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      Contact between members and staff   04/20/2018

      Valucre.com and Valucre’s official email address (Valucre@gmail.com) are to be considered the only credible contact between members and staff. If you are contacted by someone, or a group of someones, dubiously representing themselves as staff outside of Valucre.com, you should private message @supernal and @desolate. Additionally, if your account is to receive administrative action, or you are the subject of a report, staff will contact you through forum, email, or through the forum's warning system, not off site services such as Discord or Skype.

paradigm

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About paradigm

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  • Birthday September 30

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    Flo-rida
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    Alterion Board Leader

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  1. [hh4h;r] hellhounds for hire; redux

    The TKO was much more than just a pub. The center of the bar was double-tiered and had a perfect mesh of old-world and new-tech as they were a middle-ground of sorts. The bar served as a staple for the port work as it was in the middle of a massive walking path between other shops and the port itself, which entangled almost every bit of seaside space available. Only the rich still had beach access and few had resort spots along the western side that was more enclosed and secluded. Around the bar were stout tables which were often filled with sailors, travelers, and tourists eating and drinking from the full-serve kitchens which served primarily seafood—obviously. Other meats were often considered delicacies and thus were over-the-top expensive and rare at that. Surrounding this walk-through with a bar in the middle was an inn and lodging for groups which would include barracks, which included bathrooms and bedrooms, keeping it short and sweet for people who wanted to be in and out. A seaside, one-stop-shop for anyone passing through the area —TKO Informational Board— A board right inside either side of the walkthrough offer a vibrant LED menu and other options. The Oasis—Healthy and the Best … Alcohol Kitchen Sushi, Cod, Halibut Squid, Marlin Mahi Mahi, Shrimp Crab, Lobster, Clams (special orders accepted) Salads and Fruits of all nature Bar Alcohol You name it; we have it. We serve sailors, afterall. Oasis Tea—generational specialty Teas: Black, Green, All-fruit types Coffee, Water, Club soda Job Posting Full-time bartender/ bar manager Lodging Vessel Slip 1 bedroom, 1 bath 2 bedroom, 1 bath 3 bedroom, 1 bath 10 & 20 person rooms, two 3 bath sections More than the layout of the bar, the informational board caught Char's attention. Not only were the delicatessens items he was familiar with...but they were absent prices. Raising a brow at a dark haired man behind the bar, Char directed an extended finger at the menu. "How much?" He asked in Izrali. The man behind the bar paused long enough to perk an eyebrow at Char's accent and shook his head. Long dark hair billowed down the man's shoulders and a pair of spectacles rested upon the bride of his nose. "Those who find themselves at TKO have already paid a price. The refreshments are gratis, lodging--as well, pending our occupancy. Are you hungry?" The man asked, his tone one of mild interest. Char thought about it for a moment. Astonishingly, he wasn't. Not in the slightest. "Not at all," he answered, failing to hide his shock. "I'm not particularly tired either." The slender man nodded his head and returned to tending his bar. "Not surprising. You've the look of a Gatekeeper. Most humes we get, that have passed on, reek of death. You're clearly very much alive." "And I don't need to eat?" He said, confused. "You're in the Celestial Realm, but you are not truly a Celestial being. For the time being, the ambient Celestial energy is nourishing you. Once you start to utilize it and expend it, then you'll find hunger and fatigue." "Oh..." Char said, "Thanks. For explaining that, I mean." The man nodded. "I'm Luxian Fairfax, btw. Co-owner of the TKO. I'm also something of an arbiter for those who transcend the veil...you're very fortunate you ended up here and not Vast Gigante, or Soul Isle. The denizens there are less welcoming of Outsiders." Outsider. The term got thrown around a lot in Valucre to refer to interlopers from foreign worlds and in some cases was synonymous with Unnatural. It seemed an odd thing for the Outsiders to think Char an Outsider. Before he could speak, Luxian spoke up again. "Part of my charge is to ensure that denizens of your ilk are provided for, upon your arrival. There should be a room available in the back, last door on the left." A key appeared on the bar before Char. "You'll find something more suitable to wear and just some overall helpful items, in general." Char took the key, feeling numb. Luxian to his credit handled it all with an overly practiced grace. How many times had he given that speech, Char wondered, as he shuffled towards the back after murmuring a quiet 'thank you' under his breath. True, he may not have been tired, or hungry, but that didnt make his situation any less confusing.
  2. Tea Key Oasis He awoke to the sound of waves crashing against the shore and the general roar of wind rushing over the sea. The warmth of the sun was at his back, but the sand he lay in felt cool, almost refreshing. The sounds of civilization filled his ears, the quite hum of vehicles droning on, feet moving across wooden flooring...maybe a dock? The sound of gulls swooping overhead prompted Char to lift himself off of his sandy bed. Brushing his clothes off, while simultaneously wiping his hands free of any sand, Char peered about at what appeared to be a tropical island paradise. Gingerly rubbing the sand off his face, he wondered just where in the hell he was. The memory of the rift was still fresh in his mind. He’d been in the lab—no, Dojan’s office. Now he stood before a bustling resort? There was none of the vaulted architecture he’d grown to associate with Alterion. The buildings were fairly squat by comparison, but far from dilapidated and wide enough to house several businesses. Char turned to look out over the sea, in some vain hope of gaining his bearings and stared in dumbfounded awe at the horizon. The ocean that churned before him was not composed of water, but energy...that same coalescing radiance he’d seen in the rift. The vast sea of power thrummed in tune with the beat of his heart, only serving to further unnerve the erstwhile youth. Suddenly, he became aware of his hair marring his vision and moved to sweep the blonde locks clear...wait...blonde? For as long as he could remember, Char'd had black hair...pitch black. His journey must have changed him? There was still so much he was trying and failing to understand. His gaze moved to the buildings just beyond the shore and Char resolved to at least figure out where in the shit he was before he absolutely lost his fucking mind. A small sign clung to the dock, simplistic if not adequately carved. It bore three words of varying capitalization: " TeY KeY OaSiS " Shrugging his shoulders, Char felt his pockets searching for the weight of a coin purse and finding little more than some wadded up and rumpled Alterion bills. "Better than nothing, I suppose." With a sigh, Char made his way towards the dock and civilization beyond.
  3. LEGEND | Xaengri-La (WIP)

