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The Alexandrian

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About The Alexandrian

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  • Birthday September 16

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  • Location
    The Miskatonic University
  • Interests
    Mechanical Engineering; Electrical Engineering
  • Occupation
    Mechanical Engineering Undergrad

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  1. The Alexandrian

    Casper's Plague - Pocket Full of Posies

    @Edrael Go for it! I probably won't post the thread for a few days yet, but I'll tag y'all and post and update here when I do.
  2. The Alexandrian

    Strangers in the Night [Networking Event - Interest Check]

    In that case, we'll overrule the dice. For this round, Ilyana shall be matched with Aveline. Have fun!
  3. The Alexandrian

    Casper's Plague - Pocket Full of Posies

    @LastLight Welcome! I haven't given much thought to the combat system we'll make use of for the duration of this scene, but if y'all would like a formal combat system, we could use MOBS. @Thotification I take it that the Paragons would attempt to sow chaos and escalate hostilities, then. @-Lilium- @supernal Capria could stick around even if one of supernal's characters joins the scene. I wouldn't be averse to players joining the thread while it is in progress either.
  4. The Alexandrian

    Warring Factions: HGS Silver Vision

    @bfc Either option works for me. If you would like to select the meeting place, it would probably be best if you create the thread so you can describe it however you wish.
  5. The Alexandrian

    Warring Factions: HGS Silver Vision

    @bfc That would be rad. Would you like your machine learning specialist to meet with a representative of House Glasmann IC in order to hammer out a mutually beneficial agreement for both parties or would you prefer a different type of scene? If the latter is preferred, what would your character like as a reward for her efforts?
  6. The Alexandrian

    Warring Factions: HGS Silver Vision

    @Ataraxy The Stronghold thread is up. Please let me know if there is anything I ought to adjust.
  7. The Alexandrian

