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Thread: Cam'Mia

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    SelenaNichole's Avatar
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    Cam'Mia

    Cam’Mia Nichole


    Birth Name: Cam’Mia Nichole
    Used Name: Camia
    Alias(es): Silent One, Lady Camia
    Age: 2,500
    Visible age: 18
    Lineage: Once Human
    Class: Assassin
    Specialty: Martial Arts/Shadow
    -- Sub Class: Melee Fighter
    -- Sub Class: Rogue
    Alignment: Chaotic Good
    Marital Status: N/A
    Birthplace: Eden
    Languages: Elven, Common, and Drow
    Weapons: Hell's NightMare: This is the name of Cam'Mia's left claw, which is identical to it's sister claw Heaven's Surrow, that Cam'Mia uses in order to combat mages. It is made of pure ebony steel, with each of it's blades being two feet long. It is said that an assassin once used this claw to fight an evil DemonGod from Hell who burnt down half of the world. It was a gift imbued by a goddess of magic and given to the assassin in order to slay the God. Imbued with the ability of spell-deflection allowing it to force magic away from Cam'Mia's form

    Heaven's Sorrow: This is the name of Cam'Mia's right claw, which is identical to it's Sister Claw, Hell's Nightmare. This weapon is made of the same essence of it's sister claw, but it's Lore held not the same story. The claw is said to contain the entity known as Taharial, who is an angel of the heavens, whose presence disrupts foreign energy it comes into contact with, by doing so gives the weapon the properties of breaking down energy based attacks down to their base components, or converts and reshapes energy directed at her. This weapon is called Heaven's Sorrow for once, the great Angel of Purity, Taharial wielded it, until the claw betrayed her and absorbed it into the weapon, sealing the angel's fate forever. In doing so, the Arch Angels banded together and cast the weapon down from Heaven until the end of time.

    Death's Vengeance: When both sister blades are extracted and together they form weapons of additional power, creating Death's Vengeance. This is the primary weapons for Camia that are made of Ebony steel. These weapons are two identical bartucs/claws that are retractable, which are similar to two claws. The Claws are hooked up to a gauntlet mechanism that allows Cam'Mia to eject them into place or retract them back in concealment under Cam'Mia long black trench coat. (The Gauntlet protects Cam'Mia's upper portion of her hand from weapon damage as they are made from reinforced ebony steel. The Claws are consisted of two feet claws that curve slightly at the end of it's length, so that they are able to grip what they catch onto and either slash, rip, or hang. The claws, together are magically enhanced so that every part of the weapon is sharpened, giving the weapon the ability to slash in any direction, such as if Cam'Mia were to back hand someone with her claws, the back side of the weapon (which normally is a dull side) would slash into flesh. This extra sharpness gives the claw a deadly piercing ability. When together they are infused with a vampiric power, that allows Camia, to drain the life force out of a victim Camia has murdered. The claws drain the life force as well as the remaining life span the victim would have had, until Camia killed them. Camia is than able to turn that life force and soul into a healing power, to regain her strength. (The Vampiric Nature is more so for story based Role Play.)

    (A mere representation of what the claws look like but black of course.)


    Nichole’s Merciless: A wrist bracer that Cam'Mia wears on both arms. It is able to shoot out a thin wire of imbued steel with a tiny blade at the end that is coated with poison. The right wrist Bracer's blade is coated with a mixture of poison that induces a vision impairment that take ten seconds to set in, and causes blindness for three minutes as well as a paralytic that causes a 10 percent slow in speed for five preps (maximum 50 percent) then afterwards it wears off, while the left wrist bracer's blade is coated with a mixture of muscle/mind numbing poison that causes the mind to stop making rational thoughts interrupting casting and preps as well as making muscles so relaxed that they no longer are able to sustain any sort of weight or flexion. (Left wrist bracer's blade's poison lasts about five minutes) Camia was once known for wrapping this around an unobservant victim’s neck and choking the life out of them. The wire, for as thin as it is, has increased durability, the strength as any weapon, for it can block weapons and is very resistant to being cut.

    Secondly the magically imbued steel that is ejected from the two wrist bracers also have a telepathic link to Cam'Mia, giving her the ability to allow them to move at their own will, enhancing them with the attributes of a snake, closest to the Puff Adder.

    Cam'Mia's Arsenal: Cam'Mia is known for being an alchemist of poisons. She loves to blend poisons together to see what outcome she can create. She carries a wide variety of smoke/poison bombs on her person. They are held in small pouches on her belt line. These pouches are magically imbued to hold extra weight and have an unlimited amount of space at no additional cost of added weight to Cam'Mia's Gear. The type of small ordinance that Cam'Mia plays with are as such.

    A). Smoke Grenades - Causes an area of fifteen meters to be completely covered with a thick black smoke that conceals Cam'Mia from both eye sight and smell. The smoke has a signature and distinct smell that blocks an animal for a short period of time from obtaining and further picking up Cam'Mia's scent. Smoke emits for ten minutes.

    B). Mind - Numbing Poison - A poison grenade that if breathed in poisons the mind, causes irrational thought processes and incoherent thoughts thus making casting of spells seventy percent harder. The poison also can be used to hinder channeling/ prepping of powerful spells. Last for Five Minutes

    C). Muscle Relaxer - It is a poison grenade that through airborne causes the muscles in the body to relax to an extend that the body's muscles can no longer support any type of weight or movement. Lasts for five minutes.

