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  1. 32 points

    Valucre: An Overview

    Back to Topics Estimated reading time: ~4 minutes Year 18,597 World Time | 597 World Time Abbreviated Plot Valucre is the story of your characters and how they interact with other characters in the world, whether those interactions are epic tales that span the globe or the intimate dramas of everyday life in a local town. What you decide to write, the actions you decide to take, can have as much or as little impact on your personal storyline and on the surrounding world as the effort you choose to put in. Knowledge about Valucre by its inhabitants should be taken as mythological rather than empirical. This means that what a people believe may not actually be accurate, and is subject to ongoing interpretation, debate and modification. There is no indisputable theory for how the universe came to be. Instead there are dominant and recessive theories, myths and worldviews which vary depending on where you are and who you ask. The World Valucre is twice the radius of Earth and, like Earth, is made up mostly of water. For simplicity's sake, Valucre has similar seasons, weather, atmosphere, flora, fauna, etc. Valucre's creatures are also open by design, meaning that while nations may have their own bestiary index, their own unique creatures or versions of existing creatures, players are not limited to these and can create their own as long as they adhere to mild powers. Despite a high level of scientific understanding among its people, the presence of magic has confounded efforts to get an accurate measure of the planet's age, and has complicated cartography and archaeology for eons. Different nations may keep different calendars for religious or cultural reasons but also keep track of a universal World Time. The universal calendar shared throughout the nations indicates that Valucre is in its 18,597th year World Time (WT). Colloquially this is referred to as 597 WTA (World Time Abbreviated, cutting off the millennia digits). For simplified timekeeping purposes, Valucre advances at a rate of 1:1 with the real world, usually in June. The Nations Continents and territories tend to favor a major theme while also participating in the shared game space. This means that while one location on the planet can be high fantasy (like Orisia or Alterion), another can employ magitech and airships (like Terrenus and Genesaris), and another might favor futuristic scifi (like Renovatio). Because of the complex interplay between magic and technology it's difficult to say that one nation is more 'advanced' than another since different means can be employed to similar ends, though that doesn't stop different kingdoms from trying. Keep in mind that these descriptions are not meant to isolate one setting from another and that your character can travel freely between each location, having to surpass obstacles magical and mundane. Also keep in mind that settings have a general theme but are not restricted to that theme. Considering these continents occupy the same world, expect to see some truly odd and wonderful sights. 'Fast travel' is a common plot device; you don't have to play out the travel between locations. To learn more about a location click on the name, and if you have questions visit the Ask Me Anything (AMA) of the location. Language The following is meant to be descriptive rather than prescriptive. This means that you can use it as a stylistic guide to your writing, rather than a rigid formula you have to follow to be accurate. Don't expect things like etymologies and expressions to perfectly match; don't expect to have to write in these languages Unii sounds like Russian. Unii is a constructed trade language designed to bridge communications between people who do not share a native tongue. It is employed most commonly by entities with international dealings, such as trade, diplomacy and criminal enterprise. Terrenus sounds like Spanish Genesaris sounds like German Renovatio sounds like Latin Alterion sounds like Mandarin Terrenus| AMA | Quests | Artifacts Major themes: science fantasy - religion (Gaianism) - birthplace of magitech Board Leader: supernal and desolate Geographic standout feature: Deepest body of water; Ponkapoag lake Genesaris| AMA | Quests Major themes: high fantasy - modern elements - birthplace of airships Board Leader: King Geographic standout feature: Largest desert Orisia Major themes: traditional fantasy - vampiric queen and population - local magic interferes with advanced technology Board Leader: Pasion Pasiva and King Renovatio Renovatio lies between Genesaris and Terrenus and is made up of multiple territories. Renovatio (kingdom) | AMA | Quests Major themes: futuristic scifi - floating landmass 3.7 miles in the air - airship hub Board Leader: Aleksei Geographic standout feature: Largest volcano Alterion| AMA | Quests | Artifacts Major themes: sci-fi - dark horror - birthplace of combat alchemy - home to the Crystal, a being worshiped as a god Board Leader: paradigm and Syncopy Geographic standout feature: Largest canyon The Vortex | announcement This is a gateway into what is commonly referred to as "the infinities of the spirit world", a portal which leads to endless realities and dimensions and through which come travelers from far off worlds. It can deposit you anywhere on the planet, not just near itself. Alternative Not a part of the canon world of Valucre. Alternative is where members can go to host roleplay that wouldn't fit in the world of Valucre. Roleplay that takes place on other planets, on modern-day earth, or that surpass the mild powers limitations of Valucre can be hosted here. Roleplay here must still abide by the code of conduct. As of the introduction of the vortex, characters can freely travel from Alternative to Valucre, and must adhere to the rules of the local realm. Magic and Technology Valucre is a fantasy setting where magic and science have evolved separately but in parallel. This results in areas which vary drastically from one another. In a single nation you can have locations where people use coal and oil, other areas where they use steam and electricity - one area where magic is sacred and divine, and another where it is used for convenience, or doesn't exist at all. You can read more about the laws of magic in its dedicated article. The laws are open by design to allow members to use any ability or system they please, as long as those things adhere to mild powers; actions that observe the laws are considered as having canonical backing. Board leaders may have local systems which will override or supplement the universal system. Like any system, the laws are a 'living document' and subject to change. Back to Topics
  2. 24 points


    Might as well make this thread to keep people updated on my random appearances and disappearances. 02/27/2018: Alright my lovely peeps, this is a heads up that this week is going to be RIDICULOUS for me and my family. I am currently working on two projects that require my absolute attention. I've been a lazy fuck about them and while I'm steadily riding a 98% total grade in both classes, I could do better if I wasn't playing with my dick and being a lazy butt. A 95% on my annotated bibliography is great, but the issues my professor pointed out were issues I already knew about but I wanted to chase butterflies instead of fixing them ~ Secondly, the last month Mr. Roberto has been preparing for his very first amateur MMA fight, YAAAAAAAAAAAAYYY!! 8ish years in the making After so many life changes, fights falling through, and other shit, it's finally happening this Saturday. Friday are the official weigh-ins, and they're about a hourish away and after that we will probably be celebrating the first of two steps into the cage. I'm so proud and excited I could hella explode. This week I have intended reviving the Renovatio Discord and posting up the edited articles for Renovatio and the new Kalopsia. Everything is ready to go but this week has kind of caught up with me rather quickly and I will not have the time to be involved in these major changes. I haaaaaaaaaave to be diligent with my course projects and not be half assed about it. I also need to be there for Avalynn and Robert while dealing with all this. None of this is extremely detrimental to what is going on in Renovatio, I just don't want any of you all thinking I'm being lazy and pulling your dicks after so damn long. I've made promises and haven't been able to act on them in the timely manner I've wanted. My life is ridiculously busy all the damn time <_< I don't know why I give myself time restraints when I know .... anyways I will still be posting in some of threads, a few I need to get caught up on. I have time for these little side projects, they're actually what's helping my fried brain work through this random little moment of complacency I have going on. As for the articles, I will have those up and going probably in like a week or two, depends on how hard and fast I can get these projects done the right way. No I won't hand the articles over so you can see No I won't give you clues or ideas or thoughts about the changes No I won't tell you what is going to happen to Kalopsia I say no to those things because I don't want anyone getting their hopes up on one thing, when there's a chance I could edit everything again and all plans go up in smoke. I will say that the integrity to everyone's hard work done in Renovatio will be credited and acknowledged. <333 Not much of a surprise here but I'mma be slow for the next few weeks, bromatos. Pray for me ; ~ ; 1/2/2018: Merry Christmas (belated) & Happy New Years (kinda belated)!! Well, I've been busy as a mofo and I want to apologize for not staying in communication with you guys during the last 2 weeks. As always there are ways to get a hold of me if you need me to answer any and all questions concerning Kadia, Muhir, and Renovatio. @Alexei has my number and has been awesome (he's such a good work husband, js if anyone is looking for one) enough to let people know if they need me, he'll shoot me a text to let me know. Here is the basic low-down on what's going to be happening this year: I called in for a transfer today so I'm (hopefully) going to be transferred to a store that is only 10 minutes away from our house instead of 20-25 minutes away. I'll probably know in a few days if it's possible, and I'm crossing every finger and fucking toe that it'll happen. I really like my job and I'd like to keep working as long as I can - quitting is not an easy option. I'm going to be a college student soon. Going to put my big girl pants on and shoot to become a CMA, and maybe at some point a CPA. Depending on how soon I can get things done, I'll either be starting February though it's more than likely going to be in April. That's college piled on taking care of the little goop (whoisbecomingaheathenomgsomeonehelpterribletwosarereal) and taking care of the big goop (Roberto), and working a few days out of the week. WOOOO! Rob is also going to be a college student soon! He is going for nursing, and that means full time school and full time work for that bromato - I'm not envious of his choices. His poor brain is probably going to be melting out of his damn ears and I'm going to be the one holding the bucket to catch it. Roll those two things together and there's a chance I'm only going to be active a few days a week, and that's just me assuming that our workloads are going to be heavy as fuuuuu- and our time will be completely dedicated to Avalynn, work, and school. !I'M STILL GOING TO BE HERE! I'm more than likely going to have to be a little more restrictive on stuff and I'm okay with that. FOR THOSE PEEPS DOING STUFF IN RENOVATIO AND MUHIR: Keep being awesome and keep doing what you're doing. You're welcome to shape Muhir in any way you wish (within reason of course, if you're uncertain about something, don't hesitate to reach out to me). Renovatio is being pumped full of activity from you all just adding something to Reno, and I couldn't be more appreciative of that <33 I know some have asked permission to do things and I give my full consent to do what you need to to start your area/city/kingdom in Muhir and in Renovatio. I've read through all your things and so far you've all shown me you're awesome to go on your own for a bit. KETCHUP: Alright, much to my (not) surprise my work schedule for this week is not at all what it should be, so I have to work to get that fixed and I don't know what my next week schedule brings. I will be working on catching up on some things BUT KEEP SKIPPING ME NO MATTER WHAT. I will catch up more than likely by next week (110% no posting on weekends for me at all, whatsoever, never again). 2017 Shenanigans
  3. 24 points

    Terrenus Laws of Magic

    Introduction In the ten or so years administrating Terrenus, this is my first public attempt at a cohesive, semi-organized "system" of magic. The first private attempt was in 2013, which was a lot less organized but discussion between desolate, lastlight, and Off Topic (among others) prompted me down certain paths of thought. It's pretty bare right now but I think there's enough here to work with and try out. In the future I'm hoping for something immersive and engaging to which this will be an index or an appendix. So long as it adheres to the Mild Powers ruleset, Terrenus is agnostic as far as metaphysical systems are concerned. This means that members can feel free to adopt or adapt whatever system lends itself to their creative expression. That said, the below is the official system of Terrenus magic. It is recognized as the mainstream cosmological view of the world in Terrenus. Keep in mind that like any field of study, the laws presented below are subject to improvement and modification as new information is found. Science is not math, meaning that scientific knowledge, even or especially about magic, is tentative and provisional, with nothing being final, and the accepted explanation being "the best among all available alternatives". To say this is subject to change for reasons in-character and out is an understatement. Update - a number of the laws were accepted as the universal standard by all the board leaders. Those are in green. The stuff in black applies only to Terrenus. Laws and Theorems of Magic A law is the description of an observed phenomenon. A theory is the explanation of that phenomenon. A law tells us that something is, not why it is - a theory attempts to explain it. Below are the laws of magic as they are currently understood in Terrenus. Law of Origin: All magic comes from the Spirit Realm and is regulated by various layers of genius loci. Law of Chaos: Even with proper observance of the Laws, magic is chaotic and dangerous. Spells can go awry. Spell Permanency is a new and specialized field that can only guarantee longevity to within an acceptable margin. The longer a spell goes on the higher the chance it will go awry. Law of Method: Methods for manipulation of magic so far include written words and symbols (including glyphs and runic formulas), spoken words and rhymes, color theory, music theory, hand symbols and gestures, esoteric components, and direct energy manipulation. These are all considered means by which a caster can negotiate arcane intent with a genius loci. Law of Equivalent Exchange: All magic carries comes with a cost. This is usually seen as the consumption of material spell components but can also be seen as physical damage (bruises, cuts, disfigurement, etc), intangibles (sanity, memories, emotions, and in particular secrets), accelerated aging, and in extreme cases even death. Casting magic in a group mitigates this effect. Law of Arcane Inertia: With rare exception, spells that are cast will remain cast as long as the Loci supports their existence. A fireball will burn out with lack of fuel but will not randomly disappear. A curse will remain until its neutralized (or its respective energy source runs out). Contrast against Law of Chaos. Law of Parallel Symbolism: "Like produces like" or "an effect resembles its cause". It is easier to produce a fire effect from a spell focus related to the base element (coal, a phoenix feather, etc) than an unrelated or neutral component (earth) or diametrically opposed component (water or ice). Law of Contagion: Objects in contact become entangled and the contact persists over distance but attenuates with time. This law is commonly applied in voodoo, allowing a magician to perform spells on an item and produce an effect on a person or place. Contagion is affected by tangible variables like how many people contacted the item, for how long, and whether the item is part of the target (hair, skin, blood provide a stronger link than clothing). Intangible factors like sentimental attachment and emotional trauma are also a factor. Contagion links can also be semantic or metaphorical. Theorem of Many Worlds: Both the Real World and the Spirit World are infinite in nature, and in an infinite universe all things that can be eventually come to pass. TMW theorists posit that all instances of different worlds, dimensions, realities, and planes are either spatial distortions that link disparate parts of the infinite universe, or spiritual nexus that join parts of the physical world with parts of the irrational spiritual world. General Principles and Terms Arcanosphere - Like the magnetosphere and the stratosphere, the arcanosphere is a planet-wide atmospheric phenomenon that accounts for concentrations of magical influence and force (or lack thereof), and the ease with which magical forces can be accessed, harnessed and manipulated. There is a known heavy concentration over Shawnee Glacier and a known thinning over Dead Peaks. After the events in Blairville, however, the Arcanosphere concentration has shifted. The Shawnee loci has overtaken the Wasteland loci, resulting in much of the desert being frozen, and magical availability in general has lowered everywhere except in Shawnee, where it has risen. Epicoramine - Abbreviated as EPC, epicoramine is the only known arcane neurotransmitter in existence. EPC is a monoamine transmitter with excitatory properties. It can be found in minerals and foods that have been irradiated with, or subjected to, prolonged exposure to arcane energies. The presence of this mineral transmitter in food and water has led to magic-based mutations in various species, most notably in, but not limited to, humanoids and hominids. Genius Loci - During the reign of Levas, the 'genius locus' was defined as 'the protective spirit inhabiting a plane'. The post-Zengi age, during the Oligarchic reign, sees the genius loci understood as the basic foundation from which an area's magical rules spring, thus defining the basic means of arcane operation. Genius Loci can "onion", meaning one can exist within another and alter the rules inside of a localized area. This explains why ritual magic works better in Blairville, magitech is more functional in Hell's Gate, and neither are fully functional in the Dead Peaks. The influence is uniform from core to edge rather than attenuating at the periphery. It is not uncommon to come across references to the loci in ancient texts as "the gods of magic" Spirit Realm - Terrenus cosmology posits only two planes of existence or realities. The "Real"/Material/Physical world and the Spirit/Other world. The Spirit world is one of infinite complexity and scope (in Gaianism this is thanks in large part to the augmented Wyld presence here) so it contains the various other "settings" that most people interpret as being alternate realities. For instance, those that physically visit "hell" dimension(s) are visiting pockets of the Spirit World as are those that visit various "heaven" dimensions, and so on. Tripolar Synapse Junction - The TSJ is a cluster of specialized tripolar neurons located near the base of the pons, bordering the medulla oblongata and spreading both into the midbrain and the brainstem. The TSJ is unique in that it is a source of the EPC neurotransmitter and belongs strictly to mutated species capable of innately manipulating magical energies. Species with the TSJ mutation account for less than 5% of the national population. A TSJ is not required for knowledge-based magic, which accounts for a majority of the world's magicians. Disclaimer: 'Innate' ability does not mean 'superior'. This is just my personal attempt at exploring the 'sorcerer vs wizard' angle.
  4. 23 points

    Bloodwatch Base OOC

    "United we stand, divided we will fall." Interest check: Roll12 rules Post summary to track things To keep easy track of things, write a summary at the bottom of your post. An example would be: (*Note: Monster players, do this for each of your monsters too! Name them as well, e.g. xxx A, xxx B, so it would not be confusing.) Posting order You can post multiple times, but you can only roll dice once per round. Extra posts can be used for narrative purposes. But don't put up spitfire posts! The round ends when everyone has posted, or when reasonable time has passed. You can post before the first monster post too, but that would be a narrative post, and you will still need to post again later for your attack. IC thread: Summary of everyone's positions and statuses: https://docs.google.com/spreadsheets/d/1w6oi2m7C7JDcY1iJE6R31ukrGqhX_Tsj8ZvqX46Pcao/edit?usp=sharing
  5. 22 points

    Valucre is back online

    In case you couldn't tell! In short, a 500 error on the host side prompted me to reboot the server. This reboot crashed the search_index table in the SQL database. Attempts to repair the table failed because we found out, later on, that the table in question was approximately 800MB in size and the tmp directory it wrote to when repairing was 1000MB. Basically it wouldn't complete. Ultimately the issue was resolved by increasing the tmp directory (not simple) and then dropping the table entirely, which is why the Search index is being rebuilt currently and any searches done on the site will be slow/incomplete until it's done. Special props to desolate for working on this issue with me despite heaps of OT at his actual job, and to Tebo for quarterbacking the resolution to the end-zone tonight. Thank the heavens, Valucre is back.
  6. 21 points

