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Thread: Velindrel_Rahnarr

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    Velindrel_Rahnarr

    Birth Name:Velindrel Rahnarr
    Used Name:Velindrel Rahnarr
    Alias(es):None
    Age:500
    Visible age:Mid-30's
    Date of Birth:May 14th
    Lineage:High Elf
    Class:Blacksmith
    -- Sub Class:Miner
    Occupation:Spirit Blacksmith
    Alignment:Good
    Marital Status:Single
    Birthplace:Valucre
    Height:6'5"
    Weight:195 lbs
    Hair Color:Blond
    Hair:Length of Velindrel's hair is waist length. It is very shiny and beautiful. There are a few locks of his hair that are tied in braids.
    Eye Color: Deep green.
    Handed: Ambidextrous
    Skin Tone: Copper-tone.
    Skin Condition:Fair.
    Physical Condition:Athletic.
    Voice:Deep and gruff. Velindrel has a deep Elven accent that originates from a dialect native to Rosinder. Velindrel is an Elf native to Rosinder.
    Arm Length:

    Strength:. Velindrel has Good Strength. (3.0x that of a normal human) This strength is needed to work the Smith's hammer and forge.
    Power Classification(s):
    Blood Type: Elven
    Primary Residence: Rosinder
    Primary Discipline(s):

    1-Way of the Hammer-(Discipline) A special power unique to Elves. Though Dwarves make the better smiths due to their close ties to the energies of Valucre, the Elves are highly suited for the jobs of the Miner and the Smith as well. Way of the Hammer is a ritual capacity that allows the Elven Smith to fall into a trance like state. Whilst in this state, the Elf is capable of striking the sweet spot of his target smithing Item without fail for a pre-determined amount of time. This time is fixed and can last approximately one full work day. The ritual requires one full turn to activate and costs a considerable amount of native Manna.

    2-Smith Items-As long as Velindrel is working the anvil and forge, the Smith may use his hammer to construct all sorts of equipment for fellow party members. The smithing process is not an exact science and requires a great deal of concentration. While smithing each Item, Velindrel must concentrate completely and can do no other actions. Velindrel can smith Items in this fashion until he becomes Tired. Once Tired, the Work Day is over and Velindrel must eat and rest for a period of time. In this fashion, Velindrel can forge up to Excellent Quality weapons. Velindrel has been a Blacksmith Apprentice for most of his adult life and is attempting to earn vocation as a Mastersmith.

    3-Mine Ore-With a Masterwork Pick in his hand, Velindrel occasionally works in the Mountain Mines of Rosinder. He is an expert Miner that has a nose for ore deposits and veins. Currently, Velindrel uses this skill to mine precious metals in the mines. Velindrel can mine precious metals from their deposits and knows how to handle the metals with great care. He can handle Excellent quality metals and ores, but anything that is of Superior quality or Legendary quality is beyond the skill of Velindrel. One day, Velindrel will acquire the skill of a Master Miner.

    -- Sub-discipline(s):

    1-Way of the Sword-Velindrel has learned a refined sort of Elven combat. Many years spent in training has made the Elf High Skilled in swordplay. Since he doesn't train his sword-skills very often, he has only reached the Highly Skilled rank of fighting prowess. Velindrel would be a better swordsman if he cared to train the Skill further. For the time being, he chooses not to, as he doesn't consider very many things a threat to his person. Velindrel doesn't like combat, but perhaps one day, something will change to force him to acquire more Martial Skills.

    2-Eye of the Sight-An Accuracy based Ability. Elves are highly attuned to their surroundings. Capable of sensing things for several -miles- in every direction, Velindrel has the Accuracy capacity of an predatory bird. He can spot marks quickly and uses his quick reflexes to nail targets with his flintlock pistol. He favors using his pistol to his sword.

    Innate Abilities:

    1-Immortality-Elves are Immortal. They do not die of Old Age.

    2-Regeneration-Elves have some capacity for Regeneration. Minor wounds can heal relatively quickly, but larger wounds take longer periods of time to heal. Larger-lethal wounds take periods of regeneration that can last up to several years. Certain Fatal Injuries can put Velindrel into a state of Torpor.

