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  1. 20 points

    Fracture Landing Page

    Terran Calendar: The current year is 30 AO = 598 WTA. All new threads happen during the current year unless otherwise stated by the creator. Setting elements cannot be ignored or manipulated City maps are guides and not authoritative sources ✪ = City | ✦ = Landmark | ✿ = Independent territory ✪ Ignatz ✪ Casper (Primary sea port) ✪ Martial Town ✪ Last Chance (Secondary sea port) ✪ Hell's Gate (Primary sky Port) | Langley Keep ✪ Blairville (Secondary sky port) ✦ Biazo Isle | Bi'le'ah | ✪ Aspyn ✦ Weland Gorge; Day River ✪ Dougton ✦ Scudder Forests ✿ Selemath ✦ Hills of Noddendody ✦ Blue Hills ✦ Moonwood ✦ Ponkapoag Lake | Gaian Academy; Haunted Glen ✦ Timber Creek ✦ Great Pine Barrens | No Man's Land; Witch's Cave; Herbie's Bed; Peaceful Woods ✦ Sidereal Lake | Zuhl Plateau ✦ Forgotten Wood ✦ Black Ridge ✦ Hidden Valley ✦ Dark Forest | The Cedars ✦ Forbidding Hills ✦ Shawnee Glacier ✦ The Wastelands | Badlands; High Desert; Dead Peaks ✦ Blaurg Mountain ✦ Coconino Marsh | Labyrinth Forest; Coconino Creek ✦ Hills of Lost Hearts ✦ Barnstable Coast ✦ Southern Sea ✿ Predator's Keep ✿ Amalia ✿ Yh'mi ✿ Taen | Ursa Madeum ✿ Absalom | Béhods ✿ Chesterfield | Aligoria ✿ Nesthome | Anima ✿ Everrun Announcements Newer information at the top; keep up with the latest in the Updates thread. Terrenus rename to Fracture. During the events of Civil War - Phase 3, a number of those factions which established themselves in the Wilds have grown in size and successfully established sovereignty over their lands. Notable stewards of their respective regions are Chesterfield and COTH Breaking news from the Symposium Against Doom - body snatchers and volatile loci Visible to the entire continent, the sun burns green for ten minutes. During the events of the Civil War - Phase 2, a number of different factions have established themselves in the greater Wilds of Fracture and are poised to become enclaves with sovereign leadership. This has added new territories to the map: Aligoria, Chesterfield, Everrun, COTH, Temple City, Nesthome, Anima. Due to the events of the Civil War - Phase 1, transportation across the nation of Fracture has been crippled and magical availability has been concentrated in the Shawnee Wastelands. Geography Located in the north-east of planet Valucre, Fracture is approximately twice the size of the North American continent and has a citizen population of approximately 300,000,000 (three-hundred million) as of 24 AO. Climate A dense arcanosphere has resulted in sections of unpredictable climate and terrain. The fluctuating levels of magic also lead to random side effects on plant and animal life, and has been noted to render gunpowder unreliable in greater Fracture (this is meant to prompt creative alternatives to basic firearms). The tip of Ponkapoag Lake will be used as the central marker for description purposes. The area enveloping Ponkapoag Lake and Coconino Marsh is characterized by warm, dry summers which average 66°F with low precipitation and cool, wet winters which average 25°F and moderate precipitation. Evergreen and deciduous trees, fig, walnut and citrus trees, and bay rosemary herbs thrive in the area. North of the central marker the weather increases sharply in temperature and vegetation becomes sparse as grassland and forest biomes turn into desert, which average around 100°F with pronounced dry periods. The desert biome is expansive but is at its north-eastern section is abruptly interrupted by arctic tundra. South of the central marker, the climate features warm summers and cool winters with a narrow annual temperature range. There is no dry season in this section, precipitation ranging from moderate to heavy, and the forests are temperate, especially in the Great Pine Barrens. In Amalia, Ursa Madeum and Biazo Isle, year round temperatures are consistently a humid 75°F and are dominated by precipitation, especially during monsoon season. Flora and Fauna Fracture has plant and animal life recognizable to most characters, such as: flowers, trees, dogs, horses, crabs, salmon, etc. and so on. In addition to this standard there are a number of animals and plants unique to Fracture . You can read more in the Fracture section of the Terran Creature Codex, the Terran Herbology Index and Herbalism 202. Note that users aren't limited to what's included in the present material and are free/encouraged to come up with plant and animal life as long as they adhere to the Mild Powers rules. Users can also make bestiary submissions if they want to formalize information about their creations and make them available for public use. Cities, Provinces, Territories The Terran Empire has ten megacities (originally 12, two have been lost to major ruin or a shift in politics) and numerous disparate villages, towns, baronies and lordships around the nation. The major cities are population dense and, thanks to magi-tech introduced with Odin Haze's sweeping regime, vary wildly in setting and tone. Outside of the major cities Fracture's wilderness is mystical, savage and untamed. It is not uncommon for the citizen or amateur adventurer striking out on their own between the cities to find death as to find fortune. Culture Terrenus Quest Index Terrenus Artifact List A citizen living within one of the megacities is literate, adequately versed in magical theory to make use of Terran magi-tech, is aware of common metaphysical phenomena (ghosts, rituals, telepathy, charms, hexes, etc), and is often capable of using magic as a result of scholarly pursuit and understanding. A native from one of the towns or villages is less likely to be literate and have empirical insight into arcana and magical phenomena. Instead, their knowledge of ability to use magic is a result of hereditary traditions and cultural myths. Their understanding of magic is intuitive rather than logical, making them more susceptible to charlatans and superstitious fears. But, with generations of experience springing from tradition, the villages produce more young people capable of wielding powerful, ancient magic. A Terran from any part of the nation tends to be physically robust due to Gaian religious practices and Terran diet. They have a special love for music, having considered music the universal language before they discovered mathematics and magic, and as a consequence also enjoy indulging lavishly in food and dance. Terrans celebrate not just their history, but their art throughout their ages as well. Language Terric is the primary language of the Terran Empire. It is spoken in all megacities and most towns, though becomes rare in isolated villages and islands, where a pidgin form of modified Terric of varying names (Terril, Terrin, Terrie, etc) is usually the norm. Terric's primary dialects sounds like Spanish (users should treat this as a plot device and are not expected to learn how to write Spanish). Other dialects sound close to Romance-influenced language, such as Italian and French, but will also deviate into Germanic-influenced languages. The rarest language in Fracture is Oldspeak, which is practiced by less than 1% of the population. The language requires line of sight and has no verbal components, instead communicating complete ideas between speaker and receiver. Magic The Terran federal government has published a white paper on the Terran laws of magic, an authoritative perspective on the laws, principles and terminology of magic as they apply in Fracture. Also note that with events between the Wastelands and Shawnee loci during the Safeguard riots, magical availability in Fracture has been reduced everywhere except the new boundaries of the Shawnee itself. Religion Gaianism: Quick Reference Guide Bible of Gaia The Gaian Church Gaianism is the Fracture's largest religion, constituting approximately 70% (down from 79%) of the total population. Gaianists consider nature, the universe, reality, magic and mathematics to be mortally comprehensible expressions of an inconceivable deific form. Gaianism advocates peace but not blind pacifism, leaving violence as a final solution and a mechanism for self-defense. The notable exception of this rule are Unnatural (any offspring of dark necromancy, such as vampires, zombies, liches, and occasionally Outsiders). Gaians attack Unnaturals on principle unless the Unnatural has taken pains to prove themselves righteous. The Cothic church is a small but growing religion, numbering approximately 5000 faithful. The Cothic religion was born in Coth, in the land between Dougton and Blairville. The Cothic church is a breakaway sect of mainstream Gaianism with worship of a new deity and populist ideals. The Cothic church seeks to underscore the weakness of any mortal being aspiring to power and instead advances taking up a permanent covenant with the Cothic god. Technology and Development Technology in Fracture is highly advanced, arguably some of the most advanced on the planet. Although this fact not immediately grasped by foreigners accustomed to development in the form of electrical and mechanical contrivances, the Terran Empire is the historical pioneer of magi-technology on Valucre, democratizing and automating a great deal of otherwise obscure and hidden knowledge. Terran tech is rooted in cores of abstract knowledge, interlacing philosophy, natural and conceptual science, and magical theory to pioneer the current paragon of magi-tech in Valucre. Fracture has sentient golems where another country might have "robots", rock satellites powered by runes and divination lattices, and crystal-based tactile computing systems instead of console based computers one might find elsewhere. In this sense "technology" is something learned and understood rather than picked up and used. For this reason education, especially developmental and postgraduate education, is of vital importance to the government. The newest generations of children show an adept knowledge of magical theory, a strong grasp of complex mathematical concepts and explore unconventional modes of thought. Like with telecom availability (see below), technology and magi-tech is the most advanced in the cities and attenuates as one goes into towns and then villages. Communications General Information Following the introduction and proliferation of magi-tech in Fracture, economic concerns shifted to prioritize three new markets: Energy, Information and Transportation. With the explosion of communication methods, primarily in the form of crystal storage devices and photonic relays, came the immediate concern over authentication (assurance of claimed identity), integrity (assurance data has not been altered), and confidentiality (assurance that none but specified parties can read a piece of data). To those ends, Empire also pioneered the fields of encryption and hash algorithms, non-repudiation practices with digital signatures, and now with the advent of the Crook, the Public Encryption Cipher System (PECS) to allow civilians and citizens the same capabilities. Military technology and ciphers are known to be highly advanced, though private and public technology is catching up as corporations invest in the Information market. Terran military-grade communication systems use quantum entangled encryption to prevent interception. Systems create entangled photons, beaming one half of each pair to the receiving system, and made secure because the "observer effect" will change the quantum state of the key pair. This would make any interception obvious and also would modify the key, making it useless. A notable outlier demographic to the conventional communication methods in Fracture are those that are fluent in Oldspeak (.7% of the population), who are limited by line-of-sight but require no material channels for relay. OOC discussion about some of this technology Telecom Availability As with other gifts of the Empire, the most sophisticated technology and methods tend to exist in the megacities and attenuates as one radiates outwards towards the smaller, more numerous towns and villages. One notable exception are the twinned crystal relays created and distributed by the government to any signification population center. These allow for easy, long-distance audio communication between any parties with properly tuned crystal fragments and without the need for complicated training. These simple but effective radios have drastically reduced missing persons reports and increased cultural exchange. Villages: Tribes and villages use magical means to communicate where possible. Examples of this include telepathy, oneiromancy (dream-walking), divinatory practices with water, smoke and mirrors, and shamanistic practices like reading tea leaves and animal guts or bones. Where these means are not available, visual communications rely heavily on beacons, smoke signals, and flags and audio communications rely on coded drumbeats and whistles. Towns: Towns use copper and nth wires run over natural ley-lines, piggy-backing on their natural radiation to power the communications. With this method towns are able to communicate with equivalents to telegraphs and telephones. With the advent of Tia's faux-ton relay system, towns are now able to communicate with line-of-sight-limited laser communications at millisecond speeds. Cities: Communication systems in the megacities make full use of magical theory and the technological capabilities of the nation. Three-dimensional holographic arrays (holo-arrays for short) are used primarily for relay on politics, economics, weather, and criminal activity. These relay systems make use of the military satellites and are capable of radiation communication (radio and microwave). The World Fair introduced three new pieces of technology which greatly influence communications in Fracture . The first is the LIES (Luminal Illusion Entertainment System), an immersive storytelling platform which is having a notable growth effect on the Entertainment sector. The second is the 'logical' Crook technology, which allows for the lossless interlinking of disparate crystal computing systems. This allows for the creation of ad-hoc, large-scale networks and what is being termed 'nebulous' storage. In tandem with The Storage Movement's efforts to digitize all written information, the Crook is widening information availability and increasing literacy. The third is the Faux-Ton, a materials transportation system invented by the Tia government which allows for the movement of objects at speeds many multiple that of the Lightning Rails, but limited by line-of-sight. Transportation Transportation varies between cities depending on their magi-tech saturation and biomimicry level. Below are standards found across the nation. Animal Propulsion Often used for inter-city travel. Often ridden alone or attached to a cabby. The maintenance and upkeep of a living transport makes this a largely inefficient form of inner city travel, but because a large percentage of a given city's population are short-term travelers from abroad (international foreigners, inter-city adventurers, non-natives that live elsewhere on the nation, etc), animal propulsion is still fairly common. A lot of infrastructure continues to supports this form of travel. Horses (ground), Imperial Drae (aerial) and Rider Dragons (aerial) are common mounts. Mechanical Propulsion Often used for inner city travel. Automatic wagons with steam-engines produced in Tia and gyroscopically rotating spheres with a stable core produced by Gaian engineers in Hell's Gate are the two most common examples. In densely packed city infrastructure, powered zip-lines are occasionally employed between buildings. Sea-ships and air-ships are common for travel around and between nations. Submarines, which Empire invented and introduced into the world as a counter to the Siren menace, are predominantly used to the military but are becoming more popular among wealthier merchants. Magical Propulsion Inter-city travel used to be served primarily via Rail and Gate, until consequences of the civil war combined with supernatural phenomena to cause catastrophic damage to both and bring them offline for several years. Tia's Faux-ton system is growing in popularity but has limited application until more pylons are built, able to serve only Tia and Biazo Isle at the moment. Lightning Rails - used to be magnetically propelled trains capable of traveling several hundred miles an hour. Currently offline. Tracks are used by slower, simpler, privately owned carts and trolleys for now. New - Rail services between Casper, Hell's Gate and Ignatz has been restored. Warp Gates - used to be stabilized portals and the only reliable method of teleportation in Fracture. Currently offline. Faux-ton System - Tia patented technology that converts matter to energy to achieve subliminal travel speeds. Currently online but limited in presence. Government and Politics Odin Haze is recognized as the Saint of Gaianism and King of the Terran Empire. Odin's rule is one of enlightened absolute monarchy, and his administration embraces logic and expertise as the driving force for fiats and policy. The arts, sciences, education and social welfare all flourish under Odin's regime, a near polar opposite to the dark ages of King Levas and Zengi. Though Odin Haze rules Fracture as a whole, the megacities under him are ruled over by individual regents that interpret federal law and administer local policy. Some are federally appointed, some are democratically elected, some are rulers by heritage; political states are a very fluid dynamic in the megacities. Each megacity also has a PeaceKeeper, a high-ranking military official to add balance and division of labor. There are also present in the massive Terran continent enclave baronies and kingdoms, which are independent governments. Examples include Taen, Predator's Keep, and Amalia. The Gaian Academy is a national research university located on Deepview Island, an inland island and part of the Ponkapoag Lake Archipelago. It is the premier education center in the nation, some say even globally, and has also begun to establish itself as a competitive research facility. Law Author's note: I don't have a full legal system written out and likely never will because the complexity of that endeavor doesn't interest me. In terms of what's legal reference real bodies of law for basics, so imagine that things like theft, assault, perjury, slavery, murder and so on are illegal. Each city has a local police force to operate within its limits and the military employs federal investigators who are able to enforce law anywhere in the nation. The Safeguard Act - Prohibits the use of unlicensed magic in specific cities. In each city there's a congress, which is made up of majority and minority leaders from each city. The majority leader is the elected official of a city (usually but not always), and the minority leader is usually the one who lost the elections but still represents a significant portion of the electorate. The king decides on issues which affect everyone. If regents are in conflict about any change, the king is the final word and can supersede any motion. The king also appoints chief of staff for various departments, such as the head of the military, the bureau of science, internal investigations, as well as determines who makes up the supreme court out of nominees put forward by the congress. In criminal investigations Empire's law enforcement makes use of various forms of divination, in particular retrocognition and psychometry, as well as Gaian candles of truth and clergy to compel honesty. Each megacity has at least one maximum security prison to house the most dangerous local criminals, such as terrorists, political prisoners, the excessively violent or those with gang affiliations. With Empire penology skewing towards rehabilitation rather than deterrence or retribution and treating most criminal offenses as mental health issues, the megacities also have a larger distribution of minimum security prisons for non-violent offenders. Minimum security prisons populate the city at the ratio of 1:15 compared to libraries, hospitals, and schools. Fracture also has one super-max prison in the Dead Peaks, aptly titled the Dead Peaks Prison. The Dead Peaks Prison is the most secure level of custody in the nation, purpose-built towards providing long term, segregated housing for inmates classified as posing a threat to national health (a classification that designates one a danger to people or life rather than to information or infrastructure) or international security risks. Recently the Dead Peaks Prison has gone offline with the loci event that saw the Shawnee Glacier covering most of the Wasteland. Empire exercises capital punishment nationwide for criminals that pose an unmanageable threat or show no potential for reform. Military Terran Military (Overview; Personnel; Assignments) Terran Military is made up of ~2% of the population (approximately 6 million). Odin Haze, as King of the Terran Empire, is also its Commander-in-Chief, exercising total authority over the military. Edward Brown (5-star General and PeaceKeeper handler) is Odin's right hand man and adviser, the highest military authority other than the King himself. He is involved in the day-to-day responsibilities of maintaining the military, government, and nation. The complex that stores and relays information, innovates military technology and strategy, and is responsible for national security is known as Central. Despite its name Central has no central location. It has a manifold presence throughout the nation, and those few offices that are permanently stationed and open to the public are often underground. Note that this enigmatic and transient nature applies to the most secure aspects of Central and do not apply to the various local agencies found in the cities such as Immigration, Sanitation, Education, local Law enforcement, and so on. The path to citizenship in Empire requires a 2 year service in the military (or ranking to Sergeant) and bestows the ability to vote for officials and own and pass down land. Foreign Relations In regards to foreign policy Empire is an autarky and practices a modified form of isolationism, declining to enter into alliances and international agreements, and generally attempting to make their economy as self-reliant as possible. Where Empire deviates from traditional isolationism is in their support of free trade, travel, and certain, limited, trade agreements with other kingdoms and nations. You can read more about Empire's political relations in Terran Military - Allies and Enemies. Economy A large part of Empire's internal economy is dungeon based, with adventurers taking on the high-risk work of crawling dungeons for the high reward of prized cultural artifacts and items of power; although this has led to some legal conflicts regarding ownership of artifacts, these disputes are generally handled in the courts after the adventurer has been paid for his or her legal reclamation efforts. Some towns and cities pivot around this, specializing in crafted weaponry, armor, and healing potions. Others are known to offer tours through cleared levels of dungeons and vaults for tourists. Because the task of increasing the nation's food security was the first and foremost priority of the Haze regime, understanding that one cannot create if one is starving, Empire focused its considerable resources on agronomy and crafted several techniques and tools for high-yield farming. This has greatly increased Empire's ability to self-sustain without foreign aid even when its economy falls. Empire exports a great deal of utility (i.e. non-combat) magi-tech and magical and scientific knowledge to other countries, and supplements its national income with submarine exploration of natural resources throughout the large tracts of Valucre which are underwater. Empire's economic and market systems revolve around precious metals. Crystals and other minerals are valuable as spell components but are not fungible. Copper, silver, gold, and platinum are the most common precious metals traded and used for purchase. Value is determined by weight and type, not by design or origin, allowing travelers and immigrants from other countries to more easily integrate. 1 oz of Tin = .25 USD 1 oz of Copper = 2 USD 1 oz of Silver = 10 USD 1 oz of Gold = 50 USD 1 oz of Platinum = 100 USD 1 oz of Rhodium = 500 USD. Each metal currency comes in fractions as well, such as half-ounce and quarter-ounce coins. These prices are not an accurate reflection of real world costs. You can read more about special metals and materials in the Terran Materials List. Terran population demographics Teran religion demographics History Condensed Terran Timeline Major Historical Periods These events are from most recent to oldest.
  2. 19 points
    Hello everyone, vielle here (again)! ? So: I'm a prodigal daughter on her way back home. I just wanted to apologize to everyone for ghosting all those months ago—it's as @Csl has said: I've taken a leave of absence because I had to focus on stuff irl and also my mental health. Things haven't been the best in that latter aspect, but methinks I'm doing better nowadays. It's kinda tough, having to learn some things the hard way, but that's life for you! Now, I've kinda gotten better at handling my stressors now. ? Which leads me to that elephant in the room: I'm dropping out of past threads, cutting down on new threads, and focusing more on personal plots this time around. Taking up all those past threads and keeping up with them was in fact doable, truly, but I unfortunately overestimated my capacity to stay interested in all the things. It's not that those plots weren't interesting; don't get me wrong! It's just that there's only so much my writing muse can do for me, and though some once thought it of me, I'm not a machine. ? So, as I make my slow return, I'll be more particular about the future plots and threads I'll be engaging in, so I can give them my utmost writing efforts to the best of my ability. It's the least I can do for my writing partners; you all deserve the best I can give. ❤️ By the way, I have not checked Discord yet and probably will continue not checking Discord for the foreseeable future. I'm sorry if anyone sent me any messages over there; I haven't opened it at all over these past few months! ? But please know, whatever you may have sent me, I appreciate that you have thought to interact with me at all, even when I was, y'know, away. ? Overly sentimental stuff aside: I'm (omw) back! I've missed you all dearly. If you would have me back in your good graces, I'd be happy to write with you all again. Gonna do some spring cleaning on my thread tracker (it's a little dusty in there!) and take over handling that character/lore garage sale @Csl was doing for me (thank you so much, bestie!), and then maybe I'll have a cup of tea and look around what's changed here in my absence some more. It's kinda great to be back here. ❤️
  3. 17 points

