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Laurani Perisent
vsSpoiler:Name: Laurani Perisent
Age: 24
Race: Human
Occupation: Blacksmith, Warrior
Height: 6'0"
Hair: Orange, and usually tied up in a ponytail in battle.
Unusual features: Her eyes glow on the rarest of occasions with a deep blue light, the color of Serenity. Usually, this is when she has encountered the most challenging of foes.
Eyes: Blue
Outfit: Laurani
Character Biography:
Laurani was once a part of a family torn apart by war. Her parents built a church in a small town, and died in an attack, leaving her with her older brother and baby sister. Her life was a lonely one, even so. Her brother was always distant, and her sister...well, had her own problems. Laurani did her best to keep them together, and make a small living with making cloth.
By the time she was nineteen, she had started to become very skilled at her craft. She always made the most beautiful things...and had the keenest eye for detail. One day, while she was out hunting for a specific plant for her dye, she saw the smoke from the village. She rushed back, skirts in hand so she didn't trip at the full run. By the time she got there, it was over. No signs of anyone...she watched as the dragons flew away, and she screamed in anger. They had taken her brother, and her sister...she had nothing left.
Eventually, after wandering for weeks, she came to the ocean. She snuck aboard a ship, leaving the land that held too many memories. And she snuck into the town on the other side, into a blacksmith's shop. The man who came to open up in the morning was a bit surprised to find a door ripped from its hinges like it was, but went in to find Laurani there, trying to pound a lump of metal into a blade. She was failing miserably, and her hands were burned.
For five years, she stayed with the man. He taught her the art of smithing, and she in turn helped in the shop for her room and board. She trained herself every day in swordplay, and at fighting in armor. Because the next time a dragon showed up...she would be ready for it.
The smith presented her with a parting gift when she headed out. A cape, magically warded to protect her in battle. She thanked him again and again, leaving. Wearing her life's work, designed to protect her in the harshest of battles, while still having an allure and freedom for movement. Wielding her soul's fury, twin hand-and-a-half blades made from the best metals she could find. For she would get her revenge upon the demons who took her life away. To be a Dragonslayer - that was her purpose, now. And her secret would die with her in battle.
Abilities and Weapons:
Laurani has an unusual strength for someone of her size and stature, allowing her to do many feats that would astound normal men. Kicking someone across a room and through a wall, carrying four people on her back at a run...these are common feats for Laurani.
Her armor is built to deflect blows well, and protect from most of the elements. Her cape is enchanted, allowing her to deflect some magic from behind. Finally, her swords...razor-sharp, and crafted to only get sharper as they're used. Forged partially with the remnants of a star, they can cleave through metaphysical things such as fireballs or bat away magical projectiles, should she need it. She is prepared to kill dragons, and that's what she will do. It seems the only thing she's unprepared for is a massive physical impact - but, hopefully, she's quick enough.
Raknar
Spoiler:::Schematics::
Birth Name: Raknar
Given Name:
Visual Age: Mid Twenties
Factual Age: 26
Sun Sign [Zodiac]: Scorpio
Race: Beastmaster, Caucasian
Occupation: Former Gladiator
Alignment: Evil Neutral
Marital Status: Single
::Attributes::
Height: 6'3"
Weight: 240lbs.
Hair Color: Black
Hair: Eye-length
Eye Color: Grey
Eye: Narrow, Almond-shaped
Nose: Roman, broken
Mouth: Thin, long lips
Handed: Right-handed
Skin Tone: Tanned, olive undertone
Skin Condition: Covered in scars
Physical Condition: Bulky, Broad
Voice: Cold, Harsh, Spiteful
::Equipment::
Helmet: Raknar's bronze helmet is as unique as it is exotic. Rather then the traditional gladiator's helm, Raknar was gifted with a helm designed specifically for him in order to allow him to stand out in the ring. This triangular helm has a unique shape, sloping downwards and out into a point, covering the upper have of Raknar's face, and leaving his mouth and chin exposed. The front is covered in half-inch holes which allow Raknar to see, though at a cost to his peripheral vision.
Left Arm: Raknar's left arm is completely armored in bronze full plate armor, from a gauntlet to a vambrace to a rerebrace and finally ending in a one inch band of metal that extends up past the shoulder in order to provide the neck extra protection from incoming attacks from the side. The armor is finely crafted with a sharp, angular design which incorporates small spikes at the elbow and fingertips.
Grieves: Above the leather pants that cover Raknar's legs fit a pair of bronze grieves, crafted in the same angular style as the rest of his armor. The grieves are relatively simple aside from their ascetic style and serve to protect Raknar's legs.
