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Tavern of Legend: Season 2

3,499 posts in this topic

[offtopic]This thread is to help members dip a toe in the waters of Valucre. Only Mentors and members that have been registered for 90 days or less can post here.
For those of you participating, you can find the OOC here.
 
The Tavern of Legend is a jumping off point for our new members, especially for those who are unfamiliar/new to online role-playing. The limitation of 90 days is designed to give a time period for new members to become acclimated, while giving them a gentle nudge towards role-playing in the rest of the forum, such as in the canon lands or in the alternative section. We strongly encourage participating in Tavern quests and activities as a starting point, but then start up trying out Tavern offered quests that occur in the canon lands, as well as checking out the water cooler. Here is a resource to assist you as you go forward.[/offtopic]


They say the road to the tavern was once a nondescript journey, traveling through nothingness until you happened upon a quiet little hamlet out in the middle of nowhere. Farmers would wave, children following a short distance behind, curious as to your origins and intent. Only, things have changed now. You travel through lands scarred by fires and death, through an atmosphere of despair laden with only the slightest traces of hope. Burned down buildings are as common a sight as are the rats and vultures still searching for morsels. At this time, people still bury their dead- and there is many, while others hurry to get back within the cover of what remains of their home.

 

Eventually, your journey leads you down a dimly lit path, finding that night has come upon you faster than you first expected. You come to a location said to be the corner of all existence, the point between the world of Valucre and all other possibilities. There sits a quaint structure, small and unassuming. It is only one story, hardly more than a shack, and certainly nothing like what was promised by those claiming to have once stayed within its walls. The paint is peeling, the sign is careworn and faded. Perhaps you feel cheated, having come all this way just to find some hole in the wall that gives only a welcome home to drunks too far into their cups to notice the difference. Still, there is an inviting smell coming from inside, a welcome change from the smell of death you left behind. Perhaps you should enter then, and stay for a drink or two. Even if this tavern is not what was promised,  a drink and a hot meal would do you some good.

 

But alas, the Tavern is all that is promised, and more.

 

t reaches high, higher than you could have even imagined, the ceiling reaching hundreds of feet above. Layers upon layers of rafters fill in the gaps, where some patrons sit, served by a young man who traverses them with ease. Down below, the sprawling layout reveals a tavern with more than a dozen corners (each with its own table), despite the improbability. At the center of establishment is a large stage, where bands of bards play and leave- their lineup and styles as random as anything could be. Along what could be called the back, a long bar stretches out, ending at a doorway leading to the kitchens. Also in the back are stairs leading up to an upstairs that cannot be seen from here, and a door that leads down to the storage basement.

 

[legend="Important- Read Before Posting"]
The Tavern of Legend is an RP forum that is quasi-canon; nothing here is canonized as ‘world of Valucre’ lore, but it keeps track of its own lore. What you do here can be referred to later on in other RP adventures within the world of Valucre, and the quests you complete for the Tavern that take place in canon lands certainly can be canonized as well. The intentions behind the tavern is to allow for our new members to get comfortable with Valucre canon and lore before setting out, and to have an opportunity to role-play with approved mentoring staff. At this time, the “staffing” has not been as hands on as it was previously (we got busy =/) but in time, we hope to make this a more regular part of the experience.

While you are here, you can take on RP quests with less rigorous requirements than that which is typically found through the canon boards, get some help with learning T1, work on increasing the length of your posts (we have a 120 word minimum in canon boards) and get into the swing of how we do things on Valucre. This is also a place to meet up with other new people who might feel shy and want someone to make friends with early on. This board will be watched regularly, to ensure that people are in fact leaving posts that have content- we do not ask for much (just 20 words!), but we want worded posts (no emoticons) and no OOC stuff- that goes in the OOC section. Posts that fail to meet this requirement will be removed and the points gained from them taken as well. Repeated infractions will lead to you losing access to the thread itself.

For help with finding ways to add content to posts, check out the “Closing Thoughts” section of 
this Valucre Blog Update, written by yours truly. If you still need help, feel free to contact me, Supernal, or a member of outreach for help.[/legend]

[legend=Staff]The staff is varied. Some are transient, coming and going within a few days, and others are permanent fixtures of the tavern's setting. Some are from the world of Valucre, and others are wanderers from further off. The only constants in this ever-shifting tapestry are the core staff members who manage the tavern itself, each serving their own special function.