    Csl's Art Box (2019)

    In the rare moments between the drudgery of college requirements and frantic post/lore writing, I, Csl, do art. Here is a thread for me to stack them all up and display to the Valucre community. Might do commissions in the future if people are interested ^_^ House C'zirqonia Family Portraits Finished the base drawings in the blessed school-less days of Christmas break, cleaned up and added backgrounds this week. Krita + Photoshop. 2-3 hours each for the base drawings. Base drawings Final output Carina and Rozharon WIPS Titus Rozharon Carina Cassandra / Gestalt Erin
  4. 15 points

    Where are the Obeli?

    The world as you know it is a lie. Ever since that star fell three centuries ago, the course of human history has been driven by the few who know the truth. Four wishes for four children, it made their deepest desires into reality. It told them their destiny was to have their fingers wrapped around the throat of the world. We roam the face of your planet, as numerous as grains of sand. We united Genesaris when the five lands were locked in war. We've built airships to conquer the skies. We've sent a metropolis to swim among the stars. We've held the line against the mind-rending beings that claw at the rips in reality. We were the ones to lay down the foundations of all that you know. You're welcome. We’ve watched the turns of the centuries pass us by. We've watched you grow, and learn, and build your towers of wealth and opulence. We've watched you construct cities around your ignorance, cathedrals to power and ambition and influence. We watch you gloat at your achievements, and laugh. Don't you know? We are the strings that make you dance. You have all been blinded to the truth of this world. Your petty squabbles and worthless wars pale in comparison to what sleeps within your empires. It's time to wake up, all you who slumber. Our influence is inevitable. Where is Obelus? We have been searching for millennia. Where are the Obeli? Everywhere. We are here. We have always been here. The Obelus Canon is a site-wide metaplot built on the premise that nearly every single individual instrumental in shaping human history are descendants of four siblings: Malark, Ingsol, Nomalis, and Davant. The aim of the Obelus Canon is threefold: first, to explore genres that subvert the largely fantasy/adventure themes of Valucre such as sci-fi, superhero, speculative fiction, mystery, and psychological thriller. second, to facilitate a long-term, interconnected, character-driven international plot involving as much of the original lore of Valucre as possible, giving these more depth through character actions and player contributions. third, to create a hybrid roleplay-ARG experience through OOC and IC puzzles, riddles, codes and ciphers. The Obelus Canon aims to be player-driven, with OBELUS in a facilitator role. Integration of existing plots and lore into the Obelus Canon is encouraged. Collaboration is key. Primers for each of the four bloodlines will be published soon. OBELUS is now open to collaborations with other ARG accounts. OBELUS admires all your work. Non-Terrenus board leaders not already in communication with OBELUS are also welcome to message OBELUS to discuss possibly shared storylines in their territories. The New Sanctorium rises in Genesaris.
  5. 14 points

    The C in Csl stands for Coding (Tutorial)

    A short tutorial on how to make simple HTML tables in the Valucre editor. I came from an html-enabled jcink forum before I came to val and I am here to spread a tiny bit of coding knowledge. Disclaimer: Am not professional coder. In any way. Note: I normally use Chrome for this, but I believe this also works in Firefox 1. Start a new post/thread OR edit an existing post. Leave one line of text in the editor. 2. Right click, then click "Inspect" OR hit Ctrl+shift+I 3. This window will pop up on the right side of the screen. Click the icon that looks like a box with a cursor on it (highlighted) 4. Click the line of text in the Valucre editor. You'll see the devtools jump to the <p>text</p> element. 5. Right-click the <p>text</p> element and click "Edit as HTML" 6. Edit the HTML. Or, paste one of the simple premade codes I've posted below! After you're done, press Ctrl+Enter and the Val editor will display the code you've inputted! After this simply click Save or Post and the post will retain the formatting you've given it via devtools. Yay! I'll add more tables later but here are a few super-simple ones. <div style="width:75%; margin:auto; border-top: 1px solid; border-bottom:1px solid;"> <p>This is a table with 75% width for skinny posts. It also has borders at the top and bottom.</p> </div> <div style="letter-spacing:2px; font-family:Georgia;"> <p>This table has a e s t h e t i c letter spacing</p> </div> <div style="background: pink; color:white; margin:auto; width:75%;"> <p>This table has a pink background and white text because reasons, I guess.</p> </div> Feel free to ask questions below and/or test tables!
  6. 14 points

