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Landmarks are included in the map index for reference, and are neither created nor under the management of the Eridianus team.
Walk southwards far enough where the sky rolls back to bare the stars. Where the southern lights blanket the horizon at night as rippling waves of an arcanospheric sea, then you will know you have reached Eridianus.
The Eridianus region extends from the Blue Hills to the Southern Sea, spanning the full length of Barnstable Coast until the westernmost edge of Yh’mi. It is a place in between places, a liminal space, an un-land un-anchored to the Real where the walls holding back the Otherworld wax thin.
Reality is fractured here; all a matter of fantastical things have slipped in through the cracks. The dangers are deeper and stranger than the rest of Lagrimosa's already dangerous Wilds. The atmosphere is thinner, for one, the air crisp with the scent of ozone. False stars fall in showers. Storms flash with ultraviolet lightning. Sunlight rains from luminous clouds. Winds sweep travellers into other worlds.
Many attest to the difficulty of travel in Eridianus. The further one wanders, the more the lines between space and time blur - timepieces and compass needles can, and will lie. One may see mirages of distant realms, perhaps even glimpses of otherworldly cities. One may encounter festivals held by stag-faced folk or schools of glittering fish darting through the sky. One may hear creatures speak in human tongues or hear lonely songs from the stars.
All wanderers are advised to be cautious. Take careful note of the borders of each path and never step beyond them. Off the paths, one may indeed find adventure. But equally likely is it for wanderers to lose their way, forever doomed to walk the wilds under the stars’ indifferent gaze.
Within Eridianus’ quiet madness lies several enclaves - places whose Genius loci are stable enough to become lands distinct from the region. These enclaves are almost worlds of their own, each an oasis in the barrens of Eridianus’ irrationality. Each Enclave has varying levels of magic and technology as well as distinct geographies, peoples and cultures.
A strange, ancient land nestled in the Blue Hills plagued by savage wildlife and extradimensional phenomena. The collapse of the walls between Taen and Lagrimosa led to the formation of the Eridianus region. To this day, Taen remains a gateway for other realities into Valucre, the crossroads of the wild and wondrous, a convergence for all things strange and surreal.
An aristocratic island chain plagued by pirates and ruled by an aristocracy, Ursa Madeum’s history is drenched in blood, rife in political conflict between the nobility. Of late, the stirrings of war have begun to disrupt the archipelago’s newly-found peace, along with the awakening of enemies new and old.
Located deep in the Southern Sea, Tethys is a chaotic underwater crime city of good fun, murder, and eldritch terror. An engineered atmosphere provides comfort for its deep sea inhabitants with multiple breathable underwater zones present throughout the city and its establishments. Its citizens, a colorful yet poisonous people, were once gaians who fled from the Witch-King to take refuge in Tethys' radiant metropolis at the bottom of the ocean.
note: tethys is an upcoming location and is not yet playable.
Initially constructed as a military outpost, Suladiaz is now an international trading port and the headquarters for the Alliance of Sovereign Nations in Lagrimosa. It is a vibrant, crowded city full of wonders from across Eridianus, a melting pot of cultures from both the region and other continents.
Apart from the enclaves, there exist other territories within Eridianus whose loci retain their old aspects. The most notable ones are as follows:
The Moonwood is a forest that exists in a dualistic state, half physical and half spiritual. It houses the gateway into the spiritual realm where the Fairy Kingdom resides and operates at one-sixth the planet's normal gravity.
Casper is the Terran Empire’s primary sea port. It remains under the authority of the federal government, though the Casper loci is currently in contest with Eridianus for homeostasis.
Eridianus’ government is decentralized. Each constituent enclave of Eridianus has full sovereignty over their respective territories. The exception is Suladiaz, which is ruled by the Parálios Dynasty.
Most nations within the enclaves, however, have a bilateral pact with the Parálios Dynasty. These pacts vary with each nation and can involve the establishment of local Khartes branches, trading agreements, and/or exchange of military aid.
While no single political power governs the whole of Eridianus, the Parálios Dynasty are generally recognized as the dominant authority over the region. The Dynasty also oversees the two major institutions of the Eridianus government -- the research and development institution of Khartes and the Zatrikion, the collective military of the Enclaves.
The Dynasty facilitates all interaction between constituent nations. It also acts as the intermediary between the nations and political entities outside Eridianus, such as representing the nations of the Enclaves in the Alliance of Sovereign Nations. All travel and trade within Eridianus, between the enclaves, is monitored by the Dynasty -- owing, in part, to the unique relationship one of the princes has with Taen’s Genius Loci, the root of the Eridianus loci.
The Parálios Dynasty
Co-authoring credit to Samø
The Paralios Dynasty is a group of five otherworldly individuals who oversee the Eridianus region.
Amidst the diverse cultures and governments of the Enclaves the Parálios Dynasty act as diplomats and mediators between the countless factions that comprise the Empire. Treaties, declarations and edicts become little more than whispers of conjecture between the distance of these Enclaves; and so it lies to the Parálios’ to bridge the gap in communication, acting as couriers as much as ambassadors.
The Parálios dynasty avoid direct intercession in the internal affairs of individual Enclaves, remaining apolitical. Pallas, the twin brother of Lenore, is the exception to this, as he governs Taen. Morrigan, the youngest daughter of the enigmatic Empress Rozháron, does engage in political affairs from time to time, however. Though these are mostly humanitarian efforts, such as charity work, reforms and civil action.