    Rigging a High-Stakes Game

    In a tinny voice, the heralds cry. STAND CLEAR. INTERIOR AIRSHIP ROUTING IN PROGRESS. STAND CLEAR. INTERIOR AIRSHIP ROUTING IN PROGRESS. As numerous as the gilded stars arrayed upon the sable canvas of eventide, a legion of animate metal constructs cruises through the relatively narrow passages of Stronghold. The ever-shifting formation, seamlessly incorporating all manner of humanoids clad in exosuits inscribed with smoldering arcane sigils perched atop or enclosed within radiant mechanical behemoths, is thunder rolling over the cityscape as it remorselessly shatters the tranquility of night. With automated efficiency, Caeceila's vanguard surges forward, ardent blood coursing through capillaries, liquefying clots, sweeping stragglers away in a gentle but steady undercurrent. The moderately-paced transit of the convoy is an unannounced parade. Onlookers, drawn from their beds by enticing light and exotic cadence as creatures of flesh and blood join their voices to the brassy melody of a host of fantastical machinery in a glorious hymn dedicated to heroes of legend, of every age and kind unshutter their windows and gaze, eyes alight with equal parts wonder and fear, upon saucer-shaped airships and eyelike drones floating inches beyond arm's reach. Wherever the spectacle travels, the air is thick with a heady infusion of magic. Though the majority of the population is captivated by the inspiring ballads echoing through the streets and the artistry House Glasmann exhibits even in their instruments of war, with aesthetics mimicking well-known mythical entities, a minority embraces its paranoia, arming themselves with whatever weapons they have on hand, barring their doors, and hunkering down as the de facto invasion of Stronghold commences. Encountering no resistance as it cascades through the outskirts of Stronghold, Caeceila's vanguard rapidly advances upon Central Stronghold. Dozens of warriors push forward in unison, securing the rendezvous point well before Caeceila's airship arrives at the site. The vivid blue flames of jump jets firing sets the sky ablaze as designated marksmen alight on rooftops and scouts, coordinating with swarms of spheres, take to the skies. Escort craft are quick to follow, the deafening crack of vehicles exceeding the speed of sound marking their ascent to a sleepy realm beyond the dark clouds. Spidery artillery units scale solid walls with their spindly legs, tarrying on the sides of buildings while their bright red lights playfully dance on fields of cracked stone. At last, Caeceila's vanguard pours into a spacious courtyard before the gates of Central Stronghold, a contingent of smartly costumed Drow intelligence agents shed their meticulously constructed glamours as they link up with the main force. By some standards, the security detail assembled in the courtyard is disappointingly small. Without the eyelike drones in close proximity, they don't appear to possess the manpower first impressions indicated. A veteran would immediately admit, however, that Caeceila's vanguard and Nines's specialists are much more formidable than normal forces of comparable size. Every piece of equipment they employ is state-of-the-art. Furthermore, the makeup of the combined outfit is incredibly varied, allowing them to outgun, outwit, and outmaneuver a more threats than a standard military unit. From spying to skirmishing, the capabilities of this security detail might match those of a bona fide military, albeit limited to much tinier conflicts. Within a minute's time, Caeceila's airship has touched down in the center of the courtyard. Warriors, robots, and intelligence agents take up defensive positions at the boundaries of the courtyard, establishing a defensive perimeter and several killzones just in case Stronghold fails to live up to its name. As a polished metal boarding ramp extends from the airship, a semi-circle of robed catpeople with their palms pressed together, their fingers intertwined, and their heads slightly inclined are revealed. As if on command, they part. Three very, very important persons stride down the ramp and onto Veluriyam territory. The first of the three, standing on the far left, is Nines. Nines is clad in her battledress, that is to say, in reinforced, waterproofed leather, subdued black combat boots, solid black cotton socks, solid black tactical pants with padded titanium knee guards, padded titanium shin guards, and padded titanium thigh guards, padded titanium spaulders, padded titanium rerebraces, padded titanium elbow pads, (all of which are fastened with ties (under) and Velcro (over) for convenience), a solid black, zip-up, studded kangaroo leather jacket with cushioned titanium inserts, a rugged magnetic bracer with Batman-esque sword breakers and several embedded and inactive electrical generators concealed within it, wicked, spiked leather gloves with a rubberized grip and metallic veins connected to the aforementioned generators, a solid black battle vest (cut-off) adorned with official patches from her favorite (heavy metal) bands over a solid black women's A-shirt, a duty belt featuring a push knife, a kukri, crampons, two ice picks, a hand crossbow, a pouch of bolts, a dozen unmarked metal canisters, a multi-tool, and a metal canteen, and an ergonomic, gray-tinted M17 gas mask lookalike. Reacting to the darkness of the night that her tinted lenses only enhance, her eyes emit beams of eerie red light that flit about the interior of her mask as she assesses her environment. Nines herself is a slim lass. She is neither exceptionally tall nor exceptionally short, but for an elf, she is quite muscular. Sections of her obsidian skin are horribly scarred, and a shallow gash extends from the right edge of her eyebrow down to her cheek. Her cropped hair has been dyed charcoal black to match her outfit. As with any other elf, her ears are longer than they are wide and taper to a point. With high cheekbones and the like, Nines possesses a dark beauty, one more intimidating and nightmarish than elegant and divine. Pretty much anyone could tell you that the little finger of her left hand is absent; the sleeve of the glove this finger would manipulate does not respond when Nines bends her other fingers. At a glance, Nines is (by and large) your average drow (exile), if a smidge disfigured. She isn't buxom and carefree; she is graceful yet burdened. There is something about her, however, that a run-of-the-mill being would find highly disconcerting. She is a most unnatural being not in body but in spirit, and even if her unnatural qualities are unseen, they leave their mark on those who interact with her. The second of the three, standing on the far right, is Camelia. Cammy is five feet and one-hundred-and-ten pounds of refined feline fury. The kawaii catgirl, who would definitely be an instant hit at a comic con with her sparkling pink eyes, striking silver hair, and a well-groomed tail tied up with multicolored ribbons, is clad in a cute pink exosuit with a telescoping helmet retracted into its neckpiece. Said exosuit is embellished with spot-on depictions of iconic manga and anime characters. Her luscious fuchsia lips are curved in a cheery smile as she greets at several of the soldiers moving about the area with an energetic wave. Cammy's petite frame signals that she isn't a regularly front-line combatant, though her participation in the Tournament of Reverie has no doubt proven she is more than able to get up close and personal with her enemies when the need arises. Her ruffled, lacy cloak and silvery broach feature more obscure manga and anime characters that few residents of Taen or Ursa Madeum would be able to place. Cammy is naturally ad'awwable. Cammy is so charming, in fact, that people are prone to overlook the fact that she can stop people's hearts at a distance or cause blood to spurt out of their ears if they offend her. Though it isn't visible at the moment, she also has a massive tattoo of a white tiger mid-pounce upon her back. Judging by her apparent lack of physical strength, she's either the lamest tiger in Valucre or some kind of magical girl straight out of fiction who can transform into a weretiger at will. Caeceila is the final member of the team attending this negotiation. Her lustrous blonde hair, which would sweep down to the small of her back were she not dressed for battle, is neatly bound in a bun to accommodate the retractable helmet of her simple, black form-fitting exosuit. Her icy blue eyes glow softly in righteous, aquamarine splendor as she inspects the defenses of Central Stronghold with clean, calculating detachment. She's intimidating to say the least. While her feminine qualities are quite appealing, she carries herself less like a lady and more like a lord. Make no mistake, her movements do not belie her upbringing; she carries herself with the grace and poise one would demand from someone of her station - just not one of her station and her gender. Caeceila is a wellspring of power and confidence; the atmosphere encircling her is suffused with chilling paranormal energy. She possesses the body and the mind of a paragon who has no idea what a lasting peace would even resemble. Unfaltering purpose is evident in her bearing. Though she is very young, she commands that intangible presence which so defines great individuals. There, the trio waits for their eminent host/hostess. @Ataraxy
  8. The Alexandrian

