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Port Town

The Hummingbird

  • PortTown.jpg

    The Land of Culture: Port Town

    Regent: Alekona Monal, mayor and leader of a council of five.

    Flag: Sky blue with a white lighthouse.

    Contact: The Hummingbird

    Natives of Port Town are a mix of tribal and Northern culture, forever at odds in blending the two together. They picked up worship of the elemental gods when they came into contact with other cultures centuries ago, and have thus sought balance in all regards ever since. Rather than remaining closed to the world after the occupation of their lands, they are open to the allies of their past (peoples of the South and East) as well as foreign influences that may prove to be powerful protectors in the future. They have, through extensive negotiations, become a neutral people to the rest of the North, holding more practical use to its entities rather than any manner of respect.

    The resulting atmosphere is one still close to nature, holding only modest technologies. Though large in population, the town is spread out significantly, having the air of a seasonal vacation spot rather than a city. All manner of goods and cultures pass through its ports, creating a general air of acceptance and business at the docks. The people as a whole are friendly to all, believing in forgiveness rather than pride.

    Many tribal celebrations are held out of respect for tradition and culture rather than fervent belief. Rather than even worshipping true gods, they celebrate values and lessons carried through their past. They celebrate the nature of the elements themselves and honor the earth.



The City of Port Town is a mesh of all environments. To the west lies a large river and small bay, allowing for trade and travel by sea and air. A cluster of small hills and minor mountains lie to the west with an ample supply of lumber and natural resources, while the south is open grasslands, green and verdant with health. The north is all water and sea coves, bright with the summer sun of the North. The northern beach is famous for it luxury and cheery aspect, making it a favorable spot for vacation and tourists.


The cities and general architecture of Port Town is a mix of traditional and medieval, utilizing both the elegant, curving shapes of temples and more traditional geometric designs. Art is often plastered in the forms of religious scriptures and sculptured over the exterior and interior walls, which are often wider rather than taller. This is not to say the city is squat, but rather favoring efficiency in space rather than wasting it on high-arching ceilings.

Port Town is divided into five “Wards”, sections of town devoted to individual subjects and cultural life:

Ainalani (Temple Ward): It is deemed the center of the town and is constantly busy with citizens and tourists alike making offerings at its temples and attending religious rites. Priests, priestesses, and their acolytes are also housed in Ainalani and upkeep the entire area. Of all the areas of Port Town, it is the most ornate with each building sporting an elemental theme. Crime is virtually non-exsistant in this area of town, as those who would steal from the temples and dedicated buildings are said to incur the wrath of the gods. Any crimes or damages against Ainalani are grave, considered the highest priority of the town militia.

Lahahana (Work Ward): Tourists spend most of their time in this area of the town. It holds the vast majority of shops which have an immense variety—everything from restaurants to smithies to shoe polishers. There are also community buildings where productions and dances are held, and lavish inns provide rooming for guests. It is not as heavily regimented as the port wards, thus keeping merchants wary of any possible thievery. Lahahana also experiences the most traffic and is the only part of town with paved streets.

Halemano (Commons Ward): Most residents of Port Town have there homes here away from the tourist activities. Much of the buildings are close the jungle and those who live there tend to have a great respect for nature. Though the housing is crowded and the buildings are huddled together, the sewers are well tended to and pollution is mild. There are many alleyways just about everywhere as well as isolated pockets of jungle groves.

Ka'aumoana (Port Ward): The busiest trafficking areas of Port Town, but also the most regimented. Even loitering is discouraged, and guards are always about directing cargo and passengers to their final destinations. Docks are well kept with lighthouses, sentries, and a small navy to keep the town protected and orderly.

Kala (Nature Ward): This area of town is where the majority of farming occurs. It also houses the College of Horticulture. Roads are fairly rocky, but give no trouble to elephant birds, which are used as mounts and muscle for pulling carts. The population is thinnest in this area, and thus a lot of wildlife tends to wander in here rather than any other area of town.


