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Voting has reset for the month of August. Valucre is in the top 10 but we aim for the top 3 for maximum visibility when people land on the home page of the topsite. If you want to help new members discover Valucre, vote for us daily.

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      Vote for Valucre [August]   05/16/2017

      Voting for the month of August is open on TopRPSites! Vote for Valucre daily and help new members searching for a place to roleplay discover the same joys you have in Valucre. You can vote daily, so make voting for Valucre a habit. Discussion thread


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About Howlykin

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  1. In Need of a Drink [artifact]

    True to his word, Caps was tired and devoted utterly to the consumption of the drink. Ruiser actually had to pick up his hand, which was calloused but so inert as to be completely limp in the knight's grasp. The coin found its way between his fingers and the man looked at it for a while. It was almost as though to him it seemed like another bottle cap to read, yet his fatigue left him unable to discern it. So he continued to glance unfocused at the coin, then once again raised the bottle to his lips. Finally, as a response to Ruiser's thanks, he nodded and waved vaguely with his bottle. "Yeh... Hope it does ye well, what you've heard 'ere." Another gulp from the bottle. The beer is more than halfway gone from its vessel, the bearded man follows Ruiser with his eyes as he leaves. "Tenth." He calls as the knight is almost out of the alleyway. "Dragons fly pretty fast... Could do good to someone whose time's runnin' out..." The words come out of nowhere and are not quite as full of the imposing certainty he'd displayed while soothsaying in this same alley by candle-light. He follows up with nothing more, and the knight is free to go. Just as Caps was now free to dose off in the empty alley till sunrise and beyond.
  2. In Need of a Drink [artifact]

    The man continued to speak for a while, and to roll the bottle caps. Like coins of no worth, they bounced across the inscribed cloth and drew strange patterns. Circles, spirals, winding branches. At certain points it would almost seem like the scene was making either Caps or perhaps his onlooker delirious. How else could he describe the change in Caps' tone and the puzzling statements he would make? How else could he explain why at times it seemed as though the caps split mid-roll, spread so strangely across the square of fabric, danced and spun and lingered on their edges for too long. No, not too long - just enough to be seen. Enough to signify. "A man who comes armed..." Caps spoke firmly, and a cap with the symbol of a black sword, "Sable Blade Stout" rolled by. It danced just as Ruiser was looking at it, then fell upside-down, hiding the sword. "... Will find no friend in his steel." "Another thirsts..." A bottlecap with a chalice on it rolled by, past a field of crudely drawn skulls, bounced off an image of multiple dog-heads and to the image of a full, ripe fruit. "... Not for blood. Not for gold. An object of a quarrel. Looking for something else. Looking as he drifts apart from a pack. Either his pack or perhaps never his at all." "Of course there are many ways to explain this... What does a black blade mean to you? What does it mean to another? What would it mean to someone cut down by it? Were you a hero to them? A monster to them? A protector? A conqueror? Nevermind. This one's upside-down now - the blade doesn't work. The blade doesn't solve this!" He spoke, he answered more questions. Never an exact answer, but sometimes a nod or a nudge towards answers Ruiser had perhaps considered himself, but didn't exactly confirm. The second bottle Ruiser had given Caps stood on one corner of the cloth, keeping it spread across the cobblestone. The man who had so eagerly gulped down the contents of a bottle previously didn't even seem to acknowledge the alcohol filling the other one. Candle-light glistened in droplets of condensation on the murky glass. But it shone bright as coals in the eyes of the soothsayer. As Ruiser mentioned there was something else, Caps flung another cap almost at the same time. It let out a dull clink, hitting one of its twins - the one with the chalice. It bounced off and continued on its path. Ruiser would be able to make out the image and brand before he even finished his question. The cap was inscribed with the head of a dragon. "This one knew. The one after the treasure. Didn't know it was yours, but knew the heat and took the burn. Another hallmark of his quest. Quest you stood in the way of." The bearded man traced his neck, as though suddenly stricken by heat and trying to make room for air. Yet, eerily, strangely, in doing so he traced the exact part of his dirty skin where the hunter fighting Ruiser had a burn, one that perhaps the knight had not immediately given attention to. The wax of several candles had melted into puddles with the weakly flickering wicks still struggling not to suffocate their tiny specs of flame. Caps looked through the dimming light. "More things are found at the bottom of this cup... this chalice, than you may know. Even friends. But think. What's the chalice for? Why did you take it? And why now do you keep it?" A piercing gaze of his eyes, but the flames were dimming and so was the zeal of the homeless soothsayer. He lowered his head, seeming suddenly fatigued, his eyes soon hidden under messy strands of hair, oily with sweat. "I'm tired..." He mouthed, reaching at last for the last bottle of beer and taking a slow, lengthy gulp. "Ye' bout done now, righ'? Tha's good 'nuff for one evenin'... Nothing more no caps'll tell ya..." He was slurring his words again, a completely different man from the moment ago when he was tossing his bottle caps and giving his warnings. He sat there then, bottle in one hand, sluggishly gathering his bottle caps and gingerly folding the cloth band. He stored it in his pocket, patting it lightly. From then, his attention was on the bottle of beer alone. Somewhere on the roofs a small head, probably a street urchin's, hid quickly behind the edge of the roof before the grown-ups could notice them snooping. Caps paid it no mind, either used to the occasional uninvited audience. Or perhaps knowing it to be the very prophecy of the bottle caps beginning to play out through an unwitting orphan's curiosity...
  3. In Need of a Drink [artifact]

