
_____________ : e s s e n c e :
Birth Name: Mossimo Asper Vesper-Cal'tinus
Used Name: Asp
Alias: The Unlucky Mage
Age: 21
Visible age: 18
Date of Birth: 29 May
Tribe: Vesper-Cal'tinus
Lineage: Magus Vampirus
Class: Chaos
-- Sub Class: Sun Walker
Occupation: Can't decide on a career path
Alignment: I try to be good; Neutral Chaotic best fits
Marital Status: Like any women would be interested in a walking disaster
Birthplace: Genesaris, I think...
_____________ : p h y s i q u e :
Height: A bumbling 6' 2"
Weight: Probably 152 lbs
Hair Color: Meh, it's brown
Hair: Shaggy and spiked, I guess
Eye Color: They vary, but a typical teal
Spell-Hand: Right
Channel-Hand: Left
Skin Tone: Ivory
Skin Condition: Young; Healthy, I'd say
Physical Condition: Peak
Voice: Oh, I dunno - average? Mid-alto
Arm Length: Average
_____________ : f e a t u r e s :
-- Body Art: Nothing except random burns.
-- Scar Tissue: Meh, I have some mild burns on my right hand from fast-casting, but nothing that I couldn't heal up.
_____________ : a t t i r e :
-- Headwear: Nothing
-- Shoulders: Thick leather cloak; sand-worm hide
-- Upperbody: Flame-resistant Under Armor; Thick hide vest
-- Elbows: Double-padded, cushioned guards
-- Hands: Fingerless gloves, with cushioned palms
-- Waist: Belt with a few satchels and pouches
-- Lowerbody: Double-padded, bear-hide hiking pants
-- Feet: Steel toed, comfort-fit hiking boots
_____________ : w e a p o n r y :
Handle: Oakenfold
-- Length: 4'
-- Weight: 3.5 lbs.
-- Scepter head: Obsidian Sphere
-- Ability: This scepter grants me the ability to Fast Cast, however being a Chaos Mage by lineage, my ability to control potency, explosive prowess, and range (including Depth of Field and Accuracy) is extremely ... chaotic. Wild and unpredictable.
_____________ : a c c e s s o r i e s :
-- Lucky Rabbits Foot: Shit, in my line of lineage -- EVERY little bit helps.
_____________ : s t a t u s :
Blood Type: V O-
Primary Residence: Wherever my head rests, is where I'm at currently
Physical Strength: Low
Magical Strength: High
Power Classification(s): Catastrophic
Primary Discipline(s): Spell Weaving
-- Sub-discipline(s): Mana Flow, Healing Light,
Innate Abilities: Spell Casting, Devoid Barrier, Banish, Scatter-brained
Special Abilities: Blink Pool, Fast Casting*
Problematic Issues: Ha! I'm a Chaos Mage -- nothing goes as intended. Spell failure/backfire/random-explosion
_____________ : m a g u s - v a m p i r u s :
Skills: Quick-Study, Sleep Slacker
Innate: Eventual Regeneration, Celerity, RageCast
_____________ : d e f i n i t i o n s :
Most Spells -- Die Roll:
1 ~ 2 - Usually backfires or explodes on attempt.
3 ~ 18 - Varies on the number, but ranges in minimal to average damage. 10 ~ 18 is considered average damage.
19 ~ 20 - A great success for a Chaos Mage. Attack usually multiplies in potency due to Mana Flow and grants a Fast Cast of this exact spell instantly. This resets the Fast Cast timer unless he's "lucky" enough to swing two 19-20 spell rolls in a row.
-- Catastrophic (Power Classification): Being a Chaos Mage, Mossimo is subject to immense failure, not just in life, but in casting, living, and luck as well. Nothing goes right -- which sets his power levels on a cyclic scale of insanity. A die-roll will most likely affect his combat status, with 1 being a total catastrophe upon himself, and 20 being an incredibly lucky and unfortunate attack on the enemy, which extreme power is gauged and released.
-- Spell Weaving: Being a mage in general, Mossimo is innately able to cast spells that he has learned. However not always what was intended to happen, the youth is ever-persistent in his teachings to become better.
-- Mana Flow: A self-taught ability allows his chakra and mana pools to expand and the channels within himself to grow twice their normal size in order to allow the induction of energy.