Due to its northern location, Port Town experiences warm, dry weather for most of the year, interspersed with droughts and interrupted only briefly by thunderstorms and lightning. The populace divides their seasons into that of Wind, Lightning, Water, Fire, and Earth, celebrating the Elemental Gods each in turn with their own season. See The Zodiac below.

Flora and Fauna

Port Town is robust when it comes to flora and fauna, but its most prized species of “animal” is known as the intelligent and graceful Rainbowfin. Here are just a few of the various species of life found in Port Town's dynamic region


Rainbowfin (Humanoid): The petite and colorful rainbowfin are mysterious citizens of the coves down by the beach. They have been sighted many times since their discovery, and interaction has both been beneficial and harmful as they may attack fishing boats they consider dangerous to their home. Rainbowfin swim exceptionally faster than any human or land-bound race can with a specialization in illusion magic. They are known to control water, which makes them particularly formidable against even entire ships.

Golden Trout (Fish): These small fish are a beauty of aquatic nature. Colored a metallic gold that reflects the light in rainbow colors, they are not known to taste quite as good as regular trout, but instead are seen as omens of good luck. They live individually instead of in schools, and prefer shallower waters rather than the deep sea.

Water sprites (spirit):

Seen occasionally flitting over the surface of the water, these small, mischievous sprites have been known to live in Port Town since the day it was created. Although not harmful, they are known to sometimes steal small, reflective objects, such as marbles and metallic fishing hooks, perhaps because it reminds them of the reflective surface of water. Seeing one indicates a clean and clear water source, full of life.



Due its position as a massive and esteemed trading port, Port Town is a mesh of all cultures and religions, though they primarily worship the elemental gods and keep to their own faith and holidays connected to these gods. They were welcoming to outsiders nevertheless, giving their help and aid whenever needed. They are trusting lot, preferring peace and happiness to war and suspicion.

Civilian Population: 200,000

  • Minors (Under 16): 52,500
  • Elderly (Over 60): 45,000
  • Male/Female Ratio: 49.4%/50.6%


Port Town is currently a wealth of business and opportunity, rarely knowing a economically poor day. A main port for friendly trade, it is a great place to find rare and unique items selling for reasonable prices. Even when trade is slow, the jungles and mountains are rife with natural resources, more than enough to get the city by. The city itself is a fantastic and famous tourist attraction as well, gathering even more supplies to refurbish and sell for those who flourish enough coin to buy.

Major Companies and Institutions


The Golden Apple: The largest and finest inn of Port Town, complete with a heated pool and tavern. The establishment is run by Kate Maddine, a middle-aged woman of black hair and tan skin. Her husband is a fisherman by trade, providing travelers with the freshest and finest seafood Port Town has to offer. It still remains modest by Northern standards as far as furnishings go, but it is absolutely famous for its outdoor grill and dining, which sometimes serves plates of food on fire. It's located not at all far from the docks, near the edge of the sea in the Port Ward.

Eastern Port: The main center for business in Port Town, the eastern port deals with visiting ships and their passengers as well as cargo for trade. Immense warehouses act as storage areas before ship cargo is transported on land. Inspector Arkantos Levine and his men are responsible for overseeing the docking of ships and arresting those that would attempt bootlegging or slave transport.

Halemano Housing: Huts, mansions, cabins—homes on narrow streets all huddle close together. There is a mesh of culture here, Victorian-esque windows and porches bleeding into carved totems and straw rooftops. The vast majority of the population is housed in this area of the town, and is thus generally quiet with many alleyways.

Western Port: A more local area of the Ka'aumoana ward where fishermen dock. Koa Hekili oversees this dock with other locals, patrolling to prevent vandalism and unauthorized docking. There are also a number of small fish markets next to the dock as well as a great number of carts used to bring fresh food to sell in the main part of the city.

