Name: Sapphira, Sapphira Ecstuffuan Alias: The Stone Queen, The Salt of the Earth, The Jewel of Ngranek, Age: 23 Birthplace: Sigil: the City of Doors but was raised in Granek Height: 6' Weight: 184 Pounds Race: Meta-Human
Sapphira is monstrously strong betraying her relatively small stature. Her strength does not come from sheer bulk of muscle which she lacks but instead derives from her explosive full-body power and preternatural technique. You won't see her out-bench pressing the miners that she works with and maybe she can't curl nearly as much, but she is often thought to be the strongest person in the room. She is known for her skill as a wrestler, throwing men, women and monsters alike about with terrifying strength.
She has lots of explosive power, allowing her to sprint at high speeds and run up to 100 meters in 11 seconds, though doing so would tire her out and she would not be in control over her momentum.
Sapphira lacks her father's or grandfathers precision, coordination or discipline. While she understands the techniques she often loses herself in battle rage and falls back to using reckless techniques that are potent but leave her open for counterattack. She frequently throws herself at the opponent to get her hands on them, lacking her father's beautiful footwork. She is often either planted close to the earth or charging head first into the opponent. Outside of battle, she is clumsy to her own frustration.
Don't let her cute face fool you. Sapphira can take a hit from the best of them and keep coming. The reason they call her the stone queen is because of her stone like resilience. Her preternaturally tough skin and the ability to coat her flesh in stone affords her a mighty ability to take punishment. She also has a lot of stamina and endurance allowing her to work in the mines for days on end and fight for hours.
Sapphira was never quite book smart but she makes up for it with her common sense and street smarts. She lacks any increased ability to comprehend and retain information if it does not have to do with the earth, or the ground or soil or rocks. This isn't to say she is dumb, just certainly no genius.
Sapphira has an incredible intuition and common sense. She is uncannily clever and often very aware of her surroundings via her connection with the earth. She is perceptive and while her own finesse may be limited she is good about devising strategies in combat to suit her own way of fighting. At times, despite her rash and sometimes juvenile behavior she has moments of wisdom beyond her age.
Honestly she is kind of grating to be around. She is uncouth and is easily angered, or she is extremely overbearing. Sapphira hasn't really matured yet and is easily flustered, making people feel somewhat uneasy around her. Though she is attractive, if you like tall thick women with short hair.
Sapphira's body contains an abnormally high amount of earth minerals. This high amount of earth material is incorporated into every aspect of her being, down to the composition of her cells. This makes her muscles and flesh more dense while retaining their flexibility, giving her a degree of supernatural strength and toughness. Besides her physical toughness and power she is as quick as a normal seasoned brawler ought to be.
Sapphira maxes out at 400 pounds on bench press and maxes out on deadlifts at 1200 pounds. She can press 250 pounds over her head with both arms. When it comes to injury her skin is possessed of a leather like toughness and her bones can tolerate almost twice the strain of an average human before breaking. She has an incredible tolerance for pain and injury that makes her a terrible opponent to contend with.
Normally Sapphira generally weighs around 185 pound, however, her weight and her physical abilities can fluctuate. Sapphira possesses the inborn ability to absorb earth minerals through her flesh and store them in her body. She requires physical contact with earth, soil, rock or concrete which means she may be at a disadvantage in some stages. This material can be used to manifest certain Psi-Onyx powers. She can hold a maximum of six charges of earth material in her body, representing a general composition of earth minerals flowing through her bloodstream. Each Earth Charge increases her virtual weight by 60 pounds.
With each Earth Charge absorbed Sapphira's body takes on gradually more stone like qualities. At zero charges, her flesh is indistinguishable from normal human flesh. At six charges, her flesh appears to have the same texture as mountain rock. With each charge, she becomes slower and heavier, reducing her speed, and reaction speed by a noticeable degree. However, she also becomes stronger and tougher, as if putting on 60 more pounds of muscle and greatly increasing her strength and durability.
Naturally her body will attempt to release extraneous earth material from her body in the form of gaseous dust that sloughs away from her skin. After three post without charging, Sapphira will lose one earth charge. Gaining an Earth Charge requires one post per charge, in which Sapphira must be touching the ground with exposed flesh (hands, bare feet, etc). Gaining a charge requires only about two seconds of time.