    Terrenus Landing Page

    Terran Calendar: The current year is 29 AO = 597 WTA. All new threads happen during the current year unless otherwise stated by the creator. Setting elements cannot be ignored or manipulated City maps are guides and not authoritative sources ✪ = City | ✦ = Landmark | ✿ = Independent territory ✪ Ignatz ✪ Casper (Primary sea port) ✪ Martial Town ✪ Last Chance (Secondary sea port) ✪ Hell's Gate (Primary sky Port) ✦ Langley Keep ✪ Blairville (Secondary sky port) ✦ Biazo Isle | Bi'le'ah | ✪ Aspyn ✦ Weland Gorge; Day River ✪ Dougton ✦ Scudder Forests ✿ Selemath ✦ Hills of Noddendody ✦ Blue Hills ✦ Moonwood ✦ Ponkapoag Lake | Gaian Academy; Haunted Glen ✦ Timber Creek ✦ Great Pine Barrens | No Man's Land; Witch's Cave; Herbie's Bed; Peaceful Woods ✦ Forgotten Wood ✦ Black Ridge ✦ Hidden Valley ✦ Dark Forest | The Cedars ✦ Forbidding Hills ✦ Shawnee Glacier ✦ The Wastelands | Badlands; High Desert; Dead Peaks ✦ Blaurg Mountain ✦ Coconino Marsh | Labyrinth Forest; Coconino Creek ✦ Hills of Lost Hearts ✦ Barnstable Coast ✦ Southern Sea ✿ Predator's Keep ✿ Amalia ✿ Yh'mi ✿ Taen | Ursa Madeum ✿ Norkotia ✿ Coth | Temple City ✿ Chesterfield | Aligoria ✿ Nesthome | Anima ✿ Everrun Announcements Newer information at the top; keep up with the latest in the Updates thread. During the events of Civil War - Phase 3, a number of those factions which established themselves in the Wilds have grown in size and successfully established sovereignty over their lands. Notable stewards of their respective regions are Chesterfield and COTH Breaking news from the Symposium Against Doom - body snatchers and volatile loci Visible to the entire continent, the sun burns green for ten minutes. During the events of the Civil War - Phase 2, a number of different factions have established themselves in the greater Wilds of Terrenus and are poised to become enclaves with sovereign leadership. This has added new territories to the map: Aligoria, Chesterfield, Everrun, COTH, Temple City, Nesthome, Anima. Due to the events of the Civil War - Phase 1, transportation across the nation of Terrenus has been crippled and magical availability has been concentrated in the Shawnee Wastelands. Geography Located in the north-east of planet Valucre, Terrenus is approximately twice the size of the North American continent and has a citizen population of approximately 300,000,000 (three-hundred million) as of 24 AO. Climate A dense arcanosphere has resulted in sections of unpredictable climate and terrain. The fluctuating levels of magic also lead to random side effects on plant and animal life, and has been noted to render gunpowder unreliable in greater Terrenus (this is meant to prompt creative alternatives to basic firearms). The tip of Ponkapoag Lake will be used as the central marker for description purposes. The area enveloping Ponkapoag Lake and Coconino Marsh is characterized by warm, dry summers which average 66°F with low precipitation and cool, wet winters which average 25°F and moderate precipitation. Evergreen and deciduous trees, fig, walnut and citrus trees, and bay rosemary herbs thrive in the area. North of the central marker the weather increases sharply in temperature and vegetation becomes sparse as grassland and forest biomes turn into desert, which average around 100°F with pronounced dry periods. The desert biome is expansive but is at its north-eastern section is abruptly interrupted by arctic tundra. South of the central marker, the climate features warm summers and cool winters with a narrow annual temperature range. There is no dry season in this section, precipitation ranging from moderate to heavy, and the forests are temperate, especially in the Great Pine Barrens. In Amalia, Ursa Madeum and Biazo Isle, year round temperatures are consistently a humid 75°F and are dominated by precipitation, especially during monsoon season. Flora and Fauna Terrenus has plant and animal life recognizable to most characters, such as: flowers, trees, dogs, horses, crabs, salmon, etc. and so on. In addition to this standard there are a number of animals and plants unique to Terrenus. You can read more in the Terrenus section of the Terrenus Creature Codex, the Terrenus's Herbology Index and Herbalism 202. Note that users aren't limited to what's included in the present material and are free/encouraged to come up with plant and animal life as long as they adhere to the Mild Powers rules. Users can also make bestiary submissions if they want to formalize information about their creations and make them available for public use. Cities, Provinces, Territories Terrenus has ten megacities (originally 12, two have been lost to major ruin or a shift in politics) and numerous disparate villages, towns, baronies and lordships around the nation. The major cities are population dense and, thanks to magi-tech introduced with Odin Haze's sweeping regime, vary wildly in setting and tone. Outside of the major cities the Terrenus wilderness is mystical, savage and untamed. It is not uncommon for the citizen or amateur adventurer striking out on their own between the cities to find death as to find fortune. Culture Terrenus Quest Index Terrenus Artifact List A citizen living within one of the megacities is literate, adequately versed in magical theory to make use of Terran magi-tech, is aware of common metaphysical phenomena (ghosts, rituals, telepathy, charms, hexes, etc), and is often capable of using magic as a result of scholarly pursuit and understanding. A native from one of the towns or villages is less likely to be literate and have empirical insight into arcana and magical phenomena. Instead, their knowledge of ability to use magic is a result of hereditary traditions and cultural myths. Their understanding of magic is intuitive rather than logical, making them more susceptible to charlatans and superstitious fears. But, with generations of experience springing from tradition, the villages produce more young people capable of wielding powerful, ancient magic. A Terran from any part of the nation tends to be physically robust due to Gaian religious practices and Terran diet. They have a special love for music, having considered music the universal language before they discovered mathematics and magic, and as a consequence also enjoy indulging lavishly in food and dance. Terrans celebrate not just their history, but their art throughout their ages as well. Language Terric is the primary language of Terrenus. It is spoken in all megacities and most towns, though becomes rare in isolated villages and islands, where a pidgin form of modified Terric of varying names (Terril, Terrin, Terrie, etc) is usually the norm. Terric's primary dialects sounds like Spanish (users should treat this as a plot device and are not expected to learn how to write Spanish). Other dialects sound close to Romance-influenced language, such as Italian and French, but will also deviate into Germanic-influenced languages. The rarest language in Terrenus is Oldspeak, which is practiced by less than 1% of the population. The language requires line of sight and has no verbal components, instead communicating complete ideas between speaker and receiver. Magic The Terran federal government has published a white paper on the Terrenus laws of magic, an authoritative perspective on the laws, principles and terminology of magic as they apply in Terrenus. Also note that with events between the Wastelands and Shawnee loci during the Safeguard riots, magical availability in Terrenus has been reduced everywhere except the new boundaries of the Shawnee itself. Religion Gaianism: Quick Reference Guide Bible of Gaia The Gaian Church Gaianism is Terrenus's major religion, constituting over 79% (down from 83%) of the total population. Gaianists consider nature, the universe, reality, magic and mathematics to be mortally comprehensible expressions of an inconceivable deific form. Gaianism advocates peace but not blind pacifism, leaving violence as a final solution and a mechanism for self-defense. The notable exception of this rule are Unnatural (any offspring of dark necromancy, such as vampires, zombies, liches, and occasionally Outsiders). Gaians attack Unnaturals on principle unless the Unnatural has taken pains to prove themselves righteous. The Cothic church is a small but growing religion, numbering approximately 5000 faithful. The Cothic religion was born in Coth, in the land between Dougton and Blairville. The Cothic church is a breakaway sect of mainstream Gaianism with worship of a new deity and populist ideals. The Cothic church seeks to underscore the weakness of any mortal being aspiring to power and instead advances taking up a permanent covenant with the Cothic god. Technology and Development Technology in Terrenus is highly advanced, arguably some of the most advanced on the planet. Although this fact not immediately grasped by foreigners accustomed to development in the form of electrical and mechanical contrivances, Terrenus is the historical pioneer of magi-technology on Valucre, democratizing and automating a great deal of otherwise obscure and hidden knowledge. Terran tech is rooted in cores of abstract knowledge, interlacing philosophy, natural and conceptual science, and magical theory to pioneer the current paragon of magi-tech in Valucre. Terrenus has sentient golems where another country might have "robots", rock satellites powered by runes and divination lattices, and crystal-based tactile computing systems instead of console based computers one might find elsewhere. In this sense "technology" is something learned and understood rather than picked up and used. For this reason education, especially developmental and postgraduate education, is of vital importance to the government. The newest generations of children show an adept knowledge of magical theory, a strong grasp of complex mathematical concepts and explore unconventional modes of thought. Like with telecom availability (see below), technology and magi-tech is the most advanced in the cities and attenuates as one goes into towns and then villages. Communications General Information Following the introduction and proliferation of magi-tech in Terrenus, economic concerns shifted to prioritize three new markets: Energy, Information and Transportation. With the explosion of communication methods, primarily in the form of crystal storage devices and photonic relays, came the immediate concern over authentication (assurance of claimed identity), integrity (assurance data has not been altered), and confidentiality (assurance that none but specified parties can read a piece of data). To those ends, Terrenus also pioneered the fields of encryption and hash algorithms, non-repudiation practices with digital signatures, and now with the advent of the Crook, the Public Encryption Cipher System (PECS) to allow civilians and citizens the same capabilities. Military technology and ciphers are known to be highly advanced, though private and public technology is catching up as corporations invest in the Information market. Terran military-grade communication systems use quantum entangled encryption to prevent interception. Systems create entangled photons, beaming one half of each pair to the receiving system, and made secure because the "observer effect" will change the quantum state of the key pair. This would make any interception obvious and also would modify the key, making it useless. A notable outlier demographic to the conventional communication methods in Terrenus are those that are fluent in Oldspeak (.7% of the population), who are limited by line-of-sight but require no material channels for relay. Telecom Availability As with other gifts of the Empire, the most sophisticated technology and methods tend to exist in the megacities and attenuates as one radiates outwards towards the smaller, more numerous towns and villages. One notable exception are the twinned crystal relays created and distributed by the government to any signification population center. These allow for easy, long-distance audio communication between any parties with properly tuned crystal fragments and without the need for complicated training. These simple but effective radios have drastically reduced missing persons reports and increased cultural exchange. Villages: Tribes and villages use magical means to communicate where possible. Examples of this include telepathy, oneiromancy (dream-walking), divinatory practices with water, smoke and mirrors, and shamanistic practices like reading tea leaves and animal guts or bones. Where these means are not available, visual communications rely heavily on beacons, smoke signals, and flags and audio communications rely on coded drumbeats and whistles. Towns: Towns use copper and nth wires run over natural ley-lines, piggy-backing on their natural radiation to power the communications. With this method towns are able to communicate with equivalents to telegraphs and telephones. With the advent of Tia's faux-ton relay system, towns are now able to communicate with line-of-sight-limited laser communications at millisecond speeds. Cities: Communication systems in the megacities make full use of magical theory and the technological capabilities of the nation. Three-dimensional holographic arrays (holo-arrays for short) are used primarily for relay on politics, economics, weather, and criminal activity. These relay systems make use of the military satellites and are capable of radiation communication (radio and microwave). The World Fair introduced three new pieces of technology which greatly influence communications in Terrenus. The first is the LIES (Luminal Illusion Entertainment System), an immersive storytelling platform which is having a notable growth effect on the Entertainment sector. The second is the 'logical' Crook technology, which allows for the lossless interlinking of disparate crystal computing systems. This allows for the creation of ad-hoc, large-scale networks and what is being termed 'nebulous' storage. In tandem with The Storage Movement's efforts to digitize all written information, the Crook is widening information availability and increasing literacy. The third is the Faux-Ton, a materials transportation system invented by the Tia government which allows for the movement of objects at speeds many multiple that of the Lightning Rails, but limited by line-of-sight. Transportation Transportation varies between cities depending on their magi-tech saturation and biomimicry level. Below are standards found across the nation. Animal Propulsion Often used for inter-city travel. Often ridden alone or attached to a cabby. The maintenance and upkeep of a living transport makes this a largely inefficient form of inner city travel, but because a large percentage of a given city's population are short-term travelers from abroad (international foreigners, inter-city adventurers, non-natives that live elsewhere on the nation, etc), animal propulsion is still fairly common. A lot of infrastructure continues to supports this form of travel. Horses (ground), Imperial Drae (aerial) and Rider Dragons (aerial) are common mounts. Mechanical Propulsion Often used for inner city travel. Automatic wagons with steam-engines produced in Tia and gyroscopically rotating spheres with a stable core produced by Gaian engineers in Hell's Gate are the two most common examples. In densely packed city infrastructure, powered zip-lines are occasionally employed between buildings. Sea-ships and air-ships are common for travel around and between nations. Submarines, which Terrenus invented and introduced into the world as a counter to the Siren menace, are predominantly used to the military but are becoming more popular among wealthier merchants. Magical Propulsion Inter-city travel used to be served primarily via Rail and Gate, until consequences of the civil war combined with supernatural phenomena to cause catastrophic damage to both and bring them offline for several years. Tia's Faux-ton system is growing in popularity but has limited application until more pylons are built, able to serve only Tia and Biazo Isle at the moment. Lightning Rails - used to be magnetically propelled trains capable of traveling several hundred miles an hour. Currently offline. Tracks are used by slower, simpler, privately owned carts and trolleys for now. Warp Gates - used to be stabilized portals and the only reliable method of teleportation in Terrenus. Currently offline. Faux-ton System - Tia patented technology that converts matter to energy to achieve subliminal travel speeds. Currently online but limited in presence. Government and Politics Odin Haze is recognized as the Saint of Gaianism and King of the Terran Empire. Odin's rule is one of enlightened absolute monarchy, and his administration embraces logic and expertise as the driving force for fiats and policy. The arts, sciences, education and social welfare all flourish under Odin's regime, a near polar opposite to the dark ages of King Levas and Zengi. Though Odin Haze rules Terrenus as a whole, the megacities under him are ruled over by individual regents that interpret federal law and administer local policy. Some are federally appointed, some are democratically elected, some are rulers by heritage; political states are a very fluid dynamic in the megacities. Each megacity also has a PeaceKeeper, a high-ranking military official to add balance and division of labor. There are also present in the massive Terran continent enclave baronies and kingdoms, which are independent governments. Examples include Taen, Predator's Keep, and Amalia. The Gaian Academy is a national research university located on Deepview Island, an inland island and part of the Ponkapoag Lake Archipelago. It is the premier education center in the nation, some say even globally, and has also begun to establish itself as a competitive research facility. Law Author's note: I don't have a full legal system written out and likely never will because the complexity of that endeavor doesn't interest me. In terms of what's legal reference real bodies of law for basics, so imagine that things like theft, assault, perjury, slavery, murder and so on are illegal. Each city has a local police force to operate within its limits and the military employs federal investigators who are able to enforce law anywhere in the nation. The Safeguard Act - Prohibits the use of unlicensed magic in specific cities. In each city there's a congress, which is made up of majority and minority leaders from each city. The majority leader is the elected official of a city (usually but not always), and the minority leader is usually the one who lost the elections but still represents a significant portion of the electorate. The king decides on issues which affect everyone. If regents are in conflict about any change, the king is the final word and can supersede any motion. The king also appoints chief of staff for various departments, such as the head of the military, the bureau of science, internal investigations, as well as determines who makes up the supreme court out of nominees put forward by the congress. In criminal investigations Terrenus law enforcement makes use of various forms of divination, in particular retrocognition and psychometry, as well as Gaian candles of truth and clergy to compel honesty. Each megacity has at least one maximum security prison to house the most dangerous local criminals, such as terrorists, political prisoners, the excessively violent or those with gang affiliations. With Terrenus penology skewing towards rehabilitation rather than deterrence or retribution and treating most criminal offenses as mental health issues, the megacities also have a larger distribution of minimum security prisons for non-violent offenders. Minimum security prisons populate the city at the ratio of 1:15 compared to libraries, hospitals, and schools. Terrenus also has one super-max prison in the Dead Peaks, aptly titled the Dead Peaks Prison. The Dead Peaks Prison is the most secure level of custody in the nation, purpose-built towards providing long term, segregated housing for inmates classified as posing a threat to national health (a classification that designates one a danger to people or life rather than to information or infrastructure) or international security risks. Recently the Dead Peaks Prison has gone offline with the loci event that saw the Shawnee Glacier covering most of the Wasteland. Terrenus exercises capital punishment nationwide for criminals that pose an unmanageable threat or show no potential for reform. Military Terrenus Military (Overview; Personnel; Assignments) Terrenus Military is made up of ~2% of the population (approximately 6 million). Odin Haze, as King of Terrenus, is also its Commander-in-Chief, exercising total authority over the military. Edward Brown (5-star General and PeaceKeeper handler) is Odin's right hand man and adviser, the highest military authority other than the King himself. He is involved in the day-to-day responsibilities of maintaining the military, government, and nation. The complex that stores and relays information, innovates military technology and strategy, and is responsible for national security is known as Central. Despite its name Central has no central location. It has a manifold presence throughout the nation, and those few offices that are permanently stationed and open to the public are often underground. Note that this enigmatic and transient nature applies to the most secure aspects of Central and do not apply to the various local agencies found in the cities such as Immigration, Sanitation, Education, local Law enforcement, and so on. The path to citizenship in Terrenus requires a 2 year service in the military (or ranking to Sergeant) and bestows the ability to vote for officials and own and pass down land. Foreign Relations In regards to foreign policy Terrenus is an autarky and practices a modified form of isolationism, declining to enter into alliances and international agreements, and generally attempting to make their economy as self-reliant as possible. Where Terrenus deviates from traditional isolationism is in their support of free trade, travel, and certain, limited, trade agreements with other kingdoms and nations. You can read more about Terrenus political relations in Terrenus Military - Allies and Enemies. Economy A large part of Terrenus's internal economy is dungeon based, with adventurers taking on the high-risk work of crawling dungeons for the high reward of prized cultural artifacts and items of power; although this has led to some legal conflicts regarding ownership of artifacts, these disputes are generally handled in the courts after the adventurer has been paid for his or her legal reclamation efforts. Some towns and cities pivot around this, specializing in crafted weaponry, armor, and healing potions. Others are known to offer tours through cleared levels of dungeons and vaults for tourists. Because the task of increasing the nation's food security was the first and foremost priority of the Haze regime, understanding that one cannot create if one is starving, Terrenus focused its considerable resources on agronomy and crafted several techniques and tools for high-yield farming. This has greatly increased Terrenus's ability to self-sustain without foreign aid even when its economy falls. Terrenus exports a great deal of utility (i.e. non-combat) magi-tech and magical and scientific knowledge to other countries, and supplements its national income with submarine exploration of natural resources throughout the large tracts of Valucre which are underwater. Terrenus's economic and market systems revolve around precious metals. Crystals and other minerals are valuable as spell components but are not fungible. Copper, silver, gold, and platinum are the most common precious metals traded and used for purchase. Value is determined by weight and type, not by design or origin, allowing travelers and immigrants from other countries to more easily integrate. 1 oz of Tin = .25 USD 1 oz of Copper = 2 USD 1 oz of Silver = 10 USD 1 oz of Gold = 50 USD 1 oz of Platinum = 100 USD 1 oz of Rhodium = 500 USD. Each metal currency comes in fractions as well, such as half-ounce and quarter-ounce coins. These prices are not an accurate reflection of real world costs. You can read more about special metals and materials in the Terrenus Materials List. Terrenus population demographics History Condensed Terrenus Timeline Major Historical Periods These events are from most recent to oldest.
  7. 21 points

    Lilith Reiter, Commander of Death

    Lilith Reiter || The Unsung Horror || [BASICS] First name: Lilith Surname: Reiter Nicknames: The Unsung Horror | Commander of Death Alignment: Neutral Evil Race: Marzanna Profession: Witch | Necromancer Affiliation: The Cult of Power Hometown: A small, unknown village in the Wilds of Terrenus Gender: Female Age: 28 | 29 | 30 [PHYSICAL] Voice: Smooth with a rolling accent Eyes: Blood red Complexion: Unnaturally pale Height: 6' 0" Build: A very fit hour glass shape Hair: Milk chocolate brown; Let loose, goes down to an inch above her shoulders Scars: There is a scar line going through the crescent moon and another going down her right eye Mark: There's a mark of a crescent moon on her forehead [MENTAL] Demeanor: Cold and self serving Hopes: Hopes are for the weak and the sleeping Fears: Not likely Likes: Power and absolute obedience Dislikes: People obstructing her way [GEAR] Top: Light weight, fit to form material Bottom: Leather wrapped in runic clothes [WEAPONS] DeathBringer: When this sword delivers the finishing blow or is near when the character dies, it traps their soul in the blade. The more souls in the sword, the more powerful it becomes. At the same time, the captured souls become slaves to Lilith so that when she plants the stolen soul into a corpse, the being will rise once more but this time they'll be chained to Lilith forever. Soul is how Lilith refers to it but what is being stolen is more like life essence. Deathbringer, while shaped like a sword, can be transformed into a staff upon Lilith's command. The staff itself shifts appearance depending on its specific usage or will of Lilith. Approximate Canon Souls Absorbed (through her own kill count and that of her immediate followers. Numbers are estimates and not meant to be exact): 18,160+ 5,000 in Casper by Lilith and Ankou 250 in Dramfort by Lilith 300 in Mork'Outh village by Venus 30 in MoonShatter Town by Ankou and Zuruk 50 in Casper by the plague's initial spreading and by Lilith killing Casper law enforcement officers 30 in Random Town by Ziva 400 in the Forbidding Hills by Lilith and her Paragons 2,000 in Everrun by Lilith and Shane 10,000 in Tia by Lilith, her Zombies, and the Church of Three's trap Zengi's Right Gauntlet: Obtained in Chasing Zengi's Gauntlet - This is an S-Class Terrenus Artifact which acts as an extremely potent necromantic foci. It's use in combination with her own power has been shown to overwhelm even Terrenus Peacekeepers, especially in 1 on 1 battles. Heartbane: Obtained in To Command Despair - This is an S-Class Terrenus Artifact, a spadroon type sword, that exudes an aura of corrosive empathy. Each cut and injury by this sword causes a specific type of internal horror in its victim. Handed off to Samael in Breaking An Egg To Make An Omelette [Everrun]. [SKILLS] Necromancy: The ability for Lilith to commune and control the depths of death and life themselves. Raising of the Undead - This ability is rather cliche and self explanatory. As a necromancer Lilith can reanimate corpses. One form of reanimation is that of mindless, zombie like creatures that have feral and uncontrollable temperaments. They think nothing, feel nothing, and are nothing but the remains of the deceased wishing desperately to end their own pain but not knowing how to. So instead they attack anything in sight with the hopes of final death. Undead Servants - Like a puppet master, Lilith reanimates the dead and controls their every movement. This can be done by either shifting her senses into the Undead by giving it mental/ verbal commands. These servants can have a will of their own, to an extent allowed by Lilith. Power Sourcing - When Lilith reanimates the dead, she can also bestow upon it its full potential that it could have attained while alive. This usually means that upon being reanimated by Lilith, the undead becomes many times more powerful than it had been during its lifetime. Life Energy - Similar to what some may consider as a "soul," life energy is something innate to all living creatures. Lilith has the power to draw out the life energy of her victims and store it within DeathBringer. Later that life energy can be entered into any corpse she desires, be it beast or person. Chains of Life and Death - Anything being that is reanimated by Lilith or that has had their life energy captured by her and reentered into a corpse, is bound to Lilith. They can't disobey or lie. They can only follow. With a snap of her fingers she can release the chains, leading to the instant collapse and annihilation of the Undead. Raw Necromantic Energy - Being a powerful necromancer by nature, Lilith has the ability to utilize the most pure form of necromancy and wield it as raw energy. Although it would take a massive amount of this energy to culminate into a grand blast of sorts, it can create shields and an extremely oppressing pressure around her. Loyalty Brand - When Lilith makes a "contract" with another living being, that being is then marked with a Crescent Moon on some part of their body thus tying them to Lilith. Through the contract, the other entity will experience a massive increase in power as their potential is amplified and unlocked by Lilith's own. In return for that power increase, the other is unable to physically or otherwise harm Lilith. Although it does not guarantee complete obedience, it does form something akin to a master-follower link. Melody of Despair - The souls trapped by Lilith and those brought back to life can be forced to sing a melody, so incredibly haunting that it strikes fear and despair into the deepest parts of a man's heart. Those not strong enough will easily succumb to the sung, drowning in their own horrors. The longer one listens, the more one is affected. The effect is exponential. Lunar Empowerment: During the night, especially those of full moons, Lilith's power experiences a sudden surge. Due to her status as a Lunar Daughter, Lilith was actually born of moon rays colliding together over a large amounts of wild necromantic energies. Therefore, with half her being having been constructed by moon rays, she is able to absorb the rays with various results. Lunar Healing - The moon's rays is able to heal Lilith's physical wounds in little overall time. The more of the moon is out, the quicker and more efficiently Lilith is able to heal. Enhanced Condition - Lilith's physical abilities increase, allowing her more speed, strength, and durability. Lunar Empowerment - When under the moon Lilith's other inherent powers also increase in effectiveness, namely her ability as a necromancer. Lunar Manipulation - When the moon's rays are shining on her without obstruction, Lilith can draw on them in order launch a powerful blast of lunar energy. Such a blast would have various impact results, depending on the phase of the moon, but so long as a bit of rays are occurring it would have enough power to knock a fully armor man a couple meters back. At its strongest, ripping through the armored man like a knife in hot butter. Lunar Daughter - Being not just a daughter of the moon but also a daughter of necromancy has resulted in Lilith' being born as a Marzanna. She is a being that is bound to always linger in the limbo of life and death, always in both and never in one. She cannot die for you cannot kill something that is not alive or undead. Even if she was hacked into a million pieces, the moon's rays would eventually heal her, albeit over perhaps hundreds of years if at a natural pace. To permanently stop Lilith, one would be required to capture her indefinitely. [HISTORY] When Lilith's being was first birthed, the moon's lunar rays shun on an area radically corrupted by large amounts of powerful necromantic energies. It's rumored that this area was were Zengi was killed by Jason of Lions, thus explaining why Lilith's necromancy is so powerful. This, however, is simple speculation among the Cult of Power's Paragons. Found by an elderly woman, Lilith was brought back and raised in a backwater orphanage. Since she was young, Lilith has always struggled with normal human emotions like empathy and compassion, love and sympathy. The emotions were there, certainly, but it wasn't always obvious. At the very least they were buried under other, more violent emotions like rage and a desire to be indomitable. This, in turn, has caused Lilith to find herself in many dangerous situations that generally involved local authorities. Before Lilith turned eighteen, she had very limited access to her Lunar powers and had no a single lick of necromancy. It was hidden away, deep, deep within her. So, at most, her childhood was filled with average powers, though she honed them quite skillfully thanks to the whispers of her past lives: the previous Lunar Daughters. The moment she turned eighteen and came of age was when everything changed. The raw power within her exploded and what had been more akin to a small puddle roared into a giant oceans- perhaps something even larger. The power was overwhelming and suffocating. And suddenly the whispers of the past Lunar Daughters were no longer whispers but screams, drowning her own thoughts and twisting her mind into something darker. More sinister. Thus Lilith Reiter, the Commander of Death, was truly awakened. It wasn't long before bodies began to drop in her wake. She used those bodies to experiment with her new powers, sometimes bringing them back as full Risens. Other times mindless zombies. Her first act was to burn down the town that had raised her. No one could know about her from before the awakening. And so the little town went up in flames. Just as Lilith was about to leave the area, she ran into a powerful man who tried to recruit her for some organization called the Cabal. She fought him for the insult of believing himself superior to her. But he was someone powerful enough to give a permanent scar to her right eye- one that not even regeneration could fix, and she was inexperienced. Young. One day she would get revenge against him. After that she continued to wander around Terrenus. It took a while for her to start really grasping the full extent of her abilities. She couldn't die when stabbed, poisoned, or shot. In fact, Lilith wasn't able to find a single method of dying. Pain would still be felt, but even that was more of a tingling sensation in the damage area than true pain. Some call her a vampire. Some call her a lich. Most just call her an Undead. But the truth, is that Lilith is a Marzanna- a being that is always to linger in between the realms of life and death, always in both but never only in one. [PERSONALITY] Those in the know about powerful necromancers wandering Valucre will have probably heard of Lilith at some point. Her infamy is rather deep in certain circles. Rumors of Lilith pin her as the the Commander, the Witch-Queen, the Desolator, or the Lunar Daughter; but those that truly know of the horror that is she, they know of the infamous Lilith Reiter. Unlike most of her creed, she has little wish for a massive following or to spread her name. Lilith's only interest is in doing whatever she wants and having enough power to crush those that are in her way. This lust for power has proven to be contagious, however. And despite Lilith having no desire to have her name spread or to garner followers, her spread of power to those who seek it has down exactly that. Eventually forming the Cult of Power. When confronted with those who don't seek power or are not Paragons within her cult, Lilith kills nearly all she meets unless they show absolute obedience. Towns and villages have been reduced to rumble and corpses in her wake. Though Lilith is only 30, as a Marzanna she retains memories of all the daughters before her. In essence, making her a young woman with centuries old knowledge to further her own enormous power. Lilith does not set out to kill others. It is not her intention to murder. This would imply that there are lives important enough to warrant her attention. The squashing of a sentient life, to Lilith, is akin to stepping on an insect. Not worth her time and barely even a minor inconvenience. [FAMILY] Lilith is a Lunar Daughter. Thus, she was born of energy cast down to Valucre from the moon. She has no family or relatives. [THREADS] Chasing Zengi's Gauntlet [S-Class Artifact] - Completed (Obtained S-Class Artifact Zengi's Right Gauntlet) To Command Despair [S-Class Artifact] - Completed (Obtained S-Class Artifact Heartbane) To Grab a Ghostship - Completed (Obtained a Ghostship) A Great Plague Comes to Casper - Completed (Let loose a very fatal and contagious plague in Casper) A Levee to Stop the Flow - Ongoing (Fighting Peacekeepers over powerful relic Odin's Circlet) Steeped in Moonlight (Artifact) - Completed (Helped obtain S-Class Artifact Lunar Scythe for Ankou) Destruction des Morts - Completed (Tracking down where Zengi's Armor is, finding Zengi's chest plate, discovered new about Reno artifact Crown of Asteria) When a Cult Absorbs the Fallen - Completed (The Cult of Power absorbs an organization called the Heralds of the Fall) From Nothing We Start; To Ash We End [Everrun] - Ongoing (Lilith and co. burn down the city of Everrun in order to summon an ancient relic) Breaking An Egg To Make An Omelette [Everrun] - Completed (Lilith breaks Samael down to rebuild him into a true warrior) Mr Stark I don't feel so good [Relic Quest] - Ongoing (Lilith and multiple Cult members travel to the Bloodstone Marsh of Genesaris to get the Soul Cornerstone) kick names, take ass [Airship] - Ongoing (Lilith and Winter track down the ancient and enigmatic Genesaris Airship Clockwork Grind) The Crown of Asteria [Relic Quest] - Ongoing (Lilith and other Paragons investigating/ searching for the Renovation Artifact Crown of Asteria, Circe joins the cult) (ARTIFACT) A Master of Space and Self - Ongoing (Lilith leads Circe and Ankou on a hunt for the space stone against James and the Order of Force Majeure) dread it, run from it, destiny arrives all the same - Ongoing (Lilith and her Cult declare war on and invade the province of Nu Martyr for the Crown of Asteria) bunch of jackasses, standing in a circle [CoP Hub] - Ongoing (Hub thread)
  8. 21 points

