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Thread: Best Practices for Roleplay

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    Best Practices for Roleplay

    Quote Originally Posted by supernal
    Have you ever started a roleplay, or established a storyline, or organized a clan or syndicate, only to find the idea fizzing out and floundering about until quietly bowing its head and fading from existence? We create magnificent worlds and characters and concepts for others to participate or use, so why don't they catch?

    Some of you might be asking yourselves how, in a place as choked with activity and creativity in Valucre, something like this could possibly happen. Well rest assured there are reasons to this kind of stagnancy and there are ways to address it to keep your roleplay activity happy, healthy and moving along at a decent pace.

    If you've noticed, I never have a shortage of RP's to participate in, either created by myself or created by others, but it isn't for the reasons you might be thinking of. You see, there are a few things I do to ensure I am never behind the curve. Interested? Keep reading.
    http://www.valucre.com/content.php/5...tices-Roleplay

    The article is a bit of a read, as I'm sure most of you have realized a few of the areas of Valucre are, but so far everyone that I've sent it to has found it helpful and informative in one way or the other.

    I'd love to hear some feedback on this.

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    Below is feedback from Archival that he wrote in a VM, and that I'm quoting here for myself.

    Quote Originally Posted by Archival
    I love the best practices article, and I am already complying with most of it, such as informing others of crucial discrepancies in their post (time of day, etc.). I also link others to the article to answer queries like posting order.

    Hmm. 3 days is good waiting period for skipping, and perhaps one can gently skip by not encroaching on skipped person's character (his space, conversation, etc.), so they won't be as upset; they can easily transition back in.
    But after a month (CJ, cough), I may take liberties with their absence. For example, I made CJ's Marauder drop cigar in crotch of mech suit (just as you hinted)... made it look liking she's doing the Macarena tryin' to snuff it.
    (Sometimes, people need a gentle prod, eh? Just like what you did with the Somnium tournament. 'Laughing if one person's departure causes it to fall apart'. Well, it worked! Got me hyped up... I'm counting on Sullen getting so sick with my puns that he'll give up.)

    I also remember somewhere (prolly in Introduction to Valucre), in order to sell your story, 'you also have to put effort and make it awesome'. Perhaps you can add that bit to this article as measure to fend off stagnation.

    People shouldn't feel pressured to be original or creative, either. Because execution is just as important.

    People should celebrate if others write well, rather than feel intimidated. Iron sharpens iron. In chess, playing with same or lower level foes, they won't punish your mistakes which you'll repeat. But with better players, they punish you, and you improve.

    3-5 RPs is good. More than that, you just spread too thin. Even if you can manage, what if something IRL comes up?

    3-5 players in one thread is also excellent reminder. A week can go full round if one post per day.

    Btw, how can we tell if someone's Unreliable? Is there an icon on their avatar/signature, like the green goose egg on mine?

    I'll write more later if I can think of more feedback.

    A man isn't a collection of chemicals; he is a collection of ideas

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  3. #3
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    Lightbulb Writer's Kit

    Hi Carlos,

    More feedback. Below is actually a work in progress that I'd suggest eventually, but you force my hand! J/K. A Writer's Kit divided into (1) Resources and (2) Stylistic tips.

    You'd start and moderate the thread, adding new categories and topics as they come up. Members can contribute to a topic. A member with medical background can submit a post for 'Human Anatomy', for example, complete with diagrams, I hope. Since I'm a colourful character (cough), I'm personally building up a post for 'Colour wheel' (see sample below).



