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Tyler

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Everything posted by Tyler

  1. Tyler

    The Bad Doctor OOC

    Creating this since generally I don't think we're supposed to use the interest check threads as OOCs. Linking it here though, just in case we need to reference it quickly for information. @Thotification @Twitterpated @Djinn&Juice Drawing ya'lls attention here, so I can poke you guys when you're up. Thot, still waiting on you. Twitter, you can jump in with location descriptions and/NPCs as soon as Thot posts.
  2. Tyler

    The Bad Doctor OOC

    @Twitterpated So, this is 100% on me for failing to communicate, but the plan with Djinn&Juice's character for him to also be a prisoner onboard the airship. Clearly I did not specify that here as I should have, and maybe as I thought I did (the pitfalls of talking about a subject in multiple locations, you forget what you said where), plus I guess I assumed that prisoner transfer was actually something more common than a one-time thing, I guess. If it isn't too much trouble then, is it possible to add-in there being other prisoners? If it fits the narrative, they can all be associated with Doctor Engel's cult cell, and they can be being moved as a group due to their combined criminal connection. (No more than five total people, maybe only four. One being Engel, one being Djinn's character, the other two/three being minions.) I'm really sorry I didn't communicate this properly. 😓
  3. Tyler

    The Bad Doctor

    Norkotia... The view through the window was nothing but a sheet of white, as the lake-effect snowfall sought to blanket the capital of the fledgling union in a sea of crystallized water. From his new office on the upper floor of the recently established National Security Headquarters, Grand Executor Joseph Tynes stared out into the void. On his desk, a series of reports on the recent campaigns in Yh'mi, mixed in with various documents on military development projects. His right arm was still tightly bound in a cast, the bones that had been shattered by an assassin's bullet almost two months ago still not healed. As a result, his ability to place his signature upon items requiring his approval had become severely hampered, making his new job a difficult one. For the moment, he was content to ignore the papers and enjoy the snowfall outside, the beauty of the blizzard giving him nostalgic memories of his childhood. Everything he had done since he took power in Norkotia was out of love for the nation that had raised him, and he intended for many more generations to live to enjoy the simple things he had been privileged with experiencing in his youth. He was abruptly roused from this reverie by the intercom on his desk. "Minister Redbridge is here to see you, sir." "Send him in." The door opened, admitting the Vulkish man who was donning his customary suit and fedora. Diric Redbridge, never being a man to waste words on small talk, got to the point quickly as he made his entrance. "Excellency, I have completed arrangements for your trip to Ursa Madeum, save for one exception." he spoke, his voice dry and dull as always, "It appears the farm implements you wished to transport to House Hildebrand will not be ready for travel in time for our scheduled trip. We will either need to delay our departure, or we will have to leave without the implements." "That's... unfortunate." Tynes sighed in disappointment, having looked forward to giving the two machines to Hildebrand personally, "But I want to be sure I am home in time for Kerzentag, so we will have to proceed as planned." "Very well." Redbridge nodded, though he made no move to leave. "Is there something else, Diric?" "Yes excellency, there is. Tell me, does the name Kersh Engel sound familiar to you?" "Engel..." Tynes leaned back in his chair and rubbed his chin in thought, "Kersh Engel, you say?" "Yes, Doctor Kersh Engel. He was once a medical researcher for the university, where he was considered a genius and thought to be the wave of the future for Norkotian medicine. Unfortunately, it was discovered that he was conducting often fatal experiments on non-consenting patients, in clear violation of the law. He was subsequently convicted and exiled, and he has not been seen in Norkotian territory since." "Oh, yes... I remember him now. That was quite a while ago..." Tynes noted. "Fifteen years, in-fact." Redbridge specified. "Why is this relevant now?" "Prior to his exile, Doctor Engel had made tremendous strides in the field of prosthetics, particularly mechanical ones. There are at least three examples of individuals who he successfully implanted with functioning mechanical limbs, though only two survive to this day. It is my belief that his expertise would be exceptionally useful to us now, not only for our military forces, but also for yourself." the minister explained. "My arm is still healing, I don't need a prosthetic." Tynes laughed at the notion. "Possibly, but I'm afraid the latest results from your x-rays are not promising. At the least, Engel may be able to conduct a reconstructive surgery that would correct any errors made during the initial surgery. And as I noted a moment ago, with our military forces soon to conduct operations in Yh'mi and elsewhere, there is sure to be an influx of wounded and dismembered young men. With Engel's knowledge brought back to Norkotia, our medical capabilities will be granted a significant boon." "You make a good point." Tynes nodded, "But Engel has been gone for well over a decade, how do you intend to find him?" "I already have, your excellency."
  4. Tyler