    Valucre humor (and memes) thread

    Writing solo threads be like
  7. 13 points


    ALTERION As I am sure you all have already seen, Alterion is going through some grueling renovations and the content is being refurbished and tidied up. If only to add some flare. Needless to say, I am about to wreck some...spit. Some time ago I placed a ‘Canon Collecting’ post to engage those RPers who worked on content in Alterion that requires notice by us (the board members) to which I only received one request/remembrance of canon. That’s why this is now here. With that in mind this thread is for gathering members who would like to own land in Alterion. Some areas already have lore, others do not… Please feel free to do with it as you'd like. Please make sure to read over the main lore page for Alterion to get an idea of its theme and content. (It will be changing soon into a more wild and natural region...) That way, when you start creating, you don’t have to hold back. Food for Thought...: The Hollow is going to be a destructive event used to tear Alterion down so that it can be used as a fresh foundation to build upon. Participate in the upcoming event to claim land and/or loot? Join in the rebuild of civilizations after the event? Sectors/Areas up for grabs (or if you just have an idea and need a place to bring it to life but don’t want to be in complete control of it, we’re always open to that) : Cosanastre: @Aleksei as Nadia Royce will become the new Ruler of Cosanastre and its people. Sector 1: Kageroth Province Sector 3: Opharion Province Sector 4: Vysroth Province Sector 5: Seroth Province Sector 6: Arysene Province Greater Arkadia: @Meraxa Arkadia Prime (Momar) MaGNUS Forest Izral Each of these areas can be renamed and have new lore attached to them. Facility-05 @Sanonymous Luka'reccia Kitashiobara Minaiki Kimpusen-ji Devla (formerly known as Devla Desert): @-Lilium- Devla Desert Vysroth Peak Daius Industry Conservatory Fantas-Menagerie HQ KetaKutan Archipelago Babel Corporation Subsidiary Port Tauranga Pijesak Peninsula Lands of Alterion Please take a look at the Bestiary both for Alterion and Fantas-Menagerie and feel free to incorporate any of the creatures there if you so wish. And always feel free to create your own and send them to me so I can add them to the master list as well! Create your own area in the free lands? MaGNUS Forest Kageroth Mountains What does this mean? You can read over the ones that already have lore and send me your own version should you choose to rewrite it. Keep it as it is and roll with it. Take the opportunity to write and build your own little megalopolis within Alterion. What do we need from you, should you choose to accept this offer? Write lore. Dedicate some(not necessarily every living moment) time to your sector to keep up with the changing world of Valucre and the lands of Nehalen that we now fall under. Pay attention to updates, the Alterion lore as a whole, as well as that of Kadia and Nehalen to make sure you know what’s going on around your area and how it may affect your lore. Be active in special events we(the board members) create, create your own events(submit for approval beforehand), engage with other sector members to make alliances/civil war/etc. And never be afraid to ask questions! If you are concerned, have questions, don’t understand something...just ask! Last but not least, we need your understanding. As you can see paradigm is currently away due to real life and I cannot always be around either. If you need some help, drop me a line in a Valucre PM and I will respond as quickly as I am able. What I will do for you: Review & read your content. Make approvals as quickly as possible and as necessary. Collaborate with you if you need a hand. Write with you if you need an extra body in a thread. Request tags for your area(s) from our overload supernal for you. Be there for you when you need me, within reason. What am I up to in Alterion and on Valucre? Upcoming: The Hollow [Event] Coming soon to the Alterion near you...(very soon) Daius Industries merger with Babel Corporation of Nehalen Grand Opening of Fantas-Menagerie Unveiling of the new Daius Industries Conservatory of Izral World Technology Summit that will be held in Nehalen Catered by Precious Pastries (of course) Currently: Organizing/Refurbishing/Adding Content & Flare to Alterion Prepping all the information for Upcoming Events Other RP stuff all over Valucre.
  8. 13 points
    Necessity and a healthy dose of ambition are driving Akako, the current Regent of Port Caelum, to expand her territory. With the immediate threat that the Datsuzoku Empire presents, Akako is amassing power and allies to take down the potential threat. Beyond that, she seeks to spread her influence far beyond the Port City she currently governs. Since arriving in Valucre, the daiyokai had been satisfied to take a supporting role; however, everything has changed with long-standing allies failing her by either neglecting their duties to lead appropriately or by betraying her trust on a more personal level. It is finally time for the rumored Yokai Queen to solidify her status and rise to power befitting someone of her station. Upon joining Akako’s ranks, you will be exposed to a roleplay experience that is unlike any other offered in Valucre. What we offer is a unique prestige rank and influence tier system that will reflect upon in-character accomplishments, which will allow you to earn character and player privileges respectively. I am currently looking for a group of dedicated long-term players that are ready and eager to be involved in both PVP and PVE conflicts in the forms of espionage, diplomacy, war, and much more. Q&A Section: 1. What do you mean be "earn character and player privileges?" There are roles that I have already set, however, they are NPCs which can be controlled by people within the organization depending on what influential tier and prestige ranking you've acquired. Basically, it isn't the position that is of interest to you or any other RPer, but the authority to use a certain level of power within the empire as it expands. For instance, say a higher ranked RPer was writing with a lower ranked RPer, the higher ranked RPer would be able to exercise the most influence over the NPC's regardless of who owns the thread. So, when you first start you would be tier 0, so you have no control over any of the NPC's, but as you rise in ranks you basically have access to more. That being said, there is a cap on how many "cooks" there will be in the kitchen. And to get to the highest tier, there needs to be a substantial amount of work put in.The reason for that is the influence tier system is basically a symbol of trust in you (or another player). Basically, if I am going to let you drive my car, I need to trust that you're dedicated to my cause. 2. Can you explain a little more about the influential tier, and prestige ranking? Like how do you earn them, which one does what, and what exactly I would need to do to increase either? The influential tiers are the overall control you will have in a setting over NPC's, so this is for the player. The prestige ranking basically is how much sway you will have with Akako ICly with your OC. An OC with higher prestige will have an easier time asking her for something or making suggestions than someone that doesn't have that prestige. Prestige rankings can pretty much give an OC minor celebrity status which can be used in other ways aside from how they interact with Akako. So, someone with a high enough prestige ranking could theoretically get a guard to overlook them committing a minor crime or they might be able to eat at places for free. I know a lot of tabletop games and even video games include a Charisma stat. I would think of prestige as something akin to that. So influence tiers are for the player, while each OC has its own prestige rank. (Ex. A tier 5 player may have one OC with 30 prestige points and another OC with only 10.) So here is how the Tier system looks and the requirements per tier. Influential Tiers: Tier 0 - No special privileges Requirement: N/A Tier 1 - Minor control over basic NPCs and some guards. (Ex. If you're following Hanami, I am doing just that when we see some of those staffed by Akako coming and going from the estate and when they watch the interaction between Koji and Akako. You will notice that they do not directly interact with anyone at this point.) Requirement: 350 points, 10 prestige points Tier 2 - Control over basic NPCs and some guards. At this point, you can control them to interact with others aside from your character. That means, you can have them interact with other OC's at this point. Requirement: 700 points, 15 prestige points Tier 3 - Can control mid-level diplomats. Requirement: 1050 points, 30 prestige points Tier 4 - Basically control anyone within the town/city that is under Akako's influence. Requirement: 1400 points, 50 prestige points Tier 5 - Able to declare war and broker peace treaties. Requirement: 1750 points, 100 prestige points The point system comes in two parts, points earned by completing quests and earning “extra credit based on the amount of work and thought put into the quest. The second part is prestige points awarded by the class of quests completed. Obviously, the harder the quest, the more prestige points you can earn. Again, the point requirement to move up in tier includes the prestige points earned. (ex. 345 accumulated quest completion points + 15 prestige points = 360 points)
  9. 13 points


    NOTICE! This location is no longer playable on Valcure. This article is for legacy reference only. NORKOTIA INDEX Directivism Security Technology Regent: Joseph Tynes Contact: Tyler AMA Artifacts Geography Topography Norkotia is located on the northeastern border of the Plateau of Zühl, a large, flat highland region in Terrenus's heartland. Most of the land is exceptionally flat, with the main exception coming in the form of artificial lakes and depressions that are the result of strip mining operations. Most of Norkotia's major cities are situated on the shores of Garrison Bay, a large, natural harbor connected to the larger Sidereal Lake. Natural resources are abundant in the region, particularly fossil fuels. Oil drilling has gradually become more and more common, as its uses and benefits have expanded with time. While most of the land is used for farming, strip mines for coal and minerals are fairly common in the outlying areas, while oil derricks and pumps can be found nearly anywhere. Magic is weak in the region, previously only about a quarter as strong as the Terran average, but even weaker now thanks to the changes in the Shawnee loci. The reason for this magical scarcity is unknown. Regardless, the local impotence of magic has caused the natives to invest deeply in fossil fuel and mechanical technology, instead of magictech as is found elsewhere. Likewise, the magic sensitivity of most of the citizenry is far below the Terrenus average, possibly thanks to years of being raised in an area so devoid of it. Below is a list of nearby locations and their approximate distances East: ~1050 miles to Hell’s Gate South-East: ~650 miles to Langley Keep West: ~950 miles to Blaurg Mountain Cityscape While officially considered a single city, Norkotia can be more accurately described as a sprawling, but sparsely populated conglomerate of several smaller towns, connected by a sturdy system of roads and railways. There are a few relatively tall buildings, but not as many as one would find in most major cities, as expansion of the city has traditionally gone outward rather than upward. Most of the citizens live in houses rather than apartments, with brick structures being the most common, though wood, concrete, and metal buildings also exist. The "Metro" is the most densely populated region within Norkotia, consisting of Norkotia City itself and four smaller, but adjacent towns. The largest of these is Stahlburg, where much of Norkotia's industrial power is concentrated. On the opposite end of Norkotia City from Stahlberg is Millersburg, the primary center of agricultural commerce. Outside of the metro area, the population density declines rapidly, with most cities possessing populations of less than five thousand people, many only totaling in the hundreds. The largest of Norkotia's outer cities is Arkholm, a port located several miles north of the metro along the Garrison Bay coastline. If any town in Norkotia has a reputation for hosting magic or the supernatural, it would be haunted Arkholm, which carries a long, strange history of witchcraft, occultism and unexplained occurrences. Climate At the height the summer months, the Norkotian region traditionally reached semi-arid conditions, while the dead of winter could feature brief periods of severe cold. Most of the year, the region is temperate, though dry, with drinking and irrigation water being primarily provided by the nearby Garrison Bay. However, following the expansion of the Shawnee Glacier, the heat of the mid-summer has lessened, resulting in a reduction of water shortages. This has come at the cost of the growing season's length, as well as even colder spells during the winter months. Flora and Fauna While there are few forests on the Norkotian plain, scattered tree groves can be found amidst the fields and farmland. These groves include a mix of deciduous and coniferous trees, along with numerous common types of underbrush. A particularly woody shrub grows wild in the unshaded fields and is commonly used to make paper products, reducing the need to cut down the scarce trees in the area. Most animals in Norkotia are relatively docile, with several types of deer, antelope and undomesticated cattle being common. Predators usually come in the form of roving bands of coyotes or wild dogs, though a large species of predatory cat, known as the Plains Prowler, occasionally appears in the regions outside the larger towns. On very rare occasion, the feared Green Bear has been spotted in the countryside, though these usually stick to the less inhabited coasts and oases elsewhere on the plateau. Despite the presence of these creatures, the most dangerous animal in Norkotia is the venomous rattlesnake, whose deadly bite is known to kill predator and prey alike. Some rumors exist of more monstrous species existing throughout the plateau. The most prominent one in Norkotia itself is an old legend of a sea monster in the depths of Sidereal Lake, which people have claimed to have seen in Garrison Bay from time to time. Demographics Culture The majority of Norkotian natives follow a quasi-Gaianist faith called Directivism. According to this religion, Gaia had given the Earth to mankind as a vast wilderness to tame and conquer, rather than to tend and nurture as mainstream Gaianists believe. This line of thought originates from several local scriptures not included in the Gaian Bible, though whether Odin Haze had rejected these stories from his compilation, or simply had never heard of them, remains unknown. Regardless, the local religion encourages the exploitation of natural resources, such as fossil fuels, as part of humanity’s Divine Directive to tame the world. Another element of Directivist religion is a strong stance on sexuality and marriage. Directivists believe in a strict adherence to marriage vows, with all intercourse outside of this context being considered animalistic and sinful; a violation of the Directive for humanity to transcend the tendencies of the wild. Despite this, a significant secular movement, encouraged by certain corporations and intellectuals, began to weaken the Directivist influence on Norkotian society. This resulted in a spike of infidelity and promiscuity, along with the unpopular legalization of prostitution and other unscrupulous businesses. This movement is now in rapid remission, thanks to the efforts of Joseph Tynes and the Norkotian Nationalists, though at least 35% of the population could still be considered atheist or non-practicing. Norkotian accents are generally Germanic in nature, deviating from the traditionally Romance-based dialects throughout the rest of the continent. However, these accents can also vary drastically depending on whether the speaker lives in one of the towns or in the countryside. The most common accent is the "Metro" accent, which sounds like a Midwestern American accent. Second most common is the "Frontier" accent, though some call it the "Redneck" or "Cowboy" accent, which sounds like an American Southern accent. A smaller minority possess the "Norkic" accent, which sounds like a German accent. Most who speak this way are migrants from outlying towns who still speak the old Norkic language, which may or may not be descended from a prehistoric Genesarian tongue. Economy For many years, the Norkotian economy was primarily agricultural, but innovations in the use of the region’s vast petroleum reserves has caused a gradual shift toward industry. Still, thanks to the development of the local road and rail infrastructure, and the further development of mechanized farming methods, farming has remained competitive and increasingly efficient. Despite the improvements in farming, the industrial elements of the Norkotian economy are seeing the greatest advancements. Petrogel, a semi-solid form of refined petroleum, has become a popular bullet propellant, replacing dangerous gunpowder and its expensive alternatives. Another petroleum product, plastic, has become an incredibly popular material for use in manufactured products. A hardened plastic alloy armor, petrosteel, was recently invented and is starting to see use as body armor for soldiers, as well as for aircraft construction. Companies and institutions BlackBlood Energy Incorporated: Works with petroleum and coal exploitation and refining. Officially the largest private company in Norkotia, though it is ultimately not much larger than the most of its rivals. Schmidt Arms Company: Provides popular weapons and gear to hunters, survivalists, corporate security and law enforcement throughout the area. It also holds the most government contracts of any company for military development and production. Norkotian News Corporation: Largest media conglomerate in Norkotia. Operates a TV channel, radio station and newspaper, in addition to other mediums. Most of its leadership was arrested or fired after a major corruption scandal. Government Local government In the past, most Norkic towns followed a long-standing system of having an elected mayor and appointed sheriff, with the former acting as the political leader and the latter providing for law enforcement and security needs. Towns also had their own militias, which usually included, and were led by, the sheriff and his deputies. However, this system often resulted in many of the larger landowners, energy corporation leaders and mining guild bosses taking control of the towns through threats or bribery. After the formation of the Norkotian Union, local sovereignty was reduced in order to better combat corruption and encourage cultural unity. While mayors remained an elected official, the old sheriff departments were merged into the Internal Security Bureau, or InterSec, Norkotia's new national police force. This allowed for better coordination of security and defense against the growing threats emerging across Terrenus. Federal government Just as with the preceding Norkotian Confederation, the current Norkotian Union is ruled by a council of elected members, with a chairman acting as the de jure leader of the government. The council includs multiple members from Norkotia City proper, along with at least one member from all the surrounding towns under its influence. The chairman is elected separately from the remainder of the council and is expected to mediate disagreements on the council and further balance the needs of the both the central city and the outlying towns. Following former chairman Joseph Tynes's assumption of the office of Grand Executor, the balance of power within Norkotia began to shift. The position of chairman, filled by Roland Stracht, one of Tynes's supporters, became more of a liaison between the Executor and the lawmakers on the council, while the council itself maintained legislative and budgetary powers. However, all military and police authority came under the executive branch's jurisdiction, and with exception of project funding, the Executor was no longer subject to the processes of democracy. This, in effect, made the Grand Executor the de facto ruler of Norkotia. Education Education up through high school is paid for and managed primarily by officials within the school’s immediate locality. Only the Norkotian University, the lone higher education institute in the region, receives direct funding from the central government. Higher education is not emphasized as much as life skills, and such, many children and young are allowed to pursue trade apprenticeships or on-the-job education, rather than continue through high school or college. Transportation Roads and Highways: Norkotia has a sprawling system of paved roads connecting all the towns within the greater city’s influence. The well-developed infrastructure is designed to allow the general citizenry easy travel with motorized vehicles, which are the primary means of personal transport. However, horses are still often used by those in the outer regions. Rails: A system of railways, built largely before motor vehicles became popular, weaves through the numerous towns and mining facilities, allowing for larger bulk transport of materials. Thanks to the rise of motor vehicles, its usage has declined in recent years. Shipping: Iron ore is largely shipped into Norkotia from neighboring villages on the far side of Sidereal Lake, in exchange for food and fuel. Airports: Initially, most aircraft were used either for crop spraying or specialty transport for wealthy citizens. However, advancements made thanks to military research, along with the expansion of Norkotian influence across larger swaths of territory, have made both the capability and necessity of public airlines more vital. Even so, civilian flight remains expensive, and is rarely utilized by the lower and middle-classes. Notable Residents Joseph Tynes: Youngest man elected to Chairman of the Norkotian Council. Now holds the title of Grand Executor, giving him supreme power over all Norkotian security and defense forces. Diric Redbridge: Chief advisor to Chairman Tynes. First Vulk to hold a position in the Norkotian government. Stephan Schmidt: Heir to Schmidt Arms Company and noted philanthropist. His late father was noted for inventing many popular firearm designs, a legacy he has proudly continued. Kersh Engel: Eccentric surgeon and cybernetic enthusiast. Was exiled for his unethical experiments and later arrested in Port Caelum for kidnapping and murder. He was eventually rescued and assigned to military research by the Norkotian government. (Formerly) Shane Haydes: Wanted arsonist and murderer. Fell-in with a band of pirates in Casper, but now lives as a criminal and terrorist in Last Chance. Mara Mercer: Cyborg and bounty hunter. Was among Kersh Engel's illegal experiments following a traffic accident. History Canon Past
  10. 13 points
  11. 13 points

