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King

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  1. Ruler: Emperor Koji Datsuzoku Flag: A black flag hosting the nations Kamon centered in gold. Contact: Twitterpated Geography Topography The Jigoku prefecture is a nation built near the heart of the Midlands, claiming the no man's land between a few standing countries and the corresponding lake to its west. As such the city has been equipped with not only a nice port that ferries to any point across the lake, but also that can sail the channel that leads all the way north to the ocean. The location for the city and its design make for a lot of business and attraction. Designed after the architecture of an old civilization of another world and composed of the goods of worlds between as well as this one, Jigoku is a breathtaking sight both to live in and to visit. The Imperial City sets approximately 30 miles east from Great Lake, 60 miles east/northeast of Mezathaluen, and 85 miles north of Union City. The wild-lands between these cities and spanning through the blood stone marshes north of Great Lake is dotted with outposts courtesy of the nation’s Imperial Military, reinforced by the re-purposed Union City and its resources. Cityscape Jigoku no Toshi | The Inferno City - The composition of most of the city is built in tandem with what are be traditional on another world apart from this one, boasting a combination of red oak structures topped with black clay tiles. In a world of magic, the city overall is mundane and simple. Rice paper sliding doors, polished hard wood floors, red banners and red paper lanterns littering the entirety of the nation. To those that have been exposed to an environment such as this before, they would surely feel welcome and at home upon visiting. The more imposing structures of import such as the Emperor’s pagodas in the town square are built in a similar fashion to the structures of the entire nation, yet instead fashioned from shadewood, topped with metallic roof tiles fashioned from a rare substance known as Hihi-irogane. The mysterious metal is dark, black in color; It is rumored to be tougher than diamonds several times over, and hot to the touch. Though it isn’t aflame, the metal does give off the ominous appearance than the tiles are in fact on fire. The Merchant district seems to give way to that of the residential district. In fact, along the border, it is often seen that a vendor stall might be a home all in one, or perhaps a shop and a home are conjoined. Perhaps a vendor or merchant simply doesn't live far from their stall/store. It is common in this young flourishing city to see about 75% percent of businesses close for the day, at which point the night life of the city begins. Every night seems to look like a festival of some sort. Humans, Yokai, and Undead are mostly common in these parts. They live in harmony and understanding of the Kodo delivered by their Emperor and Empress themselves. The remaining businesses that are open fuel and support this night life, complete with inns and small taverns. Climate Semiarid or Semi-Arid means "somewhat dry". The semiarid climate is found around the edges of Arid climate and serves as a transition from Arid to another climate. This is a dry climate that has fluctuating amounts of precipitation, which can often result in drought. Occasional drought can be a very dangerous place for human settlement. The semiarid climate supports more trees and scrub bushes and grasses than Arid and therefore more animals. Flora and Fauna Ketsueki Sakura no Hana (Blood Cherry Blossom Trees): In addition to the appearance of the Jubokko, a new rare breed of tree case appeared in the lands of Jigoku. These unique trees are exclusive to the newly established Imperial City feature wood so dark the bark nearly looks black. As opposed to the usual softer tones of pink or even white, the petals of the blooming cherry blossoms were naturally stained a crimson hue instead. The first bloom of these trees in the springs, and the wilting of them in the fall seasons are said to be two of the most beautiful occasions the nation has to offer. Tsukiyomi no Ran (Orchid of the Moon Goddess): This rare beauty it a unique species of flower than only blooms once a month during the night of the full moon. The bulb cracks at sunset and progresses into a full bloom peaking with the apex of the full moon in the night sky. It is also said that the petals of this flower can be ground into a stun spore, capable of disorienting and incapacitating effects. Kokuren and Shiroi-hasu (Black Lotus and White Lotus): In the spring and summer months, it is said to bring one luck to happen upon the bloom of the Black Lotus from local ponds and even the lake into the west side of Jigoku. Rumor has it that the Black Lotus can be turned into an extract that will bring one ingesting it blistering fevers, delusions, dehydration, seizures, and in many cases death. In the fall and winter months, the White Lotus blooms in the very same locations of the Black counterpart. The extract of this Lotus is said to be the only cure to the toxicity of the Black Lotus. Kuro Seji (Black Sage): Black Sage grows in the eastern plains and northeastern hills of Jigoku. This sage is not safe for consumption by humanoids as it is fatally toxic. However, with the proper prevention methods to avoid self-harm, this plant is ideal for those that are into energy work surrounding spirits and souls. When dried, this sage turns an ashy-grey color. When burned, its ashes are pure white, and the smoke produced is black. This smoke is said to thin the veil between this world and the Otherworld within the user’s vicinity, thus attracting more paranormal activity to said area than usual. Careful though, those that trifled with forces beyond their control often received catastrophic adverse results. Minokemoyodatsu Yona Chaba (Lurid Tea Leaves): Leaves of what is called the Lurid Tea Plant can be used to brew a naturally bitter sweet tea that looks as dark as coffee. Adding just dollop of milk into the tea will barely lighten the tone, though it will remove the bitter taste and maximize the sweet taste naturally available in the leaves. These leaves are also a hot commodity in the baking community. Perfect for making cakes and pastries! Taima (Cannibis): This plant grows and processes in a manner like tobacco. However, the plant is what would be referred to by most as a natural remedy or alternative medicine. Despite the plethora of medical benefits, the regulated use of this herb could offer, most seem to enjoy the use of these various plants in recreation. It is said that the high of good Taima can leave one in euphoric bliss for up to three hours. It is also said that the herb is a natural aphrodisiac. Ahen (Opium): This plant grows poppy seed that can be produced into a crushed, smokable power. A single hit of this potent opium that’s rumored to have smoke of indigo is said to intoxicate the user for 90 minutes, in which they experience involuntary muscle spasm, reduced heart rate, warped perception, and actual moderate to severe hallucinations. Overdosing can range from the contraction of drug induced schizophrenia and/or death. Akuma no Yona Kinoko (Demonic Mushrooms): If one knew where these mushrooms came from, they probably would not even touch them, let alone eat them. These mushrooms are harvested from explicit directions that lead up to the removal of them from beneath fresher patties of Yokai droppings. When devoured by humanoids, many describe feeling the sensation of walking under water. These effects along with varying severity of hallucinations last in a user for six to eight hours. Zheng Gu Diao Ao Yin Huan Yama-inu - The Yama-inu or okuri-inu closely follows people who are walking along mountain paths at nighttime. If by chance the person falls over they will be immediately eaten up, but if they pretend to be having a short rest they will not be attacked. It is important not to look too tired, though. These features are common to every region, but the dog's behavior does sometimes vary - for instance in some places it is said that the okuri-inu will charge into you, and if you fall a pack of dogs will quickly appear and attack you. There are also regions that have stories about what happens once you safely make it to the end of the mountain path. For example, one tells that if you reach the end of the trail, saying something like 'goodbye' or 'thank you for escorting me' will cause the okuri-inu to stop following you. Another one claims that upon returning home you should first wash your feet, give thanks for a safe journey home, then offer the okuri-inu gift. After this, it will supposedly leave.  