    What do you know ooc

    It does a bit since I had been of the mind that Erin was moving further from the blast, rather than closer. Of course she started moving before the rockets were brought into play, so she's still probably gonna get hurt from it, but I'll at least know to have her give an "aw shit" response. I'll try to edit a bit later, after lunch.
  5. Tyler

    What do you know ooc

    Wait, how close is the walker to the Others? I'm guessing I missed a detail somewhere, but the way I was imagining it, it was on the flip side from where the characters and door were from where the others are entering. Let's see if this formatting works. I was thinking something like this. You mentioned splash damage from the rocket, but it seemed you meant to imply where the characters were before, which I assumed was far closer to the Others than where the Walker is now.
  6. Tyler

    The Long Road Home

    @Dolor Aeternum @jaistlyn The faintest rays of sunlight filtered through the thick forest canopy as the odd trio trudged onward toward the great mountain range that separated the Dark Forest from the vast, central Terran savannas. Many miles behind them lie the Anima Imperium, site of their organization's first great failure, and where they had left behind a madness-inducing entity that had been released during their stay there. While the sequence of events that had unfolded there could certainly have gone far worse, there was no doubt that the result was disastrous nonetheless. The focus of their mission, Gabriela DuGrace, Queen of Orisia, had been retaken by her consorts, while their supposed ally in Marigold Ravenspire had betrayed them in a deluge of sentimental weakness. One of their fellow Abbadon members, Nines, had vanished the night before, Rodan's potential recruit in Immie Gladstone had likewise disappeared in the chaos of the following day, and their secondary prisoner Arashi Sato had been turned over to Marigold, who no doubt still had possession of her, presuming he still lived. And as if all these losses had not been enough, the Abbadon Triumvirate was now known to the ruler of the Carmine Empire, and not in a good way. But if he delayed in seeking revenge upon them, then his rival Roen may just beat him to the punch. The Crimson King had played host to the Triumvirate prior to the events involving the Orisian Queen, allowing them to house their main base of operations in his city of Patia. It was far less certain if Roen now held the same animosity for Abbadon as Rafael did, but the risk was certainly there. As the days had gone, the few conversations held between the three had mostly been relaying to one-another all that they had encountered and experienced during the course of the mission, thus allowing them to get a clear picture of what had happened and what went wrong. But the topic was soon to turn to the matter of where to go from here. And with the security of their main base, if not entire organization, now in question, that was to be an important topic indeed.
  7. Tyler

    Terrenus slang

    Snipe? Naw. Find a way to add it to my anti-Terran/Gaian propaganda machine? Absolutely! (lol jk) Creta would be the easiest to say in a conversation, and it is an interesting implication there. I can see that tied in a little with certain mythological instances and thus might make sense for demigod (or self-styled god) characters to have created that term for mortals.
  8. Tyler

    Terrenus slang

    They weren't, I'm trying to prompt other people because I'm not very good at naming things or coming up with words. lol
  9. Tyler

    Terrenus slang

    Well, the idea is as a slang to describe universally all users of magic, whether it be through innate ability or learned ability, or "non-magic" superhuman ability (AKA "The Force" from SW or "Biotics" from Mass Effect). And Magicer is just a little quicker to write and say that "Magic user". But yeah, if you don't imagine it would really spread outside of Norkotia, which it probably wouldn't since it's more of a lazy thing for ignorant Norkotians that don't care to differentiate between a Wizard and a Sorcerer and a Jedi or whatever. The rest of the Terrenus is more "enlightened" I'm sure. lol Still think we need a slang for non-magic users though.
  10. Tyler

    Project Destroy Tia

    And with that, I'm pulling my characters out. Might have to have some aftermath threads though, we'll see. In any case, I'm-a done here!
  11. Tyler

    Destruction des morts

    The trip back to the Norkotian agents' hideaway was not easy, but Mara and Weber made it there successfully. Oddly, Beck had not returned, which was concerning given the rapidly deteriorating state of things in the city. Unfortunately, there was no time to go look for him, as an evacuation needed to be coordinated immediately. Weber instructed Mort to radio a second agent cell outside the city, which had several diesel trucks at their disposal. These trucks were meant for a different operation planned for the future, but they would more than suffice for this purpose instead. Mara assisted the agents in fighting off crazies and looters as the Norkotians evacuated their base and destroyed whatever evidence they couldn't bring with them. They then rendezvoused with the other cell and their trucks, which were used to begin ferrying civilians out of the city. The operation would continue throughout the night, as the combined force of agents organized an encampment several miles outside the city limits, then repeatedly returned to rescue more civilians. George Beck never turned up, leaving Weber to assume he had been killed, or maybe even driven mad like many of the other citizens had been. Regardless, Beck was never recovered, even though the surviving agents made multiple forays through the town to gather civilians into their trucks. At last, conditions had deteriorated so far that the agents could no longer afford to risk further rescue attempts. A few hundred people had been saved by their efforts, a tiny amount given the sheer size of the megacity, but it was ultimately a few hundred less people counted among the dead or missing. In the days to follow, more Norkotians would arrive in the area, but no longer in an espionage capacity, but rather a humanitarian one. Over a thousand civilians were moved all the way to Norkotia in the following weeks, with the potential for thousands more to join them. The agent teams were eventually reassigned elsewhere, while Mara was put into contact with Prime Minister Diric Redbridge, who had a mission of his own for the bounty hunter. Meanwhile, the refugee crisis would eventually become a political matter of hot debate within Norkotia, as the number of migrants increased. The regime saw it as an opportunity, however; and Norkotia welcomed many homeless Tian humans into their lands with open arms. In the end, the disaster in Tia would work out quite nicely for Joseph Tynes's agenda... (exit Mara and the Norkotian agents)
  12. *informs you there are no turns so long as you are not double-posting* 😉
  13. Tyler