Boots: Raknar's hard leather boots were fitted with bronze plating, the most intricate feature being the metal plate on the tip of each boot which slopes outward in order to form a one inch vertical blade in the middle of each boot's toe. These two vertical blades are designed to provide shallow, painful lacerations on skin upon contact and serve only to provide minor injuries to opponents.
Chest: Raknar's chest is covered in three leather straps that meet in a bronze metal ring, leaving his chest mostly bare. A bare chest seems rather out of place with Raknar's legs and arm covered in plate armor, yet leaving one's chest and arm bare in combat is a symbol of pride and badge of courage in Raknar's eyes.
Weapon: Typically strapped across Raknar's back or held in hand, Raknar carries his only weapon, a Daiklave. This weapon is a large sword, slightly larger then a great sword, measuring in at 55" long and 6" wide. This heavy blade is, unlike the rest of his equipment, forged of steel and is of a crude design, appearing to be little more then a huge slab of sharpened metal. Though it may appear out of place among the rest of his equipment, Raknar seems to hold this blade in high regard and is never seen without it.
::Special Abilities::
Beastmaster's Spirit: Once a Beastmaster attains adulthood and goes through a rite of passage they undertake the teachings of the tribe in order to learn how to control and exert the powers of their bloodline, allowing them to speak with animals, transform into wild beasts, and communicate with the spirit animal within them. Raknar however was captured and enslaved before he ever became of age, and has therefor never undergone the training and rituals which would allow him access to his powers.
However this has not removed that which dwells within him, as a beast still slumbers inside of him. Unable to communicate with his spirit animal, the animal within him only awakens when the beast is driven into a frenzy, it's feral instincts taking over as it channels its self through Raknar. The way this is done is by Raknar inflicting wounds on his opponent or the opponent inflicting wounds onto him, the smell of blood and suffering exciting the beast and pulling forth it's bestial power and instincts and pouring them into Raknar as he fights.
There are several stages in which the beast will awaken and channel it's being into Raknar, making him stronger, faster, and more resilient as the animalistic instincts take over, but also causing him to slowly lose control as he becomes more and more of a beast.
Stage 1 - Calm: Raknar is fresh and in control with no influence from his spirit animal intervening. No wounds have been suffered and/or inflicted, and there is no smell of blood in the air.
Stage 2 - Piqued: Raknar has just begun to feel the affects of his spirit animal's presence in the form of heightened instincts. The hair on the back of his neck stands up, a whisper of excitement breaths in his chest, and he feels more alert and aware of his surroundings. Senses and reaction times are marginally improved. Small cuts and scrapes have been suffered and/or inflicted, there is a tinge of blood in the air.
Stage 3 - Provoked: Raknar has started to feel a more real presence as his spirit animal becomes more fully awake. His strength improves to a fair degree, and his speed increases slightly. Wounds still sting but seem to have less effect as he starts to not notice scrapes and small cuts. Raknar feels a twinge of excitement with each blow dealt and wound delivered. Minor to intermediate injuries have been suffered and/or inflicted, a fair amount of blood has been spilled.
Stage 4 - Angered: Raknar becomes even more violent and brutal as the animal within him wakes up fully, channeling even greater amounts of power and instincts into him. Raknar's strength improves significantly, his speed improves marginally, and he begins to shrug off small wounds and grits his way through larger injuries. As the beast becomes more fully awake his instincts begin to take over as Raknar begins to lose control, finding it more and more difficult to resist his more violent actions, taking increasingly more enjoying in unleashing pain. Many minor, several intermediate, and/or few heavy wounds suffered or inflicted, a steady flow of blood being released.
Stage 5 - Enraged: Raknar will becomes volatile and ferocious in his onslaught as the beast within him not only fully awakes but is driven into a blood frenzy. Raknar becomes supernaturally strong, his speed increasing significantly, and all but the gravest of wounds are simply ignored as the beast exerts it's full control. Raknar becomes vicious as his feral instincts take completely control, unable to keep himself from continuing his bloody onslaught, doing anything to kill and destroy. Multitude of intermediate, or several heavy or fatal wounds suffered or inflicted, puddles to torrents of blood.
::Social Demeanor::
-- Harsh
-- Aggressive
-- Stubborn
::Distinguishing Features::
-- A long scar running down his face, past his left eye. This is usually hidden by his helmet.
::History::
-Coming soon-
If a judge is needed, please PM either --Rob or myself. We will then post the issue in our private group.





