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About Witch

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  • Birthday 10/31/1991

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  1. *pokes head in*

    Er, Hello? I've come for that 'Worst At Replying To Things Ever' award I was told I'd be receiving?

    1. Witch


      I'm pretty sure that award belongs to me :P

      It's so great to see you online! Hope you've been well :)

  2. The Dread Inquiry OOC

    Doing fine. Hope you had a great New Year! It's possible that lucius got sucked into some RL stuff. I suppose we should proceed without them, at least for the moment.
  3. Happy New Year :)

    1. Rose parker

      Rose parker

      Hope for the best this coming year! Best wishes!

  4. The Dread Inquiry OOC

    Not a problem. Take as long as you need. Thanks for the heads up!
  5. “It’s true, Darah’s unique psychology makes her an invaluable agent in this land of nightmares – but, make no mistake Mr. Pechman, it was also no accident that you were chosen for this assignment.” He snaps his fingers, and two dreaming thralls rise from their table and approach the trio. “Retrieve the trunk,” commands Brecht. The thralls move to exit the bar, but their jerky, robotic movements are not those of sleepwalkers. Instead, it almost appears as if they are being pulled and dragged along by the fabric of their bespoke suits. Brecht lays his glass down and reaches for something in his pocket. “Your purpose will be evident with their return, but, for now, let us examine what little knowledge the Order has compiled.” With a flourish of gold, the copies and map fly out of Darah’s hands, and, seemingly possessed with a life of their own, whirl and flutter like a flock of agitated crows above their heads. A beautifully gilded fountain pen, with a nib as sharp as a needle, appears in the senior lawyer’s open palm. The slightest crook of a finger and twitch of the pen bring the aerial antics to an abrupt end – the individual sheets are suddenly knocked flat against an invisible plane of air. Pages featuring grotesque illustrations of the creatures of Yh’mi bob up and down mid-air, their inked occupants silently wailing at the would-be reader. “I would like to pose to both of you a predicament – and I would like your evaluations.” “We are lawyers. Our strength lies in bargaining, diplomacy, and of course, contract arbitration. And yet, we choose to mount our expedition in this chthonic realm full of mindless, insectoid creatures – most of whom I do not believe can even hold a pen.” “Are we fools – do we willfully abandon our strengths? Or is there yet still a way to take advantage of our unique skillset?”
  6. The Dread Inquiry OOC

    @jaistlyn Writing my post, but I have a question regarding Darah's copied pages of the Tome and the map. Did they belong to the paladin? Or was Darah somehow able to access the Tomes to make a charcoal copy?
  7. The only thing worse than a lawyer is a banker. Brecht happens to be both. He is a miserly banker at that. He does not relish the feeling of a completed contract. It cuts across his body like a frigid draft of air. Perhaps his employees feel it as well – after all, they are now bound to each other by blood. It marks the chilly ascent of a breath of soul, released from its many years of indentured servitude, uncoiling itself in its escape to the stratosphere to join with other pneumatic gases. Does the phylactery, the "bank" of the bloodletting firm, located hundreds of miles away in the underground depths below the offices of the firm, gurgle and roil with blood just a little less intensely now? Maybe, but it is the nature of the successful banker to make wise investments. In the delicate quickstep of risk and reward Brecht is sure of his footing. It is no surprise when Darah arrives soon after. “Ah, true to her name – our miracle woman arrives, with a miracle in tow,” says Brecht, as Darah sits down and lifts a glass. There is no sign of blood on her dress. Good. It must have been quick, clean, and without complication. Professional. He produces a small nod of appreciation. He turns his attention to the back of the tavern as Fen returns the toast with his own. To nights we’ll either never forget, or never remember Brecht silently claps his hands together. “Skillfully put. Spoken like a true lawyer-to-be.” The wordplay is delicious to the ears of the senior lawyer. A droll toast on the surface, but beneath the appearance of wit is language uncannily similar to that used in certain provisions written within the contracts of the dreaming thralls. Perhaps he knows or suspects? It is clear to Brecht that Fen has an aptitude for their particular brand of law, but, then again, those entrapped by contracts are often good at writing them. A pity about Mutt. He motions Fen to join him. “Fenrir, this is Darah, the young lady I was telling you about,” he says, introducing the two while simultaneously refilling their glasses to dangerous heights. “Darah’s line of work often takes her out of the office – ah, and that’s the last drop. Down the hatch!”
  8. Thanks for letting me take some narrative liberties with Purgatory! 5/5 experience, would recommend to others.