The Cook: Ghallen Berwater
 – Gaian Priest
A former Gaian priest who has retired from the cloth to take up his second greatest passion: food! This cook comes in and prepares everything for the staff to dole out to the patrons; just when he comes in to handle his business is hard to pin down, as time has no meaning in the Tavern of Legend. Ghallen supervises kitchen operations, gladly takes any compliments to the chef direct, and is liable to give tours of his facilities to the curious passerby, speaking of Terrenus and the Gaian religion, as well as information pertaining to how new travelers might find adventures, quests and local lore all the while.

Description: After the last event, he’s been a little worn out and less like himself from before. Don’t get us wrong, he still loves to cook food, but he just isn’t keeping himself as clean cut as before. That, and he finally aged some, his hair taking on some grey. He grew out a beard too, which many have told him looks rather good, actually.

The Bartender: Vaddok Fantore – Former Aeliyr Merchant
A business man who never tires of trying to sell you another drink or some fine plate of food. Vaddok is a devoutly religious man full of information not only of Muhir but of Tellus Mater as a whole. He loves to talk, and will craft you any drink while spinning yarns about legends pertaining to Valucre. He knows much about key players and other great lore. He'll also maintains access to the room with the way-gates, which will transport you to any land in Valucre. He’s not quite been his old self though, seeing as how he lost some long time patrons and friends in the most recent attack.

Description: Average build and height, with dark brown hair and green eyes. Has a cowlick on the back of his head that stands up rather prominently, but it does not detract from his otherwise handsome features. He has no armor or weapons, but like the rest of the core staff, seems immune to damage.

The Bouncer: Lonely Night's Hand – Former Edgemaster and Arcantian
A stern and quiet man, he will not put up with garbage from anyone. He stands at a distance from anyone, and avoids eye contact, unless making a statement of great import. His real name is unknown to everyone from these parts, and most just call him‘'Night'. As a former Edgemaster and a manipulator of darkness, his powers are great and his skills with short swords deadly. They say picking a fight with him is a willing act of suicide. Rather, a better interaction with the likes of him would be to ask about Genesaris, his homeland.

However, if you really itch for a fight, he will spar with you in a sparring room, which simulates any environment. Those who get to rowdy are instantly tossed out- a bubble of darkness forms around the troublemaker, and suddenly, they are back outside in the night, barred from reentry.

Description: Taller than average, with a large build and piercing gaze. He does his best to maintain respectful distances from people, but that can be difficult in a crowded tavern. His hair is dark blond and worn very long, braided down past his buttocks. The edges of silver tinge the sides of his head. His left arm has intricate rune carvings that look like they were quite painful. He wears brigandine armor and sports two short swords.

Head of Waitstaff: Levhea Morytol – Former Iselyrian adventurer
A former adventurer from Iselyr seeking some stability in her older years, Levhea is a middle aged woman who runs things tight and has no patience for any sort of shenanigans or tomfoolery. Although her exterior is cool (almost cold), speaking with her reveals a fun and caring personality, happy to regale you with tales of her homeland. As a well-seasoned traveler, she has much to tell you about different creatures roaming Valucre, as well as how to get more involved in community ties. She's also known to step in and assist Night with some of the rowdy patrons, handling them like a mother would a naughty child.

Description: Fiery red hair with a bit of grey, she is a well-built woman who could embarrass many large men in an arm wrestling contest. She still wears splintmail armor much of the time, and has a great sword big enough to cleave a giant's head off in one clean stroke.[/legend]

[legend=Attractions]Main Area: Has tables to sit on, rafters to spy from, a bar to have casual social interactions near, and a stage for bands. People come together to socialize and mingle, speak with staff and get a general feel for things.

Bar: Back of the main floor you can find the bar itself.

Sparring Room: A room off the left most wing is a spacious environment that simulates any land within Valucre, where people can practice their fighting skills in safety and without repercussions. They may practice with other patrons, or get Night the Bouncer to come spar with them.

