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Thread: Registration: Fresh to Death II: "The Rebirth."

  1. #1
    Fiend
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    Ran Iji's Avatar
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    Registration: Fresh to Death II: "The Rebirth."


    Concept:
    A one vs one [single elimination] tournament designed as an entry point for new players to our site to gain the key fundamentals of T1. By preventing older players from entering, it will allow a substantially more even playing field, and a greater level of enjoyment for the players.
    Prize: 300 VB to the Winner.
    Requirements:

    • Fresh to Death has been retooled to be a New Member only event. Since this is the first one to be held, leniency will be provided to give everyone a chance that has registered within nine months. After this event, the window will be reduced to six months.
    • This is not a OOC chatter thread, please do that in the Lounge.
    • Do not join this tournament if you cannot meet the generous posting deadlines.
    • Sign Ups close on January 7th. In order to join, post in this thread, with a link to your Character Sheet.
    • You must create a character sheet, which cannot be edited during the duration of the event. It is recommended copy and paste your sheet with the Spoiler and Quote tags in your registration post.
    • One character per player.
    • The Tournament can be used as an IC or OOC event for your character.
    • It is strongly recommended that you view the suggested reading section.
    • No Ghost Writing, the goal is to make yourself better.
    • Hardship Filing: If you have been a member longer than the time frame given, but have never participated in T1 contact me. If there is a spot available in the event, there is a possibility that you will be allowed in.
    • Ignore the previous Fresh to Death event, rules, and so forth. This event is modeled exactly like the Chosen, except the player base is restricted. Combat [T1: Mild Powers] will follow the traditional Chosen Rules, which are below:

    Spoiler:
    -TOURNAMENT RULES-

    Fights are decided by Judges. The Judges are the final say on what actually happens in the battle.

    If a Judge declares a hit, then the defender must post IC, receiving the hit, or else be eliminated.

    Fighters have 48 hours (2 Days) to respond to their opponent's post.

    There will be a 4 day DQ limit on the second post AND ONLY THE SECOND POST after the introduction in all fights. The general 48 hour rule will remain in effect; this new rule only applies to the second introduction post

    If the defender fails to post, then the defender is hit or TKO'd. (TKO = Technical Knock Out)

    The 1st fighter to post in a battle is only allowed to post the entrance of their character.

    The 1st fighter cannot attack, until the 2nd fighter has posted an entrance.

    The 2nd fighter of the fight can post an entrance, and can also be the first to attack.

    No auto-ing.

    Judges:

    Revised Combat Guidelines
    • Manipulation of the elements, magic, chi/ki are allowed.
    • No string manipulation, omni-powers, teleportation, creationism, black holes, reality manipulation, soul stealing, gods, avatars, or attacks that hit instantly.
    • No manifestation of abilities within another character's body. Ie. Opening a black hole in someone's throat.
    • Active Healing/Regeneration take a full phase.
    • No Ethereal Weapons that cut directly on the soul/spirit of the opponent.
    • If you want to trick your opponent, send what's actually happening to a judge so that you are credible. Please include the base mechanics and make sure that the reference is feasible. Also be sure to include sufficient details in your post. A 'trick' is not the same as 'bullshit'.
    • What is in the realm, stays in the realm.
    • Modifications of posts must occur before your opponent replies.
    • Things considered a victory are death, submission, and incapacitation.
    • All attacks that are judged ultimately fall upon the Judge’s ruling as to whether they are legal.
    • Restricted Time Manipulation (Subject to Judge's ruling. ) Things like time dilation (augmented time perception) and haste (a spell that quickens your character's movements) are possible in this tournament. No traveling back in time to rape your opponent when he's two, however, or anything on that scale.
    • If you have a technique that you'd like to use, but are doubtful about it, be sure to message a judge to get it accepted. If it feels overpowered, it probably is. If it takes a while to get it accepted by a judge, the match will be paused.
    • If you are fighting an opponent and think that he is stepping beyond the realm of mild powers, alert a judge and they will determine whether he is stepping out of bounds.
    • Note that the judge staff does not necessarily follow each and every fight that's going on throughout the tournament. We rely on the participants to alert us about any discrepancies that occur throughout the match.
    • Any post that happened before the current turn phase cannot be brought up for judgment. (In essence, you can't go back five turns and argue that your foe should have died there.) That is not to say that it will not be taken into account when a judgment is being issued.
    NEW: Try to be clear in your posts when detailing the distance, breadth, and power of an attack. If you think your opponent's attack is ambiguous, then you should contact him or a judge before you post. If you fail to do so, you may be required to edit your post so that it fits the original intent. If your opponent continues to be vague, then you should first ask him to be more specific, but contact the judges if the problem continues.
    Side-Note These are as much guidelines for the fighters as they are a rubric for the judges. To be the "best" is to be one who can blend skill and power, not just use an accomplished series of brute-force tactics.
    Suggested Reading:Registered Fighters:
    1.
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    Interested in Judging? Let me know.
    Last edited by Ran Iji; 12-30-2011 at 05:44 AM.