Parks and Recreation

Landmarks and monuments

Cabana Heaven: Owned and run by Lolani Moana. Weekly and monthly rentals are provided, each day of rental costing those who can afford it five platinum pieces. Each cabana has two bedrooms, a private kitchen and bathroom, as well as a small sitting room with a porch at the back. Tribal décor includes totems, rugs, and paintings. sun. Littering is a crime and chopping down any tree without government-issued permission punishable by a hefty fine.

Sugar Beach: A large expanse of perfect white sand touches the waves and has become the center of what may be considered cabana heaven. Seasonal beach houses are rented along the shoreline, as well as merchandise stands that sell fresh fish, bait, shells, and food. Boat rentals are also popular. While shark attacks have occurred over the seasons, they are rare, and the coral reefs provide more than enough beauty to bring any beach-goer into the water.

Tribal Ruins: Scattered beyond the confines of Port Town are ancient tribal ruins from the past. Professor Hanake from one of the town's modest colleges has been spearheading expeditions to explore and unearth artifacts deep in the jungle and at the fringes of Mount Viku. Some of these artifacts are even said to be touched with magic from previous magestorms.

Crescent Lake: An oxbow lake formed from the massive river known as Pyrozen's Tongue. It is the largest of many oxbow lakes near the river's shore, and its water levels tend to wax and wane as frequently as the moon does, sometimes even changing position as the water flow meanders one way or another. It tends to be used for secluded festivals and rituals. Rumor has it that a group worshiping Ratharo upkeep the grounds, claiming that he is a good of the moon as well as of prophesy.

Anuenue: An ancient bridge long upkept by the city. It is the only land bridge crossing Pyrozen's Tongue and stands twenty feet above the river at normal water levels. Its name comes from the perpetual mist of a nearby waterfall, Aonani, which casts rainbows against the dark stone of the bridge.


Agency Overview

Regent: Currently, the town's mayor is Alekona Monal, a man of humble origin that has won the trust of his people through wise and tolerant policies. The political wards are broken into five areas: Ainalani, (Temple Ward), Halemano (Commons Ward), Ka'aumoana (Port Ward), Kala (Nature Ward), and Lahahana (Work Ward). As can be guessed, the wards are based largely on categories, and the town slowly changed over time to fully fit the personality of each one. Each ward is a physical district, each unique in its need, but the aldermen from each are expected to be versed in the particular specialties of their ward in order to council the mayor in some matters without bias.

Prime Military: Port Town Protectors

Port Town does not boast much of a military in and of themselves, instead relying on others for assistance in times of war and invasion. They do, however, host a good force of trained soldiers for purposes of peace keeping within their city, as well as for shipping goods around the continent. At any given time, about one third of the force is out on shipping duties, while one third wanders the docks and the rest keep watch over the town itself, more concerned with inside border crimes than those who may bring trouble to the city itself.

City Guard Total: 150

  • High Ranking Officers: 1
  • Jail Workers: 8
  • Capital Guards: 5
  • Special Assignments Officers: 0

Military: Typically houses none of the military, but on occasion, naval boats stop for supplies, and so about 2,000-3,000 troops might be about at times.

  • Territory Coverage: About 50mi Radius
  • Estimated Number of Forts (Contains a brigade): 1
  • Troops able to defend city within 1 day: 2,000-3,000
  • Time to gather entire army: 1 day.

These numbers do not account for mercenaries, assassins, or Edgemasters who might work within the city. These numbers fluctuate on a daily basis and cannot be accurately counted due to government secrecy.


College of Horticulture (Coastal Wing): Though only a smaller branch of the College of Horticulture, it still plays a large role in studying plants. Its focus is on marine life, but also extends to the study of sea fauna. The professors there teach hundreds of students from everywhere in the world, bragging its own docking bay and impressive laboratory.

College of the Elements: The college is run by the priests and priestesses of the elemental temples. Its goal is to share the magical knowledge of the gods without requiring the rigorous training and dedication demanded from acolytes of the temples. Residents of Port Town are expected to attend the school for one year during the six mandatory years of public education


Horse roads and carriage: No airships for public transporation wtihn the city exist. Isntead, people walk or ride horses and carriages through the generous wide roads.

