inane adj \i-ˈnān\
inan·erinan·est
Definition of INANE
1
: empty, insubstantial
2
: lacking significance, meaning, or point : silly <inane comments>
— inane·ly adverb
— inane·ness noun
inane noun \i-ˈnān\
Definition of INANE
: void or empty space <a voyage into the limitless inane — V. G. Childe>
Full Name: Unknown
Alias: Neph
Height: 6'1"
Weight: 189lbs
Build: Slim
Age: 25
Gender: Male
Race: Human/Patryn/Sartan
Hair: Brown
Skin: Lightly Tanned.
Eyes: Brown
Power: Runes
Sub Categories: Sigil and Sigla
Job: Bum
History:
Neph was born of a Sartan woman who was raped by a Patryn Male. While rape might be common within the animal kingdom and offspring not truly suffering any repercussions from it, this was not the case of the boy belonging to two tribes. While is mother loved him, she was the only Sartan. The remainder of their race saw him as a blight.
When his mother died he had ventured from the loving caring Sartan community and dared the depths of hell to find his father and other Patryns. Patryns were no more accepting, and while bearing the same rune over his heart as his father, he found no fondness, no connection, no love.
Abandoned by the Patryns the boy eventually turned to the mensch for aid. Yet the Drawves would not have of him, nor the humans. The elves, oh the elves found great use for him.... as a beast of burden. For years he was a slave, a crude animal that aided his unforgiving leader in any task that was demanded. Yet this slavery would be considerably short lived.
Only a few years into slavery the child was found by a wizard known as Zanbif. The man, though crazy, took pity upon the child. While the child was never able to understand how or why, the might wizard taught him the importance of the runes that marred his body. He taught him the two different theories to how runes operated, and he taught the child to link the sigil and sigla together forming powerful spells.
Zanbif filled the boys head with tales of the pre sunder world, tales of the might Haplo in the post sunder world, and explained the affairs of the new world. He taught him numerous religions, explained that there was a chance for him to live a normal life.
Understanding that he would never be loved or accepted for what he was and the mistakes of his forefathers, the child accepted the help of the aged man. The line between dimensions was drawn and the fabric of two realities peeled back. The child advanced into the unknown.
Here the boy found himself in another land, it wasn't truly another land. But rather a different outcome for the world he had lived in. Here the world had never been sundered, and the boy realizing that he was still in tune with possibility understood that he had both great power and responsibility. It was here that he began to refer to himself as a Nephilim and assumed the name Neph.
Yet it was the same ignorance that brought him to use the identity of a Nephilim that got him in trouble. Soon he found those that would slaughter him for claiming to not be human. He found those that would kill him for being different.
Utilizing his knowledge of Zanbif's spell, Neph would escape venturing to a new reality all together, hoping to find acceptance, hoping to find peace.
Personality: Hardship befalls everyone, and it is impossible to say that ones life is truly more miserable than anothers. Because of this Neph does not hate, does not hold grudges, and is able to forgive.
Based on: The Death Gate Cycle





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