This RP will involve dice. If you are the highest in the party with a specific trait that is being rolled for, you will auto-succeed, if not, you will have to roll for success.
For example, if a strong enemy needs to be grappled or heavy obstacle moved, if you are a Warlord, you will auto-succeed the roll. However, if as a Warlord you find that a door is unexpectedly in the way, and you are unable to have your Engineer assist you, you will have to roll, and suffer the consequences if you do not succeed. If in the same scenario, you have a Specialist with you, while they will not auto-succeed the roll, they will gain a strong bonus to the results.
Your character archetype will determine your overall role in the team, and the types of cybernetics, weapons, and augments will be available to you. There are Five Primary Attributes, with four Subclasses each depending on secondary Attribute.
The Borg: Primary Attribute: Body
The flesh is weak. Chrome is superior. Not many can afford full body conversions, even fewer do it, or come even close. It is often said that the man (or woman) whom replaces the majority of their flesh, blood and bone completely with steel, plastics, and circuitry are always teetering on the brink of of cyber-psychosis and the the truest indication of the dangers of cybernetic enhancement. However, even your greatest naysayers balk when you whether a storm of fire that would have killed teams of lesser mercenaries however, or unleash the devastation that only being almost entirely machine can bring. Cyborgs are the most straight forward expressions of mankind's greatest technological advancement, and our greatest sins.
Body > Reflexes
Body > Tech
Body > Cool
Body > Intelligence
The Solo: Primary Attribute: Reflexes
You were born with a gun in your hand - the flesh and blood hand, long before you likely replaced it with chrome. Whether as a freelance guard and killer-for-hire, or as one of the Corporate cyber-soldiers that enforce business deals and "black operations", you're one of the frontline fighting machines of the Cyberpunk world. Hired hit-men, bodyguards, and mercenaries, everybody with a piece of lead-spitting iron can be a Solo, but only the most notable survive to earn their pay. A man with a gun in his hand still has everything left to lose, and everything to gain, so take your best shot. With some luck, it won't be your last.
Reflexes > Body
Reflexes > Tech
Reflexes > Cool
Reflexes > Intelligence
The Fixer: Primary Attribute: Cool
As small time player, you knew you had a knack for figuring out what other people wanted, and how to get it for them. For a price, of course. Now your deals have moved into the big time. Maybe you move illegal weapons over the border. Or steal and resell medical supplies from the Corporations. When you talk, people listen, you can bend truth, spin fiction, some call you a desperate, attention-loving sensationalist, others a demagogues and a con-man. Others have their guns, or tech, or daemons, but you have something much more important; a sense of subtly, of fashion, of style, and the connections to bring it all together.
Cool > Tech
Cool > Reflexes
Cool > Intelligence
Cool > Body
The Techie: Primary Attribute: Tech
You can't leave anything alone - if it is near you for more than five minutes, you've disassembled it and made it into something new. Half the chrome you have on you you've made yourself, the other half has been modded far beyond any original specifications, and probably contributes to the innumerable copyright fines you've accrued over the years. You make your living building, fixing and modifying - a crucial occupation in a technological world where no one person really knows how half the stuff works. If you're any good, you're making a lot of money. And that money goes into new gadgets, hardware and information. But for the serious eurodollars you have to tackle the big jobs. Illegal weapons. Illegal or stolen cybertech. Corporate espionage and counterespionage gear for big boys' "black operations". Your tech hasn't failed you yet. And you know if it does, its because you failed it first.
Tech > Body
Tech > Reflexes
Tech > Intelligence
Tech > Cool
The Netrunner: Primary Attribute: Intelligence
Netrunners define cyberpunk. Computer code is in your blood, and you got your first neural interface plugs when you were drastically underage. Now, nothing can stop you with your direct mental link to the computer, you can plunge headfirst into the data-winds of the Net. As an electronic wraith, you are the ultimate "hacker", brain wired into special modems and computer links. You slip into the "hardest" mainframe systems with ease. Your defense and offense daemons are arrayed at your mental fingertips — a quick jolt of Demon or Vampire and the data fortresses fall. One day the electronic countermeasures will catch up to you, or a faster Runner will reach out, fry your mind or stop your heart. Until then however, the world is your digital oyster.
Intelligence > Cool
Intelligence > Tech
Intelligence > Reflexes
Intelligence > Body