    The Valucre Photo Album

    So, I didn't just want only generic wedding photos. We took the photos ourselves (using a tripod and self-timer, lol!), and I edited them myself! Some are actual locations shot at parks, and some are studio shots. It was a lot of effort, and I'm proud of the results. It's a cosplay of our Val characters, Dawen and Dyloceus ?(they're not a couple IC though haha) I knew @sorainvoked before I joined Val, but I still want to thank the Val community for giving us a chance to play with you all!
  9. 21 points

    Valucre Discord Server

    NOTE: Posts on Valucre are what increase our post count. Posts and post count are how new members arriving on the site take a gauge of how active Valucre is in comparison to other sites and helps them make a choice to play here or play elsewhere. The Discord is here for your use but please make an effort to port back any meaningful conversations (networking, plot-related conversation, worldbuilding, etc) or activity to Valucre and help us keep growing. For those of you that haven't been around long enough to know, Valucre used to have a chat that we ultimately got rid of it because it was too much work to maintain, and have been without any form of a chat for many years. However in those years a lot has changed. The community that frequents Valucre, the standards in this hobby we all engage in, the OOC interactions that foster them, and the technology that supports all of this, have all changed. I think all for the better too. So with that in mind, I think another chat is a worthy experiment. I looked at a few options, including an open-source client that could be installed on the server that currently hosts the site, as well as a plugin for WordPress and a Discord server. The one that takes the least amount of time to install and maintain with the least impact on resources and offers the most functionality is a Discord server, so that's what we're offering. This might change in the future but as Discord offers the same features as the server software I scoped and requires quite a bit less work to spin up, it was an easy decision to start with Discord first. "Experiment" here means this is something we're trying out. The experiment can fail, at which point we'll revert back to the standard that has brought Valucre to the point it is now. Because it is real-time, it will have specific chat mods to allow for the chat to be moderated actively. Because the chat is peripheral to Valucre and not a part of its core offering, it will also be moderated more strictly, with mods instructed to ban first and ask questions later. For any issues the first point of contact is the chat mods, then the glomods, and then the admins, going up the chain only. Please note that in line with Discord best practices, upon entering the server users will only be able to Read messages until they are manually sorted into a Members group by a chatmod. !!ATTENTION!!: IF YOU WOULD LIKE ACCESS TO THE DISCORD SERVER YOU MUST DIRECT MESSAGE/PRIVATE MESSAGE @Acies ab Vesania @Paroxysm @Avvercus OR @Praetorian WITH YOUR VALUCRE USER NAME AND THE DISCORD SERVER NAME YOU ARE USING PRIOR TO BEING ABLE TO POST. FAILURE TO DO SO WILL PREVENT YOU FROM BEING ABLE TO POST IN CHAT!! Here is a link to the Discord: https://discord.gg/8Fcrs36 You can download the application, or access the browser version at: https://discordapp.com/ What you can do with it: Chat with community members in real time about lore, worldbuilding, or general, friendly chatter. What it'll help us accomplish: Foster a stronger and more active community and make it easier for new members to become a part of that community. What it should not be used for: A primary point of contact for administrators. The Valucre PM system and Valucre email, valucre@gmail.com, remain the preferred points of contact. !!ATTENTION!!: IF YOU WOULD LIKE ACCESS TO THE DISCORD SERVER YOU MUST DIRECT MESSAGE/PRIVATE MESSAGE @Acies ab Vesania @Paroxysm @Avvercus OR @Praetorian WITH YOUR VALUCRE USER NAME AND THE DISCORD SERVER NAME YOU ARE USING PRIOR TO BEING ABLE TO POST. FAILURE TO DO SO WILL PREVENT YOU FROM BEING ABLE TO POST IN CHAT!!
  10. 20 points
    Mickey Flash


    Elendaron is a place of magic, danger, and mystery. There are many different lands, underground, underwater, and floating in the air. The creatures residing there are just about as diverse as the land, and each one has made their area fit their lifestyle. It is ruled by a queen, Queen Malia. She is a new ruler, young, and elven. She must prove her worth with the wildness of the land, and against the strength of her enemies. Elendaron Quests Geography: Topography: The land of Elendaron is surrounded by water on almost all sides. In Elendaron there are massive amounts of forests, a few mountains, some desert plains, caves, and gentle rolling hills. Jungles are not unheard of, nor ice lands. Climate: Different areas of Elendaron have different climates, due to magical disruption or location. In the north the climate is more mild, with only rain storms and a possible tornado or two to be disruptive. In the South there are plains and mild weather as well. In the West there are desert lands and jungle. In the East there is snow and wasteland. In the very center of Elendaron there is the Great Forest that has acquired aspects of all the areas climate. Demographics: Population: 50,000,000 50.7% are female, 49.3% are male Species - There are a variety of mixed species in Elendaron. The majority of them are elves, dwarves, human, vampire, demon, and fae. Culture: Having to deal with wildly different climates and environments depending on where they are located, the people of Elendaron are a hearty and enduring people who are as familiar with sailing as they are with making their way through a jungle. They are a henotheistic culture, which means that many different parts of the populace will adhere to one particular god without discounting the possibility or existence of others. The Elendaron people are known for their enchanted gems and jewelry, as their land is covered with crystals known to have magic properties. Until the recent reign of Queen Malia, education in Elendaron has been focused mainly on textiles and subsistence farming; they are now focusing on engineering and magic to poise themselves to enter the global stage. Economy: The trade is fairly good with Elendaron. It’s resources are magical and unique. The crystals that litter the land and inside the mountains have magical properties, as well as can be used for energy purposes. There are flora and fauna found nowhere else in Valucre. Government: Elendaron is ruled by a Monarch. Queen Malia is the new ruler of Elendaron. She has inherited the title after the death of Queen Nylam, her distant cousin. Military: Each area has their own regiment of military soldiers, but they are all loyal to Queen Malia. She can request their services for war time at any time she deems necessary. Some areas have more military than others, and the queen also has her own personal protectors on hand. She also has a special forces unit made up of some of the most dangerous and skilled individuals. Some are public figures, while others wish to remain out of the public eye. Foreign Relations: Elendaron is allied with Athentha, Alterion, and newly allied with the underwater city of Adain. Education: Queen Nylam had always enforced a desire for higher education for her kingdom, and Queen Malia reinforces her cousin’s wishes. The areas are stressed to provide the best forms of education available to them, and education programs have been specially set up for relief for each area that requires it. Transportation: There are many forms of transportation. The most popular is the Obsidian Tear, which is a magical hover train that can transport all over Elendaron. There are also more modern areas in Elendaron, which allow for motor vehicles. And some areas still use horse and carriage. Some magical portals have also been found in or around Elendaron, natural warp gates that can take you to different destinations. These gates move continuously, and are not easy to find. If found the exact destination can not be determined, so most locals never use them. History: (From past to present) Dragon Wars - Long ago, there was a conflict between dragons and the rest of the species. A war broke out, and left many dead upon the earth. The dragons began to take heavy losses and were either slaughtered, or went into hiding. The dragon population had been scarce ever since. Some think that the dragons had died, or their bloodline had been weakened. Others say they are still hidden in Elendaron, in the mountains, or underground. Rosinder Takeover - Rosinder was a great kingdom, built in a savage time and a savage land. The people were warriors. No one knows exactly how the people were conquered or where they disappeared to. One day in the midst of another in a long line of wars, they vanished, and all that is left is the Elendaron you see now. Queen Nylam’s Reign - Queen Nylam began her rule after the Dragon Wars and the Rosinder Takeover. She was a fair ruler, kind and considerate of her people. She was well loved by most she ruled. Queen Malia’s Reign - Present day. Areas of Importance: Seinaru Forven - This is an area abundant in magic and dragons. There are giant crocodiles and hidden magical cities. The elven queen was born here, and many political endeavors take place in this area. Vechynacht - This is a land of darkness as well as cold. You can find horror as well as a comedic nonchalance among its people. Death is not done here, and you might find walking talking clothing items. Draco South - This area has a steampunk theme, with a more modern twist than the rest of Elendaron. Organized crime is common, and it has political conflict due to the distance from the queen’s home of Seinaru Forven. Nar Oeste - This land is harsh and wild, part of it being desert while the other half is jungle. Though as abundant in different species as the rest of Elendaron, Nar Oeste also boasts of a large population of vampires. Athentha - Floating mountainous islands decorate the sky, and its name is Athentha. They are allied with Elendaron, and are populated by a majority of demon species.
  11. 20 points
    The Hummingbird

    Whispernight Quests

    All quests are repeatable and subject to failure and success alike. You do not need to post for permission, just pick one and post! Have fun! Valinde The glorious city of Valinde was home to wealth and art unlike any other city, and it was also home to powerful magic. Tapestries of ancient historical events litter the floors of the ruined streets and roads, along with the remnants of small airships used for transportation and the carcasses of animals used for the same. Museums filled with priceless artifacts lie in ruin, but one holds more than just archeological prizes. A stopwatch that slows down time within a 10 foot radius and grants supernatural speed to the user lies in wait in this city. It is worn around the neck of a wailing banshee, whose cries invokes bad luck and death. Overcome her curse and remove the stopwatch from her neck and use it for your own devices- but be warned, the banshee’s cry is a dangerous thing to tamper with. There’s said to be more than one, but they lie scattered throughout the city’s towers. Talix-Egine A city run by gears, including a central gear that operated the entire city on a wheel of science and architecture seen nowhere else in Valucre. Home to more math and logic than magic, Talix-Engine’s near impenetrable headquarters that operated the entire city was overrun by doppelgangers and evil spirits. The city was in the end toppled. This ruin is one of the most dangerous, overrun with undead creatures that seek nothing but to destroy all that is left. Everyone who was gone here has died at the hands of violent geists. Led by a league of vampires wielding ancient, powerful swords capable of nullifying and reflecting magic spells, be the one to defeat the horde and free the city from the curse of Whispernight. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the hsips; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. Port City This city is awash in water and the undead. Once it sat on the coast of Genesaris, proud and fierce and the head of seaships that ruled the oceans. Now it is submerged in evil and waste. The shield that guarded it from tsunamis is shattered, making this city a danger in nature as well as the undead that lurks here, unaffected by the natural disasters that now plague this city. One crashed seaships off Port City’s docks is rumored to harbor the treasure of a pirate captain, full of gold and jewels worth a great king’s weight… not to mention a few Exalta Prisms, paralyzing enchanted swords, and books full of black magic spells. All of this is guarded by wicked liches and hags, but a powerful enough warrior might be able to break through. Kaurilia This minor city was yet known for its love of culture and nature. Now even the roots have turned evil and the trees themselves attack visitors. A crossroads gate still lies in the center of the city where unwary travelers have wandered in and out off, most of them returning wounded and traumatized to the crossroad’s twin in Aelindra City. The gate is closed off, but that doesn’t stop many would-be heroes from entering anyway. An undead dragon roams the skies, breathing poisonous smog and blue fire. Within its belly is an Exalta Black Prism, a powerful version of the crystals that power airships and the mighty technology of Genesaris magic. The dragon is known to venture from its claimed home in Kaurilia. Find and kill it, and burn its remains so that it never rises again. Claim the crystal from its ashes, and use it for your own plans. There are also weapons said to be made of the shards of Exalta Prisms, each containing massive power. Telerian This leader in airship technology was blown out of the skies by a lich dragon. While it was killed, now many smaller dragons, wyverns, and drakes wander the skies, wreaking havoc on each other and the wasted city below. There are said to a few survivors who scratch out a living underground, refusing or unable to leave. Telerian prized its ownership of the antiquated but powerful war airship Godfury. Said to be huge in size and outfitted with warp speed and a massive armored shell, this ship is overcome with vampires. Slaying them would be difficult and highly risky, but the prize of taking the airship itself would make it worth it. Tie former airbase of airships, if you can’t get to GodFury, one of the many others are free to take too. Testerossa Named after a sea capital, this city also lies along the ocean line. Seaships line the bay in disarray and destruction, and the great buildings of the city are in equal disrepair. It is said that here also there are survivors, fighting an everyday life against the risen ghosts of pirates and dead seafaring folk no longer content to stay in their graves. Antique seaships that are also capable of sailing the skies lay adrift near the shore. One is said to evne contain the treasure horde of a slain dragon. If you get to one, matey, it’s yours to keep. Ballard Bay The Southern Swell’s capital city is no more. Once having an artifact museum that was the best to view ancient magic and forbidden areas of darker spellcasting, the entire city reeks of evil and taboo. Once this city proudly displayed army shields powerful enough to heal those closest to death. Those shields are now lost, and fiercely guarded by the presence of golem made out of blood-soaked chains. Towering twenty feet high and capable of spreading out their own bodies in wrathful ropes of whipping iron links, these golems are highly dangerous and show no remorse for their numerous victims. Avoid or destroy them if you can, and claim one of the shields. Some of them are wielded, somewhat ineffectively, by the undead. Lanternway This once beautiful city is overrun by geists who wield blades stolen from the Cavern of Blades and have figured out how to use them. The stonework of the city is still beautiful and the nature resplendent, while out of control. Some of the nature is possessed by ghosts, and work againt those who try to explore the city. Endless magical weapons lie in the destroyed Cavern of Blades, now sunk deep into the earth. Spears, swords, axes, polearms, knives and more containing great power are there for the taking, but beware – monsters of Whispernight have been drawn to the Cavern of Blades. Destroy what stands in your way, and take the weapon that calls to you most Talthanus This leader of famous hallucinogens and drugs lies, and it’s actually still populated by hippies who declare the Whispernight almost over. Talthanians were never much for treasure or the likes, but the drugs here are topnotch. The undead are at a minimal here, and some brave souls make a living killing a few, stealing some drugs, and selling them to safer cities Cobran Small and more of a shanty, at first it appears Cobran was left empty after the bulk of Whispernight haunts vanished. It is actually populated with white werewolves and a few humans who survived after the disaster. The humans who continue to live there have adopted the harsh lifestyle of fighting every day to survive, hunting and being hunted by the werewolves and natural white wolves who are just as fervent about eating anything that can be killed. Massive alpha white wolves live in the ruins of Cobran, commanding a warpack of 100 wolves each. Immune to magical weapons and spells, these alpha wolf pelts are said to grant the wearer the ability to call, tame, and communicate with any wolf, as well as the ability to shapechange into a direwolf. Vintel Vintel used to grow cocoa beans and valued nature. It is now filled with poisonous plants and the living spirits of evil trees. These distortions of the beautiful dryads are unwelcoming to any and all who are living souls. A mysterious plant grows in the center of the city, glowing with the light of a god’s blessing, or so they say. Save the life of anyone with this plant’s miraculous curative properties by picking its berries and feeding it to your friend or family member… or the enemy you want to continue to torture.
  12. 19 points

    Claiming the Furthest Point

    Fidelitas looked over at the bustle of activity with some satisfaction. Finally, the severely limited defenders in Inns'th were saved from the brink of annihilation. It had been a month since Chastity returned from Ursa Madeum, after signing the alliance with the Allied Nations of Terrenus. With it came the promise of troops and resources. Sure enough, men started arriving from Ursa Madeum under the flag of Uldwar, and another sizable force arrived from Norkotia in a separate arrangement. Dried provisions were provided by Patia to support the growing community. The megacity had also transported stone and lumber for the Order of the White Hand's upcoming venture. Additional funding from the Taen empire had allowed them to put up calls for warriors all over Terrenus who lived on risking their lives for gold. The paladin pulled on the rope securing food and building tools onto one of the wagons, ensuring that its integrity. A group of warriors had been chosen to be the first to set off towards the Furthest Point. These warriors, led by Fidelitas, would lay the foundation for the rest of the defenders to follow. A smaller force was more agile and speedier than if they brought everyone along. What the Order of the White Hand had also strategized, but had not shared with the rest, was that the smaller numbers meant that if their minds were overcome by the corruption of Yh'mi, the rest of the majority who were defending Inn'th could hunt and strike them down. No force so large had been sent in before, and the Order had to take precautions. Especially after the corruption of Remissio, who many of the paladins had looked up to as a role model. He had been turned against them with devastating effect. Fidelitas, his full armour glinting in the morning sun, strode to the front of the line. He raised his battle hammer to catch everyone's attention. "Today, we take the first step into Yh'mi. Tomorrow, we take the whole blasted land!" The rallying cry was meant to unite those who were setting off with him; thirty fighters with various backgrounds, and with four wagons in tow. The gates of Yh'mi swung open. The vast rocky plains lay in front of them, fraught with unseen dangers. Fidelitas set off in a straight-line march towards the Furthest Point, a hill easily visible in the distance, a full day's march from their location. They proceeded in a square formation, ready for threats that might strike from any direction. - [OOC: At the bottom of your post, please choose which position your character is taking within the square formation: top left, top right, bottom left or bottom right.]
  13. 19 points

    A Csl & Vielle Christmas Card

    I and @vielle go to universities on opposite ends of our country, so when I went home for the holidays we decided to take an IRL pic of ourselves and make a Christmas card for the fine people of Valucre because it seemed like a cool idea. So yes. From these two Asian college students who've been using this lovely site to keep in touch and help get through the torture suffering challenges of our first semester in higher education: Merry Christmas! ❤️ ?
  14. 19 points
    Do you want to die? Do you want everyone to die? If you answered "No!", then you should probably attend a round-table to discuss surviving the inevitable apocalypse. The Terran Empire is calling on citizens and their allies who have the means and the wits to discuss solutions for problems facing the modern Terran: the Unnatural Dilemma, the Body Snatching Menace, the Genius Loco, and more. Join us at SAD today, or you'll be really sad tomorrow! If there is a tomorrow. SAD will be held at the First Temple in Ignatz. All high-ranking members of the clergy and military will be present to observe the conference. IC Link: Symposium Against Doom. Thread has started and is closed on a case-by-case basis to future attendees. Hi everyone. ? I'm looking for characters that might be able to help solve many of the crises facing Terrenus today: diplomats, scientists, engineers, wizards, soldiers, neutral foreign nationals who want to survive, etc. SAD will be a dialogue driven thread. Since dialogue should keep moving, we're going to follow brevity rules (300 word max, 3 day turnaround) and characters should have something to say about the topic on every turn. The Terrenus government will implement sweeping changes based on the points raised at the Symposium. The way I imagine it proceeding: a Terrenus official will open with the ?dire? facts of life in Terrenus, and we'll circle through the round-table to present experiences, theories, thoughts, concerns, questions and most importantly how to deal with it all. Be prepared to be famous or infamous depending on what solutions you suggest. Disclaimer: any hostile or evil creatures that come within 10 miles of Ignatz during SAD will be destroyed. Attendance List: 1. Grubbistch - Elsera Elludoria (Diplomat - Terrenus) 2. Lilium - Capria Belvardi (Diplomat - Terrenus) 3. Ataraxy - Saturn (Reporter) 4. Tenkai Matsumoto - Tenkai (Order of Force Majeure) 5. Deus ex Aizen - Raveena (Regent - Hyperion) 6. supernal - Evelyn DeLamprey (Engineer - Handymen) 7. Paroxysm - Renata (Peace Keeper - Terrenus) 8. Grimmholt - Audric (Count - Grey County)
  15. 19 points

    Elendaron changes - a spiritual death

    Elendaron’s genius loci has perished in spiritual warfare against the rest of Tellus Mater in its bid for dominance. This catastrophic event manifests in the following ways: Aesthetic Elendaron bleeds color and slides towards grayscale Elendaron has physically fractured into the spirit world. Part of it remains visible, but more of it is being consumed by black and gray vortexes pockmarking the landscape These vortexes do not draw matter in but any matter which passes through their event horizon fails to return Environment The floating islands of Athentha are pushed into Renovatio airspace Spontaneous, intense, and long-lived natural disasters: tornadoes, hurricanes, and earthquakes rampage the countryside Crops wither and buildings erode with no apparent cause Effects Magically induced mutations - Infants and the elderly are the most affected. Effects range from the odd and relatively benign, horns and transparent skin, to the dangerous, spontaneous combustion, uncontrollable teleportation, and an outpouring of prophets so seized with the power of their visions they go comatose Spontaneous animism - everyday objects come g to life. People are killed by hordes of scarecrows, eaten by their houses, and giant amalgamations of metal equipment roam the countryside Major Arcs What do you know? What do they know?
  16. 19 points
    Daily Weekly


    eMotion 1 Special We had to stop ourselves at 75 and @jaistlyn deserves 500% of the credit for starting the idea and being such a driving force behind it all. To do this, we needed to build a template: @HERO@Mickey Flash@supernal@The Hummingbird@Acies ab Vesania@Jesus Negro@BackToBackBear@Armada@Rin@desolate @Paroxysm@Refrigerator@Fix@Die Shize@bigfatcat@Noko@Witch@Kiva@Ampersand@Lisinka@Csl@Sav@Song Sprite
  17. 18 points

    Wonderland Resort, Grand Opening!

