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Soldat Tenaille

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  1. Hello everyone! I'm Lucious Irving (James IRL), I'm 28 and I like westerns. Introductions aren't my forte, but I figure it's polite to put in the effort.
  2. (Note he does not currently posses clothing or a sword) Shash Shasha is an Orisian Kobold, a lesser subspecies of dragon kin native to Solum Irae but which has expanded beyond the borders of their origin and can be found all over Orisia. Generally of low intelligence they are seen as little more then pests by most, and are often used as a way to give young warriors a taste of real combat. Tribal in nature Orisian Kobold's form small 'family' units which rely on each other for survival. Due to their voracious appetite they often steal live stock and occasionally kill unsuspecting travelers. This tendency toward 'crime' has made them reviled by most Orisian's, seeing them as no more then a dangerous animal to be eradicated. The females lay eggs every four months on average, due to the large clutch of eggs and the frequency of it their numbers rarely dwindle, and juvenile Kobold's mature in a mere six months - this means local farmers and novice adventurers never cease to have to deal with the Kobold menace. Shash Shasha is an Antiguan Rain Forest variant of Kobold, his scales are naturally darker in shade, and his body is adapted to wet environments. He is the last of his tribe, which had been killed by a group of novice adventurers while he was out fishing. He does not speak nor understand the human tongue, and possesses an intelligence roughly equivalent to an uneducated adult human - this above average intelligence for a Kobold has allowed him to survive alone for a number of years, and locals tell tales of seeing a Kobold fishing with a homemade fishing rod. Shash Shasha does not encroach on human territory, and avoids them to the best of his ability if he encounters any. He is adept at tool usage and making, and is a skilled 'trapper' of wild game as well as talented fisherman. He wears no clothing and has only a flint napped dagger to protect him as well as his natural weapons. He is not inherently dangerous but he also does not posses traditional human morality, nor does he fully grasp the concept of 'possessing' something. It is not rare for human camp sites in the rain forest to be found ransacked by him, however he would almost always flee rather then fight if confronted by a human, even one which appears unarmed or unassuming, as he has a deep fear of them due to their brutal eradication of his entire tribe, including his mate and even going so far as to crush his eggs. He believes humans and other humanoids to be evil by nature, and as a result he despises them almost as much as he fears them.
  3. An interesting roleplay, I don't really have a character suited to diplomatic type missions but I will for sure being reading this thread. Just wanted to give you a shout out for some cool ideas that you put into roleplay.
  4. [History] Born in a small town in Terrenus called Jötunn to a retired Gaian Paladin father and retired Gaian Academy Professor of Gaianism mother Víðarr was destined to be a religious man, and despite most children's nature to rebel Víðarr did not disappoint. Víðarr spent his early years mostly with his mother, being a definite momma's boy and often seen clinging to her dress while hiding behind her when introduced to anyone he wasn't familiar with. As he grew older his father took him under his wing, and even as a toddler he was teaching him the spear and the tenants of Gaianism while his mother handled the more academic side of his learning. A natural loner and adventurous child Víðarr spent more time in the woods then he ever did playing with the other children, most of which were either slightly older or slightly younger then himself. As a young adult more and more began to be expected of Víðarr, and soon he was working alongside his father as a traditional mason - building homes and businesses in the small town without the help of Geomancy as a way to better understand the things they were creating. One a year Víðarr would venture out into the woods alone, surviving off the land and struggling against himself and nature in hopes of improving himself both spiritually and in skill set; all with a single goal in mind - to one day venture out from his small town home and see Terrenus for what it was, to experience its peaks and valleys and get closer to Gaia in the process. Time passed and when Víðarr came of age he told his parents of his plans, and added another to his list of goals - to follow in his fathers footsteps and become a Paladin in service of Gaianism like his father before him. The village and his parents embraced the idea and banded together to help him prepare for the dangerous journey, giving him the equipment he would need to survive. His journey has only just begun, and with some nerves he ventures out from his life long home into the harsh world of Valucre. [Friends, Family & Acquaintances] [Father] - Baldr Vorweir - Retired Paladin of Gaia and current priest and Governor of Jötunn. (Alive) [Mother] - Hecate Vorweir - Retired Professor of Gaianism at the Gaian Academy and loving mother and wife. (Alive) [Enemies] None [Roleplay History] None
