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Typhon last won the day on August 23 2019

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  1. Typhon


    Lamius Morlog ╔════════════════════════════════════════════════════════╗  тʜe вasɪϲs: Height: 6”4 Body Type: Tall, broad, slouched  Age: 34 Gender: Male Job/Role/Title: Lord of House Morlog  Hair Color: Black Eye Color: Black Species: Human  Powers and Abilities: a psychological curse which desensitizes him to suffering in most forms.
  2. Lamius looked up from his map as the sounds of commotion reached him. A yell, silence, a thud, silence. Before long, he was facing a smartly dressed woman with an expression on her face which shocked Lamius in its familiarity. He hated the sight of it. But that was nothing new, and he didn’t miss a beat. “I intend to take these ships against a hideout of pirates. My military will hunt the pirates, kill the pirates, and distribute their stolen riches amongst themselves, retuning rightfully earned gold into the hands of loyal subjects of our nation.” With a broad hand the towering, albeit hunched, Lamius flattened the map he was looking at previously to direct her attention toward a small speck of an island surrounded by rocky spires which jutted from the ocean like spindly claws. ”Here, I am told, a pair of mighty pirate carracks secure their plunder at a guarded cove on this isle.” He said, tapping the map with a finger, “My objective is to engage with them in two days, at which time they will be returning heavy-laden with plunder. They will not be expecting an attack and so our tactical situation is favorable.” He looked back toward this woman, who had thus far conveyed to him the only real detail about herself he cared to know: that she was here in response to his invitation. Until this moment, he hadn’t been able to shake the suspicion that his letters to the noble houses of Ursa Madeum had never arrived. He wasn’t relieved to see that they had arrived, but he suspected that he might have been were he not so unfavored by nature and poisoned in his mind. “However, tactical situations can change. Our enemies are illegal pirates,” he continued, though the redundancy of calling them illegal pirates perhaps offered a hint into the mind of Lamius, a mind perhaps amenable to the idea of an alternative form of piracy which was not illegal, “they are warriors accustomed to battle and they will surely have little mercy for anyone who learns of their hiding spot. Furthermore, their two larger ships pose a significant threat to our small trio of frigates. Though I do not necessarily wish it so, if it comes to even battle we may be called toward desperate circumstance and extreme maneuvers, and so...” he said, meeting her empty expression with his own, ”I will require someone capable of mayhem.” A soldier burst into room, his sword drawn. It was one of Lamius’s cavaliers, one of only ten men on the boats who could be called either loyal or courageous. He’d clearly just gotten wind of the violence this newcomer had performed above decks. “Lord Morlog! Are you alright? Stay back, this woman is some sort of witch!” The edge of Lamius Morlog’s lip curled, a morbid expression of ill humor at the repulsive convenience life offered to the wicked. @Malintzin The soldiers on deck were crowded around the drowned body of their former comrade. Water seeped from his blue lips and even his eyes leaked in thin trickles. One soldier who was nearer to the gangplank saw the disabled woman and her caretaker. He wondered for a moment whether they were with the water witch who had passed through a moment before. They didn’t seem to be. In fact, they didn’t seem like they belonged here at all. ”Hey, ladies! This is a military ship, civilian transports are that way!” he yelled down, pointing to the eastern docks which, indeed, had many cargo ships and pleasure barges moored at them. @Thotification
  3. I believe that simplicity trumps complexity in this situation for the following reasons: 1) No one person can quantify the chaos and interplay of warfare. Only tabletop games with long playtested rules created by teams of developers can even come close, and even then they end up using the magic word in game design: abstraction. 2) More abstraction is called for in freeform roleplaying because the quality of the content we roleplay writers make lies in the writing, not the chess style battle tactics. In short: why not spend your time writing intellectual battle tactics and then let the dice fall where they may, as your system does anyway (but with a lot more math)? In real life, the strategists do their best and unaccountables like individual action and unforeseen circumstances determine the course of the battle. Obviously, you and anyone else who likes the mini game you've created should enjoy it to its fullest. But I can't agree that you've designed a game simple enough for mass appeal or complex enough to really simulate actual warfare. I believe if your system was implemented as the formal way of handling battles on this website, the level of complexity would turn new people away and, conversely, to satisfy the hardcore users of it who want lots of realistic accuracy, the rules would have to grow and grow and grow until they were cumbersome. In the end, our disagreement is over the sort of fun we each like to have. Your design choice suggests that you want to play a rules based game and flavor it with freeform roleplay, whereas my perspective is focused on writing freeform roleplay and just adding a little randomized spice over that story.