Way Gates: The Way Gates are able to send you anywhere in Valucre. The trip is one way, and the only way back is with a 90 day card that each leaving member is given just once- new travelers are welcome to come back and get some more practice before reentry. However, after 90 days, their card expires and they are encouraged to leave, and unable to come back.

Kitchens: Off the back of the bar are the kitchens, where you can speak directly with the cook. On the other side of the bar is the office where you will often find the head of waitstaff, if she is not out on the floors herself.

Bathroom: A neat row of clean outhouse facilities are in the lot out back of the tavern. A bit beyond that is a building about a quarter of the size of the tavern itself, and houses three large bathing tubs.

 

Memorial: Opposite the bulletin board where quests are posted is a wall dedicated to those who died during the attack of the undead army. Among them are the faces of many regular customers as well as some from the village, and couple of the wait staff as well. A middle aged man named Clarence is there, as well as a young woman with caramel colored skin, dark hair and violet eyes- her name was Suffia. Also of note is a picture and entry for a fire elemental, who was described as “once an enemy, then a pest, and finally, a friend”. Occasionally, others come by to pay their respects.[/legend]

[legend=Reoccurring Wait Staff]

  • Young Attractive Barmaid: Early 20’s, Green eyes and chestnut hair, with a noticeably large bust. Her name is Gwen.
  • Young exhausted Barmaid: Just out of her teens, always looks worn out and haggard. Smaller frame on top, but generous hips below. Her name is Beatrice.
  • Young scrawny barmaid: New on the job, looks nervous and eager to please. Often speaks in a rehearsed manner, quite rapidly. Tiny, but looks healthy otherwise. Average looking. Her name is Clair.
  • Young man with dark skin and bare feet: The Rafters server, as nimble and acrobatic as an ape in the jungles, he was hired for his abilities to assist those patrons with difficult logistical seating placements. His name is Tova.
  • Man in his mid-twenties, blond, frequently scruffy. Rather friendly, a bit boisterous at times. He gets along well with anyone, and is known for flirting with the prettier customers who don’t come in with obvious attachment. His name is Fjorn (pronounced Fee-orn).
  • One vacancy.
  • Polite, middle aged man: Dark hair, normal build, a hint of silver at the temples. Polite and efficient. Named Clarence. (Died during last event)
  •  Young woman, late teens or early twenties. Caramel colored skin, dark hair, light violet eyes. Silky voice, foreign accent. Died during last event.

[/legend]

May be subject to updates.

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Today, the Tavern of Legend is packed from floor to ceiling (rather literally in this case). Refugees from town come here to find shelter, clean water and food to eat. Trying to keep up with the needs of the village is overwhelming. Especially since the Tavern is short a position. Two of Levhea’s wait staff did not live through the last event, and so far they only have managed to hire one new person on as a permanent member of the crew. Their jack-of-all-trades assistant (the Flairy) did not make it through the last battle either, and so now they are down an assistant as well. Food is running out quickly, and the drinks are getting low as well. The regular staff are not feeling quite like themselves; their exhaustion is showing.

Still, Vaddock does his best to serve drinks with a friendly smile while Levhea chases her staff around, giving them more tasks to get done, knowing full well that she overloads them, but having little other choice in the matter. Lonely Night’s Hand tries to be patient with people, but he is quicker to losing his patience and less likely to give misbehaving patrons a second chance to get their act together. Ghallen has let himself go a little, but his food is still good and if anything, he only seems happy when he is in the middle of preparing a meal. For right now, the food stuffs is simple, as the supplies are low and no additional supplies are coming soon.

The bulletin board still has old quests, but now there are a new set of requests relating to this war. People need help, and they need it soon. 

[hr]

 

Tavern of Legend Post-Event Quests

 

These quests are related to the event that just ended—a bloody battle against an army of the undead. Some of these quests have only a certain amount of time to be accomplished before the opportunity is lost and the negative consequences of letting it happen become a certainty. Others will be around until completed, or until the next event occurs, which would be sure to shake things up again. Details on quests in general (such as the VB reward for quests) is found here.

 

To pick up one of these quests, speak to the contact listed and then shoot me a PM to let me know that you did and that you are interested in that quest. 