    Sidereal Lake

    "Aye, she's a lovely thing durin' the day, but I sailed out into the deeper waters at night once, and I reckon I'd rather shoot meself than do it again. Ye ain't the same man once ye seen what roams out there when the moon don't shine."- unidentified fisherman A massive rift lake that hugs the northern and eastern borders of the Zühl Plateau, Sidereal Lake is the deepest point in all of Terrenus, with certain areas having been measured in excess of 10,000 feet deep. There are even rumored to be areas of the lake where no bottom can be detected, leading to it often being nicknamed "The Bottomless Lake". Due to its sheer depth, the lake has an impressive estimated volume, and is thought to be virtually inexhaustible. As a result, it is often tapped for agricultural irrigation by the civilizations situated on its coasts. Fishing is common as well, though the lake's greatest commercial use, besides irrigation, is as a merchant trade route. Cities on the plateau side of the lake conduct regular trade with settlements on the plains side, exchanging food, fuel and manufactured goods for iron, lead and raw minerals. Like the plateau that overlooks it, Sidereal Lake also has its fair share of mysterious history. Due to its size, the weather can often be quite turbulent on and around the lake, leading to significant lake-effect snow during the winter and severe thunderstorms during the spring and autumn. As a result of this, many ships and their crews have been lost during these gales. A significant portion of the wrecks remain undiscovered, thanks to the sheer depth of the lake. Stories of ghost ships and haunted lighthouses have become abundant throughout the years, despite efforts by merchant companies to try and suppress such perceived nonsense. One particular coastal city, the Norkotian port of Arkholm, has a particularly loathsome reputation for hauntings and supernatural occurrences. Canon thread 1
  14. Tyler

    Plateau of Zühl

    "For travelers have heard such sounds before, and know that they float only from the cold desert plateau which healthy folk never visit; that haunted place of evil and mystery." - H.P. Lovecraft Located deep in the heartland of Terrenus, the Plateau of Zühl, also known by Norkotian nationalists as the Norkic Plateau, is a vast, semi-arid swath of highland plains. Most of the plateau's perimeter is made up of cliffs or stark embankments, making it very apparent where the border between highland and lowland are. Only at a couple of locations, such as Norkotia City near Garrison Bay, does the land have a more gentle downgrade. Much of the plateau's surface consists of savannas or desert, with scattered tree groves and some farmland near reliable sources of irrigation water. Several man-made lakes exist due to strip mining operations, though the largest source of water is Sidereal Lake, which hugs the northern and eastern borders of the plateau. Coal and oil are particularly abundant and are often exploited by the locals as energy sources. There are also significant iron and uru deposits, though the latter remains largely untapped. The plateau is sparsely populated, with a population of only about 2 million people scattered across its entire 160,000 square mile surface. Most of the original inhabitants were tribal hunter-gatherers, with humans being dominant in the south and the elven Vulks in the north. Years later, the Norkic tribes arrived in the region, fleeing the oppression of Levas the Cruel. Over time, many of the existing nomadic humans were absorbed into the Norkic civilizations that sprang up, with the settlements within Norkotia being the most predominant. Over the years, frequent wars between the Norkotians and the native Vulks caused a dramatic decline in the elven race's population. Today, only a few thousand members survive within Norkotian territory, and a few hundred more live in extant settlements along the Sidereal coastline. Largely isolated from the rest of Terrenus, the Plateau of Zühl also possesses a vague, often indescribable reputation for being haunted. While as a whole, Zühl is actually far more devoid of magic and supernatural occurrence than the rest of Terrenus, there exist several legends of a far less mundane past. Many modern descendants of the ancient nomads have passed-down stories of strange desert apparitions and weird after-dark encounters, while rumors persist of certain forgotten ruins in the most desolate reaches of the plateau's deserts. Even the logic-devoted Vulks still pass-down certain ethnic traditions that originate from a remarkably superstitious ancestral mythology. Even so, most modern inhabitants of the plateau no longer believe in such tales, thinking them nothing more than remnants of a less enlightened past. Though, the occasional desert hermit or Arkholm Sanitarium inmate may beg to differ. Canon thread 1
  15. Well, Tynes is kind of my main character on the site, so I don't want him to die, as that would cause the country I've been building for the past several months to fall apart. That said, I usually have plenty of NPCs or minor characters around him that can die, and having Tynes suffer major injuries again might further the progression of certain plots I have planned for the future. Grubbs, Veille and I have been talking, and we can arrange something interesting for you assassin-types to go after if you decide to come our way.
  16. Tyler

