing blood to run to the feet and pool under them to cushion footfalls
    - Blood Mirror - A line of blood traced over an even surface is used to form a semi invisible wall to hide the caster by making a copy of the surroundings behind the line minus the casters presence, the barrier only shields from the eyes and is immediately dispelled when touched. Does not copy shadows.
    - Blood Talons - Bloody runes appear upon Terra's hands coating her hands till they are replaced with blood red ethereal talons, these weapons cause no physical harm to whom they strike but instead sap their strength, usually used when having to fight with her prey to weaken them for that final bite.

    Weaknesses
    Vulnerable to Frenzy - Sight scent or smell of blood has a high chance of sending Terra into a animistic frenzy that will cause her to attack or pursue said injured person until she has fed or target is far enough away that smell and sight are lost or another human is encountered.
    Commoner - Due to her common upbringing Terra has limited combat knowledge and will be easily bested in a fight with weapons as well as anyone with decent hand to hand knowledge.
    Blood Magic - Due to Fledgling state\Knowledge only one use of Blood Magic can be attempted per day and will have a significantly lesser chance of working if Terra hasn't fed that day.

    Inventory on person.
    A gold commoner's wedding ring which is hidden on her.
    A small slightly rusted kitchen knife.
    A small gold pouch with exactly 20 Bronze.
    A longsword with scabbard.
    A backpack filled with as yet unknown items.
    A flint and tinder.
    A worn blood stained sharpening stone.
    A small sack.

    Inventory at hideout.


    (Individual area's will change and update dependent on outcome of Rp's and interactions with others)
    Last edited by Rivermane; 11-15-2011 at 11:00 PM.
    "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." - Bram Stokers, Dracula.


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