-- Healing Light: Mossimo -- being the haphazard youth that he is, on top of his poor lineage -- has been smart enough to learn how to heal minor wounds such as cuts, scraps, abrasions, burns of all sorts, and the ability to regenerate digits: fingers, toes, noses, and ears. Thank Gaia...
-- Spell Casting: The ability to generate mana or chakra and weaponize it.See Spell Weaving.
-- Devoid Barrier: By the way of his chaotic nature, Mossimo can generate barriers that are able to block and deflect most attacks because the mana used to erect the barrier, then becomes corrupted and he can no longer control it -- merely lift them to deflect or block attacks.
They last for nearly three turns and whatever touches them, whether it be psionic, magical, or physical usually becomes disrupted and decomposes as it passed through the barrier. If it's physical, there is a chance of it not decomposing, but in turn -- becoming corrupted or tainted with mana-burns, thus making it more susceptible to magical attacks.
Die Roll:
1 - the barrier simply explodes, destroying the projectile/attack as well as creating a knockback or stun affect.
2 ~ 16 - the barrier decomposes whatever was cast through it.
17 ~ 20 - the barrier instantly slows whatever traveled through it (physical) and mana-burns it.
-- Banisher: This attack is taught to all who are from the Vesper-Cal'tinus tribe and it's very, very dangerous. Expelling all of the energy from the host's body, he tries to send his opponent away to another dimension.
Die Roll:
1 ~ 2 - the banisher not only explodes, but teleports both parties into random locations -- possibly hundreds of miles away from where they were previously located. This will usually end battles in a draw, unless the teleported location is lethal.
One Re-Roll:
1 ~ 2 - mortally wounded, bad location (both parties) - Death.
3 ~ 14 - heavily wounded, not-so-good location (both parties) - Verge.
15 ~ 20 - minor wounds, not-so-bad location (both parties) - Livable.
3 ~ 13 - the banisher locks onto the enemy and sends him away to a not-so-good location usually with heavy wounds because of the vicious jerky and rough travel. Afterward, the barrier still explodes and does minor damage to the Vesper-Cal'tinus.
14 ~ 20 - the banisher magically works successfully. Go figure. The opponent is banished to another dimension and ends up in a bad location with mortal wounds.
-- Scatter-brained: This is a defensive tactics for Chaos Mages. Their minds are always in a blur and the energies around them always seem to get corrupted because of their wild personas or chaotic energies or unbalanced electromagnetic fields -- for whatever reason, their minds cannot be read or tampered with, unless a psion wants to corrupt his own mind and send him into a fit of insanity. Corrupting not only his own brain-waves, but also his brain -- thus making him a Chaotic Psion.
-- Blink Pool: This ability is used to quickly transport the user to a various location, by using a minimal amount of mana to launch the person via transmission electromagnetic waves. Essentially, "blinking" them to another place, in mere seconds -- even if the location is miles and miles away.
-- Fast Casting: This is the increased speed in which the user casts. Typically, fast casting allows the mage to cast twice as much as he normally would in the same amount of time, using the same about of mana as one attack. It can be used every-three attacks, giving the item or spell time to recharge.
-- Quick-Study: [MV] This unique ability allows the user to quickly and efficiently catalog information such as locations, spells, read books and other various forms of essential learning without much effort. They retain information extremely well.
-- Sleep Slacker: [MV] This unique ability allows the user to sleep less than 30 ~ 60 minutes to be fully rested. Any more than 60 minutes automatically multiples Eventual Regeration by two - exponentially, based on the hours slept. Two hours, x3, Three hours, x4.
-- Eventual Regeneration: [MV] This unique ability is as it sounds -- this however, will not come into a battle context, but over time doing nothing -- the host will heal. Walking, Sitting, Talking, etc -- they will regenerate, however during combat it is thought that the adrenaline hinders the cellular regeneration.
-- Celerity: [MV] This unique ability allows the user to drain mana to increase speed to that nearly 3x the human maximum.
-- RageCast: [MV] This unique ability allows a +5 to die rolls when angered, enraged, or any form of aggression that gets the vampire blood boiling. Hard.
_x___x_ : c r e d i t s :
Sheet by DANdrew.
Edited by Jeff.