    Special Abilities:

    1-Manna Weapon-An Elven Power. At the cost of a pre-determined amount of Manna, Velindrel may imbue Manna energy into a chosen Weapon. The Weapon becomes a Manna Weapon for a short period of time. Manna Weapon requires a Cool-Down period. It can only be used Five times a Day.

    2-Manna Shield-An Elven Power. At the cost of a pre-determined amount of Manna, Velindrel may create an Elemental Shield. This shield is created of Blue Manna energy and can deflect up to one Critical Strike. Once it deflects the Strike, the Shield shatters and Velindrel is left vulnerable to attack for one full turn.

    p e r s o n a : Velindrel is a calm and quiet individual. He spends much of his time working the Forge or Mining for precious Ore for the region of Rosinder. He hails from a mining settlement that lurks somewhere within the mountain range of Rosinder. The mountain range is primarily inhabited by Dwarves that live in that region. Velindrel is a quick learning individual with the intelligence of the Elves. All though, in another life, he could have become a successful Sorcerer, the Elf chose instead to follow the lucrative path of the Spiritsmith. He spends much of his time studying to become a Spiritsmith and one day aspires to become one of the legendary Mastersmiths of Valucre.
    *Goals: To become an Expert Miner. To become an Expert Blacksmith. To become a Spiritsmith. To become an Expert Spiritsmith. To acquire land and property. To acquire his own Forge.
    *Likes: Smith's Hammer. Forge and Anvil. Extreme Heat. Working hard.
    *Dislikes: Cold. Laziness.
    *Trait 1: Hard-Worker.
    *Trait 2: Intellectual.
    *Trait 3: Quick Learner.
    *Trait 4: Disciplined.
    *Flaws: Extrovert/Shy/Short Tempered/Racist (Towards Undead)
    *Vice: Vanity
    *Virtue: Faith
    *Racial Weakness:

    A. Body Art: Tribal tattoos and clan markings that are simply body decorations.
    B. Scar Tissue: None yet.

    Weaponry : Depth : Methods & Apparatus
    1-Llothomyr Shashomira-Velindrel's favored weapon. It is a green-tinted Plynt longsword that features a slightly curved blade. Velindrel uses the weapon to keep enemies at bay.
    2-Flintlock Pistol-A weapon used primarily for ranged purposes. The weapon fires basic rounds to hit targets from afar. Velindrel is not yet very skilled with the weapon, but he will eventually become a force to fear.
    3-Smith's Hammer. A heavy stone Hammer used for smithing. The condition is Masterwork in quality and it is kept in peak condition constantly. Velindrel uses his superior strength to craft the various potent items that the Elf-Smiths are known to forge.

    Attire.
    -- Headwear:Cloth Bandanna.
    -- Upperbody:Black Leather Vest.
    -- Armaments:
    -- Lowerbody:Denim Pants.
    -- Feet:Leather Combat Boots.

    Armor.
    -- Headwear:None
    -- Upperbody:None
    -- Armaments: None
    -- Lowerbody:None
    -- Feet:None

    a c c e s s o r i e s :Blacksmith's Hammer, Whetstone Kit, Repair Kit, Signet Necklace (Gold), Signet Ring (Platinum), Scabbard for Sword, Scabbard for Pistol, Ammunition Pouch, 1,000 Steel Bullets

    History: The Story so far. Velindrel is an apprentice smith working at a smith shop in a small mining town near the mountain ranges of Northern Rosinder. Velindrel has been training to become a Master Smith since he was roughly 15 Elven years of age. Velindrel trains under a Master Smith named Rahadir Aziran. The name of the mining town is called Rahanthica. It is a small settlement with only a few thousand hard-working folk. It has a solid mixture of Human-folk, Dwarves, and some Elves. Dracons also are known to patrol the village's streets. Velindrel became one of the top Apprentices of Rahadir Aziran after studying for a brief period of time to learn the trade. He studied at an Academy that was located to the South in another city of Rosinder. Once Velindrel had passed his studies and was ready to work, he received a vocation to study under the Mastersmith Rahadir Aziran.