  4. Dice Combat Resolution Rank 1 unit: Small Mob (1d4) Rank 2 unit: 30-100 men (1d4) Rank 3 unit: 200-500 men (1d6) Rank 4 unit: 600-1000 men (1d6) Rank 5 unit: 2000-5000 men (1d6) All combat is decided by rolling 1d4 or 1d6 per few rounds of roleplay and comparing the results to the opponent’s Rank number. The default number of rounds between rolls is 3. This means that both parties roll and compare 1d4s or 1d6s on the 1st round, the 4th round, the 7th round, the 10th round and so on. In between rolls, the players write out the outcomes provided by the dice rolls, and prepare for the next set of rolls. A battle ends when one unit is brought below Rank 1 or if some aspect of the roleplay stops the battle beforehand. The resolution system is simple: on each appropriate turn, both players roll 1d4 or 1d6 (see rank chart for appropriate dice for your unit size). If the number a player rolls on their 1d4 or 1d6 is higher than the opponent’s unit rank, the opponent’s unit rank decreases by one. If the number the player rolls on a 1d4 or 1d6 is lower than their opponent’s unit rank, the opponent does not decrease their rank by one. Special Rule: The General’s Point One time per battle, a unit can increase its battle fervor and add 1 single point to its 1d4 or 1d6 roll for a single roll. This point can be applied after seeing the results of both sides’ 1d4 or 1d6 rolls. Used correctly, this small increase can be the difference between victory and defeat. Large Scale Battles To enjoy this system in large scale battles, simply assign one unit to each participating player character and have them face off! If a unit moves from enemy to enemy, do not reset unit Ranks between battles unless the player character somehow acquires more troops through roleplay. Any unit can only target one other unit at a time, but can be targeted by more than one enemy unit. In large scale battles, a unit should receive a new general’s point every time it brings another unit below rank 1. A unit can never have more than a single general’s point.
  5. Hey gents, at this point I think I'm full up on this first quest. Thanks for your interest, I'll keep you in mind for future threads.
  6. Another officer! I needed one more captain for the pirates mission, so that's great. DM me about your character
  7. It had been a month since Lamius Morlog had sent mail correspondence to the other noble houses of Ursa Madeum declaring himself as a lord worthy of their attention and presenting verifiable copies of his family roll. Alongside these credentials, the young noble also declared his intentions to take three ships of his own personal military and strike against the pirates which plagued the shores of their collective homeland. Further, he invited any noble interested in captaining one of his ships for the mission to meet him on this day, at this time, in this place: Port Moon. Here, he had spent the last of his family's dwindled wealth on the purchase and provisioning of three frigate sailing ships. More moderately priced than proper battleships, these lighter, faster vessels were in fact ideal for the purpose Lamius had in mind: to hunt and kill crafty pirates. It was the first step of a long and unappealing adventure. "Sir!" a soldier said, as Lamius approached his three ships on Port Moon's docks. The mercenary soldier was dressed in Morlog uniform: a black double-breasted suit with silver lined shoulders, but Lamius suspected that his loyalty was only superficial. Of the sixty men who would board the three frigates, only Lamius's ten horse-soldiers could be considered truly loyal. The rest would obey for pay. To secure their loyalty, Lamius would need to find either some overwhelming power to cow them with, or else he would need to prove to them that he could make them richer than any other battle commander. Either would be difficult. Most likely, he knew, he would eventually need to be rid of them. He resigned himself to get as many of these mercenaries killed as he could, while never losing a battle. In this way he could grow his prestige and attract soldiers of real quality. But that came later, for now he walked onto and waited inside his flagship. Because everything was hideous in the cursed eyes of a Morlog, Lamius couldn't tell whether his new ships were aesthetically pleasing. He did know, however, that they were old and worn by long use. His flagship, the Mermaid's Tail had handrails which looked ready to snap like kindling. Yet her hull was strong, her masts secure. To Lamius nothing else mattered but her efficacy as a ship that would pirate upon pirates. So he sat in his Commander's office, formerly the parlor room of the large guest suite. In it he had a desk, a map table with all of Ursa Madeum spread out over it, and a suit of studded leather armor on a stand in the corner. There was a door to the side of his desk which led beyond the Commander's office, but Lamius never went inside. Beyond that door was the lady Cerys' quarters, and no man disturbed it. And so Lamius sat waiting behind his desk, waiting to see if on this date, at the time, and in this Port Moon any nobles or new officers might respond to his summons to take up arms against piracy. If they did, they would find Lamius Morlog: and a more morbid man they might never see. He was tall, but hunched over; with ivory-white skin and dark circles around his eyes. He seemed to be utterly joyless in disposition. In fact, he was utterly joyless; his capacity for happiness a victim of his family curse. And though he would not greet newcomers with cheer, he might greet them with opportunity if they seemed able enough to use it. (Participants: @Rust and Stardust @Malintzin @Thotification @LikelyMissFortune @Tyler (In case you'd like to keep track))