Sapphira's left arm appears to be made of animate stone, starting from the deltoid. The texture of the stone is like smooth marble stone. Tresondros whose left arm is made up of psychic crystal called this phenomenon Iwaken, or Stone Fist. The left arm is the same shape and strength as a normal left arm. It bends at the joints as a left arm would, with the stone like material bending as if through supernatural manipulation despite its hardness. She has the same level of fine motor skills and flexibility as a normal left arm. The biggest difference is, Sapphira's left arm is tremendously durable and is as tough as a similarly shaped piece of solid stone would be. This means that Iwaken can be used to block and grasp sharp weapons without fear of injury. Because of the hardness of the fist, it can be used to deliver crushing unarmed strikes.
This does not mean Iwaken is invincible. Sapphira's left arm can be broken the same way a normal left arm could, through breaking it at the joints through hyperextension. The left arm cannot be used to block heavy attacks forever, eventually with enough damage the stone arm begins to crack and can be at risk of shattering. Iwaken contains vital neural networks that are essential in the function of her psychic abilities. Therefore, if the arm is destroyed, she will immediately lose 15 power points, half of her daily total!
Iwaken is Sapphira's primary defense against armed and armored opponents. Iwaken can be affected by Sapphira's own stone manipulation powers, allowing her to do things like make her fist spiky.
Sapphira can draw sustenance by consuming earth minerals and rocks. The more precious the stone the more power she can draw from the material. Sapphira must consume and swallow the rock or stone. Rock and Stone breaks down in Sapphiras mouth allowing her to eat it comfortably without hurting herself. Eating a precious stone mineral will allow Sapphira to gain 1 Earth charge. Sapphira requires 15 seconds, or 2 post, to digest this material and therefore can only gain an earth charge this way once every 2 post. She also physically needs to eat the material, which can make her vulnerable.
Sapphira has a sixth sense similar to those of the dwarven race. She can feel through the earth around her and sense nearby movement. As long as her feet are on the ground she can sense all movement across the ground around her in a 20 feet radius. This makes her difficult to sneak up on by grounded opponents. Creatures not touching the floor or walls within 20 feet of her are invisible to this sense.
Sapphira can manifest psionics as a naturally psychic creature. Her brain has numerous nerve clusters made up of earth minerals that contain and guide the psychic energy that her body produces to produce psionic phenomenon.
Each morning Sapphira must engage in meditation to collect and consolidate the mental energy in her mind. This forms what is known as a power point pool. Each morning Sapphira starts off with 45 power points. Power points cannot be restored except by a decent meal and a nights rest. Manifesting powers requires the expenditure of power points, however certain powers may require Sapphira to spend Earth Charges as well.
Sapphira may only use psionic powers in the air if she also utilizes an Earth Charge in manifesting that power. This is due to the fact that her psychic power is dependent on a strong, mental and physical connection to the earth.
To manifest a psychic power, a psion must be allowed a reasonable amount of focus. Because Sapphira is a martial artist she can reasonably focus while moving or grappling but she cannot be in a striking exchange while manifesting a psychic power. Sapphira may either manifest one standard power or two immediate powers per post. Only immediate powers can be manifested as a response or counter to an opponent's action.
Sapphira learned how to fight at an early age, first from her father, then later from her grandfather when her parents separated. However, due to Sapphira's naturally headstrong and rebellious personality she never learned the disciplined style of her father and grandfather. Instead Sapphira relies on her natural athleticism and focuses on impact throws that let her get on top of the opponent and beat them into submission. Her style combines brawling and Greco-Roman Wrestling together.
Chucking stones and other items at opponents provides Sapphira with a long range tactical options. Despite her reckless way of fighting, she can generally hit a target within 10 or 15 feet with a thrown object up to her lifting capacity. Usually these objects are massive stones, so supreme precision is often unnecessary.
Improvised Weapon Mastery
Her way of fighting was honed mainly in bar room brawls and slug fest with the monsters of the Necropolis. She has learned to use everything in her surroundings as a weapon as a means of survival in fights with desperate men and creatures. She has an uncanny ability to use anything at her disposal as a deadly weapon.
Standard - 4 points
Sapphira can read the residual psychic energy in a physical item, to determine the items history and the history of its previous owners. She can glean information from cherished or highly venerated items, objects that owners have put a lot of mental energy and focus on. For example, she could see the manor of a heroes death by touching the sword he was clutching at the time of his demise.
If sapphira was to gain possession of an enemies item or weapon, she could use this ability to activate that item as if they were the owner. This power can be used even if not in contact with the earth.