    Summarized results from RP Survey

    Let me start off by thanking everyone who took the time to fill out the survey. Thank you Internally we're still discussing some of the finer points of the data, and I've separated the long form text responses into a separate discussion which involves more standardization so as to make the data anonymous (or near enough) as well as easily digestible (more signal, less noise) You'll see more updates on that, and the graphs for the below will be released separately to increase engagement, but here are the summarized results to share a great deal of the data in a fashion (I think) conducive to conversation (without the burden of expectation to engage in conversation) Based off 42 responses Most people (41%) take 30 minutes to post; the second largest group (26%) takes 1 hour Most people (29%) come here for the IC (a 1); the second largest group (21%) come more for the IC but also lean OOC (a 4) Most people (50%) access the site on PC; the second largest group (45%) on mobile Most people (98%) think Valucre loads quickly (according to their subjective experience) Most people (62%) find Valucre's lore has the answers but requires effort to get to those answers; the second largest group (38%) finds the answers easily Most people (52%) think Valucre's lore is unique; the second largest group (38%) think Valucre's lore is familiar but uncommon Most people (60%) like to read fantasy; the second largest (14%) like to read sci-fi Most people (62%) like to write fantasy; the second largest (12%) like to write sci-fi Most people (67%) prefer groups 3-5 in size; the second largest (26%) prefer one-on-one Most people (75%) have roleplayed on forums/bulletin boards for more than 2 years; the second largest (10%) for 1-2 years Most people (52%) have roleplayed on Valucre for more than 2 years; the second largest (16.7%) for 1-2 years Most people (69%) prefer collaborative combat; the second largest group (24%) prefer turn-based combat Most people (83%) enjoy character interaction the most; the second largest (14%) prefer exploration Most people (36%) heard about valucre through word of mouth; the second largest groups tie at 26% and are Search Engine and Topsite list
  12. 13 points

    Ogre Assault Mechs

    Overview Ogre Assault Mechs, traditionally known as Ogres, are heavy armour robots primarily deployed by the Terrenus Military. On average, they stand at about 20 feet tall, and possess roughly humanoid proportions to a varying degree. All units, with some exceptions, are powered by a single Exalta core, typically secreted away in the spine or somewhere along the back. They are piloted from a cockpit housed in a fortified torso, with an ejection mechanism installed to save pilots from an emergency. Pilots are outfitted with a specialized suit that establishes a direct neural interface with the mech. This link enhances their spatial awareness to match the Ogre’s bulk, in addition to lending an intuitive sense of how to operate its systems. A supporting AI permits Ogres to behave autonomously, though its true purpose is to facilitate information transfer between the pilot’s brain and the machine. Should excessive data feedback occur, pilots can suffer permanent brain damage. Profuse nosebleeds and muscle paralysis are reported as common symptoms. All Ogres, as a rule, trace their roots back to the original OAM-N (Neutral) Frame. This is to ensure equipment compatibility throughout generational development. As a result, most Ogre technology can be equipped interchangeably, with exceptions based on frame-specific requirements. Base Frames Ogres usually come equipped with a primary and secondary weapon, followed by an optional melee weapon. Sensor arrays are located on the chest, shoulders, and in head-like devices, which offer a variety of vision options, including thermal and infrared. Further equipment customization is solely dependent on personal preference. AI personalities can be modified to suit the pilot's needs. They range from vocal to silent, and anything in between. Limited Victory ASI modules provide supplementary functions. These include logistics management, communication assistance, biometric monitoring, and remote telemetry. OAM-W (Warrior): The Warrior is by far the most prolific design to have ever been produced. It is flexible in its armaments, a jack-of-all-trades, and is both sturdy and agile without excelling in either department. The frame stands at 24 feet, boasts a pair of twin auxiliary thrusters, and is a respectable choice for any aspiring pilot who aims for versatility above all else. OAM-S (Scout): As its names implies, the Scout specializes in speed and stealth. It is one of the smallest frames available, in both height and mass, peaking at 18 feet with thin, lightweight limbs. It sacrifices protection and firepower in pursuit of unparalleled mobility, frequently compensating for its frailty with auxiliary thrusters. In battle, the Scout is best suited to hit-and-run tactics, with a strong preference for medium to long-range weaponry. On the same token, more daring pilots will take advantage of its mobility to engage in close quarters. This is somewhat of a rarity, since many consider the tactic an unnecessary risk. OAM-T (Titan): Heavy, large, slow, cumbersome, the Titan was built to take a beating and give an even bigger one in return. Standing at a menacing height of 28 feet, its thickly armoured frame towers over every other model, with excessively destructive munitions being the bread and butter of its design. The Titan actually requires two Exalta Cores to operate, and can even be manned by two pilots simultaneously: one as its gunner, the other as its primary operator. Its function as an artillery unit makes it an invaluable asset on the field, but it can fill a variety of roles depending on its overall kit. OAM-C (Caster): The Caster is one of the rarer frames currently in service due to the steep production costs of its advanced magitech systems. It is best defined as a 21-foot-tall arcane artillery unit, relying on destructive spells in lieu of ballistic weaponry. It comes equipped with light armour to keep it mobile and to minimize overall energy consumption. Older models tended to deplete Exalta Cores very quickly, so engineers were forced to repurpose the majority of its energy systems. Now, the Caster is rarely a front-line unit, preferring distance where it can safely dish out damage. OAM-J (Javelin): The Javelin is similar to the Scout, in the sense that it’s small and lightweight. It reaches 18 feet on average, but a select few frames have undergone alterations to their base build. Every inch of its body has been streamlined for aerial combat, featuring stability thrusters in its hands and feet, the main engine being located on its back. The biggest draw of the Javelin is its ability to transform into a high-speed aircraft. Most frames take the form of a fighter jet, leaving bombers and helicopters in a very niche minority. External weapons, such as rifles, are not compatible with the Javelin’s transformable nature. As a consequence, its offensive capabilities are limited to built-in machine guns, rockets, and retractable blades. With flying being a vastly different experience from ordinary Ogre functions, military pilots must first graduate from flight school before enlisting in the Javelin’s unique training program. OAM-E (Experimental): Experimental frames are exactly that: experimental. There is no baseline for their design. Each frame’s properties are unique to themselves, almost always in the goal of testing new capabilities. Hybrids are not uncommon. As are non-humanoid prototypes. In terms of experiencing live-fire combat, however, Experimentals rarely see the light of day. For one, they are expensive to fabricate. Two, they are rarely suitable for practical application. There is also the investment of their singular design, which may be difficult to replicate should the frame be destroyed. Many Experimentals seen on the field are, in fact, previously retired units. They’re usually deployed during emergencies, or the common case of a pilot begging to be special. Pilots Thanks to the Ogres' neural interface, extensive knowledge is not required to effectively operate a frame. In spite of this, a year-long training program is mandatory in the Terran Military. This program will see participants spend 1000 hours in a simulated cockpit, then an additional 500 hours in a variety of basic training mechs. Once a pilot has graduated with their full certifications, they will be awarded an official callsign, as well as the opportunity to pair with an Ogre of their choosing. They retain any rank held prior to graduation, and may continue to work in their assigned department. Outside of the military, very few private companies manufacture their own Ogre frames.
  13. 12 points
    Original interest check Mechanics 1) Health Points (HP) When a character suffers physical damage, their HP is lowered. At tip top condition, they are able to perform 3 actions in a turn. As they get injured, their movements slow and they get less and less actions. Your number of actions for the turn is based on your HP at the start of your turn. You don't immediately gain an extra action after healing, only on the next turn. Every character starts with 5 HP. 2) Sanity Sanity affects your character's state of mind. The less sane you are, the more likely you are to miss or damage yourself, or even attack your team mates. I leave it to each of you as to what low sanity means for your character. Sanity rolls are applied per action, so if you use your first action to increase your sanity, you can use the improved sanity for the next action. Characters who participated in the first arc starts from sanity of 4 due to mental exhaustion from the previous failure and prolonged stay in Yh'mi. Fresh characters start with sanity of 5. 3) Skills Unlike the previous round, your character has a set of skills that they draw from, which differs from character to character. Each character will choose a set of skills from the skills list below. This will form the list of actions that your character gets to choose from every turn. Everyone will get 3 normal skills. On top of that, characters from the first thread will get 3 special skills, and new characters only get 2 special skill. The extra 1 special skill represents the characters gaining experience from the last battle and being able to form a better strategy for this fight. Movement does not require an action, but the distance you can move per turn should make narrative sense. Choose the actions that fit your character's fighting style the most! Support characters (heal, buff etc) could be as useful as offensive characters. Normal skills (choose 3 for your character) - Has no usage limit. Can be stacked in that turn (e.g. attack 3 times). You can delay 1 action over to the next turn (e.g. if you have 3 actions, you can delay 1 action so you have 4 the next turn). Special skills (existing characters choose 3, new characters choose 2) - Each one of these actions can only be used 3 times throughout this whole Furthest Point Part 2 arc. These actions are still affected by sanity, but if they miss or backfire, then they are not considered to be used. Use them wisely! Q: Can I choose an action not on the list when building my character's skills? A: Yes, but run your idea by me for approval please! Q: Can I change my skills halfway through the thread? A: I have no plans to allow for that right now, but if we find any of the skills problematic later on, I may allow a change. Put your characters here!: IC thread:
  14. 12 points
    Akako Akari

    Hanami - Flower Festival [OPEN]

    Flower Festival - OPEN It was that time of year again and the city was alive with activity even as the sun had barely peeked over the horizon, painting the port in a pretty display of warm colors. There was no need for decorations as the port seemed to be cascaded in pink and white flower petals from various blooms. The Regent's presence could easily be felt anywhere within the city; her yoki thrumming gently, coaxing flowers to blossom in the morning light with celestial magic. Lanterns were hung throughout Caelum in anticipation of nightfall because the festival would not end until warmed sake was sipped and the sun fell behind the horizon again. The streets were filled with vendors sporting various goods to sell that ranged from fruit to weaponry. Outside Lady Akari’s estate, there were yokai vendors with specialized items. Kitsune had toys for children that could either play music, perform some magical trick, or be manipulated with their yoki (yokai spirit energy) or chi (spirit energy). In addition, moth yokai had demonic silk and thread for sale, and next to them was a spider yokai with kimonos woven from that same thread. It was sturdier than the human stuff and self-repairing. There was also a vendor with demonic armor; however, the person manning that cart was human. Within the estate, servants moved about setting tables outside while the kitchen was in overdrive. Desserts made to look like art were being prepared for the day and left the estate smelling sweet with an obvious floral aroma. There seemed to be a parade of demons and humans alike that came into the large estate to set up for various things ranging from tea ceremonies to traditional arts. Dancers, singers, and storytellers were all making their way into the demoness’s home ready to perform for thousands of curious citizens. This was only the second year that the daiyokai hosted this event. The entire purpose was to force her kind to interact with other species and vise-versa. With recent happenings, Akako had was even more determined to show various other creatures that yokai weren't necessarily frightening, and coexisting was feasible. In addition, the Regent wanted to build relationships with various other nations to increase trade that would boost the economy. This festival wasn't intended for business though. It was intended to build something grand. The festival was a time to learn and build foundations of friendship. Beverages: - Hibiscus tea - Jasmine tea - Green tea - Oolong tea - Rose tea - Peach wine - Plum wine - Blackberry wine - Moscato - Chardonnay - Sake (warm or cold) - Yokai sake (warm or cold) Desserts: - Variety plate (Strawberry pudding, hibiscus-infused mousse, vanilla cupcake) - Blossom mochi - Éclair - Cherry blossom mousse - Raindrop cake - Matcha mushipan Activities: - Sword Dancing - Drum Dancing - The Art of Storytelling - Floating lanterns: This is a city-wide event that will start an hour after sun-down where everyone writes down what they wish for on their lantern then lite the wick and let it float into the sky.
  15. 12 points

    The Uaos Compendium.

