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Aleksei

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  1. Superlike!
    Aleksei got a reaction from 500bees for a article, Avylon City.   
    'The Beacon of Light.' Avylon is the capital of its province located west of Renovatio. A city that was built on the ridge of the mountains that surround it, keeping it safe from would-be invaders and most of the outside world. It is said that Avylon is one of the earliest establishments of civilization, one which the Herald's of Primus favored and shared their ancient knowledge (Zodiac Arts and Spirituality). 
    Wandering the streets you see scholars arguing with one another and students of the great academy fraternizing with one another. Wanderers and adventurers are given safe passage through, allowed to work for their room and board, and never turned away. The people of Avylon believe that it is through their kind actions greatness will come; it is extremely rare to be turned away or confronted in a hateful manner. This creates an obvious peaceful air you will instantly feel once traversing the mountain to get to the city's gates. 
    Geography
    The capital city was carved out of the mountain it rests atop, giving it a rather rustic and aged look in compared to the other capital cities. There are still villages at the base of the city, where no technology resides and the people live peacefully on the land. Within the city, technology is apparent but not overpowering. While the buildings are tall and marbled, you could assume that these were simply manufactured, in actuality they were made by the hands of volunteers, keeping true to the roots Avylon had grown over the centuries.
    Gardens providing food for nature and the people of the city are tended to in the early morning and nights by low hanging clouds. Such a sigh is said to rival that of the Essence, something to discover for yourself. Greenery of any kind can be seen within the city, but a majority of such beauty is kept outside the walls. This is to keep the simplistic look of the city and also because in such a harsh terrain it is difficult to keep up with the growing foliage. 
    Climate
    Winters are extremely harsh, limiting travel to and from the city - the only time the reliance on technology of any kind comes into play. Airships dock at the base of the mountain, where supplies and such are then delivered by volunteers earning their keep and seasoned adventurers that live in Avylon. Mighty winds strong enough to carry a person if they are ever so unlucky and frosty mornings freezing streets and water create interesting dangers. 
    Spring is a reprieve, a time where the city is most busy thanks to the cooling air and refreshing change. Summer's are rather similar to spring, with only an incremental change in the heat, but the lack of humidity makes for comfortable travel. Fall is chilly, the nip in the air reminding the denizens that it is time to prepare for the winter to come. 
    Demographics
    At first glance, it is clear that the people of Avylon are very kind and generous, things that often make it easy to ignore how stalwart they truly are. Their kindness can easily be taken as weakness, but if you were to ask anyone would be willing to show you that their hunger for knowledge has not weakened their body.
    Here, children are raised to brandish Renovatian blades in the name of Tellus Mater. When the boys and girls mature into men and women, inevitably crave for a beautiful death from a worthy adversary as did their fathers and their fathers before them. Warriors bred to eventually filter into the hierarchy of the greatest kind - Zodiac Knights. From children the people are raised to never allow their burdens to be known, carrying them as a testament to their strength. Not the sort to ever complain or show signs of discomfort, the people of Avylon take their lifestyle extremely seriously.
    People come to the city to find their center and often their reason. The Religion of the Heavenly Mother is prominent, even though the name of Steorra has touched every corner of Renovatio, the Goddess has yet to find her place in the city of Avylon. The crystals jutting through the city is a sign she has been there, but hardly anyone speaks of her or acknowledges her existence. It's believed that if one is to become a Zodiac Knight, they must be strictly devout to Tellus Mater and no other.
    Economy
    Avylon relies solely on the amount of trade that is done between its people and others. The wealth people show is often through their actions and the small inklings of growth - new buildings, expansions on others, and so forth. 
    Various stores of all kinds snake down the sides of the mountainous city, where the ones lower to the base are far more successful due to people traveling up more often than down. Nonetheless, there has been a recent boom in activity with people, their needs varying but being met by what Avylon has to offer. This keeps the economy steady and substantial enough to keep the people happy and content with their home. There hasn't been any recorded event where Avylon has been in trouble; mysteriously enough, the city is in healthy economically.
    Institutions
    The Grand Trine
    Displays works from the immense collection amassed through the centuries including some of the most renowned classical sculptures and most important masterpieces of the ancient art in the entirety of Renovatio. The museums are said to contain roughly 70,000 works, of which 20,000 are on display, and currently employ approximately 600+ people who work in various administrative, scholarly, and restoration departments.
    Grand Trine II
    This particular museum houses various manuscripts saved and restored from multiple periods in Renovatio's history. The archives also contain state papers, correspondence, and account books, and many other documents that have been accumulated over the years. 
    Visitors are allowed to enter the museum on a casual basis. Scholars and the interested pursuing certain researches may apply for an entry card. The application process is easy and only used as a safeguard in case certain bits of knowledge gained from the manuscripts and such are used maliciously. If this application is not agreed upon then the researcher is not allowed to have access to the resources.
    Parks & Recreation
    A simplistic city that uses it's surroundings as decoration. Surrounded by mountains and carved out of a mountain itself, Avylon is sharp and jagged, foreboding even. Wildlife is hardly seen, save for various birds passing through or a beast coming out of the mountains. 
    Landmarks & Monuments
    Star Gate
    Star Gates are portals that open to specific stars that burn beyond the gates pearly exterior. Each of the four main cities of Renovatio has a Star Gate: Avylon, New Martyr, Oo’Xora, La Guardia. 
    The stars are the once fabled Manabai’wok in their natural form; each star represents the Manabai'wok given to the human man she had loved long ago. With their discovery, Renovatio was kept from falling out of the sky during the Halcyon; they still support the large island, making the Will of Renovatio unnecessary in that regard. 
    Visitors are welcomed and even encouraged to visit the gates, for they are indeed a sight to see! There are a few shrines beneath each one where people have paid their respects for the Goddess Steorra and her blessings since it's through her aid that Renovatio is still in place and that Primera can rule as she does.
    Rigel Star Gate
    The Rigel Star Gate inhabits the center of Avylon, making it the very watchful guardian. Many come here to pay homage to the bright star, which is said to prompt the star to give one a blessing a protection.
    Tellus Colosseum

    Resting at the highest point of Avylon, the Tellus Colosseum acts as the crown of the city. This monolithic structure was once a place where sacrificial rituals were carried out on a daily basis in a time long forgotten. Ever since the beginning of man's reign, archaic scriptures revealed the children of Avylon traveling up and down the wintry mountain and surviving the wild as a rite of passage and later becoming Warriors of Tellus (Zodiac Knight).
    The Colosseum used to be used for certain events, but due to the Halycon, it had been used as an infirmary and then abandoned afterward. Still resting in silence, you can still see various students going up the mountain to see the Colosseum, carrying out the pilgrimage others before them had done. Slowly, more and more go to occupy the grand structure; there have been various others working hard to repair the withering creation due to years of neglect.
    Temple of Aestus

    As one travels up the mountain of Avylon, between it and the Crown is a temple that often gets mistaken as a place of righteous worship. There was no commandant concerning adultery in Recreation and so Renovatian lore also depicts Aestus housing enough beautiful women to quench any man's thirst, and Her presence induced an irrepressible sexual desire within all of the women who entered the temple.
    In modern times, in the deepest chambers within the bowels of this extraterrestrial sanctuary, where only those unified by the stars (married couples) are allowed, fountains spit stardust into a jade reservoirs providing subtle lighting for several open areas-- the Heart of Aestus. It was within the Heart did Aestus bed her first Hume, and the seed she planted after devouring the father had become a champion of Avylon-- like most of her seeds always do. 
    Such has become a ritual amongst Renovatians, and so many couples come to this place to conceive a child blessed by Aestus, which actually seems to happen as often as an orgy. The Heart of Aestus is a giant sauna with seven master rooms, and peppered throughout each room are golden contemporary tables adorned by pyramids of white towels and face cloths.
    Government & National Security 
    PRIME (An individual who is the ruler of their city. They answer to the Grand Kommadant.)
    Predecessors:
    Marcellus, the Wise - Having served Renovatio for nearly two decades as a decorated Holy Order Knight, Marcellus was blessed with the rank PRIME. Soon after Exus Prime's disappearance, Marcellus died of natural causes.
    The Celestial Guard
    The idea of this organization became a reality, conceived by way of the Enforcement Act passed shortly after the Cialo event. Both air and space are better protected and has been as safe as it has ever been since the Halcyon Event.
    Zodiac Knights
    A sacred society of unique Renovatian warriors tasked with protecting their home-front and foreign affairs. There are usually only a handful [~6] of Zodiac Knights watching over cities outside of the capital.
    Education
    The Accademia is the largest institute in all of Renovatio and is located at the base of Avylon and still, it resides thousands of feet above Reno-sea level. Etched into the side of a mountain allowing only for aerial entry, it also has one of the largest ports outside of La Guardia, suitable to bring in and dispatch students from all over Renovatio.
    Prior to the teachings of Recreation, ancient Renovatian literature illustrates how GOD governs the universe via the constellations. The noetic scriptures were discovered and guarded closely by the Zodiac Templar, which ultimately became an adamant foundation for their brotherhood. With the aid of Primus' Heralds, the Zodiac Templar have solidified their place in the annals of Renovatio. To this day, their Zen- esque philosophies bring vision to the blind, breath to the hopeless and peace of mind. Very much like PRIDE, the Zodiac Templar are commonly seen in pairs-- a Templar and a Warmage. While the two primary classes supplement each other exceptionally well, it should also be noted that the terms used to define said classes, within this society, could represent many classes (i.e; paladin/monk, archer/black/white mage), each primary class possessing its own unique set of abilities.
    Transportation
    Roads, Expressways & Autobahns. (outside the Capitol) Train stations & Subways. Ports, Piers, & Riverways. Horses & Chariots (in the Capitol) Air stations.
    Notable Residents
     