Jorogumo -  Jorōgumo (Japanese Kanji: 絡新婦, Hiragana: じょろうぐも) is a type of Yōkai, a creature, ghost or goblin of Japanese folklore. It can shapeshift into a beautiful woman, so the kanji for its actual meaning is 女郎蜘蛛 or "woman-spider", and to write it instead as 絡新婦 ("entangling newlywed woman") is a jukujikun pronunciation of the kanji. Jubokko - According to folklore, it appears in former battlefields where many people have died, and its appearance does not differ that much from ordinary trees. Since it becomes a yōkai tree by sucking up large quantities of blood from the dead, it lives on human blood. When a human being happens to pass by, it supposedly captures the victim and, changing its branches into the shape of a tube, sucks the blood out of the victim. A Jubokko that sucks life out of human beings in such a way is said to always maintain a fresh appearance. When a Jubokko is cut, blood trickles out. It is said that a Jubokko branch could heal and decontaminate an injured person. Nobusuma Kaiita* Goakarasu (Gore-crow): Any breed or species of bird cane become a gore crow, corrupted by chaos, these mutated crows acquire a blackened color to their feathers and their eyes grow completely red. While these crows are aggressive and carnivorous, especially to humans, they are typically easy to dispatch despite their sharp minds. A swarm of them however can take out the smallest of large cities within days if left unchecked. In the Midlands there are two varieties of these crows; Those spawn of the Whispernight Scourge whom flock to the Trees of Evil still standing throughout the land, and those created specifically by the Heika himself. Tatsuo (Dragon-man): a specific brand of Ogre/Oni/Orcish brand of creature. They come in various shapes and sizes, their faces usually grotesque and terrifying. On average they stand between 5’3” and 6’8” tall, weighing between 175 to 325 pounds. They boasted broad shoulders with thick muscular limbs and big hands. Their complexions ranging between firebrick red, black, and a few other colors of rare condition. Thanks to the mixture of Draconic bloods sampled and collected from the Velhatien Desert, Emperor Koji along with the help of his Imperial Adviser and his very capable Harem had managed to develop a system into which they could use to transform common folk such a Hume or Man into one of the mutated Tatsuo brands. So far, the method only works on humanoid creatures, though the responsible parties behind such a terrible creation worked feverishly to discover a method that would work on other animals. More specifically the predator variety considering the perks of increasing the risk an already capable hunter and killer of the animal kingdom naturally possessed. While most tend to get many more throughout their lives and careers during for instance times of great change, each fresh Tatsuo receives their first official brand. Traditionally the brand is the Dynasty’s Kamon. It should be noted that these man-made monsters rarely retained memories of their past life. They retained simple motor functions and basic knowledge, leaving them to grow and flourish together as a fresh society. They are incredibly intelligent, brave, and cunning. They hold their own unique culture that develops with each passing day. Though namely they currently uphold their own sort of honor system or code. This, however, did not circumvent or prioritize over the Emperor’s absolute Kodo. In fact, it modified it in a complimentary fashion. Dishonor of a Tatsuo was often punishable by carving their Dynasty brand from their body, filling or removing one’s fangs, or their preferred ultimate method of beatings to the death from multiple volunteers. Likewise, the Tatsuo were often found gambling and bargaining with one another in leisure time. Sometimes they would pass the time by wrestling for both fun and competition. On rare occasion, a lesser ranked Tatsuo could be found trying to challenge one of its superiors, in which the death of his opponent decided the winner. While most adopted names and cultural aspects in similar nature to the Dynasty, it was usually a bit of culture shock seen when one viewed the Tatsuo closely in their own communities. The current Tatsuo population among the Imperial City is approximately 7000 strong, a number that will surely grow faster than the rate it would diminish. Tatsuo possesses speeds that are not the greatest, though they are much quicker than they appear thanks to their large muscle mass and immense strength. While not being sensitive or vulnerable to light conditions, it should be noted that these creatures see best in low and no light conditions. The average strength of a Tatsuo is roughly three to five times the strength of the average “Man”. Their hides are thick and leathery, granting them a high resistance to piercing damage as well as blunt force trauma and some magic types of damage such as burning or freezing. Thanks to their modified physiology, their diet usually consists of whatever they can get their hands on. Though they perform their best when full and are most full when they devour meat. It is common to see a Tatsuo eating a defeated enemy, though never a fallen brother without specific spiritual significance. Demographics Culture Jigoku is a culture shock at face value. Many people and species of different types and walks of life find some semblance of unity within the nation. The two major types of citizens are those that chose to be here with the growing nation, and those that were forced out of their homes for one reason or another in which they sought refuge in the comfort of Jigoku. The symbiotic relationship the nation sustains itself upon it the driving for between its success and continued steady growth. Men, Yokai, and Vampires are the most common, though it’s no surprise to catch the random others among the crowds. As if those three cultures weren’t diverse enough. Economy Between the flora and fauna carried here like the plethora of man and manlike creatures, and the local lake, the economy flourishes with natural water source and seafood. The water source helps with the dry and drought seasons by supplying water year round. The primary currency of this nation is gold, silver, and copper coins, brandishes with the Kamon on one side of a coin, the opposing side hosting a serpent-like dragon among clouds. Minted coin of similar make is acceptable from any place at equal value to the national coin's weight. All outside currencies taken in are systematically melted down and minted into one of their national brand. Major Companies and Institutions The Imperial Arts of the Datsuzoku Dynasty Hinode no Gakko | The School of the Rising Sun – While there are several dojos found within the nation, the most reputable is one founded outside of the orthodox teachings of the various Dragon schools. Spearheaded by the founder and Grand-Master Momoku, Kenshibobu, this school is prized on its roots in tradition, and its branches reaching into a variety of new styles in its ever-evolving Martial way. While strictly traditional styles stale over time, the mixed martial arts nature of the Rising Sun School will continue to present itself as a formidable way of combat for generations to come. Students are even encouraged to train on their own and to self-develop their own personal style. Parks and Recreation Landmarks and monuments Kokuryu no Chashitsu/Izakaya | The Black Dragon Tea House/Tavern - By day, the second largest pagoda style structure in the entire city is known as Kokuryu no Chashitsu, The Black Dragon Tea House. It is easily a local hub that would easily grow into the hearts, minds, and mouths of citizens and tourists alike. There was no menu. If one wasn't certain of a name of specific tea, they could describe what they were looking for, and certainly they could obtain it. For those unappreciative of tea, other beverage accommodations could be made. Rumor has it that they also offer the best Japanese dishes the city had to offer, save for the palace. As a city with direct access to water, it is certainly easiest to assume there are more seafood