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    amenities reacted to supernal for a article, Hills of Lost Hearts   
    This picture is open-source and labelled for reuse
    The story of the Hills of Lost Hearts begins and ends 250 years ago. Two families feud and two star-crossed lovers, compelled to break away from a vendetta started hundreds of years before their time, find solace in each other's arms. Their tryst is short-lived but burned with such intensity so as to rival the sun. They could not part for more than a day without each being wracked by forlorn sobbing and distress.
    Upon discovering this fragile, sacred love between son and daughter, the heads of each family kindled the flames of vengeance and swore to chum the waters until blood frothed the very seas. A massacre broke out between the families, each side suffering irreparable loss, both in sheer numbers and in personal anguish as fathers were made to bury sons and wives made to bury husbands.
    During the turmoil, the two lovers managed to escape. South away from Biazo, traveling on horseback across the Chering Strait, and then on foot the rest of the way to the then unnamed hillocks North of Marlboro Keep. They rode without rest, eager to distance themselves from the death and iniquity their family members subjected each other to mindlessly and without mercy.
    They embrace, wholly within one another physically and spiritually, for the first time as the full moon rose on that fateful night. A cousin from the male's family followed them there and killed them both outright; the man for betraying his lineage, the girl out of sheer principle.
    And so it was that on the night of their greatest passion, the lives of two great lovers was snuffed out.
    ~~~~~~~~~~
    It is said that the earth-mother Gaia mourned the loss of two of Her greatest vessels of love, and moved the earth itself in eulogy, transforming a once insignificant field of hillocks and knolls into an impressive range of rolling hills now known as the Hills of Lost Hearts. The death of the two lovers has caused a curious effect on the Hills.
    Here, hearts are vulnerable. Even the stoic are easily infatuated, swayed, influenced and scorned. Love is strong here, indiscriminate of race, of gender, of species. During the full moon when the stars are bright it is particularly dangerous, with the Hills exerting enough influence to cast a spell the likes that could throw two enemies on the verge of mutually assured destruction into the throes of romantic passion.
    Beings incapable of love are immolated, and should take extra care on this patch of land between Biazo and Marlboro Keep.
    Canon
    Hey, Listen!: Dhizzandra and Ashton find an abandoned laboratory in the mountains near Patia. The lab is filled with death, overrun with undead, and saturated with magical fog, all of which are subjected to the immense magic canceling powers of unknown crystals. Too caught up in surviving and escaping, the pair are never able to fully explore the lab of ascertain its purpose. They are, however, able to successful lock the undead up inside a massive room of unknown purpose, before finally escaping. Stampeteheim Town: Recent migrants of a sunken island from the Tellus Mater region have settled into the land north-west of the Hills of Lost Hearts and established a settlement. A number of the proclaimed Highlander immigrants have joined the Terran Military, with others becoming successful hunters and farmers, and recently the settlement has been ratified as a Terran municipality. Stampeteheim is populated by ~7k denizens.
  2. Superlike!
    amenities reacted to supernal for a article, Faux-ton Transportation System   
    Created by: amenities
    Developed by: supernal
    General Information
    The faux-ton (hereafter FT) is a piece of transportation technology created by Tia and debuted in the Terrenus World Fair on 26AO. The faux-ton is a converter which transmutes matter into coherent electromagnetic waves on one end, and which is converted into matter at the other end by use of a suitable formula. Depending on the formula used there are risks involved which could leave one with anything as minor as a cold to a severe condition such as transposed limbs.
    Empire use of this technology is based Tia's FT principles but the hardware is first-party and the formula used is military-grade and encrypted for confidentiality.
    The purpose of the FT was to provide a less expensive and more flexible option to the lightning rails, which are limited by their tracks whereas the FT can be quickly deployed by use of unconnected posts, and the warp gates, which require a tremendous amount of energy to provide instant travel where the FT can use a fraction of the energy cost to provide fast travel.
    The FT is limited by line of sight but can achieve speeds upwards of 27 MPS (or 100,000 MPH).
    In light of the lightning rails and warp gates both going offline due to the seismic shifts in the Wastelands and Shawnee genius loci, the FT has become a competitive standard for industrial fast transportation. 
    Improvement: Empire iterated on the FT system by adding small webs of devices comparable to weather balloons capable of bouncing signals, to support relays to distributed FT posts without the need for heavy infrastructure changes.
    Features
    Redundancy – Although only one pylon at either end is the minimum requirement to establish a connection, Faux-Ton hubs are usually built with a four-pylon configuration. The first three provide a larger virtual pipe, meaning more materials can be transported at once, and also redundancy, so that the loss of a pylon does not result in a truncated connection. Should one of the three pylons fail the fourth "swaps in", and an alert is sent to technicians to address the faulty pylon.
    Validation – Once line-of-sight is established, FT send a 'keep-alive' pulse between the two ends periodically. This lets technicians monitor for clear passage and will send an alert if the keep-alive pulse is obstructed for more than a set amount of time, usually measured in milliseconds
    Confirmation – In the event of emergency a technician can send a 'confirmation pulse' down the line-of-sight, which is a high powered laser that drills a hole millimeters wide to allow for the quick passage of a transportation beam. This is done as a last resort and obstructions will usually be investigated prior to sending out a confirmation pulse.
    Dali Variant
    Due to the influence exerted by the loci native to Ursa Madeum, House Dali has taken the FT model and engineered a version of it compatible with their unique techno-magical ecosystem. Below are the fundamental changes to the underlying architecture:
    The object-body is still broken down into discrete units but in this case it is sent 'over the ether' rather than converted into photons The method by which the object is scattered is via an applied chaos field derived from modified ercaniron A Teletype brain is used as the central processing unit. The primary node is housed in Dali estate and a secondary node is housed in Andelusia. This is what manages the individual units and accurately recombines them on the other side Additional brains can be added to the network (Class A quests) which can increase redundancy or capacity, but not both, although functions can be switched to support one feature over the other depending on need Locations
    Public hubs Tia, Terrenus Aspyn, Biazo, Terrenus MOGAH museum, Qrill, Misral, Ursa Madeum Andelusia, Corinth, Ursa Madeum (CSL approved) Private hubs Floracle, Casper, Terrenus Dali vineyard (near Aspyn), Biazo, Terrenus Dali estate, Corinth, Ursa Madeum
  3. Superlike!
    amenities reacted to Csl for a article, Laws of Wildlight   
    Laws of Wildlight
    Note: this is a living document and subject to change.
     
    Wildlight functions as both connection and fluid.
    As connection, wildlight is a force that binds both living and nonliving matter.
    It exists as an invisible web of bioarcana that permeates everything in Taen. Channeling wildlight involves manipulation of the strings of bioarcana, and can be used for biomancy and creation of organic technology. Wildlight connections also function as a medium for telepathic communication. More experienced wildlight users are capable of controlling lower creatures such as insects and rodents. As a fluid, wildlight can reside in living beings and flow between them.
    Each living being may be viewed as a container that can hold a certain amount of wildlight, with the source of the bioarcana being Taen’s Genius Loci itself. Some living beings have a greater wildlight capacity than others. One may hold more than their natural capacity for wildlight, but the bioarcana eventually diffuses back into the environment. One cannot create or destroy wildlight, but can only transfer it from one container to another.  
    Living beings must be “steeped” in Taen’s loci for a certain amount of time before inclusion in the wildlight web. Interaction and exposure to wildlight seems to shorten this time. Most of Taen’s residents only gained the ability to manipulate wildlight a year after they entered Taen. 
    Overuse of wildlight taxes the body, causing nosebleeds and migraines. Overexposure to wildlight has also been shown to cause mutations, with most prevalent examples being in Taen’s wildlife. While exceedingly rare, reports of children being born with horns or gills have begun to surface.
    In its passive state, wildlight “reweaves” biological systems, enhancing their functions and repairing damage. The most common active use of this is healing - transferring the bioarcana from one source and into an injured person to hasten healing.
     
    Notable instances
    A growing number of Taen citizens have learned how to use wildlight for healing with the help of first aid training sessions held by the Lunaris Health Center. Wildlight craftsmen are growing in number. These people tend to specialize in manipulating one type of life - cottawood sculptors, paletongue manufacturers, twine repairmen, etc. Actual organitech inventors are rare and tend to migrate to Arcturon, employed by Khartes. The Lunaris Twine Network is a network of organic tech vines that allow anyone, regardless of telepathic ability or wildlight affinity, to post and view telepathic messages in the Twine network. Arcturon's IDSign network uses a synethtic wildlight thoughtform as a medium of communication. The Hydra, the offspring of an otherworldly beast that attacked Lunaris, has a large reservoir of wildlight and a strong biomantic connection to Lunaris Governor Sebastian Heiliger. Pallas Paralios, king of Taen, is rumored to have been born out of wildlight.
  4. Like
    amenities reacted to Csl for a article, Deep Magic   
    Deep Magic
    Before all else in Ursa Madeum, before the islands rose above water, before the first men built the first cities, before kings and queens began to stake their domains, there was the vast sea of magic known as the Deep.
    In the Deep dwelled the Leviathans, ancient beings whose true natures have been lost to myth and legend. It was they who were said to have brought the islands into being, forging them from the fires beneath the sea. In those days, the Deep flooded the mortal shores of Ursa Madeum. In those days, magic suffused every mote of dust, giving all life. It was said even the darkness, the storm, the earth, and death itself walked the lands.
    It is unknown what caused the end of the age of the Leviathans. Some say the Leviathans grew tired of their creations, and entered an endless slumber. Some say the arrival of humans from the mainland disgusted them, and they withdrew into the depths where they would not be found. 
    Whatever reason they had, as the Leviathans left. The Deep withdrew from Ursa Madeum as well, and with it, most of the islands’ old magic faded away. As other races arrived from across the sea - elves, dwarves, and humans - they brought magic with them, yes. But these paled in comparison to the majesty of the Deep. Even now, Ursa Madeum rejects the power of foreign magicks and technology, nullifying their effect in what perhaps may be its way of clinging to its lost arcana.
    While it is a near-forgotten myth to most, traces of the Deep still remain. In the depths of the sea, in rivers and lakes, in the wildest mountains and thickest forests: wherever water flows, wherever the trees grow old, Ursa Madeum remembers. Far beyond the walls of the kingdoms, in the old places undisturbed by naught a single footprint- in these places, the veil between magic and mundane waxes thin, manifesting in innumerable, often unexpected ways. Fantastical creatures such as gryphons, wyverns, and mermaids. Animal-folk who speak, standing on two legs. Shapeshifters. Children born wielding the power to shape nature. Old spells and rituals, carefully passed down through the generations.
    Though Ursa Madeum’s populace remains wary of magic, there are countless stories like these. For those who seek them, there are ways to tap into the Deep, places where there are cracks in the wall between realms. For those desperate enough, there are ways to forge pacts with the ones of the Deep, gaining power unimaginable.
    There is, however, one place that is said to bridge Ursa Madeum and the Deep. Legends speak of a folk called the Fey, a race descended from the Leviathans-- the only remnants of the age of the Deep. Legends speak of Ilvor, a city built by their hands hidden deep in the moors of the Fenwyld.
    For now, these remain legends.
  5. Like
    amenities reacted to supernal for a article, International Police Program   
    Players were confused about the ability of the international territories to coordinate response to criminal activity so I threw something basic together to serve as a common reference.
    Purpose: Although there has always been an ability to pursue criminals across borders (through alliances, extradition treaties, recognition of international bench warrants, etc), the IPP is a relatively new designation meant to facilitate capture and prosecution of criminals in an era of where transportation infrastructure is at its peak and criminals are able to nimbly navigate to different kingdoms and provinces.
    This is not meant to be a full organization with shifting agendas, detailed personnel records, etc., but connective tissue for existing organizations that have governmental authority to enforce law internationally
    note: given the constant flux of political borders on planet Valucre, IPP designation is not valid in every single kingdom, territory or enclave but it is valid on every major continent
    Members: There is no hierarchy in the IPP. Agents are designated as officer-in-charge on an ad-hoc basis depending on the nature of a particular mission contrasted against the skills of those involved. Rather than a structured organization, IPP is a designation given to an agent which gives them clearance to operate in a police enforcement capacity in any of the major continents.
    IPP designation is thus the responsibility of the government in question. The use of governmental resources for any particular campaign should be cleared at the board leader level for their branch.
    Moniker: "Spook", because they're scary apparitions who haunt you.
    Activity
    Toto, we're not in Kansas
  6. Like
    amenities got a reaction from -Lilium- for a article, Tia - obsolete 2019-03-03   
    As of 2019-03-03 and the events in destruction des morts, Tia is defunct as a mega-city. It is playable only as ruins / partial infrastructure and has been removed from the map

    Source: TylerEdlinArt

     
    Themes: Modern Tech - Steampunk - Dystopian - Mild Powers 
    Regent Patriarch: Serafino Heretic Dolos
    Contact: amenities
    Tia has always been a precarious dichotomy of order and chaos between humans and vampires. In recent months, tides have shifted from human rule over to vampire. The former humanoid ruler, Nica Sero, has been taken prisoner by vampires of the Dolos and Matton families. These relatives of the former Viscount of Tia now claim rule over the empire. Suspicion in Sero’s ways keeps even humans from questioning why he was deposed. The kingdom has fallen to warring malaise its wake, deprived of its illusory peace and determined to place the blame on somebody’s shoulders.
     