  5. [Basics] [Name] - Víðarr Vorweir [Age] - 18 [Race] - Human [Height] - 5'9" [Weight] - 178lbs [Birth date] - August 13th, 10AO [Birthplace] - Jötunn, Terrenus [Occupation] - Novice Adventurer [Current Residence] - Wanderer / Vagabond [Personal] [Religion] - Gaianism [Likes] - Working with his hands, helping others, swimming and animals. [Dislikes] - 'Unnaturals', feeling powerless to help others, being indoors, and arrogance. [Goals] - To become a Gaian Paladin (long term), to experience Terrenus beyond his small village (short term). [Fears] - To die nameless at the side of the road forgotten, to face life alone without friends or loved ones and to fail to meet his parents expectations. [Equipment] [Spear] - A simple wooden haft 8ft spear, constructed by the local blacksmith in Jötunn Víðarr has owned the weapon since his sixteenth birthday. Designed specifically for single combat the 8ft length is just within the sweet spot for one of his weight to maneuver it effectively at distance and yet still be useful if short gripped for close range fighting. A simple, double edged cut and thrust head sits atop the flexible wood haft with the metal head being fixed by it's hollow round tang which travels about a quarter of a way down the haft where it is pinned in place. This makes the the spearhead all but impossible to 'cut' off in a bind action or to break with a stomp if the head is pinned. [Hunting Knife] - A large single edge 'table' or 'hunting' knife Víðarr has owned since he was a young man. It can skin animals, work as a table utensil and in a pinch kill a man. It is made of fairly cheap materials and would probably snap if used in anger. [Gambeson] - A light blue padded long jacket, Víðarr's gambeson was hand made by his mother and some of the other village tailors. Heavily padded and reinforced it provides surprising defense against slashes and thrusts, a 'layered' coat the gambeson is a series of quilted linen layers with horsehair lining in between. Quite heavy and warm it is unsuitable to warm climates but makes a perfect winter jacket on top of being a defensive garment. [Studded Leather] - A gift from the entire village this set of a leather breastplate, pauldrons and vambraces was bought from nearby Marlboro Keep using many of the villagers savings. An expensive, handmade piece it is fit perfectly for Víðarr's body and provides extra stab and slash resistance on top of the gambeson. While not metal do not let it fool you, it is more then sturdy enough to absorb mighty blows without giving way - and it requires none of the careful maintenance metal armor does. [Travel Pack] - A large travel pack with a sleeping roll atop it this deep travel pack allows Víðarr to carry all his needs on a journey, it even has a cross hook for his spear when the road is wide enough to allow it. Víðarr bought it himself from money he saved working as a mason, and he has owned it for a number of years and it shows some wear from use. [Various Pouches] - Various pouches and bags Víðarr wears on his hip, everything from a water skin to a snack pouch. Unique is a locked 'treasure' pouch on his left side which seals with a series of keyed locks. He carries the key on a rope around his neck - a gift from a former thief who moved to Jötunn it was to 'keep the naive boys things his things' in the surly old man's own words. [Skills] [Spear] - Víðarr's father spent every evening since Víðarr was a toddler teaching him the spear - a former Gaianist Paladin Víðarr's father was harsh but fair and the fourteen or so years of nightly training has left Víðarr fairly skilled with the pole weapon. While hardly a master he is at least equal to most adventurers and is very aware of the weapons length and how to use it to his advantage - flashy movements are not something Víðarr does or was trained to do, instead focusing on the fundamentals. Do not let the basic style fool you however, often the fundamentals are such because they are the most effective. Skill Level - Intermediate ■□□□□ Next Level - Skilled Experience - N/A [Outdoorsmanship] - Víðarr has always loved the outdoors, and it wasn't uncommon for him as a boy to spend hours alone exploring the small forests and hills around his home. As Víðarr grew older and he began to know he would become an adventurer his play turned to a matter of life or death. For two months out of every year since his fourteenth birthday Víðarr would live off the land deep in the woods, accepting no help and bringing only what he could carry in a pack - he learned to hunt, forage and find or build shelter. While he probably couldn't survive indefinitely off the land alone Víðarr is more then capable enough to survive till he finds the next pocket of civilizations to get supplies at. Skill Level - Basic ■■■■□ Next Level - Intermediate Experience - N/A [Masonry] - Before taking up the spear and leaving home to be an adventurer Víðarr worked alongside his father as a mason's apprentice. While his father was deeply skilled in geomancy the pair never made use of the Gaia gifted skill, instead building homes by hand. Years spent as an apprentice has made him a skilled mason fully capable of building a home himself if the need arose. Furthermore he understands the structure of stone buildings, from their strengths to their potential weaknesses; be it something he needs to exploit or avoid. Skill Level - Skilled ■□□□□ Next Level - Master Experience - N/A [Magic] [Heal] - The Gaian magic Heal is one of the most basic but important spells available to those of the Gaian faith, a tiered spell it grows in strength as the faith, skill and devotion of the user grows. Víðarr was taught the spell mere hours before he left for his journey by his father, making him a true novice who has only cast the spell a handful of times. Magic Level - Minor □□□□□ Effect - Heals minor cuts, scrapes and bruises. Next Level - Medium Experience - N/A [Light] - A vital but basic spell of the Gaian faith, Light is a spell which causes an object to glow a warm, comforting light. Víðarr was taught the spell mere hours before he left for his journey by his father, and while it is considered a 'basic' spell Víðarr has yet to master it, making his light weaker then average. Magic Level - Basic □ Effect - Make an object glow with regular light for ten minutes. Next Level - None Experience - N/A [Purify food and drink] - A basic Gaian magic spell designed to purify food and drinks of impurities and poisons. Víðarr was taught the spell mere hours before he left for his journey by his father, however as a truly basic spell even Víðarr has already grown accustomed to it, and will purify any food or drink he obtains before consuming it. Magic Level - Basic ■ Effect - Cleanse food and drink of regular poisons and impurities. Next Level - None Experience - N/A
  6. Sup, nerds. I'm Victor - I think I've been here once before, but it was like four years ago and I don't remember my username or if this was even the place. I've been lurking for like a week reading that juicy lore (I'm a lore whore) and now I'm here to take part.
  7. Ah, alright so more like a Suomi M31 with a stick mag. Just a wood stocked bottom feed SMG. Yeah, I should mention just cause I'm a gun nut psycho - the Kar98 fires a larger round then 30-06. Again, not trying to inject my 2 cents into your world, I just like to share my stupid hobby! The Kar98 fires 7.92mm AKA 8mm Mauser and the 30-06 is 7.62mm.
  8. So a short Mauser action rifle in an inch caliber (Maybe an Argentine pattern 1891?) and basically a Hyde Model 33 in upscaled .30 Luger?
  9. Hopefully everyone is enjoying themselves! I'm excited to see how this all plays out! I should also mention that last post was written on my phone, so forgive any....questionable grammar or wording. I'm awful at it at the best of times.
  10. Hyeok allowed everyone to speak, listening with interest at each - even when the one known as 'Murray' attempted to take a handle on the crew himself; frankly it was a bold choice, considering Hyeok had gunned down the last person he didn't like without so much as a warning. The large woman and the vampire spoke quickly, both taking the job of assassin - a two man team was a perfect size, and they both were ones Hyeok had pegged as particularly capable. "Your both in for assassin, you two run your own show - decide amongst yourselves who goes for which target or if you work as a duo. I won't micromanage the teams, so once you leave this barn your in command of yourself." Hyeok stated, leaning back as the mage known as Dahlia argued for Hyeok's strategy - she was quick witted and Hyeok would be lying if he didn't say he was relieved when she offered to be apart of the recon team. "Dahlia, take Murray and scout the place out, I expect good things from both of you." Hyeok nodded to Dahlia and Murray in turn before he walked toward the one who had introduced himself as 'Cutter'. "Congratulations, you just got promoted to second in command 'Cutter'; your in direct command of our cloaked friend and the woman in armor. When the bullets start flying after first contact I want you three to separate from me and our old artillery piece here and go fucking wild. Kill anyone who looks aggressive, villager or otherwise; make a show of it yeah? Any employer blowback I'll handle." Hyeok pat 'Cutter' on the shoulder as he spoke - hoping to reassure the assassin that he knew what he was doing. "Me and the old mage are going to play fire support - if anyone, be it first contact or recon is in trouble reach out and will provide suppression." After letting the plan settle for a moment Hyeok distributed a Magitech ear pieces to each of the squad leaders - Dahlia, Cutter, Persphone and Gisela. "Magitech radios, in Norkotia probably a range of about 500 hundred feet - more then enough for what we are doing. Keep me informed of your movements at your leisure or don't; up to you." Hyeok finally ended his managing of the situation - and much to his surprise it had went better then he had planned. All that was left to do was hurry up and wait - Dahlia and Murray would gather the intel they need and either radio back or return in person and then the festivities would start in earnest. It was these tense moments before the big show that Hyeok always dreaded - the tingling pressure of the life or death struggle to come that burned his body up like a fever. It wasn't uncommon for the nerves to crush some soldiers before a big battle, but Hyeok had experienced it dozens of times before - he had some to expect and even relish this moment in its own way. A reminder that he had chosen a dangerous life full of adventure over the mundane life - and not for a moment had Hyeok regretted it, not now and not even when he was lying in an ditch forgotten and unwanted like every good mercenary.