dishes to offer than that of any other type. This operation lasts from dawn until dusk. However, from dusk until dawn, this very same location is known as Kokuryu no Izakaya, The Black Dragon Tavern. In likeness to the variety of teas, a plethora of alcohol awaits the patrons of this fine, massive bar. On higher levels, there is even a floor dedicated to small time gambling attractions. Rumor has it that upon vacancy and request, there is also a hidden bath house during these hours. Kanrakugai | The Red-Light District - Behind what would bring you to the inaccessible back side of the palace, there was a quaint little part of town known as Kanrakugai, The Red-Light District. All locations of business in these parts operate 24/7. A wide variety of male and female specimen were available to those interested. One might wish to just have a short visit with some obligations attached within any respective house, or perhaps one wished to have a semi-formal escort for a lengthy bout of a day. Some good company to those that had deep pockets and were lonely. On occasion, one thinking they may have found the one, perhaps they can purchase one of their choice to keep. However, each individual owner of each individual house likely each had a specific individual cost. What was one willing to pay, for happiness? Rumor has it that for those creatures surviving on the life essence of humans, life dolls were also afforded around these parts. It should be noted that dolls are for small feeds, there is a no kill policy on life dolls. Should one break the rules, well, like breaking any other rule, the offense is punishable by death. Jigoku no Kyuden | The Inferno Palace - The heart of the Empire city gives birth to a rather expanse city square. Easily 100,000 people could cram into here and at least have an inch to move. The largest portion of the square was in front of what the locals called Jigoku no Kyuden, The Inferno Palace. A fountain was afforded within the square, a center piece statue within the fountain appeared to be an image of the late Empress, with a black dragon loosely coiling about her. Certainly, the dragon was a reference to the Emperor, or so the three eyed face sorely gave it away for those whom had witnessed their Emperor's greatness. The palace itself is built in the hybrid styling of a pagoda meshed with a pyramid. The first level served as a lobby, complete with a throne for the sovereigns of this nation. Occasionally they can be found here for a wide variety of things, and yet also just to be readily open to the public if they aren't out about town somewhere. The courtyard bordering the palace out of the square was heavily guarded, and each night by midnight the square was cleared by curfew save for special occasions. The second floor through the fourth-floor housed guards in barracks. It was important that they work shifts, thought their odd shifts made it to where it was wise to slumber within the palace itself. The fifth floor through the fourteenth floor would be raised as home space for nine hand selected elites from the city. The fifteenth floor was a place dedicated to being the door to the final sixteenth floor, which was ultimately a shrine. This gate floor was usually lived in by the Emperor himself when he wasn't with his Empress in her shrine. A second, pagoda that was more traditional was stationed beside and slightly behind the place, serving as a guest house boasting five floors for any important visitors that the nation’s Leaders feel a need to cater to. Slightly behind and between these was a seven-floor pagoda of traditional value, each floor dedicated to one of the Emperors concubines. Only the Emperor and Empress can enter this area, though the concubine are free to come and go as they please. Don't get any ideas though, even when they look like they are alone, each one of the Emperors wives were kept under a watchful eye, ensuring their safety as they would join their Empress in mothering the future generations of this clan, this Empire. Unlike the other structure in the city, the walls of these building are constructed with wood from the plane of shadow, it's black is unrivaled in any light or lack there off. If one looked closely, they could see what looked like purple glitter infused with the wood. The roofing tiles of these few structures are constructed of a metal of legend known as hihi'irogane. Its dark reddish color was accented well contrasted with the black building and the appearance of the tile that seemed on fire. Government Federal government Futilitarian: The citizens and governing body of the Imperial city are Futilitarian, believing human hopes and faith to be in vain, and their strivings unjustified. The false since of order this world clings to is nothing more than a fallacy controlled by fear and greed. Datsuzoku translates as Breaking of the Covenant, the clan and its leaders stand to personify their chosen name. The Empire promotes that it will vanquish the fallacy of Order that is widely spread by mankind, and often abused by the greed of mankind. The Emperor and those beneath his employ pledge to liberate and ultimately untie all people, thus creating a true paradise where all bare true peace, freedom, and happiness. In the same token, Emperor Koji’s brand serves as a vanquisher of its enemies both direct and indirect. None shall stand in the path of the Emperor’s indomitable Will. The Kokuryu no Kibo (The Black Dragon Scale), is the official Kamon (Crest/Seal/symbol) of not only the Empire city, but also to the Datsuzoku clan itself. Visitors and citizens alike are held to certain standards. Standards that only vary according to one's level in the societal food chain. Of course, there was a rule of thumb that all citizens respect those deemed of higher status than other. Any visitors that are not accepted as a foreign sovereign or explicit personal invitation was subject to whatever sort of treatment that came to them. Regardless, they fall subject to the Emperor’s Kodo. Kodo The Kodo is the way of the Emperor. In this case, while the Emperor has a certain lack of desire for “rules”, it should be noted that failure to adhere to the whim or the Will of his Empress or himself is punishable by death. Offenders will be sentenced to seppuku, and in more severe cases Harakiri (sometimes called Hari Kari). The Three Supremes The First of the Three Supremes is absolute Loyalty to the one and only Chijono as well as his beloved. No other source of power shall be feared or respected more than the head of the Dastuzoku Empire. The Second Supreme is obedience. Subordinates under the banner of this Empire are subject to absolute obedience despite the desire/goal of the Empire at any one time. The Third and final Supreme is honor. Subordinates should always honor the empire and their duty to it first. Likewise, their views of honor should lie in the likelihood of aligning with the nature of the Empire itself. Heirarchy Emperor/Empress / | \ Empress’ Guard Shogun Concubines | Daimyo | The Lurid Inquisition | Civilians | Slaves/Servants The highest rank in the lands is awarded to Emperor and Empress themselves respectively. Directly beneath them are their immediate subordinates and almost equals. Next in line comes the Empress' Guard and the Emperor's harem, akin to the weight of a Shogun within these ranks. Shogun are responsible for reporting and answering directly to their sovereigns as designated. The Daimyo or Feudal Lords are the next step down in the food chain, answering directly to their respective Shogun when necessary. Once one was through the leadership roles, the ranking system of the nation reached what the Emperor has properly titled, The Lurid Inquisition. This rank encompasses many roles both militant combative and not. To serve the Inquisition was to serve the Will of the Emperor directly. Most able-bodied men and woman of certain age and circumstances are usually drafted into these ranks, though others willingly enlist for one reason or another. Virtually at the bottom of the list comes the civilians. Despite not hosting a role in military or combat setting, all residents of this nation are required to learn some form of self-defense. This is to ensure that they suffer as minimal as possible casualties in the case of war times or invasions. Literally at the tail end of the ranks in the nation, there were the slaves and the service roles. Some work, some served the