    Writer’s Kit

    1. Resources

    Links
     thefreedictionary.com
      Thesaurus
      Medical dictionary
      “Start with” and “ends with” search functions
     Wikipedia
    Grammar basics
    Literary devices
    Punctuations
    Colour wheel

    Shades of brown
    almond, amber, auburn, bay, beige, biscuit, bisque, bistre, bronze, buff, burnt sienna, burnt umber, butternut, café au lait, camel, chestnut, chocolate, cinnabar, cinnamon, cocoa, coffee, copper, cream, drab, dun, ecru, fawn, ginger, hazel, henna, khaki, liver, mahogany, mocha, mousy, mushroom, neutral, nutbrown, nutmeg, oatmeal, oxblood, russet, rust, sable, sand, seal brown, sepia, sienna, sorrel, tan, taupe, tawny, teak, terracotta, tortoiseshell, umber, walnut (source: thefreedictionary.com)

    Alongside actual colour samples
    Human anatomy
    Avian anatomy
    Reptilian anatomy
    Flora basics
    Weapon types


    2. Stylistic tips

     Writing for brevity
     Writing for coherence
     1st person vs. 3rd person
     Past tense vs. Present tense
     Visual appeal
     Effective intro




    Writing for Brevity, etc.
    Since attention spans are shortening these days, I recommend writing concisely.

    • One huge paragraph can sometimes be intimidating. Break it down to bite-size chunks.
    • Break paragraphs strategically. A sentence on its own paragraph adds oomph.
    • Avoid wordiness. You’d be surprised how many ‘his’, ‘her’, ‘the’, you can delete without compromising the meaning.
    • Another often-neglected word-count-saving technique is hyphenated adjectives.
    • Write in the active voice. Use passive voice sparingly, such as in making transitions smoother. (Make a subject an object if it is the subject of next sentence or paragraph.)
    • Transition is key; it adds coherence and smooth flow. Use words such as ‘thus’, ‘therefore’, ‘and’, ‘but’, ‘since’ and also punctuations “;” and “”.
    • Vary sentence lengths to avoid monotony and also to create rhythm. Using shorter and shorter sentences increases reader’s pace. A one-word sentence can carry much power.
    • Use a thesaurus. Press Shift+F7 or right-click on word in MS Word, or use online thesaurus/dictionary. My favourite is thefreedictionary.com which has an “ends with” search function—perfect for finding rhyming words! (Ah, my secret’s out.)
    • Use subordinate clauses, but not in succession.
    • Employ some alliteration, metaphors, puns, flashbacks, riddles, internal dialogue and other writing devices.
    • Preview before posting.
    • Have fun writing! Don’t get caught up with perfect grammar, although you should use the built-in spell check.
    • Use BBC codes. A common technique is making speech stand out with boldface.
    • There are always exemptions to the ‘rules’. For example, some are effective with long sentences and paragraphs.


    I prepared this for new ones, whoever want the tips, suffering writer’s block, or otherwise feeling not so confident in their writing ability.

    I break rules sometimes, unknowingly or otherwise, so don't think my writing's perfect!
    Last edited by Archival; 03-12-2012 at 10:07 AM. Reason: edited out cheesssey parts. -_-

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    Still useful.

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    Bump.

    A man isn't a collection of chemicals; he is a collection of ideas

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    <span style='color: #000000'><span class='glow_FFFFFF'>Oljhin Akusao</span></span>'s Avatar
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    This is a very helpful read! especially to new guys [like me]

    I suggest moving this to the FAQ section, or at least making it part of a mandatory read. :D

    "Heroes do what is right, not what is necessary"


    When 101% just isn't enough

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    bump

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    Taken from three visitor messages on my profile.

    Quote Originally Posted by Propagandist View Post

    Yeah I read it, I'm just scanning it now to recap so I can give proper feedback. Feed back wise it's very informative and even tho from my experience I knew a lot of it it still did a good job of setting up expectations on Valucre. Which is a good thing. Additionally all I could see that could be used is some additions.

    At a high level
    I would perhaps think of adding a section about "try again later", aka letting it die and try the idea at a much later point months from now. Perhaps people who would be more interested will be freed up from their current RP's to participate. Sometimes it isn't that no-one wants to play with you, it's just that the right people aren't able to. Wrong time, wrong place so to say.