Standard - 5 Power Points or 2 Earth Charge
Sapphira may fall into any solid earth or soil surface and swim through it as if it were water at a speed of 30 feet across and 4 feet down per post. Solid materials that are destroyed while she is moving through them will instantly expel her from the earth and deal significant damage to her body. This form of supernatural burrowing leaves behind obvious signs of her passing, as the material contorts and bends to show that something is moving beneath it. if Sapphira goes more than 10 feet underground, she finds it difficult to breath and must hold her breath.
[Augment - 3 Points]
Sapphira may activate this power an an immediate action.
Standard - 3 points or 1 Earth charges
Sapphira may transmute any rock, earth, soil, mud, or stone formation up to 4 tons in weight and 500 square feet in size, within eyesight into a different form of rock, earth, soil, or stone. The state that she transmutes a surface in to must be a earth mineral that she has consumed that day, with Consume Earth ability. This allows her to do an assortment of things such as transmuting soil to mud, or mud into hard stone. She may turn a block of granite into an equal amount of Basalt or limestone into obsidian. This can be used in an assortment of ways, such as disrupting the footing of an opponent or causing a cliff face to break off or to trigger a mud slide.
Augment - 3 points
Sapphira may use this power in conjunction with Earth-Bend, to simultaneously transmute the material while manipulating it.
Standard - 3 power points or 1 Earth Charge
Sapphira may target 5 square feet of earth or rock in any natural or synthetic earth formation within 25 feet of her eyesight and manipulate that section of earth. For a 18 seconds (two post) Sapphira may translate, rotate, expand/contract, extrude, or bevel that section of earth. The section of earth may be translated or extruded at a rate of 5 feet per second to a maximum length of 50 feet, expanded or contracted to twice or half its size, or extruded to a length of 10 feet. These changes in the earth formation last for 30 seconds (3 post) after the power has ended. Manifesting this power requires a physical motion coincide with the change. If she wants to rotate a section of earth, she might spin her arms, if she wants to extrude a section of earth she might push her arms out or clap them together.
With this power, she can create walls or columns. She can create holes and elevated surfaces. She can elevate a section of stone before throwing it at an enemy. She could strike an opponent with a section of suddenly raised stone or by flinging a piece of stone through the air. The extrusion of the earth is enough to boost her jump, allowing her to leap high up into the air. Also it is generally easier for her to create extrusions rather than intrusions in stone. Using this power has many sensory 'tells', usually the manipulation must be accompanied by a corresponding movement from her body. Her eyes glow with a silvery light and the smell of rain about to fall fills the air.
Augment - 1 point
Sapphira may target an additional five square feet of earth with this power. The transformation to the rock or earth formation last an additional 6 seconds (1 post)
Augment - 3 Points
Sapphira may activate this power an an immediate action.
Immediate - 2 power point or 1 Earth Charge
Sapphira may pull earth minerals from her blood stream to produce six pounds of stone in a pre-determined shape on her body or in her possession. She may use this power to coat her body in temporary stone armor. She can use this power to produce stones for throwing or crude stone weapons for striking. If using this power to produce armor, she may cover a single limb, either her arms, legs, face, and torso. The stone is as tough as a thin sheet of mountain rock, brittle but hard. The stone remains in place wherever it is grown. After 18 seconds (3 post), the stone crumbles into dust.
If using this power offensively, she can produce a large stone (about as big as a beachball) that she can use to club her opponents or throw at them.
Augment - 1 Power Points
By augmenting this power, she may produce an additional 12 pounds of stone (so a much larger or heavier stone) or cover an additional section of her body.
Immediate - 5 points or 1 Earth Charge
This ability allows Sapphira to briefly charge psychic energy into her abdomen and direct it. This technique helps Sapphira to defend against a sudden force threatening to knock her prone. However, this technique if misused can actually increase the amount of damage Sapphira takes from an attack by preventing Sapphira from rolling with the blow.
To use this technique Sapphira quickly assumes a stance with a low center of gravity. After using this technique and until she changes her position she becomes nearly immovable like the mountain she visualizes preventing her from being knocked to the ground. Despite making herself immovable she does not prevent herself from being damaged in any way.
This power also adds the effect of supporting Sapphira's balance and by doing so can increase her leverage during standing grapples. It can make her hard to lift while improving her own ability to lift and throw particularly with the use of Greco-Roman style suplex's. Sapphira's grappling strength and leverage are heavily augmented by this power.
Rock Candy x12
These colorful stones are packed with various exotic minerals. They do not provide any more sustenance than any other stone for the purpose of consume earth, but they are carried on her belt in a small pouch and that means they are available for use on stages where earth minerals are not readily available.