Inquisition, some were simply purchased, and those that couldn't acclimate were slaughtered. Slaves in this nation can gain freedom, though there is always a cost to be paid to compensate for the weight of a life. The Lurid Inquisition There are few roles with many differing tasks within the Inquisition. Note that at any given time, these roles are subject to change to accommodate the greater needs of the Empire. Those beneath the Empire's employ are given preference when such can be afforded, other times, a rank, role, or task is given regardless of the recipient's desire. Sokushitsu: The Emperor's personal concubines. Their work while seemingly trivial is of the utmost importance. Hand selected by Josei Heika herself, the woman tasked with this role are expected to submit in every way imaginable, and then some. At no point are these women to deviate from their given purpose. Onmitsu: Members of the Onmitsu group are tasked with jobs usually associated with spies such as infiltration and reconnaissance. Often, Onmitsu is a term generally interchangeable with the term Ninja or Shinobi/Kunoichi. Ansatsu Buntai: The members of this group are general foot soldiers, ranging from what would be your average warrior (Samurai/Saburai) all the way up to the elites. The name means “Death Squad”. Regardless of leading the attack our defending home terrain, their job equates death both in delivery and completion. Hogo-sha: These are the guardians of the inquisition, charged with protecting the Emperor/Empress as well as anyone else they are commanded to protect. Their devotion must be absolute! There is no cost too great in the need to serve and protect. Even their own lives. Hojutsu Buntai: The most infantile but rapidly growing form and division within the Dynasty. These members are predominately the Emperor's personal brand of Orcs, trained in the ways gun forms and martial prowess alike. Education There is currently no centralized education. Education is primarily home schooling, in which families and clans teach the young their continued trade. Sometimes they convert by studying with a family or clan outside of the one they were born into, or if their parents come from differing clans. Mandatory education in self-defense is deemed important. The able bodied, regardless of intellect, should and will be learned in the martial way. In cases of invasion, all have the right to reassuringly defend themselves and their nation. Transportation Due to the high population and everyday life of this self-sufficient nation, the most popular method of travel is by foot. Some residents host animals in some small variety they ride or use to pull carriages. Others manage the same feats with a wide variety of lesser Yokai. The roads created were few and held the dedicated purpose to travel and trade to this region’s inlet lake, Mezthaluen, Union City, and its respective borders. The road to the northern border most travels the eastern side of the Bloodstone Marsh, bisected by the marsh itself and the Imperial Base erected there near the northern border. A few other outposts exist, one standing on the road respectively to the east, west, and south. Notable Residents The Imperial Family headed by Emperor Koji who is also the head of the Datsuzoku clan. History Canon Arechi-e (Journey to the East) | To Erect an Empire Daoda (Arrival) | To Erect an Empire Ruto o Torimasu (Taking Root) | Laying the Foundation Sokui no Rei (Enthronement of the Empress) | Coronation
  2. 05/26/2019 Artifact list update. New items have been added to the artifact list.
  3. Genesaris Artifacts A land shrouded in mystery and rife with magic and power, Genesaris has given birth to some of the most powerful—if not interesting—ever seen. From legendary swords with the power to topple nations to flutes capable of charming the most ferocious of beasts into submission, the land has a wide array of unique treasures waiting to be found. But all power has its costs—some greater than others. Yokai’s Thread Epic This miraculous thread is created from the hair fibers of demons. A single spool is said to be endless, any material that can be penetrated by the thread is able to be sewn or stitched together. Once complete, the bound objects fuse seamlessly with one another. This thread isn’t necessarily easy to find, and when found it is rather expensive. Be forewarned, it is said that the material is cursed. Soulbound (Passive): This item becomes bound to the finder/user. The spool remains infinite so long as it has a living host to leech of the essence of life energy. Excessive use becomes apparent by the user first aging at an accelerated rate before ultimately experiencing necrotizing of the flesh. Semi-sentient (Active): Once the user has acquired an understanding of the thread, he is able to give some command to it, in which it may move to the whim of the user. For instance, if the user has no free hands, they can still use this thread for it's intended purpose. Likewise, even with hands manipulating the spool, additional actions can be made by the thread according to the user's will. Kemono no Furuto [Beast Flute] Epic Not as common as the items listed above, though not quite rare, the beast flute is said to attract any fauna able to hear its song. With experience, one can learn specific melodies capable of attracting certain types of creatures over others. Likewise, the flute may be played in a way that naturally deters beasts within hearing range of its song. Good luck learning how to use it properly! A Call in the Wild (Passive): Once the owner learns to properly play the instrument, which naturally comes through practice, the sounds of the flute either attract or deter creatures according to the particular tune or note carried. Beast Tamer (Active): Once proficient enough, the expert musician may use more complex songs to not only attract and repel creatures in nature, but to manipulate and control them. Careful! If the animals are lost from the user's control, they too may be subjected to the beast's they deigned themselves worthy to control. Tsuki no Manto Epic A lightweight vantablack cloak that seems to absorb the light immediately about it. Legend has it that this cloak originally belonged to a powerful sorcerer, in which he could become completely invisible when exposed directly to the moon’s light. This particular sorcerer was last seen headed from New Union City, moving due north-northwest for the Valhetien Desert in search for the coven of witches congregated there. Silhouette (Passive): While worn in the day or in light, the cloak absorbs light immediately around the figure, bending the light just far enough to not be taken by the vantablack material. This renders the wearers finer details unseen by the naked eye, obscuring any viewers perception. Tsukiyomi (Active): During night time, when the wearer is exposed directly to the moon's light, this cloak renders them invisible. The amount of invisible is purely dependent on the fullness of the moon on any particular night ranging from transparent to completely invisible. Sagi-shi no Fudo Epic The hood of the deceiver. This plum colored hood provides a rather daunting shadow over the face of the wearer in which only their mouth and chin can be seen. While wearing this hood in full cowl, the wearer is said to be able to tell lies that appear to be the truth. While this rumor is unconfirmed, one could wager that some lies are simply too ineffable to pass as truth, or are they? The whereabouts of this particular item are unknown. As Wise as Serpents (Passive): While worn, full hood or not, the wearer cannot be lied to. They are given arcane knowledge of any lie told unto them. This does not grant them the truth, though they know when speech is untrue. Sooth Sayer (Active): While worn full cowl, the wearer is capable of telling even the most ridiculous of lies and be believed. The bigger the lie, the more the lied to try to justify and validate their beliefs over a claim. This may lead to some semblance of insanity, as well as a failure to differentiate between what is and is not reality. Careful, the wearer may also find themselves questioning reality should they so much as mentally lie to themselves. Note: Any and all relics posted in this section fall directly under the rules of the standardized relic ruleset. credits to Twitterpated for sagi-shi no fudo, tsuki no manto, kemono no furuto, and yokai's thread.
  4. King