    History
  2. Like
    Aleksei got a reaction from Chappu for a article, Nehalen Timeline.   
    Current: 18, 599 World Time | Current: 135 AC (After Cartyr)
    133 AC - Present: The Great Noble Houses The Great Noble Houses of Nehalen rise from a forgotten history 100 AC - 133 AC: Grand Kommadant Primera The energy needed to banish the gods, restrict their powers to the mortal plane, and shatter the Will crystal took all of Primera's life energy from her. She sacrificed herself in order to free Renovatio from the dominance of the gods.  Primera commands for all the Old Gods to be killed and/ or banished from Renovatio. Permanently. Primera separates the Will from Renovatio's Loci thereby shattering the Will. Nu Martyr burns under Lilith Reiter and Her cult, leading to the province cutting ties to the Renovatio Royalty and following the rule of Lilith Reiter. A once glorious province enters an age of death and darkness. Not even the gods could stop her. Lilith Reiter seeks out the Crown of Asteria and declares war on Nu Martyr. Primera renames Tellus Mater as Renovatio, removing religious praise towards Tellus Mater. Primera denounces Primus Primera is crowned Grand Kommadant Primera returns to Renovatio and using the Will (with Primus' blessing) saves Renovatio from falling Primera Cartyr (heir to throne) is absconded to Alterion, leaving behind Renovatio Merida Cartyr is killed by Alexander Endriel, causing Renovatio to slowly fall from the sky 38 AC - 100 AC: Grand Kommadant Justice Justice is killed by Primus Merida finds Justice; they marry, restoring the Cartyr name to the Grand Kommadant seat. Coup d'etat: Merida Persona takes the seat as Grand Kommadant, restoring order. Grand Kommadant Justice Cartyr disappears after the defeat of Cialo Justice Cartyr is crowned as Grand Kommadant AC 0 - 38 AC: The White King and Rise of House Cartyr Primera kills Lirvyrnious Lirvyrnious Cartyr, the White King, rules Tellus Mater with a heavy and ferocious fist Cartyr Empire unifies Tellus Mater under the banner of the White King and the god Primus AC 0 - 100 BC: Days of Chaos (State of Reno before unification) The massacre of Braedosburg resulted in the death of over two hundred thousand Tellus Mater inhabitants.   Anarchy is prominent throughout the land, with hundreds of remnant factions from the Vanguard Federation causing untold destruction and bloodshed.  300 BC - 100 BC: The Vanguard Federation The separatist movement planned a coup d'etat to assassinate the Vanguard Federalist leaders, but the coup went haywire. Leaders from both sides were destroyed and the blood heir of Malzeer was lost in the chaos, believed dead.  An internal struggle tore the Vanguard Federation into federalist and separatists when a blood heir to the Malzeer throne was discovered. In order to stop the near 50 years bloodshed and to avoid anything like the 300-year war, each Kingdom came together to form the Vanguard federation Each new island slowly developed it's own leadership and fought against any attempt to allow the Malzeer rule to continue The continent of Aedronir experiences a massive earthquake that fragments the landmass into multiple pieces 350 BC - 300 BC: The Conquest of Queen Malzeer Queen Malzeer is assassinated The Void Fire ceased a week after the death of Morgana. Queen Malzeer's son, Ryaniel, leads a group of Aedronir's most powerful wizards to face off against Morgana. Though Ryaniel never discovered how to put out Void Fire, he sacrificed himself to kill Morgana. Morgana, learns how to control Void Fire and of its weakness, choosing to turn the magic fire against the Malzeer Empire. The Loci of Aedronir goes on the fritz and sparks the birth of Void Fire which rampages uncontrolled through the continent.  Aedronir Malzeer, general of the third party military who overthrew the supreme church, establishes her kingdom through force and bloodshed of all dissenters.  650 BC - 350 BC: The 300-year war A third party military takes advantage of the resulting death and anarchy to set aflame the supreme church of Aedronir and kill the Pope.  The Pope of the theocracy draws on the power of divinity to cast thousands of explosions through the Great Noble House territories. The civil war ramps up as hundreds of thousands die each week in the battle of attrition.  The theocratic Government of Aedronir turns on all the Great Noble Houses now that two of the legendary heroes were killed, believing their lack of faith in the Tree of Life to be heresy. 800 BC - 1,000 BC: The Great Noble Houses of Aedronir At the cost of two legendary heroes, the Great Houses are able to kill all four Marzanna using the Fruit of Life and the Ancient Marzanna weapon. The Great House of Chanaril discovers a weapon hidden in the crypt of a deceased woman, rumored to have been one of the original Marzanna The Tree of Life grows fruit fed by the Loci that gave anyone who took a bite a boost in power The Great Houses call on the aid of Aedronir's Loci History records the first contact with the Marzanna as they clash with the Great Houses The Four Great Noble Houses split Aedronir into four sections and rule over them separately. The corner of all four provinces meet at the Tree of Life.  The four legendary heroes establish Great Noble Houses in the mainland continent of Aedronir Credit: @Ataraxy
  3. Superlike!
    Aleksei got a reaction from Aliester Magna for a article, Nehalen Landing Page   
    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
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    Aleksei got a reaction from Aliester Magna for a article, Renovatio.   
    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    Aleksei got a reaction from Ataraxy for a article, Nehalen Timeline.   
    Current: 18, 599 World Time | Current: 135 AC (After Cartyr)
    133 AC - Present: The Great Noble Houses The Great Noble Houses of Nehalen rise from a forgotten history 100 AC - 133 AC: Grand Kommadant Primera The energy needed to banish the gods, restrict their powers to the mortal plane, and shatter the Will crystal took all of Primera's life energy from her. She sacrificed herself in order to free Renovatio from the dominance of the gods.  Primera commands for all the Old Gods to be killed and/ or banished from Renovatio. Permanently. Primera separates the Will from Renovatio's Loci thereby shattering the Will. Nu Martyr burns under Lilith Reiter and Her cult, leading to the province cutting ties to the Renovatio Royalty and following the rule of Lilith Reiter. A once glorious province enters an age of death and darkness. Not even the gods could stop her. Lilith Reiter seeks out the Crown of Asteria and declares war on Nu Martyr. Primera renames Tellus Mater as Renovatio, removing religious praise towards Tellus Mater. Primera denounces Primus Primera is crowned Grand Kommadant Primera returns to Renovatio and using the Will (with Primus' blessing) saves Renovatio from falling Primera Cartyr (heir to throne) is absconded to Alterion, leaving behind Renovatio Merida Cartyr is killed by Alexander Endriel, causing Renovatio to slowly fall from the sky 38 AC - 100 AC: Grand Kommadant Justice Justice is killed by Primus Merida finds Justice; they marry, restoring the Cartyr name to the Grand Kommadant seat. Coup d'etat: Merida Persona takes the seat as Grand Kommadant, restoring order. Grand Kommadant Justice Cartyr disappears after the defeat of Cialo Justice Cartyr is crowned as Grand Kommadant AC 0 - 38 AC: The White King and Rise of House Cartyr Primera kills Lirvyrnious Lirvyrnious Cartyr, the White King, rules Tellus Mater with a heavy and ferocious fist Cartyr Empire unifies Tellus Mater under the banner of the White King and the god Primus AC 0 - 100 BC: Days of Chaos (State of Reno before unification) The massacre of Braedosburg resulted in the death of over two hundred thousand Tellus Mater inhabitants.   Anarchy is prominent throughout the land, with hundreds of remnant factions from the Vanguard Federation causing untold destruction and bloodshed.  300 BC - 100 BC: The Vanguard Federation The separatist movement planned a coup d'etat to assassinate the Vanguard Federalist leaders, but the coup went haywire. Leaders from both sides were destroyed and the blood heir of Malzeer was lost in the chaos, believed dead.  An internal struggle tore the Vanguard Federation into federalist and separatists when a blood heir to the Malzeer throne was discovered. In order to stop the near 50 years bloodshed and to avoid anything like the 300-year war, each Kingdom came together to form the Vanguard federation Each new island slowly developed it's own leadership and fought against any attempt to allow the Malzeer rule to continue The continent of Aedronir experiences a massive earthquake that fragments the landmass into multiple pieces 350 BC - 300 BC: The Conquest of Queen Malzeer Queen Malzeer is assassinated The Void Fire ceased a week after the death of Morgana. Queen Malzeer's son, Ryaniel, leads a group of Aedronir's most powerful wizards to face off against Morgana. Though Ryaniel never discovered how to put out Void Fire, he sacrificed himself to kill Morgana. Morgana, learns how to control Void Fire and of its weakness, choosing to turn the magic fire against the Malzeer Empire. The Loci of Aedronir goes on the fritz and sparks the birth of Void Fire which rampages uncontrolled through the continent.  Aedronir Malzeer, general of the third party military who overthrew the supreme church, establishes her kingdom through force and bloodshed of all dissenters.  650 BC - 350 BC: The 300-year war A third party military takes advantage of the resulting death and anarchy to set aflame the supreme church of Aedronir and kill the Pope.  The Pope of the theocracy draws on the power of divinity to cast thousands of explosions through the Great Noble House territories. The civil war ramps up as hundreds of thousands die each week in the battle of attrition.  The theocratic Government of Aedronir turns on all the Great Noble Houses now that two of the legendary heroes were killed, believing their lack of faith in the Tree of Life to be heresy. 800 BC - 1,000 BC: The Great Noble Houses of Aedronir At the cost of two legendary heroes, the Great Houses are able to kill all four Marzanna using the Fruit of Life and the Ancient Marzanna weapon. The Great House of Chanaril discovers a weapon hidden in the crypt of a deceased woman, rumored to have been one of the original Marzanna The Tree of Life grows fruit fed by the Loci that gave anyone who took a bite a boost in power The Great Houses call on the aid of Aedronir's Loci History records the first contact with the Marzanna as they clash with the Great Houses The Four Great Noble Houses split Aedronir into four sections and rule over them separately. The corner of all four provinces meet at the Tree of Life.  The four legendary heroes establish Great Noble Houses in the mainland continent of Aedronir Credit: @Ataraxy
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    Aleksei reacted to supernal for a article, Standardized Artifact Rules   
    Consistent in Lacrimosa, Genesaris, and Renovatio
    General system
    PM board leader to confirm artifact availability Put "artifact" somewhere in the title to make for easy visual tracking Threads (or players) that go 30 days or more without a post are subject to have their artifacts listed as available Threads must be completed within 1 year of their start date  Threads must use the narrative damage system, or express some equivalent difficulty, at least once Artifact threads are open to meaningful interruption Respect the fact that these threads often require structure and planning Respect that the item is high value and someone may show up to oppose you. Antagonist beware however, because if you interrupt the thread your contribution to the thread should be significant - either making up a large contribution to the thread or taking place in a separate thread prior to joining the existing thread NDS, MOBS or any other system of board leader choosing will be used to determine end result if another system is not agreed on by players 3 artifact limit per player (across all boards, not per board) 1 per character that can be earned by regular quest mechanic. Additional can be earned up to max through non-quest roleplay (a deal or trade with another player character, combat for one, etc). The intent behind this is to generate more player interaction with other players Hunting artifacts one after another is allowed; hunting two or more at the same time isn't When complete, go through canonization process and PM board leader Omit Opportunities and Consequence Classification system
    Note for players: per the site rules and guidelines, combat is optional and resolving conflict through collaboration is the endorsed method. The point of classing and ranking below  isn't to overpower other players with counts ("my 20 post item will always beat your 10 post item") but to help quantify the 'offers' players make to one another
    Item weighting: Readymade items (pulled out of a magic hat) > Canon backed items (roleplayed out and submitted to canon) > Artifacts (significantly powerful items as approved by a board leader in their list)
    For artifact vs artifact, thread content will determine the class of the artifact relative to other artifacts
    Class B (Medium - minimum for an artifact): 1 or more players; 2+pages 2+ people to Challenge Class A (Hard): 1 or more players; 3+ pages 3+ people to Challenge Class S (Crazy): 2 or more players; 5+ pages 4+ people to Challenge Challenge system
    Owner must not have a relevant IC post in the last 60 days. Use it or lose it.  If you've been added in error, contest with a link to the relevant post. Relevant posts must be made before included challenge date  If you believe an artifact isn't available that should be send board leader a PM Challenger must complete a "seeking" thread that is 1/2 (or more) of the claim thread in order to challenge for ownership This thread should be used to justify how challenger heard about or discovered current artifact / location Once seeking thread is complete, send PM to current owner and board leader to arrange organic conflict thread  Owner has 2 weeks to reply and make arrangements. Failure to reply forfeits the artifact which the challenge can claim by completing the basic artifact post requirements if not already met If a challenge thread goes inactive for 30 days, and the player challenged has made at least 1 RP post in that time, the challenge expires and the timer is reset NDS, MOBS or any other system of my choosing will be used to determine end result if not agreed on by players
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    Aleksei got a reaction from Ataraxy for a article, Primera Capitol | Nu Martyr   
    Heaven in the Sky
    Contact: @Ataraxy
    Creator: @Ataraxy
    Primera Capitol City is the shining jewel of Nehalen.
    It is the capital of its province, located in the eastern region of Nehalen, south of the capital city La Guardia. Primera Capitol used to be considered the wealthiest locality in all of Nehalen. Every road was paved beautifully with white stones, crystal jut out of any crevice, and most buildings were covered in greenery of all sorts. There was pride in every small touch and it was all taken care of exceptionally well to help preserve the life of the city that has been through so much. However, that beauty and pride was destroyed when the Cult of Power invaded the city. Nothing but destruction and fire was left in their wake. What was once a gorgeous cityscape is now riddled with the marks of war. The roads are shattered and broken while houses hand on single beams. The tallest buildings have fallen, leaving only rubble for shelter to the old inhabitants; those still living.
    With House Chanaril taking the reins over the province as a whole, the Duchy has been working to calm the waters. The Kingdom of Ascension which had taken root in Primera Capitol City was destroyed by Duke Chanaril and his Knights, forcing out any and all Cult of Power Paragons from within the city. Paragons have not been banned from entering, but must register there identity before doing so.
    Geography
    The capital city rests at the base of a high mountain, built around the great lake Estrella. Estrella cascades over the cusp of Nehalen like a magnificent waterfall, naturally replenishing the planet below with Life Energy and natural minerals. Within the middle of the lake resides a temple where the Grand Kommadant Primera, whose body is encased in crystal,  resides. The Prayer Bridge connecting the temple and the edge of the city, allowing the people of Nehalen pay their respects through prayer.
    Everywhere there are bundles of crystals jutting from the ground, adding a certain flair to the already beautiful city. Each crystal varies in size, and people are welcome to take them and use them however they see fit. Often mined for their beauty, the crystals are also incubators of magic that can be manipulated for enchantments and enhancements.
    Climate
    Time has changed Primera Capitol, making it a somewhat temperamental spot in its province. A variety of lakes and streams surround the city from all sides, making the city a tad cloudier and receive much more snow than average. Though it is not the snow that is the real problem as Nu Martyr will see flurries at most, but temperatures drop substantially, making it dangerous to travel outside the city no matter how adequately prepared one is.
    The crystals crushed into the stones warm all roads and walkways; they are activated during the winter, melting away the snow for safer travels within the city. This allows the city to continue it's movement and minimizes the opportunity for any accidents that may occur due to ice and snow. 
    Summers are terrible, reaching sweltering and extremely uncomfortable temperatures that are considered not safe for most. The roads and walkways have the opposite effect during the summers, where the streets will feel fresh and comfortable. Though such is not to be considered as fool-proof, the heat and humidity make it uncomfortable to some, so it is suggested that most activity is taken to the later hours of the day when it is safe.
    Demographics
    The wealthiest families now reside in the capital, having fled back into the city when Duke Aedos Chanaril retook control from the Kingdom of Ascension.
    These families do not represent the entirety of Primera Capitol; at its very core, the city is a gentle place that is tormented by events of the past. Those that have the money to buy influence will and the rest fight their way to the front lines. With the recent events demonstrating the inability of the Cartyr Royal Family to maintain peace throughout the land, whispers of an uprising have been passed through the streets by a group of individuals hoping to revert to the time before Primera took her position as Grand Kommadant and House Chanaril rose back into the centerfold. A large uneasiness can be felt in the air. These are large facets and issues within Primera Capital that are met with heated criticism, even violence from those truly devout.
    With the recent influx of wealth pouring into the city, it is quickly becoming once again a place of beauty and wealth; but it will take time to regain the city's former glory.
    Primera Capitol is home to some of the most famous art in Renovatio; the Cosmic Library and the collections from the Grand Trine museums are of the highest historical, scientific and cultural importance.
    In such troubling times, open-air mass is often held in Stoile Square, where everyone goes to attend, no matter their religious beliefs and background. Such practice, however, is becoming much less often due to the large and recent conflict between magic and the new religions of Nehalen.
    Economy
    With the fall of the short lived Kingdom of Ascension and the continuing raids of Paragons throughout the province, war is Primera Capitol's most lucrative business. Everyone has a job to do, whether that be making the weapons, wielding them, making medicine or something else. Unable to make proper trade with other provinces due to the volatile situation in Nu Martyr, Primera Capitol has become almost completely isolated and independent, only making the occasional trade with Nu Sicily. 
    Outside from the major operations, there is a scattering of various smaller shops and markets throughout. Handmade items help support the smaller businesses; the more unique, the better. 
    Poverty, once a truly worrying issue in Primera Capitol, has all but been solved. Those too weak to run had been killed during the invasion and those too poor before were recruited into Knight Orders needed to fight off the seemingly endless Paragons.
    Institutions
    Ascendant Bank
    Ascendant Bank is run by a Board of Superintendence which report to the Grand Kommadant and the Supervisory Board of Renovatio. The AB is regulated by the Grand Kommadan'ts supervisory body: Ephemeris. The creation of the bank was to give the people of Nu Martyr a chance to better monitor their money in a useful and productive manner that will benefit their lives. Ascendant Bank provides safekeeping and administration of movable and immovable property.
    Cosmic Library
    The Cosmic Library was re-instituted by Primera once she took over Nehalen; the most significant collections of historical texts reside in the library. The Grand Kommadant's vision for the Cosmic Library was to create a public place to house various works, luring pilgrims and scholars to the city to help in its constant growth. It is meant to be seen as an institution for a humanist scholarship.
    The Cosmic Library is a research library for history, law, philosophy, science, and theology. It's open to everyone at any time, but it is substantially protected to keep the ancient texts secure and safe. No book is allowed to leave unless approved by Primera, and even then it would take a heavily researched reason as to why something would leave the Cosmic Library. 
    There are three sections in addition to the overall library, from bottom to top:
    Section one: semi-basement is a storage area for manuscripts. Section two: houses the restoration laboratory Section three: houses the photographic archives The Grand Trine
    Displays works from the immense collection amassed through the centuries including some of the most renowned classical sculptures and most important masterpieces of the ancient art in the entirety of Renovatio. The museums are said to contain roughly 70,000 works, of which 20,000 are on display, and currently employ approximately 600+ people who work in various administrative, scholarly, and restoration departments.
    Grand Trine I
    This particular museum houses various sculptures saved and restored from multiple periods in Renovatio's history. Visitors to the museum will find themselves enraptured by the many galleries inside, one notable gallery being The Floor of Faces, the name coming from the mosaic on the floor which shows ancient theater masks. Another is the gallery of busts where ancient busts are displayed.
    Parks & Recreation
    Primera Capitol is a wonder in of itself. Built at the base of a grand mountain, it is surrounded by jagged mountain ranges and invading streams pooling into lakes. Wildlife is constantly seen wandering through and outside the city, and foliage is allowed to grow throughout the streets - a mix of nature and technology. Streets paved white and buildings to match, the beautiful city nearly shimmers underneath the hot sun.
    Landmarks & Monuments
    Star Gate
    Star Gates are portals that open to specific stars that burn beyond the gates pearly exterior. Each of the four main cities of Nehalen have a Star Gate: Avylon, Primera Capitol (Nu Martyr), Oo’Xora, La Guardia. 
    It's said that the stars are the fabled Manabai'wok, creatures who had once inhabited Nehalen in its infancy. Each star represents a Manabai'wok given to the human Steorra (a fabled goddess that's worshiped by those touched with magic) had loved. With their discovery, Nehalen was kept from falling out of the sky during the Halcyon (an event that had happened when Grand Kommadant Merida was killed). No longer used to keep the island in the sky, these gates are now pieces of Nehalen's history.
    Visitors are welcomed and even encouraged to visit the gates, for they are indeed a sight to see!
    Canopus Star Gate
    The Canopus Star Gate inhabits the northern part of Primera Capitol, leaving the city to grow out and around it. Many come here to pay homage to the bright star, which is said to bring good fortune and long, happy life. 
    The Statue of Tellus
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere.
    The Statue of the One God Tellus Mater was built in the very spot Primera and her companion E'na landed on. This statue had not been built in reverence, more as a simple reminder of how Primera had stood up against the God. The grandness of the creation puts in perspective how Primera, a simple woman then, had denounced a giant, cosmic being. It's rumored that the Goddess Steorra, another being shunned by Primus and Tellus Mater, had assisted in Primera's growth but there is no proof in the scripts that it was so.
    The Statue of Tellus is linked to the Holy Bridge (connected to Primera's temple) where thousands come to pray daily and pay their respects to Primera.
    Government & National Security 
    Duchy of Nu Martyr - At the top of the hierarchy in Primera Capitol City is House Chanaril, the noble house which rules the entire province.
    Marquess of Primera Capitol - Although the Duchy is the overall ruler of Nu Martyr, excluding the Grand Kommadant, the Duke's Household is rarely in Primera Capitol City. In the Duchy's absence, the Marquess' Household is in charge.
    County of Primera Capitol - Primera Capitol itself is split into different counties. And, though they might answer to the Marquess, the individual territories are ruled by Counts.
    Military
    Under the rule of the Nehalen Royal Family, provinces are no longer allowed to maintain independent militaries. Instead they are given permission to control and create a knightly order. The size of the order depends on the power and wealth of the House in question.
    Education
    All public schools are secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, Renovation, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations. 
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Transportation
    Steam-engine transportation
    Horse-drawn carriages
    Notable Residents
    Aedos Chanaril: Duke of the Great House of Nu Martyr
    ⟶ House Chanaril
    History
    The New Ways
    Originally Primera Capitol City was named Nu Martyr City, an imitation of the provincial name. That all changed when the province was invaded by a powerful group, the Cult of Power, headed by the Commander. Unable to defend itself from the great magic of the invaders, not only did cities fall but so did the entire province. 
    The PRIME was killed, the great artifact of Asteria stolen, and all of those previously wealthy families were uprooted. The poor died while the strong either fought back or joined the Cult's ranks. Rising from where Nu Martyr City fell, the Paragons of the Cult of Power created a new ruling government: the Kingdom of Ascension.
    However, even during the Cult's invasion there was an area of land the Paragons avoided. Whether on order of the Commander or not, not a single Paragon stepped foot into the Chanaril Territory. A few months after the invasion and subsequent birth of Ascension, House Chanaril left its territory and began retaking cities throughout Nu Martyr- starting with the Kingdom of Ascension. 
    When the Kingdom toppled under the Duchy's might, the Duke Chanaril renamed it to Primera Capitol in honor of the Grand Kommandant Primera who had sacrificed so much for her people.
    Now the city is building itself back up, stronger than ever under the lead of the Great House Chanaril.
    The Old Ways
    Once heavily mana infused in ancient times, the Nu Martyr of today is a Primal city with a marble shell. Reborn within a realm enriched with opportunities, the Grand Capitol stands tall and supreme over her contiguous sisters as Renovatio's first Wonder. By far the wealthiest city in history, despite the hit the economy took during the Halcyon Events.
    Primera Capitol, prior to the fall of the gods and the invasion of the Cult of Power, followed a much different hierachy. 
    PRIME: An individual who is the ruler of their city. They answer to the Grand Kommadant.
    Predecessors
    Primeir Cartyr was the second Overlord-Magister in the history of Renovatio. Not only did he serve his city, but he also helped his nation as their Grand Kommandant. Fair and handsome, the sacrifices Primeir's made for his people has immortalized him as an honorable man, and a hero despite his fall from grace. 
    His predecessor was his father Lirvyrnius Cartyr, the White King, who was the first to serve as an Overlord and Magister.
    Replacing Primeir Cartyr is Merida Persona; she also ruled as Grand Kommandant and Magister of Nu Martyr. She timidly ruled over the people of Renovatio, only replacing Primeir in a hope to bring meaning back to her homeland. Her rule could be described as lackluster and dull; she had allowed the people of Renovatio to do what they wished and only asserted her jurisdiction when necessary, other than that the woman was a silent, devout ruler who loved her people but never had the skill to rule.
    After Merida's death, her daughter Primera took the helm as Grand Kommandant overall. She does not reside as Magister over Nu Martyr, leaving the title free for anyone worthy to carry.
               