    You know what sucks more than sitting around doing nothing? Standing around doing nothing at large events! That's why, for the grand opening of Wonderland Resorts we have activities out the wazoo! What is the Wonderland Resort? Thanks for asking! The great entrepreneur and philanthropist Ross Edmund noticed that there just weren't any super hip party spots in Terrenus and decided, "Man, this is wack." So with a generous investment from a vigilante organization, some hefty tax breaks, and a massive loan, he built the ultimate great escape! Situated in a Northwestern mountain range, Wonderland Resort features several attractions for peo...vam.... creatures of all ages and size, including all year around artificial snow! Now, I'm not going to bore you with a long drawn out description of each setting. Only because I can do that in the IC thread. What I'm going to tell you about are the super awesome crazy activities! The main event will be taking place at the jointly located Contrarier Ski Lodge and Venin Tavern and Grill. It's a super sweet Murder Mystery game, check out the details below! Fastidio Water Park is a series of wave pools connected by lazy rivers and water elevators (yes that's a thing!) Here you'll be able to enjoy the Amateur Comedy show and the Dunk Tank. The Verargem Ski Slopes make up the majority of the resort and will be hosting the super scary, super intense Ski Maze Obstacle Death Race of DOOOOOM! But that's not all, if you are brave enough to venture into the Supplice Spa you can get your fortune read! By now you might have noticed something about tournaments and ETT and some other stuff, and I'm sure you are wondering what on earth that could. Well, it wouldn't be a proper event if people couldn't punch the ever living crap outta one another. So, I figured the most appropriate place to hold a T1 tournament would be Chapel Mensonge, because nothing says worship like bloody knuckles and a broken face! If you're interested in participating in one of the events, let me know! Because @Mag is running the murder mystery event, he has asked people to to PM him to sign up. In order to simplify this so that there are minimum gaps, please include me in the PM. With regards to the other events, you can list what you'd like to do in the PM or also just volunteer in the thread. Basically just get the information out there and I'll consolidate.
  18. 18 points

    Hyperion - The High Kingdom

    Hello Valucrians, it is about that time. I've been with Valucre for a little over a year now, and I have decided to try my hand at an interactive CAW submission. What I am aiming for, is to involve the community as much as I can in the form of IC interaction, to improve OOC writing and communication skills. Imagine it like this: When you sign up as a new user, you are directed to the Tavern of Legend. This is to help you adjust to the setting and community ICly and be comfortable enough with your skills--whatever level they may be--to start making friends and crank out RP and lore. I've noticed that people do seem to struggle even after the fact, or feel a need to improve but don't exactly have a designated place to go or turn to. I want the Hot Spots of Hyperion to be that next step a person can take to improve their skills and writing, but done from an IC perspective for a hands on experience. So, I'm going to break down my CAW concept, and invite users to show their interest, ask questions, leave comments or ideas. If you're not comfortable with voicing them here, don't hesitate to PM me. I wont be submitting an official finalized concept until I am satisfied that this is a legit, committed thing people are willing to work with me on, so. I appreciate any and all effort, and I hope you'll find Hyperion to be a place of interest for you. If this is TL;DR, you can skip to the section at the bottom. ---- Backstory premise: A mystical civilization was famous for its spirituality, prosperity and culture. It was gradually destroyed due to a civil war. The idea is to create a city--and eventual Kingdom and possible Empire based on the foundation of liberties (think American amendments). This is a city that doubles as a haven for those who are looking to escape oppression/slavery/abuse. They learn a trade or craft, and can contribute to the economy, take up teaching, join the military force, etc. This is aimed at creative users who can create unit value of content (marketplace), new users who aren’t confident in their RP skills or need something different and storytellers who want to create conflict for those wishing to ruin the city (because drama!) ---- Idea Hyperion is based on the notion that the remnants of the Empire Rae's family led were enslaved following a civil war that destroyed the Empire. Setting off to liberate her people and create a new world for them, she realized that there were people across Valucre who could benefit from recuperating from such a life, learn a valuable skill that gives back to the city (create content for the market), join the local militia until they are trained enough to join the Terrenus Military, or make a living responding to quests all throughout the city. The main building would be a tower that is the center of the city (The Iron Stronghold). This allows for 360 degree view in the case of an invasion. Surrounding the main building, there would be designated buildings—an area for the market and crafting items. An area for training and combat. An area for an academy (Where interactive weekly discussions will take place ICly [ I.E: Psionic abilities and how to perceive and combat them!]). A town hall (where users can contribute ideas on how to expand on the city ICly or discuss problems that arise), local taverns and restaurants (Socializing!), or religious gatherings (Gaianism and at least two others). Beyond there, a research and development facility for the artificial meridian technology (AM Tech Corp) that Raven is developing as the main export. The target audience for it is mainly politicians, regents who wish to outfit their military forces with it. Riding off the DeSeer’s businesses and investments, it would jump start the campaign to raise money for hiring and construction, allowing the city to start small and work its way up to full functioning city. The militia forces would be the surrounding, outter rim—mostly to give them room for their testing and training, and also as a defense for the city itself and to grant passage into the city for merchants and travelers. ---- Personnel The Order of Orion - There will be a separate interest check for filling these slots. The OoO serve as a royal Vanguard to the city. The Peacekeeper would hold command over these nine individuals. This will serve as the main military force of the city. It generally falls that Rae serves as Commander, the Peacekeeper as a General with nine Captains and their forces. The Ar'el - The Queensguard. Four personal bodyguards, confidants and friends to the ruler. They are aptly named for their valiance and courage in the service to their Queen. The Enforcers - exclusive to Raven. Many of the original Enforcers from Sigil City followed her to Valucre when she was promoted to their General and later Commander. Enforcers are volunteering Civilians who wished to have basic military and policing training to keep the streets safe. I would like to actively recruit a small group of PC Enforcers to handle small scale plots and conflict. Mercenary Forces - Rae has two employed to her services, though details about that will emerge later on. The AM Technologies Corp - Shared between Raven and the DeSeers since their funding gave birth to it, thus they have their rights to it. Despite entrusting Raven with all of their estates and affairs, Raven will have placed their dormant bodies in safe keeping and set aside a share for them should they resurface, out of fairness and thanks (and also in case Roan decides to come back). Taverns, bars, restaurants would all have managers to keep the place in order from rowdy customers. ---- Hotspots ( I went a little crazy here ) Study of Knowledge – A vast, public library that was supplied by the late Thomas Bravot, Master Librarian that was better known as the Count Zantara. As his Parabatai, Raven donated all of his books and findings to an expansive library where various subjects in various languages from across the Multiverse can be found. || Consider this a form of AMA, where a user ICly can RP reading a book on a certain subject, and my response being the text they read. This is still a work in progress, but the core of its purpose is to provide user information. I have also considered it being restricted to a very special book where, the user ponders their question, and the book--seemingly blank--begins to answer the questions being thought about. Again, still a work in progress. Refuge of Sigils – The designated meeting place for regents, rulers, and the public. Considered neutral territory, it is where things war and peace related can be discussed between parties. It also serves as the town hall for public meetings concerning the city. Violence is not allowed. || I'd like this to be a hot spot for anyone wishing to consider war or peace with another territory. Third Party Mediators will be on hand to help the process run smoothly and ensure that both sides are satisfied with terms before making an official agreement. If no terms can be made within a reasonable time frame, both parties will be asked to leave until they are prepared try again. Gallery of Blades – Raven has an impressive and extensive armory, many of which is on display at the Gallery of Blades museum. Here people who need inspiration can read about various weapons and armor, how they were built, what their components are, and can ask for additional information on where to find such components to create their own. || This is predominantly for character ideas, and for furthering a user's knowledge about weaponry and armor--it's important you know what your character is dealing with! This is also to inspire users to take small level quests to obtain a weapon or armor piece of their own. Atrium of Lights – A beautiful open arrangement coveted by the breath-taking string of lights that lend a magical ambiance. This is where balls, parties, and major events take place--no violence allowed unless it's an exhibition match. It can be rented out for the right price! || For social events! If you want Hyperion to host an event for you, it can be arranged. Just message me details and we can chat about it, including any sort of fighting you may have planned if its for plot purposes. Gray Dungeons – Lawbreakers get caught, and this is where they are housed. Criminals and N’er do wells will find their new home to be a little…gray. || This is strictly for IC interaction. Pavilion of Prayers – A cluster of smaller buildings and temples where people of different faith can go to worship or pray. Predominantly of Gaian faith, the Pavilion is also home to the Sacred Mind Sisterhood, who seek enlightenment through Psionics; the Society of the Illuminated Truth, a small group who take part in conspiracies and exchange theories. This group is closely monitored; The Circle of the Living Star, a growing group of people who believe that Raven is the avatar of the Matreyan sun god Arun’daeraa. || This is also geared towards story tellers and plot conspirators. Liberty Academy (sometimes referred to as Hyperion Academy) – Where students of any age are welcome to learn a new trade that allows them to sustain themselves or their family. By their graduation that are welcome to create a new business in the city, go into politics, join the militia, or contribute to the academy itself. Subjects range from learning to craft weaponry, armor, technology, merchant practices, or a specialized field for Mages, Psions and Otherworlders. || Here I'd like to focus on the weekly interactive 'class' and conversation. Here we can discuss people's ideas or takes on the subject, questions to be had on how to confront or deal with the subject. I invite topics of interest or concern to be presented at the Refuge of Sigils. Likely this will take place closer to the weekend, with a poll for the next topic in place to be voted on. After gathering four or five popular topics, it can be voted on what will be discussed the following weekend, and we will try to cycle through until topics are addressed. There will be a sign up sheet and post order for those interested in that topic to avoid having too many users participating and posting at once, though don't worry if you didn't make the sign up, you can obviously still read the topic and hopefully gain insight from it. For instance, Trist and I had a conversation about a fight against a Psion that did not end well for him. We discussed the psionic ability, and different ways it could have been handled ICly, and how to address confrontation OOCly if there's a breach of mild powers. Not only does this help your character, but it helps you as a writer be more aware of writing content, and be able to identify these nuances that could help turn the tide in your favor be it for plot or combat purposes. The fun of it is, this will all happen through IC interaction, and as a reward all participates earn post credits that they can use in the marketplace, or elsewhere. If you signed up but could not make it for the event, you will not receive post credits. The Order has a separate branch of the academy that trains students looking to hone their combat and military skills. Other subjects such as Mind, Body and Soul training is designed to curb PTSD developing in and post combat, and to create well-rounded soldiers. Job opportunities concerning city security go to military graduates and those in training first. || Think of this as specialized--if you know you want your character to go in a more military/combat route, this is the place to dip your toes in before you run off into the Valucrian world and become a dictator. ---- Opportunities The Cut and Jib Tavern – Visit to get a feel for the local life. Find companions, build relationships and set off to take the city by storm. || This is your place to get comfortable, figure out where you want to go, what you want to do. Think of it as a Tavern of Legend 3.0, but on a city scale. The Iron Stronghold – The epicenter of the city, and the main hub for quest-seekers and politicians. This also houses the Study of Knowledge. The Iron Stronghold is where people can complete “jobs” (read as quests) for items, monetary value, or components to build an item they seek. || This is the bulk of where you will find your quests. If you need guidance, you can visit the Study of Knowledge (AMA) for direction. All Active and Inactive Quests and Lore will be added here. Hyperion Market – Where crafters convene to bring their latest and greatest. There are alchemists, magi, and a house forgery where items are conceived, then brought to life. Many workers require components be gathered—some can be bought locally, others must be quested. Here the technology ranges from potions, to maps to armory, weapons to vehicles. || As an incentive to get your dream artifact, there will be "re-purposed" quests--though no two re-purposed quest will be ran alike--to acquire weapons, armor, artifacts to be made. While it's not official, YummyBiscuits and Seyge are interested in providing the weapon/armor/artifact you are questing for. Specs will be provided--including components needed to make the item and possibly a sketch of the artifact itself. Anyone else who is interested in contributing to inventions for the marketplace--be it idea, description or design are welcome to PM me to discuss further. --- Anyway, the point of this CAW is to encourage confrontation and deal with OOC insecurities about writing strengths and weaknesses by hands on IC interaction. I just wanna throw out a major thanks to @supernal for letting me pick his brain and deal with my OCD over this whole thing. Your patience is infinite. xD @Red the Ambivalent for inspiring me to take the leap and do my own thang after P.K.'s wild success. @Seyge @YummyBiscuits @Avvercus @Art in Music @Ike @TheWilySpookster @Jotnotes @Csl @bigfatcat @PandaHat @Ghastardly @Big Boss For all the support and ideas. You guys are the best. I love you dudes. @Fierach because your girlfriend is hair-brained and hellbent on success and you patiently pat my head and tell me whatever helps me sleep at night. --- Now I invite the rest of the community to give this a look over and see what you think!
  19. 18 points
    The Hummingbird


    It has come again. The mysterious destructive source known as the Whispernight has awakened, bringing with it death and devastation the likes of which has never been before seen. Swarming through cities and villages, its wreaks havoc on the living and the undead alike, devouring the souls and spirits of all it touches. All things wither before it, and terror grows as it spreads throughout Genesaris at a rate untold and unknown before now. This is Whispernight: Ragnarok. The cities are in the midst of mass evacuation to the safest cities in the region. The rest are being abandoned, but in the midst of this evacuation those who feed on destruction and death arise. Are you one of those who feast on evil? Are you one of those who bring the grave to the living? Are you one of those who live to see civilization fall? Do you want to be a legend of the world ending? Become it. Be it. Bring your worst. This is serious folks. We’re working to clean up Genesaris and erase the cities that no one uses. The following are the cities that are not to be touched: To destroy a city, you can be anyone. You have until the end of May to destroy the city. The rest will be destroyed by Whispernight. If you can do it in one massive post, do it. If you want to do it in the tradition 3 page, 15 posts each, do it. If you want to do it by yourself, do it. With a group? Do it. Explosions? Welcome. Plague? Go for it. Other means? Be my guest. All you’ve got to is title it [City name: Ragnarok] Thread Title. These are the cities you can kill: Valinde Talix-Engine Kuratel Port Town Kaurilia Telerian Testerossa Ballard Bay Lanternway Talthanus Cobran Vintel Post here if you want to destroy some shit, discuss, plan, or have questions. Then… go for it. Have fun.
  20. 18 points
    Daily Weekly


  21. 17 points

    Roleplay FAQ

    What is roleplaying? What is play-by-post roleplay? Roleplaying is the playing of a role. Funny, right? Play-by-Post roleplay, the term for roleplay on a forum, is a mutated form of round-robin writing. Threads take place in a location (in this continent, that kingdom, this forest or teahouse or armory) and players take turns writing and replying to one another as their characters. Or as other characters, usually called NPCs (Non-Player Characters; more on that later). Or as the setting itself. Writing is the primary medium of our kind of roleplay. It isn't the only one, as people often incorporate music or a picture or an animation as part of their roleplay, but it's the largest and most accessible component of roleplay as it happens on a forum. This distinguishes play-by-post roleplay from table-top games like D&D and Warhammer, from video games like World of Warcraft and GuildWars, and from LARP, which is basically Improv Acting + Cosplay. Collaboration is key for roleplay. If you want to control all aspects of a story, all characters, all plot arcs and turning points, you're better off writing short stories and novels. Roleplay is what you do when you want to co-create narratives. When you want to experience a story that is in constant flux and which provides endless opportunity for surprise because you're not the only person responsible for what happens. Where do I play? On the front page, everywhere from Terrenus to Tellus Mater represents the virtual space of Valucre and our World page has the lore for those places. It doesn't matter where you start because your character can go anywhere in the world. Make a thread in the appropriately named forum (Terrenus for Terrenus, Renovatio for Renovatio, etc) and you'll have a place to make a story. How do I play? Create a character. Choose a roleplay and learn the setting. Post. Create a character You can have the character in your head or you can make a sheet. Sheets are optional. Though optional, some members find sheets useful for tracking information, especially if they make multiple characters. If you do make a sheet, post it in User Lore. Characters must adhere to Mild Powers, a ruleset we have to bring balance to the fact that Valucre is a freeform fantasy setting and we want to allow our users a high degree of creative expression. Mild Powers threshold is determined by actual post content, not character sheets. We have blank character templates for those that want to use them, as well as a completely optional Character Creation Guide for more detailed advice. When thinking about a character, here are some things to consider, whether in your head or on a sheet: Appearance: What they look like. Basics, things other characters would notice at a glance such as hair and eye color or visible scars, will give your partners relevant details without being repetitious. Skills/Abilities: Most useful for combat roleplay, like tournaments or adventures, and otherwise not necessary. A lot of roleplay is slice-of-life and this requires very little or no special abilities at all. Occupation: Their job. Usually ties in with the above. History: Just enough to give your character substance, so it isn't as if they came out of nothing. Anything longer written pieces would be better placed in Creativity Showcase, where our members often display their poetry and prose. Choose a role play, know the setting Valucre's lore is immense. Many are tempted to read as much as they can, which is great. That's why it was written. But keep in mind that Valucre's lore is a work which has been added to over a decade by hundreds of members. Don't get scared off thinking you have to read the history of a continent to write in one of its forests or cities. Just read about that area to get started. The lore is there to enhance your writing, not to get in the way of it. Post Now there's nothing left to do but post. The two fundamental things to keep in mind are: Have fun Put in some effort. Your writing doesn't need to be flawless and no one expects it to be, but people respond better and with more effort if they see their partner is putting in effort as well. Roleplay Etiquette Formatting: Space out your paragraphs. Walls of text are difficult to read and fatiguing to the eye. If you use colored font keep in mind that some users are on Dark themes and others on Light, and it may not carry over well. Player primacy: In terms of the lore, a board leader has final say. In terms of the content of a thread, the creator of the thread (or character) is the ultimate authority. This means that, among other things, a player can decide on the magic, technology levels and abilities for their RP and have the final say regarding the fate of their own characters. Consequences: Actions have consequences. Characters don't exist in a vacuum and the setting isn't there just to prop up character exploits. If your character engages in criminal activity the setting will push back, and any characters who consistently evade IC consequences to an unreasonable extent may be breaking established canon (such as the ability of a police force to track down a serial killer). If so, IC responses on the GM or setting level may follow. Make things happen: Keep in mind that you are one part of a narrative that is interacted with by many players. When you post don't just react to the things that have happened - make something happen. Add to the narrative, push the story forward, include something that gives other players a chance to react as well. Item creation and weighting: Users can create items or acquire them through roleplay. To balance the site's freeform potential against the lore's integrity, Valucre follows a hierarchy system. From top down, artifacts > canon items > readymade items. This means artifacts created by board leaders for their area will always be the strongest. Then items which a player creates through canonized roleplay. Then items users can make on a whim for their sheets or character backgrounds. NPCs: Try your best to be faithful to the source material in your portrayal of NPCs and always presume competence. If the NPCs of an area are known for being strong, then portray them as formidable. If they're known for being intelligent, try not to portray them as easily fooled. NPCs are there to serve various functions in your stories, but whether they win or lose, please be mindful of their intended role in the setting. If in doubt, reach out to the author! Magic: Magic is a common storytelling device used in fantasy of all types. Magic's appeal lies in its mystery, power, and costs. Please remember its use should follow the same rules of good storytelling and cooperation we advance and emphasize everywhere on Valucre -- rules including fairness, respect for other people's agency over their characters, appropriate scale, and consideration for the stories other writers are trying to tell. Magic with a cost, that is unpredictable, that solves one problem but creates another, are all good examples of magic use which increases rather than deflates tension. [also see: valucre's laws of magic] Post order: Replies should cycle through players in the order they join unless otherwise stated. This makes it easier to know who posts when to help manage expectations. Realism vs Verisimilitude: Verisimilitude is the believably of a work of fiction. Generic verisimilitude is the plausibility of a fictional work within the bounds of it own context. A character singing about their feelings all the time isn't very realistic, but inside of the fictional universe of a musical it makes perfect sense. Inside of a free-form fantasy universe, strict realism isn't as useful as verisimilitude. Reply time: 2 days before skipping is the standard. Many members take on multiple threads or request a faster or slower pace, and it's up to you to make clear your expectations to your partners. You can use PMs or the @ mention feature of the site to let people know it's their turn. Tags: Use the tag system to your advantage. Threads that are listed as Open get automatically added to a tag aggregate linked at the site footer and are openly advertised in Valucre's social media. Closed threads let people know your story isn't taking any newcomers. Villains: Antagonistic characters can be very fun to play and serve a purpose towards creating conflict and dramatic tension. However if your villain or antagonist is impossible to defeat then other players will grow frustrated and lose interest in trying to best them; that makes the story serve you rather than you serving the story. Defeating a villain doesn't have to be easy, or without a cost to the heroes, but should remain a distinct possibility. Valucre Role Play Glossary AFV: Away From Valucre. Used when announcing extended absences. Auto (AKA powergame): Taking control of another character or inflicting damage on another character without the owner's permission. Depends on degree and context. Writing someone out of the thread because they're inactive is generally accepted. Dictating another character's reactions is generally frowned upon. Ex: People are fine with an innocent handshake but not if it turns into a Judo flip. Canon: The body of Valucre's lore. The end result of years of effort and collective, creative contribution from the board leaders and all of the site members. Read the Canonization Guide for more information. Strict canon: The actual approved and reviewed canon which gets integrated into the site lore. Strict canon follows the canonization process. Loose canon: The memories of collective events shared by players, and whose content or results are not confirmed by a board leader. Loose canon does not follow the canonization process (ex: Daily Weekly). Flexible time: Flexible time is the concept that your character can participate in multiple threads so long as you keep track of your character's subjective timeline. Threads can't happen in different locations at the "same time", but one thread could come before another, and you only need to keep track of which is "before" and which is "after" for your character. Godmodding: Creating a character, item, ability, etc with no weaknesses, flaws, or limits or that otherwise easily deflates narrative tension. IC: In Character. Mary Sue: Common literary term to mean a perfect character with no weakness aka a godmod character. Metagaming: Taking information you know as a player and unfairly applying it to in-character action despite a lack of grounds for your character to know that information. NPC: Non-Player Character - Any other character in the game world, such as a guard or a bartender. Some NPC's require special permissions to control. It is more acceptable for a player to NPC a bartender than it is to NPC a mayor. OOC: Out of Character. OP: Original poster PC: Player Character. A character controlled by a player. Readymade (AKA shake-n-bake): A story element (character, item, setting, etc) quickly put together for story purposes rather than taken from existing canon. A readymade village is not a legitimized piece of canon, hence has no map placement or sub-board, but players are free to create villages for plot purposes. T1: Interchangeable with "turn based combat". Collaborative: Choreographed to various degrees, from completely scripted to loosely plotted. Also known as "T1 Story", this requires only that players decide between themselves how combat should go Competitive: Unscripted combat. Requires a third-party method (such as a judge, a scoring system, or dice) to settle differences in objective fashion. Note that administration does not enforce character death
  22. 17 points

