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  1. Family matters cropped up (again), and... my apologies, but I think I really need to drop out of this RP. Feel free to take over Alise and use her abilities & items, my only request is that she stays alive. I probably won't be on Valucre for a while. Again, sorry that I had to go like this. May you guys have fun.
  2. My school's started, I've been busy with homework and projects and administrative things, and I'm running out of ideas on what to do in this plot...
  3. Alise would pass the stoneskin potion to Darya. As the trio regroup at the door, and Darya attends to Erin, Alise realises that the cover at the door is insufficient. "I need to make proper cover for us." She goes to start assembling one, making use of nearby tables, chairs, screens, and other debris. Alise would be torn between shooting Erin and shooting herself. "The door seems strong, I wonder if we have the time and combined strength." Alise pushes a wheelie chair into position, then looks at Darya & Erin. "Or what if... we tricked the walker into shooting the door with one of its misslies? Could that work?"
  4. Alise prepares to dodge, only for Darya to cover her, both metaphorically and literally. Wow, people who actually look after their teammates! "Th-thank you!" Alise gasps. "Well, I have a potion of stoneskin. Normally I would use my magic shield, but I'm not sure how it'll react here..." She peeks between the display screens, witnessing the walker shooting at the Others, and Erin. "I do have a small axe too. I don't think I can get anywhere near the Walker without getting blasted away though." Alise follows Darya's pull away from the blast. "Tell me if you want the stoneskin potion, and I'll pass it to you, alright?"
  5. ... i really should have thought about blast waves.
  6. With great caution, the trio reach the door into the restricted lab. Teamwork! Alise mentally goes over the contents kept in her backpack and belt pouches - a potion of stoneskin, 2 potions of healing... weren't there more? This place has been a headache, both metaphorically and literally. She creeps up to the card reader, an eye on the odd figures behind the glass, and swips her own clearance card. As soon as the card reader beeps, Alise would quickly duck through the open door and hide from the walker. If the door doesn't open, she'll hide behind the cover she used to get to the door.
  7. Does that mean I post next, or DON'T post next, or...? Edit: Just realised no one has actually swiped the card reader. Posted to do that.
  8. When you said the silhouettes are 'milling', that means they're moving, right? Specifically, moving back and forth along the glass?
  9. Alise jerks her head to the west, one hand gesturing towards the Lobby. Through the ballistic glass, are several milling silhouettes. She blinks multiple times, hoping the other women see what she sees. Alise follows Darya to the tool cart. As she watches the walker, a faint memory comes back to her... a large golem, walking along a street, near a wooden building. Behind that building, Alise and a little boy, both peeking around the corner, trying to figure out how to sneak past the golem without getting caught. The golem turns, and Alise drags the boy across the street... The memory is brief, fading as quickly as it comes. The image of the golem gives way, replaced by the walker in front of her. Alise watches the walker intently, the skills of her past returning - and she catches on. Like the golem, or a guard on patrol, the walker has a pattern, taking on a predictable route as it walks. And if her past experience with golems and monsters was anything to go by, this knowledge is going to be important. Alise holds out a finger and shakes it gently, to get Darya's attention. Alise then uses the finger to trace the walker's fixed route around the lab, communciating the route to Darya. Alise taps on Darya's wrist, and holds it gently. Alise points a path through the lab - one that goes along the east side of the lab to the north, staying away from the Lobby with the silhouettes, and turns around only at the far north end to get to the north-west. The path makes use of the walker's route to take the right covers and stay out of sight. Alise cautiously picks a coin from her own pocket. If the walker is about to turn around and spot Erin, Alise will toss the coin at the ground in front of the walker, hopefully distracting it away from Erin. Should Darya has no objections, Alise will lead Darya along the path she just pointed out. Heads crouched, bodies tucked low, ever so careful.
  10. I might need a little guidance on what to do *now*...
  11. Alise will ask Darya if she should unlock the front door into the lab. If Darya says yes, Alise will do that. Then Alise will follow Erin and Darya into the lab, looking out for dangers. My online time is getting eaten by RL responsibilities, so feel free to assume the above and skip my turn.
  12. @supernal Any doors, hallways, hatches, vents, etc in the office, other than the door Erin just bashed down? Also, Tyler: When supernal answers, you wanna take your turn again, taking into account the answer? Edit: I'm find with either, Tyler.
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