    Geography
    Topography
    Tia was built on a point of convergence between rivers, creeks, and glens; sodden ground at the surface, but finds stability deep in Valucre’s crust. Pipelines and mining floors reach from there into the mantle in order to harness its heat and fossil fuels as energy. These steel behemoths of Tian industry are draped with brambled foliage and shredded fabric. Ground level Tia resides atop one slab of granite and one of steel. Five pumping rigs larger than any on the face of the planet dot the city with enclosed and guarded vents and shafts that access their underground mines. It is neither known how far down the mines stretch, nor what goes on beneath the -5th story (Classified). Stretching kilometers into the sky beside these monoliths are the many newly sprouting corporate offices and residential towers.
    Proximity to Surrounding Locations
    Ponkapoag River: North ~25 miles Haunted Glen: North-East: ~40 miles Ponkapoag Lake: North-East: ~230 miles Timber Creek: East: ~30 miles Black Ridge: South-East: ~300 miles Palgard: South: ~400 miles. The distance is staggering on foot, manageable on horse. South Sea: South-West: ~870 miles Moonwood: West: ~270 miles Ignatz: North-West: ~710 miles Cityscape
    Having begun as a black mark between Moonwood and the Haunted Glen, Tia stands a story of redemption and failure. Its roots lie in the darkness of the Desecrater era long past and stem through an uncertain age ruled by primal, warring creatures under the thumb Northern vampiric rule. After ages of tumult, a calm overshadowed the city so that it enjoyed the juicy fruit of industry, recreation, diverse social acceptance, and enlightenment.
    The idea that the city was a safe place under the Sero regime has aged poorly. Humans lost trust in regent Nica Sero in light of news that he had been facilitating human trafficking with vampire nobles in order to maintain his own rule. The insidious ruler had been using blood magic to lure his victims into the city’s shadows, utterly decimating the humanitarian image he had fostered during the campaign that won him control over Tia. Nica Sero was a nefarious circuit of mysteries that neither vampires nor humans saw fit to rule any longer, but his experience dealing with the city’s complexities made him valuable. For this reason, Dolos vampire rulers did see fit to keep him prisoner and advisor, a palorous representative of palorous human interests in Tia.
    Copper City demands redemption from its old, but new and demonic tyrants.
    Climate
    Tia is humid! Snow does not fall in the winter, but instead a most pleasantly rainy atmosphere surrounds the city. The summer heat has its citizens loosening ties and unbuttoning buttons. Spring and fall carry a variance between the cool winters and the warm summers, commonly rain, and a highly dense fog. The muggy air feels still these days, stagnant with death and fear.
    Flora and Fauna
    The vast majority of Tian vegetation lies on the outskirts of the main city, where the expected spectrum of life thrives in a sufficient expanse of forestry and farmland capable of supporting such a metropolis. There wander into town a multitude mysterious creatures, however, due to its proximity to the Black Hills, the Haunted Glen, Moonwood, and the Lake. The number of incoming abnormalities are bolstered by vampire rule.
    Body snatchers: Nasty and hive-minded, these alien buggers were awakened by expeditioners in Ponkapoag Lake and are known to take over minds.
    Ghouls: With the increase in vampire presence and an open acceptance of their power, much of the human population who refused to leave has been converted to slack jawed ghouls. These zombie-like demis are created when a Dolos or Matton vampire sires an impure human (ie: a human who has lost their virginity) and will attack anything that has yet to be sired.
     
    Demographics
    Culture
    Drawn from the many very different surrounding areas Tia’s population began about as diverse as it comes, and not necessarily peacefully. As time went on and many factions warred for power both over and under the table all beneath the shifty rule of vampires with heavy thumbs, someone meticulously planned the bringing together of all its people.
    Vampires were overthrown, then the next party, to make way for a politically sound gathering which, combined with spiritual techniques from across the face of Terrenus and a merciless militarization of law enforcement, brought Tia’s diverse wealth together as one. Clans who saw fit to victimize others were crushed or employed by a less niandrotholic, more business-oriented corporation run by city government. At least, this was the facade maintained by the last government.
    Under the layer of ignorant joy settled over much of the population frothed discontent. Vampires were cast as evildoers on the surface world, even though they had just led a largely peaceful rule over humans. The propaganda that unseated them was written by human hands that were bloody with its own kind: Nica’s officients selling children and women to underground blood banks to sate vampires who would otherwise rise up. When vampires realized they could prosper just as well without the support of the human regime, they rose up.
    Led by the Dolos first and second the Mattons, now Tia is a vampire haven imbibed with pockets of powerful human resistance. While many humans are victim to the attacks, a sect of them called the Rooks carries blessed ammunition with which to dispose of the vampire threat called X. Caliber.
    Economy
    For what could be referred to as somewhat of a golden age of industry, Tia had established itself as a Terran powerhouse of steel and steam to be reckoned with. That was before commute became a matter of risking one’s life. Before a sword maker had to worry he might be stabbed with his own product.
    Now the steel behemoths of Tian industry are draped with brambled foliage and shredded fabric that blows in the ghostly breeze.
    Fauxton: Synthetic protons attach to and break down matter, then are shot from one Fauxton receiver to another at near light speed using line of sight. Living beings can be transmitted through the Fauxton, but will experience almost debilitating discombobulation.
    Thanks to the Fauxton being indigenous to Tia, most businesses in the city have unlimited access to their own Fauxton receivers. Because of this, shipping any business materials is easiest inside of Tia. Fauxton rentals are available from most city vetted Tian companies for a reasonable price.
    Companies, institutions and locations
    Barry’s Bears and Toys for Girls and Boys: A toy factory that toils day in and day out to produce an enormous stock of children's toys and products from hairbrushes, cradles and onesies to action figures, dolls, bicycles and squirt guns. Boarded up: Barry has fled to Aspyn in search of refuge from war. Full Deck Dock: The Full Deck is an extravagant Casino Boat that docks in Casper, Last Chance, and Tia. The Full Deck is presently out of commission, its dock deemed unsafe for human purposes. Gardens Inc.: A clandestine gathering of gnomes who are able to cloak themselves from visibility and deal heavily addictive brain drugs that inflict nasty withdrawals and have led to deaths. This business has experienced a booming in underground illegal activity with the fall of the Sero regime. Girdy’s Girders: A massive steel mill that produces the majority of Tian steel and steam products. Customer demographic includes the outlying villages of Tia and contracts thrive with multiple industries and transportation corporations across Terrenus. Girdy has been taken prisoner, half of her profits given to the Dolos family in order to increase its wealth and tighten its hold on the crippled Tian industry. Highway Wicked Gang: Biker gang composed mostly of vampires who keep some very poorly educated trolls (called the Trolls of Doom 'n Gloomy) as servants in an outpost on a pathway from Tia to Ponkapoag Lake. Now the chugging of their motor vehicles fills the outskirts of Tia as they rove the streets and pick off unwitting innocents. Jidoor Hall: The largest and most popular of inns and taverns for those non-natives in Tia. Rising five floors and filling nearly an acre of ground space, with a courtyard filled with activity at all hours of the day. A small attache of Problem Solver has been posted around the Hall to maintain peace between all races. Those who can afford it go here for a break from the prejudices of the rest of Tia. Priscilla's: A massive department store, connected to its manufacturer, for home goods and appliances, clothing, perfumes and colognes. Boarded up: Priscilla’s owner, Girdy, is imprisoned in the Black Tower. Riverside Park: The first government created, maintained, and operated park in Terrenus. It is the greenest place inside the walls of Tia, and numerous Dryads and mystical creatures live in this mecca of foliage. A few wonderfully sculpted buildings (such as the gazebo pictured above) also dot the park. Vampires enjoy this area too, so it has remained largely untouched. Steamgear Clan: Gang of trolls known for abducting Tian citizens in the nighttime hours of Tia's poorer districts. Facing ostracization and death if they did not defect to either the huma or vampire side of the Tian conflict, Steamgear has taken up the vampire mantle and serves as a detachment of cronies for the Matton family. The Bleeders: The Bleeders are a large and violent gang that dwell largely in the poorer areas of Tia, where they terrorize and rob the citizens and attempt to expand their grip across Tia. Their bases are several abandoned factories, airships, and an old train. They have joined forces with the Rooks in order to survive The Rooks: A mercenary organization who rose from the ranks of government security officers displaced by the Blastice riots in Tia. There are thousands of members spread in fortified pockets throughout the city, but the Rooks’ loose lower hierarchy prevents an accurate census. Due to this, their fighting skills and specialties range across the board in terms of strength and quality. Two commonality all Rooks have, however, is an unbreakable loyalty to the former Nica administration’s values of human-vampire equality and a trust in X Caliber’s ability to dispel unholy beings such as vampires and others who use evil magic. Tia Rail Station: The Tia Rail Station is in ruin. Creeks and clanks of steel signify a quick end in this gloomy abandonment, as it has become a frequent gathering place of vampire punks and demi-human gangs.  
    Government
    Local government
    General Advocates Office and Justice Courts (GJAC): Once the symbol of law in Tia, the GAJC is now the site of capital punishment for what? Being human. A Dolos vampire satirically dons the garb of a judge while captured humans are brought before him. All are convicted of the crime of humanism, eaten, and carted off site. The Watch Fort: A huge reinforced monolith, the Watch Fort was once the home of the Tian Problem Solvers, the main protectors and enforcers of the law. Now it is a shell of itself, locked down and dark in the windows, which even vampires have failed to breach. What goes on within the former military barracks is a mystery. The Black Tower: This is a tower juxtaposed against the brilliance of the Watch Fort. It is a dark place from which a devilish mage once puppetized most of the city including his clone, Nica Sero. Once the throne from which Cain Rose laughed down on Tia, now the Black Tower is a residence for the Serafino Heretic Dolos, Patriarch of Tia. Serafino Heretic Dolos: Patriarch of Dolos, Matton, and Tian vampires. Federal government
    Embassy (located beneath Watch Fort): There are quarters and offices in the Watch Fort that housed federal agents both on the move and stationed in Tia. Who survives here— if anyone— is a mystery, but whoever it is will have been locked in the recesses of the establishment for months now.  
    Education
    Nichole School of Magick: A symbol of amnesty between serving regent Nica Sero and his past political competition with the Nichole family, this fine institution sculpts the youth of Tia wondrously in the art of all magicks and the defense against them, especially healing. Scholars still frequent Nichole School of Magick for its gated fortitude against the vampire hoards who have taken over the city.  
    Notable Residents
    Gertrude Verdance: Wealthy business owner and investor, owner of Girdy’s Girders and Priscilla’s. Girdy is kept prisoner in the lower levels of the Black Tower. Jackson Crawtervane & Solis Colgan: Partners in crime and leaders of The Bleeders, Jackson and Solis are constantly on the move and hence extremely difficult to track. They can usually be found in one of the Bleeder bases or causing mischief in the poorer parts of Tia, liberating human prisoners from vampires. Jonothon Oaxaki (owa-ha-ki? Symphonic prodigy rising out of the copper-mining district, performs at the Jidoor Hall on Tia's most popular evenings for music patrons, Sundays and Thursdays. Oaxaki is one of the only humans able to live lavishly in Tia. The Dolos clan, largely appreciative of their arts, provide Jon a compound in Northeastern Tia with human security of his choosing should lesser vampires encroach on his protected status. The Black Stripes: Vampiric Terran rock duo Jesse Black and James Black, who made their notability recording garage-style folk rock out of a small home Weland, now reside in the southwestern quadrant of Tia. Their music glorifies the killing of humans as something punky and cool. Dr. Theodore Amantis: Innovative physicist and engineer responsible for the creation of the Fauxton, a transportation technology native to Tia. Nica Sero: Former regent of Tia who surfaced out of the turmoil of the past vampiric regime’s fall. His history is not well known and his family is kept well from public view. He has a crazy relative of some sort who lives in a tower outside of town. This relative was recently exposed to be the puppet master of Nica Sero, Cain Rose. Cain fled with the Problem Solvers, vowing his vengeful return one day. Serafino Heretic Dolos: Vampire Patriarch, acting ruler of Tia. Karalanos (Karl) Matton: Confidante of Serafino Dolos, second-in-command. Brutal vampire who lives off of blood both in physical and emotional terms. May Dolos: Mysterious vampire girl of an unknown race. Harnesses a werewolf-like power but affects others the same as a vampire would.  
    Social Temperature
    Tia, the pinnacle of mechanical engineering in Terrenus, now seethes with trouble. Between steam technology and the manufacturing of steel, Copper City appeared to be on the rise for the past decade. The state of the city, however, is not all it appears to be.
    Vampires viewed Tia as a city that was stolen from them. With the expansion of Gaianism, races like them who were less cohesive with its ideals began falling to the wayside. After a slow rise of resistance to their authority, benevolent vampires fell from positions of authority when a drug was introduced into the city’s water supply which drove vampires to bloodlust and deemed them unfit to justly rule Copper City. Since then, the vampires have plotted their revolution.
    Afterwards, a more human-favoring ruler shifted public opinion against vampires. Humans and other humanoid races now find themselves on one side of a divide of hatred and mistrust between vampires and humans. Humans raid blood banks (voluntary blood donation centers for vampires) and distribute .X Caliber bullets- blessed silver made for killing vampires- for regular arms, sparking a giant mechanical arms race in Tia. Vampires attack humans with a new understanding of, and resistance to, holy magic. Fringe races such as goblins, ogres, and trolls must prove themselves friendly through overt acts of hatred toward vampires or be subject to the same prejudice.
    Who sits at the top of Tia’s uneven power duality changes with the whims of the wicked wind, but one thing is certain: it is always a fight. Whether the rest of the city likes it or not; elves, trolls, dwarves, and demi-humans of all proportions are dragged into the conflict between the two. Which side one is on tends to be a larger topic of discussion than where one works or what they do for fun.
     