    Table of Contents First Volume, Creation Second Volume, Formation Third Volume, Ruin Fourth Volume, Cosmic Peace The Beginning Boljimir, the All-Creator Lailah's Demise Rumination Foreword Habitation O████ Incineration Expansion Glossary Iao, the First Ojurian Speech Eclipsed Nurture Sacraments Karael League Sofiel’s Awakening Elysium Welcome, reader. Call me Evalise. I am knowledge and history in its comprehensible form, and I am the creator of this compendium. Here you will find all there is to know about us, the [REDACTED]. Please be advised that whilst we coexist with other divinities in this vast universe, they will not be mentioned in this collection. We respect their creation, theologies and followers. They have their own domains, and this is ours. Reader, this compendium is to help you understand us. My precursors are not easily fathomable, and therefore, I will make them as such with the best of my ability. My fellow kin is complex but soon you will learn that we not enigmatical as some claim us to be. You shall see that our tales parallel your own. Clarity: this is my gift to you.
  16. 12 points

    Csl's Art Box (2019)

    The first, last, and only original art there will be of dead angel boi Titus Demetrius This was something I owed @Ataraxy and a good way to practice two things I haven't really tried drawing yet: armor/weapons, and a full-body portrait. This is also probably my first Val work that wasn't copied straight from a single reference, but takes from multiple pictures. I used a different workflow this time: drafted the outline on paper, took a picture, filled in the flat colors on Krita, didn't touch it for a week, then added the details. Adjusted colors and final details on Photoshop. Whole process was around 6-8 hours total. I'm not entirely satisfied with some parts of this but at least I have something to hang up on the funeral interest check. :D
  17. 11 points

    God Slayers [OOC]

    "I will show you how the mighty fall." ☾ The Grand Kommadant of Nehalen has begun the process of removing the mighty Gods of her land. The balance between these Gods of the people of Nehalen is being disrupted by the Kommadant's blasphemous actions. By erecting a nullifier in the form of an invisible veil, Primera begins the process of pushing these powerful beings back into their own world, sundering them from the land they have called home for eons. This has sent the Gods into a frenzy, their powers are being siphoned from them the more they fight against the push, weakening them immensely, and their minds have begun to dwindle into psychosis. Once revered and fondly feared, the Gods are now looked upon as a disease in the eyes of the Grand Kommadant's followers who believe the time of Man has finally come. ☽ Welcome! I'm glad you all could drop on by to my little event I've got here. Things are pretty straight forward around these parts: Nehalen (formerly Renovatio) is going through some changes and this event will be the spark to said changes. I'm asking you all to affect my lore by joining the threads offered to kill a God and properly canonize them. The Gods are scattered across Nehalen and I will provide you those locations. Kill a God, become a hero (or villian)! Q&A: How many pages do the threads need to be? I am looking for at least two pages. Can always be more but can't be less! How many Gods can I kill? As many as you want but you can only go after one at a time. Can I do this alone? Absolutely! If you want to solo kill a God, I see no issue with that. Do I need to use a specific character? No. You can use whatever character you want but I do expect some sort of fairness from you all. Please keep to mild powers associated with the forum. Do I need to use a specific combat system? No. I am allowing everyone to go kill crazy with this but, again, I do expect some sort of fairness from you all. Please realize this isn't supposed to be easy; I expect damage not only to the area(s) you are fighting the Gods in but also damage to your character. Can I contain a God? Go right ahead! Contain it however you want, doing whatever you want, just keep in mind that it is a lesser, weaker version and it will be that way forever due to my character cutting said God's will off. Can I absorb the spirit/essence of the God? Of course! Do I need to use a storyteller? If you feel it is necessary, go right ahead! I don't know how to start? No worries! I will be creating prompts for all the Gods that need to be killed and you can follow that prompt however you wish. Just post in the thread and have fun. How long do I have once I start? I would appreciate 1 post per 3 days. This will keep the thread going with hopes it'll be finished at an appropriate time. If I see a thread has stalled for more than two weeks, I will assume that God is up for grabs again. If you need more time, reach out to me! I understand how life can be a bit hectic. I'm done, now what? Tag me in your summary for the thread with opportunities (example: killed the God, ended up destroying a city/village/town, how will this affect the area? Was something unleashed during this? etc.) for future role-players. I need some extra help! Never hesitate to reach out to me. I am constantly available on Discord, making it the quickest way to get answers. No Discord? That's okay, just send me a pm or tag me in the OOC for this event. How long is this event? Until all the Gods are killed off or just enough of them are killed. Gods & Their Threads: Titans Cialo ∾ Montis Maximus — Seraphim/Archon/Enigmas Enoch ∾ Liarae ∾ Sarandriel ∾ Ezekiel ┌────┬────┴┬───┴┐ Ynliss Nahum ∾ Vita ∾ Aestus ∾ Ventus ∾ Ophiuchus ┊iiiiiiiiiiiiiii┊iiiiiiiiiiiiiii┊iiiiiiiiiiiiiii┊ Baal ∾ E`na the Glorifier Libra, Sagittarius ↲ ┊ ┊iiiiiiiiiiiiiii┊ Aries, Gemini, Taurus ↲iiiiiiii iiiii ┊iiiiiiiiiiiiiii┊ Cancer, Leo, Virgo ↲ ┊ Aquarius, Pisces ↲ Rifornire - Cialo: THREAD » Claimed @Thotification » Completed - Montis Maximus: THREAD » Claimed @danzilla3 » Completed - Vita: THREAD » Claimed @vielle » Completed - Saggitarus: THREAD » Claimed @Thotification » Completed - Aries: THREAD » Claimed (@) » Completed - Gemini: THREAD » Claimed (@) » Completed - Aquarius: THREAD » Claimed @SteamWarden » Completed - Ynliss: THREAD » Claimed @Infernal » Completed - Nahum: THREAD » Claimed @Etched In Stone » Completed - Aestus: THREAD » Claimed @Alexei » Completed - Taurus: THREAD » Claimed @ticklefarte » Completed - Cancer: THREAD » Claimed (@) » Completed - Leo: THREAD » Claimed @Rabbit » Completed - Virgo: THREAD » Claimed @-Lilium- » Completed - Ventus: THREAD » Claimed @Twitterpated » Completed - Ophiuchus: THREAD » Claimed @Csl » Completed - Baal: THREAD » Claimed @Fierach » Completed - E'na: THREAD » Claimed @Ataraxy » Completed - Libra: THREAD » Claimed @vielle » Completed - Pisces: THREAD » Claimed (@) » Completed - Rifornire: THREAD » Claimed @Metty » Completed Please let me know which God you would like to go after so I can put your name next to it to keep everything orderly. 
  18. 11 points
    Ursa Madeum has made its decision, a new King sits on the throne. To celebrate this momentous event, you are invited to mingle, drink, and be merry. There are no restrictions as to who can come! Commoners and nobles of all varieties are welcome to enjoy this celebration in comfort and peace. The Castle of Andelusia and its King hopes to see new and familiar faces. Thread: Masquerade! Every face a different shade! Where: Andelusia, UM. What: Masquerade ball open to the public! Posting Expectations: This event has the potential of getting large, so the posting order is pretty open! Tag all the peeps you're talking with to make things less confusing. If an order is needed for your group, then discuss that among yourselves. The Deets: This is a party for everyone to come in and have a good time! I expect some people will want to talk politics, and Milorian is open to entertaining those kinds of talks, but that's not what this ball is all about. This is an opportunity for the new King to get to know everyone and vice-versa. I'm all for shenanigans, but I will lay down the law if things get a little outta hand - please don't break the castle. The Castle: Red is off-limits; green is open. MAP BY @Ataraxy SO HE FEELS GOOD. Things to Note: A Council of Dryads from the Free Marches are holding a meeting in the garden to discuss the current state of nature of Ursa Madeum. They are open to inquiries and are partial to acorns. The Lounge has been occupied by a group of dwarves who are far into their cups for the night. They are holding an arm-wrestling competition; the winner gets a prize. Participants: Open How-to: Dice Rolling Thread - Look at the result for the D2. If a 1 is rolled, you won! If a 2 is rolled, then you lose that round. There will be 3 rounds per-participant. You need a 2/3 win to get the prize. A mourning fairy has taken advantage of the famous festivities. Its victims experience sudden feelings of grief, and if the fairy is not caught, the grief can turn one mad. Catch the fairy and receive a reward. A witch is dropping elemental rune stones around the castle! These stones can be used to enchant weapons, armor, or yourself; only two stones per participant, please. Stones: wind, water, fire, earth
  19. 11 points
    Have I got the roleplay for you! So, as an over-arching plot, I've had these body snatching aliens cooking in Terrenus for a while. I'm happy to go into the details of what they've gotten up to in the last few years, and how much of a threat a recent symposium has classified them as, but that's peripheral to what's going on here And what's going on here is that they're branching out. I'm too busy to individually follow these things through but that's the whole point of collaboration right?! It doesn't have to be just me!? So there's two things: 1. Grow an already established presence in Norkotia. This is a slow burn. The thread that comes out of this should be another step, another brick, and not a sudden eruption of ALIENS. Since snatched citizens are already seeded its about establishing and growing a political presence. You can think of this as playing a character with a dark secret, as opposed to a scifi alien plot. This shouldn't be a solo thread although only one of the players needs to be a snatched citizen 2. Establish a presence in another location - specifically Veluriyam empire (wherever their seat is which I believe is Taen), Hyperion, or Predator's Keep. This should be as close to a citizen or vassal or lord as the structure allows; we want to belong to their charter or institution whatever the case may be. There's oodles more locations to pick from but those are the three I want to focus on now. This can be a solo thread (such as the one I did for Norkotia) or a collective effort. Anyone interested? Note for emphasis - I won't be able to join personally but will organize and guide efforts
  20. 11 points


    Hi! I'm Asphodel, I just signed up and I'm still kinda getting used to how things are set up here. I've been roleplaying on forums for the better part of 8-9 years now, and while I love the other sites I inhabit I was really itching for a new community and a new setting. To say a few things about myself; I'm a self taught artist, I'm a hardcore introvert, I go by they/them and generally I'm a very private person when first meeting people, if that explains a bit of my hesitance here. Still! I don't bite, at worst I'll get anxious and not reply for a day lol. Anyways, I'm excited to dive into this world! If anybody wants to help show me the ropes, I'd be really appreciative.
  21. 11 points
    Die Shize

    Sounds of Stories

    Hello, Valucre! I had this wacky idea just now that came to me after gallivanting on what I've since brought forth as a fellow writing resource for fellow Valucreans. The idea is about getting an idea of what to write about. As some of you may know, I tend to write with music and/or ambience in my ears. More often than not, I find myself quite unable to write without something coming out of my speakers. Well, my idea surely does involve music and ambience when it comes to writing and roleplaying, so here we go: https://tabletopaudio.com/ That link will take you to a site which offers quite an extensive list of music and ambience tracks focusing on atmospheric settings, like dungeons, forests and cities, to immerse oneself in a given activity. In our case, that's roleplay. I propose this as a general writing resource for those among us who like to and are able to write with noise, because not everyone is that person and what works for me may not work for you. That being said, the Water Cooler idea here is that you pick a track from the site and make a roleplay out of it. You can either have a setting in mind and select the appropriate track or the other way around. Once selected, pop a notice in this thread of what the track is and a link to the IC thread, if for no other reason than reference purposes. Then, get to roleplaying! Tell us how you got on and share your experience! If you are like me and you listen to stuff when you write, then you're all set. If you've never tried it before, give it a go! We're all different so we write in different real life atmospheres so it may not be your thing. However, even if you can't write with noise in your ears, you can still find a track's setting, read its synopsis and, if it appeals to you, well there's an idea for a new roleplay! Or go crazy and pick a track/setting at random. An example of all this nonsense is the first track on the top row from the left called "Waterkeep". The track's image shows a beautiful castle described as "the fabled jeweled city of the north, a hub for trade, commerce and culture". So, there's your setting, all you have to do is make a roleplay out of it—listen to the track as you write or don't! If this idea gets enough attention, then later I could even make a game/challenge out of it, assigning a track/setting randomly to individuals/pairs/groups for them to only then make a roleplay out of it. So what do you all think? (Rest assured that I will edit this OP as my awfully verbose self just can't seem to properly translate my ideas half of the time. By all means, you won't insult or embarrass me by replying to the thread with advice on how to better articulate this idea and clean up the OP. In fact, I might just buy you a drink for it, pardner.) (Also, did I post on the right board..?) THANKS MISTER
  22. 10 points
    Happy New Year from our side of the world, everyone! Hope y'all are enjoying the festivities as we welcome a brand new decade. ? In the spirit of the season, I present my masterclass on how to run away from fireworks lit 10ft away from you. ?
  23. 10 points
    Valucre-compatible fonts that aren't in the editor! Code for changing the fonts is below. Just insert the font name exactly as it's written in the 'Font Name Here' and use the HTML guide above! Edit: this doesn't seem to work on mobile or occasionally goes wonky. <div style="font-family:Font Name Here"> <p>text here</p> </div> Palatino Linotype The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Book Antiqua The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Arial Narrow The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Garamond The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Century Gothic The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Segoe UI The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Perpetua The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Rockwell The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Papyrus The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. of all the web safe fonts it had to be this Monotype Corsiva The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Brush Script MT The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. calligraphy yo Goudy Old Style The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps. Bodoni MT The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. This is italics This is bold This is italics and bold This is small caps.
  24. 10 points