    Force me to role play with you. - Official Story Teller.

    0/100

  2. #2
    The Aesthetic
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    is Having way too much ponying up
    this place! <3
     
    <span style='color: #ADD8E6'><span class='glow_191970'>Modulation</span></span>'s Avatar
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    I enter Laurani Perisent into this here tournament!

    Spoiler:
    Name: Laurani Perisent
    Age: 24
    Race: Human
    Occupation: Blacksmith, Warrior
    Height: 6'0"
    Hair: Orange, and usually tied up in a ponytail in battle.
    Unusual features: Her eyes glow on the rarest of occasions with a deep blue light, the color of Serenity. Usually, this is when she has encountered the most challenging of foes.
    Eyes: Blue
    Outfit: Laurani

    Character Biography:

    Laurani was once a part of a family torn apart by war. Her parents built a church in a small town, and died in an attack, leaving her with her older brother and baby sister. Her life was a lonely one, even so. Her brother was always distant, and her sister...well, had her own problems. Laurani did her best to keep them together, and make a small living with making cloth.

    By the time she was nineteen, she had started to become very skilled at her craft. She always made the most beautiful things...and had the keenest eye for detail. One day, while she was out hunting for a specific plant for her dye, she saw the smoke from the village. She rushed back, skirts in hand so she didn't trip at the full run. By the time she got there, it was over. No signs of anyone...she watched as the dragons flew away, and she screamed in anger. They had taken her brother, and her sister...she had nothing left.

    Eventually, after wandering for weeks, she came to the ocean. She snuck aboard a ship, leaving the land that held too many memories. And she snuck into the town on the other side, into a blacksmith's shop. The man who came to open up in the morning was a bit surprised to find a door ripped from its hinges like it was, but went in to find Laurani there, trying to pound a lump of metal into a blade. She was failing miserably, and her hands were burned.

    For five years, she stayed with the man. He taught her the art of smithing, and she in turn helped in the shop for her room and board. She trained herself every day in swordplay, and at fighting in armor. Because the next time a dragon showed up...she would be ready for it.

    The smith presented her with a parting gift when she headed out. A cape, magically warded to protect her in battle. She thanked him again and again, leaving. Wearing her life's work, designed to protect her in the harshest of battles, while still having an allure and freedom for movement. Wielding her soul's fury, twin hand-and-a-half blades made from the best metals she could find. For she would get her revenge upon the demons who took her life away. To be a Dragonslayer - that was her purpose, now. And her secret would die with her in battle.

    Abilities and Weapons:

    Laurani has an unusual strength for someone of her size and stature, allowing her to do many feats that would astound normal men. Kicking someone across a room and through a wall, carrying four people on her back at a run...these are common feats for Laurani.