    The candle was too small a source of light to truly take in the entire pattern. The brighter spot of light helped make out childish imitations of people, of buildings, of beasts most artists had hopefully only heard of in tales rather than lived to see. There were portrayals of skulls, if that is what the shapes resembling upside-down gourds with two large circles for eyes and a triangle for a nose represented. There were cats and rats, mostly possible to tell apart due to the difference in size rather than the artist's talent. More difficult to make out initially, but possible now that Ruiser bothered to examine the wall closer, were occasional elements drawn in pale yet unmistakably colored pigments. Those served to draw wings, clouds, clumsy collections of letters. Perhaps during the day this grand tapestry would be easier to take in. Throughout the brief recollection of Ruiser's tale, Caps would let out an occasional grunt. A sound that, perhaps, was supposed to signify that the man was still listening to him. Were it not for this dubious courtesy, it would appear the homeless man was busy doing something entirely of his own, unrelated to either his visitor or the questions he had. It was most alike to a man setting up for a game of chess or checkers. He sat down, he carefully removed the bandana from his neck and unfolded it. He placed it down on the cobblestones, then started reaching around for items to pin it down. A rock for one corner. One of the candles set in a cracked and wax-stained saucer for another. As the flickering flame was drawn closer to the bandana, it, along with its other brethren Caps had lit, illuminated the patterns on it. The bandana was certainly strange - a frayed yet decisively square piece of fabric, and the patterns on it were images that seemingly had been deliberately stained onto its surface. There was no artistry to it, but the intricacies of the lines, the circles and the cryptic images betrayed a definite purpose. Caps reached to the right, fumbled slightly, almost sprawling on his side at one point, but soon drew back with a large rusted rivet in his fingers. Another would-be weight for his bandana. Then he rummaged in his pockets. There was a slight jingle that, were it not for Caps' appearance, one could mistake for that of coins. Instead, he began taking out bottle-caps. Some from an inner pocket, some from an outer, some from a pouch and some simply from whatever crease of fabric it had been tucked away in. "Drink..." He demanded suddenly and looked at Ruiser for the first time since he'd started setting up the scene. "Come on... I saw you brought it..." He still seemed tired, but somehow managed to come across as demanding nonetheless. Regardless, things weren't likely to proceed until he received his drink. He took the bottle, held it by the neck and then with slight pressure from his thumb popped the cap clean off. It spun through the air. Caps took the first swig just as it fell squarely in the middle of the spread out stained cloth and started bouncing. He took another, almost forcefully, as the cap rolled across the patterned fabric. Finally it stopped, and on top of the cap was a slightly ornamented number "10". No doubt nothing but the brand of the brewery? Caps lowered the bottle to the last unoccupied corner of his bandana, then lifted his eyes from the bottlecap with the number. He spoke and there was a strange certainty in his tone. For one - he was no longer drunkedly drawing out his words. "What did you take from that cave, Tenth?"
  4. In Need of a Drink [artifact]