  11. Leo was nervous, Gaia was he nervous. His first task as an adventurer weighed heavily on his mind as he strolled down the poorly lit streets of the Blairville slum - it reminded Leo in a way of Last Chance before it had become gentrified, an air of desperation making the people seem agitated and busy even when standing perfectly still. The steep decline however was quite different from what Leo was used too, and as the youth filtered through the crowd he found himself struggling not to bump into people if he tried to pick up the pace - his nerves probably didn't help. When Sera had thrown the job offer at him Leo was hesitant, sure his fight money was dwindling as his lost more and more but he wasn't sure he really had what it took to be an adventurer - even less the the kind that went hunting for magical books! Leo was a mundane, he had no meta human abilities or magical talents; what could he possibly offer to an adventuring party? In the end it didn't matter, Sera was right - she was always right, the money was simply too good to pass up. In fact it was three times what he made in a fight when he won, and Leo hadn't won in awhile. "This will let Sera live how she wants." Leo muttered to himself from beneath his hood as he stood at the entrance of the bizarre tavern nestled between two trees 'The Lithium Hour' it called itself - the bastard child of Weland design it wasn't the kind of place Leo liked to spend a lot of time in. It reminded him a bit of the places he made money fighting in on occasion, but perhaps a little too small and with a lot less angry gamblers. Leo approached the back stairs with a surprisingly confident gait for someone shaking hard enough to knock teeth out. He flashed the pass to the horned guard who stepped aside allowing him to enter, and all at once as Leo began to ascend the stairs it hit him. Just as it often did before a fight his nerves came crashing, causing him to grind his teeth hard and fight violent, visible tremors which Leo struggled to control - hugging himself and muttering a little chant too low to be audible. After a few minutes Leo realized the nerves were not going to end, so he simply ascended the stairs despite them. He turned into the room and shed his hood, looking at the woman settled deep into a surprisingly opulent if tacky sofa - Leo knew he was shaking, but he had given up on containing and so he bowed low. "Hello M-Miss, I am Leandro Petrus - I was hired for this job." His voice was surprisingly soft and though clearly nervous his tone was incredibly polite, a rarity for an adventurer - rarer still for a man sporting a swelled shut left eye and pugilists gloves. He did not take a seat after he spoke, however he did step away from the door way as to allow anyone else easy entrance. Leo was a fairly plain looking man in his early twenties, about five foot seven and one hundred fifty five pounds he was well defined not but heavily muscled. He wore a sleeveless black and white pullover sweatshirt with a Weland character printed onto the stomach, the name of his martial arts school. A set of modern pugilist gloves covered his fists and forearms, their leather construction hard and lightly padded, more to allow a fighter to punch at full force without risking breaking their hand or wrist then to protect any opponent. Unusually the gloves were linked by a strap to a rashguard worn under the sweatshirt, the strap supported the elbows - likely a brace for nursing an injury. The rashguard itself served to protect Leo to some extent, being mildly stab and slash resistant - a rare gift from Sera before his left Last Chance for the job. Frankly Leo looked woefully unprepared and unqualified, a journeyman prizefighter thrust into a line of work well out of his skill set but he was here, and he would do the job no matter the risk or how little he understood.