    Tea Key Oasis In the northern reaches of Xaengri-La lay a large tropical island floating amidst the glacier-laced seas to the east. Due to the warm tides that came from the north clashing with the areas mountainous winters, a perpetual fog lingers along the northwestern banks of the mainland which left most sailors to steer clear of the treacherous rocky cliffs and seemingly always to stumble upon a tropical island with such sights and beauty that some stopped in for supplies and ended up never leaving. With the perpetual tourism and constant traffic of vessels in and out of the ports, the small island of Tey Key, often referred to as TKO or TK (mostly because the travelers struggled so much with trying to pronounce the odd grouping of letters), there seemed to be a lack of government in the area. Xaengri-la had enough trouble on the mainland that the island of seafarers didn't even cause a blip on the map for Soul Isle and they seemed to manage themselves quite nicely at that. If you asked anyone though, the would tell you that the business of import and export was in a helix-union with the dominance of a single family and one establishment: the Tea Key Oasis. It is often asked how the TKO got it's name by the celestial tourists that come in and out of the ports and stop in needing to quench a thirst or were looking for a bed beyond compare—especially on a cold, hard board in a ship on a rocky ocean. A lively bartender often would reply—the TKO is a hand-me-down through three generations of Fairfax; their great-great grandfather used to have a small home and tiki hut on the small harbor back when the island was nubile. He often served warm tea to the sea-worn spirits that seemed to have some sort of magical or healing properties, which kept bringing more and more travelers around—hearing of the great assistance and friendliness that came of the island. Because it is an island, it took to the name of travelers: the Tea key. The rest is history as the establishment grew through the generations, it kept the ideals of prosperity and care for the travelers. Sirus Fairfax was one such family member that often could be found moving about the bar with a finesse that left patrons curious of a gender. He was often confused for a woman, hit on by men, and found himself in the most curious of praises only to be scolded or yelled at by leary seamen and their yearning for flesh. Nevertheless, Sirus acted as not only a proprietor of the TKO, but also as a server and host to newcomers. Their business was dependant upon their attitudes, so he maintained the cute, boyish looks as best as he could, being something far prettier than most of the nasty sea lizards that lurked the ports looking for a quick lay and a sliver of coin. The TKO was much more than just a pub. The center of the bar was double-tiered and had a perfect mech of old-world and new-tech as they were a middle-ground of sorts. The bar served as a staple for the port work as it was in the middle of a massive walking path between other shops and the port itself, which entangled almost every bit of seaside space available. Only the rich still had beach access and few had resort spots along the western side that was more enclosed and secluded. Around the bar were stout tables which were often filled with sailors, travelers, and tourists eating and drinking from the full-serve kitchens which served primarily seafood—obviously. Other meats were often considered delicacies and thus were over-the-top expensive and rare at that. Surrounding this walk-through with a bar in the middle was an inn and lodging for groups which would include barracks, which included bathrooms and bedrooms, keeping it short and sweet for people who wanted to be in and out. A seaside, one-stop-shop for anyone passing through the area —TKO Informational Board— A board right inside either side of the walkthrough offer a vibrant LED menu and other options. The Oasis—Healthy and the Best … Alcohol Kitchen Sushi, Cod, Halibut Squid, Marlin Mahi Mahi, Shrimp Crab, Lobster, Clams (special orders accepted) Salads and Fruits of all nature Bar Alcohol You name it; we have it. We serve sailors, afterall. Oasis Tea—generational specialty Teas: Black, Green, All-fruit types Coffee, Water, Club soda Job Posting Full-time bartender/ bar manager Lodging Vessel Slip 1 bedroom, 1 bath 2 bedroom, 1 bath 3 bedroom, 1 bath 10 & 20 person rooms, two 3 bath sections
  4. Dice Rolling Thread