Airships (out of city travel): For mainland traid, three airships make daily international trips. Large and armed for safety, they are kept outside the city boundaries and guarded at all times by guards, soldiers, and the occasional Edgemaster.

Notable Residents

Alekona Monal: the town's current elected mayor.

Nicolas Tram: of the council of eleven, rumor has it that no one can outshoot or take more bullets than Tram.



Will you fill this?


{The Exodus Cradle - The First Era: The Four Lands}

Once upon a time, there was no Port Town. A tribe of indigenous humans roamed the coastal land and thrived in the jungle, settling wherever it suited them. This land was known to them as Hale. They greatly feared Mount Viku, a massive composite volcano that blasted out pyroclastic flows, lahars, and streams of lava. It had erupted only once unexpectedly, wiping out the majority of the tribe. It was then that they believed in and worshiped a god of fire, believing that the appearance of other volcanoes was a sign of its anger. Time passed over hundreds of years, and slowly, the world began to develop around them.

{The First Era: The Four Lands – The Second Era: The Years of Strife}

Eventually, entities of the Great North saw the potential in the land that was Port Town and its surrounding areas, keen to use the rich volcanic soil and jungle terrain as resources for war. The nomadic tribes united together to fight the takeover of their lands, and began calling themselves the Kana'i. They were, however, unsuccessful and became slaves and guides to their conquerors. Years of settlement and oppression followed, and the first foundations of Port Town were constructed around Aka'ula, the Blood River.

{The Second Era: The Years of Strife – Third Era: Era of Darkness}

After decades of domination and constructing a foreign city in which they were forced to live, the first shreds of hope appeared for the natives. A civil war seemed out of the question, as the population had nearly doubled with outsiders of various positions. Even the natives had begun to adjust to the new culture, some even picking up foreign trades and magic. War with the entities of the Great North, however, was unavoidable. Revolts everywhere in the city broke out, and with aid from sympathizing foreigners from the South and West and even from the ocean itself, they were able to drive out their oppressors and gain independence.

It is also important to note, however, that the powerful magestorms of the time also aided in freeing Port Town and its surrounding lands. Beasts infused with elemental power went wild and broke the traveling routes leading to the city, largely isolating it from further influence on land. They still walk the mountains and jungles today, though in much smaller numbers.

Religious Information Below

Natives of Port Town generally follow the five of Genesaris' elemental gods: Aezar, Luquura, Pyrozen, Glizer, and Zare. The grandest of the temples dedicated to them lie in the Temple Ward, each respective building forming a circle with Zare's temple at its head. Priests and the few gifted with magic generally reside in the Temple Ward, performing rites and ceremonies for their respective gods. Most believe it is important to worship all five gods equally, but some zealous townsfolk seek out only the knowledge and favor of one.


Rites of Aezar, God of EarthAezar is celebrated as a patient and giving entity, providing prosperity and granting health to the sick. When he is saddened, crops are believed to die and disease becomes rampant among the people. He is not believed to be vengeful, but tender of heart and disapproving as only a father can be when his ground is poisoned by carelessness or the destitute go ignored. Offerings at his temple come in the form of plants and healing salves, as well as money tithes for the poor.

His temple may appear to be the least grand of the five gods, but the modest stone walls are strong, holding wards for the weak and those who can't afford lodgings. It sports a number of gardens and springs, bragging some of the most rare botanical wonders in Genesaris. What art there is one finds carved into the walls, most often depicting Aezar as a large man garbed in plants and more rarely as a whale.

Rites of Luquura, Goddess of Water Luquura is celebrated as a passionate entity of beauty and change. She is never seen as outright violent, but impetuous at times and vindictive at worst. She is believed to offer tenacity to the weak while still allowing them to harbor enough openness of mind to change for the better. As an entity of the sea, she is also believed to offer safety and guidance to those who traverse the ocean. Offerings at her temple come in the form of art pieces, totems, fine fabrics, and any manner of finery that one can afford.