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    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
  10. Superlike!
    Aleksei got a reaction from Diremast for a article, Nehalen Landing Page   
    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
  11. Superlike!
    Aleksei got a reaction from Twitterpated for a article, Nehalen Landing Page   
    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
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    Aleksei got a reaction from -Lilium- for a article, Renovatio.   
    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
  13. Superlike!
    Aleksei got a reaction from -Lilium- for a article, Nehalen Landing Page   
    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
  14. Superlike!
    Aleksei got a reaction from Ataraxy for a article, Nehalen Landing Page   
    Reno Calendar: The current year is 135 AC = 599 WTA. All new threads happen during the current year unless otherwise stated by the creator. 

    Nehalen canon update thread
    Nehalen
    Terre d'Hume
    Nehalen, known as Terre d'Hume, translated as "The Land of Man,"  is the largest Kingdom of Cierno. The people are known as Stellaris. The flag consists of three moons (two crescent, one full) representing Primera Cartyr's phases as a ruler. Atop the three moons is an elaborate crown, representing Primera's lineage and reign. These symbols are gold, pressed on a green background.
    Nehalen is a floating kingdom that casts shadows across Valucre from the sky.
    Geography
    Nehalen, as a whole, is a very mountainous region. It's said that the mountains are created by the shifting and colliding masses of earth; often smaller islands are formed by this dance, leaving them to float lazily above or below the main island. Flatland is nearly nonexistent, making travel in the more rural areas to be extremely difficult for even the most seasoned traveler. Earthquakes still shake through the island, they are infrequent and hardly anything to worry about, but they can be frightening if you're not prepared for them.
    Due to its unique location, seldom does it snow or rain. Winters are chilly, with temperatures dropping as low as -20(F); the winds make some areas of Nehalen hard to reach or dangerous to even be around. Summer, spring, and fall temperatures shift between 30(°F)-70(°F). Humidity can be an issue if you're not used to it, some aren't even able to breathe being so high up in the air.
    Denizens often warn wanderers to be prepared for inclement weather depending on where they choose to travel to. Also, the threat of beasts and playful creatures wandering along unpaved paths can be detrimental to the unprepared.
    An expansive variety of flora and fauna can be found around the island. Most dangerous to even look at and some just pure, their beauty only marked by their ability to grow in the most random of places. You have no warning on what is what, thus you're left to discover for yourself if what you pick and eat or smell will be terrible for your health.
    Provinces
    Nehalen is divided into four provinces:
    La Guardia (wip)
    Avylon
    Nu Martyr - Capital
    Oo'Xora (wip)
    Government
    A monarchy rules Nehalen. The royal family is House Cartyr; both men and women may inherit the throne. The heir is called Grand  Kommadant.
    There is a legislature, in the form of Parliament. Several different political factions occupy these seats in Nehalen: imperialists, aristocrats, neutral, and other. The largest groups are the imperialists and aristocrats; the imperialists pledge loyalty to the Grand Kommadant and their family while the aristocrats face off against them for the right of nobility.
    Nehalen has a court system that is similar to modern-day judicial systems. Appeals may be brought directly to the monarch, who may choose to hear the case or decide that the previous judgment was appropriate and refuse to. The torture of prisoners is not practiced,  and prisons usually have humane conditions. However, public floggings may be given as a punishment. The death penalty is the sentence for high crimes such as treason, though convicts may be given a choice of how they wish to die.
    Each province follows the same feudal hierarchy and is ruled by a sovereign Duke or Duchess. The ruling noble houses of the provinces are called the Great Houses.
    The Great Houses
    La Guardia
    Duke/Duchess:
    House:
    Nu Martyr
    Duke:  Aedos Chanaril
    House:  Chanaril
    Avylon
    Duke/Duchess:
    House:
    Oo'Xora
    Duchess:  Belah Lark
    House:  Lark
    Factions
    Imperialists
    The Imperialists support the Grand Kommadant and their family. They believe that magic should not be restricted and individuals who are touched by magic should live freely, be treated fairly, and be allowed to operate in society with everyone else without being judged for their abilities.
    Aristocrats
    The Aristocrats are known to not be friendly towards Imperialists and the royal family; they are always facing off against the Imperialists and the royal family for the right of nobility. They believe that magic should be restricted and individuals touched by magic should be treated as objects, not as people.
    Titles
    The appropriate titles in which certain individuals are called.
    Grand Kommadant: Your Majesty
    Sovereign (or individuals related to the GK by blood): Your Highness
    Dukes/Duchesses: Your Grace
    Lower Nobles (individuals in the House of Lord's/Parliament): Lord/Lady
    Aristocracy (also in the House of Lord's/Parliament): Lord/Lady
    Knights: Sir/Dame
    The People
    Stellaris
    Come in all colors, shapes, sizes, and culture but what they all share in common is their Nehalen Pride. Stellaris are a hard-working folk producing superb masons, exceptional warriors, and most importantly, beautiful denizens. It's said that all Stellaris are descendants of their former God, Primus and thus their relation to him is shown through their incredible beauty. Unlike the Zodiacs, their association with the God and his offspring are softer and more acceptable in the eyes of society.
    Many Stellaris think quite highly of themselves and have a tendency to be snobby and isolationist toward other peoples. This has caused immense friction between the people of Nehalen as some see themselves better than others, especially those with and without magical abilities.
    To disassociate with Primus, many of the Stellaris claim to come from Her Prime, Primera. Their reasoning is that Primera had come from the first line of man shaped by the hand of Primus himself, and thus their blood is that of Primera's and none other. They have created a minor religion towards the former Grand Kommadant, though not every Stellaris follows its teachings or even acknowledges it.
    Asterits
    Many species from different walks of life have come to claim Nehalen as their own whether it was by force having become conquered species, or by choice in the search for game-filled lands, majestic jungles, and woodlands. Asterits are a mix of man, bestial, and elven roots and are often seen worshipping the Tree of Life that's seen as the pillar of balance and life in Nehalen.
    These individuals have no permanent home, for in their beliefs they must travel the long road in order to obtain spiritual balance. The small traveling groups are called a kumpania usually made up of those in an extended family, the Asterits Collection. These small groups have a leader whom they call the Empyrean, and this leader is chosen from a group of four men (the Body) known to be the mightiest of the Asterits Collection.
    Asterits are often looked to for their minds have been touched with divinity - or so they say. Asterit women have the ability to see into the future and the past; these women carry their wealth in Asterit gall, coin-wrought jewelry. Many wear an elaborate affair of gold coins strung together around their neck and wrists, even coins dangling from their ears.
    Seen as thieves and liars, the Asterits are mostly ignored by higher society, though they are often employed as entertainment.
    Zodiacs (Nelrosis)
    During an era long forgotten, the White Knight conquered many nations in the name of the All-Father, Primus. Despite the King's successful conquests, Primus felt like the King lacked ambition and cursed his people with a disease similar to cancer. Such causing men, women, and their offspring to look like Fallen Gods.
    It is dangerous to openly approach the Zodiacs because you'll either be attacked or be kicked from society for associating with them. As far as it's known, there is no clear structure to the Zodiacs way of life, and in truth, no one really cares to delve into their history any more than what's been said.
    These individuals are often shunned and deemed as bad omens in Nehalen due their appearance being similar to the Gods who are no longer in Nehalen. They are used as examples as to what happens when one worships Gods instead of worshiping the teachings of Man. Because of their circumstances, the Zodiacs are known for their temperament and untrust towards anyone outside their groups.
    Seen as barbarians and bad luck, the Zodiacs are often employed to less than savory work because they are dispensable.
     