    Likely encounters:
    Vampire-on-human attacks in the middle of the street after dark. Human-on-vampire raids into dark buildings and underground passages. Destroyed blood banks. Opportunities: Ally yourself with vampire force, further their cause. Ally yourself with human force, further their cause. Find faction leaders, merchant bosses, and noble families and gain leverage. Establish arms trade and/or development with human factions. General attacks on government buildings and blood banks. Figure out what happened to the shop owners. Figure out what happened to Nica Sero. Establish your business ventures in the vacuum created by vampiric revolution. History
    Canon
    Destruction des morts: The Dead destroys Tia, taking several businesses, seventeen (17) Tia issue Faux-ton receivers, the Rooks, Nica Sero, 50,000 children and nearly 11,000 Problem Solvers to a waylay point near the Haunted Glen to be transported elsewhere. Nichole School of Magick escapes Tia and heads for Aspyn, a beacon of safety in Northwest Terrenus. Feurerkonig is dead and Cain has his head. Lilith goes for the Crown of Asteria. Koji's arm turns into an exploded meat log and he leaves. Serafino Dolos survives with a small horde of his Dolos and Matton vampires, but infected with the malignant Maleficence. The surviving clan adapts to a new taste for blood of both nonvampires and vampires. The blood of a nonvampire is empowering as always, but the blood of a vampire offers new and even higher limits. As such, a new dynamic of subversive paranoia exists among these surviving vampires. Carpe Noctem: Dove is guided to a gathering of vampires planning a strike on a human rally. At the gathering, Karna finds himself allied with human sympathizing mercs called the Rooks. Antique finds herself objectified as an icon of evil, and is saved by a vampire girl who then flies her to the dwelling of Cain Rose. Antique finds Cain has been controlling the city’s leading officials and illegally selling human blood to vampires in order to maintain power. Dove and Heretic confront Cain with mayor Nica taken as prisoner, seeing Tia change ownership and now belong to the vampires and unnaturals once again. The Rooks and several human forces, however, remain strong in the name of the former regime, using and distributing blessed X Caliber weaponry. Traffic Control - The Highway Wicked: Apache and Nasreen beat out a The Highway Wicked Gang in Haunted Glen in order to secure a trade route between Tia and Ponkapoag Lake. Cut Out The Heart: An enchanter (Tegrash) hires a group to travel with him to the Haunted Glen to gather rare spell components. Teg unintentionally starts a riot which his hirelings quell and Teg is banned from Tia. The group still manages to gather the components in the Glen and deliver them to Teg, and are paid with a bag of trinkets before Teg rides off. A True Adventurer Is Heroic!: Mismatched travelers foil a trickster's plot to take over Tia, saving the mayor's nephew. The gears of Steam City have shaken their rust and as it corrodes, her innate industry pulses through renewed veins once more. Factions have been disbanded altogether or relegated through extreme force on behalf of a buffered police force to the umbrella of an anonymous organization. Beneath the hand of Tia's current rule crime is falling, business is up, and morale is blossoming. The Calm: A supernatural calm washes over Tia when mayor Nica Sero brings a sequoia seedling from the Peaceful Woods and plants it in the courtyard garden of his manor; directly in the center of the city. Out With The New: Nica Sero enters Tia and overthrows the Nichole regime after deeming it unfit to rule. The Rightful Lady of Tia: We see the rise of Selena Nichole as the new lord-mayor of Tia, following her establishment as a local baron in Search of a Home. La Belle Peches: The nightclub is destroyed in a perceived terrorist attack, brought to ruin in an explosion of fire. Past
     
  7. Like
    amenities reacted to Jesus Negro for a article, the Tree of Life.   
    The Tree of Life, or better known as the Orchard, has been around since before a time when Heralds claimed Renovatio their own. It was during an era when Exus Prime practiced the art of Life, Love, and Forgiveness. To this day the Orchard remains, unlike many of his creations that have been dismantled due to their imperfections, for the Tree of Life was perfect, and should Primus ever reenact Revelations, it will remain to help repopulate Renovatio as it has always done. The Orchard bare seeds of various shapes, sizes, and colors for Renovatians to cultivate and or even trade with neighboring nations. These seeds can be harvested manually or found on ones doorstep, having been carried by the currents as if pollen, seeding Renovatio day and night, sowing bountifully so that Renovatians may reap bountifully.
      Fruits
    Mela (apple; red family)
    Albicocca (apricot; red family)
    Bacca (berry; red family)
    Pesca (peach; red family)
    Pomodoro (tomato; red family)
    Zucca (pumpkin; orange family)
    Arancione (orange; orange family)
    Papaia (papaya; orange family)
    Agrume (citrisquid; yellow family)
    Medusa (jellyfish; yellow family)
    Banana (yellow family)
    Melone (melon; green family)
    Ananas (pineapple; blue family)
    Cantalupo (cantaloupe; blue family)
    Uva (bellgrapes; purple family)
    Ciliegia (cherry bombs; purple family)
    Caramella (sweet moai; purple family)
    Mangano (mangolephant; white family)
    Pera (pear; white family) Vegetables
    Cipolla (honey onion; orange family)
    Carota (spiny carrot; orange family)
    Girasole (cornflower; yellow family)
    Cabbage (green family)
    Dialaurel (green family)
    Lettuce (green family)
    Squalphin (squash; green family)
    Gold Clover (blue family)
    Menta (mint blue family)
    Basil (blue family)
    Piselli (peas; purple family)
    Melanzana (eggplant; purple family)
    Rapa (turnip; white family)
    Agilo (garlicrown; white family)
    Patata (potato; white family)
    Mushroom (white family)  
  8. Like
    amenities got a reaction from Csl for a article, Tia - obsolete 2019-03-03   
    As of 2019-03-03 and the events in destruction des morts, Tia is defunct as a mega-city. It is playable only as ruins / partial infrastructure and has been removed from the map

    Source: TylerEdlinArt

     
    Themes: Modern Tech - Steampunk - Dystopian - Mild Powers 
    Regent Patriarch: Serafino Heretic Dolos
    Contact: amenities
    Tia has always been a precarious dichotomy of order and chaos between humans and vampires. In recent months, tides have shifted from human rule over to vampire. The former humanoid ruler, Nica Sero, has been taken prisoner by vampires of the Dolos and Matton families. These relatives of the former Viscount of Tia now claim rule over the empire. Suspicion in Sero’s ways keeps even humans from questioning why he was deposed. The kingdom has fallen to warring malaise its wake, deprived of its illusory peace and determined to place the blame on somebody’s shoulders.
     
    Geography
    Topography
    Tia was built on a point of convergence between rivers, creeks, and glens; sodden ground at the surface, but finds stability deep in Valucre’s crust. Pipelines and mining floors reach from there into the mantle in order to harness its heat and fossil fuels as energy. These steel behemoths of Tian industry are draped with brambled foliage and shredded fabric. Ground level Tia resides atop one slab of granite and one of steel. Five pumping rigs larger than any on the face of the planet dot the city with enclosed and guarded vents and shafts that access their underground mines. It is neither known how far down the mines stretch, nor what goes on beneath the -5th story (Classified). Stretching kilometers into the sky beside these monoliths are the many newly sprouting corporate offices and residential towers.
    Proximity to Surrounding Locations
    Ponkapoag River: North ~25 miles Haunted Glen: North-East: ~40 miles Ponkapoag Lake: North-East: ~230 miles Timber Creek: East: ~30 miles Black Ridge: South-East: ~300 miles Palgard: South: ~400 miles. The distance is staggering on foot, manageable on horse. South Sea: South-West: ~870 miles Moonwood: West: ~270 miles Ignatz: North-West: ~710 miles Cityscape
    Having begun as a black mark between Moonwood and the Haunted Glen, Tia stands a story of redemption and failure. Its roots lie in the darkness of the Desecrater era long past and stem through an uncertain age ruled by primal, warring creatures under the thumb Northern vampiric rule. After ages of tumult, a calm overshadowed the city so that it enjoyed the juicy fruit of industry, recreation, diverse social acceptance, and enlightenment.
    The idea that the city was a safe place under the Sero regime has aged poorly. Humans lost trust in regent Nica Sero in light of news that he had been facilitating human trafficking with vampire nobles in order to maintain his own rule. The insidious ruler had been using blood magic to lure his victims into the city’s shadows, utterly decimating the humanitarian image he had fostered during the campaign that won him control over Tia. Nica Sero was a nefarious circuit of mysteries that neither vampires nor humans saw fit to rule any longer, but his experience dealing with the city’s complexities made him valuable. For this reason, Dolos vampire rulers did see fit to keep him prisoner and advisor, a palorous representative of palorous human interests in Tia.
    Copper City demands redemption from its old, but new and demonic tyrants.
    Climate
    Tia is humid! Snow does not fall in the winter, but instead a most pleasantly rainy atmosphere surrounds the city. The summer heat has its citizens loosening ties and unbuttoning buttons. Spring and fall carry a variance between the cool winters and the warm summers, commonly rain, and a highly dense fog. The muggy air feels still these days, stagnant with death and fear.
    Flora and Fauna
    The vast majority of Tian vegetation lies on the outskirts of the main city, where the expected spectrum of life thrives in a sufficient expanse of forestry and farmland capable of supporting such a metropolis. There wander into town a multitude mysterious creatures, however, due to its proximity to the Black Hills, the Haunted Glen, Moonwood, and the Lake. The number of incoming abnormalities are bolstered by vampire rule.
    Body snatchers: Nasty and hive-minded, these alien buggers were awakened by expeditioners in Ponkapoag Lake and are known to take over minds.
    Ghouls: With the increase in vampire presence and an open acceptance of their power, much of the human population who refused to leave has been converted to slack jawed ghouls. These zombie-like demis are created when a Dolos or Matton vampire sires an impure human (ie: a human who has lost their virginity) and will attack anything that has yet to be sired.
     
