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Thread: The Wanderer

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    The Wanderer

    "Often the solitary one finds grace for himself at the mercy of the Lord. Although he, sorry-hearted, must for a long time row along the waterways, along the ice-cold sea, and tread the paths of exile. Events always go as they must."



    -General-
    First name: Ruin
    Surname: Unknown
    Alias: God Stopper, the Wanderer
    Age: Unknown, 25-35
    Race: Demigod (2/3 Human)
    Occupation: Exile
    Class: Berserker
    Homeland: Nordheim
    Alignment: Chaotic neutral
    Likes: Solidarity
    Dislikes: Religion, Royalty, Non-humans

    -Physical Appearance-
    Height: 6 foot, 8 inches
    Weight: Two-hundred and eighty-five pounds
    Complexion: Light
    Eye color:
    --->Left: Dark brown
    --->Right: Dark brown (lighter hue than the left)
    Hair color: Jet black
    Hair length: Short
    Scars: Slash across his right eye, causing a slight discoloration of that eye
    Discernable marks: A brand at the top of his right pectoral muscle, 'Di' - meaning unknown

    -Combat-
    Affinity:
    Hand-to-hand - Priority One
    ---> Priority One: Sword
    ---> Priority Two: Fists
    ---> Priority Three: Throwing Knives
    Magic - Priority Two
    Psionics - Unskilled

    -Hand-to-Hand Combat-

    Weapon: God Slayer
    Type: Unknown, Custom
    --->Cruciform, Double-Edged, Straight Sword
    Blade Length: Five feet, six inches
    Blade Width: Seven inches
    Weight: >50lbs (~20kg)
    User/Weapon Efficiency: A
    --->Power: A+
    --->Speed: B+
    Durability: A+
    Damage: A+
    Abilities: Enhance Damage, Generate Light, Slice/Break Spell, Holy Damage, Unholy Damage

    Weapon: the Teeth
    Type: Throwing dagger
    Length: Four to seven inches
    Width: two inches
    Weight: Unknown
    Count: 5-10
    User/Weapon Efficiency: B
    Durability: B
    Damage: B-

    Weapon: Fists
    Fighting style: Unknown
    User/Weapon Efficiency: A-
    --->Power: A+
    --->Speed: B
    --->Instinct: A
    Durability/Endurance: A+
    Damage: A+

    -Magic Combat-

    Spell: Cast Light
    Effectiveness: B
    Action: Creates an aura of light around his body in all direction. It starts off (harmlessly) brilliant, but wanes with time and is ended with his concentration

    -Innate Powers-

    Power: Blood of the god
    Efficiency: A+ (always present)
    Action: His blood is poisonous to ingest, be it vampire or any creature.

    Power: Demigod
    Efficiency: A+ (always present)
    Action: Strength, Endurance, and Speed are increased far beyond that of a normal human

    Power: The Vengeful Branded
    Effectiveness: A
    Action: While fighting non-human opponents, strength, speed, and endurance increase substantially while intelligence remains the same.

    Power: Child of Nordheim
    Effectiveness: A+
    Action: Frost and Ice-type attacks/spells have no effect on the Wanderer.

    Power: Berserker Roar
    Effectiveness: A
    Action: Sends out a (number of) pulse(s) of electromagnetic radiation at ~95 GHz, with a wavelength of ~3.2mm

    Power: Berserker Rage
    Effectiveness: A
    Action: Uncontrollable in terms of casting, dependent on anger/pace of battle. Causes the fighter to become entrenched in a berserker-like trance. His skin hardens to near-armor hardness.
    --->Strength increase: A (from F)
    --->Speed increase: B (from F)
    --->Endurance increase: C- (from F)
    --->Intelligence decrease: D (from A)
    --->Diplomacy decrease: F (from A)
    *Because of the drastic drop in intelligence, the fighter is unable to cast spells for the remainder of his rage. His attacks become primarily hand-to-hand with his drastically increased strength and speed.

    Power: Energy absorption
    Effectiveness: A
    Action: An ability to absorb energy from a large number of sources, particularly kinetic energy.


    -Biography-
    "So I, often wretched and sorrowful, bereft of my homeland, far from my noble kinsmen, have had to bind in fetters my inmost thoughts..."
    Though hardly a man to go around looking for a fight, the might of the Wanderer when found by a fight is nearly unmatched. Born in a land far from Valucre, he was bred as the strongest warrior of Nordheim. The mastery of his prowess in battle while lucid is unmatched to that of the insatiable bloodlust brought onto the berserker during the heat of battle. A fabled berserker even during his life, his exploits were the things of legends to those in his village, allegedly able to destroy entire masses of soldiers while entrenched in a berserker trance, posing a threat even to those in his own army should they come within the line of sight of the berserker.
    The professional soldier became a vagrant Wanderer on a single, ill-fated day. Drawn away from his bed in the middle of the night by an apparition, the handsome and charismatic warrior was seduced in the wilderness outside of Nordheim and took laid with the shapeshifting goddess of deception. Considered an outrageous affront by the mere mortal, the god of war, partner to the goddess of deception, severely punished the Wanderer by leaving him nothing but flames and ash where his village once stood. A specter visage of the war deity chided the warrior into a fight, and, heavily overpowering the mortal, left him with merely a scar on his face and a brand on his chest as a reminder of his heresy, the rest of his days being his imprisoning punishment.
    After the unfaithful warrior buried his wife and children, murdered while lying with another, as well as his lord, he set off to tread the paths of exile, making his way along the ice-cold, snow-encrusted rivers leading out of Nordheim in search of vengeance against the war deity and his kind. Through his wandering, Ruin has become adept at slaying demons, djinn, lesser gods, and other supernatural creatures after developing a deep hatred for those who are not human, an irony that is not lost on the one who is not fully human himself.
    The Wayfarer, born a demigod, was blessed with enhanced strength, speed, and endurance. Fathered by a demigod, born of a god and human, and mothered by a human, his veins possess only one-third of blood of the gods, leaving him dangerously mortal. Because of his blood descendant from a god, the body of the warrior heals more rapidly than that of a normal human being. Depending on the severity of the wound, a cut may heal completely before the end of a battle. This is merely troll-like healing on bruises, cuts, broken bones, and the like and does not apply to regeneration in the sense of dismembered limbs or make-shift immortality. His berserker mindset and ability to heal rapidly often creates a dangerous attitude for the God Stopper as he will often forgo personal safety to deal a killing blow.
    His soul reflects the harsh, eternal winter of the land that bore the man born to fight. The God Stopper. The wretched Berserker.
    Last edited by Eardstapa; 05-10-2010 at 11:50 AM.

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