    Destruction des morts

    Thickly gauzed between wake and sleep, Tia tossed in tense slumber. In the way one does the night before their death sentence, in the way an insect does on the spider's axis, it turned. Leather gloves groaned over thick hands and in bands around bridles and the horse’s quiet blow. Some smatterings of dusty shops and barns on the outskirts of Tia formed a desolate ghost town in the advent of its war. All that traveled here were scavengers and those in a hurry to get out. From afar, the village could be assumed haunted with the specters of future and present. Venture closer in the silent dusk, within a grey barn, and a specter from the past could be found. Clouds of dirt strayed from one of many paths to Tia and lurked among the bobbing cattails; among the buildings; among the Dead. Within the barn there were four carriages, black shawls concealing the eight heads of their steeds. One carriage would be a little cramped. The others, not so much. Cain was wearing a black jumper with several loops and pockets and had two backpacks strung over each shoulder, but no mask. Tossing back half of a potion and slipping its vial into a pocket, he turned to address the Dead. Had he become something less human yet, in the span of a million stolen experiences? More? Times like this, when pins and needles danced down his desensitized spine, made him wonder. He unshouldered the bags and placed them before him, appraising all the masked figures before him with a subtly pleased expression. All of the masked figures had a black circular sticker planted somewhere on their bodies which allowed telepathic communication between the circles. The doors to a carriage behind Cain swung open to reveal the barrels from nights before. “The fact that they don't know we're coming does not make you impervious. The masks are important. Concealing your identity is important. Victory, is important. Each bag has a Maleficence antidote in a syringe for each of you, one faux-ton pair and one MAL bomb. Hope you’re not scared of needles. Inject like so,” he stabbed a needle into his forearm and squeezed in the plunger with his thumb, throwing the needle aside. "We're the only ones with this antidote, so the waterborne illness won't get you. The plant's pheromone is stronger though; it will start to affect you after a few hours. Make you crazy. “Remember, plant one half of your faux-ton receiver at the shaft control center when you first arrive. Descend to the negative fifth level and find the incision vent to secure your charge to. When you receive the signal that Schrei and I have unloaded our barrels into the WAK irrigator, you get back to the elevator shaft, faux-ton yourself back up to the control center and get the hell out of there. If for some reason we fail, I will tell you, in which case we’ll make a scene at the WAK so you can still get into the shafts where security is minimal. I’ll remotely blow your charges when everyone is clear or they’ll blow themselves after a three minute timer. Make sure you beat that. Any problems are to be reported immediately, as I will you, though if we get off two of the charges we’ll still meet quota.” Members of the respective teams had been shown diagrams of the shafts they would infiltrate, so with rigorous studying their knowledge of entry and exit would be about two-thirds as thorough as a shaft employee. The features of the red-haired First Officer began to warp as he spoke via telepathic connection, gesturing in odd quiet at this and that. They never stopped warping, causing his face to become a constantly shifting anomaly. Eye color, jaw shape, nose, always different than the prior moment, turned from the line of individuals. “Schrei, you’re with me. We’ll go on ahead, the rest of you should leave in five minutes.” He paused while getting into his carriage, looking back on all of them. Though his features were in a constant state of melding into something else, one thing was uniform across all of the features. Concern. “Today is a terrible day. Be cautious.” In a black tower outside of Tia, where fateful happenings had once unseated Cain, sat a jagged throne of animal horns and hides. Upon it sat the Patriarch of Tia, Serafino Dolos. Some twenty-four feet to his left sat a giant cage embedded into the wall. Inside that, on a scraggly tweed chair, sat a perfect likeness of Cain; Nica Sero, the self-aware clone he’d once used to lord over Tia. Serafino didn’t sweat; his stomach didn’t churn; but he felt off. Aside from the dress, which could be reasonably mistaken for part of a funeral procession or just some emo, horsedrawn carriages without drivers were quite common in Tia. As a matter of fact, some high-faluters used mechanical horses powered by steam to drive their vehicles. As their two-horse carriage pulled into Tia amid the waking yawn of the kingdom, the Cain of many faces looked at a masked Schrei. “Are you ready?” he asked as the carriage rolled along with eerie smoothness down the WAK avenue. There were two other masked figures in the carriage who sat silently.
  23. 17 points
    There were some things about the world of the land-dwellers that could not be explained through lessons. There was the song of the birds; There was the taste of freshly cooked meat, and the warmth that a fire provided during the cold, lonely nights; there was the scent of wild flowers, fragrant and seductive, tickling one’s nostrils ever so lightly; And there was the arrogance of the land-dwellers, who thought themselves entitled to the world around them and never took a moment to value how easy their existence was… But most of all, the King on the Waves thought as he looked up, there was the Sun. How could the sun be explained to those who had lived a lifetime without it? How could books explain the gentle, lover-like caress of sunlight, or how life for the land-dwellers was ruled by the Sun’s rise and fall? But most of all... How many generations had paid for his father’s mistake and had never known the warmth of the sun, or held their loved ones under a tree as they basked in the sweet comfort of sunlight. Without thinking, Rxychra wrapped his fingers around the delicate golden necklace he always worn around his neck and sighed as memories of his lost love flooded him. He had been alive for nearly four centuries, but there were certain memories that stood out more than others. Memories of her. He had long accepted that he had to live on for his people. Long accepted that the weight of his mantle meant that he had to put aside the grief that always darkened a part of his heart. But… It had been in one of those warm, sunny days that he had asked Myra to marry him. Not for the first time the man began to question his actions, but banished the thoughts from his mind with a steely resolve. Today was a day for celebration. After ten years of watching the land-dwellers, it was time to come home. Rxychra Alrandwe di Firdana, the King on the Waves, was finally returning to his people after a decade and he could feel the warring emotions rising in his chest as the thoughts of his subjects, friends, and family flooded his mind. Closing his eyes the man felt the salt-scented breeze as it caressed his skin, embracing him as if to welcome him home. He felt a small, muted smile play on his lips as he opened his silver eyes and gazed at the blue horizon before him. It had taken no small amount of coaxing for the merchant vessel to deviate from its’ route, but in the end Rxychra had gotten his way. The King liked to think it was his charm that had led them to change their hearts, but… But he had glimpsed himself in a mirror before. Standing at 7’0” and heavily built with muscle, Rxychra had garnered his fair share of looks in his travels. Whether it had been because of his odd, silver eyes, or the multitude of blue hues in his hair, or the countless scars on his bared chest and arms, men and women had looked at him often enough in suspicion, curiosity, and even desire. Clad in simple black pants mostly covered by the heavy mithril, steel, and electrum net that was always in his person, the man had elected to forego shoes and shirts, bearing most of his torso saved for that which was covered by the hand-wrought leather pauldron he wore over his left arm and the thick matching leather glove, while his right arm and shoulder emitted a constant seafoam green light of its’ own as the tattooed design seemed to ebb and flow with the ocean’s tides. Sitting in taverns at night, he had heard more than one hushed inquiries as to who and what the man actually was. Ironically enough, the most outlandish humor was the closest to being true: According to one drunken, filthy man, he was a traveling runaway slave who had killed his master and now sought his place in the world. Normally, Rxychra would’ve taken note of the man and imparted choice words upon him… But his story had been so near accuracy that he found himself laughing instead. There were a couple of things to be said about the soft, craven minds of the land-dwellers: As idiotic as they were, their tales were quite creative… And they made fine, fine ale. It seemed that no matter where his feet had taken him in his travels, those two statements were held as truth. He had seen much of what humanity had to offer in his travels, and it left a sour taste in his mouth. It seemed that since the demise of his empire, humanity had sunk as far as the Nymerians had. Devoid of honor, loyalty, and courage, the dregs that lived in the world above thrived on backstabbing, plotting, and deceiving one another. Cooperation was nearly inexistent as they attempted to get ahead of one another, unless it served their own purposes. Ruled by their currency, people’s days seemed to rise and fall in search of more coin… And their rulers. Their Kings. The filth that saw themselves as fit to rule over others had enraged him more than anything else. Weak, arrogant, and unable to look after themselves, they placed their needs ahead of those whom they ruled over… And after observing blood being spilled over and over again over petty squabbles, Rxychra had come to a conclusion: If humanity’s avarice was a symptom, those who ruled over the weak cattle that roamed the lands were the source of the disease. And that left Nymeria’s purpose clear. Broken out of his mental reverie by the cries of the sailors below Rxychra began the descent from his perch at the mast, attempting to find the source of the threat. He watched the sailors scramble around him, seeking their harpoons and mumbling incoherently about a beast tailing their ship. Arching an eyebrow, Rxychra wrapped his gloved fingers around the vajra that hung beneath his net and began to head toward the back of the ship, where the sailors readied themselves to fight the ‘beast’. For a moment, he felt himself slipping back into the old warrior mindset… Until he spotted the “imminent threat” that had the entire ship in such a commotion, and he found himself smiling once again as he slipped his vajra back into place. Rising from beneath the waves was a familiar fin pierced by a golden ring. Belatedly, he watched as one of the men pointed his harpoon toward the approaching figure, and he sprung forward, grabbing the sharpened tip with his gloved hand and throwing his elbow back toward the man’s face, hearing a satisfying crunch upon impact. “Cease. The shark will do you no harm, boy.” Rxychra said quietly, silver eyes challenging them to do otherwise as he moved to stand between the creature and the harpoons. Nodding toward one of the sailors that he had come to trade stories with, Rxychra reached for the bag of golden coins he had kept beneath the net and tossed it to him. “Fetch my effects. I fear we will be parting now.” Moments later the man returned with a large pack, approaching Rxychra carefully and handing them off without looking him in the eye. Snorting quietly to himself, the man placed his belongings against his back and stood atop of the edge of the ship. Nodding toward the sailors, the King on the Waves jumped into the water, satisfied by the sheer amount of gasping sounds he left in his wake as he swam toward the hulking figure they had been so alarmed about. Reaching with his right hand, the man felt the rough skin of the shark’s nose beneath his palm and touched his forehead to his affectionately. “Hello, old friend.” Rxychra said gently as he pressed his lips to the shark’s forehead, feeling the vibrations coming from his old companion Pyxiz. Through their bond, he could hear his companion’s excitement at their reunion and found himself equally pleased. After a moment, the King moved to the side as he felt the shark submerge once more and position himself beneath the king. Holding fast against the shark with his legs, and wrapping his right hand against its’ dorsal fin, Rxychra was pulled under as the shark began to dart forward… And he realized how much he had missed the ocean. He felt the air in his lungs replaced by the water, the saltiness of the ocean around him and for the first time in ten years he felt himself again. Being connected to his domain once again felt like a second breath of life. Exhaustion he had become accustomed to, years of aches and pains that had riddled him, and the disquieted palpitations of unease his heart had felt from being separated from the ocean seemed to be washed away by the currents even as his eyes readjusted themselves to the darkness beneath the waves. He was almost home… And with home there came a host of people he had not seen for nearly a decade. He was sure of what awaited him when he reached the city, because of the reaction he had received from his brother upon sending word of his return: In true Nymerian form, his family sent word of a Festival that was to take place with his arrival. Which worried him. Immensely. It had been a long time since Rxychra had seen those who he called family in either blood or at heart… And he had hoped for a more private affair, despite the traditions of his people. He had always found joy in the… Primal aspects of Nymerian parties, but after a decade above land the only balm he sought for his tired soul was the company of those who had fueled the spark in his soul that kept him walking forward. There were his siblings, with whom he had corresponded with most often. There was his son, who despite his racial differences had turned out to be more Nymerian than many people he had met. There was the albino beauty that headed the Meraki Clan, and with whom he had found he shared a bond of interest in the arts. There were his soldiers of the Land Invasion Legion… And then there was Juni. Juni, who had cared for him when he was wounded. Juni, who had stood by his side as a friend when he needed, a confidant when his burdens got too heavy to bear alone. Juni… Who had presented him to his mate. With the ghost of the crooked smile that was a constant companion to his features and a small, mischievous glint in his eyes, Rxychra gently tugged at Pyxiz’s fin, directing him to change its’ course toward away from the main citadel and toward the peripheries of the city. It had been years since he had last laid eyes in the city, but he recognized it like the back of his hand. Ten years might have been a long time while traveling amidst the land-dwellers… But for his people, ten years were almost the blink of an eye. For all the time that had passed since he was gone, it seemed that aside from a few minute differences in landscape and the ever-growing addition of more lodgings. In the back of his mind, the King noted all of that as the warring feelings of nervousness and excitement overtook him once more. The Faliga still stood where it once had been, a majestic collection of large tents that had housed the Healers away from the city’s busy throng for centuries while they trained. After training was complete, he had learned, they were free to find other lodging as they saw fit… But Juni had never left. Dedicated to her craft, and one of the youngest Nymerians to have become head Healer at that, she had always resided in the same spacious, abnormally colorful tent. Pushing himself off of Pyxiz, the king placed a hand against the animal’s head and nodded toward him. “I’ll see you at home, old friend. Go let my siblings know that their wayward king is back.” He muttered quietly as he shouldered his pack once more and began to swim toward the collection of tents. Without looking back, he felt the shark poke its’ nose against his right arm again with something of a concerned expression on its’ face. Chuckling quietly, the king turned around and touched his forehead against his old companion’s. “No, Pyxiz… I won’t be gone for long again. I promise. Go on, now.” Appeased, the shark pulled its’ head away from the King on the Waves and began to make its’ way toward the capital. For a moment, Rxychra smiled after Pyxiz and remembered a time long ago where the shark had been gifted to him by his son. Not longer than his forearm, the shark had taken to following him around no matter where he went. In many ways, Pyxiz was as much his son as Q’myha’myha… With the only difference being that he had gotten to actually raise this one. Throughout his travels and his battles, he had never been parted from the shark for so long, and his reluctance to leave was almost endearing. Watching the familiar figure fade as it approached the old alabaster Wall of the Ancients, Rxychra turned back toward the collection of tents and resumed his swimming. Landing at the edge of the precipice that house the collection of tents where the Healers resided, Rxychra began to quietly make his ways through the tents. It had been far too long since he had even written to Juni, so he was unsure of what would be waiting for him in her tent. Had she found a mate? Had she grown to resent him for being gone for so long? Lost in his thoughts, he was surprised when his feet had taken him exactly where he had meant to go. Hesitantly, the man pulled back the curtained entrance to his old friend’s abode and stepped through. It took him a moment for his eyes to adapt to the change in lighting, but it seemed like some things remained the same no matter how much time had passed. Brightly colored and spacious, Juni’s tent was a true testament to the woman’s personality: Vibrant, full of life, and extremely welcoming. He brushed his hand against the soft, crimson satin walls of the tent, decorated by neat embroideries and lined with her sparse belongings. He felt no small amount of joy in seeing the gifts he had sent her over the years displayed on the far wall from him. Quietly, he made his way toward the wall of gifts he had given her, brushing the first totem he had ever carved reverently with his fingers. He shook his head in disbelief at the fact she had kept it for so long… Hearing a rustling from his right side, Rxychra spun around in search of the intruder only to be faced by the sleeping form of his friend. He felt a smile tug at the corner of his lips as his friend twisted in her bed, turning from the wall and facing him as she slept. For a moment Rxychra was hesitant to move, afraid of waking her. So he settled for looking her over. Light skinned and boasting of delicate, well-hewn features Juni was a sight to behold even by Nymerian standards. With hair as dark as her skin was fair, the healer was commonly sought after by hopeful suitors. Built tiny and oftentimes underestimated, Rxychra had watched a fair share of people attempt to take advantage over her, only to be utterly shamed when they realized they had bitten off more than they could chew. There were not enough words to describe what she meant to him, however. She had been his rock, his healer, his friend, and for a brief period of time she had almost become the one whom he had chosen. But it had not been meant to be. For a moment, Rxychra was conflicted in between waking her up or not… But in the end, he knew how tiring her job was. He knew how much of herself she put into it every single day. With his decision made, the man shrugged off his backpack and placed it gently on the floor beside him before sitting down and sighing. It had not hit him until then, but after nearly twenty-four hours of traveling he found that weariness had finally found him. Tilting his head toward his friend’s sleeping frame, Rxychra watched her for several hours before his own eyes became progressively heavier. Dimly, he remembered with no small amount of amusement that the last time he had managed to get a good night’s sleep wasn’t much different than this. Finally losing the ability to rationalize, the King on the Waves slipped into a deep, relaxed sleep with one final thought. He was home at last.
  24. 16 points

    Csl's Art Box

    In the rare moments between the drudgery of college requirements and frantic post/lore writing, I, Csl, do art. Here is a thread for me to stack them all up and display to the Valucre community. Might do commissions in the future if people are interested ^_^ House C'zirqonia Family Portraits Finished the base drawings in the blessed school-less days of Christmas break, cleaned up and added backgrounds this week. Krita + Photoshop. 2-3 hours each for the base drawings. Base drawings Final output Carina and Rozharon WIPS Titus Rozharon
  25. 16 points
    Die Shize

    The Cyberpunk City

    "Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk")" —TV Tropes ____________________________________________________________________________________________________________________________________________________________________ A Martial Town Terrenus roleplay project Where the neon lights are as bright as the hope for the future is dim. "The key pillars of the cyberpunk genre are advanced technology, dystopian society, and trenchcoats." —Jane Douglas, Outside Xbox Profoundly Discriminating Reading Theme "I never asked for this. They say they saved me, but I'm not sure 'saved' is the right word." —Adam Jensen, Deus Ex: Human Revolution "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in the rain." —Roy Betty, Blade Runner "Welcome to the desert of the real." —Morpheus, The Matrix Shall we plug our minds into the machine and wander this world together? ____________________________________________________________________________________________________________________________________________________________________________________________________________ Martial Town. A city that never sleeps, and a city that never sleeps never really wakes. During the day, Martial Town looks as dry as it feels, with a sprawling mess of mismatched buildings alongside street lamps locked in a lattice, like the twisted limbs of barbed wire. Against a bustling backdrop that suffers no silence lingers a blur of smoking vehicles and pedestrians lost in a fog of drudgery as they grind themselves into the grave. Laundry is thrown over the power lines, hungry dogs bark in the alleys at the cats that stalk the rats, workers toil for the corporate crown and crawl the streets like ants without a colony. Cyber cafes pulse with energy, shopping malls thrum with activity beneath the drums of greed that beat consumer desire into their hearts, while the harlots join the denizens in the drug dens to prepare themselves for the night's lust. Shining over it all, as though laughing from a throne so impossibly far removed from the tiny clutter beneath it, the warm sun bathes the boiler as a golden liar that hoards the gold from the poor. At night, however, when the sun goes down and the moon rises to replace it, the city of Martial Town takes on a brighter light—but perhaps a far less hopeful one. The dry and drab buildings are overshadowed by the glow of a myriad of brilliant colors. Neon lights transform the city into a whole new world, illuminating the streets amid lamps suddenly alive with vigor and the need to shine. Corporate advertisements are painted with smiling faces, their voices echoing into the alleys, as though the gods of the galaxy had been erected to remind the citizens that they were not alone. It is all a lie. A marketing deception to keep those citizens under the thumb of the true rulers of the night: Dystopia and Moral Myopia. The arcades and the bars and the clubs pulsate with a million drums of music. The drug barons and the body-sellers and the body-snatchers stalk the darkness for their next victims. The criminal organizations seek to assert their organized crime on the populace, and the black market opens after the shopping malls close, selling a cybernetic limb to the worker who lost his first one in the factory, and a pair of eyes to a thief who just wanted to replace his good ones with ones that could see in the dark. The skyline of Martial Town is lined with stone structures between metallic towers that scrape the sky. These are the constructs cast off from a dying Palgard that refused to stay down, and that serve all hours as a creeping reminder of the city's dichotomy. In the day or the night, the center of Martial Town, called the Core, is its own town within the city; a military district where the music of marching boots join the chorus of piercing whistles in a symphony of security. This protection, however, comes with a price. As far as the arms of the armed can extend, the eyes of the all-seeing can see, and the biggest threat comes from the defenders themselves. Like a mini-police state, living in the Core of Martial Town means spending many moments wondering if there might be a knock on your door, and if the people who knock on your door might just inform you that they are there for your safety and the security of the city and they will now show you this personally if you will please come with them and ask no questions. The outskirts of the city, meanwhile, are like lava surrounding a volcano. Where the thumb of the military can press down and press hard, so hard that it may as well be a boot stamping on a face forever, the gangs and clans and tribes in the peripheral parts, in the slums and the neighborhoods and the forgotten gutters, are their own power and authority. In the corporate towers that loom over the city from its core, conversely, the outer rim of the crooked circle is claimed by crime like a cancer. However, the disease is slowly spreading all over the city, seeping forward like a black ooze each time the armed forces clash with the outlaw elements. In Martial Town, nowhere is really safe, and no network is really secure. The question is, then, is there a cure? Will you find out? Will you adventure through the day? Will you journey into the night? Will you pull yourself from your familiar lands and your known realities and enter the virtual space of the Cyberpunk City? Will you plug your mind into the machine and wander within this world? The choice is yours. All you have to do is make it. Like a decision between a red pill and a blue pill. All you have to do is swallow it. But you can only swallow one. As you contemplate this choice, then, heed the words of Morpheus: "You take the blue pill, the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes." The choice is yours. Choose. "The future is already here—it's just not very evenly distributed." —William Gibson The Cyberpunk City is a roleplay project currently underway for Martial Town, located aside from Palgard, Southern Terrenus. This is a "roleplay project" in the sense that it is in its early development stage, with potential updates to the lore page of Martial Town itself alongside IC canon/non-canon growth and progress. To begin this cyberpunk adventure, one and all are welcome to join me in what will serve as a 'hub' setting of sorts. Shown below, but not limited to this scope, are a small handful of locales that you can, effective immediately, participate in. Set up stories and write those stories out to your heart's content. Maybe your character is a cyber ninja. Go jack their brain into a plug in the CyberFunk Cafe! Just be home in time for dinner or mama will spank you for turning your brain into jelly. Or is your character a private detective, and you're seeking some hardboiled film noir? If you heard that the MTPD was only employing its own officers, then somebody doesn't want freelancers like you investigating them! Perhaps outside of the law is a better fit for your criminal ways. Pal's Guard is something of a private retreat for scum of all kinds, and you're sure to pick up a beer and a lucrative job there, assuming that you make it out alive... Feeling jazzy-funky-dancy-wunky? Better skip the CyberFunk Cafe. You'll find all manner of wild partying in The Purple Penguin, but don't take the wrong pill or else you might see a purple that you didn't know existed, before you pass out and never wake up again. Sometimes, however, things do go wrong and a little too crazy. You might wake up from a drunken stupor to find that your hand was chopped off by a Bessho-kai corporate samurai. Have no fear! Visit a GRAFT clinic, open 24/7, and just get a new one! Then again, your character might prefer to don suit jackets over trenchcoats. A business type, eh? A corrupt corporate executive, maybe? Well, you won't find any company headquarters listed right now, but that's awesome, because you can make one and add it to the hub! YAY! You can view the hub here. IC thread(s) listed below! 1. [MTPD] Tears in the Rain Stay tuned, folks. Turn on your telescreens, flip out your AR phones, switch on your VR housewife, put your earphones on and listen to that deep AI manly voice, because sooner or later Martial Town, The Cyberpunk City, will be hosting its very first public event! The black market, every criminal's favorite trade show, every crime fighter's biggest headache. When it comes to the government and certain corporations, they might fall somewhere in between. No place in the world seems totally free from a black market's plague but, when it comes to Martial Town, illegal commodities are booming. For the right price, a customer can get the right weapon. More than that, they can get a whole new right arm without having to go through GRAFT paperwork. They can even get a new brain. Some, however, go through a whole transformation that calls into question whether they still exist as an entity of flesh and bones and, if so, one with the same soul. Cyborgs are a growing force within Martial Town, and "force" is a correct term here. Mechanical augmentations usually make you stronger, faster and tougher in a number of ways. And not everyone likes that. More to come.
  26. 16 points