    Demographics
    Culture
    Drawn from the many very different surrounding areas Tia’s population began about as diverse as it comes, and not necessarily peacefully. As time went on and many factions warred for power both over and under the table all beneath the shifty rule of vampires with heavy thumbs, someone meticulously planned the bringing together of all its people.
    Vampires were overthrown, then the next party, to make way for a politically sound gathering which, combined with spiritual techniques from across the face of Terrenus and a merciless militarization of law enforcement, brought Tia’s diverse wealth together as one. Clans who saw fit to victimize others were crushed or employed by a less niandrotholic, more business-oriented corporation run by city government. At least, this was the facade maintained by the last government.
    Under the layer of ignorant joy settled over much of the population frothed discontent. Vampires were cast as evildoers on the surface world, even though they had just led a largely peaceful rule over humans. The propaganda that unseated them was written by human hands that were bloody with its own kind: Nica’s officients selling children and women to underground blood banks to sate vampires who would otherwise rise up. When vampires realized they could prosper just as well without the support of the human regime, they rose up.
    Led by the Dolos first and second the Mattons, now Tia is a vampire haven imbibed with pockets of powerful human resistance. While many humans are victim to the attacks, a sect of them called the Rooks carries blessed ammunition with which to dispose of the vampire threat called X. Caliber.
    Economy
    For what could be referred to as somewhat of a golden age of industry, Tia had established itself as a Terran powerhouse of steel and steam to be reckoned with. That was before commute became a matter of risking one’s life. Before a sword maker had to worry he might be stabbed with his own product.
    Now the steel behemoths of Tian industry are draped with brambled foliage and shredded fabric that blows in the ghostly breeze.
    Fauxton: Synthetic protons attach to and break down matter, then are shot from one Fauxton receiver to another at near light speed using line of sight. Living beings can be transmitted through the Fauxton, but will experience almost debilitating discombobulation.
    Thanks to the Fauxton being indigenous to Tia, most businesses in the city have unlimited access to their own Fauxton receivers. Because of this, shipping any business materials is easiest inside of Tia. Fauxton rentals are available from most city vetted Tian companies for a reasonable price.
    Companies, institutions and locations
    Barry’s Bears and Toys for Girls and Boys: A toy factory that toils day in and day out to produce an enormous stock of children's toys and products from hairbrushes, cradles and onesies to action figures, dolls, bicycles and squirt guns. Boarded up: Barry has fled to Aspyn in search of refuge from war. Full Deck Dock: The Full Deck is an extravagant Casino Boat that docks in Casper, Last Chance, and Tia. The Full Deck is presently out of commission, its dock deemed unsafe for human purposes. Gardens Inc.: A clandestine gathering of gnomes who are able to cloak themselves from visibility and deal heavily addictive brain drugs that inflict nasty withdrawals and have led to deaths. This business has experienced a booming in underground illegal activity with the fall of the Sero regime. Girdy’s Girders: A massive steel mill that produces the majority of Tian steel and steam products. Customer demographic includes the outlying villages of Tia and contracts thrive with multiple industries and transportation corporations across Terrenus. Girdy has been taken prisoner, half of her profits given to the Dolos family in order to increase its wealth and tighten its hold on the crippled Tian industry. Highway Wicked Gang: Biker gang composed mostly of vampires who keep some very poorly educated trolls (called the Trolls of Doom 'n Gloomy) as servants in an outpost on a pathway from Tia to Ponkapoag Lake. Now the chugging of their motor vehicles fills the outskirts of Tia as they rove the streets and pick off unwitting innocents. Jidoor Hall: The largest and most popular of inns and taverns for those non-natives in Tia. Rising five floors and filling nearly an acre of ground space, with a courtyard filled with activity at all hours of the day. A small attache of Problem Solver has been posted around the Hall to maintain peace between all races. Those who can afford it go here for a break from the prejudices of the rest of Tia. Priscilla's: A massive department store, connected to its manufacturer, for home goods and appliances, clothing, perfumes and colognes. Boarded up: Priscilla’s owner, Girdy, is imprisoned in the Black Tower. Riverside Park: The first government created, maintained, and operated park in Terrenus. It is the greenest place inside the walls of Tia, and numerous Dryads and mystical creatures live in this mecca of foliage. A few wonderfully sculpted buildings (such as the gazebo pictured above) also dot the park. Vampires enjoy this area too, so it has remained largely untouched. Steamgear Clan: Gang of trolls known for abducting Tian citizens in the nighttime hours of Tia's poorer districts. Facing ostracization and death if they did not defect to either the huma or vampire side of the Tian conflict, Steamgear has taken up the vampire mantle and serves as a detachment of cronies for the Matton family. The Bleeders: The Bleeders are a large and violent gang that dwell largely in the poorer areas of Tia, where they terrorize and rob the citizens and attempt to expand their grip across Tia. Their bases are several abandoned factories, airships, and an old train. They have joined forces with the Rooks in order to survive The Rooks: A mercenary organization who rose from the ranks of government security officers displaced by the Blastice riots in Tia. There are thousands of members spread in fortified pockets throughout the city, but the Rooks’ loose lower hierarchy prevents an accurate census. Due to this, their fighting skills and specialties range across the board in terms of strength and quality. Two commonality all Rooks have, however, is an unbreakable loyalty to the former Nica administration’s values of human-vampire equality and a trust in X Caliber’s ability to dispel unholy beings such as vampires and others who use evil magic. Tia Rail Station: The Tia Rail Station is in ruin. Creeks and clanks of steel signify a quick end in this gloomy abandonment, as it has become a frequent gathering place of vampire punks and demi-human gangs.  
    Government
    Local government
    General Advocates Office and Justice Courts (GJAC): Once the symbol of law in Tia, the GAJC is now the site of capital punishment for what? Being human. A Dolos vampire satirically dons the garb of a judge while captured humans are brought before him. All are convicted of the crime of humanism, eaten, and carted off site. The Watch Fort: A huge reinforced monolith, the Watch Fort was once the home of the Tian Problem Solvers, the main protectors and enforcers of the law. Now it is a shell of itself, locked down and dark in the windows, which even vampires have failed to breach. What goes on within the former military barracks is a mystery. The Black Tower: This is a tower juxtaposed against the brilliance of the Watch Fort. It is a dark place from which a devilish mage once puppetized most of the city including his clone, Nica Sero. Once the throne from which Cain Rose laughed down on Tia, now the Black Tower is a residence for the Serafino Heretic Dolos, Patriarch of Tia. Serafino Heretic Dolos: Patriarch of Dolos, Matton, and Tian vampires. Federal government
    Embassy (located beneath Watch Fort): There are quarters and offices in the Watch Fort that housed federal agents both on the move and stationed in Tia. Who survives here— if anyone— is a mystery, but whoever it is will have been locked in the recesses of the establishment for months now.  
    Education
    Nichole School of Magick: A symbol of amnesty between serving regent Nica Sero and his past political competition with the Nichole family, this fine institution sculpts the youth of Tia wondrously in the art of all magicks and the defense against them, especially healing. Scholars still frequent Nichole School of Magick for its gated fortitude against the vampire hoards who have taken over the city.  
    Notable Residents
    Gertrude Verdance: Wealthy business owner and investor, owner of Girdy’s Girders and Priscilla’s. Girdy is kept prisoner in the lower levels of the Black Tower. Jackson Crawtervane & Solis Colgan: Partners in crime and leaders of The Bleeders, Jackson and Solis are constantly on the move and hence extremely difficult to track. They can usually be found in one of the Bleeder bases or causing mischief in the poorer parts of Tia, liberating human prisoners from vampires. Jonothon Oaxaki (owa-ha-ki? Symphonic prodigy rising out of the copper-mining district, performs at the Jidoor Hall on Tia's most popular evenings for music patrons, Sundays and Thursdays. Oaxaki is one of the only humans able to live lavishly in Tia. The Dolos clan, largely appreciative of their arts, provide Jon a compound in Northeastern Tia with human security of his choosing should lesser vampires encroach on his protected status. The Black Stripes: Vampiric Terran rock duo Jesse Black and James Black, who made their notability recording garage-style folk rock out of a small home Weland, now reside in the southwestern quadrant of Tia. Their music glorifies the killing of humans as something punky and cool. Dr. Theodore Amantis: Innovative physicist and engineer responsible for the creation of the Fauxton, a transportation technology native to Tia. Nica Sero: Former regent of Tia who surfaced out of the turmoil of the past vampiric regime’s fall. His history is not well known and his family is kept well from public view. He has a crazy relative of some sort who lives in a tower outside of town. This relative was recently exposed to be the puppet master of Nica Sero, Cain Rose. Cain fled with the Problem Solvers, vowing his vengeful return one day. Serafino Heretic Dolos: Vampire Patriarch, acting ruler of Tia. Karalanos (Karl) Matton: Confidante of Serafino Dolos, second-in-command. Brutal vampire who lives off of blood both in physical and emotional terms. May Dolos: Mysterious vampire girl of an unknown race. Harnesses a werewolf-like power but affects others the same as a vampire would.  
    Social Temperature
    Tia, the pinnacle of mechanical engineering in Terrenus, now seethes with trouble. Between steam technology and the manufacturing of steel, Copper City appeared to be on the rise for the past decade. The state of the city, however, is not all it appears to be.
    Vampires viewed Tia as a city that was stolen from them. With the expansion of Gaianism, races like them who were less cohesive with its ideals began falling to the wayside. After a slow rise of resistance to their authority, benevolent vampires fell from positions of authority when a drug was introduced into the city’s water supply which drove vampires to bloodlust and deemed them unfit to justly rule Copper City. Since then, the vampires have plotted their revolution.
    Afterwards, a more human-favoring ruler shifted public opinion against vampires. Humans and other humanoid races now find themselves on one side of a divide of hatred and mistrust between vampires and humans. Humans raid blood banks (voluntary blood donation centers for vampires) and distribute .X Caliber bullets- blessed silver made for killing vampires- for regular arms, sparking a giant mechanical arms race in Tia. Vampires attack humans with a new understanding of, and resistance to, holy magic. Fringe races such as goblins, ogres, and trolls must prove themselves friendly through overt acts of hatred toward vampires or be subject to the same prejudice.
    Who sits at the top of Tia’s uneven power duality changes with the whims of the wicked wind, but one thing is certain: it is always a fight. Whether the rest of the city likes it or not; elves, trolls, dwarves, and demi-humans of all proportions are dragged into the conflict between the two. Which side one is on tends to be a larger topic of discussion than where one works or what they do for fun.
     
    Likely encounters:
    Vampire-on-human attacks in the middle of the street after dark. Human-on-vampire raids into dark buildings and underground passages. Destroyed blood banks. Opportunities: Ally yourself with vampire force, further their cause. Ally yourself with human force, further their cause. Find faction leaders, merchant bosses, and noble families and gain leverage. Establish arms trade and/or development with human factions. General attacks on government buildings and blood banks. Figure out what happened to the shop owners. Figure out what happened to Nica Sero. Establish your business ventures in the vacuum created by vampiric revolution. History
    Canon
    Destruction des morts: The Dead destroys Tia, taking several businesses, seventeen (17) Tia issue Faux-ton receivers, the Rooks, Nica Sero, 50,000 children and nearly 11,000 Problem Solvers to a waylay point near the Haunted Glen to be transported elsewhere. Nichole School of Magick escapes Tia and heads for Aspyn, a beacon of safety in Northwest Terrenus. Feurerkonig is dead and Cain has his head. Lilith goes for the Crown of Asteria. Koji's arm turns into an exploded meat log and he leaves. Serafino Dolos survives with a small horde of his Dolos and Matton vampires, but infected with the malignant Maleficence. The surviving clan adapts to a new taste for blood of both nonvampires and vampires. The blood of a nonvampire is empowering as always, but the blood of a vampire offers new and even higher limits. As such, a new dynamic of subversive paranoia exists among these surviving vampires. Carpe Noctem: Dove is guided to a gathering of vampires planning a strike on a human rally. At the gathering, Karna finds himself allied with human sympathizing mercs called the Rooks. Antique finds herself objectified as an icon of evil, and is saved by a vampire girl who then flies her to the dwelling of Cain Rose. Antique finds Cain has been controlling the city’s leading officials and illegally selling human blood to vampires in order to maintain power. Dove and Heretic confront Cain with mayor Nica taken as prisoner, seeing Tia change ownership and now belong to the vampires and unnaturals once again. The Rooks and several human forces, however, remain strong in the name of the former regime, using and distributing blessed X Caliber weaponry. Traffic Control - The Highway Wicked: Apache and Nasreen beat out a The Highway Wicked Gang in Haunted Glen in order to secure a trade route between Tia and Ponkapoag Lake. Cut Out The Heart: An enchanter (Tegrash) hires a group to travel with him to the Haunted Glen to gather rare spell components. Teg unintentionally starts a riot which his hirelings quell and Teg is banned from Tia. The group still manages to gather the components in the Glen and deliver them to Teg, and are paid with a bag of trinkets before Teg rides off. A True Adventurer Is Heroic!: Mismatched travelers foil a trickster's plot to take over Tia, saving the mayor's nephew. The gears of Steam City have shaken their rust and as it corrodes, her innate industry pulses through renewed veins once more. Factions have been disbanded altogether or relegated through extreme force on behalf of a buffered police force to the umbrella of an anonymous organization. Beneath the hand of Tia's current rule crime is falling, business is up, and morale is blossoming. The Calm: A supernatural calm washes over Tia when mayor Nica Sero brings a sequoia seedling from the Peaceful Woods and plants it in the courtyard garden of his manor; directly in the center of the city. Out With The New: Nica Sero enters Tia and overthrows the Nichole regime after deeming it unfit to rule. The Rightful Lady of Tia: We see the rise of Selena Nichole as the new lord-mayor of Tia, following her establishment as a local baron in Search of a Home. La Belle Peches: The nightclub is destroyed in a perceived terrorist attack, brought to ruin in an explosion of fire. Past
     
  9. Like
    amenities got a reaction from Etched In Stone for a article, Tia - obsolete 2019-03-03   
    As of 2019-03-03 and the events in destruction des morts, Tia is defunct as a mega-city. It is playable only as ruins / partial infrastructure and has been removed from the map

    Source: TylerEdlinArt

     
    Themes: Modern Tech - Steampunk - Dystopian - Mild Powers 
    Regent Patriarch: Serafino Heretic Dolos
    Contact: amenities
    Tia has always been a precarious dichotomy of order and chaos between humans and vampires. In recent months, tides have shifted from human rule over to vampire. The former humanoid ruler, Nica Sero, has been taken prisoner by vampires of the Dolos and Matton families. These relatives of the former Viscount of Tia now claim rule over the empire. Suspicion in Sero’s ways keeps even humans from questioning why he was deposed. The kingdom has fallen to warring malaise its wake, deprived of its illusory peace and determined to place the blame on somebody’s shoulders.
     