 

[legend=''Level 0 Quests"]

Murder the Murder of Crows- Quest Available

[spoiler]

  • The Info: The plethora of dead has attracted a lot of scavengers, including a horde of crows that pick through not just corpses, but the remains of farmers crops as well. Farmers have planted new seeds in the hopes of getting food up and available, but the crows are gobbling them up long before the seeds can take. Because of their lack of available laborers, the farmers are unable to devote time to both managing their farms and getting rid of the crows. Especially now that the crows have acquired a few “Dire Crows” Which are bigger than bald eagles and even smarter. The farmers are not particular about how someone gets rid of them, just so long as they are gone for good.
  • Contact: A representative from the farms, an elderly man named Willis, is waiting in the bar for some able bodied individual or group willing to come deal with their threat.
  • Required Lore: Tavern Quests do not require lore.
  • Timeline: This threat is immediate- if they do not get the seeds down during this crucial time period, the seeds will not take soon enough for them to grow and produce food before winter. Failure to do this quest before the end of September will lead this quest being failed. The consequences will involve food, and that is not good. [/spoiler]

 

Scavenger Hunt- Quest Complete

[spoiler]

  • All Done![/spoiler]

 

Body Detail Quest Complete
[spoiler]

  • Done! [/spoiler]

[/legend]

 

[Legend=Level 1 Quest]

Blockade- Quest Complete

[spoiler]

  • The Info: Apparently, not quite all the undead was removed. There were a handful of undead golems left to block the main roads leading in and out of the region, designed to keep refugees from fleeing and to keep others from entering. Naturally, this has made trade impossible, thus putting an even greater crunch on getting resources back in, such as food and water. These Golems are 8ft tall, made of rotting flesh and seem to be mostly resistant to magic, excluding fire. They take a hell of a beating from weapons and seem unfazed- perhaps they require magical weaponry. There are four sites with three golems apiece, and they are going to put up a hell of a fight. It is rumored that one in each group of three has magic of its own, relying on more than just brute force.
  • Contact: Vaddock is the contact for this quest.
  • Required Lore: Tavern Quests do not require lore.
  • Timeline: If this quest is not completed before the next event, trade will be severely limited and the restoration of the Tavern will be slowed. The General store will not have as nice of items as it would have either, given that it cannot get goods back in. [/spoiler]

 

Cavorting in Caves

[spoiler]

  • The Info: This quest requires that the adventurer go down into a network of caves in search of the lost merchant who went exploring this network during his holiday. Because he has not returned, it is assumed that he fell down into the deeper, more dangerous parts of the cave networks and is unable to get out. Given that he might have compromised equipment (or lost it entirely) the person(s) doing the search should bring cave diving equipment (harnesses, rope, hooks, etc). Within the caves, there are specific dangers. Different creatures lurk about in the darkness (kobolds, goblins, troglodytes, bugbears, drow) but the biggest concern here are the Illithid, also known as mind flayers. 
  • Contact: Contact Vaddock for this one
  • Required Lore: Tavern Quests do not require lore reading.
  • Timeline: Failure to complete this quest before the end of the season (between November and December probably) will result in the failure to open the new Tavern of Legend store, where there will be discounted goods.

[/spoiler]

[/legend]

 

[legend="Special Quest"]

Find the Lich’s Phylactery

[spoiler]

  • The Info: Liches are not as easy to kill as simply destroying the body they currently inhabit. The process of turning them into a lich requires that they create a phylactery, a place to house their soul. Until that item is destroyed, the Lich persists and has an opportunity to restore itself, retaking a new form within a week. This means that the Lich’s phylactery must be found (and soon) or else it could come back again, perhaps next time with an even larger and even more powerful army.

