The Armory: Joran City
Regent: Jefehl Tormig, elected mayor and current head of R&D
Flag: Light green background, with brass cogs interlinked.
Contact: The Hummingbird
Joran city stands as the leading front in magitech weaponry, providing both Research and Development, and mass production. More than half the city works either in engineering departments or in manufacturing plants. While the rest of the city works in varying roles that fulfill the everyday needs of the city, nearly all residents are capable of producing some level of machinery and are more than proficient in their uses as well. The Joran education system assures that all citizens have some working knowledge of advanced mathematics, physics, chemistry, and the foundations of magic.
Joran receives large amounts of imports from Kaurilia for food and resources, in exchange providing them with exports of advanced machinery and weaponry. Joran exports these materials all across Genesaris, receiving goods, commodities, and currency for their products. Such principal exports include: Airship weaponry and advanced armor (sent to Telerian city), mana blades, legally obtained spell cycles (more basic than black market models), handguns and rifles, caster guns, gnasher eggs (illegal), mobile cannons, and many more.
Flat plains and rocky earth broken into small valleys surrounds the immediate vicinity of Joran City. To the west lies the ocean, form which Joran receives its main water supply and uses for shipping to other nearby western coastal cities. To the east, Joran city touches the edge of the Valhentia Desert, from which they mine valuable metals found only in those hot wastelands.
To the farther north and south, the rocky earth turns into rolling grasslands and soft hills, providing Joran City with protection and a good vantage point for the guards of that city. The nearby Ballard Bay has good relations with Joran, and the northern Telerian City has become a close ally to Joran as well, providing trade and market for the goods Joran produces.
Due to the heat radiating from the desert and the rocky plains, almost no trees and verdant plant life exist in Joran City other than the occasional shrub. There is only one massive greenhouse to serve for food and fresh produce; otherwise, Joran City is very much a technological and machine-based world. Gleaming metal and stone make up the most of the city, homes and other buildings rising out of the ground itself or carved into the stone. The land has there has been leveled and reformed many times to provide the firm foundation it now is.
Many races work in Joran City, though most are of the human sect. As a land that produces machinery and technology for war, however, the populace is less trusting of outsiders, having in the past dealt with smugglers, criminals, terrorism, and hearing all sorts of these kinds of stories from other lands. As a result, major efforts have arisen to protect the civilians. Gates and fences to block off and protect any kind of building is a common sight, some outfitted with alarm systems and even minor magical traps. Joran City has no trouble using its magitech reputation and resources to ward of troublemakers.
While highly military, evident of the guards and warriors common in the city, Joran is not lacking in luxury. It is important for the government to please its people with convenience and pleasures so they will keep working producing the magitech that makes the city so famous. Electricity and hot, running water is available to everyone, even the poorest. No house is left without cooling systems, and alarm systems are common to protect one’s private property.
Shops and stores for clothing, devices, everyday items and more pleasurable items (such as jewelry) are abound in Joran City. Banks are in plenty, securely guarded by state-of-the-art alarm and guard systems as well as trustworthy men and women entrusted with the task of guarding city funds.
Architecture in Joran is rather more squat but no less huge in comparison to the capitals of Genesaris. Constructed of metal, brick, and stone only sometimes painted in livelier colors, Joran has always favored the colors of the earth – browns and light golds. This does not make the city any less beautiful; many of the buildings are carved with intricate designs and scriptures of history and passages of religion.
Overhead, guarding the ground and skies, fly airships of the most modern and advanced design.
Joran City is a hot city, seated below invariably blue skies. Even the winters are warm, and rain is scarce. Most water comes from the ocean, and livestock are imported from other cities, raised in the grassier northern and southern hills. Due to the close proximity of the desert, Joran city has very rarely known any kind of snow.
The nights do get cold, sometimes dangerously slow, but Joran City has heating systems and warm clothing for those who work outside at night.
Flora and Fauna
Most of Joran City is concrete and hard, rocky earth, but the local greenhouse of the city houses a variety of plants, and a few unique animals share the unfriendly habitat near the city walls. Here are just a few.
Sparkstalks (Plant): Growing on the rooftop of the greenhouse and very rarely outside, these glowing, blue, man-and-magic created plants attract and collect electricity to the point they emit sparks. With special non-conductive tools and clothing they can be collected and used as small batteries.
Fire Willows (Elemental): These small, spherical creatures are commonly found in Velhatien Desert. Playful, they are nevertheless intelligent and have actually been employed as heat sources, guiding lights – and even as energy sources. Their payment is the occasional gemstone – rubies and garnets – which they like to eat and the ability to leave whenever they please.
Deathhands (Shrub): these mutated creatures, varying in size, shape, and general appearance, are half machine and half distorted, bestial creatures with no sense or logic to their monstrous design. The way to identify them is tha their heart is held outside their flesh-and machine bodies. They walk the desert and are sometimes found outside Joran’s city walls, where they are killed on sight by those experienced and hardened enough to do so. They lack human intelligence, kill for pleasure, and are said to have been created accidentally by an evil mage. Despite their evil nature, the Deathands are actually a valuable resource for magitech research, and have been the reason such things as bionic limbs have been created.
The common citizen of Joran City is nearly always well-educated in literature, theater, history, and most of all, technology. They are, however, somewhat prejudice against outsiders, especially those from other lands and most notably Terrenus, with whom there has been war with in the past. Cultural mistakes and other such barriers are scarcely tolerated and fiercely corrected with a snappish attitude. Genesarian visitors are tolerated better, but those who visit are expected to obey any and all laws regardless of where you are form.