    Her armor is built to deflect blows well, and protect from most of the elements. Her cape is enchanted, allowing her to deflect some magic from behind. Finally, her swords...razor-sharp, and crafted to only get sharper as they're used. Forged partially with the remnants of a star, they can cleave through metaphysical things such as fireballs or bat away magical projectiles, should she need it. She is prepared to kill dragons, and that's what she will do. It seems the only thing she's unprepared for is a massive physical impact - but, hopefully, she's quick enough.
    Last edited by Hamster Ninja; 12-30-2011 at 05:39 AM.

    "If I were you, I would run." "If you were me, you would be good-lookin'." -Six-String Samurai
    "Well, there ain't no rest for the wicked...'till we close our eyes for good." -Cage the Elephant


    Jarendar
    Efante Welsh
    Captain Lumiere
    Laurani Perisent
    Rachael Perisent
    Heather Wyrmbrandt
    Hank/Joseph Rethams

  3. #3
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    Kalicity's Avatar
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    I would like to be a judge.

    Let me know.

    Embrace me
    As your Queen and as your God


  4. #4
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    Hissori Tenkuu's Avatar
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    I'll apply for this Tournament. Haven't had an RP fight of any magnitude since Yahoo! fell under. This could shave some of the rust off.

    http://www.valucre.com/showthread.ph...Hissori-Tenkuu

  5. #5
    Outreach Leader
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    hiss the villain's Avatar
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    Entering Ventis Victorine.

    Spoiler:
    Name: Ventis Victorine
    Age: Early to mid twenties
    Height: Roughly six feet, give or take a few inches
    Weight: 150-160lbs.
    Appearance: Ventis is not as his legends would suggest. He is of middling height and middling weight- perhaps a touch too thin for most sensibilities. He is lithe, rather than muscular, though he is corded with the thick, ropy muscle of someone who has spent most of their life at the sword rather than the plow. Aquiline features highlight an otherwise-narrow face, and his grey eyes are both unusual and striking.

    Abilities: Spellbreaker Specialist: Ventis has studied magic from a young age- for the express purpose of defeating the metaphysical bonds that make up the warp and weave of what we call mana. He shapes neither elements nor energies- rather, Venties relies on a quick-and-dirty style of evocation that allows him to interject short bursts of energy into the complex forms and webs of a spell- if utilized properly, with deftness and alacrity, manipulating the core threads of magic allows Ventis to negate the effects of most spells- and in some cases, turn those effects back on the user.

    Supernal Awareness: Ventis' years of specialized study have granted him a unique passive ability. He can tap into an extended awareness bred by years of close proximity to the mana, or the source of magical power. This allows him to recognize and identify the key elements of a spell being prepared or cast. It is important to realize that this essentially produces a schematic for Ventis to read- experience and skill are the defining factors in his understanding of the spell in question.

    Combat Proficiency: Long Swords: Excellent
    Shields: Excellent
    Short Swords: Good
    Greatswords: Fair
    Daggers: Poor
    Axes: Poor
    Hammers: Poor
    Polearms: Poor
    Whips: Poor

    Equipment: Bulwark of Adramaos: A tower shield, roughly a foot and a half wide and nearly three feet in height. The shield itself is an ancient relic, worn and rusted with time. A flayed man, staked through hand and foot, is stretched across a bloody field in stark relief across the front of the shield- the arms of Adramaos, butcher king of legend. What makes this shield special is its unique enchantment- the shield does not so much block blows, as stop them. The Bulwark is special in that it absorbs the kinetic energy of any object that strikes it, immediately converting it to potential energy that is stored for use with the other pieces of Adramaos' ancient gear.

    Vigilance of Adramaos: What energy the shield devours, when used in conjunction with the pitted, faded, cracked suit of plate that Ventis wears, is cycled constantly through the Vigilance as untapped potential energy, thereby giving Ventis the ability to move faster and strike harder as combat progresses.

    Heartseeker: The companion blade to the Vigilance and Bulwark, Heartseeker is a simple, single-edged blade with a reinforced unbladed edge. The only special enchantment the sword possesses is simple fortification, to be able to withstand the increased potential and kinetic energy load granted by the armor and shield.

