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Slank44

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About Slank44

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    Roleplay Wizard
  • Birthday 03/04/1993

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    Alaska

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  1. Um... I prefer realism type mods.... think frostfall
  2. And here I am still playing heavily modded Skyrim.....
  3. I recently read a book on anti-gravity. It was hard to put down.
  4. There are two kinds of people in the world. Those who can extrapolate from incomplete data.....
  5. interest check

    Sunburn has to be getting bad..... Maybe he could encounter Del Graz and entourage as they are traveling to the new settlement?
  6. Well, it isn't like it all happened at once. Plus, the almost drowning incidents were all primarily a result of my foolishness.... and, in one case, a strange tendency for life guards to not notice me when I actually need their help. They see me when I fast walk beside the pool, but not when I'm actually in the water and my right leg is cramped up so tight I can't move it and I am having to stay up with just my arms....
  7. Eh, it's life.
  8. You seeing this? @Salt @Salted @Salty @salty splatoon @salty_lemonade @saltypudding
  9. The Lords of Order are ancient, powerful beings whose primary purpose for existence is to balance out the influence of the Lords of Chaos. Unlike the Lords of Chaos they cannot be summoned to the Prim Material Plain by a spell. Their link to the Prime Material Plain is through a series of artifacts that can be worn by a human host. Each artifact has certain powers that can be wielded by the host at will. The host determines whether the Lord of Order can manifest or not, but cannot banish the Lord back to their dimension at will. Manifestation by a Lord of Order causes the host to be temporarily sent to the Plains of Order while their Lord of Order takes their place on the Prime Material Plain. All injuries, illness, disorders, or physical aging that the host has when they enter the Plain of Order are healed. The age is reduced to how old the host was the first time they manifested the Lord of Order. If you wish to have one of your character recover an artifact and become a Paladin of Order pm me. Aeon Artifact: Shining white gauntlet Artifact Powers: The host can project a shining aura of absolute protection, so long as they are stationary, has a nearly bottomless supply of energy to use for magical purposes (though this energy is unable to be used for dark or fire oriented magic) and can freeze things that come in contact with the gauntlet. Current Host: none Tereon Artifact: Mythril and Gold two handed sword Artifact powers: A “cutting wave” attack that launches a wave of either deadly cold or holy light in the direction of the sword slash, the host can absorb some of the sword’s energy into their body to enhance their physical strength, and the sword can be enveloped in its own energy, allowing it to cut through things like stone with ease. Current Host: none Ulak Artifact: Mythril ring Artifact powers: An aura of purity and cleansing that prevents any illness, heals any injury and halts the aging process of whoever is the host. The host can extend this to others in order to heal them. The host has an inherent knowledge of light, holy, and ice magic, and a nearly bottomless supply of magical energy, though they are limited to those three areas. Current Host: none Rancon Artifact: Bronze Roman short sword Artifact powers: Grants the host vast knowledge of the craftsman arts: smithing, carpentry, masonry, pottery, weaving, cooking all of it. The sword itself is toxic to demons ad the undead. Current host: none Portia Artifact: Bronze necklace with an ever-living flower woven into the chain Artifact powers: A deep understanding of the horticultural arts as well as a thorough understanding of medicinal herbs and plants. Current host: none
  10. Gender: female Apparent Age: late teens Age: centuries old Race: Lord of Order Attire: Bronze breastplate and helmet (crafted by her brother) over a dress formed of green, growing plants. She has an ironwood sword sheathed in her living dress. Physical: 5’2” Curvy and slightly plump. Green eyes with gold rims and green hair, interwoven with living vines, that extends about 6” below her helm. Her skin has a slight greenish tinge. She has a group of vines rooted in her torso that she uses as extra limbs as well as a special, dark green, almost black, thorny vine that is rooted in her shoulder, wraps around her right arm and terminated in a dense coil around her wrist. Lineage: First daughter, and second child, of Ulak and Tereon Titles: The Green Lady History: Born to Ulak and Tereon, Portia initially seemed little stronger than a mortal. She possessed neither her father’s martial prowess, nor her mother’s healing or magic. As she grew however, it became apparent that she took after her grandfather more than her parents. She possessed the ability to bring life to the Plains of Order, though she could not make creatures or beings similar to herself like her grandfather, she could create and grow plants of all kinds into glorious, beautiful, living works of art. Driven by the desire