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Shiny

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Everything posted by Shiny

  1. I'll add "Nerfed by the gods to my sheet."
  2. I'm meaning, how limits would my character get?
  3. Can I unnerf my character?
  4. I could join? Interested?
  5. I'm just using associated abilities. Stuff as haste and Adreline shouldn't be odd. I could tweak it by saying you can't expend additional charges beyond one extra, if so preferred. I'm actually not cheesing just for the record. I'm simply saying these are his basic abilities, and how the fanbase seen appropriate of using them. And yes, I did occurred to me that expending the full charges could be catastrophic. Hence the single use only, as some abilities others have are unlimited, and that is a significant difference. I however do think the 'cheesing' factor matters, and shall tweak it. Tell me if there are still issues with the tweaked version. Thanks for the advice!
  6. Sorry only read first two pages! ---------- Name: Xack Unfair. Race: Human. Gender Identity: If it's sexy, me sexy. Age: After being in the Aether, age doesn't really apply anymore... Yet looks 25ish! Physical Description:    [Picture credited to Square Enix, and host of the link!] Elemental/Magical Affinities: None-Elmental. Body Size: Slim (Under 6'; Approximately 200+ lbs) Physical Power: High. Magical Power: None. Primary Stat: Strength. Secondary Stat: Agility. Equipment: One bigass magi-tech obsidian sword. Two magi-tech shoulder plates. Two magi-tech bracers. Two magi-tech boots. Auto-revival cast before combat. One amazingly cute aetherreal chibi-chicken in full magi-tech obsidian armor (Named Tokkie), able to cast harmless illusion hearts, and Phoenix revival abilities. And wields a high powered amp on his back, with connected iPhone. Note: Magi-tech is technically unaffected by magical abilities. Obsidian being immensly durable against any physical attack. Abilities: Type: Buff. o Name: Ribbon. o Description: A burst of energy giving the character exceedingly high supernatural resistance. o Uses: 1 o Innate DP: 0 o Persistent DP: 0 o Turn Duration: 0 o Notes: A resistance spell. For a single turn the character can resist up to 100% of supernatural spell (This includes any kind of spirit damage, ect.) This is usually calculated as; "Any spells cast directly on the character, 100% of the ability is negitated. (However it can become a resistance of ≠ 90% or lower. However not below 50%, in highly rare cases.) This ability is activated instantly. -- Type: Buff. o Name: Haste. o Description: A burst of energy giving the character exceedingly high speed. o Uses: 1 o Innate DP: 0 o Persistent DP: 0 o Turn Duration: 1 (Lasts up to 5 turns) o Notes: A haste spell, imbueing the character with immense speed. The initial cast shows an aura around the character. The 5 charges can be used up to 1 charge per round minimal, or up to 2 in a single round (however using 2 charges, would result in either 1 extra expended charge, or if depleted and unable to pay the additional charge, a penalty of a turn.) --- Type: Buff. o Name: Adreline. o Description: A burst of energy giving the character exceedingly high physical stats. o Uses: 1 o Innate DP: 0 o Persistent DP: 0 o Turn Duration: 1 (Lasts up to 5 turns) o Notes: A buff spell, imbueing the character with immense physical power. The initial cast shows an aura around the character. The 5 charges can be used up to 1 charge per round minimal, or up to 2 in a single round (however using 2 charges, would result in either 1 extra expended charge, or if depleted and unable to pay the additional charge, a health penalty.) --- Type: Long range spell. o Name: Odin. o Description: A high powered direct melee attack made by an supernatural external source. However on pre determined spot, with a minimal casting time of 3 turns. o Uses: 1 o Innate DP: 5 extra per turn. o Persistent DP: 0 o Turn Duration: 1 (However need to charge 2 additional turns at least after) o Notes: The strike is a spear from either the ground or the sky, if niether exist, it comes from an portal, sky being the first option. Even the impact of the spear may quake the surrounding area, yet only a small 5ft location actually gets damaged, the spear instantly dissapears as a supernatural source. It takes at least 3 turns to ready, yet can be charged while fighting. (If the strike would kill an opponent, the external source, will on command of the character, not deplete targets life force.) -- Type: Melee Range o Name: Death blade o Description: A direct melee strike to a critical vital spot. o Uses: 1 o Innate DP: 0 o Persistent DP: 0 o Turn Duration: 2 o Notes: The strike is considered very sloppy, even an untrained child would have a decent chance to dodge it. However, if the strike hits, it's either fatal, or incapacitating. The turn duration is calculated after the attack. (So aside from wasting his turn for the attempt, he'd also lose a next turn as recovery.) ------------------------------------ 0.92v for the tournament! Any criticism or tips, or general ideas to make him more original, please!
  7. Amazing! I'll have my character done within the hour! Should I post it in the thread? Or by pm? (Seen a note about that somewhere)
  8. I was reading the rules as you posted! I'm very interested,mind telling me how far along it is? (4 pages is a lot to just know if I can already jump in) I can have my character ready in a moment if I can enlist straight away.
  9. I guess on this website it would be projects focusing on many aspects at the same time? I myself call it the density of information in the roleplay. Less about describing, more about interaction. Might be most of the rp's here are like that, I'm just looking at a project that would take considerable effort to understand and progress. As I'm used to world building and tournament combats.
  10. Shiny

    Solving The Famine

    One of judges stood still, as the others walked on. "I actually think your idea was very progressive." Fiddeling with her project. "I'd like to see what you have ready without any preparation." He himself used to finance projects and design them, as one of the few judges he came to be a judge by his experience in the field. As on of the researchers that once optimized and calibrated the systems of the city, and the idea of any project using water as mean criteria, intrigued him. He now only worked creating games to improve the productivity of students and reeducated workers alike. Mostly busy finding playful ways for people to understand and learn the cities needs. "I've seen your profile, you care little for empiric statements, and work on thesises, that almost disregard previous studies. I'm interested if your thesis can hold against my deduction for efficiency."
  11. Shiny

    Xack Unfair.

    Name: Xack Unfair. Race: Human Sex: Always! Gender Identity: If it's sexy, me sexy. Age: After being in the Aether, age doesn't really apply anymore... Yet looks 25ish! Physical Description: [Credit to Square Enix on the picture!] Powers: High physical attributes. Weaknesses: Low mental attributes. Skills: Swordmanship. Athletics. Material use. Going all out.
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