    For an ambusher, the man seemed far too slow. Every turn of the head, every slight adjustment in the seat. Almost so slow as to suggest listening carefully would let Ruiser hear the sound of Caps' eyeballs rolling every time he turned his glance from one thing to the other. As he listened to his early morning visitor speak, at least nearer to the end of the speech, where the purpose of the visit was being revealed, he did so with a strangely deliberate stare. The kind a drunken man directs at an object they aren't sure was there. When Ruiser produced the bottle, Caps wasn't so much excited, impressed or even underwhelmed by the particular brand of liquor. He just reached for it with a casual gesture, as if it were simply standing on the shelf. But with the bottle out of reach, his hand swung through vacant air and returned to its owner empty, eliciting from him a slight grunt of disappointment. "Yeah... Yeah, fine..." He droned, and got up from the seat, nearly stumbling into the aisle but supporting himself against a neighboring seat's back. Whether this was all just to follow the liquor or to actually respond to the man's request was anyone's guess. He walked forward with large steps, breaching the protective distance between himself and Ruiser, but soon stumbling past him and to the door. Before he could leave alone, he looked over his shoulder with a pause. "Well, go on then... Le's us find a better place for it..." For a guide he did not seem the most agile, his broad gait not matching the lingering disorientation either from the late hour or from regularly imbibing alcohol. Despite that, he did seem to have a direction, away from the street cluttered with vehicle debris, but down streets most would still not traverse at this hour. Despite the apparent perils of such a trek, they encountered no resistance. They didn't encounter a lot of people either. A couple of still-awake street vagrants greeted Caps as he passed them by, then returned to huddling around a fire set in what seemed to be an ancient artillery shell case big enough to replace a drum some others would have used. A passer-by in coat decent enough to suggest having a home to go to recoiled to a wall as Caps moved past him, glanced incredulously at Ruiser for following the homeless man, then hurried on, seemingly regretting taking a shortcut through the slums to get wherever he was going. Finally they reached a cobblestone alley and Caps gestured with a swing of the arm, broad like a rag doll's, for Ruiser to follow him there. A moment after Caps stepped into the shadows he seemed to almost disappear. There was a sound of rummaging, then several quick scrapes of a match against the striking strip. What began with a single flickering flame soon split into several candle-lights. Slowly they cast their illumination on more and more parts of the dead-end valley. They illuminated a makeshift tent of ragged tarp. They illuminated the walls on which children must have painted with coal judging by the caricatural shapes. In this dim light they seemed strangely macabre, perhaps from blending with shadows. They were perfectly innocuous by day. Hopefully. With a few passable light sources lit and with both of them at the place Caps had insisted on reaching, he sat down outside of the tent. Most candles were on the ground, within arm's reach from where he sat. Low enough to make every object and the man himself stretch upwards into a shadow. "Well go on. What else? Wha' man you wanna know 'bout? Who he's is to ya?" Caps asked and, near simultaneously, pointed at the spot across from himself. It wasn't a very broad alley, so Ruiser would probably have to stand or squat by the opposite wall.
  5. In Need of a Drink [artifact]