    Religions
    "But does man not bear in mind that She have created him aforetime while at one point they were nothing?"
    Stellaris worship Her Prime, Primera. Primera can be considered the supreme deity, and she gave her followers only one precept: Do What  Thou Wilt. There is no law beyond Do what thou wilt; love is the law, love under will. This statement forms the basis of Nehalen religion and society.
    The Primier Cycle
    The Primier Cycle is a sacred scripture that tells of the travels of Primera and how it was through her that the universe was formed from the ocean of chaos. From this ocean, the Will of Nehalen had been pulled from, and with its mighty power, the grand Nehalen was born.
    "The Prime is She of the heavens and the earth: and when She wills a thing to be, She but says unto it, 'Be' - and it is."
    Primera was born from the blood of Primus, the All-Father, the son of the One God Tellus Mater, mixed with the tears of the One God and nurtured in the womb of the earth. Ignored by Primus and turned away by the One God, Primera took to wandering but she did not find welcome  anywhere. Eventually, she ended up in Nu Martyr, where she was imprisoned by the Titan, Cialo.
    This caught the attention of Primus, who sent a God to aid Primera and take pity on her. This God, E'na the Glorifier, came to earth to free her,  offering herself to the Titan in exchange for Primera's freedom, to which he accepted. The next morning, when the door to Primera's cell was  opened, it was found to be filled with flowers, a common sign of freedom in Nehalen now. However, in his greed Cialo went back on the bargain, and banished E'na and Primera, sending them across the heavens in a ship fashioned from stars and constellations.
    This ship came to shore in La Guardia. The people did not wish to turn away from their many gods, but they saw the divinity in Primera and did not harm her. E'na lay with strangers in the streets so Primera could eat, one of many sacrifices the lowly God had made. Gradually the pair  moved west, where they found the edge of Avylon. There, the tribes shouted and shook their weapons, calling on their Gods who savored iron and blood, Baal and Cancer. Shunned away, the two continued on and found no place to call home, until they arrived in what would become  Oo'Xora. The people welcomed them with open arms and they fell in love with the land. The Gods looked down upon E'na and Primera, seeing them as mere insects invading a world that had been made only for them by the hands of Primus.  
    Many years after their arrival in Oo'Xora, the One God finally turned and noticed what Primera and E'na were doing. Tellus sent Primus to summon Primera, but he came back empty-handed. The One God then sent his arch-herald, Ezekial, asking for forgiveness and offering her a  place in the heavens. Primera borrowed Ynliss' dagger and cut her palm. Refusing the offer, saying:
    "Tellus Mater, your Heaven is bloodless and I am not. Offer a better place, where we may love and sing and grow as we are wont, where our children and our children's children may join us, and I will go."
    The One God answered that such a place did not exist, and thus again, Tellus turned away from Primera, leaving her to the wake of the Gods wrath against her. For Eons the Gods tore away at Primera's soul, while E'na waited and watched, unable to move against her brethren in fear of being banished from the heavens. Her fears mar her as a traitor.
    Drawing from the chaos surrounding her, Primera prays to her own strength and will, drawing for the Will of Nehalen. This powerful source made of Her Prime's tenacity drawn from the pleas of man took the grand mass of Cierno from the sea, shoving it into the sky where it  currently hovers above all the rest. This disconnection from the ocean and seas of life, the Gods of Nehalen were imprisoned on the island, no longer allowed to mingle amongst the stars in their full forms.
    The punishment for going against Primera and her divinity. The Gods were stuck to wander about Nehalen, twisting the minds of man to beg and offer blessings to their false protectors. For eons they were worshiped, feeding off the prayers of man and their feeble greeds. Unable to watch her people bend to the wills of the Gods, Primera calls upon the Will for one final act of sacrifice. Primera shatters the Will by erecting the coverture; she passes in the process, cleansing the lands of their Gods touch and releasing man from their shackles.
    Beliefs
    Do what thou wilt shall be the whole of the Law - adherents of the Primier Cycle should seek out and follow their true path. Just as Primera had done by not taking the hand of the One God.
    Love is the law, love under will.  - the nature of the Primier Cycle is love; but love itself is subsidiary to finding and manifesting one's authentic purpose or mission. Just as Primera chose to love all things - God and man - she had chosen the righteous path of man.
    Do What Thou Wilt forms the basis of the Stellaris religious belief. Because of this, Stellaris are quite accepting of all types of romantic relationships, be they heterosexual, homosexual or bisexual. Do What Thou Wilt does not refer to hedonism, fulfilling everyday desires, but to  acting in response to the calling of one’s desires.
    It is believed that in order to discover one's true purpose or mission, one had to free the desires of the subconscious mind from the control of the conscious mind, especially the restrictions placed on sexual expression. This representation is in tune with how Primera had disassociated from the  One God and her kin. She was capable of finding her mission and found her purpose while doing so.
    Because of E'na giving her body to obtain safety for Primera, prostitution is highly revered in Nehalen and considered sacred. Prostitutes are referred to as Glorifiers.
    Worship
    Primera's body is encased in a crystal coffin and is kept in a temple found in Nu Martyr. This temple has its own clergy, and offerings may be made in the temple, often involving incense or other sacred items. There are no religious services.
    Rites & Rituals
    Rhadine is celebrated by holding a masked ball, called the Prime Masque. Every year the Grand Kommadant holds the masque in Oo'Xora,  where everyone is invited to join, allowing individuals of a variety of backgrounds to mingle without worrying about underlying repercussions. The theme changes every year and is voted on by the Great Houses; the masque is always an extravagant affair.
    The holiday centers around the celebration of Primera's rebuff to the One God and obtaining her divinity. Traditionally, two people always play the part of Primera and E'na at the masque. The individual playing as Primera (be it man or woman) is clad in rags, stooped, and hobbling with a  cane. E'na is dressed all in gold and enters when someone calls the hour of E'na's arrival to save Primera from Cialo's grasp. Upon E'na's arrival,  all lights are extinguished, and E'na taps Primera on the shoulder. Primera then lifts off her rags, appearing as a young woman dressed in all her glory, a sign that her divinity had been reached. When doing so, the lights return, and the two are seen standing side-by-side before E'na is then "banished" from the masque to signify E'na's betrayal.
    The individuals chosen to play the part of Primera and E'na come from a long list of names, all of which are from Imperialist houses. Female or male, it does not matter; the person picked is a way for the Grand Kommadant to show favoritism towards that particular house. Countless  names are always given, and it takes the Grand Kommadant weeks to pick individuals to play the roles.
    Creationism
    “The world was once nothing, but silence and thought. Onto the word of the Creator everything was thus borne into being. Darkness became Light and Light became Darkness as the thoughts of Man filled with Knowledge.”
    Brought to Nehalen from the City of Angels, known as Grad na Ang’eli in the language of its inhabitants, Creationism has been spreading like wildfire throughout the lands in the wake of Grand Kommadant Primera casting away the Old Gods of Nehalen. The belief is being spread by the Creator’s Saints, led by Saint Reverie herself.
    Unlike the Old Cierno Religion, Creationism does not believe in multiple Gods. Nor is it like Primier Cycle, which worships a being who walked the lands among them. Rather Creationism focuses on the Creator, the one True Divinity, and acquiring His blessing for Eternal Life after one ceases to be in the Mortal Plane. It is said that those mortals who attain His blessings, will be reborn as an Angel within the Divine Plane of Grad na Ang’eli, who have recently entered the Mortal Plane to spread His teachings.
    Belief
    The Creator is not a Man or Woman, nor is He mortal or ascended. The Creator is no one and everyone, nothing and everything. All around you and nowhere. As an existence beyond the mere understandings of persons within the Mortal Plane of existence, everything simply is to the Creator and mortals must follow His Will for eternal peace. To reject His Will and do upon the world what must not be done is blasphemous and treasonous to Divinity. Those of blasphemy, upon ceasing life in the Mortal Plane, are said to be banished for eternity from the cycle of rebirth and to forever live their nightmare in Limbo.
    “The scriptures are key and the key is law. Follow His Will to forever right the path of Destiny. Never break such a path for fear and consequence, know no bounds or limits to cast pain upon one’s self.”
    Unlike Primier Cycle, Creationism believes that everything was made into existence by the Creator. This belief doesn’t squander evolutionism as Angels believe themselves to have evolved from mortals through the Creator’s Blessing. And, yet, everything is by His Will.
    It was His Will for magic to be Divine and to Holy, left only to those with His blessings. The destruction by Primera of the Old Gods’ Wills has spread magic throughout Nehalen and out of the realm of the Holy and Blessed. The Church of Creationism believes this to be an act of heresy, as are those who worship the sacrificed Grand Kommadant and those who spread or teach magic to those without a blessing.
    Despite the original faith of Creationism binding blessings only to those of Grad na Ang’eli with wings, for mortals to acquire a Blessing it needs only to be granted by a Creator’s Saint. A blessing is recorded within the Book of Divine Will and those mortals are joined and backed by the Church itself.
    Military
    The Nehalen Federal Military is split into three general groups: the army, the navy, and the airforce. All three categories are directly under the Nehalen Monarchy, with the Grand Kommadant as their Commander and Chief. Regardless of rank, disobeying an order from the GK results in Military Treason and a high chance of execution.
    Navy
    The Navy is split into three subsections:
    Oceana Corp Requin Sigillum Oceana are naval infantrymen. The make up the majority of Nehalen’s Navy, nearly ninety-five percent. The next four percent are Requin. A Requin designation is solely for those of noble birth and allows them to immediately rank above any Oceana. The top one percent of naval infantrymen are trained into one of the ten Sigillum Teams. These Oceana are elites and nearly unmatched in military prowess. Sigillum members are chosen by the respective team’s Team Leader and are unbiased in terms of birth. Only skill, potential, and personality are factored into the recruitment decision. The Sigillum is considered by some to be even more powerful than Rangers, especially on the sea. Used both nationally and internationally, but generally only in silent missions whereas the Rangers are loud in actions, Sigillum can change a Kingdom’s leaders without anyone the wiser.
    Army
    The Army is likewise classified into three subsections:
    Infantry Lions Rangers Infantrymen make up nearly seventy percent of the army. The following approximately thirty-nine percent are the Lions. Similar to Requins, these are military members of Noble birth. Considered to be more honorable and forthright than Requins, Lions tend to be the highest-ranked nobility members. In terms of military authority, only team leaders of elite teams and generals outrank them. Rangers are the top one percent of the army. Chosen from anyone and everyone, Rangers are trained to the point of death and healed with magic on repeat. Wars and battles going badly on land can be flipped by a single Ranger team.  
    Airforce
    The Airforce is split into four subcategories:
    Airmen Cloud-Riders Valkyries Dragons Although the smallest branch of the military in quantity, the airforce maintains a reputation of being the highest in quality. The Airmen make up about ninety-five percent of all Airforce members. These are your general mechanics, crews, pilots, and navigators. Cloud-Riders are noble airmen, who have gained the reputation of believing themselves superior to all other Noble military classes due to literally looking down on the world each day and makeup three and a half percent of the military. They are highly trained in maneuvering airships and air strategy. Although they are less trained in gun or sword warfare and hand to hand combat, they make it up in the sheer overpowering presence of Nehalen airships.
    The Valkyries is a coveted position among noble ladies. Despite other branches and classes in the military allowing women to join, as the Nehalnen courts ruled years ago that if war doesn’t discriminate then neither should the military, the Valkyries is a solely women classification. Whereas Cloud-Riders is an only men group, it’s reputation doesn’t necessarily outshine the noble sons who reign over the Lions or the Requins groups. Belonging to the Valkyries, however, is one of the largest honors a noble lady can bring to her family and instantly labels her as one of the most powerful women in the world. The Valkyries make up 1 percent of the Airforce. Finally, the Dragons. Unanimously termed the most powerful branch of the Nehalen Military, Dragons make up not even half a percent of the airforce. These are Nehalen men and women who have reached the epitome of strength, prestige, and knowledge. Dragons operate independently of all military branches are carry out missions assigned directly from the GK or the Sovereign. The identity of the Dragons are not announced and kept extremely classified, known only to the Grand Kommadant, the Sovereign, and the Dukes and Duchesses of the Great Houses if given permission by the GK.
    The Loci Pulse particles in Nehalen extend over a hundred miles outward from the floating landmasses. Due to this, Nehalen has military outposts established beyond the particle border where technology provided by cities like Haven protect the continent. Within the borders, themselves, Airships, military grounds transports, and Gearboats protect the inhabitants. Although restricted by the pulse particles, the Steampunk military inventions of Nehalen are not to be underestimated. In a land where most villages and people are kept at a medieval level of technology and access, steam engines are multiple levels above. Especially when combined with the overabundance of magic.
    In this way, because the Federal Empirical military is fully formed, Great Houses, Lower Houses, and the aristocracy wouldn't be allowed to maintain their own military. Rather they would likely have a rank within the military (or their children would/ family members), but instead they would have Knight Orders. And those Knight Orders, while technically part of the Empire's Military, would be controlled and handled by the House it serves. This way there'd be no real threat to the Federal Military of some sort of coup d'etats and would be more aligned with classical medieval war hierarchies. The size of one's Knightly Order would be naturally dependent on the House's wealth and prestige. So although some Houses may have an Order that challenges those above them, the Duchies would have the largest and finest as their wealth casts a shadow on even the wealthiest of merchants.
    Colloquially, the Army are called Soldiers, the Navy are called Swimmers, and the Airforce are called Eagles. Mixing up the names can be taken as something fairly insulting (like calling a Marine a soldier iirc).
    Technology
    A major effect of Grand Kommadant Primera ordering the destruction of the Old Gods and forcing them into the mortal plane did more than simply allow magic to run amok and summon the Garden of Nede from the divine realm. At the exact moment that the final Old God had their will destroyed and was banished from Nehalen, a massive pulse went out disrupting the continent on a massive scale. The forceful separation of the Will from Nehalen’s Loci result in a near-catastrophic upheaval of technology.
    Cars ceased to work. Trains sputtered to a stop. Airplanes nose-dived from the air stopped only by preinstalled safety magic. Cell phones, laptops, smart devices; everything was burnt by the Loci Pulse. Although unknown, it seems to have contained similar qualities to an electromagnetic pulse. The largest difference, however, was that the substance it released made it so that technology could not progress. Only in the areas were such Loci Pulse substances are most thin, such as Haven, can technology be used and developed.
    Now, Nehalen maintains a mix of Steampunk and Medieval technological narratives. Instead of planes, Airships cloud the skies built from the combined prowess of steam engines and magic. Carriages fixed with magnificent gears twirled and clinked, moving the transport forward with mechanical power. In some ways, adding magic to the steam engines has resulted in speeds rivaling those of areas full of technological advancement. For those of lesser wealth, horses and gear assisted carriages are the main methods of transportation.
    Saved from the majority of Loci Pulse particles, the rare city like Haven, however, continues to enjoy the full benefits of advanced sciences and futuristic technologies. Researchers are working hard in developing a method to allow the transport of advanced technologies without them being destroyed by the Loci Pulse particles.
    Currency
    1 Platinum = 1,000 Gold
    1 Gold = 100 Silvers
    1 Silver = 10 Bronze
    1 Bronze = 10 Coppers
    Education
    All public schools secular by design and hold no religious affiliations. Private schools, however, are allowed to imbibe whatever amount of religion they desire so long as they continue to meet the standard educational requirements set by the Royal Administration.
    Basic courses include standard courses such as math, sciences, history, foreign languages, local languages, and others. There are also courses in various hand to hand combats, armed combats, magic runes, spell casting, alchemy, close quarters magic combat, and practical training where students are take into the wilds of Nehalen. When they graduate, they're assigned to their first adventure, supervised by a professor a guest professor.
    College is split into Military College, Magic Application College, and Scholar College. Military College doesn't necessarily be mean you'll join the military, but does make access to higher ranks much easier. MA College is how to best utilize magic in various ways. Scholar College is more about creating new magic, spells, runes, magic theories, etc.
    The brightest minds within the field of magic generally head toward the Nehalen Tower of Magic, the most prestigious magical institute on the continent.
    Although education passed 8th grade isn't mandatory for children in the outskirt villages, it's expected that even the most country bumpkin has at least an 8th grade education. And children in the higher populated cities are required to get a full 12 years of education, exceptions provided by local courts case by case situations.
    It's further expected that all nobility graduate from a College. Lower education can be dealt with through tutors, but they're all expected to attend a college after graduating from lower education. Although private schools are allowed to manage their students with noble rankings and commoner bloodlines in mind, public schools and the colleges are required by the Cartyr Royal Family to be discrimination free, so that the best of the best will always thrive regardless of birth origin. Punishment for trying to bully through ranks or taking favors because of your house is severe and dealt with very strictly.
    Language
    New Cierno - The current language spoken by those who live in Nehalen. In a real life comparison, New Cierno sounds like french. Depending on the area of Nehalen, the dialect may change.
    Old Cierno -  Not spoken by the large majority, old Cierno is relied upon almost solely for powerful spell casting. Though many in Nehalen may know the occasional word, it is becoming more and more difficult to find two people who can converse fluently in the old language. In a real life comparison, Old Cierno sounds like latin.
    Magic
    For the most part, magic now works the same in Nehalen as it does throughout the rest of Valucre, post god slaying. With one exception. The use of Old Cierno during spell casting results in much greater magic than through New Cierno or Unni. However, this magic comes at a great personal cost. If the caster is lucky, the spell may only take an abundance of personal energy or a nail. If the caster is unlucky, an eye or an ear. If really unlucky, even the caster's life may be taken.
    Although the caster can recover the cost through various forms of healing magic, it can only be done through great effort. And, when healed, this causes the next Old Cierno spell to take double the cost it would have otherwise.
    The power cap for Nehalen is currently placed at building destroying capacity at a maximum. Anything larger requires board leader permission.
    History
    The Gods of Nehalen are no longer, having been killed and banished from the lands. The Stellaris are no longer bound by their religion and are allowed to live their lives free from the oppressive Gods.
    Note - recent events listed at the top. Also make sure to visit the Nehalen canon update thread.
    Romilly Reid Cartyr crowned as Grand Kommadant
    After many arguments from both sides of the political field, Romilly Reid Cartyr is crowned as the new Grand Kommadant of Nehalen. He officially announces his sister, Areille as Sovereign and completely removes the rest of his siblings from their political seats. This drastic move has made him appear as some kind of tyrant too afraid to share his power, and such is he painted.
     