    Velindrel took up a side profession as a Miner. He mines whenever he is not working at the forge. Both professions are extremely taxing on the body and require great physical strength and endurance. Velindrel acquired both during the period of his life spent studying at the Academy. Velindrel smiths at the forge for several hours of the work day. He'd learned the fundamentals of smithing during the time he spent at the Academy and has been applying it ever since. Velindrel eeks out an honest living and earns an honest coin. He is not wealthy by any means, but members of his Clan were wealthy at some point in recent history. At some point in Velindrel's life, he read a text containing a story about an ancient Profession known only as the Spirit Smith. Interested, he has asked everyone he knew about the Profession and had only received curious stares in return. Velindrel however, interested in the art of Spirit Smithing, became obsessed with the idea and started to acquire rare books and tomes attempting to seek out the true meaning of what Spirit Smithing could be. Velindrel has been working on that project as a side project ever since but has found no usable clues into the mysterious art.

    Yet.

  2. #2
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    Re: Velindrel_Rahnarr

    So I've completed my first thread. Awesome. The basic synopsis of the thread is that Velindrel is hired to make a hammer for a certain individual and that individual provides the "special diamond" for the hammer. Velindrel and company (A group of NPC blacksmiths) forge the hammer and are paid for their efforts. So Velindrel earned himself 25 Gold Pieces or what not. Its int he thread someplace, and forged the hammer for Cyrus. Here is the link to it:

    Commision 1 the thread leads to Velindrel joining another thread and in the process has joined a Guild. So the future looks bright for our resident Blacksmith, soon-to-be Spiritsmith.

  3. #3
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    Re: Velindrel_Rahnarr

    I completed yet another thread. Request can be read here. It's a quick battle-training thread that ended in...epic fail. LOL. Velindrel did not get anything out of it except for joining a mining company and learning Eversor's name. I figured I would just post the fact that the thread is complete now.

  4. #4
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    ~Adopted Son~

    I recently completed that thread. After Velindrel and Madeline left The Harem, they went over to Terrenus and started a long journey. Velindrel and Madeline are currently fully-fledged citizens of Terrenus. Velindrel is sanctioned to work out of a Workshop in Casper and is accepting open commissions. Madeline is working to become a world-renown Mage of the Highest Order. Velindrel is getting ready to go into business for himself.

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    ~Fleeing~

    After Velindrel and Madeline fled the clutches of the evil Harem in Genesaris, they both became citizens of Terrenus. Time has passed. In Casper, Velindrel worked to become a well-known Blacksmith. One of the best of his kind, Velindrel has achieved accolades quickly as a tax-paying citizen of the land of the free. Velindrel now accepts open commissions from all-comers in a Workshop called The Dragon's Talon.

    As one of the head-Blacksmiths on site, Velindrel is capable of smithing great weapons and armour, and having them Enchanted on site by fellow workers.

    Madeline is working to become a Mage to support her husband on the field...

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    Chapter 1

    Chapter 2

    Having spent many years in Casper working under the watchful eye of Rogath Calamity, Velindrel has obtained new heights of skill. Furthermore, he has obtained a Reputation as a skilled artisan craftsman. He will take on any job large or small with great skill and tremendous efficiency. Having acquired further training as a Blacksmith, Velindrel has mastered the metallurgy arts of blacksmithing. Having learned all he can from Rogath Calamity, Velindrel works to forge his own Reputation as a skilled Mastersmith. Still requiring vocational studies to become a Mastersmith, Velindrel works to achieve the level of skill needed. As a part of his educational process, Velindrel has acquired Engineering skills. Able to repair machines both simple and complex, Velindrel now has the basic tools necessary to become what he seeks. The workshop, The Battered Hammer, located in Casper, is officially open for business. All comers are welcome to purchase equipment for a nominal fee. Upgrades can be purchases as well as Enchantments. The money spent on taxes to Terrenus goes to fund Terrenus' powerful military.

  7. #7
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    Chapter 3

    I have just completed a new thread. (As of last night) This thread featured the engineering and repair of a pocket watch owned by my partner. When the pocket watch was repaired, a brilliant light resonated through the room and affected Velindrel greatly. No longer does he carry the guilt of his past involvement with The Harem. Forgiven for his sins against Madeline Rahnarr for the greater good, Velindrel is now free to move on with his life without worry or guilt. Velindrel has achieved an important milestone in his life. He was also paid for the service done in the thread. The gold coins add to Velindrel's growing wealth.