    Get Started FAQ

    The below has been replaced by thew new member guide What is Roleplay? How do I roleplay? Paraphrased from the Roleplay FAQ: Can you explain Valucre in three sentences? Valucre is both the name of the forum and the name of the planet that hosts most of the roleplay. The different continents and areas are represented by named boards. You basically pick an area you want to play in, like a city or a forest, create a thread in that area, and you have a roleplay thread that you can invite people to or advertise in the Water Cooler. What if I'm a total newbie? You'll probably want to visit the Tavern of Legend. The ToL is watched over by staff and appointed ToL Mentors, and is a great place for new members to write and roleplay meanwhile they get accustomed to the site. There are usually a lot of pages in the tavern of legend thread but since it is a static setting you don't have to read all of those pages, just the last few posts to see what's going on and then you can hop right on. Since the Tavern of Legend is limited to members that have been on the site for 3 months or less, it's also a great place to fraternize with other members new to the site. Roleplay Based Approach (Action) If you want to get directly into the roleplay and read up on the lore as you go, then visit the water cooler. The Valucre Twitter also has curated interest checks and events. A number of members have had some success in making characters new to the world, so they can learn about Valucre as they roleplay. The Water Cooler is where members post advertisements for their Valucre roleplays. Quests, artifact hunts, plot-lines created by members, by board leaders, 1x1, group roleplays. You name it, that's the best place to either find it or to let people know you're looking for something. If you're itching to write right now, aside from the tavern of legend, any of the threads listed in the Open Roleplays is a thread looking for people to join. Open Roleplays is an aggregate list of all the threads that are tagged as Open. Tagging a thread as Open is a conscious decision on behalf of the thread creator to announce they want more people. If you see something you like, jump in. Lore Based Approach (Research) Keep this in mind: the lore is here to enhance your play and immersion, not to create obstacles between you and the page. If you're feeling overwhelmed by the amount of lore, start by writing in the Tavern of Legend, and read the lore at your own pace. Valucre is the name of the in-character planet. On the Valucre planet there exists major continents: Terrenus, Genesaris, and Tellus Mater, each of these hosting a number of nations and territories within their borders. You can learn more about Valucre the planet and its nations in Valucre - An Overview. Most people pick a location they find interesting and roleplay in a specific section/continent of the site until they get more familiar with the world. Then they branch out. In the Overview article you'll find links to the articles for the various nations, to the Mild Powers article, and the Ask Me Anything threads so that you can ask questions directly to board leaders. Do I have to read all of the lore to be able to play? Nope! Valucre is a planet. If you want to roleplay in a forest or a mountain, you'll want to know a little about that setting so you can describe it accurately, but you don't need to know about the history, culture, language, and so on, of every country or nation that makes up the planet. Very often members make characters new to the world of Valucre and set them to explore through roleplay so that they can learn about the world as players at the same time their characters do. What if I want to play something outside of the Valucre canon? We have something for that too. The Alternative section. In Alternative, you have nearly unrestricted freedom. You'll still need to follow the Code of Conduct, but you'll be able to create any fictional world or internal rules that you want, or play in areas that don't exist on Valucre. What if I have more questions? The Valucre FAQ was written for those members who are new to the site but not new to roleplay and answers Valucre specific questions. If you have any questions you can contact administration via the Contact Us Form. If you have questions about the different locations you can contact board leaders directly or post in the relevant AMA
  27. 16 points
    Due to the complexities of my personal ambitions with this multi-phase plot, the below is a "living document", which means subject to radical change Want to rule over a piece of Terrenus? Introduce your own lore, culture, and influence to the continent as a whole? Here’s your chance! As a result of the tumult of the civil war and the far-reaching consequence of the events in Blairville, Hell's Gate, and Tia, the Terran nation is divided. The federal government's influence has radically centralized, resulting in burgeoning regions throughout the Terrenus landmass vying for permanent independence. These multiple regions will each house multiple factions in turn. Referencing the map above, only the regions which are colored in can house factions; the rest are off-limits, as are existing properties (no one can challenge for Selemath, as anr example). The previous government still maintains control over the center; the Shawnee region is inhospitable and will not support large, organized structure; Biazo, Patia and PK, and the Yh'mi regions also cannot be used to establish a faction at all within the scope of this event. The remaining 4 regions are in a state of flux with no clear leadership. Phase 2 is about players using collaborative roleplay to establish control of a faction in that region and plant the seed of their authority, which will be watered and flowered in Phase 3. When the civil war event is complete after Phase 3, these factions have the potential to become player-run enclaves. It could be a base of operations for a group(s), a seat of power for your character, etc and so on. Factions will be inside of towns, and represented as the town themselves for the purposes of organization. This is to standardized variables like landmass, population, and resources, which will have no bearing on the stories created now but will be controlled factors in the next phase. Players are free to establish the aesthetic, culture, etc of their faction without having to worry about the "math" of advantage. Think of this as running a plot to claim, or outmaneuver, or destroy a guildhall or company or official (for example) in a town, and by consequence of that, gaining control of the town yourself. FAQ Which region is the starting point?: The red region, in the far east How many factions can be made in reach region?: A maximum of four Is this first come, first serve?: No. I'll be hand picking players based off of their capacity for collaboration and general reliability. That said I'm also willing to take a chance on new members with no track record. I reserve the right not to pick any player for whatever reason How do I claim a faction?: Through collaborative roleplay. More on that in the section below. What happens after phase 2?: Phase 3, where factions can compete with one another for control of a region. The system for competition is, as yet, undecided. More detail will be provided at that point I already have a group/club/guild. Can I still claim a faction?: If you have what I'll call a "high level property", such as a board or point on the map, then you can't participate for a faction but you can help someone else do so. I want to share the wealth, so to speak. If you have a group but no high level property then you're welcome to claim a faction How much influence can I have on the lore of a faction and town?: As long as it adheres to the general lore of Terrenus or you can reasonably explain any extreme deviations, then no functional limit (except for MP, of course). Faction resources will be standardized in Phase 3 and so players are free to experiment with their town's lore, aesthetic, culture, etc, with that in mind How close can I be to an existing property?: Factions shouldn't start any closer than 50 miles to an existing property and it is recommended that they start further out Claiming a faction To start, these towns will be 25 square miles, a little bigger than Manhattan's 22. This is settled land and doesn't account for any farms or mining or whatever may be required to support the aesthetic and culture of the town Complete and canonize (summaries required, consequences and opportunities can be left out) 2+ pages of roleplay detailing the shifts in power Example plotlines can include the below, and can start anywhere in the potential timeline of the story (at the start, near the end, anywhere between). These are suggestions and players are not limited to these options - if they can think of another way, they're welcome to play that out: Criminal: Weapons, contraband, and drugs are being trafficked through town. You don't mind the criminal activity, you just want to make sure you're coming out on the rosy end of things. Find the biggest game in town and take their seat. Industrial: There has never been a major disruption that hasn't also resulted in rampant opportunity for profit. If someone has to get rich, why not you? You're neither criminal nor upstanding citizen. Just someone that sees a need around them and wants to make a market out of it. That's what the town is for. National: You remember the golden age of Terrenus, when magitech was at its best and brightest, the economy at its strongest, and the standard of living was unparalleled. You might even remember the dark, sad times before that. All the more reason to want to take Terrenus out of the muck and into the limelight again. You claim this town in the name of the nation. Registered players list now moved to factions OOC thread
  28. 16 points

    Access issues this weekend

    Valucre was inaccesible over the weekend through no fault of our own. The host was having an issue with their storage network and our server was in the affected area. I maintained contact with the host until the issue was resolved a little earlier this morning As a note, I was updating the twitter regularly with updates, so Follow us or bookmark the page for instances like this: https://www.twitter.com/valucre
  29. 16 points
    As a result of the on-going civil war in Terrenus, three major cities (designated as "starter" locations for the civil war's initial phase) are experiencing radical shifts in the social temperature of their cityscape. Although criminal activity has always been a possible venture for members, these shifts provide an unprecedented opportunity to get up to all sorts of business in these three cities in particular. So check them out, start up some new threads/ventures, and capitalize on the growing bedlam. I'm not looking to GM anything outside of what I already am, just pointing the way towards cool stuff Blairville Hell's Gate Tia
  30. 16 points

    The Islands of Ursa Madeum

    Geography Ursa Madeum is a small archipelago off the south coast of Terrenus. It’s three main islands – Corinth, Misral, and Thraece - are set in a vaguely triangular formation, with several islets located in between. Corinth, the largest island at approximately 4,000 mi­2. It is in the west and holds the capital city Andelusia. It remains the most populated island of the three, as most of the noble houses’ estates are located here. Most of the cities in the center of the island, however, are deserted. Thraece, the second-largest island at 2,200 mi2, is in the southeast. Only a few coastal towns on its eastern coastline remain inhabited, with the population barely reaching a thousand. The presence of House Senaria’s Port Kyros has helped bolster Thraece’s fading economy, though the western parts of the island remain largely unexplored. It is rumored that a city of pirates and bandits exist in the far west. Misral, northeast of Corinth, is the smallest of the three islands. The smoldering peak of the volcano, Mount Egon dominates Misral’s landscape. Despite its harsh, mountainous terrain, Misral is rich in mineral resources and is home to a healthy metalworking industry. Cityscape The once-populous kingdom has been reduced to a scattering of settlements clustered around the estates of the Noble Houses. Most of Ursa Madeum's population began migrating to the areas surrounding the nobility’s domains, seeking the stability and protection provided by swearing fealty to a Noble House. These estates are now the emerging centers of trade and commerce, especially those located along the coastlines. The areas in the middle of the islands, however, are dotted with empty villages and ghost towns. Nature is slowly reclaiming these ruins at a rapid rate, boosted by the strange life magic from Taen that now permeates Ursa Madeum. Travelling between cities is dangerous, especially since the gangs of thieves and bandits that flourished during the Tyrant King’s reign remain numerous. Climate Ursa Madeum experiences a subtropical climate due to its location near Valucre's equator. The weather is fair year-long, the temperature peaking during the new year (June). There tends to be heavier rainfall from November to April and a dry season from May to October. Or is there more to it? Since the disappearance of Queen Decamron, the already hot temperature has steadily increased to sweltering levels Notable Locations Corinth City of Andelusia – Ursa Madeum’s capital city and current seat of the Veluriyam Empire Decamron Academy – a school for children aged 13 to 19 on the outskirts of Andelusia Dermont Estate – the residence of House Dermont Dali Estate – House Dali’s estate Gold Harbor – a port town, House Karradeen’s estate Hildebrand Estate – the residence, farmlands, and woods of House Hildebrand The Free Marshes – House Mythal’s estate Thraece Pirate’s Cove – a city of bandits and pirates, center for smuggling and illegal activities in Ursa Madeum. Port Thea – House Senaria’s estate and international trade port Misral Mount Egon – a massive volcano located on the western coast of Misral Port Mars – the thriving port city that houses House Uldwar’s estate Tankred Estate – House Tankred’s homestead, castle, and observatory Government Ursa Madeum is an aristocratic monarchy under the authority of the Veluriyam Empire. As there is currently no ruling monarch or royal family, Emperor Titus Demetrius and Empress Rozharon Paralios stand in as the Royal House. Ranked directly under the royalty are the Noble Houses - a class of prominent, influential families in Ursa Madeum who hold considerable land and authority. Most of the Houses are old and deeply rooted in the kingdom's history. Many attained nobility through wealth, power, or military strength, though there have been cases where nobility is honorary and bestowed by the royalty, as is the case with House Singlance and House Senaria. There are two ranks of nobility – Major Houses and Minor Houses. Major Houses are those who have the most authority as recognized by Veluriyam. They are seen as representatives of the people, allowed a say in national matters, and are given considerable freedom in ruling their territories. Minor Noble Houses are ranked lower than the Major Houses. While still allowed to own land and authority over their estates, they are subject to direct rule from the Royal House and not allowed representation in national gatherings. The heads of Major Noble Houses hold the titles of Duke and Duchess while Minor Houses, Count and Countess. Titles vary between Houses, though, with Lord and Lady used more commonly to refer to nobility. While not nobility, there are also prominent families that hold significant social and economic power, usually in the form of land. These compose the Aristocracy, a social class directly below the Nobility. The heads of Aristocratic Families hold the title of Baron and Baroness. In some cases, a family of the Aristocracy will choose to pay homage to one of the Noble Houses, swearing loyalty to them and them alone. These are referred to as Vassals. After Queen Decamron's disappearance, many Houses turned to support the Tyrant King and the abuses under his rule in desperation to retain their status. These Houses were either exiled or executed after the Veluriyam Empire overthrew Damien. Shortly after, the Veluriyam Empire granted noble status to two foreign houses: House Singlance, and House Senaria. Ursa Madeum’s Noble Houses and their vassals are as follows: Major Noble Houses House Uldwar House Mythal House Hildebrand The Taira Clan House Suffolk House De’Laire House Sheathe House Dali House Senaria House Singlance Minor Noble Houses House Karradeen House Tankred House Kholin OPEN Aristocratic Families Dermont Family History In the days of old, Ursa Madeum flourished under the rule of Queen Analea Decamron. Ursa Madeum prided itself on its culture heritage and education exemplified in institutions such as the Andelusian Opera House and the Metropolitan Library. Despite the existence of occasional internal conflicts between the noble houses, Queen Decamron kept peace between parties. Alas, the golden age of the islands did not last. In the year 591, Queen Decamron vanished. Without a head, the royal house was thrown in turmoil, and what peace the queen had brought to the islands was quick to crumble. Too soon, the throne was seized by Damien Gillick with his army of black-armored knights. These figures wielded weapons far advanced than any the kingdom had previously seen, and it was with this force King Damien took the islands under his full control. These would eventually be known as the Black Knights The following six years were the darkest for Ursa Madeum. King Damien quickly gained the moniker of the Tyrant King, exacting heavy taxes on the people, implementing forced labor, and demanding a share of all goods be turned over to the government. The once-prosperous kingdom became destitute. Many of the noble houses sided with the King, gaining his favor, riches, and avoiding the abuses inflicted on the commoners. The few that chose to fight suffered. Many became victims of the countless public executions that the Tyrant King was so fond of. Still, the Tyrant King’s hunger for power remained unsated. Despite his iron grip on the islands, he remained paranoid that an outside nation would put a stop to his madness. A year after his coronation, a Damien sent the Black Knights to round up every non-human on the islands – elves, pereds, and shifters – and sacrificed them in a magic ritual. This created a nearly-unbreakable blood barrier that enclosed Ursa Madeum, preventing anyone from getting in or getting out. Despite various efforts from the outside world, none could enter the islands to put a stop to the Tyrant King’s madness. However, rumors tell of the Suujali, smugglers who used a rare material to help refugees escape through the blood barrier and to Terrenus mainland. But not all refugees made their way to freedom: some were sold underground slave rings as part of human trafficking operations. In the year 595, the blood barrier weakened when the pocket dimension of Taen anchored itself to Terrenus. The interdimensional nature of its portals destabilized the blood barrier, allowing a group of refugees to escape. Once Emperor Titus of Taen received word of Ursa Madeum’s situation, he led his army to the islands, found the barrier weakened, and shattered it. In 596 WTA, the Taen military entered Corinth in secret and began invading the island. After a six-month campaign, Taen broke into Andelusia, overwhelming the Black Knights, and charged for the castle. The Tyrant King learned of Taen’s presence too late; he was decapitated by a Taen general and burned to ashes. The Taen Empire took control of Ursa Madeum, immediately distributing resources to the commoners and sending an influx of citizens from Lunaris to help rehabilitate the kingdom. The land of Taen’s influence began seeping into Ursa Madeum as well. The islands’ wildlife seems to grow supernaturally fast, resulting in bountiful harvests and empty cities growing into forests. Blue worldrift portals began appearing, tearing holes into other worlds, only to vanish as soon as they arrived. The Taen military’s Argonaut 002 now also protects Ursa Madeum, keeping the peace. Recent History // Canon The events below are arranged from oldest to most recent. To see the full canonized history of Ursa Madeum, see the Ursa Madeum Timeline The Veluriyam Empire, then known as the Taen Empire, takes over Ursa Madeum Emperor Titus Demetrius hosts the first meeting of the Allied Nations of Terrenus in Ursa Madeum’s capital, Andelusia The Veluriyam Empire holds its first Reverie celebration in Andelusia Ursa Madeum is a territory of the Veluriyam Empire Taen | Port Sun *Based on original UM lore written by @broken wings *Rewritten work of @Ataraxy's revamped UM lore *Credit for writing and organizing this goes to @Csl *Edited (slightly) by Ataraxy
  31. 16 points

    Halls of Tazarek - Obsolete 2017-03-27

    In the mountains directly south of Hell's Gate. Geography Topography: Mountainous, with difficult terrain with large crags and great chasms that go on for miles. Cityscape: Climate: The climate outside of the mountain is usually cold, with the occasional snowfall carpeting the mountain tops during the winter seasons. Inside, the air is at a constant cool temperature of around 62 degrees Fahrenheit. Flora and Fauna: The Special Fungai Demographics Culture: Economy: Major Companies and Institutions: Dwed's Shed of Trading: After profiting for months off of the natural resources of Tazarek, Derkalimin had a large advantage over the other trading company's that sprung up in the wake of Tazarek's minor reversal of their isolation. Through Derkalimin's aggressive and sometimes shady business deals, he has put himself on top of the rest. Dwed's Shed of Trading can be found on the first level of the city, nestled close to the city's entrance. Krazdran's Pit: On the south side of the second level of Tazarek, guards, soldiers and warriors all train in Krazdran's Pit. There are three sections of this pit, measured by the depth and amount of light. Tarazek Nar Dverga: On the third level, the people of Tarazek decided that this would be where they have their capital building. Right in the very middle of their deepest floor, stands the seat of their government. It is here in this massive, square building, that dwarves can openly discuss ideas and interact with their leadership. Tarazek Nar Dverga is a large square structure, so large, that it actually touches the ceiling, supporting it as a symbol of how the government must help support it's people. Six towers of varying height are connected to this colossal structure, each one housing Tarazek's elected representatives. There are ten floors to the Tarazek Nar Dverga, each one approximately eight feet tall, with the tenth floor used as the representatives forum for discussion on how to best guide the people. The Tazarek Taphouse: On the opposite end of the First level lies the Tazarek Taphouse, a three story building dedicated to drinking and merriment stands. It is here that people come to chat, celebrate and share news. Those of ill repute will usually offer their services in the dark corners of the Taphouse, whispering in hushed tones and conspiring to potentially break the law. The building is famous for it's ale, an interesting concoction made up of roots and herbs found around the mountain, it has been dubbed Nogaak Ale and is considered quite good to the dwarve's palate. The Clodkul: On the west side of the second level of Tarazek, there is the Clodkul, a minor prison used to house anyone that breaks the law in Tarazek. The Fungi Fraternity: A group of the most successful farmers in Tarazek, those that have distinguished themselves in their field of cultivating the cash crop known as the Moonglow Mushroom. They swap their recipes for compost, discuss the best cycles for growing and reaping the fungus. They collaborate on the best times to bring their crop to market, with the top dwarf, the one who has become most successful in their craft, being named the Top Moss. The Fraternity holds regular functions and high class parties to celebrate their success, with all of it being located in the Third Level of Tarazek. Tazarek Inventor's Guild: A guild of inventors under the employ of the government. These men and women pool their knowledge in order to help further advance Tazarek's technology. This is headed by Representative Builder and has been at the forefront of innovation for the dwarves of Tazarek, with a smaller training facility known as the Tazarek Junior Inventor's Guild to mold young minds in the way of Magi-Tech. Parks and Recreation Wizened Old Warlocks: The Wizened Old Warlocks is a trio of old wizards who enjoy passing the time playing games of Tempest with each other. The Spirit of the Mountain (Church) Landmarks and monuments The Lift: A marvel of dwarven engineering, the Lift is a large 65 foot platform, on a repetitive course of going from the first level, to the second, to the third and back to the first. (It used to go to the fourth, but has been adjusted for safety reasons.) It can support up to six thousand pounds without buckling, and has safety measures in place for if the Lift were to ever fail, allowing hidden nets made of Moonglow Mushroom thread to catch it before it can crash to the bottom. The Spirit of the Mountain: In the center of the first level, there is a white marble monument made by the fledgling religious group the Mountain Callers. They put up the marble statue of a large broken mountain as a reminder of how the progenitor of the dwarven race came to be. They say he has no name, only that he was King of the Mountain, and sprang to life as lightning carved his body from the top of a mountain. Battle of the Faith: In the courtyard near the entrance to Tarazek, there is a statue of a dwarf just about to strike at an unknown enemy. The stone dwarf is Ingmarn, a paladin of the Church of the Spirit of the Mountain, and he stands as a reminder of the terrible attack set forth upon Tarazek by an extremist force that meant to destroy everything the people love about Tarazek, including the city itself. Government Local government Republic: The dwarven people that founded Tarazek did so on the basic belief that their king had failed them. With this basis, they decided to form instead a Republic, with equal representation across all occupations. They elected seven others to represent their society and to guide them to prosperity. The commitment is so great, they must renounce their names and adopt the new ones given to them, relinquishing their title, their land, and their wealth so that they may be without prejudice or bias when leading the people. Federal government Education Formal schools only educate dwarven children until they've reached adolescence, then they are given an aptitude test, which determines what career they'll have and who they will apprentice under until they've reached the age of maturity, then they are released from their apprenticeship to either start their own business or to take over the business of their master if they choose to retire. Many decide to simply continue working under their master, but are elevated as an equal in terms of competency (not by skill). Transportation Roads and Highways: Yes Rails/Subways: No Riverways: No Cab (mounted horse, etc?): horse and wagon Private: Usually by wagon, though the more higher up citizens have their own ponies to ride around town. Notable Residents The Shrooman: A mysterious, reclusive dwarf who has mastered the mystical arts of phylokinesis, with a great focus on mushrooms. After being aprehended by the Government of Tarazek, the Shrooman has henceforth been unofficially tasked to continue his experiments on mushrooms, especially in making mushrooms that are highly explosive in nature. History Canon PastFlag: Alliances:
  32. 15 points

    Where are the Obeli?