    Vanora Rising

    Art by Joon Ahn A new world rises on the shores of Thraece. . . Hello everyone, it’s ya girl Vielle here ❤️ A new city rises, brimming with promise: a coastal paradise on the shores of Thraece, one of the three islands that make up Ursa Madeum. With the arrival of House Hildebrand, the once-sleepy fishing village has turned into a bustling hub of commerce and potential, ripe for new stories and adventures to take root in. Shape this city, or let it shape you—either way, Vanora is open for business! A foreword of sorts: So what does Vanora have to offer? ► Business Opportunities! — Wanna get rich? (Spoiler: of course you do; don’t fight it ? ) Take up the helm of preexisting businesses in Vanora or make your own, and watch that sweet savory pile of gold flow through your bathroom pipes and into your shiny tub. What’s money for if not to swim in? ► Notable People (that could be you!) — Become the stuff legends are made of: take up a preexisting NPC or work your way up to fame (or infamacy) as your own character! Either way, they’ll be writing tales about you for centuries to come. ► Exotic Adventuring Locales! — Exploration is the name of the game here; there is so much to discover not only within the borders of Vanora, but outwards to the sprawling wildlands and turbulent waters beyond. You never know what you’ll find hiding around the next corner! Just be sure to take a map: we won’t be responsible for any gruesome unfortunate incidents that may occur lest you get lost. Don’t say we didn’t warn you ? ► Quests Ahoy! — Urban navigating? Treasure hunting? Seashell collecting? Giant crab wrangling? Deep sea diving? Religious scheming? Seaweed socializing? Vanora has got tons of adventures coming up soon, with many quests building on prior IC events! Make your own quests (if applicable) or pursue any listed on the Vanora Quest List. @Wade and I are brainstorming up a multi-chapter quest line coming out very soon that would hopefully whet some appetites looking for some good ‘ol dungeon delving amongst other things ? ► Loremaking! — Wanna make something new you haven’t currently seen around that could fit right into Vanora, like wondrous flora or fauna the world has yet to see, or strange locations to tempt bumbling adventurers to explore? All ideas are welcome here; we need only discuss it and/or check it for approval, and then it’s off and canon to the city lore! ► Persistent Plotlines! — When I say persistent, I mean long-term, inter-connected, and consistent plotlines that can ultimately shape the face of the city, the region, and even the very oceans of UM. We’ve got heavy storm clouds of ideas rumbling in the horizon we hope to bring about, and hopefully you all will love them as much as we do ❤️ Last, but most certainly not least: ► Coconut People! — Sentient tribal coconuts, guys, come on! 'nuff said, says Moana. If you find yourself looking for a new sandbox to play in (with some waves thrown in for good measure), don’t hesitate to stop by and look around: maybe you’ll find something you like ? Let me know if you’re up for some coastal livin’ and beach lovin’ here or in a PM! ❤️
  25. 10 points

    Hanami - Flower Festival [OPEN]

    ow many times would he die to be reborn again? How many would fall beneath his infernal blade? For how long would he wander the earth until he found the man who had robbed him of everything? When would he face his twin brother in their battle of destiny? Most importantly, when would he reunite with the woman who had given him a reason to live in a time that seemed long gone. However many times it took. Once before in another life did he wander the port with hair that was solar and a heart that was as sharp as his intricate swordsmanship, so to revisit the same lands once more paralyzed him with crippling deja vu. The tension was palpable, but the apathetic visage of the swordsman revealed not what his mind dared to wonder. In the mantel of his temporary living quarters he had placed the amulet of his beloved, not daring to take with him a charm that could become soaked in blood. Evaristus Sicamedes knew that the day would come. From the moment he was inducted into the ranks of the emperor's military parliament, he was sure that he would see use. However it wasn't him alone that was brought into the fold, but Jackson as well, who seemed reluctant, but willing to follow the grand master to the ends of the earth once more. Questioning his reasoning, Evaristus would only grin weakly. To gain information, and power, meant to convene in powerful allies that could give him the influence necessary to grow once more. It was the same in his past life living as a envoy of Kadia, and it was no different. In exchange for the knowledge of their taijutsu, their world, and of the surrounding lands and world beyond, he would act as a protectorate of the emperor and serve all of his desires. The ghost-haired swordsman was all too familiar with the sentiment. “Please allow me to stay close by your side during our tenure here...” Evaristus spoke just after the Emperor made his declaration. “The only sword I believe in is my own.” This wasn't an insult to his nation or those who served beneath him, but a testament to the emphasis of will that he placed within his newly found blade, the Einlanzer. A far different ancient weapon than most he had observed through both text and his time wandering the continents of Valucre, the veritable, puissant blade was monotonous where it rest along his back. The jade hilt itself seemed to beckon for those to grab the great sword if they dared, but the two who tried since his revival had met a death as swift as his own at the hands of Gabriel. Adjusting his ivory garments and crimson, cotton belt tied along his waist, the six foot seven sage knelt next to Ozu whom he had managed to get acquainted with along the way. He was young, and it was clear he wasn't used to being away from home— but his vitality and willingness to accept what was beyond him was indicative of his maturity far beyond his years. Adjusting the leather cords along his cobalt bracers, he awaited the word of the emperor and all others who would speak. @Twitterpated @Aleksei @Chappu @Dreamer @Etched in Stone
  26. 10 points

    Valucre humor (and memes) thread

    too many times the bad guys deserve a shoutout for all their good work. i appreciate you all.
  27. 10 points
    Sharpen your pencils and put on your thinking caps (caps with bunny ears preferred)! It's time to start planning your entry into Valucre's first annual Spring Writing Contest! This year's topic, as determined by popular vote, is: REDEMPTION! Someone please tell me how to make that bigger. Anyway. What does that mean? Here you go! Redemption doesn't have to be big or totally transformative, but it does imply a moral shift in behavior or perspective. Your main character doesn't have to go from being a devil to an angel in 2000 words, but someone should probably become at least a little less awful for at least a small, significant moment. The rules for submissions are as follows! 1) Submissions will not be accepted until April 1st, and the deadline is April 29th at midnight (EDT)! You have plenty of time to plan and perfect your story! 2) Maximum length is 2000 words. There is no minimum requirement; if you have a killer redemption haiku send it on in! 3) I really hoped that "Humor" would win the vote, but it didn't. So the stories don't have to be funny. However, if you want to make your story funny, please do! 4) Entries must be original, unused work. Do not plagiarize, and definitely don't plagiarize yourself! Why? Because you've probably become a better writer than you were when you wrote that other redemption story you posted on your MySpace or BlogSpot back in 2006! Don't handicap yourself! (Plus, there's no good way for me to prove you're the real author when I stumble onto the same story on a GeoCities website from the Dark Ages.) 5) YOU ARE SWORN TO SECRECY! Don't tell anyone else what you're entering! Your submission needs to be a secret shared only between you, me, and the fence post. I mean, honestly, do you really want your "friends" to vote for a story just because you wrote it, rather than because they actually liked it? They wouldn't do that, you say? Are you sure? Can you ever be sure? Really, really sure? Do you really want to lay awake at night for the rest of your life wondering if you're really a good writer, or if people just like your personality? Of course not. Don't risk it. 6) You get ONE submission. You can revise it right up to the due date, or even switch it out for a different story if you really want to change horses in mid-race, but you only get one story. 7) Please double-check your formatting. I'm not going to edit your work for you, I'm only going to try to fix those weird copy/paste errors that sometimes crop up. 8 ) NO SOONER THAN APRIL FIRST, submit your work via PM to me. Put "Tales of Redemption" in the subject line so it doesn't get lost in my in-box. I will respond when I have seen it (probably within 24 hours, but life being what it is, please don't pester me until it's been at least 72). PRIZES: The prizes are still yet to be determined, but they're going to be based on the number of entries. The more people who submit, the more prizes there will be! Details on prizes will be available on the day the contest opens (April 1st! and no, I'm not going to April Fools you about the prizes, cuz that's super mean). If anyone has anything they'd like to donate for a prize (a character sketch, editing services for a story, or some suchlike thing), please PM me. If it's just up to me, I'll probably be putting a couple Amazon gift cards in the pot and calling it a day (because I have no cool skills). But again, details will be announced on April 1st in the official contest opening post. WORKSHOP THREAD: I'll be opening up a workshop thread here in the next couple days, where hopeful participants can share writing knowledge and tips and work on polishing the edges of their skill in the days leading up to the contest. Don't ask for opinions on specific passages (that'd violate rule 5), but I (and hopefully others) will help with questions or confusions about general things like dialogue, describing action sequences, sentence structure, and suchlike. Look for that thread round about Monday or Tuesday, in this subforum, wherein I will have a more detailed list of DO's and DON'T's in the opening post.
  28. 10 points

    H&V Episode 1: A City Abandoned

    diana "deedee" d'angelo The morning light breaks through the clouds in strange ways; almost refracted, almost torchlike, almost light bending through water, murky and faint. Everyday, Diana climbs up to the top of her apartment with a cup of coffee in tow, just to watch the sunrise blaze brightly over the sprawling cityscape of Palgard. In this illuminated scenery, the urban view looks miles away from what it really is, the dark elements lurking around abandoned street corners and smoky alleyways running off to hide from the sunrays, before they can be seen. It almost makes one forget what truly lies beneath the surface, that nebulous shadow beneath the fray. She stretches her limbs, the long sleeves of her faded hoodie carefully pulled over any telltale bruises, any incriminating injuries on her person. It is also definitely hiding the evidence of one brutal kick to the chest from a particularly violent thief armed with rocket-fucking-boots, hard enough to knock her into a drywall stunned and gasping. Her bones had felt like dust the very next morning, but without fail, she had jumped back into her suit, had strapped into her boots, had flung herself face first into the abyss once more, night after night after night. Suit up and save the world, stopping one crime at a time, rinse and repeat. This is what heroes do. Diana finishes the last dredges of dark caffeine, throws the paper cup into an alleyway dumpster on her way through the concrete jungle. The bitter taste on her tongue does not go away. the beast of palgard The Beast is relentless. “Please, please—!” The plea gurgles blood-red from the man’s throat, bubbling up through his gritted teeth, and goes unheard as she pushes her boot down further into that fleshy throat, bared and gleaming in the moonlight. There can be no mercy where thousands of lives are at stake. “Answer me,” the Beast monotones once more, almost as if casually picking up the phone expecting a friend, or reciting the fucking alphabet. The command is punctuated with a grinding noise emanating from the gangster’s lungs, air punched out of his throat like a jab. “Palgard General,” he chokes out, wildly writhing in pain as the pressure on his neck begins to build, threatening to snap his head off. “Doctor—Doctor Maria Trevalyn.” Gunshots ring out from the alley on the other side of the building, and the Beast unfolds herself from her crouched position, stands tall and imposing for a moment in consideration before neatly severing the man’s spinal nerves with one well-placed stomp of her boot. She raises her gloves to her line of vision, opens her fingers to reveal the strange black insect she had removed from the gangster’s compatriots, their corpses littering the small space between this building and that building. One thorough scan with her goggles reveals the information that it is some form of parasite, one that burrows below the skin and creates an unquestioning, mindless puppet out of the host, further confirmed by the peculiar movements of the King Spiders she had just eliminated. “Maria Trevalyn,” she tests, and a quick search through the public database reveals that the woman is in fact a doctor at Palgard, and may even have some ties to the Silver Serpents by way of heritage. Interesting. There is not much left for her here, and the sound of bullets is closing in. The Beast pivots on her heel, uses the grappling hook to pull herself up into the rooftops and out of sight, heading towards Palgard General.
  29. 9 points

    Requesting archival character sheet

    You can request a raw, archival copy of your character sheet by providing the old URL to valucre@gmail.com The content will be sent back as a reply and can additionally serve as your backup
  30. 9 points

    Deleting old character sheets

    This caught a fair bit of people off guard despite the announcement. I plan to make an archive temporarily available in 2020 to allow people to grab / repost their sheets
  31. 9 points

    The Low-Tide Festival! (Open Event!)

    The Year is 18,598 Arcturon, Taen, Terrenus M'yr furrowed his brow, his concentration hidden behind the mask. His breath steamed across his face, dampening the skin that was already so beaded with sweat. His hands were trembling; noticeably so. He clung to the delicate strands before him, gripping them tightly even as the sea rocked the vessel he rested upon, the heavy boards beneath his feet groaning in protest against the sea. Yet, the smell of salt and brine, and the sound of the sea was distant, nowhere close, for now. Steeling himself, he committed to the task; M'yr's hands deftly fixed the knot in the string at long last, and he let go, gasping with relief. The paper lanterns floated upward, but stopped before scraping the roof of the gazebo. He looked up at them, candlelight flickering against the driftwood mask that hid him away from the world. He breathed. The sea receded. "Is that the last of them?" Somebody else asked. M'yr glanced over, and saw her there. Her. Another in a mask. Not his mask, but hers. Pretty and painted and taken care of. But it was from the sea, of that there as no doubt. They all were, tonight. From its ancient slumber, the Serpent continued to provide. The mask affirmed that, the hooks and bangles around his wrists, his neck, and his waist affirmed that. Always there. Always calling. Driving him towards the serpent, and away from the sea. "Yeah." He managed to say. The lanterns bounced about merrily, and he handed them off to her. She accepted them, and she took them away. M'yr stood still, for a moment. The world was still, the sea gone. He breathed, again. Hosting this event was exhausting, and he continued to doubt its efficacy. This festival had blown up, rapidly, their influence over Taen had developed surprisingly quickly, and now M'yr was left to pick up the pieces, and put them together, here, of all places. The Acolytes of the Coiled Beast were not quite as influential as they would have liked, but their hard work, and their dedication to the safety of Taen, had given them a certain amount of intrigue. The people trusted them, and this was a chance to make themselves known. It was, above all else, a chance to unite the people, in the face of the coming tides. Arcturon, in all her beauty, stood in frigid silence that night. As the sun began to fade, and artificial light replaced the natural, the streets came to life with the sound of music and lights. The main streets of Arcturon formed a long, well-lit pathway of carnival games and attractions, as multiple members of the Acolytes roamed about helping set up decor and arrange lanterns and stands for the folk to enjoy. Coaxed out by the smell of cooking shellfish, the sound of tankards being filled, and the harsh percussion of street performers, the citizens and travelers made for the roads, and quickly became swept up in the sensation of Low-Tide. This was a first. For Taen, and for Arcturon, festivals like this weren't common yet. Festivals celebrating the local haul of fresh fish, and returning voyages, however? Those were even more rare, given that Arcturon was landlocked. Most of Taen was landlocked, in fact. There were little to no sources of salt-water fish to be had anywhere. Yet, this didn't stop the celebrating masses. Heading from the Northernmost road down to the Southernmost road, one could experience every attraction and appeal the festival had to offer. Diners, bars and some shops directly along the path stayed open later to accomodate for prospect customers, and some even offered 'happy-hour' discounts. Their wares, though sold on the eve of the festival, lacked any kind of 'seaside' influence, and yet once swept into one such establishment, the sound of the murring crowds might be replaced from time to time with the creaking of timbers, and the roaring of the sea. It made for a fine opportunity to step in for a pint, or a hot meal, or stock up on anything a passerby might covet. Further down the road, things quickly grew peppered with partygoers. Food and drink stands littered the edges of the streets, selling nearly everything one could think of. One particular stand offered saltwater taffy; locally flavored, pulled right before your eyes for a meager 25 credits apiece. Another sold fried pickles, and further along, another offered fried haddock on a stick. Things only grew more flavorful as the road continued onward. Games lined these streets, too. Masked men and women supervised while games of chance and skill were played on quickly-made stands and tables. Men played dead man's hand as if they'd been playing the card game every day of their lives, while others attempted to draw blood in short, visceral bowie-knife fights, while a paramedic looked on. A few simpler, childlike games of chance took place as well along the road. Ring toss and bottle-toppling seemed to be popular. More than a few folk lined up to try their luck at a firing range, where rusted flintlocks took aim at battered ships in bottles. Further along, a massive fish of indiscernable size rested atop a massive hook, a short distance above the passerby's head. Next to it, a hunched, yet tall man that reeked of the sea tried to goad folks into guessing its weight. And, of course, the deeper you went, the better the music became. Street bands and performers dominated the scene, and no sooner could you enter Arcturon before being swept away in a sea of shanties, and a jury of jigs. People danced and drank everywhere you went, and even attempting to pass some of them was grounds for them to try and invite you to join. Perhaps the most exciting event at that point in the evening was a grog-drinking contest, set to being just a short time later that evening. From the sound of things, a few places in the roster were still open.
  32. 9 points