  12. [Friends & Enemies] [Seraphine Jeanne] - Once the love of Leo's life and his current burden, Sera is a capricious, damaged woman in her early twenties with a prominent facial scar from a horrendous sexual assault. A leech on Leo's life she takes advantage of his self loathing to exploit him for all he is worth, often flaunting her drug abuse and promiscuity to spite him for his foolish decision. In reality she hates herself and Leo for allowing her to take advantage of him so easily. Unable to cope with the reality of what happened to her or what she has become she drowns her self in hedonism and takes it out on Leo, often lashing out at him physically and mentally and finding no resistance, which only heightens her anger. The crushing weight of their past haunts Leo and Sera alike, their unspoken love left in limbo by the self hatred and growing resentment each feels for each other.
  13. I'm going to be playing a down on his luck prizefighter named Leo, he needs the extra income!
  14. [General] [Name] - Leandro Petrus [Nicknames] - Leo, 'No Luck' [Age] - 22 [Race] - Human [Occupation] - Journeyman Prizefighter / Pugilist / Odd Job Adventurer [Hometown] - Last Chance, Terrenus, Valucre [Prizefighting Record] - 34 Wins - 30 Losses - 2 Draws/No Contests [Skills & Abilities] [Pugilism] - Leo has never been good at much, and fighting is no exception. He moves well, his punches, kicks and grapples all seem proficient but his timing and sense is just a bit off, this allows him to appear competitive against nearly any opponent garnering him the unfortunate nickname 'No Luck'. For in nearly every fight it looks like Leo could be on the verge of putting it all together, only to fail at the final hour - often catastrophically. This isn't to say Leo is a push over, or the kind of opponent an amateur could beat, as many a poor soul has found out, Leo might be a journeyman but a journeyman is more then enough to put most down. Stylistically Leo is a technical fighter, using more technique then athleticism; he prefers a swarming high pace style focused on mixing punches, kicks and grapples in close quarters. He is especially known for his creative, often shockingly dynamic grappling - often putting himself in danger to go after low percentage submissions of which he has landed a shocking number. This high pressure style makes him a handful even for the most decorated fighters, but most know to simply wait for 'No Luck' to make a mistake, for he always will. [Personal] [History] - Like most kids in Last Chance he spent more time making trouble then going to class. That was until one day he ran into Seraphina Jeanne - a lifelong martial artist Sera beat him and his friends senseless one night in an arcade when they had made a pass at her. Realizing just how weak and helpless he was Leo quickly enrolled in the school Sera's uncle taught, he became diligent and hardworking and many expected he would become a great prizefighter. The years passed and Leo and Sera grew closer with each one, their friendship blooming into love. One night after class the pair went on a date, a celebration for Leo's first amateur fight and victory. After the date the pair were heading home when a man approached them, demanding their money - Sera willingly handed it over, but Leo; unable or unwillingly to appear weak in front of the women he loved struck out at the man. The struggled escalated quickly and it seemed clear Leo was going to crush the would be thief with ease, until the deafening crack of a small caliber magitech pistol filled the night air - the shot was delibating, and within moments Leo was helpless on the ground. What had started as a simple robbery escalated too far worse and Leo watched helplessly as the love of his life was assaulted. She struggled with all her skill and was met with a ferocious beating, scaring her for life both physically and mentally. Unable to forgive himself Leo descended into self hatred, and Sera showed him no sympathy - she openly blamed Leo for what had become of her, and demanded he spend his life making it up to her; and Leo agreed. A toxic relationship began for the pair, with Leo paying for Sera's extravagant lifestyle and watching helplessly as she descended into her self hatred. Drugs, sex and violence filled Sera's life - and Leo paid for all of it, keep his mouth shut and his mind tormented. Unable to focus his training suffered, and with no other skills Leo turned to prizefighting to pay for Sera's life. Five years have passed since that moment, and still Leo and Sera's toxic relationship continues - increasingly at the cost of Leo's health. A middling record has meant that much of the money from prizefighting has begun to dwindle, leaving Leo with a simple solution - become an adventurer to supplement his income. [Likes] - Fighting, Martial Arts, Sleeping and Thrill Seeking. [Dislikes] - Himself, Seeing Sera, Sex and Mind Altering Substances. [Goals] - None, Leo believes it his punishment to fulfill Sera's desires. [Quirks] - Leo is very soft spoken and polite. He has an aversion to women, often tensing up if flirted with or touched.
