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Thread: Registration: Fresh to Death II: "The Rebirth."

  1. #16
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    is . . .
     

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  2. #17
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    is Rawring and stuff!
     

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    Lets see if I finished on time...

    ::Schematics::

    Birth Name: Raknar
    Given Name:
    Visual Age: Mid Twenties
    Factual Age: 26
    Sun Sign [Zodiac]: Scorpio
    Race: Beastmaster, Caucasian
    Occupation: Former Gladiator
    Alignment: Evil Neutral
    Marital Status: Single


    ::Attributes::

    Height: 6'3"
    Weight: 240lbs.
    Hair Color: Black
    Hair: Eye-length
    Eye Color: Grey
    Eye: Narrow, Almond-shaped
    Nose: Roman, broken
    Mouth: Thin, long lips
    Handed: Right-handed
    Skin Tone: Tanned, olive undertone
    Skin Condition: Covered in scars
    Physical Condition: Bulky, Broad
    Voice: Cold, Harsh, Spiteful


    ::Equipment::


    Helmet: Raknar's bronze helmet is as unique as it is exotic. Rather then the traditional gladiator's helm, Raknar was gifted with a helm designed specifically for him in order to allow him to stand out in the ring. This triangular helm has a unique shape, sloping downwards and out into a point, covering the upper have of Raknar's face, and leaving his mouth and chin exposed. The front is covered in half-inch holes which allow Raknar to see, though at a cost to his peripheral vision.

    Left Arm: Raknar's left arm is completely armored in bronze full plate armor, from a gauntlet to a vambrace to a rerebrace and finally ending in a one inch band of metal that extends up past the shoulder in order to provide the neck extra protection from incoming attacks from the side. The armor is finely crafted with a sharp, angular design which incorporates small spikes at the elbow and fingertips.

    Grieves: Above the leather pants that cover Raknar's legs fit a pair of bronze grieves, crafted in the same angular style as the rest of his armor. The grieves are relatively simple aside from their ascetic style and serve to protect Raknar's legs.

    Boots: Raknar's hard leather boots were fitted with bronze plating, the most intricate feature being the metal plate on the tip of each boot which slopes outward in order to form a one inch vertical blade in the middle of each boot's toe. These two vertical blades are designed to provide shallow, painful lacerations on skin upon contact and serve only to provide minor injuries to opponents.

    Chest: Raknar's chest is covered in three leather straps that meet in a bronze metal ring, leaving his chest mostly bare. A bare chest seems rather out of place with Raknar's legs and arm covered in plate armor, yet leaving one's chest and arm bare in combat is a symbol of pride and badge of courage in Raknar's eyes.

    Weapon: Typically strapped across Raknar's back or held in hand, Raknar carries his only weapon, a Daiklave. This weapon is a large sword, slightly larger then a great sword, measuring in at 55" long and 6" wide. This heavy blade is, unlike the rest of his equipment, forged of steel and is of a crude design, appearing to be little more then a huge slab of sharpened metal. Though it may appear out of place among the rest of his equipment, Raknar seems to hold this blade in high regard and is never seen without it.


    ::Special Abilities::

    Beastmaster's Spirit: Once a Beastmaster attains adulthood and goes through a rite of passage they undertake the teachings of the tribe in order to learn how to control and exert the powers of their bloodline, allowing them to speak with animals, transform into wild beasts, and communicate with the spirit animal within them. Raknar however was captured and enslaved before he ever became of age, and has therefor never undergone the training and rituals which would allow him access to his powers.

    However this has not removed that which dwells within him, as a beast still slumbers inside of him. Unable to communicate with his spirit animal, the animal within him only awakens when the beast is driven into a frenzy, it's feral instincts taking over as it channels its self through Raknar. The way this is done is by Raknar inflicting wounds on his opponent or the opponent inflicting wounds onto him, the smell of blood and suffering exciting the beast and pulling forth it's bestial power and instincts and pouring them into Raknar as he fights.

    There are several stages in which the beast will awaken and channel it's being into Raknar, making him stronger, faster, and more resilient as the animalistic instincts take over, but also causing him to slowly lose control as he becomes more and more of a beast.

    Stage 1 - Calm: Raknar is fresh and in control with no influence from his spirit animal intervening. No wounds have been suffered and/or inflicted, and there is no smell of blood in the air.

    Stage 2 - Piqued: Raknar has just begun to feel the affects of his spirit animal's presence in the form of heightened instincts. The hair on the back of his neck stands up, a whisper of excitement breaths in his chest, and he feels more alert and aware of his surroundings. Senses and reaction times are marginally improved. Small cuts and scrapes have been suffered and/or inflicted, there is a tinge of blood in the air.

    Stage 3 - Provoked: Raknar has started to feel a more real presence as his spirit animal becomes more fully awake. His strength improves to a fair degree, and his speed increases slightly. Wounds still sting but seem to have less effect as he starts to not notice scrapes and small cuts. Raknar feels a twinge of excitement with each blow dealt and wound delivered. Minor to intermediate injuries have been suffered and/or inflicted, a fair amount of blood has been spilled.

    Stage 4 - Angered: Raknar becomes even more violent and brutal as the animal within him wakes up fully, channeling even greater amounts of power and instincts into him. Raknar's strength improves significantly, his speed improves marginally, and he begins to shrug off small wounds and grits his way through larger injuries. As the beast becomes more fully awake his instincts begin to take over as Raknar begins to lose control, finding it more and more difficult to resist his more violent actions, taking increasingly more enjoying in unleashing pain. Many minor, several intermediate, and/or few heavy wounds suffered or inflicted, a steady flow of blood being released.

    Stage 5 - Enraged: Raknar will becomes volatile and ferocious in his onslaught as the beast within him not only fully awakes but is driven into a blood frenzy. Raknar becomes supernaturally strong, his speed increasing significantly, and all but the gravest of wounds are simply ignored as the beast exerts it's full control. Raknar becomes vicious as his feral instincts take completely control, unable to keep himself from continuing his bloody onslaught, doing anything to kill and destroy. Multitude of intermediate, or several heavy or fatal wounds suffered or inflicted, puddles to torrents of blood.



    ::Social Demeanor::

    -- Harsh
    -- Aggressive
    -- Stubborn

    ::Distinguishing Features::

    -- A long scar running down his face, past his left eye. This is usually hidden by his helmet.


    ::History::

    -Coming soon-

  3. #18
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    is ____________
     
    Ran Iji's Avatar
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    Closed.

    Force me to role play with you. - Official Story Teller.

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