Voting has reset for the month of February. Valucre is in the top 10 but we need to be in the top 3 if we want visitors to the topsite to see us the moment they land on the home page. So if you want to help new members discover Valucre, then vote for us daily.

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Register now to gain access to the World of Valucre. Once you do, you'll be able to contribute to this site by submitting your own content or replying to existing content. You can ask questions before signing up in the pre-registration threadexplore the world's lore in the Valucre Overview, and learn all you need to know in five minutes by reading the Getting Started page.

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    • supernal

      Vote for Valucre [February]   02/02/2017

      Voting for the month of February is open on TopRPSites! Vote for Valucre daily and help new members searching for a place to roleplay discover the same joys you have in Valucre. You can vote daily, so make voting for Valucre a habit. Discussion thread

Acies ab Vesania

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About Acies ab Vesania

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    Storyteller Leader
  • Birthday 10/10/1986

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    Reading. Writing. Role-playing. Hard Sciences. Psychology. Philosophy. Sports. Current Events. People.
  • Occupation
    Mental Health Therapist for a Forensics Psychiatric Hospital

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  1. I took a business skills class in junior high as an elective. One of the first things they did was dispel the myth of the "Customer is always right." The saying actually has two words tacked on the end-- "Within reason." The customer is not right when they are abusive, making unreasonable demands, grossly breaking the rules and/or law, or causing a serious disturbance to your other customers. Too many businesses forget that and try to cater to genuinely caustic and destructive people who will not expand your profits but take from them, both in being a loss through their demands and by causing other good customers to leave. Businesses need to learn to cut their losses with the entitled ass-hats of the customer world. Eventually, some of them might learn that their shit doesn't walk and if they want to get service without burning bridges, they will have to change their tune.
  2. A 5hr REM cycle would be incredibly unusual. A full sleep cycle averages about 90 minutes.
  3. Added seven more quests. Still got to come up with more, but getting there.
  4. The marketplace is currently defunct. Quests now have item rewards instead. ______ Updated the intro for the bulletin board again--better style in my opinion. Also, added a quest (still got to brainstorm more) and added some rewards to the Tavern quests.
  5. There is mindless chatter and our new discord server that work in place of this.
  6. Got part 1 of a massive overhaul of that thread completed. Turning into a fair amount of work. The board eating half of my work as I go along was not helping either--had to jump it over to a word document to keep the software from munching on stuff as I fixed it. I don't know what its issue was, but I lost about 20 minutes worth of work, and I was pissed. >< There are a few of the old quests now listed as repeatable. The formatting is completely redone as to differentiate between quests that are unique and those that can be repeated by others. I need to fill in some serious gaps in available quests, but the template is now correct and there are a few options. I also reworked the rules to both simplify and cover all areas (before, it was muddled and did not cover everything). I also took out wording related to marketplaces and VB and just added a rewards bullet point to each quest. I need to add rewards yet as well.
  7. Due to a lack of market system at this time, this is being locked and closed. An alternative may or may not come about, depending on changes in systems and my availability to perform an overhaul.
  8. I get the feeling that I ought to write up an article to the effect of "I'm Done at the Tavern... Now What?"
  9. I think there is an increased overall maturity in comparison to where we were 10+ years ago. I started this hobby in 2003 (14 years in month, wtf?), mixed in with people about my age, +/- a couple years. Sure, we have recruited new blood in the younger folk, but there is a decent chunk of us left around who go back to that time period. The median age for the average online role-player is rapidly approaching 30 (scary, right?). It seems like, from a big picture perspective, that the average level of maturity has increased. Of course, that varies on the individual level--some members are younger and act their age, some members are older and never grew up. But as a package, it feels like we're more mature than we once were.
  10. I love how you keep posting stuff that is relevant to my Psychology of Groups and Teamwork class that I am actively taking.
  11. We lost #2 =/
  12. You're neither endo nor ecto, you're a mesomorph. You've seen my build- that's endo. Wide from the shoulders through the hips. Meso is in between, with some width in the shoulders but tapering as it goes down. If you're adamant about doing cardio while bulking, stick to High-Intensity Interval Training, as it will minimize fat losses and spike your Test levels as well, which helps with long-term growth.
  13. Anyone can. Just use the @ symbol and type the username afterwards.
  14. To tell the story of how I ended up in role-playing, one would first need to define what counts as role-play for this discussion. When I was four years old, I used to play a game I made up with my sister, called “Superheroes.” It started out simple; we were a couple of superheroes who went and did super things—I was four, and she was two, not much to expect now is there? Well, as time went on our game became more complex and dynamic. We started out as ‘ourselves’ but eventually kept the names but changed the character personas, in addition to making new characters. We created a world with a name, a culture, and different people. We even made a couple of spin-off games based off this original. After I had got into D&D at the age of eight, a lot of the influences of D&D began to show as well. My parents let me join a D&D campaign when I was eight years old. I started out playing a Dwarven fighter, and this was my first taste of a more “adult” (as in grown-up, not the other kind ;) ) experience with role-playing. I borrowed a lot from in the game I played with my sister, which eventually incorporated my brother when he got to be old enough to play along. We kept this game going for a long time, eventually incorporating much more than just doing super things, but characters getting married and having families, discovering and exploring new worlds, and seeking new challenges. It was becoming harder to come up with new ideas, and so when I had an idea for something entirely new, we were all eager to switch over to it and try something new. Around the age of 12, I came up with a concept called, “Wars of the Future.” In the distant future, scientists discovered a new element from which to make a newer nuclear weapon, and careless President chose to unleash it with first determining its exact capabilities. It led to the destruction of the entire world, causing humanity to go nearly extinct. The only survivors were individuals