-TOURNAMENT RULES-
Fights are decided by Judges. The Judges are the final say on what actually happens in the battle.
If a Judge declares a hit, then the defender must post IC, receiving the hit, or else be eliminated.
Fighters have
48 hours (2 Days) to respond to their opponent's post.
There will be a
4 day DQ limit on the second post AND ONLY THE SECOND POST after the introduction in all fights. The general 48 hour rule will remain in effect; this new rule only applies to the second introduction post
If the defender fails to post, then the defender is hit or TKO'd. (TKO = Technical Knock Out)
The 1st fighter to post in a battle is only allowed to post the entrance of their character.
The 1st fighter cannot attack, until the 2nd fighter has posted an entrance.
The 2nd fighter of the fight can post an entrance, and can also be the first to attack.
No auto-ing.
Judges:
Revised Combat Guidelines
• Manipulation of the elements, magic, chi/ki are allowed.
• No string manipulation, omni-powers, teleportation, creationism, black holes, reality manipulation, soul stealing, gods, avatars, or attacks that hit instantly.
• No manifestation of abilities within another character's body. Ie. Opening a black hole in someone's throat.
• Active Healing/Regeneration take a full phase.
• No Ethereal Weapons that cut directly on the soul/spirit of the opponent.
• If you want to trick your opponent, send what's actually happening to a judge so that you are credible. Please include the base mechanics and make sure that the reference is feasible. Also be sure to include sufficient details in your post. A 'trick' is not the same as 'bullshit'.
• What is in the realm, stays in the realm.
• Modifications of posts must occur before your opponent replies.
• Things considered a victory are death, submission, and incapacitation.
• All attacks that are judged ultimately fall upon the Judge’s ruling as to whether they are legal.
• Restricted Time Manipulation (Subject to Judge's ruling. ) Things like time dilation (augmented time perception) and haste (a spell that quickens your character's movements) are possible in this tournament. No traveling back in time to rape your opponent when he's two, however, or anything on that scale.
• If you have a technique that you'd like to use, but are doubtful about it, be sure to message a judge to get it accepted. If it feels overpowered, it probably is. If it takes a while to get it accepted by a judge, the match will be paused.
• If you are fighting an opponent and think that he is stepping beyond the realm of mild powers, alert a judge and they will determine whether he is stepping out of bounds.
• Note that the judge staff does not necessarily follow each and every fight that's going on throughout the tournament. We rely on the participants to alert us about any discrepancies that occur throughout the match.
• Any post that happened before the current turn phase cannot be brought up for judgment. (In essence, you can't go back five turns and argue that your foe should have died there.) That is not to say that it will not be taken into account when a judgment is being issued.
• NEW: Try to be clear in your posts when detailing the distance, breadth, and power of an attack. If you think your opponent's attack is ambiguous, then you should contact him or a judge before you post. If you fail to do so, you may be required to edit your post so that it fits the original intent. If your opponent continues to be vague, then you should first ask him to be more specific, but contact the judges if the problem continues.
Side-Note These are as much guidelines for the fighters as they are a rubric for the judges. To be the "best" is to be one who can blend skill and power, not just use an accomplished series of brute-force tactics.