Weapon:
Buck shot -- each hand is equipped with 10 chambers in which Minié ball are loaded through a feed system reaching from the back canopy. The accelerate that fires the bullets is the explosive release of built up arcane fire. Not yet unlocked.
Fists -- being comprised of metal has its advantages the force in which a punch can be swung by Galatea can do terrifying damage akin with a battering ram of only reinforced metal.
Magik draining Orb -- Below Galatea head tucked away within a plated compartment a crimson pulsating orb looking disturbing like a throbbing heart appearing to be both gem and flesh at the same instant. This orb serves as a means of refuelling Galatea; it can however be used as a weapon to drain magik from items and from people through placing them within a close proximity of Galatea.
Note: Galatea has 5 orbs to ensure that the trip is not cut short.
Armour:
innate armour -- without additional armour 3cm of reinforced refined-steel plating covers most of her body, otherwise her joints and other areas are made of regular refined-steel.
Additional Armour -- 8cm red armour which covers most parts of the body. Not yet unlocked.
Abilities:
Excessive force -- being made of metal and being powered by gears and magik Galatea is capable of extreme netwons of force. Her fingers can apply high levels of grip pressure.
Boosters -- Galatea can rapidly boost herself towards a target using the built in short range booster built into her back chassis.
Defender class abilities -- Note these ability are modified off a dwarvan defender class
- Unmoveable object: Bonus to ability to take blows without knockback.
- Deflecting blow: Bonus to blocking physical attacks
- Art of defense: Bonus to ability to counter an attack
- Trap detection (high): combination of both defender and Golems ability to detect traps
The pulsating crimson orb -- As mentioned the orb is a means of feeding for Galatea, the items that refuel Galatea the most are magik items and persons however life energies will suffice. The amount of energy required depends on actions taken however Galatea can run a long time between refills.
Not biological -- As a golem Galatea never tires, gets confused or distracted
Robotic sensors -- possess both low-light and darkvision as well as the ability to
Immunities: innately immune to a number of attacks; among these are mind-altering, poison, sleep, paralysis, stunning, disease and death effects as well as most spells.
Resistances: Galatea being a golem comprised of metal makes her highly resistance to any physical damage be it, piercing, slashing, or blunt force trauma. Additionally again due to being a golem and not flesh she is highly resistant to high temperatures, fire, extreme cold, etc.
It should be noted that Galatea isn't run by electronics so the use of electricity based attacks are also comparatively less effective against a golem than a human. However being comprised of metal high intensity of electricity applied over a long period of time could melt smaller internal gears.
Weakness: Becoming fully submerged in water for longer than a few minutes will render Galatea to seize up and stop working, at this time the AI goes into hibernation to prevent permanent damage. Additionally Galatea can be made mute or even killed by the use of magik that saps arcane energies or entraps them.