    This quest is going to be longer and require more work. This is an unofficial level 2 quest for the Tavern (there are no other level 2 Tavern based quests) that will require a minimum of 2 people and at least 30 posts in total. You can have a third join for free, but each subsequent member will add 5 posts to the required amount (having four in your group requires 35 posts total). The posts must be 120 words at minimum (same as the minimum for the canon lands). This thread has a reward of 100vb split. This quest will entail traveling to another land (separate from Valucre like the Tavern, but a different place that will be inaccessible before and after this quest) and will be GM’d by me.
  • Contact: Vaddock is the contact for this quest.
  • Required Lore: Tavern Quests do not require lore.
  • Timeline: If this quest is not completed before the next event, the Lich will restore himself and be a future enemy.[/spoiler]

[/legend]

Jarrenn, SueshiRoll and Ajianrana like this

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The red-haired woman stepped cautiously out of then place she had chosen to hide. Feeling bad about having hidden, instead of helping, she approached the board. After reading the board, she cautiously approached the bar. "I'm looking for a man called Willis... I'd like to help with the crows," she announced, voice faltering slightly in uncertainty.

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Vaddock, currently polishing a glass, points towards an elderly man sitting down the bar. 

"Right over there ma'am. He's the one looking for help with those pests."

Willis, noticing the bartender pointing towards him, looks up at the young woman.

 

"You think you can help? We'd be much obliged! If we don't get rid of them soon, there won't be any crops."

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The woman nodded. "I can probably do something..." She shrugged,frowning. "If not... I don't guess I'll be on the best shape when I get back." She squinted, thinking for a moment. "I'll need time to prepare, I think... time to meditate, specifically..." She trailed off with a small frown. "Name's Lilith, if you need to find me while I'm meditating." She turned to the bartender. "Is there a quiet place I can focus in?"

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A blonde woman walked through the door, her eyes taking in the room, but not registering it. She spotted what she was looking for and walked to the bar. "Lilith," she said calmly, her eyes cold.
"Alison," Lilith replied. "How nice to see you finally decided to join me." She turned to the blonde woman, Alison. "And you're just in time to help me... after we meditate, of course. We wouldn't you blowing us up or something..."
Alison nodded. "And what am I helping you with that requires meditation?" She asked, eyes narrowing.
"We are going to deal with the crow problem. With violence." Lilith said with a small grin, much more sure now that her lover was with her.

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Guts sat at the bar and looked at Vaddock, once a simple bartender to him. Now he was a grizzled veteran of battle and a comrade. Guts may not have fought beside him until the final show down but he served on the same field. Guts was tapping upon the bar as he swirled his glowing blue drink, he was thinking now about the Lich. He knew all to well it wasn't fully defeated.

" Vaddock my comrade... You and I both know he isn't dead. I want to change that, and I want to make it perminant." There was a bit of anger in his voice as he spoke, looking straight at Vaddock. He raised his glass to his robotic mask and slipped it open, dropping the liquid into the port. " I don't know if anyone else is going to be interested in this suicide mission but I'll do it myself if I have to."

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The door would creak slightly as it opened partway. Nothing visible would pass through the threshold. Being with keen eyes might spot what looked like ginger colored dust moving through the door as if it possessed some will of it’s own. The door would close one the almost smoky vapor made it’s way inside. This vapor would be lost in the darker areas of the rafters before long.

A few moments would pass by as things continued to happen in the Tavern. People would continue to eat, drink, and attempt to be merry, after all suffering takes it toll on everything. Along one of the lower rafters a larger than normal ginger cat would pad from the shadows. This cat was very tall and thin, and his azure eyes were rather sunken in. His coat as dusty from neglect and his whiskers were uncombed. The cat’s brow seemed to be deeply lined with thought, and his head is highly domed. Stopping for a moment the cat would sway his head from side to side with movements like a snake. Azure eyes darting about the room to take in information before he would stretch and lay down. His eyelids half closing making it appear he was half asleep as he studied the other beings around him.  

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A black carriage began to approach the tavern. The large wheels almost moaned in pain from the long trip as they waded through the muddy road. The two horses in front of the carriage trotted in turn with the wheels, equally as tired from the journey, as their black hair glistened in what remained of the evening light. On the doors of the carriage in worn gold paint, the words "Broken Wing Company" were to be seen. Below them, a pair of gold wings, the right one made of bones and the other of feathers. Within the carriage, Corinthian and Allura sat quietly, eyeing their desolate surroundings. Cori leaned forward slightly to see out the front window, his dark brown hair catching the dim light as it cascaded in from outside. 