    Geography
    Topography
    Tia was built on a point of convergence between rivers, creeks, and glens; sodden ground at the surface, but finds stability deep in Valucre’s crust. Pipelines and mining floors reach from there into the mantle in order to harness its heat and fossil fuels as energy. These steel behemoths of Tian industry are draped with brambled foliage and shredded fabric. Ground level Tia resides atop one slab of granite and one of steel. Five pumping rigs larger than any on the face of the planet dot the city with enclosed and guarded vents and shafts that access their underground mines. It is neither known how far down the mines stretch, nor what goes on beneath the -5th story (Classified). Stretching kilometers into the sky beside these monoliths are the many newly sprouting corporate offices and residential towers.
    Proximity to Surrounding Locations
    Ponkapoag River: North ~25 miles Haunted Glen: North-East: ~40 miles Ponkapoag Lake: North-East: ~230 miles Timber Creek: East: ~30 miles Black Ridge: South-East: ~300 miles Palgard: South: ~400 miles. The distance is staggering on foot, manageable on horse. South Sea: South-West: ~870 miles Moonwood: West: ~270 miles Ignatz: North-West: ~710 miles Cityscape
    Having begun as a black mark between Moonwood and the Haunted Glen, Tia stands a story of redemption and failure. Its roots lie in the darkness of the Desecrater era long past and stem through an uncertain age ruled by primal, warring creatures under the thumb Northern vampiric rule. After ages of tumult, a calm overshadowed the city so that it enjoyed the juicy fruit of industry, recreation, diverse social acceptance, and enlightenment.
    The idea that the city was a safe place under the Sero regime has aged poorly. Humans lost trust in regent Nica Sero in light of news that he had been facilitating human trafficking with vampire nobles in order to maintain his own rule. The insidious ruler had been using blood magic to lure his victims into the city’s shadows, utterly decimating the humanitarian image he had fostered during the campaign that won him control over Tia. Nica Sero was a nefarious circuit of mysteries that neither vampires nor humans saw fit to rule any longer, but his experience dealing with the city’s complexities made him valuable. For this reason, Dolos vampire rulers did see fit to keep him prisoner and advisor, a palorous representative of palorous human interests in Tia.
    Copper City demands redemption from its old, but new and demonic tyrants.
    Climate
    Tia is humid! Snow does not fall in the winter, but instead a most pleasantly rainy atmosphere surrounds the city. The summer heat has its citizens loosening ties and unbuttoning buttons. Spring and fall carry a variance between the cool winters and the warm summers, commonly rain, and a highly dense fog. The muggy air feels still these days, stagnant with death and fear.
    Flora and Fauna
    The vast majority of Tian vegetation lies on the outskirts of the main city, where the expected spectrum of life thrives in a sufficient expanse of forestry and farmland capable of supporting such a metropolis. There wander into town a multitude mysterious creatures, however, due to its proximity to the Black Hills, the Haunted Glen, Moonwood, and the Lake. The number of incoming abnormalities are bolstered by vampire rule.
    Body snatchers: Nasty and hive-minded, these alien buggers were awakened by expeditioners in Ponkapoag Lake and are known to take over minds.
    Ghouls: With the increase in vampire presence and an open acceptance of their power, much of the human population who refused to leave has been converted to slack jawed ghouls. These zombie-like demis are created when a Dolos or Matton vampire sires an impure human (ie: a human who has lost their virginity) and will attack anything that has yet to be sired.
     
    Demographics
    Culture
    Drawn from the many very different surrounding areas Tia’s population began about as diverse as it comes, and not necessarily peacefully. As time went on and many factions warred for power both over and under the table all beneath the shifty rule of vampires with heavy thumbs, someone meticulously planned the bringing together of all its people.
    Vampires were overthrown, then the next party, to make way for a politically sound gathering which, combined with spiritual techniques from across the face of Terrenus and a merciless militarization of law enforcement, brought Tia’s diverse wealth together as one. Clans who saw fit to victimize others were crushed or employed by a less niandrotholic, more business-oriented corporation run by city government. At least, this was the facade maintained by the last government.
    Under the layer of ignorant joy settled over much of the population frothed discontent. Vampires were cast as evildoers on the surface world, even though they had just led a largely peaceful rule over humans. The propaganda that unseated them was written by human hands that were bloody with its own kind: Nica’s officients selling children and women to underground blood banks to sate vampires who would otherwise rise up. When vampires realized they could prosper just as well without the support of the human regime, they rose up.
    Led by the Dolos first and second the Mattons, now Tia is a vampire haven imbibed with pockets of powerful human resistance. While many humans are victim to the attacks, a sect of them called the Rooks carries blessed ammunition with which to dispose of the vampire threat called X. Caliber.
    Economy
    For what could be referred to as somewhat of a golden age of industry, Tia had established itself as a Terran powerhouse of steel and steam to be reckoned with. That was before commute became a matter of risking one’s life. Before a sword maker had to worry he might be stabbed with his own product.
    Now the steel behemoths of Tian industry are draped with brambled foliage and shredded fabric that blows in the ghostly breeze.
    Fauxton: Synthetic protons attach to and break down matter, then are shot from one Fauxton receiver to another at near light speed using line of sight. Living beings can be transmitted through the Fauxton, but will experience almost debilitating discombobulation.
    Thanks to the Fauxton being indigenous to Tia, most businesses in the city have unlimited access to their own Fauxton receivers. Because of this, shipping any business materials is easiest inside of Tia. Fauxton rentals are available from most city vetted Tian companies for a reasonable price.
    Companies, institutions and locations
    Barry’s Bears and Toys for Girls and Boys: A toy factory that toils day in and day out to produce an enormous stock of children's toys and products from hairbrushes, cradles and onesies to action figures, dolls, bicycles and squirt guns. Boarded up: Barry has fled to Aspyn in search of refuge from war. Full Deck Dock: The Full Deck is an extravagant Casino Boat that docks in Casper, Last Chance, and Tia. The Full Deck is presently out of commission, its dock deemed unsafe for human purposes. Gardens Inc.: A clandestine gathering of gnomes who are able to cloak themselves from visibility and deal heavily addictive brain drugs that inflict nasty withdrawals and have led to deaths. This business has experienced a booming in underground illegal activity with the fall of the Sero regime. Girdy’s Girders: A massive steel mill that produces the majority of Tian steel and steam products. Customer demographic includes the outlying villages of Tia and contracts thrive with multiple industries and transportation corporations across Terrenus. Girdy has been taken prisoner, half of her profits given to the Dolos family in order to increase its wealth and tighten its hold on the crippled Tian industry. Highway Wicked Gang: Biker gang composed mostly of vampires who keep some very poorly educated trolls (called the Trolls of Doom 'n Gloomy) as servants in an outpost on a pathway from Tia to Ponkapoag Lake. Now the chugging of their motor vehicles fills the outskirts of Tia as they rove the streets and pick off unwitting innocents. Jidoor Hall: The largest and most popular of inns and taverns for those non-natives in Tia. Rising five floors and filling nearly an acre of ground space, with a courtyard filled with activity at all hours of the day. A small attache of Problem Solver has been posted around the Hall to maintain peace between all races. Those who can afford it go here for a break from the prejudices of the rest of Tia. Priscilla's: A massive department store, connected to its manufacturer, for home goods and appliances, clothing, perfumes and colognes. Boarded up: Priscilla’s owner, Girdy, is imprisoned in the Black Tower. Riverside Park: The first government created, maintained, and operated park in Terrenus. It is the greenest place inside the walls of Tia, and numerous Dryads and mystical creatures live in this mecca of foliage. A few wonderfully sculpted buildings (such as the gazebo pictured above) also dot the park. Vampires enjoy this area too, so it has remained largely untouched. Steamgear Clan: Gang of trolls known for abducting Tian citizens in the nighttime hours of Tia's poorer districts. Facing ostracization and death if they did not defect to either the huma or vampire side of the Tian conflict, Steamgear has taken up the vampire mantle and serves as a detachment of cronies for the Matton family. The Bleeders: The Bleeders are a large and violent gang that dwell largely in the poorer areas of Tia, where they terrorize and rob the citizens and attempt to expand their grip across Tia. Their bases are several abandoned factories, airships, and an old train. They have joined forces with the Rooks in order to survive The Rooks: A mercenary organization who rose from the ranks of government security officers displaced by the Blastice riots in Tia. There are thousands of members spread in fortified pockets throughout the city, but the Rooks’ loose lower hierarchy prevents an accurate census. Due to this, their fighting skills and specialties range across the board in terms of strength and quality. Two commonality all Rooks have, however, is an unbreakable loyalty to the former Nica administration’s values of human-vampire equality and a trust in X Caliber’s ability to dispel unholy beings such as vampires and others who use evil magic. Tia Rail Station: The Tia Rail Station is in ruin. Creeks and clanks of steel signify a quick end in this gloomy abandonment, as it has become a frequent gathering place of vampire punks and demi-human gangs.  
    Government
    Local government
    General Advocates Office and Justice Courts (GJAC): Once the symbol of law in Tia, the GAJC is now the site of capital punishment for what? Being human. A Dolos vampire satirically dons the garb of a judge while captured humans are brought before him. All are convicted of the crime of humanism, eaten, and carted off site. The Watch Fort: A huge reinforced monolith, the Watch Fort was once the home of the Tian Problem Solvers, the main protectors and enforcers of the law. Now it is a shell of itself, locked down and dark in the windows, which even vampires have failed to breach. What goes on within the former military barracks is a mystery. The Black Tower: This is a tower juxtaposed against the brilliance of the Watch Fort. It is a dark place from which a devilish mage once puppetized most of the city including his clone, Nica Sero. Once the throne from which Cain Rose laughed down on Tia, now the Black Tower is a residence for the Serafino Heretic Dolos, Patriarch of Tia. Serafino Heretic Dolos: Patriarch of Dolos, Matton, and Tian vampires. Federal government
    Embassy (located beneath Watch Fort): There are quarters and offices in the Watch Fort that housed federal agents both on the move and stationed in Tia. Who survives here— if anyone— is a mystery, but whoever it is will have been locked in the recesses of the establishment for months now.  
    Education
    Nichole School of Magick: A symbol of amnesty between serving regent Nica Sero and his past political competition with the Nichole family, this fine institution sculpts the youth of Tia wondrously in the art of all magicks and the defense against them, especially healing. Scholars still frequent Nichole School of Magick for its gated fortitude against the vampire hoards who have taken over the city.  
    Notable Residents
    Gertrude Verdance: Wealthy business owner and investor, owner of Girdy’s Girders and Priscilla’s. Girdy is kept prisoner in the lower levels of the Black Tower. Jackson Crawtervane & Solis Colgan: Partners in crime and leaders of The Bleeders, Jackson and Solis are constantly on the move and hence extremely difficult to track. They can usually be found in one of the Bleeder bases or causing mischief in the poorer parts of Tia, liberating human prisoners from vampires. Jonothon Oaxaki (owa-ha-ki? Symphonic prodigy rising out of the copper-mining district, performs at the Jidoor Hall on Tia's most popular evenings for music patrons, Sundays and Thursdays. Oaxaki is one of the only humans able to live lavishly in Tia. The Dolos clan, largely appreciative of their arts, provide Jon a compound in Northeastern Tia with human security of his choosing should lesser vampires encroach on his protected status. The Black Stripes: Vampiric Terran rock duo Jesse Black and James Black, who made their notability recording garage-style folk rock out of a small home Weland, now reside in the southwestern quadrant of Tia. Their music glorifies the killing of humans as something punky and cool. Dr. Theodore Amantis: Innovative physicist and engineer responsible for the creation of the Fauxton, a transportation technology native to Tia. Nica Sero: Former regent of Tia who surfaced out of the turmoil of the past vampiric regime’s fall. His history is not well known and his family is kept well from public view. He has a crazy relative of some sort who lives in a tower outside of town. This relative was recently exposed to be the puppet master of Nica Sero, Cain Rose. Cain fled with the Problem Solvers, vowing his vengeful return one day. Serafino Heretic Dolos: Vampire Patriarch, acting ruler of Tia. Karalanos (Karl) Matton: Confidante of Serafino Dolos, second-in-command. Brutal vampire who lives off of blood both in physical and emotional terms. May Dolos: Mysterious vampire girl of an unknown race. Harnesses a werewolf-like power but affects others the same as a vampire would.  
    Social Temperature
    Tia, the pinnacle of mechanical engineering in Terrenus, now seethes with trouble. Between steam technology and the manufacturing of steel, Copper City appeared to be on the rise for the past decade. The state of the city, however, is not all it appears to be.
    Vampires viewed Tia as a city that was stolen from them. With the expansion of Gaianism, races like them who were less cohesive with its ideals began falling to the wayside. After a slow rise of resistance to their authority, benevolent vampires fell from positions of authority when a drug was introduced into the city’s water supply which drove vampires to bloodlust and deemed them unfit to justly rule Copper City. Since then, the vampires have plotted their revolution.
    Afterwards, a more human-favoring ruler shifted public opinion against vampires. Humans and other humanoid races now find themselves on one side of a divide of hatred and mistrust between vampires and humans. Humans raid blood banks (voluntary blood donation centers for vampires) and distribute .X Caliber bullets- blessed silver made for killing vampires- for regular arms, sparking a giant mechanical arms race in Tia. Vampires attack humans with a new understanding of, and resistance to, holy magic. Fringe races such as goblins, ogres, and trolls must prove themselves friendly through overt acts of hatred toward vampires or be subject to the same prejudice.
    Who sits at the top of Tia’s uneven power duality changes with the whims of the wicked wind, but one thing is certain: it is always a fight. Whether the rest of the city likes it or not; elves, trolls, dwarves, and demi-humans of all proportions are dragged into the conflict between the two. Which side one is on tends to be a larger topic of discussion than where one works or what they do for fun.
     