    Feast of Blades

    Well, since canon is less defined than "s-ranked quest" in terms of difficulty, you would simply have to vet people's submissions and see whether or not it fit your bill of admission. If someone submits their canonized thread about finding a magical journal, well, that might not be what you're looking for. However, if another player submits some canonization of them helping defend a city from an undead horde of zombies, that might be more in line with what you're thinking. It will just need a more hands-on approach from you.
  5. King

    Feast of Blades

    Jaistlyn pretty much nailed it. It's one of those, "All quests can be Canon, but not all Canon is quests" type of deals.
  6. King

    Feast of Blades

    While I doubt I'll be participating, I don't think that limiting the first event to "quest-specific" achievements is a good look. Most of the quests that people do are artifact related, and after they've completed them there really isn't any noise about the success or failure of said quest. For instance, how many people in-character know that Lilith has one of the gauntlets of Zengi, outside of those in her circle? How many people know that Thotification's character has Baeoi? There are plenty of characters on the forum that haven't completed any high-level quests, yet they have had a considerable impact on the actual setting you're writing in, from participating in wars to killing gods. Shouldn't those individuals be allowed in, as well (since the premise here is characters of strength and renown)? I don't think it would hurt. Then again, if this is your hard limit for this particular section of the event, then that's fine too. Just giving some food for thought.
  7. So, basically, what you're saying is that I can hire you for some artwork.

    Right?

    ... Right?

    1. Alexei
    2. KittyvonCupcake

      KittyvonCupcake

      Of course, my friend!

      Step into my office and tell me what you're looking for.

    3. KittyvonCupcake

      KittyvonCupcake

      (Also hi Alexei I see you there)