    Advertising your roleplay
    Try enlisting new members of the site to your fresh RPs, this both makes you a good ambassador of Valucre and gets you hopfully a solid member. They have no role plays and are probable looking for one. That's why they joined the site after all. This would be a great way to kill two birds with one stone. Get people wanting to RP partners to RP with as well as making new members likely to stay due to a commitment to something. I mean of course it has there draw back like unskilled newbies joining and the chance that the members recruiting them will be mean to the newbies but I still think more positives than negatives would be found in this practice.

    Posting orders
    I would suggest also adding a DM focused nested. It's where the DM determines the post order of the next round, or perhaps gives multiple posts or even breaks up the post order based on actions. This is a really gosu advanced technique that's more related to classic D&D so perhaps maybe leave this one out till more people are using it on the site because it appears I'm the only one who's going to be using it so far.

    On the subject of recaps
    Perhaps add a section that if your RP is really open and you are actively seeking new members, a way to avoid the intimation of a 10 page RP is through adding to the first post a dot points of key plot points, location travelled, party relations, everything that you think summaries the journey till now. This will allow you to get new member up to speed without a need to even ask you for a summary, this also a great way of trying to make your thread more desirable. This is something I use to use on an old site I use to frequent it really helped keep myself and people skipped up to date with the going on and allowed for members RPing to have a sense of achievement in the thread for when thing slowed down. It just basically worked as a moral boost.

    Additionally perhaps there could be another thread or even one added to that for the basics of what moding is and why it is bad. Again referencing my old site we had a glossary of moding and broke up god-moding, merry sueism and metagaming into a million different sub-categories so munchkins could be redirected there for some reading so they could improve themselves without being yelled at with insults. I find this stops two players from having a shit-fight over something. Often times the RPer being moded will instantly jump to insult rather than correct and even if they do correct it seem like they are doing it out a better-than-thou complex by the one who made the transgression. However having an official thread makes it less like that single member is being upset about it and more that the 'laws of the land' here is that, that particular action is bad practice. Careful wording will make the list seem like it's helping rather than disciplining as well.

    Anyway all these additions are more out of the fact I didn't have much I could add to correct your list, it's pretty precise and spot on with it's wording and concept.

    A man isn't a collection of chemicals; he is a collection of ideas

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    Integrated all of the above of Propogandist's proposed changes with the exception of the glossary of modding terms. That seems like a project that demands more attention than I'm willing to give to it atm.

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    Quote Originally Posted by Tebo View Post
    I wish I could've been there for that lecture, it sounds like you have a great teacher.

    Reveal below at your own peril.
    Spoiler:

    Yes, literal-pants of the world, you can be inspired and the words can come easily. Most of us who write casually start pretty much everything we've done because we were inspired. However, most of us don't walk around in a perpetual state of inspiration, though. That leaves a lot of down-time if all you do is sit around waiting for your muse. Also, you look like a douche whining about writer's block all the time.

    These gaps are where all the work comes in. Maybe you had an awesome idea for a scene. That's good. Now you have to flesh it out, figure out not just the details of it but how you're going to portray them. This is the wrench time you have to put in if you're going to get shit done.


    This is not a matter of opinion and I wish some people would stop chalking this up to stylistic differences. Even if you think you're nailing both presentation and substance (and you usually aren't) all that flowery prose is distracting from the actual content. Even assuming every word is used properly (almost never happens, and I laugh when someone tries to handwave a glaring error as being metaphorical) you're still shifting the emphasis for the reader away from what's actually going on and to how many dictionaries you've read.

    Most of these people burned out long before their "lives" pulled them away from RP. This same group were the first ones to call themselves writers instead of roleplayers despite the fact that they knew precious little about either activity. It was as arrogant as their writing was, and one of the main reasons I am of mixed feelings about Carlos's attempts

    A lot of new members believe (or at least claim to believe) that they aren't very good writers, or that their RP isn't as good as _____'s. Usually _____'s writing is barely scraping by, by any realistic standard. This results in what I like to call intellectual inbreeding, where bad writing habits and completely misinformed ideas are passed on like genetic deformities until it's just natural to fuck your kin, gosh. Doesn't everyone?