    Likely encounters:
    Vampire-on-human attacks in the middle of the street after dark. Human-on-vampire raids into dark buildings and underground passages. Destroyed blood banks. Opportunities: Ally yourself with vampire force, further their cause. Ally yourself with human force, further their cause. Find faction leaders, merchant bosses, and noble families and gain leverage. Establish arms trade and/or development with human factions. General attacks on government buildings and blood banks. Figure out what happened to the shop owners. Figure out what happened to Nica Sero. Establish your business ventures in the vacuum created by vampiric revolution. History
    Canon
    Destruction des morts: The Dead destroys Tia, taking several businesses, seventeen (17) Tia issue Faux-ton receivers, the Rooks, Nica Sero, 50,000 children and nearly 11,000 Problem Solvers to a waylay point near the Haunted Glen to be transported elsewhere. Nichole School of Magick escapes Tia and heads for Aspyn, a beacon of safety in Northwest Terrenus. Feurerkonig is dead and Cain has his head. Lilith goes for the Crown of Asteria. Koji's arm turns into an exploded meat log and he leaves. Serafino Dolos survives with a small horde of his Dolos and Matton vampires, but infected with the malignant Maleficence. The surviving clan adapts to a new taste for blood of both nonvampires and vampires. The blood of a nonvampire is empowering as always, but the blood of a vampire offers new and even higher limits. As such, a new dynamic of subversive paranoia exists among these surviving vampires. Carpe Noctem: Dove is guided to a gathering of vampires planning a strike on a human rally. At the gathering, Karna finds himself allied with human sympathizing mercs called the Rooks. Antique finds herself objectified as an icon of evil, and is saved by a vampire girl who then flies her to the dwelling of Cain Rose. Antique finds Cain has been controlling the city’s leading officials and illegally selling human blood to vampires in order to maintain power. Dove and Heretic confront Cain with mayor Nica taken as prisoner, seeing Tia change ownership and now belong to the vampires and unnaturals once again. The Rooks and several human forces, however, remain strong in the name of the former regime, using and distributing blessed X Caliber weaponry. Traffic Control - The Highway Wicked: Apache and Nasreen beat out a The Highway Wicked Gang in Haunted Glen in order to secure a trade route between Tia and Ponkapoag Lake. Cut Out The Heart: An enchanter (Tegrash) hires a group to travel with him to the Haunted Glen to gather rare spell components. Teg unintentionally starts a riot which his hirelings quell and Teg is banned from Tia. The group still manages to gather the components in the Glen and deliver them to Teg, and are paid with a bag of trinkets before Teg rides off. A True Adventurer Is Heroic!: Mismatched travelers foil a trickster's plot to take over Tia, saving the mayor's nephew. The gears of Steam City have shaken their rust and as it corrodes, her innate industry pulses through renewed veins once more. Factions have been disbanded altogether or relegated through extreme force on behalf of a buffered police force to the umbrella of an anonymous organization. Beneath the hand of Tia's current rule crime is falling, business is up, and morale is blossoming. The Calm: A supernatural calm washes over Tia when mayor Nica Sero brings a sequoia seedling from the Peaceful Woods and plants it in the courtyard garden of his manor; directly in the center of the city. Out With The New: Nica Sero enters Tia and overthrows the Nichole regime after deeming it unfit to rule. The Rightful Lady of Tia: We see the rise of Selena Nichole as the new lord-mayor of Tia, following her establishment as a local baron in Search of a Home. La Belle Peches: The nightclub is destroyed in a perceived terrorist attack, brought to ruin in an explosion of fire. Past
     
  10. Like
    amenities got a reaction from Brista for a article, Tia - obsolete 2019-03-03   
    As of 2019-03-03 and the events in destruction des morts, Tia is defunct as a mega-city. It is playable only as ruins / partial infrastructure and has been removed from the map

    Source: TylerEdlinArt

     
    Themes: Modern Tech - Steampunk - Dystopian - Mild Powers 
    Regent Patriarch: Serafino Heretic Dolos
    Contact: amenities
    Tia has always been a precarious dichotomy of order and chaos between humans and vampires. In recent months, tides have shifted from human rule over to vampire. The former humanoid ruler, Nica Sero, has been taken prisoner by vampires of the Dolos and Matton families. These relatives of the former Viscount of Tia now claim rule over the empire. Suspicion in Sero’s ways keeps even humans from questioning why he was deposed. The kingdom has fallen to warring malaise its wake, deprived of its illusory peace and determined to place the blame on somebody’s shoulders.
     
    Geography
    Topography
    Tia was built on a point of convergence between rivers, creeks, and glens; sodden ground at the surface, but finds stability deep in Valucre’s crust. Pipelines and mining floors reach from there into the mantle in order to harness its heat and fossil fuels as energy. These steel behemoths of Tian industry are draped with brambled foliage and shredded fabric. Ground level Tia resides atop one slab of granite and one of steel. Five pumping rigs larger than any on the face of the planet dot the city with enclosed and guarded vents and shafts that access their underground mines. It is neither known how far down the mines stretch, nor what goes on beneath the -5th story (Classified). Stretching kilometers into the sky beside these monoliths are the many newly sprouting corporate offices and residential towers.
    Proximity to Surrounding Locations
    Ponkapoag River: North ~25 miles Haunted Glen: North-East: ~40 miles Ponkapoag Lake: North-East: ~230 miles Timber Creek: East: ~30 miles Black Ridge: South-East: ~300 miles Palgard: South: ~400 miles. The distance is staggering on foot, manageable on horse. South Sea: South-West: ~870 miles Moonwood: West: ~270 miles Ignatz: North-West: ~710 miles Cityscape
    Having begun as a black mark between Moonwood and the Haunted Glen, Tia stands a story of redemption and failure. Its roots lie in the darkness of the Desecrater era long past and stem through an uncertain age ruled by primal, warring creatures under the thumb Northern vampiric rule. After ages of tumult, a calm overshadowed the city so that it enjoyed the juicy fruit of industry, recreation, diverse social acceptance, and enlightenment.
    The idea that the city was a safe place under the Sero regime has aged poorly. Humans lost trust in regent Nica Sero in light of news that he had been facilitating human trafficking with vampire nobles in order to maintain his own rule. The insidious ruler had been using blood magic to lure his victims into the city’s shadows, utterly decimating the humanitarian image he had fostered during the campaign that won him control over Tia. Nica Sero was a nefarious circuit of mysteries that neither vampires nor humans saw fit to rule any longer, but his experience dealing with the city’s complexities made him valuable. For this reason, Dolos vampire rulers did see fit to keep him prisoner and advisor, a palorous representative of palorous human interests in Tia.
    Copper City demands redemption from its old, but new and demonic tyrants.
    Climate
    Tia is humid! Snow does not fall in the winter, but instead a most pleasantly rainy atmosphere surrounds the city. The summer heat has its citizens loosening ties and unbuttoning buttons. Spring and fall carry a variance between the cool winters and the warm summers, commonly rain, and a highly dense fog. The muggy air feels still these days, stagnant with death and fear.
    Flora and Fauna
    The vast majority of Tian vegetation lies on the outskirts of the main city, where the expected spectrum of life thrives in a sufficient expanse of forestry and farmland capable of supporting such a metropolis. There wander into town a multitude mysterious creatures, however, due to its proximity to the Black Hills, the Haunted Glen, Moonwood, and the Lake. The number of incoming abnormalities are bolstered by vampire rule.
    Body snatchers: Nasty and hive-minded, these alien buggers were awakened by expeditioners in Ponkapoag Lake and are known to take over minds.
    Ghouls: With the increase in vampire presence and an open acceptance of their power, much of the human population who refused to leave has been converted to slack jawed ghouls. These zombie-like demis are created when a Dolos or Matton vampire sires an impure human (ie: a human who has lost their virginity) and will attack anything that has yet to be sired.
     
    Demographics
    Culture
    Drawn from the many very different surrounding areas Tia’s population began about as diverse as it comes, and not necessarily peacefully. As time went on and many factions warred for power both over and under the table all beneath the shifty rule of vampires with heavy thumbs, someone meticulously planned the bringing together of all its people.
    Vampires were overthrown, then the next party, to make way for a politically sound gathering which, combined with spiritual techniques from across the face of Terrenus and a merciless militarization of law enforcement, brought Tia’s diverse wealth together as one. Clans who saw fit to victimize others were crushed or employed by a less niandrotholic, more business-oriented corporation run by city government. At least, this was the facade maintained by the last government.
    Under the layer of ignorant joy settled over much of the population frothed discontent. Vampires were cast as evildoers on the surface world, even though they had just led a largely peaceful rule over humans. The propaganda that unseated them was written by human hands that were bloody with its own kind: Nica’s officients selling children and women to underground blood banks to sate vampires who would otherwise rise up. When vampires realized they could prosper just as well without the support of the human regime, they rose up.
    Led by the Dolos first and second the Mattons, now Tia is a vampire haven imbibed with pockets of powerful human resistance. While many humans are victim to the attacks, a sect of them called the Rooks carries blessed ammunition with which to dispose of the vampire threat called X. Caliber.
    Economy
    For what could be referred to as somewhat of a golden age of industry, Tia had established itself as a Terran powerhouse of steel and steam to be reckoned with. That was before commute became a matter of risking one’s life. Before a sword maker had to worry he might be stabbed with his own product.
    Now the steel behemoths of Tian industry are draped with brambled foliage and shredded fabric that blows in the ghostly breeze.
    Fauxton: Synthetic protons attach to and break down matter, then are shot from one Fauxton receiver to another at near light speed using line of sight. Living beings can be transmitted through the Fauxton, but will experience almost debilitating discombobulation.
    Thanks to the Fauxton being indigenous to Tia, most businesses in the city have unlimited access to their own Fauxton receivers. Because of this, shipping any business materials is easiest inside of Tia. Fauxton rentals are available from most city vetted Tian companies for a reasonable price.
    Companies, institutions and locations
    Barry’s Bears and Toys for Girls and Boys: A toy factory that toils day in and day out to produce an enormous stock of children's toys and products from hairbrushes, cradles and onesies to action figures, dolls, bicycles and squirt guns. Boarded up: Barry has fled to Aspyn in search of refuge from war. Full Deck Dock: The Full Deck is an extravagant Casino Boat that docks in Casper, Last Chance, and Tia. The Full Deck is presently out of commission, its dock deemed unsafe for human purposes. Gardens Inc.: A clandestine gathering of gnomes who are able to cloak themselves from visibility and deal heavily addictive brain drugs that inflict nasty withdrawals and have led to deaths. This business has experienced a booming in underground illegal activity with the fall of the Sero regime. Girdy’s Girders: A massive steel mill that produces the majority of Tian steel and steam products. Customer demographic includes the outlying villages of Tia and contracts thrive with multiple industries and transportation corporations across Terrenus. Girdy has been taken prisoner, half of her profits given to the Dolos family in order to increase its wealth and tighten its hold on the crippled Tian industry. Highway Wicked Gang: Biker gang composed mostly of vampires who keep some very poorly educated trolls (called the Trolls of Doom 'n Gloomy) as servants in an outpost on a pathway from Tia to Ponkapoag Lake. Now the chugging of their motor vehicles fills the outskirts of Tia as they rove the streets and pick off unwitting innocents. Jidoor Hall: The largest and most popular of inns and taverns for those non-natives in Tia. Rising five floors and filling nearly an acre of ground space, with a courtyard filled with activity at all hours of the day. A small attache of Problem Solver has been posted around the Hall to maintain peace between all races. Those who can afford it go here for a break from the prejudices of the rest of Tia. Priscilla's: A massive department store, connected to its manufacturer, for home goods and appliances, clothing, perfumes and colognes. Boarded up: Priscilla’s owner, Girdy, is imprisoned in the Black Tower. Riverside Park: The first government created, maintained, and operated park in Terrenus. It is the greenest place inside the walls of Tia, and numerous Dryads and mystical creatures live in this mecca of foliage. A few wonderfully sculpted buildings (such as the gazebo pictured above) also dot the park. Vampires enjoy this area too, so it has remained largely untouched. Steamgear Clan: Gang of trolls known for abducting Tian citizens in the nighttime hours of Tia's poorer districts. Facing ostracization and death if they did not defect to either the huma or vampire side of the Tian conflict, Steamgear has taken up the vampire mantle and serves as a detachment of cronies for the Matton family. The Bleeders: The Bleeders are a large and violent gang that dwell largely in the poorer areas of Tia, where they terrorize and rob the citizens and attempt to expand their grip across Tia. Their bases are several abandoned factories, airships, and an old train. They have joined forces with the Rooks in order to survive The Rooks: A mercenary organization who rose from the ranks of government security officers displaced by the Blastice riots in Tia. There are thousands of members spread in fortified pockets throughout the city, but the Rooks’ loose lower hierarchy prevents an accurate census. Due to this, their fighting skills and specialties range across the board in terms of strength and quality. Two commonality all Rooks have, however, is an unbreakable loyalty to the former Nica administration’s values of human-vampire equality and a trust in X Caliber’s ability to dispel unholy beings such as vampires and others who use evil magic. Tia Rail Station: The Tia Rail Station is in ruin. Creeks and clanks of steel signify a quick end in this gloomy abandonment, as it has become a frequent gathering place of vampire punks and demi-human gangs.  
    Government
    Local government
    General Advocates Office and Justice Courts (GJAC): Once the symbol of law in Tia, the GAJC is now the site of capital punishment for what? Being human. A Dolos vampire satirically dons the garb of a judge while captured humans are brought before him. All are convicted of the crime of humanism, eaten, and carted off site. The Watch Fort: A huge reinforced monolith, the Watch Fort was once the home of the Tian Problem Solvers, the main protectors and enforcers of the law. Now it is a shell of itself, locked down and dark in the windows, which even vampires have failed to breach. What goes on within the former military barracks is a mystery. The Black Tower: This is a tower juxtaposed against the brilliance of the Watch Fort. It is a dark place from which a devilish mage once puppetized most of the city including his clone, Nica Sero. Once the throne from which Cain Rose laughed down on Tia, now the Black Tower is a residence for the Serafino Heretic Dolos, Patriarch of Tia. Serafino Heretic Dolos: Patriarch of Dolos, Matton, and Tian vampires. Federal government
    Embassy (located beneath Watch Fort): There are quarters and offices in the Watch Fort that housed federal agents both on the move and stationed in Tia. Who survives here— if anyone— is a mystery, but whoever it is will have been locked in the recesses of the establishment for months now.  
    Education
    Nichole School of Magick: A symbol of amnesty between serving regent Nica Sero and his past political competition with the Nichole family, this fine institution sculpts the youth of Tia wondrously in the art of all magicks and the defense against them, especially healing. Scholars still frequent Nichole School of Magick for its gated fortitude against the vampire hoards who have taken over the city.  
    Notable Residents
    Gertrude Verdance: Wealthy business owner and investor, owner of Girdy’s Girders and Priscilla’s. Girdy is kept prisoner in the lower levels of the Black Tower. Jackson Crawtervane & Solis Colgan: Partners in crime and leaders of The Bleeders, Jackson and Solis are constantly on the move and hence extremely difficult to track. They can usually be found in one of the Bleeder bases or causing mischief in the poorer parts of Tia, liberating human prisoners from vampires. Jonothon Oaxaki (owa-ha-ki? Symphonic prodigy rising out of the copper-mining district, performs at the Jidoor Hall on Tia's most popular evenings for music patrons, Sundays and Thursdays. Oaxaki is one of the only humans able to live lavishly in Tia. The Dolos clan, largely appreciative of their arts, provide Jon a compound in Northeastern Tia with human security of his choosing should lesser vampires encroach on his protected status. The Black Stripes: Vampiric Terran rock duo Jesse Black and James Black, who made their notability recording garage-style folk rock out of a small home Weland, now reside in the southwestern quadrant of Tia. Their music glorifies the killing of humans as something punky and cool. Dr. Theodore Amantis: Innovative physicist and engineer responsible for the creation of the Fauxton, a transportation technology native to Tia. Nica Sero: Former regent of Tia who surfaced out of the turmoil of the past vampiric regime’s fall. His history is not well known and his family is kept well from public view. He has a crazy relative of some sort who lives in a tower outside of town. This relative was recently exposed to be the puppet master of Nica Sero, Cain Rose. Cain fled with the Problem Solvers, vowing his vengeful return one day. Serafino Heretic Dolos: Vampire Patriarch, acting ruler of Tia. Karalanos (Karl) Matton: Confidante of Serafino Dolos, second-in-command. Brutal vampire who lives off of blood both in physical and emotional terms. May Dolos: Mysterious vampire girl of an unknown race. Harnesses a werewolf-like power but affects others the same as a vampire would.  
    Social Temperature
    Tia, the pinnacle of mechanical engineering in Terrenus, now seethes with trouble. Between steam technology and the manufacturing of steel, Copper City appeared to be on the rise for the past decade. The state of the city, however, is not all it appears to be.
    Vampires viewed Tia as a city that was stolen from them. With the expansion of Gaianism, races like them who were less cohesive with its ideals began falling to the wayside. After a slow rise of resistance to their authority, benevolent vampires fell from positions of authority when a drug was introduced into the city’s water supply which drove vampires to bloodlust and deemed them unfit to justly rule Copper City. Since then, the vampires have plotted their revolution.
    Afterwards, a more human-favoring ruler shifted public opinion against vampires. Humans and other humanoid races now find themselves on one side of a divide of hatred and mistrust between vampires and humans. Humans raid blood banks (voluntary blood donation centers for vampires) and distribute .X Caliber bullets- blessed silver made for killing vampires- for regular arms, sparking a giant mechanical arms race in Tia. Vampires attack humans with a new understanding of, and resistance to, holy magic. Fringe races such as goblins, ogres, and trolls must prove themselves friendly through overt acts of hatred toward vampires or be subject to the same prejudice.
    Who sits at the top of Tia’s uneven power duality changes with the whims of the wicked wind, but one thing is certain: it is always a fight. Whether the rest of the city likes it or not; elves, trolls, dwarves, and demi-humans of all proportions are dragged into the conflict between the two. Which side one is on tends to be a larger topic of discussion than where one works or what they do for fun.
     