Civilian Population: 2,500,000
- Minors (Under 16): 612,500
- Elderly (Over 60): 475,000
- Male/Female Ratio: 49.8%/50.2%
Joran’s economy is outstanding. Suppliers of the latest in high technology and with strong trade relations with all cities and the islands even beyond general Genesarian borders (Stonehaven and even Antigone Isles), there has never been lack of funds, funding, income and annual government stipends for Joran City. Skilled workers and educated laborers find comfortable living in Joran City, and should they leave, often find their talents rare and valuable elsewhere.
Major Companies and Institutions
Airship Training Base: the school where airships are designed and built is also where many aspiring airship pilots are trained to fly and obtain their license. There are about sixty airships ranging in size and power, with about thirty fully armed and ready for war, thick in weaponry and shielding. More are being built and shipped off to other cities all the time, as if expecting a war at any tiem. Perhaps they are.
Black Market Joran Sect: Joran City is said to be the Black Market’s main base, though no one seems to have caught a single operative. Smugglers, forgers, and major criminals construct their own devices and sell them to those interested in buying illegal products that just might be better than the original.
Parks and Recreation
Landmarks and monuments
The Epicenter: Named for its place at the center of the city, the Epicenter is a massive structure, extending in circular shape nearly a quarter mile radius. Here, the greatest minds converge to develop the next big thing, working with both masters of technology and masters of magic, both groups combining their efforts. The place boasts major security measures and has a massive detail of assigned troops specifically for guarding the facility. Even then, the most sensitive data is locked in a hidden location under extremely tight security. It has three doors; the main entrance, a back door, and a side door..
Velhatia Greenhouse: this greenhouse is over half a mile long, standing to the north in a wide semicircle. Here all manners of plants are grown, for consumption, medicinal purposes, and in the case of such plans like the Sparkstalks, technology and energy. The earth here is magically sustained and kept and cool temperatures with summoned water for their health and benefit. Although not vital, the Greenhouse would be widely missed for its food source should it ever be destroyed.
Regent: Council of Seven
Military: The Machinists
Named for the principal operations of Joran city, these troops perform their tasks with precision, assisted with advanced technologies. Instead of bows, the majority of soldiers carry rifles, with those who care to pay extra (or officers) carrying weapons enchanted with Exalta. In place of swords, soldiers carry mana blades. A few of the higher-ranking officers carry caster guns on their person as well. The city is fortified by specially designed wall that absorbs energy and periodically releases it in bursts, every couple of moments. During normal days, the wall emits only a light puff of air, but in times of war, the walls can send violent gusts into opposing armies. The walls feel like strong rubber. Soldiers on the walls also operate cannons with enchanted ammunition.
· City Guard Total: 2,750
- High Ranking Officers: 18
- Jail Workers: 150
- Capital Guards: 90
- Special Assignments Officers: 10
· Military: Houses 25% of The Rising West's Army, of which is variable, but never less than 275,000 troops.
- Territory Coverage: About 500mi Radius
- Estimated Number of Forts (Contains a brigade): 90
- Troops able to defend city within 1 day: 50,000-60,000 (Within Day's march has double the normal amount, while further out is thinner)
- Time to gather entire army: 6-13 days.
These numbers do not account for mercenaries, assassins, or Edgemasters who might work within the city. These numbers fluctuate on a daily basis and cannot be accurately counted due to government secrecy.
Several public schools work together to provide everyone a stern education focused around history, technology, and mathematics. Without proficiency gained in these three subjects no one is allowed to graduate. Despite a fair amount of stress, the dropout rate is low due to strong efforts given to encouragement, tutoring, counseling, and private attention.
Roads and Highways: Though people walk on foot, horses are and carriages are also used with wider roads and highways often reserved for airships.
Crossroads Gate: Placed before the northern City gate and the south side of the Epicenter are two Crossroads Gates heavily used.
Teleportation Centers: Placed near the Southern Gates, these teleportation centers work in tandem with other like centers from other cities, including Union City and any place that has one within Genesaris.
Airships: Airships are common in Joran City, flying throughout the city itself and back and forth from other cities at lower rates due to the high demand and quantity readily provided for heavy travelers.
Jefehl Tormig: elected mayor and current head of R&D.
Will you fill this?
The highly profitable Joran City began as a single large airship landing at the border of Velahtien Desert, meant to mine the valuable metals said to be hidden in the dunes. Eventually more people moved in, looking for work, and the excess airships began to be dismantled, their scrap metal turned into houses and buildings for rooms and homes for those who planned to stay a while.
The seemingly endless supply of metals and valuable rocks gathered from the desert proved to be well worth the work getting them, and the as yet unnamed city began to grow as trade blossomed between it and other, already established cities looking to obtain such raw and valuable resources. Kaurilia City and Telerian eventually proposed the idea of turning the bas einto a full fledged city, named it Je’oran, which was an ancient name gleaned from the desert nomads. It meant “Metal Dream”. Eventually, the name was warped and shortened to Joran.
The rapid transformation of the base into a full city is a source of wonder and pride for the Joran citizens. It is said the early developers gained the help of Fire Elementals, blasting the land to form a firm foundation and the help of Earth Elementals to form the earth into rock suitable for building. No one knows for sure, but Joran City is a result to be proud of. Forever focusing on production and creation, they have made up for their relatively late start by being one of the richest cities in all the land.