to combat the lords of Chaos, she donned pieces of armor created for her by her brother, formed weapons for herself from the green growth that is her forte, and combined her power with her brother’s to create something that neither of them could manage alone: a vine of living, growing steel. Trained by her father, she is a capable warrior, and her mother has taught her all that there is to know of medicinal herbs and plants, though her first love will always be green growing things. Personal abilities: Her armor is supernaturally durable thanks to her brother’s craftsmanship. She has a cluster of vines rooted in her torso, of various numbers (she can grow new vines on demand) that she is very proficient in the use of. She can use these vines to grasp and manipulate her environment and, in a combat situation, they make effective whips, flails, and the like. The dark, thorny vine on her right arm is a living metal plant that cannot be cut by conventional weapons and cannot be burned. If it is damaged it can be quickly regrown. The thorns have razor-edge sharpness and her mother has made the vine damaging to demonic forces. Her sword is still alive and can be grown and shaped on demand. She has a broad control over plants around her, though she can’t create plants from nothing outside the Plains of Order. She can patch herself up, to a great extent, with plant growth, though this is not a substitute for true healing. Weaknesses: Fire, though her metallic vines mitigate this weakness to an extent, and she has no special healing ability like her forbearers do. She must return to the Plains of Chaos to be healed. She also is not a supernaturally skilled warrior. Personality: She experiences the full range of human emotion. She laughs, she cries, and she enjoys food and drink. Though she does not possess her brother’s tendency for vice, she does, on occasion, leave her plants in a disorderly state. While she may not be as disciplined as her forbearers, she is loyal to her family and is more than willing to fight the Lords of Chaos, and other demonic forces, whenever the opportunity arises. Notes: Her artifact is a bronze necklace with an ever-living flower woven into the chain
  11. Gender: male Apparent Age: late teens Age: centuries old Race: Lord of Order Gear: Bronze armor that shines like gold head to toe. He goes into battle on a bronze war chariot pulled by a shining white horse formed for him by his grandfather Aeon. The chariot has a spear sheath that creates a new spear each time one is thrown at an enemy, and, as a war chariot, has sharpened blades coming out of the center of its wheels. He has a Roman style short sword strapped to his hip. Physical: 5’8” average build, muscular. His green eyes and brown hair are usually hidden inside his helm. Lineage: First son of Ulak and Tereon Titles: The Rolling Thunder, The Craftsman History: Born to Ulak and Tereon, Rancon initially seemed little stronger than a mortal. He possessed neither his father’s martial prowess, nor his mother’s healing or magic. As he grew however, it became apparent that he took after his grandfather more than his parents. He possessed the ability to shape the Plains of Order to his will, though he could not make living beings like his grandfather, he could make powerful and beautiful non-living artifacts, sculptures, paintings, buildings, et cetera. Driven by the desire to combat the lords of Chaos, he formed his mighty chariot, weapons and armor. Trained by his father, he is a capable warrior, though his first love will always be the arts. Personal abilities: His armor is enchanted to that, even in a situation where it has been battered, dented, bloodied, and/or covered with mud, it will shine bright enough to cause his enemies to wince while seeming only bright enough to his allies to provide a comfortable level of illumination. His horse, created from lightning by his grandfather Aeon, never tires and is not easily injured. His chariot is nearly indestructible and the spears it creates for him are charged with lightning. His short sword is the combined work of him and his mother and is positively deadly to demonic beings (and everything else). The entire setup, him, his gear, his horse, his chariot, and anyone on his chariot, can pass right through any of his allies without harming them while remained devastatingly solid in regards to his enemies. Weaknesses: Though his armor and chariot make him very difficult to harm in the first place, he has no special healing ability like his forbearers do. He must return to the Plains of Chaos to be healed. He also is not a supernaturally capable warrior. Personality: He experiences the full range of human emotion. He laughs, he cries, he enjoys food and drink. He even, on occasion, much to his parent’s and grandfather chagrin, occasionally forms a barrel of an alcoholic drink and indulges in that. On one occasion, his host summoned him to the mortal plain and he fell in love. He refused to give his position on the mortal plain back to his host until his lover had died. While he may not be as disciplined as his forbearers, he is loyal to his family and is more than willing to fight the Lords of Chaos, and other demonic forces, whenever the opportunity arises. Notes: His artifact is a bronze Roman short sword.