    The people encountered throughout the search for Caps were a varied lot. One would even refer to them as "colorful", were it not for the muted and faded colors of the scrounged, the scavenged and the carefully preserved, perhaps from a better life. Young, old, some with blunt and simplistic speech, others betraying a past eloquence. But each had something to say on the man in question, although different things each. Some grumbled something about hexes and witchery, some respectfully praised, some, with suspicion, asked why the man known as Caps was being looked for. Regardless, they would point to a variety of places eventually. The one display of direction was given by a woman with greasy stains on her face as though she'd been digging around in the abandoned vehicles. It was a dismissive wave of her hand at the end of which was indeed the very man in a jacket with a strange bandana, this time around tied around his neck. The smell of alcohol was easy to sense from him, although, to his credit, his outfit lacked any of the more embarrassing stains one would expect to accompany a drunk such as he. He was sitting inside a vehicle that at one point must have been used in the public transportation. Now it was like a row of seats, of which he was slumped against the back of one which sported the most of its leather covering. He turned his head slowly, directing not so much his eyes which were still staring at the sky where the vehicle's roof used to be, but his ear at the man who came here. It wasn't until he was spoken to that he devoted his attention to the visitor. "How early is it...?" He asked with a squint, his head somewhat sideways as he eyed his visitor, examined him. He slurred his words slightly when he spoke, but not to the point of being incoherent. It was a good thing as leaning closer to hear his voice could make one more vulnerable to the smell of his booze-tinged breath. It almost seemed as though Caps was trying to figure out whether the man was real or not. Caps himself was not quite as old as the rumors would suggest. He was perhaps in his forties, the evaluation made more difficult by skin that perhaps looked more wrinkly with the dust staining it, and the beard that served to add more to the confusion. Granted it was not the age of the man that mattered. It was the skill. Still, beyond his distinctive bandana, the creases on which for now prevented a more careful observation of the patterns on it, he looked no different from some of the other vagrants in the street. He waited for the question about the time of the day to be answered, then nodded slowly. "Right... right... that early..." And he paused, staring into the back of a passenger seat in front of the one he was occupying. Just when it seemed he had completely dismissed the stranger's question, he spoke up again, looking up at the man who disturbed him, this time straight at him with both eyes. "Yeah. Caps' me... What's you want to know?"
  6. Can I list Caps in the "utility character" list I'm putting together?: 