    Heroes and Villains

    PALGARD -:- Our very own Gotham -:- The premise of this Interest Check is very simple: who would like to play a hero or villain with me? Although Palgard doesn't see much use and a lot of the newer players might be like wtf is that place (click the name to be linked), it's essentially a city run rampant by anarchy with very little if any ruling factions. In fact, most sane people have left it for Martial Town. But that makes it even more like Gotham! My idea is to run this in an episode format. Which is basically just threads labeled with E1, E2, E3, etc. I think it could be fun to just watch the numbers roll up and whatnot, idk. Now I want to be clear, this isn't something for "World saving heroes" or "villains that plan to take over the world" type characters. Similar to superhero shows/ comic, we're going to be specifically focused on Palgard and stuff going on in Palgard. Everything else can suck it lol Characters will have to be those that feel some sort of duty or responsibility to Palgard because it's their home/ their family lives there etc. So I'd prefer characters to not have already made outside affiliations. For example, I'm not going to plop Titus down in Palgard and call him the Veluriyam Angel. While the thread is light hearted, I do want participants to take it seriously and at least try to stick with it. I personally think this will be really fun! (after watching Gotham + starting Young Justice >.> haha) There will be conflict but it'll be narrative. Winning and losing is irrelevant cause in Superhero stuff no one really loses or wins forever. Always another round to be fought, so let's have some fun with it! Not like Palgard can get anymore fucked either way lol Oh! Also, Heroes and Villains have to have something that makes them unique and a Hero/ Villain name cause secret identities and stuff (although villains don't HAVE to have a secret identity, they still have to have a villain name). It'll be boring if everyone is classic hero A or classic anti-hero B. All good superheroes have a unique quality to them. Like Batman. Catwoman. Hulk. Thor. Etc etc etc Powers should follow MP and the Terran mainland limitations ? If anyone is interested in this, lemme know!
  33. 9 points

    Hostile corporate takeover in Casper

    There is a player made corporation made in / for Casper that was on the road to creating injectable enchantments, Bioshock-like I think The player hasn't been around for years. I updated the Casper lore page today and was going to trim it off but it sounded just interesting enough for me to go to the water cooler and ask if anyone was interested in taking the company over and continuing that mission? With everything else about it available for modification IC thread https://www.valucre.com/topic/42600-the-ventrix-affair-hostile-takeover/
  34. 9 points
    Mickey Flash

    For those I RP with.

    So...... I haven't posted in this thread in a year. LOL My life is changing, as usual, and now I'm going to have even less time than I did before. I'm going back to school, and working, and single mom. This leaves little to no time for fun, which I will miss dearly. I've already been slacking in preparation for the upcoming classes starting tomorrow. I have a few threads I need to put a stop on. I just wanted to give a shout out to the RPers to let them know. A fortuitous meeting - @Aleksei I really enjoyed the beginning of a cool story, but with me leaving I'll be putting a hold on Seinaru Forven and any political moves. In fact, I won't be overseeing it anymore, and have no clue what will be happening with the sub board. Just wanted you to know that. You went to a lot of trouble creating your character. I hope you find some great stories for her to be in. Assassins Mark - @SteamWarden @Nebula @Monoxide @Baobhan Sith @Strangeland @SweetCyanide @Akako Akari I had fun creating the characters just for this thread. I also made up a whole different faction of assassins as well. The thread has been inactive long enough for me to think it was going toward dead anyway, but I wanted to apologize for the lack of my involvement and let you know why. There and Back Again - @Vetanoob @The Rabbit Emperor @SteamWarden @Rabbit @vielle This thead is still very much active. If you'd like to have my character knocked out, kidnapped by pirates, or just disappear that would be fine with me. I was about to put a funny spin on it with my silly character, but I didn't get to go there. Sorry about that. Stay in Touch - @SteamWarden This thread was pretty cool, with the taro reading and all. LOL Secret Weapon - @vielle Confession - I never revealed what my character's secret was. I Don't Know... - @KittyvonCupcake This thread was awesome. I loved the fighting and amnesia. I'm sorry I have to end it. It will end with "Scrapper" being stinky. This was meant to be. Dead Thread Zone Club - @Ishenaelyr, the Scaled @Csl @Avvercus @THE_BULL @KittyvonCupcake @TheWilySpookster @Rin @Infernal @jaistlyn @EpicRome23 and last but not least @vielle I am proud to have tried this idea. It kind of didn't pan out. I found the flaw in it right away... who wants to end someone else's thread when you have trouble ending your own? It was worth a try anyway. Thank you guys for the support. If you want to try to continue, or find some other way to bring the DEAD THREAD ZONE back to life, I wish you luck. If I'd had more time and had put forth more effort it might have been more successful. I don't believe this will be the last you'll see of me. I will be back for the quick thread on school breaks, or possibly summer time. I will also pop in to say hi occasionally. For those that want to chat, pm me here, or get my info from my profile page. Wish me luck!
  35. 9 points
    something heinous a w a k e n s. . . Hello everyone, Vielle here (representing @Wade too!) ❤️ Anyone up for a little D&D-style dungeon delving? As stated before, I’ve made quests for Vanora and wanted to try my hand at GM-ing some of them. After bouncing ideas back and forth with Wade, I figured this particular quest would be the one to start things out, and so here’s a quest to be co-GMed by myself and Wade ? I won’t lie—I’ve been greatly inspired by @OBELUS's CYOA-esque thread and its story mechanics, and also by @Jotnotes’ fabulous dungeon-threads, and so will be borrowing some elements from them as well as from the love of my gaming life Dungeons & Dragons in order to create this system of play-writing. The premise: A collapse in the streets of Vanora reveal a hidden underwater grotto with an extensive cave network. City officials are willing to pay for the exploration of the caves after an initial search of the shallow areas has recovered some long lost treasure from the era of the Queendom. The party’s objective is to explore the grotto and bring back whatever treasures and information they can find. But of course, nothing valuable is so easily given, and something is stirring in that musty darkness. . . The rules are simple: Speed is da wae. Brevity rules ftw! I don’t mind if people take some time to post, but I’d definitely appreciate a little more speed for this one ? Two days before skipping is in play here, unless circumstances prevent posting, in which case let us know in the OOC thread! Be curious. This is most definitely an exploration-focused adventure quest (with a dash of combat on the side). We won’t be giving up clues all willy-nilly, and so proactive interaction with each other and the environment is key to success. Who knows what mysteries and shiny things you’ll find? ? Roll to determine success. When it comes to traps, perception checks, and certain event triggers/prompts, we’ll be asking for dice rolls to determine what happens to your characters. Fate is unpredictably fun that way ? One last thing: This quest is part one of the A Darkness Beneath narrative questline, and so the events of this thread will be the foundation for the upcoming quests and plotlines that will spawn from its completion. You can choose to stick around for whatever comes next, or go on to continue your tales elsewhere: whichever floats your boat! ? Optimally, we’re looking for 2-4 writers to join us! The IC and OOC thread will be up by Wednesday next week, after which recruitment will be closed. If anyone is interested, please let us know here or in a PM! ❤️ . . . in the darkened world b e l o w.
  36. 9 points

    Le roi est mort, vive la reine

    Photo by Dardan on Unsplash As funerals for royalty went, it would be a simple affair. The setting: a vine-draped castle north of Lunaris, one built in the same place Titus had slumbered for over a year, enclosed in the magic of Taen. Symbolic. The ceremony: held in one of the castle wings, an open hall lined with ivy-twined stone pillars that led out into a vast garden. The coffin was set where the stretch of marble columns ended, framed against the lush, wild greenery outside. Pale sunlight filtered through the spaces between the pillars, onto rows of pews for the guests. Afterwards: within the castle wing, opposite the outdoor hall, a room was set aside with food and drink for the guests: a place for the guests to linger, should they wish. Some - many, perhaps - would weep at the news. The Emperor of Taen, now Veluriyam, was a figure of legend. The image of him the citizens of Taen held in their minds was one of a just, righteous king. Perhaps the same could be said of the commoners in Ursa Madeum, so far removed they were from the squabblings of the nobility. Rozharon stood before the coffin (wood that gleamed like copper, intricately carved, left open), wreathed in black, hands clasped behind her back. People flowed inside the hall, coming down the stairs up in twos and threes, settling on the pews. Her back to them, she read their lips. She read the creases on their faces, the glint of tears, the redness of eyes. Titus had been respected (loved) by those he’d worked with, generals and governors, mages and doctors, friends and allies near and far. Perhaps many would weep. Rozharon would not. It wouldn't be too unexpected, considering the persona she'd woven. Those who had come to know her in the short time she'd walked this realm would expect nothing less. A solemness in her speech. A heaviness in her gestures. A dullness in her gaze. These subtle signs would be enough to suggest grief, and the world would be none the wiser. Her sons knew better, though. Pallas and Lenore mingled with the guests, exchanging greetings and accepting condolences. Rozharon knew she disturbed them sometimes, when the mask slipped and they caught glimpses of the way she regarded the world. Somehow, this bothered her. It would've been easy to mend the cracks, present them a perfect image of a loving mother: one that mourned and laughed and hated. That this image would be a lie didn't matter to her. But it would matter to them. Something to address later. When it was time, she left the coffin, exchanged greetings with those in vicinity, and sat at the front row. Her twins joined her on either side. A Gaian priest officiated the ceremony, one who’d been among the first wave of Terrans who had left their land found a home in Taen. He’d been there when the hydra attacked Lunaris. Had watched Titus strike down the beast. Had pledged his loyalty to an emperor seen and heard, one who fought for his people instead of sitting idly while monsters and men burned town and village alike. The priest was an appropriate choice, considering the melting pot of cultures that was their empire. Most of Taen's citizens were Gaianists. Her knowledge of funeral rites from Angel City, Titus' birthplace, was limited (he had been banished, after all), and Rozharon had no culture of her own to speak of. Rozharon settled back as the priest began speaking: of honoring life, not mourning of death. Of how death was an inevitability that claimed all. Of how all stories would end, eventually, but that what held meaning was the life lived beforehand. Snippets from Gaian scripture. A summary of the late Emperor’s life. The Empress kept only a fraction of her attention on the speech. Teresa was still missing. She busied herself reviewing the areas she’d covered, the wind currents at the time of her disappearance, ocean currents, the worldrift portals, possible places her daughter may have gone. Useless. The answer eluded her. Rozharon returned her awareness to the present. Ah. Time for eulogies. The Empress sat back to listen. @vielle @Thotification @notmuch_23 @danzilla3 @Twitterpated @Fierach @Aleksei @Tyler @Deus Ex Aizen @Roen @jaistlyn
  37. 9 points

    Naho Raiders

    "I don't understand your specific kind of crazy but I do admire your total commitment to it." - Walter Crowley, potentially on the wrong end of a spear DESIGNATION Currently operating in the city of Vanora, the Naho Raiders are a mercantile company of elite soldiers-for-hire. They were formed in the days of Queen Analea, originally comprised of five local mercenaries, and made a name for themselves when they cleared the Naho Bay region of a Brumak infestation. Using the shells of the monstrous crabs to fashion their own weapons and armour, they can be identified by their crustacean-like apparel and the faint golden sheen it produces. The Raiders are generally well-respected throughout Vanora and many other parts of Thraece, having amassed a reputation for their skill, integrity, and hot-blooded tenaciousness, in addition to a long list of outstanding achievements reeking of suicidal bravery. Leadership is fairly selective of the jobs the company undertakes, preferring to operate on the right side of the law, or at the very least on the moral side of a conflict, such as when they fought in the rebellion against the Tyrant King. PERSONNEL The Naho Raiders consist of roughly 300 individuals. Members are grouped into squadrons of five, with each one being led by a single captain. Members are outfitted with a choice of light, medium, or heavy Brumak armour, and are trained to use a spear and shield, though they may use whatever weapon they’re most comfortable with in the field. War beasts are occasionally employed depending on the job, many of them being aquatic in nature. The Raiders also make use of horses when they need to travel beyond Vanora's borders. ESTATE The Naho Raiders occupy a fort known as Angler's Rest, which is built in a cliffside located on the outskirts of Vanora. A handful of guards watch over the drawbridge at all times, and visitors are escorted upon entry once they've been appropriately questioned and searched. The fort contains a spacious courtyard where members perform most of their training, in addition to barracks, stables, an armoury housing their prized Brumak gear, a feast hall, a notorious game room, and an assortment of offices. SQUADRONS Seventh Squadron Elliot Kessler (Captain and newly appointed head of the company) Daghi Atawahi Cormac Turnberry Boone Simeon Baxter
  38. 9 points
    Hello Friends!! You've read the subject line correctly!! Queen Aurora of Crystallo Stella will be opening up the mines for the pubilc! What does that mean you ask? Well once I get the official template out there will be special gems that can be mined that have certain abilities that are desirable, many of which can be used in an apothecary scenario. Which stems to the school that sits in Obsidian Isle a mining location, a great place to check out for secondary plots with the mining. As I was saying, I will be putting out an official listing of available gemstones and minerals that can be mined in the several locations in Crystallo Stella. Each of the the minerals and gemstones will be listed with a rarity, and the miners will pay a fee based on what they're able to get mined out. Granted I will be requiring participants who venture the mines to use a dice system to determine what are gemstones they have dug up. In this list that I will put out will have all attributes of the minerals listed among other things, so I hope that you keep an eye out for the opening of these amazing landmarks of interest in Crystallo Stella. As I finish the codex for this, I will post an update here! -Eternity
  39. 9 points