  8. King

    Honor I

    @elixir The archwood had long since been a sanctuary for Andross. Ever since he was a young boy, he’d found the rustling of the trees’ red leaves, the clacking of their dark branches, and the quietness of the sacred woodland to be enchanting. It was a reprieve from the chaos of the grand Keep—Skyfall—built around it, and the business conducted within its stone walls. A place where he could forget his titles, his duties, his inheritance, and simply exist as a man of the world. Such an escape had become invaluable in recent weeks. Deep in the archwood, well from prying eyes, Andross summoned his magnificent blade to his hand. It fell into his waiting palm, the blade wet with dew, the storm itself raging within the ripples of its smoky steel. It was longer than most swords he’d handled in his lifetime, significantly longer, and yet it was light as a feather in his grasp—as if it were simply an extension of his left arm. It moved like lightning and brought the thunder when it struck. I could bring change to the realm with this sword, he thought to himself. The power was as intoxicating, as seductive as it was dangerous, and quite suddenly, Andross understood the birth of tyrants and villains from good men. It needs to be tempered, he told himself. Controlled. Then, As do you. Lifting the sword and taking it in both hands, assuming a keyguard, Andross fell into wind stance, the most balanced of styles. There he waited, watching some invisible opponent as they approached, prepared for their strike—he parried, rolled the blade out and swiped, ending his challenger. More came, and he danced between their strikes like a breeze, parrying and countering when his enemies were vulnerable. Then, at the end of a stroke, he assumed stone stance, a heavily defensive style to protect one’s self from multiple foes simultaneously. His blade became a shield, and every sweep of his blade was broad and powerful. Every angle he forced it into covered the greatest amount of his figure, whether on his side or before him. His footing was firm and solid, almost anchoring him in place, and his steps where spaced shortly from each other, and slow. But then, with a flourish of his Oathblade, Andross entered smoke stance, an aggressive style meant to end the battle before it ever truly began. Once again he moved with effortless fluidity, cutting down the opponents in his mind with quick, surgical strikes. This purpose, his sword seemed perfectly fit for. Webs of electricity crackled along its blade as it sliced through the air, and the power coursing through its frame surged into Andross’ being. The more of it he channeled, the faster, stronger, and more agile he became. Andross weaved the blade between trees and branches, never once cutting them as he maneuvered himself with inhuman finesse. Who in Skyfall can match me? he thought as he danced, blade in hand, illuminated by lightning. No one. No one! On the final stroke of his stance, thunder broke across the archwood, seeming to echo from the blade itself. Andross, breathing hard, stood straight and closed his eyes as he tilted his face to the overcast sky above. I must use this for the good of my house, he told himself. Too long have we skulked about the shadows of greater houses. Change is on the horizon—a storm is coming. And I have its fury in my hand. Strong fingers curled more tightly around the pommel, knowing the blade would disappear the moment it fell from his fingertips. “Myolnir,” Andross murmured. “That is what I shall call you.” Thunderlord—
  9. Well-placed, indeed. For all his effort (or the lack thereof), Rafael was more devil than angel, more sinner than saint, and those he loved and collected were often made to shoulder the burden of such an unfortunate truth. Zenahriel, magnificent and deific as he was, was no exception to this rule. But the High Lord had proven himself far more resilient—loyal—than the other poor souls occupying his lover’s attention, and so his trials and tribulations were rewarded with tenderness, these sweet moments when all the affairs of Church and State were set aside, and they were allowed to simply exist. At the raven’s mention of a gift, Rafael’s lips curved into a slight frown behind the blackness of his beard. “Is an introduction to a High Lord of Genesaris not gift enough?” Like all the other immigrants that found themselves washed up on the shores of Valucre’s realm, himself included, their past lives—triumphs, failures, power, and status—meant nothing. “There are kings and queens of this realm, borne of founding bloodlines, that have still yet to even glimpse your face. You underestimate the value of your own existence, darling.” It was no matter of opinion, either. While some might have considered Zenahriel’s humility one of his greatest assets, of which Rafael was sometimes inclined to agree, the elder vampyre had also seen it become detrimental to his well-being. But, not wanting to sour their time together, the elder vampyre raised a hand in surrender. There would be time to discuss the pros and cons of their personalities later, or in the centuries that followed—eternity was rather long, after all. “However, if it will make you feel like a better guest, yes, let’s find her a gift.” Rafael harbored serious doubts they would find anything of real worth here in the stalls, but perhaps. It would be an entertaining process, at least. “You have a better eye for jewels than me, dear,” the vampyre spoke from over the High Lord’s shoulder. “A necklace, perhaps? Something that she can wear proudly and that also complements her exotic beauty.” Thinking to their last encounter, he remembered how gorgeous the demoness was, and then, what a shame it was he’d not yet been able to request she let him paint her. She’d make a lovely addition to my— Rafael’s attention drifted beyond the festivities, beyond the port, called by the impending arrival of his realm’s newest guests. It was an essence he hadn’t forgotten from Southern Wedding, a stench of the abyss that made even the Devil’s foul aroma of hellfire and brimstone seem floral in comparison. The little troublemaker shows himself—but, perhaps he would behave himself, as he’d done in the Imperial South, and give no cause for a scene? Jealous as Zenahriel could be, he was infinitely more wrathful—and ruining an outing with his lover could prove fatal for even the most entitled of self-fashioned Emperors. “I love what you’ve done with your wings,” Rafael said, smiling as his fingers danced along the length of several pinions. “This color suits you.”
  10. King

    I see you wearing my hat.

    It looks good on you.