    NOTE: Both armor and shield are old, and are not in peak condition. The shield has it's enchantment, but the armor is certainly not impenetrable protection.
    Last edited by Hiss The Villain; 01-03-2012 at 03:48 PM.
    Cutters of the pie, throw your summers in the sky
    Collar-pop Jolly Roger die, motherfucker, die!


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    For a photographic token of my primordial growth

  6. #6
    Unwavering Devotee
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    judge blah blah

  7. #7
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    is hulz I pzar te nubaz wit a
    stik h0z
     
    <span style='color: #00868B'>Tidus</span>'s Avatar
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    I'll be entering Maeryn Gray the Fochlucan Lyrist.

    Spoiler:

    Name: Gray, Maeryn
    Aliases: None
    Highest Rank Obtained: N/A
    Rank: None
    Race: Celadrin (fae)
    Place of Birth: Dalelands of Faerûn
    Age: 23
    Visual Age: Late teens
    Date of Birth: 12/1
    Blood Type: -A
    Classes: Fochlucan Lyrist/ Sublime Chord [Bard/Druid]
    Alignment: Neutral
    Occupation: Bard
    Religion: Nature Base
    [.II] Physical Characteristics
    Height: 5'11"
    Weight: 135
    Build: Athletic
    Hair: Red
    Hair Length: Long
    Hair Texture: Wavy
    Hair Style(s): Wind swept
    Eyes: Golden
    Teeth: Straight.
    Laterality: Amberdex
    Skin Tone: Slightly Bronzed
    Voice: Quiet
    languages spoken: English, Elven, Celestial
    Personality: Maeryn is a well spoken and charismatic person, he gained this ability through preforming on the road as a bard. Maeryn perfers to speak things out over fighting, using his power of suggestion, and way with words get him what he needs or wants.

    Diet: Plants
    Sexuality: Heterosexual.
    Identifying marks:
    Golden eyes, and flaming red hair

    [.III] Additional Information
    Magically Attuned: Yes
    Psionically Attuned: Yes
    Known Schools of Magic
    Bardic Look
    Bard Knowledge
    Bardic Song
    Arcane Magic
    Geomancy
    Divine Magic

    Innate/Learned Abilities:
    •Geomancy: Through racial ability, Maeryn can manipulate the earth.
    •Slight of Hand
    •Uncanny Reflexes: Racial
    •Song Magic
    •Blind Sight: Racial
    •Extended Throw: Learned, Fochlucan College
    •Accurate Assessment: Learned, Fochlucan College
    •Acrobatic Strike/Defense/Attack: Racial
    •Agile Performer: Learned, Fochlucan College
    •Bleeding Critical: Learned, Fochlucan College
    •Counter Throw: Learned, combat time
    •Musical Genuis

    *Note: Speed and strength a far more advanced than a human, slightly more powerful than a vampire, but weaker than most lesser demons.

    Derangements:
    None

    [.IV] Traveling Bard

    From a young age I was taught to act, and sing in front of large crowds. I suppose I owe my success to my father and mother who mentored me when we were on the road as preformers. I learned to act from a very young age, soon after came the study of the lute, and cheap magical parlor tricks to woo crowds between main preformances. Among the lessons I was taught history was the utmost importance. Once my parents became to old to travel, I took it upon myself to take up the road again.

    When on the road I recieved an invitation to the Fochlucan College. I was seventeen at the time of the invitation and after weeks of traveling I spent four years mastering the art. During those four years I did many missions as a spy. I did several missions undercover in many kingdoms spreading misinformation through song.
    After what seemed like a lifetime of work, I finally resumed my role as a traveling minstrel.