  15. Not problem, I just add them to the end of posts in case they get missed in this thread. I'll do that from now on!
  16. Hyeok nodded to the fixer as he made his exit before standing and joining the rest of the team more near the center of the room. The first to ask the elephant of a question in the room was the one Hyeok pegged as the least prepared for what was about to happen - a young female mage with a conscious and an air of nobility. At it's face her question seemed benign, after all it was only names? The reality of course of asking a team of potential scoundrels about to commit a series of crimes under Government sanction was quite different, most people in this profession preferred to not to be known - more so for those in the gray area of morality. "You all can call me Fox." Hyeok replied with a nod to the mage. It wasn't his name, but an appropriate call sign to call him by worked just as well - now came the next big hurdle for this group. A team needed a leader, and without doubt the fixer had pegged Hyeok as the most likely to take that role; Hyeok could see the thought process, he was experienced in wet work but Hyeok was lying if he said he didn't dread the idea of forcing these individuals to follow him. Leaders often got knives in the back, for those with free spirits poorly liked to be ordered around; but what choice did he have? Stepping out from the group Hyeok turned to face the assembled group of miscreants, murderers, psychos and adventurers. "I will be leading this team - those who want to run cowboy and do things solo." Hyeok pointed to the door. "The exit is there, after the town has killed you we will be able to judge their response and plan our own attack." The Welander spoke with a firm, trained cadence - leading wasn't his specialty, but it wasn't the first time he had done so and it likely wouldn't be the last. Hyeok allowed his gaze to meet each of the members, paying special mind to stop on Gisela, Dahlia and Persphone - these three would likely be pivotal to their success or failure and Hyeok wanted to be sure he could rely on them when the time came. "We have limited intel on the town, their positions, fortifications and numbers aren't intel our good employer could provide. That leaves the job to us - I need a volunteer to run the recon team, two or three people whose job is going to be enter the town ahead of us and gather intel. Numbers, locations, armament, general layout. Only fools rush in - and I have little desire to be a court jester." Hyeok allowed the request to float for a moment, but not long enough for anyone to actually volunteer - he wanted each job on the table before anyone decided. "After we get our intel we need a leader for our first contact team - an anvil our hammer can strike against. An important job, absorb early counter assault and of course intimidate the town into thinking twice about rallying out alongside side their sheriff to oppose us. I have little desire to eradicate an entire population, so whoever does this job needs to be willing to get their hands dirty. You'll have to be openly brutal enough to strike fear. This team should be large, consisting of whoever the recon team left over." Hyeok knew the importance of this task, but he also knew it required a certain personality to achieve - worse case scenario it was a job he would do himself. "Finally we need an assassination team - a team of two at most to take out the high values as they try to respond to the intimidation. Stealth is paramount to this task, because if the sheriff, the deputy or even the mayor are particularly charismatic they could rally the townsfolk against us. Better they die before they get the chance." Hyeok finally let the questions hang, waiting for those with guts enough to lead to step up and do so - it was a smart tactic, by forcing them to volunteer they felt as if they had made the choice to do what in the end was Hyeok's plan. He could have simply chosen, but by leaving some manner of free will involved he hoped it meant they didn't act on their own accord. It of course left tactical holes, someone unqualified could volunteer and lead the mission into jeopardy but in the end Hyeok fully expected that even the best laid plan was going to implode the moment the bullets started flying. Adventurers never stuck to the script. [OOC: I hope you all don't mind me taking the reigns!]