Her temple is debated as the finest of the five, sporting elaborate and twisting hallways that hold artwork from all around the world. Some pieces date from the earliest known period of civilization, intermixed with modern works from different places in Genesaris. Soft cushions and chairs are found all about what may be considered a gallery, allowing any to come and view its best pieces at their leisure. Many various statues and mosaics depict views of Luquura, who is shown as anything from a lovely maiden to a jealous shark.

Rites of Pyrozen, God of Fire

Pyrozen is seen as an entity of creation and destruction, giving just as much as he takes. He is seen as unpredictable and spontaneous, serenely calm at times and suddenly hideously upset at others. Those who seek his favor desire vigor and development, as well as guidance in times of war. While easily angered, Pyrozen is thought to drop grudges easily, spurting out his temper only when he feels like it. Gaining his favor through worship is also thought to ward a community from fiery destruction. Offerings at his temple are given as incense for burning, as well as animal sacrifices.

Pyrozen's temple is hewn straight from volcanic rock and is always lit with torches or candles. Animal offerings, rather than being completely burned, are cooked and offered to the hungry—a symbol of giving as much as taking. Great feasts are thus held at least weekly at Pyrozen's temple, as well as fire dances and great revelry. Beauty is thought to be action rather than aesthetic baubles, and when a man swears his love, it is taken the most seriously when he declares it by Pyrozen's passion. In art, he is generally expressed as a handsome man and at other times a fiery giant. Pyrozen's temple also houses a great deal of tribal art, a tribute to the town's past.

Rites of Glizer, Goddess of Air

Glizer is thought to be the most neutral of the elemental gods, mocking with satire at her worst and mildly complimenting at her best. She heralds travel rather than change, seeking knowledge over riches and love. She can be harsh or gentle at the flip of a coin, holding no opinions and merely keeping what she considers balance. Glizer is also believed to have invented almost all the tongues of men, whispering in their ears to entertain herself. Offerings at her temple include books and maps, as well as lectures concerning any manner of language, culture, or science.

Glizer's temple holds hundreds of bookshelves and atlases, all gathered over the course of many years. Her most devoted priests are fluent in at least three different tongues, and ambassadors and diplomats from anywhere in the world will find their culture and language appreciated by any of the temple's acolytes. In honor of sharing knowledge, the temple works much like a library for the city, honoring proffered journals from adventurers as though they were bibles. Glizer is generally depicted as a woman with extraordinarily long hair or as a peacock.

Rites of Zare, God of Thunder

Zare is believed to be an entity of great power, striking down foes when times are hardest and illuminating even the darkest of nights. He is a god of passionate justice, one who makes enemies carefully, but will carry out their demise at any cost. In all physical and mental attributes, he is unchallenged by the other elemental gods, gaining their respect through his leadership and even mind. He understands passion as well as patience, measuring all situations with the understanding that what affects one affects all. Offerings to Zare come in the form of arms, and any additional taxes brought upon the people go through the judgment of his temple first. Political charters and documents are signed within its rooms, and trials are also held in his temple.

Zare's temple has many pillars and exalted domes, made mostly from imported marble. It holds many meeting rooms and displays for the political history of Port Town, as well as a large courtroom open to the public. The steps of his temple step up ten feet high, its basements functioning as a guarded prison for ill-doers. As tradition goes, any town meetings held within his temple are opened with a prayer to him for guidance. Statues and pictures of him show him as a man holding a lightning bolt or a weighing scale.


Spring Equinox

The celebration is usually held on March 20th, when there is exactly 12 hours between sunrise and sunset. It is seen as a time of equality and balance, celebrated by feasting and cultural displays. Face paint is very common on that day, featuring complimentary colors. Most businesses close, and the majority of the festivities are held in the Temple Ward where priests of each elemental god deck out the Elemental Circle with the best of their wares.