    Strangers in the Night [Networking Event - Interest Check]

    I'd like to know who all is still around so I can adjust the pairings for Round II as necessary. If the player of the character your character has been matched with seems to be absent, please notify me so I may switch things up to keep the event rolling. Thanks in advance!
  9. The Alexandrian

    Warring Factions: HGS Silver Vision

    @Thotification Righto! Just checking since Shishi seems to jump at the chance to work with Cae whenever it presents itself. Also, Glasmann Cryonics is technically a privately held company, so there aren't publicly tradable shares. A limited liability limited partnership seems like it would be appropriate for this sort of deal as it would afford essentially the same benefits to both parties except that Shishi's "shares" could only be purchased by other members of the partnership if/when she wishes to sell.
  10. The Alexandrian

    Warring Factions: HGS Silver Vision

    @Ataraxy I shall post in Stronghold, then! @Thotification I might be able to do you one better. Would Shishi be averse to being adopted into House Glasmann?
  11. The Alexandrian

    Warring Factions: HGS Silver Vision

    @Ataraxy Since House Glasmann has no history with the Veluriyam Empire, a representative of the Veluriyam Empire will have to negotiate with a representative of House Glasmann IC to come to an agreement about the terms of such an accord. If this is acceptable, we can hold a negotiating session at the Glasmann Estate, somewhere within the Veluriyam Empire, or somewhere else entirely. @Thotification House Glasmann would be thankful for Shishi's support. What would she accept as consideration for her assistance? Also, I'll pm you about what House Glasmann might be able to arrange for the Mistress.
  12. In lieu of providing an IC bit to spice up this interest check, allow me, for the sake of brevity, to cut straight to laying out what I intend to accomplish in associated threads. In the very near future, House Glasmann of Hell's Gate shall endeavor to fabricate a capital ship with the singular mission of facilitating the paramilitary operations of Lady Caeceila Glasmann and her burgeoning private army. The capital ship shall be a perpetually airborne aircraft carrier capable of functioning as a mobile base and delivering heavy fire support to land and air based targets. As a leading pioneer in cryonics and advanced medical technologies, Glasmann Cryonics appears, at first glance, unsuitable for such an ambitious undertaking that diverges so drastically from its typical field of expertise. However, the direct involvement of the enigmatic Lord Glasmann and Lady Glasmann, neither of whom are known to any public entity except in name, and the judicious allocation of physical resources and favors owed has spurred this project ahead not only to the point of feasibility but to the point where designs and specifications have been stamped/approved and legally binding contracts have been signed. Wave after wave of contractors are flocking to Hell's Gate to profit from this monumental labor. An army of skilled laborers has found gainful employment in realizing a weapon which will cement the power of House Glasmann within and without the nation of Terrenus. When HGS (House Glasmann Ship) Silver Vision is complete, House Glasmann will inevitably wield military might on par with small city-states not in numbers but in sheer technological prowess. But... All is not well in Terrenus. The continent is rife with brigands, villains, and opportunists who would use Silver Vision to achieve their own, nefarious agendas. A few seek to destroy the vessel outright. Nothing would crush House Glasmann's morale quite like completely obliterating what is meant to be the key to their aerial predominance. Others would hijack the vessel once it is complete, adding it to their own arsenal and harnessing it in their own tyrannical campaigns. Still others would exploit the opportunity the construction of Silver Vision presents to sidle up to House Glasmann and craftily embroil them in wicked schemes. Upstanding forces, House Glasmann included, are aware of the threats such a tantalizing prize will inevitably draw and have taken measures to prevent the Silver Vision from falling into the wrong hands. In something approximating an alliance, they defend Silver Vision or offer their expertise to a weary House Glasmann and are rewarded in turn with shares in the final product. How will your characters influence this event? Will control of HGS Silver Vision remain with House Glasmann or will another party wrest it from their hands? This I leave to you to decide. This canon thread, and associated canon threads, shall revolve around various factions fighting for control of Silver Vision. I intend to push for canonization of Silver Vision as an S-Class military asset. While I will strive to paint a picture of Silver Vision's construction, it is up to you, and your respective factions, to impact the development of Silver Vision in some way. Your characters may, for example, attempt to assist House Glasmann, attempt to tamper with the airship, or even try to steal the airship and fly it out of the city. Attempts to meddle with this project are encouraged, and as this is a chaotic event, there is no cap on the number of players allowed to participate. Planning and preparation will, as usual, increase the chance that your faction/characters will succeed. Failure to acquire a share in HGS Silver Vision will not result in complete failure; characters who "fail" to achieve their missions will receive awards per arrangements we agree to in the OoC/Interest Check beforehand. As implied, factions/characters are encouraged to battle each other in the main thread or in associated threads, and battles needn't be physical. Please notify me of such threads so I can include link them in the final request for canonization (it would also be nice if such threads were also separately canonized). Ultimately, I, and the players of whoever allies with House Glasmann, will respond to attacks upon it, and such allies shall receive awards like gm permissions for HGS Vision in their own scenes. At the time I am posting this OP, no such alliances have been forged. Opposing forces are similarly encouraged to form their own alliances with predetermined rewards to increase their chances of success. Incidentally, conflict over HGS Vision need not take place within Hell's Gate. If all goes well, this will be a crazy plot potentially spanning multiple threads with loads of IC conflict and character development. For convenience, I'll post summaries of each participating team's progress as events unfold. The main thread will detail HGS Vision's construction and other spin-off threads, which any player can create, will be linked in this OP as it is updated. If the format sounds confusing or the scope is a little intimidating but you would be interested in participating if it was made clearer or if the groups were smaller, please leave a comment below and we'll work something out. Thanks!
  13. The Alexandrian