  17. I too was too scared to go first. Look forward to writing with you all!
  18. Hyeok entered the assembly hall a bit late, his face covered by Genesarian Velhatien Desert head garb and his green fatigues and typical plate carrier covered in the dust that made up the harsh climate of Norkotia. It had been a short trip after the intimidation of a local town, but on foot it took a bit longer then Hyeok had anticipated. Nodding to the woman known as 'Persephone' as he entered Hyeok took a position to the left of the table housing the map - it seemed he had arrived just in time to hear the briefing from the fixer who had been his employer twice in a row. It was hard wet work, a refinery assault and capture or elimination of a high value - it was heavily fortified, with a rotary petrogel gun at a key infiltration location and patrolling guards at key blind spots. Whoever was Mr. Weing's head of security had some chops, it didn't appear to be amateurs work. The idea of assaulting such a force with a small, disorganized team brought a pleasurable chill to Hyeok, causing his head to tilt slightly as he suppressed his growing excitement. Without ceremony Hyeok began his preparations - strapped tight to his chest by a single point sling was an antique looking shotgun, Hyeok turned it over and began to load petrogel shells from pouches on his plate carrier into the tube magazine. The audible 'click' of each shell filled the mostly quiet room but as soon as it began it was over, and once more Hyeok allowed the weapon to hang tight to his chest by it's sling. Next came the antique pistol strapped into a thigh holster on his right leg, a stripper clip fed antique Hyeok had taken a true liking to the weapon, and imagined he would probably carry it even when he left the magic dampening lands of Norkotia. Grabbing a small lever at the back of the pistol Hyeok opened the action, checking the 10 round capacity internal magazine - satisfied it was loaded he returned it to it's holster. "I'll need a bolt action, optical scope if possible variable between 2 and 8 power, otherwise fixed at 6 power. Caliber needs to be larger then 6.5mm, preference to 8mm or above." Hyeok said, his thick Welander accent doing it's best to sound commanding. He scanned the map as he spoke, eying potential over watch positions. He pointed to a slightly raised location about three hundred yards North of the rotary gun. "I think our best bet is to attack where they expect us not to. I'll provide fire support as we assault the rotary gun, I'll kill anyone who mans it as the rest of the team approaches it. Once we secure it I'll discard the rifle and join the assault team. This location is likely to have the lowest concentration of guards due to it's weapon emplacement, furthermore it's located in a perfect spot to assault and extract while taking minimal contact - which is why it has a heavy weapon emplacement for defense. Objections?" Hyeok asked, scanning the room with his narrow fox like gaze and waiting for anyone to oppose, he fully expected there would be at least one objection - he simply hoped the team saw the value in the position the rotary gun occupied. Assaulting a refinery with a small, disorganized team against trained, prepared and organized adversaries meant taking every advantage one could - and getting the quickest route to the high value. Hyeok had learned from the last mission, the best way to herd cats was to establish ones self as a leader early. Now it just came down to whether the fickle beast that was an adventurer accepted the mercenary as their tactical leader.
  19. I'll take part - I've got a character in mind I think would suit it quite well.
  20. Hyeok made note of the man whom suggested raping a few civilians as well as the giant woman with a smile that would make a stripper nervous - wild cards, but the gruff looking bandit seemed infinitely less useful then the Amazonian. It wasn't uncommon to get a few psychos mixed in with any group this size, but if you were going to be insane it was best to be useful. Eventually the group was ushered into an adjacent room, a pseudo armory with antiquated looking firearms laid about - this brought an audible chuckle from Hyeok, he had heard of Norkotia's 'preference' toward self manufacture, but to actually see it was another matter. There were some old lever actions, enough revolvers make ones head spin and a few bolt guns and shotguns of various designs - the classic styled stripper clip fed semi-automatic however peaked Hyeok's interest almost immediately. It was a timeless design, the kind that comic book weapons were modeled after - and Hyeok was lying if he didn't say he loved it, and so without hesitation he grabbed it for himself. It was noticeably front heavy, it's thin u notch rear sight and wide front blade giving a frankly abysmal sight picture as he peered down the sights in a test grip. It's classical broom handle grip wasn't conducive to the modern two handed grip but some adjustment allowed it be surprisingly comfortable in the hand. That was when the organizer made mention of the rumored petrogel ammo invented in Norkotia, a medium Hyeok had only heard whisper and rumor of - as he approached the cases of ammunition sure enough there it sat; without delay he fed a stripper clip and jammed into the top of the antique. It fed rough but accepted its rounds without too much fuss, it would take some adapting but Hyeok figured he could get relatively quick at it. The question was, how did the petrogel ammo handle, did it have significant recoil? How was the smell? Recoil impulse? Ballistic lethality? These