  8. #8
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    Some upgrades to my Character:

    *Trait: Wealthy Background-Velindrel has earned himself a fortune doing blacksmithing as a primary vocational studies. He's sitting on enough gold bullions that he can eventually obtain his own Workshop, and his own property. Currently, Velindrel is paying rent out of the residential district in Casper where he lives quietly with his wife whilst she studies at The Mage's Guild. Velindrel's fortune has grown exponentially. Velindrel is a registered citizen of Casper and is a law-abiding, tax-payer.

    *Power: Strength-Formerly at 3x's the capacity of a basic Valucre Human, Velindrel has studied the secrets of the earth long enough. Constantly keeping his muscles at peak physical condition, Velindrel has obtained the knowledge necessary to control his power level. He has achieved conditioning that is crucial to awarding him the legendary Strength of SSS Dynamic Strength. With this strength, Dyne can handle most smithing operations effectively, bend minerals with his hammer and his bare hands, and achieve other feats of tremendous physical prowess. He can expend Manna to increase his Strength exponentially, making him quite powerful as he works. He has not yet learned to apply his Strength in combat situations however...

  9. #9
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    Solo

    (Note: Due to my honorable nature I feel it necessary to state that NONE of these Upgrades affect this thread!!! Thank you very much!!! Also it should be understood that these upgrades DO affect all threads that take place -after- my Solo Quest. Thank you very much)

    I have completed my first Solo Quest here on Valucre. It was a pretty simple get-up, in which my Character was released from the educational process of his current Workshop. Then, he was relocated to Palgard, currently under siege, as a reinforcement unit. Velindrel has begun his vocational studies as a brand new Mastersmith. In exchange for this new status, he will have to complete services for The Freemason's Guild as part of his vocational studies. Freemasons are a large organization set up all over Valucre. They consist of a large number of crafts-people that span all Races, Creeds, Religions and Nations of Valucre. This organization has it's own banner but follows the laws of the Nation it is stationed in. The members of Terrenus' chapter is hand picked by Odin Haze himself. Freemason laws are established under the laws of Terrenus or any other Nation of Valucre. Velindrel will have to complete several tasks to finish his vocation for Mastersmith. Legal documentation at the hands of a man calling himself Thangus Arson is a man who legally represents Odin Haze. He is a general in Terrenus' military forces. Invoking legal clauses to free Velindrel from his Master's grip, Thangus has stationed Velindrel in Palgard working out of his own Workshop. Thangus has also signed the legal documentation ratifying Velindrel as a new Soldier working under Palgard's main military forces for her defense against hostile Factions. Velindrel was indoctrinated in Palgard's military wing as an Archer of the introductory level. There, his education began as a professional Archer. Velindrel now works full time in the military as well as a professional Mastersmith offering his services to high-paying clientele.

    Mastering basic Metallurgy prowess, Velindrel now can manipulated effectively, EVERY known metal on Valucre. He can exceedingly manipulate these materials to form Mastercraft equipment at will. Having become one of the most famous Blacksmiths in all of Casper, Velindrel caters to all manner of clients. Velindrel has obtained a Blacksmith Talent (Power) called Metallurgy X, an exponential talent which allows him to harness potent Manna and manipulate core Materials at the molecular level. This makes materials more malleable for smithing or dense for enchanting of all sorts. Using this new power, Velindrel can also sense the vibratory molecular structure of materials and manipulate the sub-atomic particles to construct key situations which make materials optimal for forging. Consuming Manna allows The Elf to work for a longer period of time. With Metallurgy X, Velindrel has acquired new heights of knowledge. He can detect the vibrations of various metals, manipulate them effectively, then, at the molecular level combine them together with consumed Manna. Metallurgy X is an art form that is quite similar to Alchemy in most respects. Note: Velindrel can effectively manipulate Metals and Metallic Alloys at will.