    Rolling d6 for Char's location once exiting the Rift. Pending the results, he'll arrive in the general vicinity of one of these locations in Xaengri-La. 1- Vast Gigante; 2- One of the Demon King's Territories; 3- Jaakuna Keimusho - Prison of the Damned; 4- Soul Isle; 5- Taurus; 6- Tea Key Oasis
  5. the black sky blues [D1E]

    Feyd's lack of a response resonated with Char. Following his elder brother's line of sight, Char's eyes widened. The MaGNUS tech seemed less than impressive held up alongside the display before him. Radiant beams of light poured from the wall and coursed out and back into themselves, flowing into what Char could only fathom to be a rift of some sort. A rift of space/time? A portal? He'd heard of technologically advanced places in Alterion that possessed teleportation devices and gates to the celestial realm, but he never expected to witness anything of the sort in his lifetime. The dark haired youth, ran an anxious hand through his hair. His nerves were beyond frayed, the facility wasn't secure, they needed to leave soon and everything they needed a whole new life was right here waiting for them to grab it. With Dojan's funds and the MaGNUS equipment they could be whatever they wanted to be. All thoughts of leaving the Rebellion vanished from his mind, the energy of the Tellus Seed coursing through him seemed to resonate with that rift. If Char closed his eyes he could hear a dim humming coming from the rift and it only just occurred to him that it sounded in tune with the coursing light within him. Not entirely of his own accord, Char moved across the room and stepped through the Rift. /exit Char?
  6. Tavern of Legend Season 3

    Today was a glorious day. A day enraptured by the ephemeral glow of wonder that was his presence. His journey had been a long and arduous one, but the rabble would not know this—for he carried himself as a king. Obligations being obligations, necessitated this discomfort upon his person. Thus, if he was forced to subsist upon lukewarm tea throughout the entirety of his airship ride, the his sacrifice was a worthy cause. It was for the people. They needed, above all else to hear tell of his legend. Though not the largest sentient being in the world, he stood an illustrious four and a half feet, thanks in no small part to the dapper top hat that sat upon his ivory crown. His elongated nose curved outward and upwards in the facsimile of a large beak, no doubt the source of his legendary name--whispered across all of Valucre. He was the beacon of Alterion, the scourge of Tellus Mater, the King of Kings, the powerful, the pleasurable, the indestructable, Sir Beak. Waddling in, bold as you please, Sir Beak spun his cane whilst humming a jaunty tune and alighted himself atop the bar with an easily accomplished hop. Spinning about he gestured towards the aptly named Tavern of Legend and tapped his cane atop the counter top. "Fret not, gentlefolk...for your savior is here. I bring tales of wonder and awe, mysteries from the southernlands and daring quests for daring do gooders. I also bring an assortment of Alterion's finest Blood Orange ale, and cannisters of Jump Cola...whatever your heart desires...I, the illustrious Sir Beak, can provide." "My name, you ask? Why, that's a story for another time..." The wide dead eyes blinked in surprise. "Unless you'd care to hear it now? My legend begins in the 12th century, you see and can only accurately be unfolded in the 15 hour storytelling party."
  7. What are you watching? [TV edition]

    Been rewatching My Hero Academia with my wife (her first viewing) and been working my way through the One Piece dub because I've been behind on that for yeeeeears. I'm also thinking about giving that Netflix Series "Troy: Fall of a City" a shot.
  8. Which places in Valucre have slavery?

    Lands of Alterion is home to all the 'Unaffiliated' Kingdoms and Villages and it's probably most prevalent there, because the Church largely ignores those territories. The Izral Region is pretty bad with it, as well. Especially areas controlled by Merchant Princes and their ilk.
  9. I think so? I'll review the thread, but last I peeked the Harvester was still bumping around.
  10. I wanna thank everyone for their participation in this event. Give me a few days and I'll start adding up points. In the meantime, given Jeff's absence I'll permit a rule change. Those still participating may revert to standard d1e combat. The dice system we implemented prior to the RANK V fight is now in effect. Given the beast's difficulty, I'm implementing an HP of 50. Basically roll your 1d6 and count every hit at 4 or better. So if you roll a 4 - that's 4 points of damage you do. 5 is 5 and with 6 follow the rules of critical hit and add up your dice numbers. From this point on 4/13/18 at 10 AM EST you may start storing preps. So if you roll a three, but you saved an action your last turn, you can now do 4 points of damage. I apologize for the inconvenience and will work on completely wrapping this event.
  11. Which places in Valucre have slavery?