stationed on a new world, with colonies developing a second earth—only they became the only thing left of our world, as the rest fell to ruin beneath an insurmountable nuclear winter. The people were alone, leaving it to them to rebuild the human world. Rebuild they did, but not without problems. Different groups formed their own government bodies and different understandings of how to govern, and soon arguments and threats turned into wars. The world split into 13 sectors, creating cultures entirely based on military and war efforts. Technology, especially related to fighting, flourished, and soon they developed nanotechnology based implants to weaponized people from a young age. The game was darker than the last, but still fun for us, and we played it into our teens. I even ran a secondary campaign with some friends in Junior high, which went along with our role-playing as Rogue Squadron as well. That continued until high school. In high school, during my sophomore year, I started up a D&D campaign for friends. In developing materials, I made my first foray into the offerings of the internet, looking for resources and well as additional information. I discovered forum called “The Dragon’s Breath” (now defunct, sadly), where they hung out, discussed D&D and ran campaigns of D&D and Shadowrun. This was the first time I had ever considered the idea of role-playing online, but I was in love with the concept. Unfortunately, they were particular about who they would let play, and as a new person, I could not join their group. So, another member and I decided to put together campaigns of our own on a website he set up called, “Online RPGs.” I ran a D&D campaign, and he started a Heroes Unlimited campaign. For this iteration of D&D, I created an entirely new world, with its own races, unique classes, and a deep story (that I use in my DM’d campaigns still to this day). Running an online campaign with people was a blast, and I loved putting together a great story. I started to find it to be a secondary opportunity to write, something I loved doing and did a lot during high school. Our group was more mixed, with some just posting content that was straight to it and others of us who would put some work into detailing our character’s actions and feelings, going deeper than you normally would (or could) during an in-person campaign. It was a happy, isolated sort of existence, with secondary campaigns springing up and things expanding. We thought what we had was a unique thing, but as it turned out, we were wrong. October 2003, just after I turned 17, someone joined our forum, probably finding us because of the Heroes Unlimited campaign (he had an affinity for superheroes). He told us he was getting bullied by some people on this website, and that he wanted help. The nice guys that we were, with no tolerance for that kind of behavior, decided we’d go over to this site none of us ever heard of, figuring it would just be a handful of jerks we could troll for a bit before getting banned. That site that we thought would just be another niche hole in the wall was Ayenee, also known as Dotcom. Several of us signed up and started some arguments, but of the handful of us who went over there, two of us found a reason to stick around. I cannot speak for the other, but I know stepping out of our little pond (really, a puddle by comparison) into the big pond, led to me finding something I had never seen—a deep, ongoing narrative with a sandbox world where people interacted and encouraged writing. Now, Ayenee was not perfect by any measure, but it was the first time I had ever encountered anything like this. I met many people, and I stayed with that site until its bitter end, having made many friendships and connections along the way. I met quite a few people I know here from there, and it gave me something to jump from when I finally did come over to Valucre, back in 2010. I took me a while because I stubbornly clung to the nostalgia of what I had in Ayenee, as imperfect as it may be. Nevertheless, an important person who I met through Ayenee finally twisted my arm enough to get me to sign up and come to Valucre. Thanks, @The Hummingbird . That, and a campaign I was previously a part of got moved over here, so I decided to go along too. I’ve been here ever since. I still do D&D in person, and I have embraced writing to such an extent I am now finishing a degree in it. I kept my site going for a while, just a place for me and a handful of friends doing our online D&D, but things died out, starting with letting someone take a turn at DMing (whom I should never have) and the friend who started all with me having taken his life. This story turned out to be a lot longer than I intended. Pat on the back to whoever reads the entire thing.
  15. I created a google doc of this so I could do some line by line notes. I did not do the entire document nor did I highlight every error, but tried to get some of everything so you could see it, see my suggestion for fixing it, and then go back and apply that elsewhere. Before I provide the link (because I want you to read these comments first) here are my global thoughts versus a line by line examination. The document as a whole is interesting. I like the style of an explorer's log as a way of conveying lore information. It is a fresh take that helps keep a reader's interest. The overarching organization works well. It makes for an easily read document that can allow for skimming, which is important for these kinds of materials. The organization within paragraphs is an area in need of improvement. I made a note in the doc itself, but I will further explain. In any given paragraph, your first sentence is the topic setter--it defines everything else that follows. Each sentence after must support it in some way. In some of the paragraphs, I see a topic sentence that is either not expanded upon effectively or might have been better suited as a part of the middle, whereas rewriting that first sentence would better capture all the ideas presented in that paragraph. Here is an example of what I mean. I need to make a paragraph about snow. I could start my sentence by saying that "Snow is cold." It is straightforward and brief, and certainly not inelegant, but it is limiting. When I make my next sentence, "it can be eaten," the reader is thrown off. How are these related? Instead, I could open with something else. "Snow is a form of precipitation that occurs during cold weather." Now my topic sentence makes clear that I am talking about a kind of precipitation that occurs in cold weather, giving me room to open up more about its physical properties. The paragraphs also tend to lack good transitions. A transition is not always required, but they do help ideas string along together, especially when you are dedicating two or more paragraphs to a larger idea and then move on to something new. It can jar a reader when you switch topics. The writing consists of a lot of the use of passive tone. Best to avoid that unless you are using it for a special reason. Passive reading is harder for people to read. It slows a reader down and can be more confusing, as well risk sounding dull. The writing also has areas of wordiness that can be trimmed down. For technical documents, the leaner the better. Overall, I think the document is good. It's interesting and engaging, and the lore sounds cool. There are things you can clean up, but that is by no means a bad thing---just room for growth. Here's the promised link.