Rozharon | The Empress
As the Matriarch of the Paralios Dynasty, Rozharon is an ever present, looming shadow over the region of Eridianus. Matriarch to the Parálios clan, her origins are shrouded in conjecture and speculation. Those who have met her know her as a kind, albeit distant monarch. Those who have not know few facts about her, none of which lift the enigmatic veil that covers her character.
Pallas | The Overseer
Pallas is the King of the Free Cities of Taen, rumored to be an extension of the land itself. What Eridianus is to his mother, he is to Taen; wherever there are eyes, he sees; wherever there are ears, he hears. Despite his status as a prince of the dynasty, Pallas refrains from participating in his family’s affairs in the greater region. He rarely leaves Taen, acting mainly through dignitaries and the network of golden-eyed talking birds he commands. He is the twin brother of Lenore
Lenore | The Ambassador
Outside Eridianus, Lenore is the most well-known figure of the Paralios Dynasty. As a contrast to his twin’s dourness, he is amicable and charismatic, often representing the Dynasty both within and without Eridianus. Lenore is rarely seen within Eridianus itself, though he often visits his estate in Svanhild. He is the twin brother of Pallas.
Asterion | The Sentinel
The weapon cast aside, forgotten and vengeful. Returned from the abyssal cosmos to which he was abandoned and bid to scourge of rivals by his mother, Rozháron. Asterion is the eldest of her shard-borne children and arguably the most powerful. Though he holds no political power, nor does he represent the Parálios dynasty as his other siblings might; hushed whispers of the seraph’s potential for tremendous violence has been hinted at as a dissuasion by the King of Taen to potential enemies- never as a threat, only ever as a warning.
Morrigan | The Princess
Morrigan is the youngest and most human of her kin, yet the most exceptional in so many ways. Morrigan is beloved by the people of Taen and many of Eridianus’ enclaves for her humanitarian and philanthropic efforts. Of her siblings, she is closest with her eldest brother Asterion, often accompanied by him on her ventures.
KhartesMain article: Khartes
Khartes is the primary research and development institution of the Enclaves of Eridianus, focusing on the creation, refinement, and application of various technologies for the benefit of Eridianus and its citizens. Khartes’ headquarters is Site Coeus of the Arcturon City in Taen.
As it mostly operates independent of the Dynasty, the institution is headed by a board of researchers composed of representatives from each nation in Eridianus. Khartes has local units in nearly every Enclave that operate under the authority of their local governments, sometimes even going by different names. The board of directors mainly supervises projects that require coordination between units in separate enclaves, disseminate relevant research to the units, and bring region wide issues to the Dynasty.
ZatrikionMain article: Zatrikion
While each nation of Eridianus has its own military, the Zatrikion is the name given to the collective forces of the Enclaves dedicated to keeping the peace of the region, ensuring safe travel through Eridianus, defending the Enclaves from various threats. The Zatrikion center of operations is in Suladiaz, though several outposts of theirs are scattered across the region.
With their origins rooted in Taen’s City Guards, the Zatrikion are the most experienced in navigating Eridianus’ surreal geography. More often than not, their work involves trekking through the wilds, helping safely escort people and cargo across the region. Many Zatrikion are former bounty hunters or adventurers, simply continuing their work on behalf of the Enclaves in securing noteworthy artifacts and defeating dangerous beasts.
Events are arranged from latest to oldest, with most recent events at the top.
- April 30 - Rozharon Parálios dissolves the Veluriyam Empire and restructures its military, the Zatrikion. She declares the Enclaves of the Eridianus - Taen, Tethys, and Everrun - as a new nation, under the guidance and facilitation of the Parálios Dynasty.
April 6 - Taen’s pocket dimension collapses, giving way to the creation of the region of Eridianus.
January 6 - Under Pallas Parálios, Taen secedes from the Veluriyam empire to become a sovereign nation -- the Free Cities of Taen.
November 12 - John Wilder, Governor of New Everrun, forms a pact with Lenore Parálios.
- August 31 - Tethys’ newly-elected prime minister forms a pact with Empress Rozharon Parálios
- June 10 - Under Empress Rozharon, the Veluriyam Empire relinquishes rule of Ursa Madeum.
June 1 - The funeral for Veluriyam's Emperor Titus is held, attended by family, close friends, and members of the Allied Nations of Terrenus. After the burial, several issues are raised and several deals are struck between leaders of nations.
May 19 - Emperor Titus Demetrius falls ill to a deadly angel virus. 12 hours after contracting the virus, Titus passes away, ending his agony. Teresa Demetrius, his daughter, contracts the same virus but mysteriously vanishes before the Imperial doctors could help her.
December 19 - Emperor Titus hosts the first Reverie Ball in Andelusia. He renames the Taen Empire to the Veluriyam Empire.
August 12 - The Taen Empire establishes a small defensive military stronghold a handful of miles South-West from Ponkapoag Lake. A small town grows around it to surround it.
November 5 - Emperor Titus' estranged wife, Rozharon Parálios, returns to Valucre and takes leadership of the Taen Empire in his absence.
September 3 - Led by Emperor Titus, General Mars, and General Som, Taen's military invades and overtakes Ursa Madeum's city of Andelusia. Tyrant-King Damien is killed, and the Taen Empire conquers Ursa Madeum. Shortly afterwards, Emperor Titus disappears from public view.
March 7 - Emperor Titus and Taen military leave for Ursa Madeum, planning to invade it to gain resources for Lunaris.
February 28 - A hydra attacks the city of Lunaris in Taen. It is defeated by a group of Otherworlders led by Titus Demetrius. With the city and the surrounding jungle is left in ruins, Titus is crowned King of Taen
Edited by Csl