    Slavery and indentured servitude of nonhumes is common in Alterion though not entirely endorsed by the Church.
  12. Kick Adam for me if ya see him.

  13. The Broseidon Adventure There were few things Brah found more enjoyable than dropping a quart of nut chutney into a willing courtesan, one of those being largely an identical endeavor save for the courtesan’s willingness in the matter. Hey, he was as disgusted as the next guy with forcing a square peg (a really big square peg tyvm) into a round hole, but every now and then ball butter needed churning and by Riva, he’d see it done—come (lol come pun) hell, or high water. So it was that the beautiful Brah stood atop the sandy surface of Alterion’s Golden Coast peering out at the vast expansive ocean churning and writhing before him. Well, if he couldn’t penetrate a courtesan the sea would have to do. Orders were orders, and Ocelot F. Royce hadn’t earned that middle initial by not fucking to death those that displeased him. Half lidded eyes studied the frigid depths before him. Even with a submergence alteria the water pressure would be a bitch and a half to maneuver in. Brah just hoped the people beneath the sea had pressurized tank cities. Aquatic humes he could get behind, but Fishmen were just downright disgusting. The call came to all TESA operatives in Alterion, demanding their presence and efforts in fuckstomping the literal shit out of a race of aquatic peoples who had either displeased Ocelot or requested aide or...who really listened beyond that point, anyway? Brah suspected that the entire mission was a blatant blitz for more territory. There’s been legends of people living beneath the sea and in the sky, in trees, just like in things. And if the Masons wanted to expand, who was Brah to stop them? Who was Brah to do anything but help them go forth and conquer? What limited information he did have pointed at a sizable settlement roughly in the eastern seas of Alterion that was ripe for stomping. Brah stooped over and stuck a long digit into the sands. Once enveloped by the cool damp earth beneath the dusty top layer, he grunted and shivered. He bent in an almost impossible fashion, his wild straw colored locks practically between his boots, the lithe lanky body folded almost completely in on itself. With a groan and a satisfying series of popping joints, Brah stood to his full height and shook his hand clean, wiping the small granules of sand off against the bottom of his coat. More than a little heartbroken at the prospect of missing yet another evening with an Alterian lady of the evening, Brah began wading out into the frigid waters. Other TESA operatives received the call, of that he held no doubt, but he’d not dawdle for them. Besides, if he completed the job solo, the laurels and monetary gains were his to squander as he saw fit. Now waist deep in the waters, Brah activated the submergence alteria and disappeared beneath the rising swell. He wasn’t sure what to expect in his journey below, but he doubted it would bore him. And, hey, worst case scenario he’d be killing fishmen and who didn’t love fresh sushi?
  14. ...

    Update 3.23.18
  15. ...

    Name B.R.O. (Pronounced b-r-ah) Age Tree-Fiddy Designation EdgeLord. Organization The Masons; TESA Personality “There is no honor in ganking...” A fight is a fight is a fight. Win at all costs. Honor your enemy graveside and not before. Skills Fisting - like fisticuffs but less fancy. Preferably through faces. Tilt - gravity’s cool and all, but it’s primarily for bitches. Boost - limits are a fine thing...for weaklings. Preternatural Finger blast - energy bang bang from the digit through things. Preferably through faces. Accoutrements Dank blade - forged from the void. The harbinger of tilt. The bringer of the boost. Brotara - A set of mystical ear rings that permit the bearer a number of telepathic/kinetic feats. If a pair are worn by a single individual they are completely immune to all form of psionic intrusion and attack. However, the real power of the Brotara is revealed when utilized by two bearers. If the bearers each wear their Brotara in the same ear they forge a psionic link. Not only allowing one another the ability to communicate telepathically, but to also allow one another to share energy regardless of distance. Creativity abounds with some users peering through one another’s vision or even taking control of one another’s movements in times of dire need. If the bearers wear their Brotara in opposing ears (one left ear and one right ear and vice versa) the two bearers become cauldrons of psionic energy and whilst apart maintain intangible form. As desired the pair can join to form a single fused entity of combined power and skill. Existing sets of Brotara earnings follow: Brah Breh - Pwnd. Bruh Broh Brrh
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