    If you want to be a better writer, here's the best advice I can give you

    1. Try to actually learn a little about writing.
      It may sound silly, but there's more to writing a story than making sure you spell everything properly. Lots of really smart people have spent a lot of time maintaining an entire slice of academia devoted entirely to writing. You don't have to take a full course, just select things at random. It took me ten seconds to find this on Google, and I'm not even the one who wants to be a better writer, here.

      If a book has made it to you to be read, odds are the author did something right. The next time you read that novel, think about why the story/character/setting engaged you. What was it, specifically, about the author's delivery that spoke to you? is this something you can see yourself doing in your own writing? Why, or why not?
    2. Be willing to do the work (and it's a lot of work).
      Learning to write is hard work. Creating a world is hard work. Keeping all the threads you're weaving together straight is hard work. You will get lost. You will get frustrated. You will have a great deal of technical skill to learn and a laundry list of bad habits to unlearn. However, you can rest assured that you won't get writer's block, because whenever you are feeling "uninspired" you will do one of two things: step away and change your perspective, or grind it out. You will always, always be working toward the goal of writing.
    3. Pay attention to what you're doing.
      This is where Purple McFlowery is tripped up. Unfortunately, you don't have to be a douchebag for this to happen to you. It's important that you keep in mind a lot of things while you're writing, such as your target audience, character development, and plot progression.

      It doesn't stop there, though. When you are describing a character, you are doing more than telling your reader what he looks like. You're dictating how your reader will react to said character. Does that particular phrasing paint your villain in the evilest possible light (or make her deceptively innocent)? Is doing so appropriate at this point in the narrative? Are three paragraphs really necessary for this description, or are my gradeschoolers all asleep?

      It's not necessary to go over it line by line, but if you get from beginning to end in a writing project and never find yourself asking these questions, you either don't need to become a better writer (impossible) or you aren't paying attention to what you're doing, and your writing will suffer for it.


    Those are my rules for becoming a better writer. For general rules on writing, I defer to the Grand Master.



    "I'm just doing this as a hobby; those last two don't even apply to me." Wrong! I have seen far too many complaints from people about other members not posting with them, many of them contained in melodramatic goodbye messages. Valucre isn't the largest community, but it's not so small that every new member is going to get tackled by a team of eager writers as soon as they register for the forums.


    You have to put yourself out there, and keep putting yourself out there until it takes. The place to do that isn't the introductory forum, or even the Water Cooler. You need to hit the in-character forums themselves.


    So you've done that, and still have no one to write with?

    This is part of grinding it out. If you can't do this much, don't be surprised when people aren't making time to write with you.

    In conclusion, I'd just like to point out that if you think this doesn't apply to you, or that you are doing well enough and don't really need to improve, you're wrong. Not because you're bad, but because no one is ever that good.


    When forming your replies, keep in mind you were warned.
    To be included.

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  11. #11
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    Split the article into two parts. Re-arranged the parts, re-arranged the components of each part, and also revised (cut some ~700 necessary words)

    Let me know what you think.

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  12. #12
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    Part 1 is so concise! Thumbs up!
    There's no link to Part 2, but here it is: http://www.valucre.com/content.php/5...s-Roleplay-P-2
    If Part 2 can be whittled down like Part 1, then it'd be as awesome. Though Bird's Eye first point is "patience", I didn't have the patience to read through it--I was spoiled by Part 1. (Edit: Also, I skipped, relying on my past reading of it.)

  13. #13
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    Fixed the links.

    It's mostly the bird's-eye that I see as a sandtrap. I'll work on whittling that section down and we can go from there.

    A man isn't a collection of chemicals; he is a collection of ideas

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