    The Valucre Photo Album

    Conversely, the other way round..
  40. 9 points

    Le roi est mort, vive la reine

    Sebastian sat next to his lover Carina, numbly listening to the gaianist priest speak the funeral rights of his religion. The swordsman found no comfort in them; as he had never been one to find refuge in religion. A tattoo of the names of false gods he had killed before coming to Taen could attest to that. In times like these however, he sometimes wished that he felt differently. Perhaps such faith would have taken some of the sting out of seeing his friend and Lord laying lifeless inside his coffin. He couldn't cry anymore. He had shed his tears in private when he had first heard the news. Right now the people needed to see strength from their leaders, and he would do his best to show that strength. At the Empresses prompting, he stood up, adjusted his suit, and went to stand at the podium. Once there he simply stood for a few moments, trying to remember the speech he had written. "The day I met Titus was a day that neither of us could have known would change our lives forever. He had hired me and a group of other mercenaries to help him exterminate a troublesome group of Xer. Before we'd even finished introducing ourselves, the ground split open, and the Hydra revealed itself; laying waste to Lunaris. I barely survived, and to be honest, I contemplated running. This thing was more than I had signed on to handle. The city was surely lost. What was the point of staying just to die?" "But then I saw Titus, his true nature revealed in all of its splendor. I thought he would turn and do battle with the Hydra, but instead I saw him plummet towards the ground. At first I thought he had been hit, but then I saw her; a little girl who had fallen from her upturned home. I felt ashamed. In the face of his selflessness, I couldn't stand idle; and I stayed and fought." He paused to compose himself, and then continued, "That was, and still is his legacy. Titus inspired me, and countless others to be better than we thought we could be. By his example, we learned that we could be selfless, compassionate, and brave. When I remember him, that is what I'll think about. When I have the option to take the easy way, I'll remember him. He may be gone, but he will never be forgotten." As he finished his eulogy, he felt a few warm tears fall down his face. He put his hand on the coffin, and spoke so only he would hear. "Goodbye old friend." With that, he went back to his seat, fighting against tears he didn't think he had left.
  41. 9 points

    Hanami - Flower Festival [OPEN]

    The Concubine was swathed in the memories of yesterday when she had worn the armor of a SoulSeeker with pride and held the teachings of the God-Emporer close. Those times feel so long ago, the memories frayed on the ends and distorted from the regular visits she pays during times of brief loneliness. It was a life she was sure she'd be satisfied with, but fate can be a little cruel with the hand it deals those that are poisoned by complacency. Even now the black sludge trailed through her veins, weighing her down as she walks the halls of pasts gone by. Being so close to abominations made the skin on her arms rise, the doctrine to be so distrustful towards such creations singing to her like a siren to a weary ship. When her God-Emporer finally wed his Goddess, a variety of individuals attended the nuptials and sifting through the more critical faces had been Raphael. Vividly, the scene projects itself before the once SoulSeeker, showing her how the man had presented a golden unicorn horn as a present to her Goddess. Never had the Goddess Leoa hidden her disdain towards horses and Raphael, ever the twisted snake, showed a peaceful weakness when he represented the gift. She thinks of this time now as they saunter upon land donning the name of the man who had killed a whole herd of horses and one unicorn with only the thought of the foreign Goddess in mind. Dangerously unnerving. Or, at least, that is what the Celine had thought of at the time. The poison from her blood is slowly wicked away; what she thinks now is they are not safe, but entirely for different reasons. Displaced due to some unfortunate circumstances, it has taken her time to become acclimated to her life as a Concubine and as a mother within the harem. This would be the first significant event outside their own homeland that she has walked silently at the Emporer's side, and she is toeing the line of SoulSeeker and Concubine minted in confusion. Being away (amongst other turmoils) has undoubtedly made her awkward. "In Renovatio, we have a celebration that is relatively similar," she said to Ozu. The walk down memory was diverted to the reality of the day. "Every spring the Grand Kommadant holds a huge event that's dragged out for an entire week." When speaking, the Concubine would punctuate her soft speech with flourishes of the hands. "Flowers from far and wide cover the streets of our capital city; song fills the air, and the sounds of people make the earth hum beneath your feet." Being excitable is not an air the woman usually wears, but to better ease Ozu into the fold she felt it was a purposeful move - for them both, truthfully. She wore this persona well, the warmth of her words and actions making her glow; the swiftness of her flamboyant gestures causing the light to be captured in the redness of her hair. Golden hues twinkled, her youth exasperated by their eagerness to see, to watch. The easy conversation made the lilt of her accent high and sweet, her Renovatian roots finally showing. "It's a celebration for our goddess Apocrapha and her loved one - Roscephon. Theirs is a love story that gives reason to the Tree of Life and the remaking of our home," a laugh tickled her final sentence. "A week-long excuse to drink, dance, and be merry if I'm to be honest." "Now they celebrate something similar, for a different goddess and her creations. The manabai'wok are ginormous creatures that look like wild wolves; you would appreciate these creatures Ozu." Celine spoke not only to Ozu, but also the gentleman close by. "As would you, I think. You seem the sort to enjoy the exotic." @dvsn @Twitterpated @Etched in Stone
  42. 9 points

    Salutations ^-^

    Nice to meet everyone! My name is Emily, and I'm 22. I love to watch movies/shows/anime, and I'm also big into reading. I perform Improv comedy, and have been for a few years now. I'm ridiculously socially-awkward, but I'm really easy-going once you get to know me. I've been playing Dungeons and Dragons and GURPS since I was 13 or 14, but this is the first time I've ever tried any sort of online roleplay. I was invited here by a super cool new friend of mine, and I'm really looking forward to getting started! Feel free to ask me any questions!
  43. 9 points
    Alright, after that lengthy disappearance and all.... I will be dropping a few severely owed posts later on this morning, and from then on will be Sunday nights and Thursdays for my posting days until after finals (May 1st). (My class schedule changes every 5 weeks). If I owe you some writing, please send me a PM if you would like me to continue there. I do have a list, but it's going to take me some time to go down it and read every thread it contains to see how things are going in them. Thank you guys.
  44. 9 points

    H&V Episode 1: A City Abandoned

    Heroes and Villains Episode 1 A City Abandoned [Jake "Skylord" Evans begins to talk] For years the city of Palgard has been plagued by anarchy. What is left of its government and city officials are corrupt, their every move determined by the wills and desires of the factions which rule the city. During the day it is almost as if Palgard is a normal city. Men and women go to work. Children go to school. People buy and sell, talk and laugh, love and hate. When the sun is out those behind the scenes stay right where they are- in the darkness of Palgard. Generally the string pullers are the wealthy and the powerful, oligarchs who watch the ongoings of Palgard with ominous gazes. The law enforcement departments are defunct, arresting the bare minimum to maintain some appearance of functionality. Right and true officers are hard to find; usually fired before they can climb so much as a single rank for not "falling in line." If a politician is not someone behind the scenes, they are on that person's payroll. Like a mafia, crime organizations aren't separate from the city government. In fact, the city government is all but controlled by the crime organizations. Some areas are better than others as the ruler of the territory is more kind. Two years ago, however, the Terrenus government built Martial Town. A sort of haven and alternative city for those in Palgard, a way to escape the horror that rules them and their loved ones. Many fled Palgard for the seeming Oasis, yet, many stayed. Palgard is their homes and they refused to leave. Some even convinced themselves that Palgard wasn't all that bad. Or that Martial Town wouldn't be all that better. As Martial Town grew, Palgard became more and more chaotic. Especially when the three leading factions ceased their activity. The Terrenus Peacekeeper Renata Saratxaga and her military soldiers left Palgard soon after Martial Town started to grow. The Bandit King Sanu Toak and Captain of Industry Hana Alenko have both vanished, disappeared into whatever dark place they crawled to. Perhaps they even left Palgard. With the sudden vacuum of power swallowing and drowning Palgard, many factions reared their heads in attempt to grab control of the failing city. And that's when things in Palgard took an odd turn. Heroes and Villains started to appear. And not in terms of "good person" and "bad person." At first these people were dubbed "Masks" regardless of whether they were a hero or villain. The term slowly separated into Heroes and Villains, some more popular or successful than others, though the general slang for Heroes and Villains is still Masks. Some may thrive in Palgard's dysfunction. Some may strive to fix it. Others just fighting to survive and save their loved ones. Others for revenge. This is the story of those Heroes and Villains. [Jake "Skylord" Evans stops to talking] [Episode begins early in the afternoon February 5th] Cast: @Ataraxy as Jake "Skylord" Evans | Hero & Naomi "Wraith" Collins | Anti-Hero @danzilla3 as Apex | Other @Tyler as Cory "Poltergeist" Karsk | Villain @SteamWarden as Chloe "Night Dragon" Benoit | Anti-Hero @Die Shize as Kolvern "Red Hands" Rikalsky | Villain @vielle as Diana "Beast" D'Angelo | Anti-Hero @Thotification as The Godmother | Other @Sanonymous as Steve "???" King | Hero @Unicorgi as Jonathan "Shadeglass" Smith | Hero @Wade as Calvin "Blueblood" Church | Villain @SweetCyanide as Cicero "???" Chardonnay | ???
  45. 9 points

    Thread Movie Trailers

    Cult of Power Note: Other characters will be added at a later date. I got tired and the song ended, so I'll have to mix in a new one to keep it going lol Hope you enjoy! (Let me know if you see any mistakes lol)
  46. 9 points

    Mr. E General Discussion

    It’s not exactly encryption, it’s hexadecimal encoding (hence 6). Encryption is used to hide, but encoding is just used to represent, as well as to compress data at times. It’s a more human-readable way of representing data presented to the computer, including letters (which otherwise, 'a' looks like 01100001). Each character is represented by 2 digits (0 to F). The message is ominous: How did I know this: I've just seen enough undecoded text in my work to suspect hexadecimal when I see it. Still have no idea what the keys are though.
  47. 9 points
    to everyone i'm writing with—i must ask for your utmost consideration and your unfailing collective patience ? i'm currently in the throes of midterm exams, and i must wrangle my wayward project groupmates and my unruly monkey brain to focus on what needs to be done; hence, my posting speed for the next week might be considerably slowed, but it should pick up again once i finish the bulk of my requirements ❤️ thank you, i love you all ?
  48. 8 points

    General chat thread

  49. 8 points

    What will you learn?

    HELLO. Hover over highlighted text for more details. Ask questions in this thread when instructions are unclear. What do they know? @Wade @SweetCyanide @vielle @jaistlyn
  50. 8 points

    Breaking News in Ursa Madeum!

    In a shocking turn of events, the story of Lady Merida’s once-secret, now-infamous kidnapping has concluded in a fashion guaranteed to surprise and disturb you. Just over seven days ago during the new holiday of Reverie, Lady Merida Spiderwalker was kidnapped by unknown parties while participating in the celebratory maze event being held by Emperor Titus. Plucked from the Emperor's very own estate! Evidence quickly began mounting which pointed to Luis Uldwar, third eldest son of Oscar Uldwar, Lord of Port Mars and fugitive, as the perpetrator of this crime most foul. Imperial investigations didn't begin until almost a full day after the kidnapping when the Wyrmalker Dali intelligence arm released a public statement to the effect of the Lady's kidnapping and considerable effort expended to find the culprits and secure her release. Top investigaters outside of Dali made little progress, unable to locate either the Lady or her kidnappers, until Lady Merida appeared back on the isles out of nowhere. She was found battered, malnourished and mutilated in a small town near the southern end of the Free Marches, led to the burg by two strangers identifying themselves as Pale Shade and Dark Shadow. These strangers, dressed in black and white cloaks and masks, were reported to have saved the noblewoman from two fisherman working under the orders of Luis Uldwar. Pressure was mounting on House Uldwar, an already poor sentiment plummeting further still when the accused young Lord was seen fleeing Port Mars with Fatesbane, a family heirloom handed down since the beginning of the House, in his possession. Godric Uldwar, the estranged son, returned after many months away, now married to Lady Evienne Goldcourt Dali, removing Lady Mia Uldwar from her seat of power and declaring all necessary actions would be taken to find his younger brother and turn him over to the authorities. Things couldn't possibly get any stranger than that, and yet they did when officials at House Dali, quiet during all this, released a sudden statement indicating they found the true villains. Previously thought dead by execution, the twins Ursula and Marcella Descartes, had resurfaced to put an end to a blood feud between their kin and its ancient enemy, House Uldwar, by implicating them in the kidnapping and torture of Merida Dali. The twins were apprehended on the Dali estate when they attempted to carry the guise as Merida's guardians, rather than her personal demons, but were quickly identified. Far from being a criminal, Luis Uldwar's voluntary testimony (according to Wyrmwalker reports) proved instrumental in confirming the identity of the twins, after which Wyrmwalker interrogation techniques succeeded in confirming the rest of the details. The twins not only confessed to the kidnapping and torture of Merida, but the murder of two local fisherman, conspiracy to outrage public decency and effect public mischief, and conspiracy to murder in the first, second, and third degrees. Medical examiner reports confirm the health of the twins during their continued detainment on Dali grounds, and vouchsafe for the humane conditions expected of any prisoner. With the real culprits caught and Merida's weeklong harrowing journey come to an end, Ursa Madeum can rest easy knowing that two more murders have been brought to justice. What House Dali will do to these prisoners has yet to be announced. Written by: Grubbistch Edited by: supernal
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