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Herbie's Bed - Retired 2018-08-04


supernal

Content consolidated into Great Pine Barrens

Herbie's Bed is a cross-section of land comprising a little under one-tenth of the total surface area of the Great Pine Barrens. It is comprised primarily of shale and breccia with interspersed pockets of rhyolite. At the very peak of Herbie's Bed an observer is given an uninterrupted view of the Great Pine Barrens, stretching for miles in every direction but south, flooding the eye with the lush greens of vegetation for 220 degrees. The remaining 80 degrees are completely occupied by a breath-taking view of the Southern Sea, looking like cascading sheets of gold at sunrise and a blazing pool of cerise fire at sunset.

This vast dichotomy of nature has inspired awe and has been the direct source of inspiration for some of Terrenus's greatest painters and scientists.

The savvy Terrenus cartographer notes a certain curiosity in the fact that Herbie, arguably one of Terrenus's greatest magician, scientist and overall force for good, made his home in direct proximity and competition with the abode of the sinister Zengi, arguably one of Terrenus's most malignant and driven forces of evil. Some Druidic mystics have noticed an odd corruption at the exact point where the boundaries of Herbie's Bed meets the boundaries of the Witch's Cave, but are as yet unable to determine a cause.

Herbie the Sage is talked about rarely save in the most advanced scientific and occult circles. To some he is known as a mystic of extraordinary power and knowledge; to others he is known as one of Terrenus's most famous scientists, pioneering the field of magical theory in an age of base superstition.

Herbie has had a direct hand in the development of various well-known places across the face of Terrenus. The ones most widely recognized are:

Herbie's Notable Accomplishments

No Man's Land

A long strip of rocky terrain extending through the south-eastern part of the Great Pine Barrens. It is a place that seems afflicted by the most perverse desolation but which those sensitive enough will vow is a place rich with life and energy. Odin Haze has called No Man's Land Herbie's greatest practical joke.

The Hidden Valley

The Hidden Valley is the only place in Terrenus, and arguably the whole of the Valucre world, that is completely hidden away from all forms of divination or scrying. The effects guard solely against the arcane, so telescopes and the like can see the Hidden Valley but have a hard time penetrating its thick canopy. Herbie is rumored to be the source of this anti-divination.

Moonwood

This area is affected by an odd effect that causes the gravity to mimic that of the moon. Although this effect is generated by the magic of the elves that live in the Moonwood, and not through the hands of our mystical Sage, Herbie nonetheless has history in Moonwood. Herbie managed to bring peace to Moonwood just as the King of Fairies was about to unleash his deadly army to sweep the lands of the wicked King Levas.

The Forbidden Hills

Launching the very first arcano-analytic investigation into the Forbidden Hills, Herbie was able to discover why the site was such a great well of unease for the general populous. He came to discover that the Forbidden Hills was the site of many a massacre and dark rituals, and was a forgotten necropolis.

Peaceful Woods

There are two rumors regarding the Peaceful Wood. That it was either created by a race of nearly extinct shamans, that it was one of Herbie's greatest creations or, the holistic approach, that Herbie himself was one of the shamans that made the Peaceful Wood what it is.

The narrator has taken the time to expound on a few of Herbie's most infamous, past achievements for the sole purpose of emphasizing the importance of this piece of Terrenus land in particular. The appropriately titled slice of land known as Herbie's Bed was indeed Herbie's home, and home as well to a number of priceless artifacts of untold power.

Canon

  • Diamonds are a witch's best friend: The Sisterhood of Witches travel in search of an ancient dragon. Much of the thread is spent finding and facing the trials of the fierce dragon and cold mountain. Two witches are incapacitated and three orcs are killed, but the remaining prevail in capturing the dragon [barely] alive, along with its valuable egg. Under the efforts of Clementine and Alexandria, the dragon is now belongs to Luna and her coven.

Edited by supernal

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