  12. Gender: Male Apparent Age: Ageless Age: Ageless Race: Lord of Order Attire: Shining mythril and gold full plate armor from the neck down, a backstrapped hand-and-a-half sword, and a longbow. Physical: 5’2” and brawny, black hair and brown eyes. Lineage: Second to be spawned in the plains of order, First to be formed by Aeon. Titles: Warrior of Light History: Formed from the Plains of Order by Aeon after his first defeat in the Spiritual Plain, Tereon is a warrior born. While not as intrinsically powerful as Aeon, he is by far the more capable fighter. He was also the first of the Lords of Order to have a mortal host on the material plain, though he does not have one currently. His wife is Ulak. Personal abilities: A warrior of both vast experience and prodigious talent, Tereon is unmatched with a blade. He can channel either ice or fire through his sword to do a “cutting wave” attack. He is able to use his longbow with impeccable accuracy over extreme distance. His armor is tougher than even Aeons. Weaknesses: The Lords of Chaos can cause injuries to him that he cannot heal while on the material plain, though they must breach his armor to do so. He must return to the Plains of Order to recover. He lacks Aeon’s magical prowess to the point that he cannot properly banish a Lord of Chaos and must damage them to the point that they can no longer sustain their own existence on the material plain to force them back. If he does this before the summoner is defeated it can cause spiritual damage to the summoner. Personality: While he has respect for law and order, his mission comes first. If the local law gets in the way of his mission then they are in the wrong, not him. He understands humanity on a fundamental level, though he is still surprised by them fairly frequently. He prefers the company of fellow warriors, with the one exception being his wife Ulak. Notes: his artifact is a mythril hand and a half sword.
  13. Gender: female Apparent Age: Ageless Age: Ageless Race: Lord of Order Attire: Healers robes in shining white Physical: 5’2” slim, feminine red hair and green eyes Lineage: Third to be spawned in the plains of order, second to be formed by Aeon Titles: The healer History: When Aeon saw how far out of balance Tereon’s nature was, he formed Ulak as Tereon’s equal opposite, a great healer, rather than a great warrior. This means that, much the same way Tereon’s battle prowess exceeds Aeon’s, Ulak’s skill in healing, holy, and ice magics surpasses Aeon’s. Thought they initially despised one another, they eventually saw each other as two sides of the same coin. Love blossomed and they had four children: Rancon, Portia, Luvo, and Luva Personal abilities: Has a supremely powerful mastery of ice, light, and holy magics, she can heal any injury. She can banish all but the most powerful Lords of Chaos back to their home plain; though they must be weakened first, and doing so before the summoner has been defeated can cause spiritual damage to the summoner. Has a holy aura around her that heals allies even without her conscious direction, and effects demons and the like the same way rancid meat effects a normal human. Weaknesses: Little or no martial prowess of any kind due to her pacifist nature. Though she can heal injuries dealt by the Lords of Chaos, each successful hit diminishes her protective aura somewhat and she must eventually return to the Plains of Order to refresh herself. Personality: A pacifist through and through, she will not engage in even magical combat unless there is truly no other option. She prefers to act as support for the front line units, and prefers the company of young women, especially young mothers and their children, with the exception of her husband Tereon. Notes: Her artifact is a mythril ring
  14. Gender: Male Apparent Age: Ageless Age: Ageless Race: Lord of Order Attire: White, shining robes with armor plates underneath, fingertip-to-elbow gauntlets and armored boots. Both a hand-and-a-half sword and a rapier strapped to his right hip, the hand-and-a-half sword hanging slightly lower than the rapier. He wears a crown of shining crystal. Physical: Tall, thin, almost elfin, features. Eyes are pure white, lacking a visible iris or pupil, long, white hair. Lineage: Spawned by the plains of order before any of the other Lords of Order, Oldest and most powerful of the Lords of Order. Titles: The Lord of Order, King of Light History: His entire existence has been oriented around defending the Prime Material Plain from the Lords of Chaos. Originally, he and the Lords of Chaos fought on the spiritual plain of existence, but when Del Graz rose to power over the Lords of Chaos, they made a deal to