    1. Reinholdt


      The more people who get a chance to use it in their narrative, the better.  It makes me happy.

  9. The Dread Inquiry OOC

    So evil. @lucius I'm so glad we were able to celebrate your first post on Valucre with a toast . Fen's extraordinary sense of smell will be instrumental in guiding our expedition to the artifact... @jaistlyn Did Darah get the Order Paladin to place runes around the gate? Should we be able to pass through undetected?
  10. The Dread Inquiry OOC

    @jaistlyn That was beyond dope. I had Still Doll playing in the background too, haha. Well done - and thanks for elegantly cleaning up the complications of our arrival. I can even keep my line about Purgatory being bought out for a substantial sum
  11. The Dread Inquiry OOC

    Ah, my mistake. I should have been aware of that. You're right in thinking that B&U wouldn't openly force their way through. And yes - it's very reasonable to think we have had some time for preparations. I look forward to seeing what you have planned ;) (that music is perfect). I can cheat some edits into my post if that would help.
  12. The Dread Inquiry OOC

    @jaistlyn @lucius First post is up! Either of you can have the second post - fire when ready. If you have any questions, let me know. We're flying without a map, so don't feel like you're the only one lost :) Danke! *Cues nefarious music*
  13. For a substantial sum, Purgatory has been bought out for the night. Gone are the regulars and their clamor. Tonight, the ramshackle tavern is funereally quiet, save for the impertinent wooden creaking of shabby tables and stools. Crowded within its cramped premises are around twenty suited men and women of all different ages and races. Over there, an improbably well-dressed orc stares off in the direction of a broken light fixture, humming the jarring notes of a song that never was. Two young elven twins hold hands at the bar counter and watch a false sunset descend against a ruined plaster wall. A long-bearded dwarf and a human woman, as impeccably dressed as their colleagues, play a game of chess without pieces, on a board that spans the infinite barrens of their minds; they play brilliantly, endlessly, and they will never remember the match. They are dreaming; they share tables with one another, but their glossy eyes never meet. They have been called to fulfill the debts of their contracts. There are exceptions – a few within the tavern are entirely conscious of the occasion, and the events forthcoming, for they are officially employed by the dread legal operation, named, “Brecht & Undercroft.” Mindless or not, they all turn their heads when the gentleman with the chestnut mustache rises. “A toast,” says Brecht, raising his glass, full of sparkling liquid, to the assembled company. “To new beginnings and ancient lands.” He gestures to the door, where, outside Purgatory, three large covered wagons teamed by impossibly black horses await the group’s expedition into Yh’mi’s unknown territories, in search of an artifact – Odin’s Mask – hiding somewhere within. He moves back the cuff of a pinstriped sleeve and examines the face of a black and gold watch. A long bony clock hand nudges a millimeter to the right, almost touching the position of XII, above which rests a small red heart, filled in with little rubies, and two wiry wings suggested by silver filigree. “It is almost time for our departure,” he announces, looking up from the watch face. He reexamines the room of well-dressed, loyal puppets, and a cruel smile spreads across his face as he concludes: “Any last words?”
  14. Open commissions? WHAAAAAA?

    @Tebo Do you have a portfolio? Or a link to things you've made?
  15. So there's this tower . . .

    The zones should reflect the nature of the Tower and the history of its creation. Each zone can tell a story or reveal a secret about the origins of the Tower. Mag's apocalyptic zone, for example, might be an allegory for the architect's final madness. The forest zone could be representative of the architect's attempt to build a remote utopia away from the violence of the world. With each discovered zone players learn more and more about the Tower, its architect, and perhaps the great power promised by unifying all the zones. Just spit-balling here. It might help to first consider the unique circumstances of the Tower's founding, and then create rooms inspired by that history.