    Great House of Chanaril
    In a surprising change of power, House Chanaril, led by Duke Aedos Chanaril,  is given authority over Nu Martyr by The Commander. In exchange, Duke Aedos is to allow Paragons to move freely in and out of Nu Martyr under certain restrictions. The Kingdom of Ascension collapses as Duke Aedos Chanaril pushes his Duchy to the forefront of Nu Martyr's power matrix.
    Houses on the rise
    Royal Houses that had long been removed from the political systems of Nehalen are now reappearing. Individuals in need of power and stability believe it is their responsibility to ensure that the age of man is incorporated in their vision. The Great Houses mainly  consist of Imperialists, as they are noble individuals who can trace their roots back to noble individuals who've done great deeds in Nehalen's history. Aristocrats are against this value as they believe their houses are just as great and deserve just as much recognition even if their bloodlines can't be directly followed to anyone specific in Nehalen's history. They are constantly fighting against the crown and the Imperialists to obtain nobility.
    Fall of PRIMES
    The invasion of Nu Martyr resulted in the first death of the Nehalen PRIMES. During a peace meeting between the La Guardia  PRIME and Avylon PRIME, the two PRIMES were assassinated by unknown forces. Since both PRIMES were attempting to create an alliance against Nu Martyr and The Commander, it's suspected to somehow be tied back to House Chanaril but there lacks even a shred of evidence to substantiate the claim. With Oo'xora being ruled by an emperor rather than a PRIME, the provinces are leaderless and a power vacuum is formed. Thus enter the Great Houses.  
    Magic now reigns supreme
    Magic had always been something restricted either to the higher nobility or the Gods themselves. It was an anomaly in Nehalen as individuals relied on their prayers and blessings from the Gods to do great and wondrous things. Now, without the Gods and without the need for prayer, magic has surged through the veins of Nehalen, affecting those once blessed by their Gods. No longer needing to rely on specific items to wield magic or wish for it, denizens of Nehalen are now capable of using their magic in however way it pleases them. This has caused conflict among political parties as some see magic as a gift while others see it as trouble.
    Creationism Takes Hold
    A new religion is quickly sweeping across Nehalen, filling in the gap that was voided by the death of Reno divinity and the sacrifice of Grand Kommadant Primera. In many cities and towns throughout all four provinces, Creationism has established an existence known as the Church. Believing magic to be sacred, the Church advocates against the free use of magic and pushes for strict regulations.  There is a split, however, between those of the Church who side with Saint Reverie and don't believe in extremism and those that believe only an extremely harsh form of theocracy will prevent those against the Creator from having their soul tortured for eternity.
    Primera Cartyr is laid to rest
    With the destruction of the Will, Grand Kommadant Primera sacrifices herself to ensure that the island of Nehalen remains in the sky,  keeping her people's home safe from falling. Using her own divinity, Primera's soul is the sole source keeping the island in place, not the Will or the works of outside Gods and their need for prayer and sacrifice. The former Grand Kommadant's body is encased in crystal and kept safely inside a cathedral where it is openly worshiped.
    The Will of Nehalen is destroyed
    In order to ensure that all Gods are completely eradicated from Nehalen and there is no longer a connection between her people and the All-Father Primus, Primera destroys the Will of Nehalen, the power source to Nehalen's stability. The island is no longer under  the control of the Gods and their leader; the people are free humans allowed to freely express themselves, though that leaves them with no true spiritual leadership. No longer dependent on the Gods and with no Will to act as a spiritual compass, Nehalen is ushered into the age of man.
    Due to the Will being destroyed, a million pieces of it are spread across Nehalen.
    Primera creates the coverture
    Any surviving Gods are banished from Nehalen. The coverture cuts them off from Nehalen, which in turn cuts them off from the prayer of the people. The coverture hides the Gods from the eyes of all; their world is now completely separated from Nehalen, and the only individual to control this new world is Primera. She ensures the surviving Gods will never return to Nehalen and due to this change worshiping of the old Gods is strictly forbidden. All who dare to continue to pray to the demolished gods will be punished -  severely.
    Garden of Nede Appears
    As a consequence arising from Grand Kommadant Primera's uprising against the gods and goddesses of old, a new land appeared north of Nehalen. Previously home to other divine existences, the Garden of Nede is now barren of all human life.  All that exists on this floating island are demons and eldritch beasts. Heroes, villains, and adventurers of all kinds make their way to Nede for whatever secrets it holds.
    Destruction of Nu Martyr
    In a battle pitting the Cult of Power against Nu Martyr and heroes from around Valucre, the Cult of Power came out victorious. In a  path of utter destruction, the Paragons of CoP rampage throughout the province bringing nothing but death and destruction  wherever they go. The Kingdom of Ascension is thereby established by the Paragons in charge.
    Heroes to all
    Heroes from all over Valucre come to Nehalen's aid and begin to dispose of the rampaging Gods. With the help of these kind strangers, a majority of the Gods have been dealt with while the rest have been banished from Nehalen forever.
    The Gods begin to fall
    The Gods of Nehalen have gone wild on power and began to run rampant, hurting the people who had once worshiped them. It is rumored the Gods had fallen from the grace of the All-Father, Primus, who had disappeared from the land he once called home. Without such grace, they began to run wild across Nehalen, killing and destroying everywhere they went in hopes to regain their foothold in the backs of the people. The real reason is known to a very select few. 
    Creators: Aleksei and Ataraxy
    Editors: supernal and Csl
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    Aleksei got a reaction from Shatter for a article, the Council of Five   
    'To the stars who listen.' The Council of Five is made up of the Maharaja and his four Rajs who all rule over their Court. The Council comes together ever so often to discuss various subjects that affect Kalopsia as a whole. While there are many disagreements amongst the Council members, they all are reasonably capable of listening and understanding each other and their claims.
    The Council is a body that represents the citizens of each Court. A Raj may serve it's Court for years, even until death. Their reign depends on various factors: their people if they wish to keep their current Raj or feel it is time for a change, if its found they are erring on the side of trouble, or if the current Raj wishes to release their position which then calls for an election.
    A Raj will always be part of the Council of Five.
    Maharaja Desmond Harsha Indrajit
    · Crown of Elements   Rajs    
     Hasan Inderpal                   Kaseem Inderpal                Aisha Kajal                        Abhay Hari
    · Flame Court.                    · Earthen Court.                 · Water Court.                     · Wind Court.
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    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    Aleksei got a reaction from Rin for a article, Renovatio.   
    RENOVATIO
        K I N G D O M . NEHALEN ``sky AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ATHENTHA `` sky   K I N G D O M . KALOPSIA `` sea AMA | FAQ | TIMELINE | ARTIFACT INDEX | RELIC INDEX   K I N G D O M . ALTERION `` sea  
     