    Mining-Thanks to his newly found capacity of manipulating material Items at the molecular level, Velindrel has reached Master capacity as a Miner. Able to detect vibrations of various material Items Velindrel no longer needs a Mining Pick or Power Tool for Mining. Expending Elemental Manna, Velindrel can harness the molecular structure of material Items found in earthen prisons and in essence draw unpurified materials from mineral veins. Once drawn, Velindrel may expend further Manna from his Manna Pool in order to use Metallurgy to Purify the mined materials. Minerals are used as the basic components for ALL Blacksmith projects. Originally, Velindrel's old workshop had a steady supply of material Items. But, now, in a new Workshop, Velindrel is forced with the responsibility to keep his stores constantly stocked of material Items. Mining has now become a Mastered Art and it is akin to an ancient form of Geomancy. Furthermore, Velindrel has the gifted ability to detect Mineral Deposits at will due to his connection to Valucre. Just like all of his other Spells, Velindrel may expend more Manna to make the Spell more efficient.

    Engineering-Due to his competent level of Mastery with Blacksmith and The Freemasonry arts, Velindrel has mastered his Engineering skills. Due to his rudimentary knowledge of Geomancy, Velindrel can effectively manipulate Valucre bound Materials (Metals and Metallic Alloys) at will. (Think: Magneto from Marvel Comics) Using this newly found Ability, Velindrel can analyze a Machine quickly, tell what's wrong with it, and come up with the most effective solution of Repair or Upgrade. With his current capacity, Velindrel can exert Manna from his Manna Pool and effectively manipulate Metal and Metallic Alloys. This allows him to work at a safe distance from hazardous substances. Velindrel can focus on a Metallic object, or work of Engineering for a rough distance of One Mile in every direction. Note: Velindrel does not have to chant or otherwise trigger this ability. He merely needs to spend Manna from his Manna Pool. Machines may be repaired without Velindrel ever touching the Machine itself. He can merely look at it, and will it to be done. And it will be so. Furthermore, it is important to note that Velindrel can mentally take Machines apart, analyze the internal clock-work and place them back together with upgrades and repairs already finished. Total work may take either minutes, hours, or days to complete depending on the complexity of the Machine.

    Manna Pool-An innate power, High Elves have a particularly sensitive disposition towards The Elemental Manna. Velindrel has a vast Manna Pool which counts as a resource. Manna is the fuel for all of Velindrel's powers and is a genetic Ability which may not be cut off by external sources. At will, Velindrel may spend Manna through a process called Burning to activate or enhance any of his known Spells. Each Spell has a duration period and a cool-down period in which Velindrel cannot use the particular Spell whilst it is in cool-down mode. Manna does not have a substantial amount, but rather, it is a force in it's own right. At will, Velindrel can manipulate hi Manna Pool to access Elements he has come across through his studies. Though at this point, he is a growing Geomancer. Once Velindrel's Manna Pool has been depleted, he will have to rest a time to regain his Manna Pool in full. Passive Abilities do not require Manna. (Such as Eye of the Sight) A period of a full night's sleep is usually enough to recharge his Manna Pool. Eventually, Velindrel may be able to learn more Abilities through the process of Geomancy, but they will not have the same level of effectiveness as a fully trained Magi. He is after all, a Blacksmith and Soldier first.

    Eye Of The Sight/Auspex-(Original ((Linked in the Above Character Sheet as Eye of the Sight))-An Accuracy based Ability. Elves are highly attuned to their surroundings. Capable of sensing things for several -miles- in every direction, Velindrel has the Accuracy capacity of an predatory bird. He can spot marks quickly and uses his quick reflexes to nail targets with his flintlock pistol. He favors using his pistol to his sword.) Due to his study of Valucre's mines, and of Valucre-bound Metals and known Alloys, Velindrel has earned a boosted capacity to his enhanced senses. A genetic Ability, Velindrel does not need to activate this Ability with his Manna Pool, as it is a Passive Ability. Initially, Velindrel was only able to detect things within a Three-Mile Radius. Now, he has obtained considerable knowledge of Valucre-bound energies, Metals, and Alloys. With this knowledge, his sensory Range has been extended to roughly a Five-Mile Radius. Furthermore, Velindrel has developed the distinctive capacity to see energy necessary for The Blacksmith Arts. When Velindrel burns Manna from his Manna Pool, he may effectively "Call Targets" (Aim ranged weapons) to improve Accuracy by Ten Times standard Elven capacity for Ranged Weapons. Velindrel does-not telegraph his fired shots, his hands do-not shake from nerves, and he is capable of Aiming for a full five mile radius, before his military training career as an Archer in Palgard. (Gunner in Velindrel's case)