    What do you know ooc

    Basic summary of my post: Erin is invisible, standing/crouching practically underneath the walker, and is looking for exploitable weaknesses. If there there are no opportunities other than that what is already apparent, she will most likely try to shoot out the optical sensor at point-blank range.
  17. Tyler

    What do you know? [closed]

    Erin had been anticipating the stupid lock making noise, so while the response of the walker annoyed her, it did not surprise her. As soon as the turret began to rotate toward them, she took aim and fired an arrow at what she thought were its optical sensors, but missed just barely. She was a good archer, but clearly not that good of an archer. As the minigun began to spool up, she dove for cover and plucked forth one of her tiny vials of invisibility potion. A quick swig later, and she had once gain gone invisible, and she moved quickly to take advantage of the effects before they wore off. Keeping low and quiet, she crept around the flank of the killing machine, looking closely for weaknesses. However, her efforts were halted as she perceived the sound of glass being struck behind her. Turning her head, she found the glass panel damaged and being forced open by the things on the other side. The walker altered its targeting now, mowing down the zombie-like creatures that soon poured into the room. That was good and all, but even if it killed every last one of them, it would still turn on the three adventurers as soon as it had finished. Thus, Erin moved completely behind the walker, and even began to creep closer, between its legs even. If there was any weakness, she intended to find it before her invisibility wore off, and before the turret was done mowing down the Others. When the rocket launchers opened, she examined they closely, looking to see if there was a way she could jam or sabotage the mechanism, without accidentally getting herself blown-up in the process. If nothing else, she could use her pistol to blast out the optical sensor at point-blank range, but she would like to avoid the off-chance that machine would still find a way to shoot at them.
  18. Tyler

    Lemme draw your character!

    *has already given you everything I have* *cries*
  19. By the way, if this were to happen, I'd love to have it occur while he's with one of the houses, either Hildebrand or Uldwar. But I also want to give other people a shot at being the target first though.
  20. Yeah, his arm is still in a cast! lol Someone tries to kill him again, his advisors are gonna lock him in a bunker and never let him leave!
  21. Oh man, Joseph Tynes is actually visiting some of the noble houses on the islands right now...
  22. Tyler

    contemporary movement

    That was a good question. The truck wasn't the nicest place for a ride, so that wouldn't be preferable, and the armored car was probably not the best for sight-seeing. That left the enclosed, executive car, and the jeep. Besides the driver, each could comfortably seat three passengers, though a four could be squeezed in if necessary. "I've already had enough riding for one day, so I am content to remain here." Dicken stated as Tynes glanced toward him. "That works." the Executor nodded, "Actually, I believe it would be suitable if your younger two siblings rode with Minister Redbridge, as he will be able to more effectively explain the mechanical functions of the vehicles to them. Then you and your eldest brother can ride with me?" "Lieutenant, load your men in the truck and follow behind--" Redbridge began to instruct the guard officer, only to be cut-off by Tynes. "The guards won't be necessary, Diric. Give it a rest for just a few minutes." "I must protest, your excellency. We will be in open countryside, which places us at greater risk for ambush. You should never go anywhere without a security detail." the Prime Minister retorted indignantly. "I'm making it an order, Mr. Redbridge. Get in the jeep." Tynes deadpanned, before looking toward Varda and Jasper, "You can both sit in the back if you prefer, or I can sit in the back and one of you can sit in the front." He motioned to the seats at issue as he spoke, using his uninjured left arm. While the jeep was often more fun to ride in, as it was open-top and had rather better off-road capability, Tynes wanted most desperately to get into the air-conditioned vehicle, if even just for a few minutes during the tour. It also would be an opportunity to show off that function to the leaders of the house, which might make them more open to getting it for their home. Meanwhile, Diric Redbridge reluctantly moved to the jeep, but waited for Aspen and Nai to embark so he could guide them through the seatbelt buckling process and give them a proper orientation on vehicular safety.
  23. Tyler

    The Bad Doctor OOC

    @Twitterpated If you wish, you can provide a description of the ship, the security in the dock/hanger/terminal and any apparent opportunities for infiltration.
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