    1. Howlykin


      Yes, absolutely! He's quite fitting as a Utility character ^^

  7. Hello there, your friendly newbie Howlykin speaking! I have finally submitted a complete profile for my character, Caps, to the Profile Database. What he needs now, is a story to become part of. Now you might be wondering "Caps? I've never heard of this strangely-named fellow! What is he about?" Well, friends, aside from what you'll see in the profile linked above, you should know the following: Caps can be your character's plot-device! As a soothsayer, Caps is liable to provide a vital piece of information to your character concerning a quest, aspiration or a way out of a nagging issue. The way it'll work is we'll discuss OOC with you (and/or any other involved players) where you want to steer your story, and we will come up with a "prophecy" together that will suitably affect your progression. So if your character's waiting for that sign of fate - a homeless soothsayer just might have all the sign-language you need. Caps aids fellow homeless! If your character is homeless or you'd like to play a character interacting with various types of the downtrodden, Caps, being homeless, is entirely available to take part in your detective or story-based RP that focuses on what's happening in the poorer districts of a city. He can also guide you through said parts of the city, which would make for extra interaction and set up connections that can be revisited in future RPs. Caps has a troubled past! Specifically, he supposedly played part in an innocent village (Or city. That's not specified intentionally) being bombed to oblivion. So if in your character's backstory somebody in power really, REALLY wanted to get rid of you and would trick a military pilot into bombing an innocent village (or city) to achieve it - you might just be the person from his past! Drop me a line and we'll see if our characters' respective backstories click together well. Caps was once part of a sinister military project! If your character is involved in secretly developing super-soldiers, researching lost military programs, or is generally prone to exploring very, very shady and very hidden old archives, they might just know some extra bits on what Caps really was like in his prime. This is a crucial plot-point, so please drop me a message to brainstorm this kind of connection in advance. Caps is my first character on Valucre! While I'm not new to roleplaying in general, I am new to roleplaying on Valucre! So I welcome all feedback, positive and negative, on this first one of my characters. If you have an opinion and want me to hear it, message me on here or on Discord, where I am known as Howlykin just as I am on here. This has been your friendly newbie, Howlykin. Stay tuned!
  8. Birth Name: Unknown Legal Name: Unknown Alias: Caps Alignment: Neutral Homeless Personality: Varies depending on state of inebriation Appearance: True Age: 42 Apparent Age: 40-s Race: Assumed to be human Height: 176 cm Weight: 200 lbs Skin Color: Slightly tanned Eyes: Blue Hair Color: Light-brown Hair Style: Messy mid-length with untended facial hair Build: Of stocky build, left in disrepair due to recent years spent living on the streets Tattoo: Unknown Dominant Hand: Right Biographical Information Date of Birth: Unknown City of Birth: Unknown Hobbies: Drinking, loitering, bottlecap and coin tricks, other hobbies unknown Current Occupation: Homeless soothsayer Associations: Local urchins and the impoverished Current Location: Slums of Palgard Abilities and skills Soothsaying The skill that earns Caps the overwhelming majority of his reputation is his abilities as a soothsayer. It is the very reason he is sought out among the other homeless in the street, and why said homeless direct others to him. The clarity of his prophecies tends to vary, but have invariably come true according to clients and, in rare cases, witnesses of the events unfolding. Precognition Demonstrated in rare cases when Caps was witnessed about to face any danger. Some dissuade rumors of his precognition, blaming it on sheer luck. But the way he had dodged ongoing traffic, a rare collapsing building and on an isolated occasion – an attempted mugging, makes even the skeptics wonder. Martial Training Limited to the aforementioned isolated case of an attempted mugging, Caps had not only swayed out of the way of blows with suspicious precision, but also managed to disarm his attacker. Though he had only held the knife for a mere couple of minutes, his grip was clearly that of a person trained in holding a weapon. The full extent of this skill is uknown. Inventory - Ornamented bandana (alternatively worn as a neckerchief). An attribute of his most frequent method of soothsaying; - Handful of bottle caps. Frequently traded or otherwise replaced with new ones; - Worn jacket. Vaguely military. No insignias remaining. Attempts to trace back to a uniform pattern inconclusive; - Bottle. Beer or stronger liquor when available. Easily and frequently discarded for a new one; Public Knowledge There's word on the street that a man in the city slums knows how to predict fate. He's not in a salon or a carefully-draped room with a crystal ball. In fact he is more often found slumped in a corner where those left without a home nestle. It is there that he dwells, dirty, reeking of alcohol and the street. With an unruly mop of light-brown and gray hair, and an even unrulier beard, yellowish from bear spilled on it. Dressed in whatever rags he found or used to own, drab, torn, patched all over, often accompanied with a heavy woven cloak. It is out in the very streets that a client willing to give him enough for his next drink could receive eerily poignant advice on the future. Time passes and the mysterious soothsayer rolling bottlecaps in some alleys across an ornamented handkerchief continues to earn his bread. Many laugh at the stories, but some say when soothsaying, it’s as though he’s a different person. Voice clear, powerful, gaze piercing as though no secret could escape his scrutiny, no twist or change. Friend of urchins, they call him. Drunken wiseman, some say. And rarely, very rarely, some people in the street cozying up by a fire lit in a barrel would say: "Wha', him? Eh, some kinda military used ta be. Now just... here. Drinking his arse off... Tells good fortunes though, that guy… Caps." You’d think he would be dead or dragged away for vagrancy if not his unlicensed practice of strange magic. Yet for some reason they don’t come after him - the guards who might drag him in for being an unlicensed practitioner. As though someone, somehow, might need him to stay around. Some