    Likely encounters:
    Vampire-on-human attacks in the middle of the street after dark. Human-on-vampire raids into dark buildings and underground passages. Destroyed blood banks. Opportunities: Ally yourself with vampire force, further their cause. Ally yourself with human force, further their cause. Find faction leaders, merchant bosses, and noble families and gain leverage. Establish arms trade and/or development with human factions. General attacks on government buildings and blood banks. Figure out what happened to the shop owners. Figure out what happened to Nica Sero. Establish your business ventures in the vacuum created by vampiric revolution. History
    Canon
    Destruction des morts: The Dead destroys Tia, taking several businesses, seventeen (17) Tia issue Faux-ton receivers, the Rooks, Nica Sero, 50,000 children and nearly 11,000 Problem Solvers to a waylay point near the Haunted Glen to be transported elsewhere. Nichole School of Magick escapes Tia and heads for Aspyn, a beacon of safety in Northwest Terrenus. Feurerkonig is dead and Cain has his head. Lilith goes for the Crown of Asteria. Koji's arm turns into an exploded meat log and he leaves. Serafino Dolos survives with a small horde of his Dolos and Matton vampires, but infected with the malignant Maleficence. The surviving clan adapts to a new taste for blood of both nonvampires and vampires. The blood of a nonvampire is empowering as always, but the blood of a vampire offers new and even higher limits. As such, a new dynamic of subversive paranoia exists among these surviving vampires. Carpe Noctem: Dove is guided to a gathering of vampires planning a strike on a human rally. At the gathering, Karna finds himself allied with human sympathizing mercs called the Rooks. Antique finds herself objectified as an icon of evil, and is saved by a vampire girl who then flies her to the dwelling of Cain Rose. Antique finds Cain has been controlling the city’s leading officials and illegally selling human blood to vampires in order to maintain power. Dove and Heretic confront Cain with mayor Nica taken as prisoner, seeing Tia change ownership and now belong to the vampires and unnaturals once again. The Rooks and several human forces, however, remain strong in the name of the former regime, using and distributing blessed X Caliber weaponry. Traffic Control - The Highway Wicked: Apache and Nasreen beat out a The Highway Wicked Gang in Haunted Glen in order to secure a trade route between Tia and Ponkapoag Lake. Cut Out The Heart: An enchanter (Tegrash) hires a group to travel with him to the Haunted Glen to gather rare spell components. Teg unintentionally starts a riot which his hirelings quell and Teg is banned from Tia. The group still manages to gather the components in the Glen and deliver them to Teg, and are paid with a bag of trinkets before Teg rides off. A True Adventurer Is Heroic!: Mismatched travelers foil a trickster's plot to take over Tia, saving the mayor's nephew. The gears of Steam City have shaken their rust and as it corrodes, her innate industry pulses through renewed veins once more. Factions have been disbanded altogether or relegated through extreme force on behalf of a buffered police force to the umbrella of an anonymous organization. Beneath the hand of Tia's current rule crime is falling, business is up, and morale is blossoming. The Calm: A supernatural calm washes over Tia when mayor Nica Sero brings a sequoia seedling from the Peaceful Woods and plants it in the courtyard garden of his manor; directly in the center of the city. Out With The New: Nica Sero enters Tia and overthrows the Nichole regime after deeming it unfit to rule. The Rightful Lady of Tia: We see the rise of Selena Nichole as the new lord-mayor of Tia, following her establishment as a local baron in Search of a Home. La Belle Peches: The nightclub is destroyed in a perceived terrorist attack, brought to ruin in an explosion of fire. Past
     
  11. Like
    amenities got a reaction from TheAncient for a article, Tia - obsolete 2019-03-03   
    As of 2019-03-03 and the events in destruction des morts, Tia is defunct as a mega-city. It is playable only as ruins / partial infrastructure and has been removed from the map

    Source: TylerEdlinArt

     
    Themes: Modern Tech - Steampunk - Dystopian - Mild Powers 
    Regent Patriarch: Serafino Heretic Dolos
    Contact: amenities
    Tia has always been a precarious dichotomy of order and chaos between humans and vampires. In recent months, tides have shifted from human rule over to vampire. The former humanoid ruler, Nica Sero, has been taken prisoner by vampires of the Dolos and Matton families. These relatives of the former Viscount of Tia now claim rule over the empire. Suspicion in Sero’s ways keeps even humans from questioning why he was deposed. The kingdom has fallen to warring malaise its wake, deprived of its illusory peace and determined to place the blame on somebody’s shoulders.
     
    Geography
    Topography
    Tia was built on a point of convergence between rivers, creeks, and glens; sodden ground at the surface, but finds stability deep in Valucre’s crust. Pipelines and mining floors reach from there into the mantle in order to harness its heat and fossil fuels as energy. These steel behemoths of Tian industry are draped with brambled foliage and shredded fabric. Ground level Tia resides atop one slab of granite and one of steel. Five pumping rigs larger than any on the face of the planet dot the city with enclosed and guarded vents and shafts that access their underground mines. It is neither known how far down the mines stretch, nor what goes on beneath the -5th story (Classified). Stretching kilometers into the sky beside these monoliths are the many newly sprouting corporate offices and residential towers.
    Proximity to Surrounding Locations
    Ponkapoag River: North ~25 miles Haunted Glen: North-East: ~40 miles Ponkapoag Lake: North-East: ~230 miles Timber Creek: East: ~30 miles Black Ridge: South-East: ~300 miles Palgard: South: ~400 miles. The distance is staggering on foot, manageable on horse. South Sea: South-West: ~870 miles Moonwood: West: ~270 miles Ignatz: North-West: ~710 miles Cityscape
    Having begun as a black mark between Moonwood and the Haunted Glen, Tia stands a story of redemption and failure. Its roots lie in the darkness of the Desecrater era long past and stem through an uncertain age ruled by primal, warring creatures under the thumb Northern vampiric rule. After ages of tumult, a calm overshadowed the city so that it enjoyed the juicy fruit of industry, recreation, diverse social acceptance, and enlightenment.
    The idea that the city was a safe place under the Sero regime has aged poorly. Humans lost trust in regent Nica Sero in light of news that he had been facilitating human trafficking with vampire nobles in order to maintain his own rule. The insidious ruler had been using blood magic to lure his victims into the city’s shadows, utterly decimating the humanitarian image he had fostered during the campaign that won him control over Tia. Nica Sero was a nefarious circuit of mysteries that neither vampires nor humans saw fit to rule any longer, but his experience dealing with the city’s complexities made him valuable. For this reason, Dolos vampire rulers did see fit to keep him prisoner and advisor, a palorous representative of palorous human interests in Tia.
    Copper City demands redemption from its old, but new and demonic tyrants.
    Climate
    Tia is humid! Snow does not fall in the winter, but instead a most pleasantly rainy atmosphere surrounds the city. The summer heat has its citizens loosening ties and unbuttoning buttons. Spring and fall carry a variance between the cool winters and the warm summers, commonly rain, and a highly dense fog. The muggy air feels still these days, stagnant with death and fear.
    Flora and Fauna
    The vast majority of Tian vegetation lies on the outskirts of the main city, where the expected spectrum of life thrives in a sufficient expanse of forestry and farmland capable of supporting such a metropolis. There wander into town a multitude mysterious creatures, however, due to its proximity to the Black Hills, the Haunted Glen, Moonwood, and the Lake. The number of incoming abnormalities are bolstered by vampire rule.
    Body snatchers: Nasty and hive-minded, these alien buggers were awakened by expeditioners in Ponkapoag Lake and are known to take over minds.
    Ghouls: With the increase in vampire presence and an open acceptance of their power, much of the human population who refused to leave has been converted to slack jawed ghouls. These zombie-like demis are created when a Dolos or Matton vampire sires an impure human (ie: a human who has lost their virginity) and will attack anything that has yet to be sired.
     