    Casper's Plague - Pocket Full of Posies

    Sure! Is the ghost of the Mistress haunting Shishi or something? XD
  14. The Alexandrian

    Casper's Plague - Pocket Full of Posies

    Yep! I'll tag you when the thread goes live.
  15. The Alexandrian

    Strangers in the Night [Networking Event]

    [Míra and Caeceila] Lady Caeceila? Lady? Oh, not again. In the first round, Evienne called Caeceila "Lady Glasmann." Now, her new conversation partner is inquiring if she has permission to refer to Cae as "Lady Caeceila." Titles. Honorifics. All they ever do is get in the way. They underscore disparity in social standing, and Caeceila, well, she'd rather be treated like a normal human being and evaluated on the basis of her personal merits than forced to brook counterfeit geniality, inordinate fawning, or servile adherence to propriety. Cae has no use for sycophants, nor do sycophants gain from weak attempts to cultivate a relationship with her. Cae is no one's mark and resents the subtlest indication of being regarded as such - not that this is at all the case in this scenario. Do I look like a prim and proper lady? My first name is Caeceila, but if that doesn't quite roll off of your tongue, you may call me Cae. Stepping out from behind the bar, her hands on her hips and her chilling eyes honed to a fine point, Caeceila casts her probing, perhaps unwelcome, gaze upon Dranamíra Andronov. Although the snack bar no longer separates the pair, Cae guards herself from Míra both physically and mentally. She seems to sense that there is more to this woman than she is willing to let on. You are a someone. Someones who seek me out solely to make my acquaintance are a rare breed. For now... Slicing through her insouciant mien, and without one iota of hesitance, Caeceila looks Míra up and down. A commoner beguiled with an icon she is not. There is gamesmanship afoot, and Cae is quick to pin it down and turn it on its wielder. This is the opening play in a high stakes negotiation, not the origin of something approximating friendship or romance. Cae's motions are brimming with distrust and aggression. If rumors can hold a grain of truth, Míra is witnessing Cae in her primal state. I shall take you at your word. If all you wish is to play a game with me, I will quite happily indulge you on one condition. If I am to play billiards, something must be at stake. There is, you understand, no appeal to me in playing a game where victory and loss are without meaning. Tactics. Showmanship. Psychological manipulation. All are on display as Caeceila approaches a trim, wall-mounted rack and avails herself of a pool cue and a cone of branded pool chalk from the multi-colored assortment of chalk available on an adjacent shelf. Cae's back is turned to Míra, but Míra may deduce that Cae is continuing to track her when she observes how Caeceila slightly readjusts her position as Míra moves throughout the room. If I win, you shall reveal to me why you hide yourself from me. Name your terms, and I, having been challenged, will declare the type of game in store for us. A muffled click emanates from the closed entrance to Míra's flank. Someone or something just locked the Crow inside of the Game Room with the Gore-Spattered Heiress.