    [.V] Combat Abilities

    Rating System -
    Poor
    Average
    Good
    Proficient
    Excellent

    Weapon Proficiencies -
    - Unarmed (Excellent)
    - Daggers (Excellent)
    - Short Swords (Proficient)
    - Long Swords (Proficient)
    - Great swords (Poor)
    - Hammers (Poor)
    - Maces (Poor)
    - Spears (Poor)
    - Whips (Proficient)

    Basic Stats:
    - Acrobatics: A
    - Athletics : B+
    - Mana Control: A
    - Psionic Control: B
    - Damage Threshold: C+
    - Flexibility: A+
    - Intelligence: B
    - Mana Pool: B
    - Total Ability: B+
    [Combat Class: Story, Mild Powers]

    Weapons of Choice: Daggers

    Equipment
    5 Malacite Daggers
    Extra harp strings
    1 Folk Harp
    1 flint thumb cover
    1 Steel finger cap with rough edges (creates a spark with the flint)
    5 small but bright flares.
    5, 3 shot powerful pyro technic (roman candle like). Upon impact cause an incendiary effect.
    3 Viles of paralytic poison (can enter the body through the skin)
    3 Viles of a highly flammable liquid (burns for 20 seconds at a high heat)
    4 blue, white, red, and green smoke bombs. Creates a high concentration cloud.
    Last edited by Inversed; 01-06-2012 at 03:22 AM. Reason: Can't make up my mind

    "Become stronger, Juggernaut."

  8. #8
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    is IlseWitch
     
    SelenaNichole's Avatar
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    I will be entering as Cam'Mia Nichole

    Cam'Mia

    Cam’Mia Nichole


    Birth Name: Cam’Mia Nichole
    Used Name: Camia
    Alias(es): Silent One, Lady Camia
    Age: 250
    Visible age: 18
    Lineage: Once Human
    Class: Assassin
    Specialty: Martial Arts/Shadow
    -- Sub Class: Melee Fighter
    -- Sub Class: Rogue
    Alignment: Chaotic Good
    Marital Status: N/A
    Birthplace: Eden
    Languages: Elven, Common, and Drow
    Weapons: Vengeance: The primary weapons for Camia. These weapons are two identical bartucs, which are similar to two claw shaped katars. The bartucs are consisted of two feet blades that curve at the end and flow downwards, so that they are able to grip what they catch onto and either slash, rip, or hang. They are steamed with a vampiric power, that allows Camia, to drain the life force out of a victim Camia has murdered. The claws drain the life force as well as the remaining life span the victim would have had, until Camia killed them. Camia is than able to turn that life force and soul into a healing power, to regain her strength.

    Nichole’s Merciless: A wrist bracer that Camia wears on both arms. It is able to shoot out a thin wire of imbued steel with a tiny blade at the end. Camia was once known for wrapping this around an unobservant victim’s neck and choking the life out of them. The wire, for as thin as it is, has increased durability, the strength as any weapon, for it can block weapons and is very resistant to being cut.

    Equipment: Shroud of Stealth A shroud that gives the bearer the ability to be the blend in perfectly with the area, camouflage the bearer. At night, or in the presence of shade or darkness, the wearer gains an increase amount of stealth, and shadow stepping.
    Twin Anklets of Cat Reflexes: An anklet placed on both of Camia’s ankles that gives the bearer extra balance, speed, and reflexes.
    Necklace of Selena: A gift given her by Selena ages ago. The necklace is able to reflect a considerable amount of magic from offensive spells and store them, converting the mana into a magic shield to protect the bearer.
    Boots of Shadow Speed: Gives Camia, extra speed while running in either Night, shade, or darkness. Allows Camia to walk up a shadowed wall if need be.

    Height: 5'7”
    Weight: 124
    Hair Color: Blond
    Hair: Long and mostly braided
    Eye Color: Golden
    Handed: Ambidextrous
    Skin Tone: White

