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Gunpowder Unreliability


This roll system is for the sake of lore-keeping and immersion, but is not required for using gunpowder on Terrenus.

Due to the often chaotic nature of magic in Terrenus, gunpowder is largely unreliable throughout the continent. Because it is prone to frequent failures, as well as rare, disproportionately large explosions that can damage weapons or harm the user, most armed citizens avoid it its use. However, poor, ignorant or desperate groups and individuals still employ the chemical propellant, braving the risks for lack of a better alternative.

The following chart is designed to allow users to roll play using gunpowder-based weapons and items, while still being friendly with Terrenus lore. This does carry some risk to the character using the item, as a misfire can result in a lost fight, and an unexpected explosion can maim or kill the individual.

The roll system requires the use of a D100. One can be found in the Valucre Die Roll thread. The following are the results for various rolls:

  • 5, 15, 25, 35, 45, 55, 65, 75, 85, 95 = Results in a partial misfire. This will result in rockets fizzling out prematurely, while bullets or cannon balls will lose range and power. This will often result in the projectile bouncing off an intended target rather than penetrating.
  • 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 = Results in a complete misfire. The projectile or rocket will not be propelled in any way, as the powder burns itself off without any effect. This can result in jammed firearms that will be dangerous to fire again unless the barrel is cleared.
  • 13 = Results in an explosion powerful enough to damage the weapon. This will at least result in the weapon being unusable without repairs. Likewise, the user may suffer minor injuries.
  • 66 = Results in an explosion powerful enough to destroy the weapon. The weapon will be totaled and completely irreparable, while the blast will likely cause damage to nearby objects or structures. Furthermore, this explosion will maim or kill the user, and may also injure or kill anyone nearby.
  • All Other Numbers = Successful firing.

Subsequently, the percentages are as follows: 78% chance of successful firing. 10% chance of partial misfire. 10% chance of total misfire. 1% chance of a minor explosion. 1% chance of a major explosion.

Edited by supernal

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