Fall Equinox

The celebration is usually held on September 22nd under the same celestial circumstances as Spring Equinox. It is also seen as a time of balance, but takes on a more reverent meaning. Families are given the day off to visit the graves of ancestors and pay their respects to the elemental gods and are in turn blessed by the priests. It serves as a quiet time of reflection for the city where the people consider the past as well as their futures.

Independence Day

The celebration is held on June 8th, and is meant to bring out the full heritage of the natives who descended from the Kana'i. Great gatherings are held all throughout the town, featuring fire breathers, flame dances, and large feasts. The grandest of all spectacles is held at Pyrozen's temple, where an ongoing party lasts all day. The final revelry is held in the Temple Ward, where the current mayor leads the final fire dance for all to see.

Zodiac Days (see descriptions below)

Port Town still holds on to its traditions, and while the stories behind its zodiac tend to be more romantic than realistic, it is nonetheless celebrated as a turn of seasons and fortunes. At the beginning of each season, the Temple Ward celebrates the respective god or goddess, welcoming an influx of offerings and decorating the city with their symbols.

The Zodiac

An old tribal belief that has existed throughout the years is that each of the elemental gods holds more sway over certain parts of the year as opposed to others. Those born under the sign of a particular god are believed to have fortunes aligned with the respective god.

Season of Wind

{December 1st – February 21st}

These months are the most dry for Port Town, and it was traditionally believed to happen because of Glizer's temporary presence. As the story goes, she was never fond of cloud cover and blew as hard as she could to make them go away until they did. Storms eventually became afraid of her and came to avoid her presence whenever possible. In her honor, school seasons begin December 1st and those born in the Season of Wind are believed to have good academic prospects.

Season of Water

{February 22nd – May 15th}

Any manner of drought tends to rush away as seasonal storms rush over Port Town. Floods are very common, and most days are overcast. The explanation for this is that Luquura becomes infuriated with Glizer's presence, wishing to have Aezar only to herself. Her temper tantrums and tears bring on the great storms and floods, ushering Glizer out to other realms. Due to persistent difficult traveling conditions, it is tradition to spend the 22nd of February indoors, presumably working on a piece of art or music in her honor to appease her jealous rage. Those born during this season are said to have great luck at sea.

Season of Lightning

{May 16th – June 27th}

A slight temperate change in temperature brings a number of thunder storms to the area, resulting in lightning as well as rain. Tradition says this is the time at which Zare comes down upon Luquura, striking at her waters as chastisement for her destruction. In return, she promises to remain calm, and the flooding weather abates. Commemoration for this season is done by doing the equivalent of New Year's Resolution, making goals and reformation for the rest of the year. Those born in this season are believed to be natural leaders.

Season of Fire

{June 28thh – August 3rd}

Another dry season usually follows the Season of Lightning. There are less storms and warmer days, preparing the land for the growing season. As the story goes, it is a time where Pyrozen attempts to appease and seduce Luquura, impressing her with shows of strength. He makes the earth warmer, caressing away her gentle tears. On June 28th, a Lover's Feast is held to celebrate Pyrozen's efforts, featuring mainly fire dances. Those born in this season are believed to have great luck in their romantic endeavors.

Season of Earth

{August 4th – November 30th}

Most experts believe the sudden burst in plant production to be lingering effects of a magestorm, but at any rate, it is a wonderful agricultural season for Port Town. Even the sea begins to fill with life, bringing migratory pods of whales and marine creatures. Traveling conditions are at their best. The tribal belief is that it is a time when Aezar reaches out to Glizer, welcoming her back into the land with her new stories in tow. On August 4th, a great harvest festival is held in the Nature Ward, where the majority of farmsteads are located. Townspeople are expected to take a day off of their work and chores to aid in harvesting the sudden bounty, holding a great feast at the end of the day. Those born in this season are believed to have more peaceable and generous personalities.

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