    Demographics
    Culture
    Drawn from the many very different surrounding areas Tia’s population began about as diverse as it comes, and not necessarily peacefully. As time went on and many factions warred for power both over and under the table all beneath the shifty rule of vampires with heavy thumbs, someone meticulously planned the bringing together of all its people.
    Vampires were overthrown, then the next party, to make way for a politically sound gathering which, combined with spiritual techniques from across the face of Terrenus and a merciless militarization of law enforcement, brought Tia’s diverse wealth together as one. Clans who saw fit to victimize others were crushed or employed by a less niandrotholic, more business-oriented corporation run by city government. At least, this was the facade maintained by the last government.
    Under the layer of ignorant joy settled over much of the population frothed discontent. Vampires were cast as evildoers on the surface world, even though they had just led a largely peaceful rule over humans. The propaganda that unseated them was written by human hands that were bloody with its own kind: Nica’s officients selling children and women to underground blood banks to sate vampires who would otherwise rise up. When vampires realized they could prosper just as well without the support of the human regime, they rose up.
    Led by the Dolos first and second the Mattons, now Tia is a vampire haven imbibed with pockets of powerful human resistance. While many humans are victim to the attacks, a sect of them called the Rooks carries blessed ammunition with which to dispose of the vampire threat called X. Caliber.
    Economy
    For what could be referred to as somewhat of a golden age of industry, Tia had established itself as a Terran powerhouse of steel and steam to be reckoned with. That was before commute became a matter of risking one’s life. Before a sword maker had to worry he might be stabbed with his own product.
    Now the steel behemoths of Tian industry are draped with brambled foliage and shredded fabric that blows in the ghostly breeze.
    Fauxton: Synthetic protons attach to and break down matter, then are shot from one Fauxton receiver to another at near light speed using line of sight. Living beings can be transmitted through the Fauxton, but will experience almost debilitating discombobulation.
    Thanks to the Fauxton being indigenous to Tia, most businesses in the city have unlimited access to their own Fauxton receivers. Because of this, shipping any business materials is easiest inside of Tia. Fauxton rentals are available from most city vetted Tian companies for a reasonable price.
    Companies, institutions and locations
    Barry’s Bears and Toys for Girls and Boys: A toy factory that toils day in and day out to produce an enormous stock of children's toys and products from hairbrushes, cradles and onesies to action figures, dolls, bicycles and squirt guns. Boarded up: Barry has fled to Aspyn in search of refuge from war. Full Deck Dock: The Full Deck is an extravagant Casino Boat that docks in Casper, Last Chance, and Tia. The Full Deck is presently out of commission, its dock deemed unsafe for human purposes. Gardens Inc.: A clandestine gathering of gnomes who are able to cloak themselves from visibility and deal heavily addictive brain drugs that inflict nasty withdrawals and have led to deaths. This business has experienced a booming in underground illegal activity with the fall of the Sero regime. Girdy’s Girders: A massive steel mill that produces the majority of Tian steel and steam products. Customer demographic includes the outlying villages of Tia and contracts thrive with multiple industries and transportation corporations across Terrenus. Girdy has been taken prisoner, half of her profits given to the Dolos family in order to increase its wealth and tighten its hold on the crippled Tian industry. Highway Wicked Gang: Biker gang composed mostly of vampires who keep some very poorly educated trolls (called the Trolls of Doom 'n Gloomy) as servants in an outpost on a pathway from Tia to Ponkapoag Lake. Now the chugging of their motor vehicles fills the outskirts of Tia as they rove the streets and pick off unwitting innocents. Jidoor Hall: The largest and most popular of inns and taverns for those non-natives in Tia. Rising five floors and filling nearly an acre of ground space, with a courtyard filled with activity at all hours of the day. A small attache of Problem Solver has been posted around the Hall to maintain peace between all races. Those who can afford it go here for a break from the prejudices of the rest of Tia. Priscilla's: A massive department store, connected to its manufacturer, for home goods and appliances, clothing, perfumes and colognes. Boarded up: Priscilla’s owner, Girdy, is imprisoned in the Black Tower. Riverside Park: The first government created, maintained, and operated park in Terrenus. It is the greenest place inside the walls of Tia, and numerous Dryads and mystical creatures live in this mecca of foliage. A few wonderfully sculpted buildings (such as the gazebo pictured above) also dot the park. Vampires enjoy this area too, so it has remained largely untouched. Steamgear Clan: Gang of trolls known for abducting Tian citizens in the nighttime hours of Tia's poorer districts. Facing ostracization and death if they did not defect to either the huma or vampire side of the Tian conflict, Steamgear has taken up the vampire mantle and serves as a detachment of cronies for the Matton family. The Bleeders: The Bleeders are a large and violent gang that dwell largely in the poorer areas of Tia, where they terrorize and rob the citizens and attempt to expand their grip across Tia. Their bases are several abandoned factories, airships, and an old train. They have joined forces with the Rooks in order to survive The Rooks: A mercenary organization who rose from the ranks of government security officers displaced by the Blastice riots in Tia. There are thousands of members spread in fortified pockets throughout the city, but the Rooks’ loose lower hierarchy prevents an accurate census. Due to this, their fighting skills and specialties range across the board in terms of strength and quality. Two commonality all Rooks have, however, is an unbreakable loyalty to the former Nica administration’s values of human-vampire equality and a trust in X Caliber’s ability to dispel unholy beings such as vampires and others who use evil magic. Tia Rail Station: The Tia Rail Station is in ruin. Creeks and clanks of steel signify a quick end in this gloomy abandonment, as it has become a frequent gathering place of vampire punks and demi-human gangs.  
    Government
    Local government
    General Advocates Office and Justice Courts (GJAC): Once the symbol of law in Tia, the GAJC is now the site of capital punishment for what? Being human. A Dolos vampire satirically dons the garb of a judge while captured humans are brought before him. All are convicted of the crime of humanism, eaten, and carted off site. The Watch Fort: A huge reinforced monolith, the Watch Fort was once the home of the Tian Problem Solvers, the main protectors and enforcers of the law. Now it is a shell of itself, locked down and dark in the windows, which even vampires have failed to breach. What goes on within the former military barracks is a mystery. The Black Tower: This is a tower juxtaposed against the brilliance of the Watch Fort. It is a dark place from which a devilish mage once puppetized most of the city including his clone, Nica Sero. Once the throne from which Cain Rose laughed down on Tia, now the Black Tower is a residence for the Serafino Heretic Dolos, Patriarch of Tia. Serafino Heretic Dolos: Patriarch of Dolos, Matton, and Tian vampires. Federal government
    Embassy (located beneath Watch Fort): There are quarters and offices in the Watch Fort that housed federal agents both on the move and stationed in Tia. Who survives here— if anyone— is a mystery, but whoever it is will have been locked in the recesses of the establishment for months now.  
    Education
    Nichole School of Magick: A symbol of amnesty between serving regent Nica Sero and his past political competition with the Nichole family, this fine institution sculpts the youth of Tia wondrously in the art of all magicks and the defense against them, especially healing. Scholars still frequent Nichole School of Magick for its gated fortitude against the vampire hoards who have taken over the city.  
    Notable Residents
    Gertrude Verdance: Wealthy business owner and investor, owner of Girdy’s Girders and Priscilla’s. Girdy is kept prisoner in the lower levels of the Black Tower. Jackson Crawtervane & Solis Colgan: Partners in crime and leaders of The Bleeders, Jackson and Solis are constantly on the move and hence extremely difficult to track. They can usually be found in one of the Bleeder bases or causing mischief in the poorer parts of Tia, liberating human prisoners from vampires. Jonothon Oaxaki (owa-ha-ki? Symphonic prodigy rising out of the copper-mining district, performs at the Jidoor Hall on Tia's most popular evenings for music patrons, Sundays and Thursdays. Oaxaki is one of the only humans able to live lavishly in Tia. The Dolos clan, largely appreciative of their arts, provide Jon a compound in Northeastern Tia with human security of his choosing should lesser vampires encroach on his protected status. The Black Stripes: Vampiric Terran rock duo Jesse Black and James Black, who made their notability recording garage-style folk rock out of a small home Weland, now reside in the southwestern quadrant of Tia. Their music glorifies the killing of humans as something punky and cool. Dr. Theodore Amantis: Innovative physicist and engineer responsible for the creation of the Fauxton, a transportation technology native to Tia. Nica Sero: Former regent of Tia who surfaced out of the turmoil of the past vampiric regime’s fall. His history is not well known and his family is kept well from public view. He has a crazy relative of some sort who lives in a tower outside of town. This relative was recently exposed to be the puppet master of Nica Sero, Cain Rose. Cain fled with the Problem Solvers, vowing his vengeful return one day. Serafino Heretic Dolos: Vampire Patriarch, acting ruler of Tia. Karalanos (Karl) Matton: Confidante of Serafino Dolos, second-in-command. Brutal vampire who lives off of blood both in physical and emotional terms. May Dolos: Mysterious vampire girl of an unknown race. Harnesses a werewolf-like power but affects others the same as a vampire would.  
    Social Temperature
    Tia, the pinnacle of mechanical engineering in Terrenus, now seethes with trouble. Between steam technology and the manufacturing of steel, Copper City appeared to be on the rise for the past decade. The state of the city, however, is not all it appears to be.
    Vampires viewed Tia as a city that was stolen from them. With the expansion of Gaianism, races like them who were less cohesive with its ideals began falling to the wayside. After a slow rise of resistance to their authority, benevolent vampires fell from positions of authority when a drug was introduced into the city’s water supply which drove vampires to bloodlust and deemed them unfit to justly rule Copper City. Since then, the vampires have plotted their revolution.
    Afterwards, a more human-favoring ruler shifted public opinion against vampires. Humans and other humanoid races now find themselves on one side of a divide of hatred and mistrust between vampires and humans. Humans raid blood banks (voluntary blood donation centers for vampires) and distribute .X Caliber bullets- blessed silver made for killing vampires- for regular arms, sparking a giant mechanical arms race in Tia. Vampires attack humans with a new understanding of, and resistance to, holy magic. Fringe races such as goblins, ogres, and trolls must prove themselves friendly through overt acts of hatred toward vampires or be subject to the same prejudice.
    Who sits at the top of Tia’s uneven power duality changes with the whims of the wicked wind, but one thing is certain: it is always a fight. Whether the rest of the city likes it or not; elves, trolls, dwarves, and demi-humans of all proportions are dragged into the conflict between the two. Which side one is on tends to be a larger topic of discussion than where one works or what they do for fun.
     
    Likely encounters:
    Vampire-on-human attacks in the middle of the street after dark. Human-on-vampire raids into dark buildings and underground passages. Destroyed blood banks. Opportunities: Ally yourself with vampire force, further their cause. Ally yourself with human force, further their cause. Find faction leaders, merchant bosses, and noble families and gain leverage. Establish arms trade and/or development with human factions. General attacks on government buildings and blood banks. Figure out what happened to the shop owners. Figure out what happened to Nica Sero. Establish your business ventures in the vacuum created by vampiric revolution. History
    Canon
    Destruction des morts: The Dead destroys Tia, taking several businesses, seventeen (17) Tia issue Faux-ton receivers, the Rooks, Nica Sero, 50,000 children and nearly 11,000 Problem Solvers to a waylay point near the Haunted Glen to be transported elsewhere. Nichole School of Magick escapes Tia and heads for Aspyn, a beacon of safety in Northwest Terrenus. Feurerkonig is dead and Cain has his head. Lilith goes for the Crown of Asteria. Koji's arm turns into an exploded meat log and he leaves. Serafino Dolos survives with a small horde of his Dolos and Matton vampires, but infected with the malignant Maleficence. The surviving clan adapts to a new taste for blood of both nonvampires and vampires. The blood of a nonvampire is empowering as always, but the blood of a vampire offers new and even higher limits. As such, a new dynamic of subversive paranoia exists among these surviving vampires. Carpe Noctem: Dove is guided to a gathering of vampires planning a strike on a human rally. At the gathering, Karna finds himself allied with human sympathizing mercs called the Rooks. Antique finds herself objectified as an icon of evil, and is saved by a vampire girl who then flies her to the dwelling of Cain Rose. Antique finds Cain has been controlling the city’s leading officials and illegally selling human blood to vampires in order to maintain power. Dove and Heretic confront Cain with mayor Nica taken as prisoner, seeing Tia change ownership and now belong to the vampires and unnaturals once again. The Rooks and several human forces, however, remain strong in the name of the former regime, using and distributing blessed X Caliber weaponry. Traffic Control - The Highway Wicked: Apache and Nasreen beat out a The Highway Wicked Gang in Haunted Glen in order to secure a trade route between Tia and Ponkapoag Lake. Cut Out The Heart: An enchanter (Tegrash) hires a group to travel with him to the Haunted Glen to gather rare spell components. Teg unintentionally starts a riot which his hirelings quell and Teg is banned from Tia. The group still manages to gather the components in the Glen and deliver them to Teg, and are paid with a bag of trinkets before Teg rides off. A True Adventurer Is Heroic!: Mismatched travelers foil a trickster's plot to take over Tia, saving the mayor's nephew. The gears of Steam City have shaken their rust and as it corrodes, her innate industry pulses through renewed veins once more. Factions have been disbanded altogether or relegated through extreme force on behalf of a buffered police force to the umbrella of an anonymous organization. Beneath the hand of Tia's current rule crime is falling, business is up, and morale is blossoming. The Calm: A supernatural calm washes over Tia when mayor Nica Sero brings a sequoia seedling from the Peaceful Woods and plants it in the courtyard garden of his manor; directly in the center of the city. Out With The New: Nica Sero enters Tia and overthrows the Nichole regime after deeming it unfit to rule. The Rightful Lady of Tia: We see the rise of Selena Nichole as the new lord-mayor of Tia, following her establishment as a local baron in Search of a Home. La Belle Peches: The nightclub is destroyed in a perceived terrorist attack, brought to ruin in an explosion of fire. Past
     
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