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    Aleksei got a reaction from Ataraxy for a article, Nu Martyr: Obsolete 2020   
    'Heaven in the Sky.'
    Nu Martyr is the shining jewel of Renovatio.
    It is the capital of its province, located in the eastern region of Renovatio, south of the capital city La Guardia. Considered to be the wealthiest locality in all of Renovatio, every road is paved beautifully with white stones, crystal jut out of any crevice, and most buildings are covered in greenery of all sorts. There is pride in every small touch and it is all taken care of exceptionally well to help preserve the life of the city that has been through so much.
    The city moves with constant activity; people are selling their wares in the open market found on the outskirts of Nu Martyr, others are preaching the good word of their Grand Kommandant - there is no such thing as silence here. With the airs of being extremely welcoming, the people of the white city are cautiously gracious towards new visitors. Anyone coming through will be welcomed, unable to disregard the warmth of the people and their constant buzzing.
    It is best to remain on your guard; not everyone carries the proper intentions towards wanderers. 
    Geography
    The capital city rests at the base of a high mountain, built around the great lake Estrella. Estrella cascades over the cusp of Renovatio like a magnificent waterfall, naturally replenishing the planet below with Life Energy and natural minerals. Within the middle of the lake resides the Grand Kommadant, the Prayer Bridge connecting her home and the edge of her city. The bridge allows her people to ay their prayers and also to come to their Kommadant at any time for any matter.
    Everywhere there are bundles of crystals jutting from the ground, adding a certain flair to the already beautiful city. Each crystal varies in size, and people are welcome to take them and use them however they see fit. Often mined for their beauty, the crystals are also incubators of magic that can be manipulated for enchantments and enhancements. 
    Climate
    Time has changed Nu Martyr, making it a somewhat temperamental spot in its province. A variety of lakes and streams surround the city from all sides, making the city a tad cloudier and receive much more snow than average. Though it is not the snow that is the real problem as Nu Martyr will see flurries at most, but temperatures drop substantially, making it dangerous to travel outside the city no matter how adequately prepared one is.
    The crystals crushed into the stones warm all roads and walkways; they are activated during the winter, melting away the snow for safer travels within the city. This allows the city to continue it's movement and minimizes the opportunity for any accidents that may occur due to ice and snow. 
    Summers are terrible, reaching sweltering and extremely uncomfortable temperatures that are considered not safe for most. The roads and walkways have the opposite effect during the summers, where the streets will feel fresh and comfortable. Though such is not to be considered as fool-proof, the heat and humidity make it uncomfortable to some, so it is suggested that most activity is taken to the later hours of the day when it is safe. 
    Demographics
    The wealthiest families reside in the capital, making it a cesspool of entitled individuals that have been known to confront the Grand Kommadant's rule.
    These families do not represent the entirety of Nu Martyr; at its very core, a city is a gentle place that is tormented merely by events of the past. Those that have the money to buy influence will and the rest fight their way to the front lines. Whispers of an uprising have been passed through the streets, a group of individuals hopes to revert to the time before Primera took her position as Grand Kommadant. A slight uneasiness can be felt in the air. These are minor facets and issues of Nu Martyr that are met with upturned criticism. 
    With the influx of wealth pouring through the city, it is by far one of the more touristy places in Renovatio. Nu Martyr is home to some of the most famous art in Renovatio; the Cosmic Library and the collections from the Grand Trine museums are of the highest historical, scientific and cultural importance.
    Tourism and pilgrimages are essentials factors that keep the city active. The Grand Kommadant has weekly public audiences and celebrates public mass and other services, and imparts her blessings to her people. Open-air mass is often held in Stoile Square, where everyone goes to attend, no matter their religious beliefs and background.
    Economy
    Most, if not all, of the successful people living in Renovatio, have their hands in the business of transportation in the capital city. Such business ventures are only rivaled in profits by the energy producing corporations. The people are determined to keep their state of safety and healthy living, a determination that has created various opportunities for not only Nu Martyr but for the whole of Renovatio.
    Clean living and a healthy lifestyle are heavily encouraged. Thus a majority of Nu Martyr's wealth comes from the products that allow such a life. 
    Outside from the major corporations, there is a scattering of various smaller shops and markets throughout. Handmade items help support the smaller businesses; the more unique, the better! Poverty is still an issue that has yet to be given a solution, anyone traveling through the city will see some beggars on street corners or people sleeping in alleyways. Nothing extreme, yet it is still there. 
    Institutions
    Ascendant Bank
    Ascendant Bank is run by a Board of Superintendence which report to the Grand Kommadant and the Supervisory Board of Renovatio. The AB is regulated by the Grand Kommadan'ts supervisory body: Ephemeris. The creation of the bank was to give the people of Nu Martyr a chance to better monitor their money in a useful and productive manner that will benefit their lives. Ascendant Bank provides safekeeping and administration of movable and immovable property.
    Cosmic Library
    The Cosmic Library was reinstituted by Primera once she took over Renovatio; the most significant collections of historical texts reside in the library. The Grand Kommadant's vision for the Cosmic Library was to create a public place to house various works, luring pilgrims and scholars to the city to help in its constant growth. It is meant to be seen as an institution for a humanist scholarship.
    The Cosmic Library is a research library for history, law, philosophy, science, and theology. It's open to everyone at any time, but it is substantially protected to keep the ancient texts secure and safe. No book is allowed to leave unless approved by Primera, and even then it would take a heavily researched reason as to why something would leave the Cosmic Library. 
    There are three sections in addition to the overall library, from bottom to top:
    Section one: semi-basement is a storage area for manuscripts. Section two: houses the restoration laboratory Section three: houses the photographic archives The Grand Trine
    Displays works from the immense collection amassed through the centuries including some of the most renowned classical sculptures and most important masterpieces of the ancient art in the entirety of Renovatio. The museums are said to contain roughly 70,000 works, of which 20,000 are on display, and currently employ approximately 600+ people who work in various administrative, scholarly, and restoration departments.
    Grand Trine I
    This particular museum houses various sculptures saved and restored from multiple periods in Renovatio's history. Visitors to the museum will find themselves enraptured by the many galleries inside, one notable gallery being The Floor of Faces, the name coming from the mosaic on the floor which shows ancient theater masks. Another is the gallery of busts where ancient busts are displayed.
    Parks & Recreation
    Nu Martyr is a wonder in of itself. Built at the base of a grand mountain, it is surrounded by jagged mountain ranges and invading streams pooling into lakes. Wildlife is constantly seen wandering through and outside the city, and foliage is allowed to grow throughout the streets - a mix of nature and technology. Streets paved white and buildings to match, the beautiful city nearly shimmers underneath the hot sun. 
    Landmarks & Monuments
    Star Gate
    Star Gates are portals that open to specific stars that burn beyond the gates pearly exterior. Each of the four main cities of Renovatio has a Star Gate: Avylon, New Martyr, Oo’Xora, La Guardia. 
    The stars are the once fabled Manabai’wok in their natural form; each star represents the Manabai'wok given to the human man she had loved long ago. With their discovery, Renovatio was kept from falling out of the sky during the Halcyon; they still support the large island, making the Will of Renovatio unnecessary in that regard. 
    Visitors are welcomed and even encouraged to visit the gates, for they are indeed a sight to see! There are a few shrines beneath each one where people have paid their respects for the Goddess Steorra and her blessings since it's through her aid that Renovatio is still in place and that Primera can rule as she does.
    Canopus Star Gate
    The Canopus Star Gate inhabits the northern part of Nu Martyr, leaving the city to grow out and around it. Many come here to pay homage to the bright star, which is said to bring good fortune and long, happy life. 
    The Statue of Tellus
    Renovatio is a land full of many beliefs and gods that enhance said beliefs. Tellus remains at the head of the pantheon, the Heavenly Mother to all; from her, the All-Father and Steorra are considered her children, creations to follow the Heavenly Mother's Holy Plan. 
    When the All-Father returned to the stars to be at peace, no longer waging war against his people, no longer a motivator for catastrophic events, Steorra awoke from her punished slumber. She had aided Renovatio and is worshipped in every house due to her deeds as a gracious Goddess. Without her blessings, the island would not be floating to this day, neither would the people have something to believe in. Extremely devout, Renovatians depend on their prayers and hymns to carry them through their daily struggles; during the Halcyon, even the most religious had begun to doubt the use of their Gods.
    Steorra restored their faith and with it, their faith in their Heavenly Mother. The Statue of Tellus is linked to the Holy Bridge (connected to Primera's home) where thousands come to pray daily. Many believe that wishes are granted here, for the statue possess the spirit of the Goddess Tellus Mater, who is forgiving and charitable to her loyal followers.
    Government & National Security 
    PRIME (An individual who is the ruler of their city. They answer to the Grand Kommadant.)
    Predecessors:
    Primeir Cartyr was the second Overlord-Magister in the history of Renovatio. Not only did he serve his city, but he also helped his nation as their Grand Kommandant. Fair and handsome, the sacrifices Primeir's made for his people has immortalized him as an honorable man, and a hero despite his fall from grace. 
    His predecessor was his father Lirvyrnius Cartyr, the White King, who was the first to serve as an Overlord and Magister.
    Replacing Primeir Cartyr is Merida Persona; she also ruled as Grand Kommandant and Magister of Nu Martyr. She timidly ruled over the people of Renovatio, only replacing Primeir in a hope to bring meaning back to her homeland. Her rule could be described as lackluster and dull; she had allowed the people of Renovatio to do what they wished and only asserted her jurisdiction when necessary, other than that the woman was a silent, devout ruler who loved her people but never had the skill to rule.
    After Merida's death, her daughter Primera took the helm as Grand Kommandant overall. She does not reside as Magister over Nu Martyr, leaving the title free for anyone worthy to carry.
    The Celestial Guard
    The idea of this organization became a reality, conceived by way of the Enforcement Act passed shortly after the Cialo event. Both air and space are better protected and has been as safe as it has ever been since the Halcyon Event.
    Zodiac Knights
    A sacred society of unique Renovatian warriors tasked with protecting their home-front and foreign affairs. There are usually only a handful [~6] of Zodiac Knights watching over cities outside of the capital.
    Education
    Private School and Universities employ the brightest mind on the planet to educate the youth who's privileged enough to have been born and raised in the capital city of Nu Martyr.
    Transportation
    Roads, Expressways & Autobahns. Train stations & Subways. Ports, Piers, & Riverways. Automobiles (mainly exotic and luxurious models). Air & Spatial stations.
    Notable Residents
    Primera Cartyr: The Grand Kommadant of Renovatio rules her land from the capital Nu Martyr. 
    Cities
     