    Manna Weapon-Thanks to his growing Geomancy Abilities, Velindrel has learned to upgrade his best Spell. Combined with a form of fusion, Velindrel may expend extra Manna to cause one of several events to occur:

    1-Increased Range-Initially, Velindrel was able to fire a single Manna Weapon from his gun at a time. Now, Velindrel can in essence, increase The Range of his Manna Weapon as fired from a gun. Manna Weapon is the effective Enchantment of a Bullet with Elemental Manna. Initially, the range of Manna Weapon was limited by the gun he fired oft. Now, that distance has been increase from Fifty Feet to a ratio relationship of between Two-Hundred Feet (Lowest end Range) and Five-Hundred Feet. (Highest end Range) The longer The Range of a shot, the more Manna has to be exerted. Furthermore, cool-down period is increased for a full Ranged shot. So, effectively speaking, a Five-Hundred Foot shot would require a great amount of resources to set off.

    2-Increased Attack Rating-The second setting, Velindrel's basic Manna Weapon can punch a hole through Steel and known Steel Alloys. With an increased Burning of Manna, Velindrel may upgrade the power exponentially. Each upgrade costs an increasing amount of Manna and cannot currently exceed the tier level of The Metal known as Uru Metal but never surpassing Vibranium Type W. Once Velindrel has increased his Attack Rating for Manna Weapon, he does not need to re-apply this Ability.

    3-Metallic/Alloy Blast-Considering his Ability to manipulate Metal and Metallic Alloys at will, Velindrel may further enhance his Manna Weapon. Taking the mineral composition of a bullet or projectile, once fired, Velindrel may use his Metal Manipulation powers to effectively add a Metal Element to his Manna Weapon. This Element is not Earth Elemental Arkanos, but rather it is a neutral Elemental energy. Adding metallic properties to Manna Weapon makes the attack exceedingly more deadly, and allows it to puncture through most known equipment variations except for Vibranium Type W. He can quickly decompose the metal of bullets, and realign the materials at a molecular level with his Manna Weapon. Thus, the Manna Weapon takes on the Elemental property of whatever material the bullet or projectile is comprised of.

    Manna Shield-Now, Velindrel has learned the art of Geomancy. With this newfound knowledge, Velindrel has learned to make his Manna Shield more powerful. Before, Manna Shield was only capable of sustaining One Critial Strike. With his new knowledge, Velindrel can expend Manna to increase the potential output of his Manna Shield. Able to withstand Three Critical Strikes in a fashion that means, that once a Manna Shield breaks, it can be quickly brought back up. Velindrel may Burn Manna to increase a Manna Shield to it's fullest capacity at this current power-level. In this fashion, Velindrel may summon up Manna Shield roughly Five-Six times per battle. Each subsequent summon takes a turn longer to conjure until Velindrel's Manna is depleted. When this occurs, Velindrel can no longer summon any Manna Shield, or Manna Weapon or effective Spell.

    Master Blacksmithing-Now, Velindrel has become a Master Blacksmith. Earning him the title of Master. Note: he is still not a Mastersmith.

    Like his Engineering Spell, Velindrel's Blacksmithing has improved dramatically. Able to inherently manipulate Metals and Alloys at will, Velindrel can take on multiple tasks. (Think: Magneto/Dr. Manhattan) Able to bend Metals and Alloys to his benefit, Velindrel can construct whatever object that is currently needed through Blacksmithing. Velindrel can make Mastercraft Items at will. Furthermore, through the use of crystalline materials like Auranite and Solarbenite, Velindrel may unlock latent energies within objects. This process is not the equivalency of Enchanting. It's purely a scientific based Ability. (Think: Materia from Final Fantasy 7) Velindrel may exponentially combine or deconstruct materials to make them stronger or break them down. Items like worn swords, are usually broken down at the molecular level and rebuilt back up from scratch. Velindrel adds his own aesthetic flare to each Item he forges. In a typical work day, Velindrel may forge hundreds of Items with frighteningly increasing prowess and knowledge.

