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Genesar Airships: A History

The Hummingbird

Long ago in years since passed, Airships ruled the skies of Genesaris. Legends tell of how these crafts blotted out the sun, casting shadows across entire cities and miles of open land. Powered by rare crystal taken from the farthest depths of Valucre’s terrain, these marvelous machines were once the most fearsome creations of war. Entire battles were fought in the highest points of the heavens, matching speed and strength in contests of skill and experience. The difference of a single airship could turn the tides of combat, propelling one side into victory over another.

A master engineer named Krysta Uhltoria created the first airship in the early part of Genesaris’ second generation. She was a genius engineer of her time, a scientist of both magitech and pure technology, who spent much of her career studying the odd fluctuations of energy and power inside Exalta Crystals. She began her development of the airship with the goal of finding alternative transport options to the traditional system involving either mounts or way-gates. She worked with many designs and options, but her first successful invention was the airship.


Its name was Iris.

The first of its kind, Iris was an ungainly biplane sized aircraft barely capable of flight, powered by multiple Exalta crystals imbedded in its wings. While the limited flight capabilities themselves were hardly a success, the fact that it could lift off the ground at all was enough for Krysta to garner a great deal of support, both from her peers and others in the nation. With assistance from other great minds of the time, airships evolved from the Iris and developed into much more efficient and capable models. Their initial models became more efficient, requiring less fuel and withstanding heavier loads with ease. They soon became the most fascinating topic in the magitech world.

The First Warships

When the great war of the Northeast and the Southwest took place, it did not take long for someone to suggest the use of Airships as a war vessel. Most disagreed with this notion, pointing out how ungainly and difficult to manage Airships could be, dismissing them as a valuable tool in war. Generals and other tacticians felt the crafts would be incapable of carrying large-scale weapons of war, and were even less likely to have success of firing upon fleet footed armies and mounted Calvary. Naturally, Krysta and her supporting engineers thought otherwise, and began working on new designs that would be better suited for war.

A student of Magitech and war strategy, one who considered himself quite ‘sensible’, found the idea of a battle worthy airship laughable. Intended to be a joke, he built his own airship, a single passenger vessel with a network of crystals found in the wings, designed to produce bullets made of light. Quite the joke in his mind, this young student- Laius Veltare, made it a point to create a show with his presentation of the ship to Krysta and her staff. His plans to humiliate the engineer backfired, however, when Krysta saw a great deal of potential in his little aircraft he referred to as ‘Salt Pie’. This airship would go on to be the foundation of all modern airships.

Using Salt Pie as the base design, engineers found ways to create a new engine design that optimized the power in such a small craft, creating the fastest ship designed at the time, and the first requiring only one pilot. The body itself changed to something sleek and aerodynamic, making it even faster and easier to maneuver in the sky, greatly increasing its capabilities and applications. The renovations and changes continued without end, designing more and more elegant ships with greater versatility, looking to design a ship that would rule the skies.

Rule the skies they did.

Exalta crystal demand shot higher than ever before, driving up prices and greatly increasing the rate of mining. Engineers used the crystals because of their unique ability to fly the airships, but engineers soon discovered another use for the crystals- turning them into weapons. Indeed, demand for the Exalta crystals continued to climb, as they were turned into weapons capable of firing bullets, missiles, and eventually- bombs. For a while, these designs stabilized, especially because the weapons proved highly effective in combat. Naturally, Krysta and Laius were far too ambitious to settle for this, and soon they developed the next generation of airship- Clockwork Grind.

Shaped like a jet and equipped with a unique weapons arsenal, Clockwork Grind’s design allows for a large crew, yet only requires a small amount of staff to operate. On its hull and exterior roof a network of gears and screws rotate, emitting an intimidating grinding noise; the makeup resembles the inner workings of a clock, for which this airship received its name. The purpose of this framework served as more than as a means to lower enemy morale, but instead ground elemental stones in with Exalta crystals, forming an endless combination of the elements and energy varying in size, strength, and specific power. The chains of elemental powers were randomized, making it impossible for enemy crafts to know precisely which type of shield to prepare, forcing them to rely upon guesswork and luck. Add to the fact that when the system overheated it sent out a large blast of energy capable of downing even large ships in close proximity, Clockwork Grind became a formidable ship indeed.


Another unique property of the ship was its winding hand on the hull of the roof, used to turn the ship on tight corners and with great speed. While the ship’s overall rate of acceleration was slow in comparison to other ships of its time, Clockwork Grind’s overall maneuverability, not to mention dangerous defenses created by its overheat release mechanism, made it nearly impossible for larger ships to batter it out of the sky forcefully. This airship, along with the other well-designed creations of that time, soon became the mightiest force in the armies, tearing apart cities in a wash of flames that rained down from the skies.

Upon the realization of her creations’ destructive power, Krysta Uhltoria decided to leave behind her work, refusing to participate in what she described as a ‘Festival of Death’. Her former apprentice, Laius Veltare, soon took her position. Bound by fewer principals, Laius worked without the hampering of ethics. He began construction on the next major airship of the time. His work soon led him to the airship known as ‘The Final Covenant’.

Unlike its predecessor, the gears were house beneath a glassy shield instead of exposed to the open, protecting the already hardy framework that much more. The Final Covenant boasted a smaller design that gave up some maneuverability for greater acceleration, allowing the airship to reach top speeds much faster than other airships. It demanded a great deal of skill to pilot any part of the Final Covenant due to its advanced and ambitious structure and mechanism, but the results were well worth it. It is said this airship sparked the fury of Zare, the Lightning God, who thereafter sent Krysta Uhltoria and her lover, Ryer Shantell, to be the heralds of the End of the War using the Godhanger, after which a great Magestorm swept the airships away so they may never be used for such a genocide-like war again.

The Final Covenant design included a weapon system similar to that of Clockwork Grind. Made from several layers of reinforced steel and decorated with razor sharp curves, The Final Covenant excelled at ramming ships from the sky, and hurt any who tried the same tactics against itself. The same energy that powered its flight could be converted into a single powerful burst of energy that tore through entire lines of smaller crafts, making it a formidable foe for the highly favored single person crafts of that time. Armed with massive cannons upon its wings, The Final Covenant launched projectiles in manual single bursts or in rapid succession, the missiles capable of tracing enemies and following them for long distances. At the time of its sharp nose, a harpoon shaped canon fired bursts of elementally mixed energies designed after Clockwork Grind’s weapons system, using its own gear system to mash up crystal into powerful combinations of targeted blasts.


The Aftermath

Airships were once plentiful, but abruptly disappeared as a great Magestorm shook Genesaris in the War of Five Lands. It was as if they had never been; a few theories say that the Three High Lords disapproved of the airships being used for war; others say that airships caused wars themselves, being such a great power. Either way, no one has seen an airship for a long time. Since the war with Terrenus began, airships have returned in all sizes and shapes, growing in number. Constructed everywhere and most notably in the rich North, anyone can bargain an airship out of those willing to sell... or hire someone to build one.

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