  11. King

    Port Caelum

    (image credit to Alex Ruiz) Ruler: Akako Akari Contact: Akako Akari, Twitterpated GEOGRAPHY Topography The port is located in the southeastern region of Genesaris and south of the Cold Mountains. The city is 204 square miles with a population of 98,526 residents. Caelum is tucked away in an inlet which provides mountainous protection from the north, west, and south-west. Being located in such a position, there is no easy way to enter the port except by sea, or traversing the cold mountains southern border near the larger cove with the Cavern of Blades at its innermost peak. The Eastern approach to the divided city is easily accessible, clear waters that recede in intensity as ships reach the north and south borders of the cove. Cityscape Port Caelum is divided in orientation, the cove separating two different ways of life by its calm waters. The southwest edge of the sea is populated by a modern style of people and buildings, with magitek and a more simple approach to the style and way of lives. The north border of the sea is enriched with an oriental view, with more Japanese style buildings. This divide in populace melds together the closer inland the waters reach until the Northwest Point of the Port meets together, intermingling the two cultures. Climate Being located at the base of the Cold Mountains as well as next to the Sea, the air tends to stay around 60 – 65 degrees even in high summer. With the ocean directly to the east, Port Caelum is often battered with high winds with opportunity for hurricane conditions to arise. During the winter the Port is near impossible to reach by land or sea, the cove likely to freeze leaving thick ice in the path of the ships wanting to port. This is possible to avoid, although it's not advised to try to reach the port without a fortified vessel. Flora and Fauna Port Caelum is known for a handful of mythical and rare creatures in addition to minimal plant life. Being on the coast, sailors have told tales of the Charybdis which is a monster that swallows fisherman's boats whole. It resides well off the coast, however, no one is certain in really exists because any that do encounter it never return. That isn't the only creature to roam the Port's waters. Selkies, seals that can take human form on land, reside in the water in addition to Kelpies that are shape-shifting spirits. Most take on the form of a horse, however, some can take the appearance of a human much like the Selkies. On land, Sylphs are in abundance, tiny air spirits that light up the night and float like stars. One of the more notable creatures is the Zhenniao which is also known as the Zhen bird. The birds are blue for the most part, their bellies purple with green tipped feathers. Their beaks are bright red and they have long necks. The Zhen birds are notoriously poisonous and they acquire the poisonous attributes with their diet of vipers. The Zhen birds live on the mountainside and don't bother with people. They aren't an aggressive animal, however, they are hunted for their feathers which are used to extract poison that is often used to carry out assassinations. DEMOGRAPHICS Culture Port Caelum is a melting pot that homes humans, yokai, and other creatures. Prior to Akako’s arrival, the port primarily housed humans. Upon establishing her rule, yokai from all across Valucre relocated to reside within the port where the rumored Yokai Queen ruled. While most are welcoming to all walks of life, there are still those that are less adaptable and trusting of their fellow citizens. Economy Currency from every part of Valucre is accepted and can be converted to Genesarian coin. There are several financial institutions throughout the port city to convert currency. The shops that are port-side often accept any sort of currency, but further inland Genesarian coin will be necessary to purchase goods or the imperial alhm that is often used in Umbra. The exception is during the annual Hanami Festival where every store and shop will accept foreign currency. Notable Locations The Caelum Port: The port is an extravagant sight, with several dozen docks with cargo-ready access. The Akari Estate: At the northwestern point of the port, the daiyokai’s residence is stationed where the two halves of the port meet. Her estate represents both sides of the port, the structure influenced by traditional oriental and modern homes. It is more of a mansion than a palace, however, it is well guarded by yokai hand-selected by Akako. The estate is surrounded by a stylized stone wall and closed off by wooden gates. Within the walls, there is a path that leads to the residence and other paths that veer off to the many manicured gardens that surround the structure. The Capital: A government structure near the base of the mountains where official meetings are held to discuss economy, statutes, and various other matters that relate to the well-being of the people. Twisted Sister: A popular pub near the port where fishermen and seafarers often go to grab a pint of locally brewed hops. Known for seasonal craft ales and lagers that are high-quality and affordable. The pub is also known for hosting local musicians during the weekends and open-mic throughout the week. They primarily search fresh seafood dishes and sides, however, they do also serve house salad and burgers for those not fond of fish. The Labyrinth Caves: Located at the base of the mountains there are several mouths to the Labyrinth Caves. It is unknown if they were man-made or otherwise. What is known is each path eventually crosses another path. Beneath the mountains, it is incredibly easy to become disoriented and lost. There is a rumor that there is something that lives deep beneath the mountains, but there has been no proof of this. Perhaps it is just a story parents tell children to keep them away from the caves. GOVERNMENT Local Government The Scarlet Region is comprised of Port Caelum and the waters surrounding ten miles, as well as Predators Keep in Terrenus. These territories are run beneath the rule of Red Yusuke, Queen of the Region. Imperial Government Port Caelum also falls under the Carmine Dominion. The current emperor, Rafael M. Bartolome V, is recognized at the monarch. Military The Keep military forces have relocated a small number, adding 1,000 military to the Port as a local police force. These soldiers are practiced military men and women, ranging from psions to wizards to regular humans practiced in many forms of weaponry and combat. Akako has recruited an additional 1,214 individuals to the local military number with a large number of those individuals being yokai and others with abilities. EDUCATION Education in Port Caelum is brought to high regard, with one Academy of various arts located in the center of the two cultures. The University, sponsored by Xartia Pendragon, is also in construction which is advertising classes in arcane arts, yokai physiology, and a variety of other electives. TRANSPORTATION Animal Propulsion: Whether ridden by themselves or attached to a cabby. The maintenance and upkeep of a living transport make this a largely inefficient form of inner city travel, but because a large percentage of a given city's population is travelers from abroad, a lot of infrastructures still supports this form of travel. Mechanical Propulsion: Powered by magical crystals known as Exlata, airships are the most popular form of travel. For a small fee, most can ride on a large airship that flies to and from various cities. All megacities and most smaller cities have stations, bays, and areas where airships are able to land. Almost all airships carry weaponry and shields to protect against air pirates. For travel by sea, basic sea-ships are used, which vary in size and carry weapons for protection against sea pirates. Currently, Spellcycles have been created, similar to motorcycles with a futuristic/steampunk design. Powered by the magical crystals Exalta, these are expensive rides and can only be bought in Joran City and straight from Antigone Isles, the home of their creation. Magical Propulsion: Inter-city travel is served primarily by smaller airships and Crossroads. Crossroads are generally gateways that provide instant travel throughout a city and often to and from cities. Crossroads are keyed to certain areas and the side effect is nothing more than mild disorientation that passes quickly. Guarded by soldiers, Crossroads are cheap, easy, and effective to transporting goods and civilians alike. Sometimes, magical creatures pass through from realms beyond, in which case the soldiers must deal with them. Generally, however, the Crossroads are kept safe and steady. NOTABLE RESIDENTS Akako Akari: An ancient creature of untold origin, Akako was requested to rule the Port city on behalf of the Scarlet Queen. The demoness is known for her firm and unwavering loyalty to those in her care. She is respected by most and feared by some given her age and the unknown scope of her abilities. While she isn’t ambitious in a normal sense, she aims to bring the people of Port Caelum good fortune. Akako is still a mystery and for the most part, not a well-known figure on the Genesarian stage of politics, but she has friends in high places. HISTORY Canon