limit their wars to the Material Plain. He has had many hosts over the ages, but he still fails to comprehend humanity on any real level. He has recently become hosted on the material plain to a young lady by the name of Kali Tracyne. Personal abilities: Warrior with thousands of years of experience. Has an extremely powerful mastery of ice, light, and holy magics, he can heal almost any injury caused by a mortal. If he can defeat the summoner/sorcerer who has summoned a Lord of Chaos he can banish the Lord to their home plain. He can empower mortal warriors around him with his light, making them more effective against demons and such. Has a blood rune, one similar to Draegon Del Graz’s blood rune, which has one of three effects. The first potential effect is a weakening of things both magical and mundane. Spells that have been weakened in this way do significantly less damage or cease to exist entirely; the bodies of those struck by this effect will feel tired and overburdened. The second causes an explosion ranging from a single cherry bomb to the kind of explosion it takes to bring down a building. The third effect removes any and all influences from the mind or body that affect the will, the ability of one’s own will to govern ones actions, or the accurate perception of reality. Basically, it is a catch-all antidote for mind control, illusions, direct body manipulation and the like. As long as the rune remains in place, and it can only be removed by the castor or if the person marked by the rune wills it removed, (it can’t be forced on a person against their will, provided there will is their own) the immunity continues. No other being, not even the other Lords of Order, can wield this rune or any of its effects, as it is rooted in Aeon’s deep connection to the Heart of Order. Weaknesses: The Lords of Chaos can cause injuries to him that he cannot heal while on the material plain. He must return to the Plains of Order to recover. He is very careful to prevent collateral damage, which has been used against him in the past. He requires a host to manifest on the mortal plain. Personality: Strict, almost to the point of absolute, adherence to any laws, rules, or regulations he is aware of. Completely fails to comprehend mortal eccentricities. Notes: His artifact is a shining gauntlet.
  15. to continue.... all KJV Matthew 13:50 And shall cast them into the furnace of fire: there shall be wailing and gnashing of teeth. Mark 9:43-48 43 And if thy hand offend thee, cut it off: it is better for thee to enter into life maimed, than having two hands to go into hell, into the fire that never shall be quenched: 44 Where their worm dieth not, and the fire is not quenched. 45 And if thy foot offend thee, cut it off: it is better for thee to enter halt into life, than having two feet to be cast into hell, into the fire that never shall be quenched: 46 Where their worm dieth not, and the fire is not quenched. 47 And if thine eye offend thee, pluck it out: it is better for thee to enter into the kingdom of God with one eye, than having two eyes to be cast into hell fire: 48 Where their worm dieth not, and the fire is not quenched. Revelation 14:11 And the smoke of their torment ascendeth up for ever and ever: and they have no rest day nor night, who worship the beast and his image, and whosoever receiveth the mark of his name. Revelation 20:10 And the devil that deceived them was cast into the lake of fire and brimstone, where the beast and the false prophet [are], and shall be tormented day and night for ever and ever. Revelation 20:14 And death and hell (Sheol) were cast into the lake of fire. This is the second death. Revelation 20:15 And whosoever was not found written in the book of life was cast into the lake of fire. Revelation 21:8 But the fearful, and unbelieving, and the abominable, and murderers, and whoremongers, and sorcerers, and idolaters, and all liars, shall have their part in the lake which burneth with fire and brimstone: which is the second death. Sheol, or Hades, is described in other places as a place "in the belly of the earth" and it has divisions, as demonstrated by the story of the rich man and Lazarus. I believe Sheol is the inspiration for Dante's Inferno. To understand the description of the Lake of Fire as the Second Death one needs to clarify what death is in the Bible. Both deaths are a separation. The first death is separation of the soul from the body and the second death is the eternal separation of the soul from God in the Lake of Fire. what seems to be happening in these passages of Revelation is that souls are being removed from their temporary place in Sheol and deposited in the eternal lake f fire.