    New Power (Earthbound Geomancy)-This newly discovered Spell, allows Velindrel to effectively manipulate non-purified minerals found in Mines and Caverns. Geomancy allows Velindrel to basically exert his will upon a given Mineral deposit and manipulate it in such a way that he may extract the treasure from within the deposit without harming the environment. Velindrel wills earth, stone, rock, to move out of the way in such a fashion that the Mineral deposit is revealed. No Mining Pick is required. In this fashion, Velindrel may pull huge bounties of Minerals from Valucre. This Spell has no combat application except for The Manna Weapon upgrades. (See above text)

    New Power (Metal and Alloy Manipulation)-At will, Velindrel may manipulate all known Valucre Metals and Alloys. He may combine Metals at will to construct new Alloys, and he may effectively use Metal as a Weapon without the need for an extra side-arm. In essence, a ball of Steel becomes a weapon in Velindrel's powerful hands. Velindrel may increase or decrease the molecular density of Metals to make them more suitable for Alloy manufacturing. Rare Alloys require more Manna to manipulate, and more concentration. Metals and Alloys found in abundance may be manipulated at will without the Burning of any Manna. Only rare Metals such as Nth, Vakar, Vibranium of all known Types, require extra Manna to be Burned. Manna is spent depending on the molecular density of the Metal or Alloy. The manipulation of Vibranium Types A and W require extreme concentration to manipulate. (To be fair and avoid any potential for power-gaming or meta-gaming on my part) In fact, currently, Velindrel may only manipulate Vibranium three times a day.

  10. #10
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    Wow it has been sometime since I have updated this.

    Okay first thing's first.

    1-Velindrel has joined Dictum Veritas.

    2-Velindrel has dropped the second "R" from Rahnarr, and changed his last time to Rahnar for personal reasons.

    3-Madeline Rahnarhas died and Velindrel is in a state of psychological meltdown.

    4-Dictum Veritas has left Velindrel in charged of the general operations (Thanks Carlos for your help here!) of Xevn Mines.

    5-After his death, Velindrel now freely operates between Xevn Mines in Rosinder and Terrenus. Usually Casper.

    6-The events of Velindrel's rebirth can be found: here thank you.

    7-I have started one of my first GM Projects for Dictum Veritas, and will tell the story of Dictum Veritas freeing Rosinder from Rennovatio rule. My thread can be found: here.

    8-Velindrel has close-ties to Xevn.

    ***

    Amendments to Character Sheet:

    New Goodies:

    (Carlos thanks to you for the clarifications)

    1-Metal and Alloy Manipulation-Clarifications-With rare materials, Velindrel may currently manipulate fixed amounts of Vibranium, Nth, etc. He cannot exceed this production rate for one work period. (A day of work) Currently, he just makes due with what he can do. His skill level will increase over time. Velindrel can mass-produce common metals and alloys at will though.

    2-Alchemy Arm-Built during the events of his resurrection, Velindrel used the metal that comprised a heavy chain used to kill him in the events that foreshadowed his resurrection. Currently, the arm is enchanted with negative energy found on the chain that was used to kill Velindrel. Velindrel has no knowledge of how to use the energy for positive use. The arm however, has many uses and is primarily used for forging purposes. However, in combat, it can be used as a weapon. Velindrel has learned to fire off his precious Manna Weapon from his Alchemy Arm for devastating effect.

    3-Dictum Veritas Uniform and Regalia-As a member of Dictum Veritas, Velindrel carries several uniforms with him. The tabard is emblazoned with the Dictum Veritas symbols. The uniform is designed for ease of movement and comfort. It is made out of synthesized fabrics.

    4-Xevn Mines/Township Operation-Velindrel, thanks to orders received from Cale and Apidej, has taken over the operations of the Xevn Township and Mines. However, he is NOT the leader of Xevn. Currently, the leader of Xevn is a man named Kraus who is working to free his son (The heir) from Rennovatio. Velindrel just sees himself as another worker for Xevn.