    Strength: Agility
    Blood Type: A Pos
    Primary Residence: Eden
    Magical Abilities: Although Cam'Mia does not care for the art of magic, through her family's name she had learned the art of Shadow magic. Using Darkness to aid in her fight in both offensive and defensive capabilities. Because of her limited knowledge of magic, Cam'Mia uses minimal magic during a fight, and most of the time uses her magic skills to aid in her own fighting prowess, ie summoning shade under her feet so that she can move faster in it's presence.
    Innate Abilities: Vampiric Claws: Camia had once killed an Immortal, draining the being out of it’s life force. By doing so, it prolonged Camia’s life to that of the lifespan of a Drow or High Elf. By slowing down her lifespan, Camia has been able to serve her family unquestionably.
    Blood Magic- Possessed by few arcanic powers, Camia is a blood relative of Selena. As blood is shed by Camia, it induces a magic rage, similar to that of a berserker, making her faster and stronger.
    Eyes of Shadow: Gives Camia, Ordinary sight in darkness.
    Animalistic Reflexes: An increased sense of awareness and reflexes.
    Last edited by SelenaNichole; 01-02-2012 at 06:09 PM.

  9. #9
    The Devil
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    is a status message
     
    <span style='color: #FFFFFF'><span class='glow_FF0000'>Roen</span></span>'s Avatar
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    Judging.

    Better the Devil you know.

  10. #10
    Fiend
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    is ____________
     
    Ran Iji's Avatar
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    Alright guys, better start working on posting your sheets. I figure that Rob and myself will serve as Senior Judges, and allow others who haven't had the chance to judge the opportunity to gain experience. I'm digging the turn out; I hope that everyone manages to post when the tournament starts.

    Force me to role play with you. - Official Story Teller.

    0/100

  11. #11
    Outreach
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    spacegy4's Avatar
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    I'm interested in judging. thanks
    Quote Originally Posted by spacegy4 View Post
    It seems that all the cool kids are putting quotes in their signature nowadays.
    The Spectre
    The Whispered
    The Gestalt
    The Assassin

  12. #12
    Fiend
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    is back baby~
     
    <span style='color: #000000'><span class='glow_FFFFFF'>Oljhin Akusao</span></span>'s Avatar
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    I'd like to participate in this. I'll be using Sylinth Snow to compete.

    "Heroes do what is right, not what is necessary"


    When 101% just isn't enough

  13. #13
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    I'd like to participate i the tournament. Here is the link to my character sheet.
    http://www.valucre.com/showthread.php/15459-Jack-Siegel

  14. #14
    Fiend
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    is ____________
     
    Ran Iji's Avatar
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    Another reminder to post your sheets.

    Force me to role play with you. - Official Story Teller.

    0/100

  15. #15
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    is listening to my heart.
     
    <span style='color: #4B0082'>Redemption</span>'s Avatar
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    Spoiler:



    ______x____schematic:

    n a m e s a k e :

    ¬ Full |birth| Name: Maeve Ravenskar.

    ¬ Spoken |used| Name: Maeve Ravenskar.

    ¬ Acquired |aliases| Names: Dive.

    ¬ Proclaimed |title| Name: None.

    n u m e r i c a l :

    ¬ Appearing Age: XX

    ¬ Factual Age: XXV

    s o c i o l o g i c a l :

    ¬ Classes: Mentalist -- Manipulator -- Cleric.

    ¬ Profession: Healer.

    ¬ Alignment: Chaotic Neutral.

    ¬ Marital Status: Single.

    ¬ Status: Traveling with her companion.

    b i o l o g i c a l :

    ¬ Height: Five foot, three inches. [5'3"]

    ¬ Weight: One hundred, ten pounds. [110 lbs]

    ¬ Hair: Sunset hued – wrapped in a tragically inept braid.

    ¬ Eye: Emerald.

    ¬ Blood Type: AB+.

    ¬ Body Art: A tattoo representing Eris located under her left eye.

    ¬ Scar Tissue: None, without.

    ¬ Birthmark: None, without.

    ¬ Genetics: Ayeneeian.

    ¬ Ascension: Human.

    ¬ Attributes: Superior Conditioning

    ¬ Immunity: None.

    p o l e m o l o g y :

    ¬ Birthed: Mind Diving and Psionics.

    ¬ Learned: Cleric Magic, and Synergistic Amplification

    ¬ Primary Discipline: Mentalist.

    ¬ Sub-Discipline: Cleric.

    .

    a t t i r e :

    ¬ Casual:

    ¬ Feet: Sandals, tanned.