 

"Not what it sounded like, is it?" he asked, looking over the small building, if it could be called that, in front of them.

 

Allura leaned over slightly to look at it as well. "I suppose not, but looks can be deceiving," she stated. She leaned back into the black quilted seat and sighed.

 

The carriage stopped in front of the tavern, the right door flinging open as Allura prepared to step out. Corinthian followed her, grunting slightly as he jumped out of the carriage. His right leg was stiff from not being moved lately, giving him a slight limp as he walked towards the tavern.

 

"Are we bringing the servants in?" Allura asked, motioning towards another longer black carriage of similar construction pulling up to the tavern as well. The carriage was specially made for transportation of indentured servants, the Broken Wing Company's product. Cori glanced at it.

 

"No, we'll bring them out something after we're finished," Corinthian said. He walked up to the door and took hold of the handle. Opening the door, he was taken off-guard by the interior of the building. It seemed too large to even fit within its exterior walls. Cori stepped on to the wooden floors, which gently creaked as he applied pressure to them. Cori and Allura glanced at eachother, and then made their way to a small table in the corner. After sitting down, they took in their surroundings. The tavern was fairly busy with what seemed to be regulars and newcomers alike. Although there was no music playing, the gentle growl of people conversing with each other almost served as music in itself. 

 

Cori glanced at the two women at the bar, quietly conversing with eachother, as well as the two men quietly speaking to eachother. Allura leaned back in her chair, her dark brown, almost black hair falling from her should to the back of her chair. Cori and her, dressed in almost all black except a few gold accents, almost blended into the shadows surrounding the corner they sat in.

 

Cori leaned in slightly and asked, "So, what are you going to get?".

Edited by LoveYou

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It appeared the cat had fallen asleep as it waited for something interesting to happen. The sounds of the people conversing below and around it made for a wonderful lullaby for the seemingly large and lazy cat. However a single azure eye would open as the door opened once more, two figures entered and moved to a corner. This alone caught the cat’s eye, and so it would slowly stand and stretch as only a feline can.

The ginger cat would then make his way around the rafters, padding from beam to beam, leaping only as a last resort, or when the path around would be longer. It would take a seat once more above the table, his blue green eyes glowing slightly in the darkness as it watched the pair. A grin would tug at the corners of the cat’s mouth, flashing his fangs rather mischievously as it waited for something more interesting to happen.

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The red-haired woman, Lilith, and the blonde, Alison, sat in near silence. Concentration was easy to read on their faces as they meditated. Allison sat with her eyes open, focusing on details around the room. Whereas Lilith kept hers closed, focusing on the space within herself. A small noise of irritation came from Lilith and she opened one eye, frowning. She closed the eye again and set about blocking noise from her mind. Alison's eyes darted around the space in front of her, taking in every detail she could see. Each occasionally let out a soft humming sound, but otherwise sat silently. Edited by Wolfofwind

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Allura and Cori ate silently after being served. Allura happily wolfed down her meal, whereas Cori eyed his food without taking a bite.

 

"Not hungry? Even after that whole trip?" Allura asked, showing some worry for her friend. Cori's eyes darted up from his food to her.

 

"I lost my appetite. I see you have obviously retained your's," Cori said, watching Allura eating. Above them, the rafters creaked from something moving along them. Cori glanced up, but the area was too dim to make out anything, and he assumed it was just an animal. He sipped his drink, a sweet alcohol that left a bitter after-taste that made him grimace. He watched himself, making sure not to drink so much seeing as he was running on an empty stomach.

 

Allura happily cleaned off her dish and began to glance around the room. She eyed the two women at the bar who now appeared to be meditating. Meanwhile, Cori grew restless and began tapping his left foot on the floor, producing a blunt clicking sound.

 

"This area looks terrible. Did you see the village on our way in? Absolutely destroyed. Maybe we should try to help out?" Allura asked. Although she had seen worse, she always felt a sickening sadness for people whose homes were destroyed. Corinthian wasn't so sensitive to other people's problems.

 

"It looked fine enough for the area, people are making due with what they have. Besides, we should probably get moving soon and try to find some places to replenish our 'stock'," Cori was referring to prisons and executions. He went around from time to time in-between selling the servant's indentures to find new servants, prisoners who would rather work for someone than deal with a life in prison.