  8. It took effort to rise from the low chair of the Morlogs. Lamius did it slowly, his large hands wrapping around the worn wooden armrests and pushing the rest of him to full height. He was tall; the only person in the lord's estate who wasn't dwarfed by the high rafters of its halls. The light of the fire seemed hesitant to flicker on him but where it did it cast deep shadows over the sunken parts of his face. His eyes were ringed in darkness. His skin was white and solid smooth. He was forever hunched forward, as though the great weight of his family curse were a burden he bore physically as well as psychologically. This pitiable man, this Morlog of Razgolay, met the supposedly charming Cerys and her supposedly endearing kitten with stoicism. Inside his mind, yes, he was imagining killing them. But outwardly... "Are you well, lady?" this politeness was the ultimate offense against his true nature. He did not care if she were well. His only inclination demanded that she be made more unwell. He could think of many good ways to make her so: he could beat her with her cat, killing both simultaneously. He could throw her in the fire. He could tear away the skin of her face and then throw her into the fire. Then, he could feed her face to the cat and, as it was distracted, step on it. But it didn't need be so theatrical, he could easily wrap his hands around both their necks and- "I have called you here to speak of a solution to my distress. You know my condition, yet you have only helped others. In doing this, you have neglected me. Correct this mistake, lest my distress become your distress and you find yourself suddenly without the comforts you have become accustomed to under my care." Could she not see what a mistake of nature she was? How could she smile so confidently? Surely, it was her socialization in a world full of people who could not see beyond her beauty. Yet Lamius could see nothing of beauty in her. She was a tool, of a disgusting and malformed nature. But such was the entire world to a Morlog of this unfortunate age. She was, at least, a tool that could be of use to him.
  9. Okay so I’ve updated the first post of this thread with a full itinerary of the voyage including all the new opportunities House Morlog has been presented with. Thanks @supernal for directing me to the new ship, I can’t wait to claim it!
  10. @Thotification I’m going to respectfully request you guest captain. My goal for these threads is to focus on the Morlog military. Ideally I’d like for your characters to leave this event with a firm impression of House Morlog, which they would get by leading Morlog soldiers. However, welcome aboard!
  11. So yes let’s flesh it out a bit more. First: my goal is to send out three ships. My thought was that even a poor noble like Lamius could whip up about 60 men and three ships with the promise of pay (pay he doesn’t really have, but which he intends to win in battle). To get this pay he has a few strategies of varying legality. His first one, and the first thread in this trilogy is supposed to be a nice show of patriotism where he and his three ships find some pirates (probably one or two pirate ships) and attack them. @Infernal has mentioned that he plays a pirate lord, and my intention was to ask him first but as backup plan we can just have Lamius start with the knowledge of where some pirate ships will be and we could just NPC those. This is where you, @Tyler, could participate and we could have our nobles get to know one another on the battlefield. I’d put a character of your choice as guest captain over one of the ships. We’d engage the pirates, kill many, capture the rest, and spread any captured wealth among ourselves. Then, since the ships will likely need repairs, we all swing back to the islands and go our separate ways. ...then, next thread, Lamius does some other stuff in Hyperion we shouldn’t talk about. @Jotnotes Lamius Morlog is a person who would have no problem negotiating with monster folk. So while I certainly do want a battle, perhaps we can have them sort of stumble into battle and have a simultaneous realization that neither side really wants to fight, and then parley and that could lead to a friendlier plotline. @Thotification same offer as tyler: guest captain for a Morlog ship?
  12. @Tyler The first thread of this entire endeavor will be nothing anyone would ever be able to consider illegal. It’s not piracy but pirate killing. That’s why I was inviting you. After we hunt pirates I’d have Lamius drop your character off back home and he or she’d be none the wiser about what happens next. If the offer doesn’t interest you then it doesn’t interest you, but my offer wasn’t to make you commit crimes. @Jotnotes interesting concept. But it seems to me that skaven are more likely to attack men than men are to go attack a skaven hovel. Especially a cohort of foreign raiders. Could we arrange for a small battle where the skaven attack the Morlog soldiers as they unwittingly pass through their territory?
  13. Pirates are first thing on my list. I was thinking: I am starting this story with three ships and currently I only have one confirmed and one on the fence captain for those ships (My character Lamius and his associate will be acting more as fleet commanders than captains of individual vessels) so if you have a character who isn’t very “good” alignment-wise and who wants to make some money, a noble captain would be a welcome addition. Doesn’t have to be permanent, just for the battle against the pirates. A cameo of sorts? just an idea
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