     
    History
    Once heavily mana infused in ancient times, the Nu Martyr of today is a Primal city with a marble shell. Reborn within a realm enriched with opportunities, the Grand Capitol stands tall and supreme over her contiguous sisters as Renovatio's first Wonder. By far the wealthiest city in history, despite the hit the economy took during the Halcyon Events.
    Rework: @Aleksei
    Original: @Jesus Negro
  21. Like
    Aleksei got a reaction from Csl for a article, Nu Martyr: Obsolete 2020   
    'Heaven in the Sky.'
    Nu Martyr is the shining jewel of Renovatio.
    It is the capital of its province, located in the eastern region of Renovatio, south of the capital city La Guardia. Considered to be the wealthiest locality in all of Renovatio, every road is paved beautifully with white stones, crystal jut out of any crevice, and most buildings are covered in greenery of all sorts. There is pride in every small touch and it is all taken care of exceptionally well to help preserve the life of the city that has been through so much.
    The city moves with constant activity; people are selling their wares in the open market found on the outskirts of Nu Martyr, others are preaching the good word of their Grand Kommandant - there is no such thing as silence here. With the airs of being extremely welcoming, the people of the white city are cautiously gracious towards new visitors. Anyone coming through will be welcomed, unable to disregard the warmth of the people and their constant buzzing.
    It is best to remain on your guard; not everyone carries the proper intentions towards wanderers. 
    Geography
    The capital city rests at the base of a high mountain, built around the great lake Estrella. Estrella cascades over the cusp of Renovatio like a magnificent waterfall, naturally replenishing the planet below with Life Energy and natural minerals. Within the middle of the lake resides the Grand Kommadant, the Prayer Bridge connecting her home and the edge of her city. The bridge allows her people to ay their prayers and also to come to their Kommadant at any time for any matter.
    Everywhere there are bundles of crystals jutting from the ground, adding a certain flair to the already beautiful city. Each crystal varies in size, and people are welcome to take them and use them however they see fit. Often mined for their beauty, the crystals are also incubators of magic that can be manipulated for enchantments and enhancements. 
    Climate
    Time has changed Nu Martyr, making it a somewhat temperamental spot in its province. A variety of lakes and streams surround the city from all sides, making the city a tad cloudier and receive much more snow than average. Though it is not the snow that is the real problem as Nu Martyr will see flurries at most, but temperatures drop substantially, making it dangerous to travel outside the city no matter how adequately prepared one is.
    The crystals crushed into the stones warm all roads and walkways; they are activated during the winter, melting away the snow for safer travels within the city. This allows the city to continue it's movement and minimizes the opportunity for any accidents that may occur due to ice and snow. 
    Summers are terrible, reaching sweltering and extremely uncomfortable temperatures that are considered not safe for most. The roads and walkways have the opposite effect during the summers, where the streets will feel fresh and comfortable. Though such is not to be considered as fool-proof, the heat and humidity make it uncomfortable to some, so it is suggested that most activity is taken to the later hours of the day when it is safe. 
    Demographics
    The wealthiest families reside in the capital, making it a cesspool of entitled individuals that have been known to confront the Grand Kommadant's rule.
    These families do not represent the entirety of Nu Martyr; at its very core, a city is a gentle place that is tormented merely by events of the past. Those that have the money to buy influence will and the rest fight their way to the front lines. Whispers of an uprising have been passed through the streets, a group of individuals hopes to revert to the time before Primera took her position as Grand Kommadant. A slight uneasiness can be felt in the air. These are minor facets and issues of Nu Martyr that are met with upturned criticism. 
    With the influx of wealth pouring through the city, it is by far one of the more touristy places in Renovatio. Nu Martyr is home to some of the most famous art in Renovatio; the Cosmic Library and the collections from the Grand Trine museums are of the highest historical, scientific and cultural importance.
    Tourism and pilgrimages are essentials factors that keep the city active. The Grand Kommadant has weekly public audiences and celebrates public mass and other services, and imparts her blessings to her people. Open-air mass is often held in Stoile Square, where everyone goes to attend, no matter their religious beliefs and background.
    Economy
    Most, if not all, of the successful people living in Renovatio, have their hands in the business of transportation in the capital city. Such business ventures are only rivaled in profits by the energy producing corporations. The people are determined to keep their state of safety and healthy living, a determination that has created various opportunities for not only Nu Martyr but for the whole of Renovatio.
    Clean living and a healthy lifestyle are heavily encouraged. Thus a majority of Nu Martyr's wealth comes from the products that allow such a life. 
    Outside from the major corporations, there is a scattering of various smaller shops and markets throughout. Handmade items help support the smaller businesses; the more unique, the better! Poverty is still an issue that has yet to be given a solution, anyone traveling through the city will see some beggars on street corners or people sleeping in alleyways. Nothing extreme, yet it is still there. 
    Institutions
    Ascendant Bank
    Ascendant Bank is run by a Board of Superintendence which report to the Grand Kommadant and the Supervisory Board of Renovatio. The AB is regulated by the Grand Kommadan'ts supervisory body: Ephemeris. The creation of the bank was to give the people of Nu Martyr a chance to better monitor their money in a useful and productive manner that will benefit their lives. Ascendant Bank provides safekeeping and administration of movable and immovable property.
    Cosmic Library
    The Cosmic Library was reinstituted by Primera once she took over Renovatio; the most significant collections of historical texts reside in the library. The Grand Kommadant's vision for the Cosmic Library was to create a public place to house various works, luring pilgrims and scholars to the city to help in its constant growth. It is meant to be seen as an institution for a humanist scholarship.
    The Cosmic Library is a research library for history, law, philosophy, science, and theology. It's open to everyone at any time, but it is substantially protected to keep the ancient texts secure and safe. No book is allowed to leave unless approved by Primera, and even then it would take a heavily researched reason as to why something would leave the Cosmic Library. 
    There are three sections in addition to the overall library, from bottom to top:
    Section one: semi-basement is a storage area for manuscripts. Section two: houses the restoration laboratory Section three: houses the photographic archives The Grand Trine
    Displays works from the immense collection amassed through the centuries including some of the most renowned classical sculptures and most important masterpieces of the ancient art in the entirety of Renovatio. The museums are said to contain roughly 70,000 works, of which 20,000 are on display, and currently employ approximately 600+ people who work in various administrative, scholarly, and restoration departments.
    Grand Trine I
    This particular museum houses various sculptures saved and restored from multiple periods in Renovatio's history. Visitors to the museum will find themselves enraptured by the many galleries inside, one notable gallery being The Floor of Faces, the name coming from the mosaic on the floor which shows ancient theater masks. Another is the gallery of busts where ancient busts are displayed.
    Parks & Recreation
    Nu Martyr is a wonder in of itself. Built at the base of a grand mountain, it is surrounded by jagged mountain ranges and invading streams pooling into lakes. Wildlife is constantly seen wandering through and outside the city, and foliage is allowed to grow throughout the streets - a mix of nature and technology. Streets paved white and buildings to match, the beautiful city nearly shimmers underneath the hot sun. 
    Landmarks & Monuments
    Star Gate
    Star Gates are portals that open to specific stars that burn beyond the gates pearly exterior. Each of the four main cities of Renovatio has a Star Gate: Avylon, New Martyr, Oo’Xora, La Guardia. 
    The stars are the once fabled Manabai’wok in their natural form; each star represents the Manabai'wok given to the human man she had loved long ago. With their discovery, Renovatio was kept from falling out of the sky during the Halcyon; they still support the large island, making the Will of Renovatio unnecessary in that regard. 
    Visitors are welcomed and even encouraged to visit the gates, for they are indeed a sight to see! There are a few shrines beneath each one where people have paid their respects for the Goddess Steorra and her blessings since it's through her aid that Renovatio is still in place and that Primera can rule as she does.
    Canopus Star Gate
    The Canopus Star Gate inhabits the northern part of Nu Martyr, leaving the city to grow out and around it. Many come here to pay homage to the bright star, which is said to bring good fortune and long, happy life. 
    The Statue of Tellus
    Renovatio is a land full of many beliefs and gods that enhance said beliefs. Tellus remains at the head of the pantheon, the Heavenly Mother to all; from her, the All-Father and Steorra are considered her children, creations to follow the Heavenly Mother's Holy Plan. 
    When the All-Father returned to the stars to be at peace, no longer waging war against his people, no longer a motivator for catastrophic events, Steorra awoke from her punished slumber. She had aided Renovatio and is worshipped in every house due to her deeds as a gracious Goddess. Without her blessings, the island would not be floating to this day, neither would the people have something to believe in. Extremely devout, Renovatians depend on their prayers and hymns to carry them through their daily struggles; during the Halcyon, even the most religious had begun to doubt the use of their Gods.
    Steorra restored their faith and with it, their faith in their Heavenly Mother. The Statue of Tellus is linked to the Holy Bridge (connected to Primera's home) where thousands come to pray daily. Many believe that wishes are granted here, for the statue possess the spirit of the Goddess Tellus Mater, who is forgiving and charitable to her loyal followers.
    Government & National Security 
    PRIME (An individual who is the ruler of their city. They answer to the Grand Kommadant.)
    Predecessors:
    Primeir Cartyr was the second Overlord-Magister in the history of Renovatio. Not only did he serve his city, but he also helped his nation as their Grand Kommandant. Fair and handsome, the sacrifices Primeir's made for his people has immortalized him as an honorable man, and a hero despite his fall from grace. 
    His predecessor was his father Lirvyrnius Cartyr, the White King, who was the first to serve as an Overlord and Magister.
    Replacing Primeir Cartyr is Merida Persona; she also ruled as Grand Kommandant and Magister of Nu Martyr. She timidly ruled over the people of Renovatio, only replacing Primeir in a hope to bring meaning back to her homeland. Her rule could be described as lackluster and dull; she had allowed the people of Renovatio to do what they wished and only asserted her jurisdiction when necessary, other than that the woman was a silent, devout ruler who loved her people but never had the skill to rule.
    After Merida's death, her daughter Primera took the helm as Grand Kommandant overall. She does not reside as Magister over Nu Martyr, leaving the title free for anyone worthy to carry.
    The Celestial Guard
    The idea of this organization became a reality, conceived by way of the Enforcement Act passed shortly after the Cialo event. Both air and space are better protected and has been as safe as it has ever been since the Halcyon Event.
    Zodiac Knights
    A sacred society of unique Renovatian warriors tasked with protecting their home-front and foreign affairs. There are usually only a handful [~6] of Zodiac Knights watching over cities outside of the capital.
    Education
    Private School and Universities employ the brightest mind on the planet to educate the youth who's privileged enough to have been born and raised in the capital city of Nu Martyr.
    Transportation
    Roads, Expressways & Autobahns. Train stations & Subways. Ports, Piers, & Riverways. Automobiles (mainly exotic and luxurious models). Air & Spatial stations.
    Notable Residents
    Primera Cartyr: The Grand Kommadant of Renovatio rules her land from the capital Nu Martyr. 
    Cities
     
     
    History
    Once heavily mana infused in ancient times, the Nu Martyr of today is a Primal city with a marble shell. Reborn within a realm enriched with opportunities, the Grand Capitol stands tall and supreme over her contiguous sisters as Renovatio's first Wonder. By far the wealthiest city in history, despite the hit the economy took during the Halcyon Events.
    Rework: @Aleksei
    Original: @Jesus Negro
  22. Like
    Aleksei got a reaction from Csl for a article, the All-Creator   
    'There she stood, not alone, but with the stars in her hair, the armor of the sun protecting her, and the lands of Kalopsia at her side. No, Our Warrior never stood alone against the Great Beast.' The people of Kalopsia believe in only one God. Through the years the story of their creator has always remained the same. Her story has been preserved in ancient texts and through sonnets, plays, and prayer. Kalopsia peoples are extraordinarily devout but don't take such hardy beliefs as ignorance.
    As the stories go, a star fell from the sky and crashed into the heart of the land we now call Kalopsia. They say the star fell from the hearth of Renovatio when Primus first began his creation of people. This star shifted the body of land, breaking it apart into pieces that are their own individual world of wonders.
    Still covered in the cosmos, the star took shape: a woman. From her rise Kalopsia grew and blossomed, becoming a home of peace and welcome; untouched by man, it remained protected by its mother island floating above it. For eons, it remained as such, with the nameless star wandering and blessing her land without a cause to worry. Her touch brought about the Five Courts, all said to represent her emotions and love.
    Then, one day, from a single tear, brought from the loneliness embedded in her heart, came man. This healed the aching heart of the All-Creator, who was never supposed to carry such a burden of power, who was supposed to remain a star in the sky.
    She created three more men and one single woman; each man was given a piece of Kalopsia while the woman ruled over them with grace. The All Creator knew that the time of Gods was coming to an end and the time of Man must come. She gave her blessing to the woman whose heart was touched by the greed of man.
    She spoke to the others, trying to persuade the men that it is their right to wield the power of their All-Creator, that it must be shared for them and no others. But these men were not easily persuaded and chose to stand at their All Creator's side.
    A great and terrible darkness spread through Kalopsia, corrupting the land and in turn darkening the light of the All Creator who has slowly been fading into the Nothingness. Corruption manipulated the land and beasts inhabiting it, creating abominations that wreaked havoc across the island. The chosen four protected their lands, fighting against the corruption as to not fall victim to the weakness in their hearts.
    The blessing meant to help the woman was manipulated, turning the woman into a Great Beast. Fire dripped from her maw, ten arms sprouted from her body and each hand carried a weapon of power shaped from the seas and cosmos. Her body became patches of each Court - Flame, Earthen, Water, Wind - and she wielded each element like a master mage. She became a terror to Kalopsia; the three men were unable to stop her, each giving their lives to the cause, each offering one final prayer for their All Creator to save their home.
    Weakened but pushed by the deaths of her first creations, the All-Creator took arms and stood against the Great Beast. They say the fight lasted for years, both unyielding, both becoming weaker. By miracle and courage, the All-Creator won the battle. Using the final drop of strength gathered by the Courts of her land, she landed the final blow in the chest of her enemy.
    The Great Beast was defeated but so was the All Creator. Weakened, she could no longer fight against the call of Nothingness, and so she succumbed. It's told she waded through the waters of Kalopsia and took her final breath in the heart of the land. This sacred place is called Crown of the Elements, for they represent much: the stars that had adorned her dark head, the cultivation of the three prayers.
    The battle was won and the land found itself empty once more, now with the four gone and the Mighty Beast destroyed, their All Creator finally rested, Kalopsia was left alone until the day came where Primus gave the All Creator a gift for her courage and listless love for the things she was never supposed to have. From the earth, he gave life to the lungs of the three who had fallen, and from the heavens, he gave them hope in their hearts.
    Risen with purpose, the three worked to make Kalopsia a land of mages; peace reigned supreme.
     