have asked the other vagrants why they hadn’t ratted him out. Invariably, save of course for the fact that many in his vicinity are no more innocent than he is, they claim he pulls his weight enough to earn safe haven. They say other pariahs sometimes receive advice from him. Some of the hovels, they claim, were patched by him in his more sober moments, while he’s at his most quiet and seeking distractions other than those found at the bottom of a bottle. “Does nobody harm. Rolls his caps, earns his keep. Ne’er stole nor broke nothin’. Caps we call him…” And he doesn’t ask nor give any other name. “Caps” is what the other homeless know him as, and the name to which they refer any would-be seekers of hints of their future. “Caps” is also what the urchins call him, asking him for a nursery rhyme, or “Uncle Caps” when offering to trade an especially shiny bottlecap. Some say “Caps” is for the bottlecaps. While others claim “Caps”, in his “some kinda military”, was no less than a “Cap’n”. A claim he does nothing to sway in either direction. And why would he need to? After all, those who come to him do so for their fortunes, rather than to discover his. Limited Knowledge Studying the claims of this man’s origin and enterprise is as uncertain a task as it is incredibly vexing. No records, nothing but words of mouth, oft coming from mouths lacking teeth, hygiene or occasionally even clarity of mind. Caps himself does nothing to help either. When the man’s sober he’s too reclusive. When the man’s drunk, well, suffice to say no reliable information can be gleaned from him then. Never mind the last investigator coming back shaken by dire predictions and cryptic guidances that he felt inclined to follow to the letter. Never mind the fact those guidances served to secure him against a particularly unpleasant ploy by a dishonest colleague that could have cost him his career. So what if his drunken predictions come true? Rather than the future, it’d help if Caps for once would gaze with such clarity into the past and bring something out to the light. What can be said is borne of only the most careful, incessant observation. The garb? It’s patched and worn, but its origin seems to be military enough to support him being from “some kinda military”. It’s too hard to say if it ever was standard issue, specialized for some regiment, or even just stylized to follow a military-style fad then thrown out and picked up by that booze hound. Sure, there are many ways he could end up in that attire, and it’s not exactly feasible to come lifting a sleeping drunkard’s cloak just to get a better look. Now once, just once, witnesses saw a thug attempt to attack him with a knife. You’d think a wreck barely able to stand on his two feet would end up bleeding on the cobblestones in seconds, but no, that he did not. In fact “Uncle Caps”, after swaying, as if from his inebriation, ended up narrowly dodging both clumsy swings, then grabbed his attacker and left him with a broken arm, the knife ending up in the hands of the defender. It’s the way he held the knife, it did not connect. He knew how to hold it far better than his attacker did. Grip neither too loose, nor too tense - ready, flexible, trained. Trained! From where in the world would this drunk have this training? There is more to him, but he wouldn’t tell. Whether that’s ground to approach him? Far from a certain decision. It is our office’s conclusion that for as long as he does no harm, he’s as close to a law-abiding citizen as can be expected of a homeless oddball. - Inspector Karan Valsis. Palgard Department of FIST Lost Knowledge In Terrenus military, there have been various efforts made to form regiments possessing a unique edge over the competition. Far from the worst attempt was the program that involved drafting a series of recruits with a natural gift for precognition. Given training and instruction, particularly in piloting a variety of vehicles both specialized and general issue, enough cadets have graduated to warrant the formation of a single clandestine unit. Their machines were specifically constructed and optimized for above average maneuverability - a trait that the pilots, capable of predictively analyzing enemy flight or attack patterns, utilized with horrific efficiency. One need only imagine a pilot capable of outmaneuvering an opponent both by virtue of the machine, and that of knowing in advance where an opening would present itself. There are few who would be able to detail the full extent of their capabilities, fewer still would be able to replicate the technology they had been using. Were the archives still intact, there would be many facts both impressive and eerily threatening. Standard weapons and piloting training aside, two unique traits stood out compared to the others: · The main skill of the pilots, to varying extent, was their precognition. At the peak of their concentration, achieved through a combination of training, meditative practices, and through spell-laced drugs imbibed at regular intervals, the pilots would be constantly aware of all movements in their immediate vicinity up to fifteen seconds in the future. · In addition to their training in piloting an impressive array of vehicles, the pilots were also specifically instructed in the arcane principles of engineering. One unique skill borne of this instruction was the direct invocation of spirits aligned with a given machine using select key phrases uttered in an Ancient Terran dialect. Notoriously difficult to master as no phonetic records of the dialect exist, leaving only a few words possible to replicate in present day Terrenus, it nonetheless serves as a “skeleton key” to machines. Bypassing standard procedure, the pilots would invoke the spirits in the machines directly, assuming control. While impressive, the project no longer exists, the reason for this obscured. It is said that the fault lay in the chain of command that, at one point, became compromised, and the orders given to the squadron as a result lead it to casualties and subsequent ruin.
  9. Hello from Howly

    Yeeeah, I kind of took my time trying to read into the background info and come up with a fitting character concept... Figured I might at least create an account to speed up the rest of the... initiation?
  10. Hello from Howly

    Hello everyone. I'm a roleplayer new to the site. Still looking around for now, trying to figure out what's where. I hope to get along with you all, to have fun and hopefully to make some friends along the way. I added a tiny bit of info in my Profile. Feel free to add me on Discord. My tag's Howlykin#0632 Looking forward to your messages!