  12. The City Flag Ruler: Raveena Jhanavi Bartolome Senaria. Regent: Duke Grant Knight Contact: Deus Ex Aizen, Danzilla3. GEOGRAPHY Topography With multicolored cliffs soaring above a sea-drowned caldera, Port Thea looks like a giant slab of layered cake. The Illyrian coast will take your breath away with its snow-drift of white houses lining the cliff tops and, in places, spilling like icy cornices down the terraced rock. When the sun sets, the reflection on the buildings and the vibrant glow of the orange and red in the cliffs can be truly spectacular. Cityscape The Port’s intrigue reaches deep into the past, with the fascinating Illyrian site of Ramalóke Caverns and the gorgeous traditional hilltop village of Thira. It also glides effortlessly into the future with up and coming artists, budding apothecaries, a unique microbrewery. The multicolored beaches are simply the icing on the cake. Port Thea currently has a population of 55,000. Climate Port Thea has a semi-arid climate with Mediterranean characteristics. In the summer season, strong winds can also be observed. During the summer, the weather is most frequently sunny and dry, and any precipitation falls in the form of showers or thunderstorms. The air is usually hot during the day and pleasantly warm at night, but there are some very windy days. Heatwaves may occur, but they are usually quite mild at the coastal areas, where temperatures are moderated by the relatively cooler sea and the sea breeze. Winters are wet and any snow that falls does not last long, especially in the south-facing slopes from inland. Flora and Fauna The region's vegetation is lush and green with plenty of olive trees and vineyards. Also present are fig trees, eucalypti, and a variety of pine trees. Thea is blessed with more than six hundred species of plants and several hundred more of these species were imported to Rising West where they were cross-bred and flourished, meaning the new species are found nowhere else in Genesaris. The mountainous topography of Thea’s backdrop has offered isolation for many plant species which has allowed them to evolve in unique ways, providing sanctuary for the area’s wildlife. Thean wolves in the mountains are one of many various imported species that are fiercely protected by THRIVE. There are more than four hundred species of birds that have been found in the Rising West and about half of them can be spotted along the shores of Port Thea and inland. Birdwatchers can seek out peregrine falcons, kestrels, little owls, and numerous seabird species such as the Kyrosian Swift from its sister Port Kyros. Several domestic animals are also found in Thea such as mountain sheep, cows, goats, and Alethenean Braix. They are commonly encountered by visitors to Port Thea when driving through the hilly roadways where flocks of sheep may block the route for a short time. DEMOGRAPHICS Culture Because of its geographic position, Thea represents a strong island culture. Though they have faced hard times, the community is on the mend and bouncing back, welcoming trade and visitors from abroad. Cuisine and wine made from the flora are said to be extraordinary. Port Thea boasts architectural influences from its Hyperian roots with its wide domed ceilings, tall spires and iconic columns. Economy With the Port reopened, the trade commerce supports a majority of the economy of the city second to its seafood trade. With several new businesses flourishing after the city’s birth, Thea boasts a growing economy. Several types of currency flow from every part of the world, from Genesaris to Renovatio, all of which can be converted to the local coin. PARKS AND RECREATION Landmarks and Monuments Solaria Estate: With Raveena’s ambition to gain access to more resources, she sought an opportunity to establish a sister port, and the plot for Port Thea began. Knowing that with war on the horizon between the Arcane East and the Midlands in Genesaris, she sent her son Grant to establish a house name and estate along the Rising West’s coast.. With Lady Reyna at his side, Raveena felt at ease about the ongoing affairs of the Estate, knowing that when the time was right, Port Thea could be established properly and more opportunities would arise. Sitting on the North-western coast of the Rising West, Solaria Estates and Port Thea as a whole aim to breathe life into the coastal waters and restore the Genesarian sea trade to reach its full potential. Bari’s Apothecary and Armaments: Antique pharmacy jars contain herbs, homeopathic remedies, vitamins and supplements – and the shelves are stacked high with skin care, personal care, bath and aromatherapy products from around the world. Lavender toothpaste, calendula ointment, cypress tree soap – you'll find all your health and healing needs here. Need an upgrade to your gear and weapons while you’re perusing for the right potion? Drop your belongings off to be taken cared for while you shop worry free. Thrakena Pub and Eatery: The siren call of tasty beer sings to locals and tourists alike at Thrakena, which is justifiably popular for its unique ales and brews alongside a dependable menu of Genesarian grub. A full Dragon’s skeleton soars overhead, crowning its appeal to visitors and locals alike. Skaros Consulate: Genesarian in design, this Veluriyam consulate is being hosted in Port Thea of the Rising West. Serving as neutral ground between Terran and Genesarian diplomats and citizens, the consulate serves as a place of learning and encouraging the international exchange of ideas. The Skaros Consulate is where the birth of the T.H.R.I.V.E. Initiative first took flight. Ramalóke Caverns: Not only geologically interesting, it is also historically important, as it was the first concepts of fortresses built in the Rising West to protect the islanders from pirate attacks. Earthquakes put an end to that, however, and the inhabitants moved and inhabited further inland to adapt and survive. These wondrous caves now serve as a step into the past, where rumored artifacts are waiting to be discovered. GOVERNMENT The Council of Seven Like all lands within the Rising West, the port city of Thea is subject to the edicts of its capital city Aelindra. While the city rulers are allowed to police their domains with leniency--more in line with their own beliefs and views--they are all bound to the will of the council, seeing their will done and that no transgressions be made against their edict. Local Government The Thean Order of the Aralim: The Order of the Aralim serve as Knights of the Hyperian Empire. The Aralim serves as the militant strength and stability of the Imperial Sefirot. The backbone of the Order; These are hardened fighters, agents and diplomats are pillars of the Order's values, noblemen and women who have dedicated their lives to the preservation of the Empire. Military The Thean Branch of the Hyperian Order Guard: Soldiers of the Order, these are contract soldiers hired on, manning and protecting the Empire's outposts and interests. EDUCATION The countess has sought to rebuild and enforce the educational institutes of the Port City. As such, she oversaw several naval, technical, religious and academic institutes built to showcase the Rising Queen’s importance of a well-rounded education, as well as a nod to the importance of the arcane and the worship of the Emperor God. TRANSPORTATION Sloops: The most common boat of the port, these ships are lightly outfitted for defense, and can easily maneuver around larger ships at Sea. Roads and Walkways: Thea has constructed several local roads that cascade down from the mountains and stretch all the way towards the coastal shores. Private: Personal mounts such as Thestrals, Horses, Dire Beasts, and Wyverns are scattered among the population. Upperclass citizens that can afford larger, personal ships house them in private marinas, while others have access to their own personal airship. NOTABLE RESIDENTS Queen Raveena Jhanavi Bartolome Senaria: A Terran-born Noble of Imperial ancestry, Raveena has been a long-time ally of the Carmine Empire and is the newest member of the Imperial Family as a Princess of the Empire, eldest daughter of Rafael Bartolome. A rising politician and respected ruler, she is known to rule with a passion tempered by patience and kindness. Firm and fair, she has been well received by the citizens of Port Thea. Resourceful and ambitious, she seeks to usher in prosperity for the Port City, and for Genesaris overall. Prince Grant Knight, Duke of Port Thea: The eldest son of the Knight Clan, Grant serves as the regent of Port Thea. As the son of Rowan Knight, he shares the Chimera gene that the Knight family is well known for. Despite their biological differences, Grant is supportive of his mother’s ideals and has stepped up to accept responsibility and set an example for his younger siblings. HISTORY Canon
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