 

"We've got time. Plus, I didn't see a bank on our way in, and we are running low on pocket money," Allura tried her best to appeal to Cori's true motivation, money. She looked at him, waiting.

 

"Fine, let's find something quick. However, I doubt anyone here has money to spare, so it better not be anything major," Cori said, grimacing at the fact that he surrendered to Allura's sensitivity. Allura stood up and walked over to a bulletin board, Corinthian trailing behind her, his leg still stiff. Allura pointed and tapped on a posting.

 

"How about this one? Goblins don't seem so bad, right?" Allura asked.

 

Cori raised an eyebrow at her and said with a condescending tone, "And here I was thinking that after we made good we wouldn't have to deal with any more physical labor,".

Edited by LoveYou
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Lilith opened both eyes, breathing deeply. She stood and approached the man named Willis. Alison stood and followed Lilith sedately.
"We're ready, sir," Lilith said calmly. "If you would show us where we could find the greatest concentration of crows?"
Alison rolled her eyes at Lilith, annoyed. "We haven't been here long, and don't know where the farms are, sir," she explained, not wanting to sound like an idiot. Lilith nodded, rolling her eyes.
"Yes, that's what I meant..." She frowned, sounding mildly annoyed. Alison grinned, clearly amused.

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As the two spoke among themselves the ginger cat continued to watch. The woman would consume her food rather quickly and he would wonder just where she managed to put it all. Shifting his azure eyes to the male he would notice that his food was still on the plate. Being a rather curious beast, the cat would lean his upper body down and then drop from the rafter after the female left the table.

Landing with a soft thud the ginger cat would sit in the middle of the table and tilt his head to the side as he regarded the male who was still at the table. The cat would meow at the male and bat at the plate as if saying it wanted the food. The larger ginger cat would then stand and move forward as if to take some of the food.

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Corinthian and Allura decided to wait a few moments before venturing out. Cori's leg was still stiff, and he could feel that the structure held within his boot needed readjusting. The structure was used to support his right leg, which was badly injured in a mine collapse during his sentence at a mining installment. He began to limp back to the table, only to realize it was now occupied by a large cat, which was consuming Cori's untouched dinner.

 

"Well, I guess our spot was taken," Cori said, smiling a little at the fact that their table was taken by a cat. Cori took a seat at a table near the memorial. Allura made her way to the table herself, but stopped when she noticed the wall. She made her way to it.

 

"Isn't this sad? All these people who lost their lives," Allura said to no one in particular, though she said it loud enough for Cori to hear. She read the names, wondering how each one was involved in the attack. How they passed in the end. In the background, Cori removed his right boot and was busy adjusting the metal structure around his leg, grimacing from pain with every slight motion. Soon enough, he realized that he could not do this with his gloved hands. However, taking them off wasn't an option for him. Underneath the leather gloves, there were bandages covering most of his hands. Rough physical labor when he had been mining had cut and bruised them all over, and they never were able to heal.

 

"Can you stop worrying about the past for one moment and help me out here?" He said to Allura with a disgruntled tone. He could never understand why people were so focused on the past when their future always laid ahead. Living in the past will only end with you being left in the dust by others who were able to look past it to the future. Allura turned, and realizing her friend's frustration, knelt in front of him and began adjusting the structure for him.

 

As she shifted the metal pieces and tightened and loosened bolts here and there, she thought about the mining installment. Both Cori and Allura had their fair share of scars from their sentences, but Cori by far had it worse. The mine collapse killed almost everyone in the mine at the time, and Cori was one of the few who escaped. She had asked him about the mines before, if he remembered anything, if he ever thought about it. He always deflected the question or became disgruntled with what he considered constant pestering from her.

 

After the structure was successfully adjusted, Cori and Allura both rose from their positions. Cori put his boot back on, and began moving his leg to ward off the numbness. Allura walked back to the memorial wall, and Cori decided to come along. They looked over the names, and began talking about what they thought each person had been like. Both of them began thinking back about the mines, but both refused to acknowledge their thoughts.

Edited by LoveYou
--Rob likes this

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