  23. Like
    Aleksei got a reaction from Csl for a article, the Rajput Brigade.   
    'In war, victory. In peace, vigilance. In death, sacrifice.'
    The Rajput Brigade is an Order of warriors of exceptional ability dedicated to fighting ghouls throughout Kalopsia. They are headquartered in one of the Crown of Element’s islands; always close to their Raj and an overarching body of individuals prepared to protect their people. They do maintain a presence in the other Courts as well.
    The Rajput are known for ignoring a recruit’s racial, social, national, and criminal background if they see any redeeming and valuable qualities in the person. Outsiders (not from Kalopsia) are allowed to join the Rajput and are openly accepted as part of the Brigade. Anyone willing to put their lives and comfort at risk to protect Kalopsia is looked upon as valuable and selfless.
    The Rajput Brigade endure lives of hardship and sacrifice to protect their homeland from an evil that has yet to see an end. The Rajput are short in numbers because they carry a burden not even the bravest of heroes can do. Few volunteers: the suffering, isolation, and promise of a violent death keep numbers limited. They are the front lines to the defeat and keep at bay the Great Beast’s defenses; they wander a path of bravery, rewarded with the knowledge they have become something more than they were.
    The Brigade consists of only men from various backgrounds; women have tried to join, but they've all been denied. Those in the Rajput are allowed to marry and have relationships, but it's it's often difficult for their lives in the Brigade comes first and foremost. Some families place their children in the brigade at the age of 6, as some see the Rajput as an honor and wish to have some familial ties with it. The children stay with the Rajput their entire lives (if they pass The Calling), but are allowed to communicate and visit their families.
    The Rajput was created after the battle of the Great Beast. They represent the Threes survival and sacrifice, who had given their lives willingly to the All Creator's purpose. Such a selfless act prompted a need in the people to have certain individuals place their home first and foremost, and who will do anything to protect it at any cost. Many years after the Great Beasts defeat, deep in the heart of the Earthen Court there were rumblings and strange magic happening.
    From underground sprouted darkness: ghouls. A manifestation of the Great Beasts tainted power; these terrible humanoids are cannibalistic, sluggish, showing signs of constant distress, irritability, and sensitivity to light and sound. Despite their petite figure, ghouls have incredible strength and stamina, making them extremely overwhelming in large amounts. They have sharp teeth and long claw-like fingers which they will use, incapacitating or killing their victims.
    If a human comes in contact with a ghoul (and survives) and is bitten or scratched, they will slowly into a ghoul themselves. The process is painful; the mind goes mad, the body begins to wither and mutate. They also resemble women, though a man or woman can be turned into a ghoul, their appearance looks more female. This is why women are not allowed to join the Rajput Brigade, even though they are unsure as to why the ghouls look more female than male.
    Ghouls come and go, either in the manner of war where there are thousands and thousands, or smaller parties that can be dealt with quickly. No one knows why they appear and disappear through the years, but the Rajput are sensitive to the ghouls' movements and have used their abilities to keep the ghouls at bay before they completely eradicate Kalopsia in an uprising.
    When a recruit of the Rajput Brigade takes their Honors through the Calling Ceremony, they become bound to the ghouls. A recruit is given a drop of the ghoul's blood mixed in red wine, just enough to be connected with them but not enough to turn them - quickly. As a Rajput age, the more they turn into a ghoul; there is no cure, this is the ultimate act of a Rajput. When the time comes where they feel that they're close to turning, a Rajput is given a respectable death by the hands of their brothers in arms.
    The Calling Ceremony isn't elaborate and is a private matter. No one outside the Rajput Brigade knows of it or even aware of how the Rajput are capable of understanding about the ghoul's operations. The recruits who do not survive the Calling Ceremony die due to hesitance and are automatically turned or backing out from drinking the wine and are killed because the Rajput can't risk having their secrets revealed.
    The Rajput Brigade is always active, always waiting patiently until they are needed to fight. They understand their fight will be forever.
    Jati Permanently situated at Griffon Fortress, which is found on the island of Kuldevi north of the main island within the Crown of Elements. The Jati is mainly a political figure, and most military command falls to the Agnivanshi, but the Jati is involved in all political matters and is often sought to for guidance. 
    Dayaram.    Character available.   Suryavanshi Second-in-command to the Jati. Recently, the Suryavanshi has become the public face of the Rajput, acting as the ambassador to the Maharaja and leading local recruitment.
      Farid.                             Gauri   Character available.   Character available.   Chandravanshi The senior archivist at Griffons Fortress, and to whom the Agnivanshi send yearly reports. The Chandravanshi technically outranks the Agnivanshi.
       Character available.   Agnivanshi Agnivanshi, under normal circumstances, are under little direction from their superiors. There is constant communication between them and everyone else in the Rajput Brigade, even though the Agnivanshi is thin in numbers. They are commanders who run their respective branches in each Court as they see fit and can be summoned by the Jati at any time.
       
    Character available.     Character available.    Character available.     Character available.   Solanki These are the rank-and-file members of the Rajput Brigade who have survived the Calling Ceremony.
         Character available.    Character available.     Character available.   Chauhan An individual selected to join the Rajput Brigade but who have not yet undertaken the Calling Ceremony. They are given a formal rank just for committing themselves to the Rajput, regardless of whether or not they survive the Calling.
       
    Position available.        Position available.         Position available.        Position available.  
                       
  24. Like
    Aleksei got a reaction from Csl for a article, Avylon City.   
    'The Beacon of Light.' Avylon is the capital of its province located west of Renovatio. A city that was built on the ridge of the mountains that surround it, keeping it safe from would-be invaders and most of the outside world. It is said that Avylon is one of the earliest establishments of civilization, one which the Herald's of Primus favored and shared their ancient knowledge (Zodiac Arts and Spirituality). 
    Wandering the streets you see scholars arguing with one another and students of the great academy fraternizing with one another. Wanderers and adventurers are given safe passage through, allowed to work for their room and board, and never turned away. The people of Avylon believe that it is through their kind actions greatness will come; it is extremely rare to be turned away or confronted in a hateful manner. This creates an obvious peaceful air you will instantly feel once traversing the mountain to get to the city's gates. 
    Geography
    The capital city was carved out of the mountain it rests atop, giving it a rather rustic and aged look in compared to the other capital cities. There are still villages at the base of the city, where no technology resides and the people live peacefully on the land. Within the city, technology is apparent but not overpowering. While the buildings are tall and marbled, you could assume that these were simply manufactured, in actuality they were made by the hands of volunteers, keeping true to the roots Avylon had grown over the centuries.
    Gardens providing food for nature and the people of the city are tended to in the early morning and nights by low hanging clouds. Such a sigh is said to rival that of the Essence, something to discover for yourself. Greenery of any kind can be seen within the city, but a majority of such beauty is kept outside the walls. This is to keep the simplistic look of the city and also because in such a harsh terrain it is difficult to keep up with the growing foliage. 
    Climate
    Winters are extremely harsh, limiting travel to and from the city - the only time the reliance on technology of any kind comes into play. Airships dock at the base of the mountain, where supplies and such are then delivered by volunteers earning their keep and seasoned adventurers that live in Avylon. Mighty winds strong enough to carry a person if they are ever so unlucky and frosty mornings freezing streets and water create interesting dangers. 
    Spring is a reprieve, a time where the city is most busy thanks to the cooling air and refreshing change. Summer's are rather similar to spring, with only an incremental change in the heat, but the lack of humidity makes for comfortable travel. Fall is chilly, the nip in the air reminding the denizens that it is time to prepare for the winter to come. 
    Demographics
    At first glance, it is clear that the people of Avylon are very kind and generous, things that often make it easy to ignore how stalwart they truly are. Their kindness can easily be taken as weakness, but if you were to ask anyone would be willing to show you that their hunger for knowledge has not weakened their body.
    Here, children are raised to brandish Renovatian blades in the name of Tellus Mater. When the boys and girls mature into men and women, inevitably crave for a beautiful death from a worthy adversary as did their fathers and their fathers before them. Warriors bred to eventually filter into the hierarchy of the greatest kind - Zodiac Knights. From children the people are raised to never allow their burdens to be known, carrying them as a testament to their strength. Not the sort to ever complain or show signs of discomfort, the people of Avylon take their lifestyle extremely seriously.
    People come to the city to find their center and often their reason. The Religion of the Heavenly Mother is prominent, even though the name of Steorra has touched every corner of Renovatio, the Goddess has yet to find her place in the city of Avylon. The crystals jutting through the city is a sign she has been there, but hardly anyone speaks of her or acknowledges her existence. It's believed that if one is to become a Zodiac Knight, they must be strictly devout to Tellus Mater and no other.
    Economy
    Avylon relies solely on the amount of trade that is done between its people and others. The wealth people show is often through their actions and the small inklings of growth - new buildings, expansions on others, and so forth. 
    Various stores of all kinds snake down the sides of the mountainous city, where the ones lower to the base are far more successful due to people traveling up more often than down. Nonetheless, there has been a recent boom in activity with people, their needs varying but being met by what Avylon has to offer. This keeps the economy steady and substantial enough to keep the people happy and content with their home. There hasn't been any recorded event where Avylon has been in trouble; mysteriously enough, the city is in healthy economically.
    Institutions
    The Grand Trine
    Displays works from the immense collection amassed through the centuries including some of the most renowned classical sculptures and most important masterpieces of the ancient art in the entirety of Renovatio. The museums are said to contain roughly 70,000 works, of which 20,000 are on display, and currently employ approximately 600+ people who work in various administrative, scholarly, and restoration departments.
    Grand Trine II
    This particular museum houses various manuscripts saved and restored from multiple periods in Renovatio's history. The archives also contain state papers, correspondence, and account books, and many other documents that have been accumulated over the years. 
    Visitors are allowed to enter the museum on a casual basis. Scholars and the interested pursuing certain researches may apply for an entry card. The application process is easy and only used as a safeguard in case certain bits of knowledge gained from the manuscripts and such are used maliciously. If this application is not agreed upon then the researcher is not allowed to have access to the resources.
    Parks & Recreation
    A simplistic city that uses it's surroundings as decoration. Surrounded by mountains and carved out of a mountain itself, Avylon is sharp and jagged, foreboding even. Wildlife is hardly seen, save for various birds passing through or a beast coming out of the mountains. 
    Landmarks & Monuments
    Star Gate
    Star Gates are portals that open to specific stars that burn beyond the gates pearly exterior. Each of the four main cities of Renovatio has a Star Gate: Avylon, New Martyr, Oo’Xora, La Guardia. 
    The stars are the once fabled Manabai’wok in their natural form; each star represents the Manabai'wok given to the human man she had loved long ago. With their discovery, Renovatio was kept from falling out of the sky during the Halcyon; they still support the large island, making the Will of Renovatio unnecessary in that regard. 
    Visitors are welcomed and even encouraged to visit the gates, for they are indeed a sight to see! There are a few shrines beneath each one where people have paid their respects for the Goddess Steorra and her blessings since it's through her aid that Renovatio is still in place and that Primera can rule as she does.
    Rigel Star Gate
    The Rigel Star Gate inhabits the center of Avylon, making it the very watchful guardian. Many come here to pay homage to the bright star, which is said to prompt the star to give one a blessing a protection.
    Tellus Colosseum

    Resting at the highest point of Avylon, the Tellus Colosseum acts as the crown of the city. This monolithic structure was once a place where sacrificial rituals were carried out on a daily basis in a time long forgotten. Ever since the beginning of man's reign, archaic scriptures revealed the children of Avylon traveling up and down the wintry mountain and surviving the wild as a rite of passage and later becoming Warriors of Tellus (Zodiac Knight).
    The Colosseum used to be used for certain events, but due to the Halycon, it had been used as an infirmary and then abandoned afterward. Still resting in silence, you can still see various students going up the mountain to see the Colosseum, carrying out the pilgrimage others before them had done. Slowly, more and more go to occupy the grand structure; there have been various others working hard to repair the withering creation due to years of neglect.
    Temple of Aestus

    As one travels up the mountain of Avylon, between it and the Crown is a temple that often gets mistaken as a place of righteous worship. There was no commandant concerning adultery in Recreation and so Renovatian lore also depicts Aestus housing enough beautiful women to quench any man's thirst, and Her presence induced an irrepressible sexual desire within all of the women who entered the temple.
    In modern times, in the deepest chambers within the bowels of this extraterrestrial sanctuary, where only those unified by the stars (married couples) are allowed, fountains spit stardust into a jade reservoirs providing subtle lighting for several open areas-- the Heart of Aestus. It was within the Heart did Aestus bed her first Hume, and the seed she planted after devouring the father had become a champion of Avylon-- like most of her seeds always do. 
    Such has become a ritual amongst Renovatians, and so many couples come to this place to conceive a child blessed by Aestus, which actually seems to happen as often as an orgy. The Heart of Aestus is a giant sauna with seven master rooms, and peppered throughout each room are golden contemporary tables adorned by pyramids of white towels and face cloths.
    Government & National Security 
    PRIME (An individual who is the ruler of their city. They answer to the Grand Kommadant.)
    Predecessors:
    Marcellus, the Wise - Having served Renovatio for nearly two decades as a decorated Holy Order Knight, Marcellus was blessed with the rank PRIME. Soon after Exus Prime's disappearance, Marcellus died of natural causes.
    The Celestial Guard
    The idea of this organization became a reality, conceived by way of the Enforcement Act passed shortly after the Cialo event. Both air and space are better protected and has been as safe as it has ever been since the Halcyon Event.
    Zodiac Knights
    A sacred society of unique Renovatian warriors tasked with protecting their home-front and foreign affairs. There are usually only a handful [~6] of Zodiac Knights watching over cities outside of the capital.
    Education
    The Accademia is the largest institute in all of Renovatio and is located at the base of Avylon and still, it resides thousands of feet above Reno-sea level. Etched into the side of a mountain allowing only for aerial entry, it also has one of the largest ports outside of La Guardia, suitable to bring in and dispatch students from all over Renovatio.
    Prior to the teachings of Recreation, ancient Renovatian literature illustrates how GOD governs the universe via the constellations. The noetic scriptures were discovered and guarded closely by the Zodiac Templar, which ultimately became an adamant foundation for their brotherhood. With the aid of Primus' Heralds, the Zodiac Templar have solidified their place in the annals of Renovatio. To this day, their Zen- esque philosophies bring vision to the blind, breath to the hopeless and peace of mind. Very much like PRIDE, the Zodiac Templar are commonly seen in pairs-- a Templar and a Warmage. While the two primary classes supplement each other exceptionally well, it should also be noted that the terms used to define said classes, within this society, could represent many classes (i.e; paladin/monk, archer/black/white mage), each primary class possessing its own unique set of abilities.
    Transportation
    Roads, Expressways & Autobahns. (outside the Capitol) Train stations & Subways. Ports, Piers, & Riverways. Horses & Chariots (in the Capitol) Air stations.
    Notable Residents
     
    History
  25. Like
    Aleksei got a reaction from Csl for a article, the Council of Five   
    'To the stars who listen.' The Council of Five is made up of the Maharaja and his four Rajs who all rule over their Court. The Council comes together ever so often to discuss various subjects that affect Kalopsia as a whole. While there are many disagreements amongst the Council members, they all are reasonably capable of listening and understanding each other and their claims.
    The Council is a body that represents the citizens of each Court. A Raj may serve it's Court for years, even until death. Their reign depends on various factors: their people if they wish to keep their current Raj or feel it is time for a change, if its found they are erring on the side of trouble, or if the current Raj wishes to release their position which then calls for an election.
    A Raj will always be part of the Council of Five.
    Maharaja Desmond Harsha Indrajit
    · Crown of Elements   Rajs    
     Hasan Inderpal                   Kaseem Inderpal                Aisha Kajal                        Abhay Hari
    · Flame Court.                    · Earthen Court.                 · Water Court.                     · Wind Court.
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