    D). Straight up Poison - A poison grenade that if breathed in, slowly causes the body to get weaker, for it eats up the body from the inside. (Is rarely used by Cam'Mia unless she is attacked by groups.) As long as this poison is present, it preps every turn, for fifteen turns, until death.

    E). Sluggish - Self explanatory. Small grenades that if breathed in, causes instantaneously fatigue slowly enemy movements by fifty percent. Last for One minute.

    F). Incendiary Bomb - A small Grenade like object that explode causing a massive wave of fire to affect an area of fifteen feet. The fire not only spread out to char skin, but it lingers on the ground, making that patch of area a fiery pit of fire.

    G). Ice Prison - Releases a sudden jolt of a freezing ice mist, that freezes anything caught with in it's three foot radius for ten seconds. The mist then lingers for two minutes, causing the same effect for those who enter in it's sphere of effect.

    H). Compacted Anti-Magic Zones - Compressing anti magic energy together, Cam'Mia was able to create tiny spheres of anti magic zones. Once released, these bombs will create a ten foot diameter anti magic zone that that lasts for twenty seconds. Once inside these magics, magic is not able to function correctly and any spell sent forth will dissipate into its more basic function and fade. If thrown at a caster while trying to summon a spell, it silences the caster until they are clear from the field. (Does not affect innate abilities or enchantments or imbued items)

    Equipment:

    Dual Rings of Deceit: Cam'Mia wears a ring on each of her thumbs, that emits a continuous stream of a thick arachnid web. This web is magically induced to stick to whatever it comes into contact with, and whatever touches it after. The properties are weak against heat elements. The source of the thread is able to be released by the bearer of the rings, thus making a quick escape possible.

    Rings of Piercing: A ring that is wore upon Cam'Mia Right and left pointer fingers. It allows Cam'Mia to gain extra strength when perform thrusting attacks, increasing piercing abilities by fifty percent.

    Long Black Trench Coat: Is but a black leather trench coat that Cam'Mia wears over her gear. This trench coat conceals Cam'Mia's weapons when they are retracted as well as Cam'Mia's duel wrist bracers.

    Shroud of Stealth: A shroud that gives the bearer the ability to be the blend in perfectly with the area, camouflage the bearer. At night, or in the presence of shade or darkness, the wearer gains an increase amount of stealth, and shadow stepping.

    Mask of Madness: This is a mask that Cam'Mia wears that covers her nose and her mouth. The mask is able to separate particles in the air purifying poisoned or tampered with air to pure oxygen for breathing. It is an enhanced nuclear, biological, and chemical purifier. (Basically It allows Cam'Mia to breath in areas that are toxic and poisoned. It protect her from air borne toxins and poisons.)

    Twin Anklets of Cat Reflexes: An anklet placed on both of Camia’s ankles that gives the bearer extra balance, speed, and reflexes.

    Necklace of Selena: A gift given her by Selena ages ago. The necklace is able to reflect a considerable amount of magic from offensive spells and store them, converting the mana into a magic shield to protect the bearer.

    Boots of Twilight: These boots were made in the mist of light and dark. It gives Camia, a fifty percent speed increase while moving in the light and greater jumping ability while in the light, but in shadow it gives Cam'Mia extra speed while running in either Night, shade, or darkness. Allows Camia to walk up a shadowed wall if need be.

    Height: 5'7”
    Weight: 124
    Hair Color: Blond
    Hair: Long and mostly braided
    Eye Color: Golden
    Handed: Ambidextrous
    Skin Tone: White

    Strength: Agility
    Blood Type: A Pos
    Primary Residence: Eden
    Magical Abilities: Although Cam'Mia does not care for the art of magic, through her family's name she had learned the art of Shadow magic. Using Darkness to aid in her fight in both offensive and defensive capabilities. Because of her limited knowledge of magic, Cam'Mia uses minimal magic during a fight, and most of the time uses her magic skills to aid in her own fighting prowess, ie summoning shade under her feet so that she can move faster in it's presence.
    Innate Abilities: Vampiric Claws: Camia had once killed an Immortal, draining the being out of it’s life force. By doing so, it prolonged Camia’s life to that of the lifespan of a Drow or High Elf. By slowing down her lifespan, Camia has been able to serve her family unquestionably.
    Blood Magic- Possessed by few arcanic powers, Camia is a blood relative of Selena. As blood is shed by Camia, it induces a magic rage, similar to that of a berserker, making her faster and stronger.
    Eyes of Shadow: Gives Camia, Ordinary sight in darkness.
    Animalistic Reflexes: An increased sense of awareness and reflexes.

    Camia, one of the youngest of the family, was respected for her talents in melee fighting. What she lacked in brute strength, she made up in her cunning, and lighting fast attacks. Although lacking severely in the art of magic, Camia never quit, becoming an assassin of her day. Selena had enticed her to embrace this calling, becoming the silent hand that would stop harm that presented itself to the family from the shadows. In turn, Selena gave Camia a present, a single necklace treasured by the family. It gave Camia the edge to compete with that of her greater family and thus making her a deadly opponent. Thanking her cousin, Camia strives to train in her skills, serving her family with all loyalty.

    Last edited by SelenaNichole; 02-17-2012 at 12:52 PM. Reason: Updating Information/ For Future fights

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