    The world as you know it is a lie. Ever since that star fell three centuries ago, the course of human history has been driven by the few who know the truth. Four wishes for four children, it made their deepest desires into reality. It told them their destiny was to have their fingers wrapped around the throat of the world. We roam the face of your planet, as numerous as grains of sand. We united Genesaris when the five lands were locked in war. We've built airships to conquer the skies. We've sent a metropolis to swim among the stars. We've held the line against the mind-rending beings that claw at the rips in reality. We were the ones to lay down the foundations of all that you know. You're welcome. We’ve watched the turns of the centuries pass us by. We've watched you grow, and learn, and build your towers of wealth and opulence. We've watched you construct cities around your ignorance, cathedrals to power and ambition and influence. We watch you gloat at your achievements, and laugh. Don't you know? We are the strings that make you dance. You have all been blinded to the truth of this world. Your petty squabbles and worthless wars pale in comparison to what sleeps within your empires. It's time to wake up, all you who slumber. Our influence is inevitable. Where is Obelus? We have been searching for millennia. Where are the Obeli? Everywhere. We are here. We have always been here. The Obelus Canon is a site-wide metaplot built on the premise that nearly every single individual instrumental in shaping human history are descendants of four siblings: Malark, Ingsol, Nomalis, and Davant. The aim of the Obelus Canon is threefold: first, to explore genres that subvert the largely fantasy/adventure themes of Valucre such as sci-fi, superhero, speculative fiction, mystery, and psychological thriller. second, to facilitate a long-term, interconnected, character-driven international plot involving as much of the original lore of Valucre as possible, giving these more depth through character actions and player contributions. third, to create a hybrid roleplay-ARG experience through OOC and IC puzzles, riddles, codes and ciphers. The Obelus Canon aims to be player-driven, with OBELUS in a facilitator role. Integration of existing plots and lore into the Obelus Canon is encouraged. Collaboration is key. Primers for each of the four bloodlines will be published soon. OBELUS is now open to collaborations with other ARG accounts. OBELUS admires all your work. Non-Terrenus board leaders not already in communication with OBELUS are also welcome to message OBELUS to discuss possibly shared storylines in their territories. The New Sanctorium rises in Genesaris.
  33. 15 points

    New Member Guide

    WELCOME, TRAVELER . . . to the promised land - of roleplay! Valucre is a forum roleplay site. The fact that we have no central plot and don't separate our member base into silos of experience makes us a little different than your average roleplay site. We take things a step further by providing a unique and persistent global setting. A full planet capable of supporting most themes and ideas, with dozens of plots all happening at once, some large and encompassing, others small and intimate. There's so much to do and see on Valucre you could spend hours for days on end going through guides, sheets, and lore. But don't worry. No one expects you to catch up on over a decade of history just to jump in and start creating with us. Think of Valucre's body of work less like a guidebook you have to read just to make sense of where you are, and more like an encyclopedia or a reference guide that you can look to when you want to add immersive details to your post, such as the political climate of one area or the visuals of another. Below are a number of tiles which cover different topics. You can visit the page by just clicking on the tile that you want to learn about. Give our guide 15 minutes of your attention and you'll be starting on a strong foundation. If you have any questions about the site at all, ask the Outreach team!
  34. 15 points

    House Hildebrand of Ursa Madeum

    i. overview ii. members iii. estate iv. the hinode clan v. house kinclaith vi. house cardona vii. house penderyn viii. vassal houses ix. the arborum x. threads
  35. 15 points

    September 20, WTA 597

  36. 15 points

    The Official Aleksei Fan Club

    So I had a brief conversation with a friend (@DarkHorse) in kind about a certain roleplayer on the site, in which I had no idea she had written with her before, and it dawned on me just how many folks have experienced and love the hell out of @Aleksei! So I says to her, "wanna start a fan club?", and she responded that she thought it was a great idea, and that Aleksei might enjoy it. And so here it is folks! The Official Aleksei Fan Club! This thread is open to any and all players that had had the pleasure of meeting, talking to, and/or playing with Aleksei and have an undying love for her like we do. Join us in the act of recounting the wonderful times we've had with her, as well as swelling her hubris with compliments!
  37. 15 points
    Note: the portal can deposit you anywhere in the planet and not just nearby itself Late last year I announced Elendaron's spiritual death, or "Spirit Wars" (coined by @Mickey Flash) which is much more fun to say, and how this physically manifests: https://www.valucre.com/topic/40860-elendaron-changes-a-spiritual-death/ Elendaron has been open for play since this announcement with those canon changes in mind, but I also intended to run a series of GM'd threads in parallel. I GM'd the first one, which concluded just this week: https://www.valucre.com/topic/40970-what-do-you-know-closed/ There are more in the pipe, but with the first one completed comes with what I think is the most interesting and exciting development - a permanent gateway into the "spirit world" If you visit the world article you will now see Elendaron replaced with a portal graphic (thanks to @jaistlyn!) and Elendaron removed from the body of the article as well: https://www.valucre.com/lore.html/world/valucre-overview/ So what does this mean? My intention is to have the portal as an in-character, lore-backed plot device through which people can enter and exit the Valucre setting, so as to have whacky and zany adventures of all sorts in Alternative: https://www.valucre.com/forum/75-alternative/ I'm playing hardball with the Many Worlds Theory here and basically saying that this is a gateway into infinity, into any number of settings a user may want which Valucre doesn't support. This already exists with Alternative but now characters can travel back and forth between the worlds and have a rationale for it To enhance the play setting and give people options, I even made a thread encouraging members to create settings people can take and run with, which is a still open initiative: https://www.valucre.com/topic/41469-persistent-alternative-settings/ If leveraging one of these persistent settings it's important to note your character(s) should still conform to its limits. If you bring your divine character to Valucre they adhere to mild powers - if you bring them to a reality-based setting, then same thing But the best thing about this whole infinity concept is that you don't have to use someone else's setting and can make your own, and do whatever you want with it (adhering to the code of conduct naturally). You can even take a persistent setting and go "okay that + supernatural" and have a situation where your divine character can do divine things in Detroit, or whatever I'll be adding tags for specific settings as they develop but for now have added a "spirit world" tag to Alternative basically mean that you're taking advantage of this plot device Okay have fun discussion thread
  38. 15 points

    Claiming the Furthest Point

    The group was truly diverse. There were some proper soldiers from Ursa Madeum. They were decently equipped, even if some of them were rowdy. These were the people that Fidelitas had high hopes about; something different from the gold grabbers that the White Hand had been using for a while. Those unloyal bastards had run at the first major sign of trouble. If they had stayed and helped, Diligence might still be alive now. But the Order couldn’t get rid of mercenaries just yet. This was evidenced by the jolly group behind him to his left. Women… and children, dressed inappropriately for travel. Who let them in anyway? He heard someone congratulating a “god-killer” among them. He knew that you couldn’t really judge by appearances, but this was bordering on ridiculous. They would have been warned about the dangers of Yh’mi though, so it was their choice if they didn’t heed it. He wasn’t going to mother over anyone. There were two people he recognized. Gormaric, whose role in repairing the wall was significant. There was no doubt about his fighting prowess, as he led forces to fend enemies away while the repair was ongoing. Fidelitas respected the dark knight and his willingness to continue to join them in this fight. The other was Aryssin, the healer who had helped in the aftermath of Remissio’s attack. He hadn’t interacted much with her, but her skills would be useful indeed in the coming months. He also knew there was a Knight from the formidable Force Majeure, but he couldn’t identify him or her within the group. The one that Fidelitas was truly doubtful about was the presence of the journalist. Chastity had allowed him to join them, saying that it was time for the world to see the true threat of Yh’mi. But Fidelitas never trusted the media and their selective truth. The man had better not get in their way, or he couldn’t be responsible for what happened to him. Going forward at a steady pace, the walls bordering Yh’mi gradually became a fixture in the distance. And yet nothing had happened yet. “Keep your alert up!” Fidelitas addressed everyone. “The enemy can hear us. They can come from any side!”
  39. 15 points

    The Battle for Last Chance promo

    Battle of Last Chance Introducing for all of you haven’t heard of the us. Legion, aka The Legion of Doom!! So a month or so ago I dropped a thread that said “I am here to burn your world.” Now when I say something, I mean it. SO! Allow me to drop Legion’s first macro level thread. The sacking and burning of Last Chance. We here at Legion have decided for our first foray into the larger parts of the game is to be a raid. Rather than the large and intense three part invasion to take the city, which lets be honest. Sounds exhausting. We want to deliver a more intimate and character driven thread than the large scale chess and tactics game that detracts from a good story. We want to keep our focus on the characters rather than the battle itself. How will this work? The thread itself will have various objectives and storylines laid out for people to join or to simply do their own thing. All of which will be laid out in the official OOC thread when it drops this weekend. All characters are encouraged to join an objective and work together to weave a story that will not only be a great read, but will allow yourself and your opponents to have fun. While you can go off and do your own thing around the battlefield, we do recommend working with your fellow writer. Also anyone is allowed to join. You don’t need to a part of the factions who are fighting. Combat & Troop Movements So as far as macro level troop maneuvering goes, all of that will be background noise which will be decided by faction leadership. This is to provide everyone with a fluid sense of a shifting battlefield and setting from an official source rather than five different guys with thousands of troops between them all doing different things. We want to provide a very seamless and cinematic experience when it comes to the macro combat for the thread. Characters will be allowed to command two squads of NPCs each for flavor and fun. Rules 1: Wheaton’s Law aka don’t be a dick 2: Treat your opponent with respect 3: All OOC squabbles need to be settled via a pm. Don’t drag your drama to the OOC thread 4: If an agreement can not be reached then faction leadership will decide. 5: If faction leadership can’t reach an agreement then and ONLY then will site staff will be involved. These people have better things to do than deal with our disputes. 6: No writing damage, character death, or mass NPC death in your post as a fact without the express permission and consent of the other writer 7: Doing a power move that can violate the Mild Powers ceilings is fine. We all love a dramatic moment. But doing so needs to come at a cost. Losing all your strength, injury, death of comrades, etc etc. pay to play baby. 8: All are welcome to partake 9: Really, just please don’t be a dick. Details We will be dropping all the official OOC thread this weekend and possibly the actual thread as well. Faction leadership will be working together to create the best experience for everyone.
  40. 15 points

    Rafael Bartolome.

    "If words were arrows, Rafael would be the most dangerous man in Valucre." — Nogusta "Blaidd" Diotrphes “You’re playing with fire. Rafael is the most dangerous creature in Valucre, and again -- you don’t even see it." — Irene Gabriela DuGrace Name: Bartolome, M. Rafael (Fifth of his Name) Alias: Sauriel. Title(s): The Elder, Lord Father, Lord of Veins, Blood Emperor, Endless One, the Morning and Evening Star Race: Vampyre (Pureblood)1. Ascension: Vampiric Patriarch Age: 1,326. Sex: Male. Height: 6'3" Weight: 245 lbs. Hair: Raven; short, tussled. Eyes: Sapphire. Ascension: Varying shades of red - ruby, merlot, and wine the most common. Armor: -- Weapon: Isabella, the Eternal Augmented Great Sword "Come here, my sweet child, and listen closely to your matron. No matter what befalls you in this life, remember that I shall always be with you so long as you grip this sword. And thus, shall I live eternally." — Isabella Bartolome de DuGrace to a young Rafael Erishkigal, the Black Dread "That which exists without my knowledge does so without my consent." — Mantra etched into the blade's fuller Homo Nocturnus, the Orisian Vampyre Unlike traditional vampires found in lore around the world, the Orisian vampyre – formerly the Atitlan vampyre – are unique in the fact that they are living, breathing creatures. Though they still possess many similarities with generic vampires (a deathly allergy to sunlight; fangs; the need for blood; and the ability to compel/charm weaker-minded species, to name a few), this particular attribute offers them a reasonably advantageous edge over their distant cousins: procreation, albeit with great difficulty. The lack of their undeath also makes them immune to a wide variety of staples that, as written in most texts, ail the typical vampire. This includes, but is not limited to: crosses, holy water, hallow grounds, silver, wooden stakes, and garlic. On the contrary, the vampyre’s living status likewise makes them susceptible to a long list of possibilities that would otherwise not hinder their distant kin. For all their strengths and advantages, it is well known that the Orisian vampyre is particularly easy to kill (as far as killing the supernatural is concerned, to say the least). A great many of the Orisian vampyres have perished over the years—some in combat, succumbing to grievous wounds (piercing of the heart, loss of blood, decapitation, etc.), others from accidental deaths (blunt trauma from falls, drowning, burning, etc.), and then others from more natural causes (disease, poison, starvation, etc.). In their favor, vampyres typically demonstrate superhuman characteristics, the effect of which is only highlighted by their age and the purity of their blood. They are seen as impossibly beautiful to the masses, ethereal and perfect. As a pureblood of considerable time, Rafael himself is capable of startling physical prowess, especially in regards to speed, agility, and awareness (reaction). On many occasions, he has demonstrated the ability to simply appear or vanish from view, moving to his destination before many have realized it. Rafael can also evade high-velocity projectiles effortlessly, and even catch them when desired. He has also shown a pension for exceptional strength, able to bend steel with nothing more than his fingers and shatter a stone held in his fist. The full extent of his powers, however, have never witnessed. While not a particularly well-known fact, Orisian vampyres also lose their reflection with age. What begins as a perfect mirror of one’s self slowly begins to blur and mist, until at last it is gone completely. Though it is an incredibly slow process—at the current age of 1,326, Rafael’s reflection has only just begun to mist—it is nevertheless irreversible, and considered by many vampyric scholars and historians as further proof of their mortality. Alongside this strange phenomenon of maturity, their skin likewise hardens, becoming firm like marble. Leading contemporary philosophers believe that a vampyre’s true death is the becoming of stone; being rendered into a statue where they might serve as an eternal piece of their species’ history.
  41. 15 points
    Good Evening, my fellow Valcreans, and Merry Christmas. Or Hanukkah. Perhaps even Festivis, Saturnalia, or some form of indescribable eldritch celebration of the Great Old Ones in all their sanity-breaking glory. Tonight I continue my time-honored tradition, one that has lasted since...well, last year, of talking about how much I appreciate Valucre, it's people, and the inevitable likes I'll get from mentioning as many people as possible, and harvesting their good will by exploiting mine. All jokes aside, I would like to briefly(or not so briefly) express my gratitude for this site, and the wonderful people I've met here. To say I wouldn't be writing if I hadn't found Valucre is in no way inaccurate. Before I stumbled my way over here, all I ever really wrote were essays for school. Rarely, friends of friends would convince me to RP with them, but that never lasted long. So a year and a half ago, sometime in July, I found myself growing bored. So I started skimming online, for games or sites that might allow for me to contribute to something. I didn't initially think of RP, but that's how it ended up. So I joined, I made a character, and joined some threads. A couple months later, I started writing short stories. And boy, were they horesehit. But it was a start. Flash-forward to today, I now roleplay, erratically work on my own fiction, and hope that eventually I'll be competent to be an author. That's all cause of Valucre. As great as that all is, fuck all that, it doesn't matter. None of that is why I'm as happy to have come here as I am. The fact that I've met some of the best people I know, many of whom I value more as friends than the ones I know personally, is amazing. And of course, there's the big man himself, Carlos. I don't think there's much I can say that wouldn't be retreading whatever it was I said last year, so I'll just say, you're great. It could be that I'm writing this all on a phone while I spend time with family I see once a year, but I can't think of anything else to say. Except for the obvious. Merry Christmas to all, and to all a good night! @Mickey Flash@supernal@Jotnotes@Seyge@Ghastardly@Big Boss@Misty@Ishenaelyr, the Scaled@Deus Ex Aizen@Fierach@Eagle-77@Trexasle@Rin@bigfatcat@PandaHat@Tristwich@Fae@Csl@Robbie Rotten@Avvercus The Ghost of@B2BBearPast
  42. 14 points
    Mickey Flash


    I'm sure that most of you, if not all have been involved in a thread that had no ending. Either your writing partners were unable to continue for one reason or another, or you were unable to continue. Where do these threads go when they die? Do they just sit there, unloved and unattended? Now there is a place for these threads, a place where they can get the love and care that they deserve. THE DEAD THREAD ZONE There are many ways that these threads can find a satisfactory ending for all parties involved. All of these ways will be with the assistance of the Thread Zone Squad (TZS). The reason DEAD is not involved in their name is because they give new life to the thread long since gone. The TZS can give your writing group, or you and your writing partner, new ideas which can continue the thread to the ending. The TZS can create the ending for you, finishing the thread with your approval of their ideas, of course. The TZS can create a surprise ending, one you would have no clue would happen. This gives the squad the rights to make an uncharacteristically funny post for the ending that has nothing to do with prolonging your story. Of course this ending can be optional for keeping as an ending post, with the ideas given all in fun for crazy posts that are designed to make heads shake or spontaneous chuckling. (Only the creator of the thread is required for permission of #3, due to the option of it not being the actual ending. If it is decided by everyone in the group to make it the actual ending, then it will be added to the thread.) These endings will have their own section with links to the thread they belong to. There are a few rules to THE DEAD THREAD ZONE. Only one thread can be nominated by a roleplayer at a time. I know some of us have fifty threads or more that need to see endings, but you will have to take your turn as we go through with as much total concentration on each thread as we can. If you give the option for the third type of ending, with a squad member making the ending of their choice, there is no call for hurt feelings over the thread going a different way than you wanted it. If inappropriate arguing or angry words are given because of a post, then you are choosing not to have another thread completed by the Thread Zone Squad. Remember, the third option is all in good fun. Please, no angry criticisms of the squad's ideas or posts. They are doing this for free in their own spare time, so they deserve a little respect while trying to help you end your threads. (We reserve the right to make changes to the rules, as needed.) With this new endeavor, the idea is in need of members for the Thread Zone Squad. If you have quite a bit of writing experience, have posted many threads with endings, and have been on Val for more than six months, you are more than welcome to apply for the position. Also if anyone has more ideas on how this project can be improved, we'd be more than happy to make adjustments or changes for improvement. *** This project is a work in progress, so that means we'll be doing a check to see how many are interested in the idea, how many want to participate, and how many we can get to be a part of the Thread Zone Squad. There are a limited number of members in the TZS right now. More will help determine how fast we can get to threads. 1. Mickey Flash 2. @vielle 3. @EpicRome23 4. @jaistlyn 5. @THE_BULL 6. @Grubbistch 7. @Rin
  43. 14 points

    Claiming the Furthest Point

    Once the Norkotian squad ceased their nonsense and started to pay attention to those in their column, the presence of two attractive female knights became quite evident to the band of ruffians. A couple of old school wolf whistles were heard as Sheryl approached, while a couple men adjusted their hats to get a better look. The mix of reactions probably seemed outdated and chauvinistic to the two lady knights, but these men were not sophisticated city slickers who'd grown up in a world of social sensibility and liberated thinking. These men were old-fashioned rednecks who'd lived and thrived in the semi-arid rural wilderness that surrounded Norkotia, so expecting them to know better than to be inappropriate or offensive was wishful thinking. "We'yall, the scenery in this 'ere expedition juss got a whole lot better." one of the men remarked. "Ah'll say." Murray agreed, "You ladies are in for a treat when you get to see us at work! The major picked us for this here excursion because even an stiff with a stick up his ass like him knows real talent when he sees it! Yeah, I reckon he's back there in the camp, preparing his speech for when he decorates us all with medals! Hell, seeing as our army doesn't even have any medals yet, he's probably making plans to name medals after us!" Meanwhile, in the Norkotian encampment... "The expedition is moving through the gate now, sir." Krieger stepped away from the tents so he could get a view of the coalition force as it left the safety of the walls and entered the hellish landscape beyond. His face remained ever hardened as he watched the Ranger squad trot out the gate on their horses, none of the men seeming to be taking this situation seriously. "Those fools are going to embarrass the homeland with their undisciplined nonsense." the captain continued. "Perhaps, but they will serve as an adequate gauge of the enemy's strength. If they die, they will serve as an example to the rest of the men what fate befalls those who forget their training. If any survive, they will provide us with the important intelligence for when our main force enters wilderness." He paused as both men watched the White Hand guards close the gates behind the expedition, cutting off visual contact between the column and those within the walls. "However, I do not anticipate their survival." Even with the additions of the other armored knights, the Norkotians showed little sign of shaping up. Though, some of their horses (and even a few of the men) were made restless by the massive wyvern that Gormaric had brought into their section. That didn't mean they were totally put-off by it, however. "Whoa-ho. Nice mount ya got 'dare." one of the Rangers, a scrawny man with a baseball cap instead of a cowboy hat, and an inner-city accent instead of cowboy-like ones most of his comrades had, "Can I pet it? It ain't gonna bite my hand off, is it?" Between all the yammering, it was perhaps surprising that at least a couple men did have the sense to pay attention to the ebon knight as he attempted to brief the section on the nature of their foes. Despite his bluster, Murray was one of the only men present who had seen the supernatural in action, and while he was confident in his abilities to adapt to whatever it threw at him, he also knew it was capable of things unfathomable to minds of people never exposed to it. While it wasn't that these monsters were supernatural, this whole region seemed to be intoxicated with a haunting, otherworldly presence. The further from the safety of the wall they went, the more it became apparent. "The rest...?" Murray began to question as the Gormaric trailed-off. The sound of a distant rumble was now becoming more prominent, drawing the attention of not only Murray, but the others in his squad as well. "Heeey, what da heck is that?" the baseball cap Ranger blurted. "Shut it!" Murray barked, trying to listen to the approaching thunder. The sound was rapidly getting louder, while a murmur went through the column. That murmur suddenly erupted into a series of shouts and cries as the two creatures that looked like bizarre, oversized deer came crashing into the formation. Norkotia had a fair number of deer and antelope species that roamed the highland plains, as well as some bison and big-horned sheep in certain areas as well. Thus, nether the creatures, nor their behavior, seemed particularly abnormal or unheard of to the Rangers. The difference here was that these beasts were way faster than a charging bull, yet seemingly much heavier and more powerful than a common ram. Even so, these babies looked like potentially wondrous trophies to adorn somebody's cabin back home. "Weapons out, boys!" Murray barked, "Get ready!" "Ha ha! The man who delivers the killing shot gets the head for mounting!" another man, a rather overzealous former big game hunter (who had been put in prison for repeated pouching and other hunting law violations), proclaimed, "And that man is me!" With that, he spurred his horse forward toward the squabble, his lever-action rifle ready to fire. A couple more men, their competitive nature inflamed by the hunter's words, quickly took-off after him. Murray suddenly found his squad fracturing at the first sign of contact with the enemy, something he had apparently not anticipated. "You men, get back here!" he shouted after them, but was not heeded, "Shit! The rest of you stay together! We hit as a group!" Abandoning their quadrant, which was relatively well-defended at the least, the Rangers were soon riding full-speed into the battle zone. Focusing on one of the two creatures, the Norkotians readied their weapons to join the already impressive roar of gunfire from Challara and the Uldwar forces. Ironically, every single one of them was using Norkotian ammunition. The Homeland would be proud.
  44. 14 points