    5-Appearance Edits-Velindrel's classic appearance has now been changed. As of the events of his life and death, Velindrel now has many scars covering his body. These scars were inflicted upon Velindrel by the infernal chain used to end his life. Velindrel's hair has significantly changed as a result of death and reincarnation. Now, his hair has become shoulder length, the colour remains the same. Furthermore, two particularly long extension locks are visible. One wraps around his shoulder, and the other is longer and wraps around his waist. The locks are particularly thick locks of hair and almost resemble dreadlocks. The general appearance of Velindrel's hair has now become wild and particularly full-bodied. Velindrel's hair is in wild strands, that are spiky in nature. He now has two, long front bangs, that partially cover either eye. The most important physical alteration of his body is the loss of one arm. Furthermore, the arm has been replaced through use of Alchemy, and a metallic arm (Comprised of the same chain used to kill Velindrel in the first place) is visible. (See Alchemy Arm in the above text)

    Lots of updates coming in the near future. (Including artwork for Velindrel and his gear) I am currently helping the Dictum Veritas by GMing quests for them, and also, I will be GMing a BIG project very soon.

  11. #11
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    Note: I am updating Velindrel.

    (After some careful thought, I wanted to focus on Velindrel being a sort of Master Artisan. In that sense I am rebuilding his skill sheet so he is less combat oriented, and more Artisan oriented)

    Master Freemason-Simply stated, as long as Velindrel has the plans and man-power he can build it. Anything from weaponry, armour, to some adventurer's house requires the skills of a Freemason. Velindrel has become a highly skilled craftsman and can make virtually anything with the proper planning and man-power. Velindrel is a sanctioned worker in Terrenus and can get a decent sized work-force put together to complete various projects. Velindrel is also known to have a taste for mysterious relics and trinkets found in dungeons by Adventurers.

    Master Alchemist-Velindrel has learned Alchemy through his contact with Alchemy. One of his arms is bio-organic steel attached from a previous adventure. Through that intimate connection to Alchemy, he has instinctively picked up on the basics. Over time, he has acquired access to many secret recipes and plans to further his studies into Alchemy. Over time, he has mastered the arts and learned to create various wonders using the secret techniques. He has access to his own Alchemy Lab.

    Advanced Engineer-The one skill he has yet to Master, Velindrel has picked up the capacity to build magnificent contraptions. Each contraption is clock-work in nature but Velindrel combines all he knows to make them even more potent. Through the Engineering process, Velindrel can make limited contraptions of various steam powered or other wise energy powered designs. Engineering requires careful planning and preparation and a daring work-force.

    Note: I am adding one more thing. I forgot to include that Velindrel is the proprietor of his own Workshop and it is outfitted with the various pieces of equipment he needs to work his magic. He can also summon a decently sized crew of workers for whatever jobs come down the pipeline.

    One more note: after some thought and consideration I am removing almost all of Velindrel's combat skills. I am keeping his SSS Dynamic Strength. I am also Making Velindrel heavily weapons/relics and artifacts based. Thanks for your continued support.
    Last edited by Ganu_Candali; 03-08-2012 at 07:23 AM.

  12. #12
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    New Relics

    Stone of the Burning Tongue-(Skill level=Advanced) A small trinket that Velindrel made during his Alchemy studies. Simply stated, it can launch one fire bolt at a time. The distance varies depending on how far away the target is. The fire bolt causes moderate to heavy damage on a target if it connects. Lightly armoured foes can be severely burnt. The fire bolt can burn through most common materials. It has become Velindrel's primary defense mechanism after he saw his guns and sword were ineffective combat tools.

    Stone of the Lightning Sword-(Skill level=Advanced) A small trinket that Velindrel made during his Alchemy studies. Simply stated, it can launch one volley of lightning in the form of a blade towards his intended target. The blade can cause heavy damage on an opponent depending on the proximity of the target.

    Each of these new spells takes at least 1 minute of I.C. time to prep. Furthermore, there is a cool down period of about ten seconds that is a universal cool-down for either device. Meaning if one is used (To be fair) then he suddenly can't just launch the other.

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