were questions that could only be answered one way - and Hyeok knew just the guinea pig for his experiments, without hesitation Hyeok raised the pistol in a two handed grip, took swift aim and squeezed the trigger. The room filled with the deafening blast of explosive energy being shot out of a cylinder - those unaccustomed to the sound in enclosed spaces would find their ears shrieking in protest, and they would also find one would be rapist slumped face first into the table a small hole in the back of his head hiding the gaping wound that was once his face. "Seems lethal - and smokeless, good to know. I'm satisfied with the weapons provided." Hyeok said calmly, paying no mind to if anyone could hear through the ringing in their ears. Without ceremony he approached the table with the weapons on it, grabbing a pump action shotgun and the accompanying holster for the broom handle semi-automatic. He quickly stripped off his plate carrier and set down his magitech rifle, laying them on the table alongside the bleeding corpse. Quickly he removed the magazines for his magitech rifle from the pouches, replacing them with loaded stripper clips for the pistol and loose 12g shot shells of various varieties from buck to slug. All the while the soft smile on his lips never faded, his fox like gaze focused on the task at hand. Hyeok slid his plate carrier back on and strapped it tight, slinging up the pump gun much like his rifle once was - he cycled the action dry a few times from a firing position with the single point sling still attached, there was no bind and the action itself was smooth as glass, as good a shotgun as Hyeok had ever used - but then again slug guns hadn't changed in years, so an antique being good was hardly surprising. Fully in kit Hyeok took a seat near the exit of the room, eyes scanning the other eight brigands that were to be his team-mates. [OOC: I took liberties with one of the NPCs, if this was stepping out of line please let me know.]
  21. Six weeks in Hell's Gate was about all Hyeok could take, so when a Weland fixer Hyeok often associated with contacted him about a job in the backwater dust bowl of Norkotia he didn't even hesitate about accepting - no man can guard a warehouse for six months and not be itching for action. Now that he was here Hyeok was questioning his choice of joining up, his magitech was non-functional, the arid climate was irritating his eyes and worse still the team was huge. Hyeok had always found it difficult to point adventurers in the right direction, they were like cats; always more interested in their whims then the mission at hand - herding nine cats was likely going to be a herculean task. Made harder still by the parameters of the operation - it was common wet work, assassination and populace intimidation; the risk for collateral was high even with a trained team with complimenting skill sets. For uncoordinated wild cards? Civilians were going to die, and probably a lot of them. But in the end it didn't matter, Hyeok was on board and he wasn't about to back out and go back to guarding a warehouse in Hell's Gate. Hyeok stepped forward from his near front row position. "I'm going to need firearms provided to me, can you accommodate that?" Hyeok asked, his voice the heavily accented tone common of an Eastern District Welander. A single glance at Hyeok told most people what they needed to know; he was below average in height and olive skinned, with narrow fox like eyes - a Welander by all appearances. He wore durable green and black fatigues with a high collar, a plate carrier with pouches was worn over top that with a black crystal polymer rifle strapped tight to his chest by a single point sling - he screamed 'Military Contractor'. The magitech wonder strapped to his chest was useless within the borders of Norkotia - it's multi stage magic dampened too much to effectively function - and that likely made him mostly ineffectual as a combatant. At around the same moment as Hyeok spoke so too did a young female mage, the sight of her made Hyeok wonder how effective she could be in a place without magic - but there was little doubt her appearance alone would strike doubt into those who feared magic like those in Norkotia, and doubt was perhaps the most useful thing against unpredictable civilians. She was asking specifics, what it was we were trying to gain from them in demands - Hyeok imagined the demands were a cover, kill their protectors and then demand the impossible and vanish; watch the villagers run to the Government they've been ignoring and seek protection from the foreign threat. It was text book wet work, the kind of operation Hyeok excelled at - morally gray and highly profitable. He couldn't help by crack a smile.
  22. I respect that - a creative variance to technology developing sideways of how the world did. On the note of lever guns, what pattern is common? Like a Winchester/Henry Bronze frame type? The later magazine Winchesters? Pistol caliber or rifle caliber? Edit: Oh, and what about shotguns? Are pumps around, or is double barrels? Oh, and just because this thing cracks me up - I think you might get a kick out of this. the M1915 Gowell Automatic Rifle. A semi-automatic conversion of a bolt action rifle, of which there are many different kinds - this one is just well documented. I think it would be very cool if as Norkotia developed, rather then make stand alone battle rifles it simply updated and modified their old bolt guns. Plus, check this thing out in action, it's cool as hell! Warning: High Res GIFs ahead.
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