    ¬ Legs: Bare.

    ¬ Hands: Bare.

    ¬ Upper Body, i: White summer dress.

    ¬ Upper Body, ii: Disjointed sleeves that hang by tied ribbons upon her arms, the loose folds fall to her wrist level.

    ¬ Face: Four identical gold necklaces wrap around her neck, one of which holds a talisman.

    ¬ Head: A red headband, a golden chain.

    a c c e s s o r i e s :

    ¬ Circlet of Focus: Mental focus forged in what appears to be a golden chain wrapped around her forehead. There are six twinkling trinkets that dangle against her skin, intimately linked to her mental prowess.

    ¬ Amulet of Eris: Four individual golden necklaces adorn her neck affixed with a plum plucked from a dream catcher said to rest upon the crib of ancient heroes.

    k i n d r e d :

    ¬ Mother: Dysis Ophelia Ravenskar

    ¬ Father: Hector Ravenskar

    ¬ Brethren:

    ¬ Companion: Dolcè Aris Len’autre.

    ¬ Mentor: None, without.

    ¬ Rival: None, without.

    ______x____ artist of war:

    p r o f i c e n c y :

    ¬ Mortal

    ¬ Archery

    ¬ Staves

    ¬ Unarmed

    ¬ Preternatural

    ¬ Psionics[non-elemental]

    ¬ Telepathy[non-elemental]

    w i s d o m :

    ¬ Gemini: Star sign of the Twins, the Greek God of Hermes.

    -- i: Associated with the classic element of Air, and thus called an air sign.

    -- ii: Polar opposite of Sagittarius.

    -- iii: Domicile of Mercury.

    -- iv: Ruler of ideas.

    -- v: Idealist within the Zodiac.

    -- vi: Messengers of the Zodiac.

    ¬ Chaotic Neutral |Indulgent |: The world to a Chaotic Neutral character is far different than that of anyone else. They are not bound by rules, authority, or any form of civil order. Everything that they do is based upon whatever whim they have at the moment. If a man is injured on the road, they can walk the other way without a care. One day they can be the greatest ally of Good; the next aiding an Evil mastermind for a few gold.

    k i n e s i s :

    ¬Cleric Disciplines: A student of their god is galvanized with holy powers [unholy in some cases] to demonstrate the existence of the higher power. In giving their worshiper power, they solidify their foothold in the material plane to aid them in gaining new members to their pantheon of worshipers. Clerical magic is not limited to simple healing, nor is it limited to the god of the Cleric being within ears grasp. Scratches, mortal wounds, broken bounds, and even the limits of life are insignificant when compared to a zealot of a god.

    ¬ Mentalist: Just as the world is seen differently in the eyes of a martial artist, so to is it when viewed by a student of the mind. While others are concerned about the strength of their steel or the vigor in their muscles, a skilled mentalist is able to destroy all of their efforts with a simple thought. Masters of manipulation and infiltration, the mentalist is able to implant suggestions into their target as well as overtake their consciousness completely. The entire mind, and thus the body of their foe, is putty in their hands. Many believe that they have tactics or skills to stop such an assault, but what hubris it must take to believe that. A mentalist doesn’t walk around winning arm wrestling contests.

    ¬Psionics: The ability to shape the living world with a thought and a measure of concentration. Though the term covers an astronomical amount of options, every individual is in tuned to specific kinesis. No individual is truly capable of being a master of all of them. The limit of the expression of this ability is one’s imagination and concentration.

    r e c o g n i t i o n :

    ¬ Layout: Copyright© Daniel Atticus, not to be copied without expressed written consent.

    ¬ Information: All character information is copyright© per the creator(s). Not to be copied without expressed written consent.

    || Any questions, comments, concerns and/or permissions you might have/need, please PM me. Thank you

    Last edited by Redemption; 01-07-2012 at 09:23 PM. Reason: To put in photo.
    Women and cats will do as they please, and men and dogs should relax and get used to the idea.
    —Robert A. Heinlein

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