    House Mythal

    'May the Dred Wolf take you.' Sigil An elaborate lining of a wolf with ten red eyes surrounded by a hallo of white lines and dots with a gray-blue background. The House Mythal is represented by a dark wolf created by a variety of elaborate lining which looks like branches reaching out. The symbolism represents the Mythal's outreach, their need to expand and express themselves to others. By doing so, they are spreading knowledge to those that would otherwise be deprived of it. Red eyes tell the story about the Mythal's ever persuasiveness. They've eyes everywhere, they see much and ignore very little. The House has no reason to carry elaborate colors; the black, white, blue, and red paint the picture they represent through their actions. Actions come in a variety of colors; words will always confuse description; simple representation ensures all will know who they are upon sight. Words 'May the Dred Wolf take you.' The saying was made during Alistair's earlier years of silent conquest. His ability to sway even the most stubborn mind was something to admire, and his ways only got more calculated with age. The words have a few meanings depending on the person: May you be welcome in the house of Mythal or May you be taken by the house of Mythal. Brief The House of Mythal is known for its ability to withstand turbulent change and constant political debauchery. They are outliers, preferring to use their logic and understanding on their home than half-truths and toxic political play. Often too honest for their own good, it has earned them few friends and many enemies. Such issues do not affect the family much, for they are far more concerned about the state of their home than anything else. A strong sense of self, the Mythals think of themselves before considering the thoughts of others. Hard to budge but eager to learn and teach, there has been many who've flocked to the domain of Mythal for leadership. Their self-centeredness has preserved not only their family but also those who wish to understand the elves logic. They simply wish to treat themselves with high regard that is earned and deserved, and in turn, they will share this graciousness with others - if they are not thwarted. There is no room for backstabbing in this family. They do not appreciate being treated like puppets or stopped from spreading their teachings to others. Whatever the way, they will follow the path that fixes their home for the better; even if that means bloodshed, death, and any other variation of loss. A few must die for the better to succeed; House Mythal has already lost much in the tyrannical rule of the previous King and will not waste the memory of their fallen by being stagnant. King Damien saw the House as a threat to his power and had initially stripped the entire family of their name, marking them as traitors to be killed. Soleil and Emery were his victims to the King's decree, their deaths were made a point for any who dared to go against the tyrant's rule. Alistair was not moved to bend knee, instead, he continued to fight for the people of Ursa Madeum, with his wife and children at his side. Quotes 'The world is bigger than I, even bigger than you. It laughs at all we think we know.' - Alistair to the Tyrant King before the King stripped the house of its titles. 'We stand upon the precipice of change.' - Final words of Soleil. 'I might take their lives, but I cannot take back from them what has been taken from you.' - Milorian to Marina after Soleil's death. 'Justice is a funny concept. It'll drive a man to perform noblest deeds. As well as the worst atrocities. Justice is a blade that draws blood from the innocent and wicked alike. And raised high, it can lead to a change that changes the world forever.' - Ronan to the people of Ursa Madeum in an attempt to start a revolution against their Tyrant King. 'For those who value survival, sentimentality is not an option.' - Austere to Cassia during the burial of his wife and child. 'Stand your ground; the dawn will come. The Dred Wolf sees!' - Final words of Emery. 'Anger is stronger than any pain.' - Cassia to Alistair after the loss of Soleil and Emery. Family & Titles Alistair Mythal ∾ Cassia Yarrow ┌──────┴──────┐ Ronan Mythal ∾ Terra Ames — Gawyne Mythal — Soleil Mythal ∾ Marina Haron — Austere Mythal ∾ Emery Cohen — Milorian Mythal ┌──┴──┐ ┌──┴── ┌──┴──┐ Sebastian Mythal — Whitaker Mythal Anson Mythal -- Easton Mythal Lord of House Mythal: Milorian Mythal. The head of House Mythal Milo was the primary motivator behind every action during the Tyrant King's rule; he was the loudest voice, the biggest pusher for change and stood the firmest against the face of adversity. His brother Soleil had been flogged and quartered for doing precisely what Milorian was doing; his sister-in-law Emery died protecting her young children (twin boys), unfortunately, only one child survived the attack. The Tyrant King felt threatened, seeing that the family was not going to budge and discontinue their attempts to overthrow him, he soon stripped the Mythal's of their titles. Once their name was denounced, Milorian persuaded the remainder of his family to go underground long enough to make plans to spread their word - an attempt of a revolution. Their silence bought them just enough time to gather their forces (small groups of wanna-be-revolutionists) and attack the heart of the problems within their home. Still wanted by the King, the Mythal's were seen on the streets passing out pamphlets, making significant attempts to persuade others to see the side of reason, but too often they were faced by the fearful unsure how to follow without getting killed. It's was an understandable position to have, and they did not think too harshly on the cowardly. At this point, their heads were already on the chopping block, and they weren't going to back down from a challenge. Their hard work paid off when Taen's forces came through. Milorian and his brothers were quick to assist in the siege by offering what little resources they had at the time. House Mythal is for the Taen's rule and believes the people shouldn't thwart such an opportunity. Lady of House Mythal: -- Wife of the head of House Mythal. Steward of the Free Marches: Austere Mythal. Governor of the household and estate of the Lord of House Mythal. Typically, the steward is also regent of House Mythal's lands and its seat during the absence, incapacitation or otherwise delegation of its lord. Castellan of the Free Marches: Ronan Mythal. The overseer of the Free Marches and reports directly to the Steward. Sentinel of the Crossroads: -- Captain of the guard of Crossroads, the Mythal's towers. Grand Master of the Order of the Seekers: Delaney Vulpine. Leader to the Order of the Seekers, created to protect the Free Marches and its people. Knight Commander of the Seekers: Gawyne Mythal. Second-in-command to the Order of the Seekers. Typically charged with leading militant action, such as commanding the Knights from the front, on behalf of the Grand Master, who governs the order from its headquarters at Crossroads. Location The Free Marches is the entirety of the Mythal's estate, which is located on the coast of Island Corinth, just southwest of the capital Andelusia. It is a lush area that is slowly growing back to its active roots now that the Mythal House has returned to a normal state. Boundless amounts of trade happen in the Free Marches; ships can often be seen docked on the coast, an open market's banners populate the sky, and a variety of conversations pollute the air. The House of Mythal has their hands in trades of all kind and are open to creating productive relationships with anyone wanting to sell their goods in the Free Marches. Any member of the house can be seen wandering about Eluvian and its shores, speaking with familiar and new faces to better know the people occupying their estate and to build proper relationships to continue their expansive reach. Crossroads (the Mythal home) is a large bridge that connects the small island (Eluvian) to inland. The quarters are built into the two massive towers that occupy the middle of the bridge; elaborate rooms fit for royalty and a library that can be accessed to the public make up a majority of Crossroads. There are passages that lead beneath the bridge, where there are pillows and blankets for the weary who seek shelter during their travels; often, women from the villages freckled around the Free Marches will provide food and drink here. Celebrations are often held on the bridge as it is an open resource for anyone to use. The Mythal's enjoy seeing their people enjoy the simple pleasures of life and try to promote the freedom as much as they possibly can. Milorian ensures the safety of his people and wanderers alike by keeping guards shifting around the bridge without disrupting the lives of those passing through. There are angry mountains on both ends of Crossroads, but there are countless paths and roads that will lead you to the bridge safely and without interruption. Affiliations Activity YEAR 595 AO SEPTEMBER 3rd || Tyrant King Dead. MARCH 3rd || Reclaiming rice fields and woolybug herds. APRIL 1st || Wyne Returns 25th || Reclaiming the Emerald Graves MAY 5th || Raising the walls of Eluvian 20th || Reclaiming the Mourning Roads YEAR 596 AO AUGUST 1st || House Dali Pre-Nuptial Celebration (Anson Mythal x Seldi Dali) 1st || Confrontation & minor reconciliation (House Uldwar vs. House Mythal) 2nd || A.N.T. SEPTEMBER 3rd || Engagement Agreement (Birdy Tankred x Milorian Mythal) 18th || Free Marches Celebration 20th || Engagement Agreement (Odelia Carthrage x Austere Mythal) OCTOBER 8th || Establishing Port Moon
  45. 14 points
    Hello, Valucre! It happened much later than I originally anticipated, but Book|Ends now has an official hub thread. It is located here. I'm far too much of a bloody hipster to write about a gala event as I once planned, and so Book|Ends is hosting a Read & Mead event. What is a Read & Mead? Well, my Val pal, it simply means that there are a lot of books to read and a lot of drink to mead. Mead to drink. What were we talking about again? This is a casual thread, meant for character interactions and networking. You can also use it as a place to snag one of the quests detailed on the Book|Ends organization page, or to suggest one of your own. Appropriate advertisements will be made for any mercantile character seeking work. Drop a comment here or send me a PM if you wish to join. Or not. Seriously, you can just hop in. Enjoy! Welcome to Book|Ends. If you have found this pamphlet and are reading it now, congratulations! You, my friend, are literate. As a literate person, perhaps you have found yourself longing to exercise that literacy. Do you ever find yourself longing for illustrious literature or lingering over illuminating lyrics? Do you ever whisper to yourself, "Wow, if only there was a place where I could conveniently purchase an out of print manuscript of Arsen De Bellfry's Sonnets of the Frost Maidens, a top novel on the Hell's Gate Best Seller list, AND a grimoire that could forever damn the souls of my enemies to an entirety of pain1!" My dear literate friend, Book|Ends is the place for you! New and exciting adventures await! As we are currently located in what remains of Ashville and surrounded by impenetrable wards, we highly recommend setting an appointment through the Book|Ends crystal communication hotline. Other acceptable methods of communication are via smoke signals, ritual sacrifice2, messenger imp3, and postcard. Employment & Partnership Opportunities Now Hiring: Essentially Everyone Entry Level Qualifications include basic arithmetic, knowledge of the alphabet, and decent hygiene No Murderous Rampagers need Apply Partnerships: Do you lead a small government, faction, or organization in desperate need of information and culture?4 Book|Ends board leaders are currently accepting new members, investors, and business partners. Our contact information is inscribed below. 1 Book|Ends and its associates are not responsible for its clients' actions regarding soul damnation, purgatories of pain, or related ritualistic behaviors. 2Small unfriendly animals only. We're not monsters. 3Must be well trained, will be eaten if not. 4Of course you do. We all have seen how you dress. Book|Ends, a purveyor of fine literature and beyond, is ready to get back into action, but it needs a little help to get back on its metaphorical feet. Employees are needed, as well as retrieval specialists. Threads through Book|Ends will run as such: Employees will be given a task to complete with each thread. The tone is casual, with a focus on character development. Retrieval specialists will be given quests to obtain a tome. Danger levels vary depending upon the item in question. I'll give you the setting, and the rest is up to you and your partners. Partnerships with factions are always welcome, and will give your organization access to Book|Ends' resources. This is here to sniff out some interest. Please feel free to ask any questions or send a PM to brainstorm. @TheWilySpookster
  46. 14 points


    Indeed, the Kadian reputation had been smudged, two foreign rulers had been nearly killed in his own home. Someone, or several people, were playing a political game and using him and his nation as a doormat in the process. These were undeniable facts, and a point of anger to Corvinus, yet Roen had besmirched his pride and reputation as well. He entered his home uninvited, insulted him in front of his wife and the soldiers quietly standing guard, hidden from view. Now the devil expected to win his favor with an appeal to his emotions, all the while the emperor remained calm, detached as he considered it. The more he did so, the more he came to solidify his own response. Thrice now had he been insulted, first at his own wedding by a psion, then by whatever fool played assassin, and now a devil of whom he held no love for. “Yet you believe insulting me and then asking nicely will have me eager to help you correct this mistake?” It was a rhetorical question, he did not need or wait for an answer. “I tire of these games Roen. The blatant disrespect of you and others.” His tone dropped low, large hand wrapping around Leoa’s arm. There was strength in his grip, firm though gentle. He would not have her comfort another man. “I tire of this foolish and petty love triangle of yours and Gabriela’s. It has only proven to be a constant headache, and I will not play a part in it.” Not again. He thought, Gabriela had proven to be nothing but trouble now, dredging up old problems that should have long since been laid to rest. “Aye, she is pregnant.” He stated blandly. “Given the timeframe it is more than likely your halfbreed bastard. Disgusting.” She was heavy with child when she had been here, already close to birthing whatever monstrosity now occupied her womb. He could only guess as to what the pitiful creature would look like, being the product of a vampyre and a devil. In truth, while he held no ill will towards the naive Black Queen, he would not waste any tears at her demise, or that of her child. He leveled that black gaze on Roen, there was an anger in them. Like the angry light of black suns. “Yet you claim to love her.” He scoffed coldly, pulling his lovely wife back to his side. She would know his ire had reached a point that it was better she stay by him. “What would you non-humans know of love? How could you even comprehend such a concept?” Though he questioned the devil, he did not expect the non-human to have a remotely satisfying answer. “If you loved her, you would have come, knowing better than to rely on other men to protect who you claim is your woman.” His voice did not rise, but his anger was evident in the biting tone. Gabriela claimed to love, love her people, yet abandoned them time and again to satisfy her loins with the devil. Roen claimed to love, no he could only covet, and destroy what he could not keep. Rafael could only lust, like the rest of his kind, mere beasts pretending to be human. Corvinus was growing weary of these claims of love by these beings, when everything they did was the opposite. It further proved to him that love is a wholly mortal and human concept. “I offered only one promise to your filth. That my people would bring no harm, not that they would risk themselves for your pitiful unnatural lives.” He stared Roen down, lips a hard cruel scowl on his face. The more he had considered everything, the angrier he got. “I will not be held in the same vein as Rafael, Gabriela, you, or even Raveena and her guards.” He stood straight, his right free hand clenching with the creaking of leather. Yet again the devil insulted him. “If anyone was incompetent, if was whoever executed this farce, and I will find them. They will pay, dearly.” Not just the hired gun, but the orchestrator of it. No matter how carefully planned, or how well executed, he would find the answers and he would see to it the debt was returned tenfold. No. One Hundredfold. “No, Roen.” He stated, only now did he release his wife’s arm. “I will not damage my own reputation further by taking unnecessary aid from a non-human. Especially the devil of Patia of all creatures.” He rested a warning hand on his wife’s shoulder, his right now gripping the hilt of his sword firmly. “I will not tolerate the use of warp sorcery in my capital. I will not risk you opening the veil in your arrogance and ignorance.” His patience was beginning to reach its limit. “The answers will be found by my inquisitors. Those involved will meet with swift Kadian justice.” He spoke with surety, there was no hesitation, his conviction was absolute. “Leave Roen, do not return to my Empire, and do not dare think you can do as you please here. Step foot where you don't belong, and I will have your corpse crucified above the main gate of my city.” He drew the sword, black metal that looked as though the very universe had been hammered into it. A statement of mankind's manifest destiny. “If you are truly worried about the mother of your bastard, you can find her in Veelos. If you truly could love that's where you would have gone.” He was done accommodating these creatures, playing their petty games. Time and again they believed themselves to be above his species, to be above the laws and authority of his empire. No more. His charity had been exhausted when their filth had made a mockery of his wife's long awaited wedding.
  47. 14 points
    It had been some time since she last spoke to Wayne, and frankly she was very surprised that the short, stocky man was still in Orisia. Nevertheless, he made certain to present himself just as soon as the coronation was announced and to offer his full range of services to the Black Queen. The merit of his work did not need to be tested, nor did his loyalty -- Gabriela knew that Wayne was a simple man. He would always remain in the castle, working under whatever monarch happened to be ruling so long as the pay was generous and his creativity remained relatively unrestricted. From the beginning, he had been in charge of bringing to life her most fantastical ideas for celebrations, and while this particular occasion promised to be somewhat more somber, he was no less excited to be working with his Queen once again. “I know you said subtle -- but with a theme like Winter Wonderland -- well, there’s only so much subtlety you can expect, Darling Queen.” Gabriela stood amidst a sea of flowers. They were in every shape and size. Massive bouquets that were artfully arranged in giant crystal vases that somehow appeared to be frosted, as if a deep chill were cooling the clear waters within. All the flowers were white, and the stems and leaves and drooping vines had been somehow coated in silver. The arrangements were stunning, and there were hundreds of them. Most sat at the center of large, white-leather, banquette sofas. This was the only seating she could see, there were no solitary chairs or tables located anywhere. The rest of the vases sat on stone columns that had been artfully arranged all around the throne room in varying heights and widths. Her throne room could be described as having three parts. The main doors that lead within opened directly into the center part, and therefore main part of the throne room. A wide open rectangular space, surrounded on both sides by curving arches and thick columns that make the black throne upon a black dais the focal point for anyone entering. To either side of this main area are wings of equal dimensions, large gallery sized spaces where the sofas and the majority of the flower arrangements had been placed. The ceilings here were notably shorter than that located in the center, where the throne resides, and from them hang dozen of chandeliers, all of which have been decorated with crystal snowflakes -- all in different sizes -- that hang from silver threads. “Excuse us,” said a team of men who were carrying in huge bundles of long black sticks. “What in the world are those for…” Gabriela asked, as she watched the men file into the throne room, one after the other, until nearly twenty of them had passed. Each was hard at work wrapping a thick layer of the bound, black sticks around each of her beautiful marble columns. “We’re stringing them with pearls and lights! So it feels like we’re outside...It will look beautiful when the floor gets covered in fresh snow.” “Fresh snow?” she felt jaw begin to clench, and had to struggle to maintain her composure. “You’re going to fill my throne room with fresh snow?” “We’ve coated the floors with a sealant. There won’t be any damage, and it will give everything such an air of fanciful fancy!” Wayne replied as he clutched his clipboard to his chest, beaming brightly at the queen. “Just think of it! Snow will be falling over your guests without the discomfort of cold and without a single gray cloud to do away with the warm glow of the chandeliers! It will be absolutely stunning.” His utter excitement and commitment to the vision he had come up with was far too endearing, and so Gabriela felt her annoyance slowly melt away, leaving her with nothing more than an awful sense of impotence. Of course she should have known that this would happen. Inviting Wayne into this project all but guaranteed that her small and quiet event would end up turning into some circus of pomp and glamour. She might as well have led a parade through the burning streets of Orisia… “I have to get ready,” she said as a way to excuse herself before she saw anymore. “Oh, but please, Darling Queen, tell me you love it before you go. You’ll break my heart if you leave with such a sour look upon your face. Tell me you at least like it. Think of the children! They’ve never seen snow in the capital, and now, for one night -- they’ll get to run about it and play in it. There will be sweets and hot cocoa for them. We’re going to put up charming snowmen, all done up in soft scarves, bow ties, and top hats! You wanted a winter wonderland and I am giving it to you.” How could such a simple man do away with the heavy weight of her pride. She stood there despondent for a moment, looking at him as if she were willing and able to call him out on his emotional manipulation, but then she had a thought -- more like mental image. She saw people, she saw hundreds of them, she saw them happy as they stepped in and felt snow crunch under their feet. That was such a wonderful feeling. She thought of boys and girls gathering handfuls of snow and throwing them. The somber occasion would turn joyous, surely… And this wasn’t for her, it was never for her, she didn’t care about a crown being set on her head. This was for them. “I do like it Wayne -- as always, your creativity does not disappoint.” A boastful smile spread across the man’s face. His dark eyes were pretty jewels at the center of his pudgy features. He wasn’t a necessarily handsome man, but in that moment, he was certainly quite lovely. “Go on then, make yourself presentable, Darling Queen, and return to us quickly. The party starts in a few hours.” “I’ll make sure to make my entrance when everything is in full swing.” ~*~ There was a rather large gathering of people waiting for the gates to open. These were the commoners of Orisia, which against the disparaging odds had decided to come out to celebrate the re-coronation of the queen they had once known and loved. With Lucis’ coronation, they hadn’t been invited, and the castle gates had been kept closed since word spread that the Queen had died. Most of them, oddly enough, just wanted to see if Gabriela was really Gabriela, since most of them actually remembered her from the many events that had been opened to them in the past. They were all dressed in their best, which did not mean that it amounted to much for all, but it didn’t matter. Although the snow that was falling within the throne room was magical, and the temperature regulated, there were some aspects of the occurrence that Gabriela did not want to change. She wanted the snow to be cold, she wanted it to feel cold, to melt against human warmth. On a whim, hundreds of beautifully knitted white scarves and gloves had been produced, and were given away to each and every guest as they finally allowed into the castle. Of course there was a seperate entrance, one that simply had to show reverence for those guests of high importance -- political and such. Although they would be rubbing elbows with commonors tonight, they were still entitled to a certain type of treatment, which included access to private areas that were simply roped off to the general public. Dignitaries, politicians, affluent members of society -- they would be waited on by a private collection of serving staff, to ensure that they never went too long without a drink or hors d'oeuvres. Keeping them fat and drunk seemed to be the best policy when dealing with people that needed to be won back. The throne room began to fill with people. Most were curious about the throne itself and quickly made their way towards it, sharing stories about how the Black Queen herself had carried the massive thing into the castle when she first took the throne. It a story not many believed, being that Gabriela had since then done much and more to try and pass off as human as possible. However, since the introduction of a whole vampyre society thanks to Raphael, more and more people had witness the many astounding attributes of that strange and beautiful race of creatures. The Black Throne was surrounded by four knights, all clad in black armor. They stood each corner of the dais and made sure that no one tried to get too familiar with the structure. They would end up spending the duration of the celebration there, while the Queen sat and watched the party. For now though, they appeared a bit more lax. They even answered questions when asked by curious visitors. It wasn’t until the room was quite full that the snow began to fall. No one had really understood why they had been given scarves and mittens. But it was the delight-filled squeal of a single child that gave away the beginnings of the real celebration. For it was this one child who had been admiring a chandelier when out of nowhere they saw a white speck of dust, which came floating down -- growing and growing -- until it landed right on his nose. It was cold and crisp, but it melted away the moment he tried to touch it with his warm fingertip. “Snow! It’s snowing! It’s snowing!”
  48. 14 points
    It's February folks, and that can only mean one thing! Folks out there with lives and lovers are gonna spend the next couple of weeks deciding on what fun stuff they can buy to convince their Significant Others that they are loved! Now, that may include a lot of you on here, heck, I'm sure it does in most respects, but you know who isn't getting any loving this year? That's right, those characters on your character list here on Valucre! Just look at those poor guys, gals and folks that think the binary system is for squares! All this adventuring, questing, epicing and so forth tends to be tiresome and lonely. They will likely never experience real intimacy and good old fashioned amour. And they won't, ever! Thanks to the miracle of magic-enhanced online dating! Yes, this Valentine's day season, I'm organizing a very unique event. Users will get a chance to sign one of their characters up for a totally unique, romantic blind date with another character! Ever wanted to eat dinner in Lessertown? How about watch the twinkling stars while something burns down over in Orisia? No? Well, it just might happen, so be ready! So how do you join? Easy enough, all I ask is that you express an interest in this thread, right here. Upon doing so, I'll message you, asking for you to write a cheesy letter of some kind from your character of choice's perspective explaining what they look for in a date, and so forth. Basically a Tinder profile is all we need! Then, watch, as characters get randomly paired up, and slipped into small threads to go on the date of a lifetime! Links to all those threads will be shared in here as well, allowing everyone who cares to read the threads and enjoy what you come up with! Sounds fun, doesn't it? So come on, let's make Valentine's Day, or the Valucre equivalent, worth celebrating this season!
  49. 14 points

    {Archived} Welcome to Yh'mi

    Monthly Lore Updates: July 2016 - Monster hunt: No one has managed to kill a Gutterfiend yet. However, if Inns'th is to be protected and Yh'mi explored, a way to defeat the creature must be found. A group of brave adventurers have accepted the task to cut the head from the creature and bring it back for examination. - Precious artifact: Merchants travelling to Inns'th are a rare but welcome sight. Two of such travelling merchants learn of a sorcerer who possesses a lantern that keeps away the evils of Yh'mi, and the Order's payment to whoever succeeds in retrieving the lantern from him. - Protecting a grouch: The mercenary accepting the job of protecting an earthbender did not count on his unpleasantness. It seems that the mercenary is in for a long day... - Fate deals a heavy blow: The Order's most dreaded event has happened: a paladin has been tainted by Lun'silth. A large group of mercenaries has been hired by the Order to kill the paladin. However, not a minute after they set out into Yh'mi, a deep crevice opens to the bowels of the earth, and spidery Chhittens pour out of it to bear down on our heroes. Can they survive, and save Inns'th from this peril? - Beware of your neighbour: Till now, the townspeople are unable to identify Twistlings hiding among them in plain sight. The time is ticking... (Quest Five Fingers on a Hand is considered a failure if it is not started in one month.) - Spires continue to cause trouble across Terrenus: The group conquering the Blairville spire has been split. One member of the team has deliberately destroyed the portal from the other side, trapping three of them in the snowland. Will the remaining members be enough to bring down the Spire? The three venturing through the snowland find themselves at the doorstep of the Last Chance Spire. Their arrival from the wrong side of the portal triggered a trap in the Spire. They have to work together with the group already in the tower to defeat rock and flesh golems that have appeared across two different dimensions. Can they exhibit teamwork and beat the golems, or will they be crushed? At the Gaian Academy, students of the Public Safety class are horrified to find themselves with a bounty on their heads, while their school spirals into insanity. How will they get to the bottom of this strange phenomenon? @Kingofgames12 @Song Sprite @SilentMusician @Charli Foxtrot @SylverRose @HELLruler @EpicRome23 @supernal @God_of_Demonz @Tangora998 @desolate @Alexander The Great @Urzamax @Disturbing Demon @Veloci-Rapture @Reinholdt @Ayumi Shinozaki @Diravek @sorainvoked @Sereken @Artisan of Soul @1ionFang @Avvercus @Silver Thunder @Beles: The Shifty Banana @SweaterWeather @velvet dubskin
  50. 14 points
    Mickey Flash

    The Festival of Seven (OOC)

    @Jotnotes @FMPuppet @Seyge @B2BBear @Mittens @Avvercus @Ghastardly @PandaHat @KittyvonCupcake @-Lilium- @Zenthaur @TheWilySpookster @Rin @Animal @paradigm @Jesus Negro @Syncopy @Reign @Red the Ambivalent @King @Song Sprite @SylverRose @supernal @The Hummingbird @Acies ab Vesania @Paroxysm @Off Topic @Azure Day @Veloci-Rapture @Underdark Rises @Iwajira @Fae @Misanthropy @Karelian Echorider Some names are of those in Tellus Mater, some are not. Some are friends, some are acquaintances, and some are new members I saw in the Tavern of Legend. I couldn't list everyone's name, so I'm sorry if you aren't added. If you don't want to join, no need to say so. Just feel free to pop in if you feel like it. Everyone is welcome to come to the Festival of Seven. Invite your Val Pals and come join the fun! The festival of Seven is an event celebrating the traditions of Lothrei, sort of like how the Highland Games celebrate Scottish traditions. It is held in Dash, the capital of Lothrei. There will be dancing, art, singing, booths selling all types of exotic wares, and carriage rides through the streets. Costumes are not unheard of, and an awesome fireworks show will signal the end of the event. This is where you can ask any questions about the thread, and make any comments. You can jump in and out of the thread at any time, and there is no posting order. I only ask that minimal damage be done (if at all) to the town. If many people join, which may not, but if they do, I ask that you tag the person you want to address in your post. And if something happens in your post where everyone needs to be notified you can please place that information here, in the OOC chat.
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