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  1. bfc

    MOBS tournament v2 [1 spots remain]

    Ahem. Aren't you forgetting the time I tried to run you over with a train? Also, re: PvP experience, you really don't need any for this. With MOBS the outcome is determined purely by luck, so you can write the fights however you like- it's more like telling a story together rather than actively competing with one another. So this way everyone else stands a chance against me ahahahaa
  2. bfc

    MOBS tournament v2 [1 spots remain]

    Sign me the fuck up. (please) Edit: (and thank you)
  3. “Has the old coot finally lost his mind?” “A pretty thought! But no, he would never send an emissary.” “Then who does this sweet little thing speak for? The Owl? Or perhaps the Lady in the Glass?” The two Fae circled the girl in blue like hungry wolves, keeping to either side of her so that whichever way she looked, she could not watch them both at once. They were taller than she, faster, and likely stronger in both physical and magical terms. And they had her cornered. She swallowed. “I speak for no one but myself. I am royalty, and as such I hold the authority to call upon the Courts.” It was a lie, of sorts, to call them Courts. From what little she knew, most bands of Fae in these woods had devolved into little more than beasts, hiding away in secret lairs or stalking the trees for trophies and entertainment. A far cry from the cultured beings of her home- but then, she was here to change that, and more than a little flattery would be needed. The Fae, however, were already giggling at her lofty claims. “Royalty, she says? Oh my, perhaps we ought to treat her more graciously…” “But where is her retinue? Where are her guardians, her viziers, her grand carriage?” “Perhaps she is a modest queen. A queen of dust and mothballs!” “Or perhaps she is no queen at all…” The lady in blue felt the squirrel on her shoulder shifting nervously, and turned around just in time to spy the bone-white male reaching for her hood. Flinching, she ducked away- and nearly fell straight into the arms of the other Fae. They were moving closer, hemming her in. Her words, rather than command their respect, had only seemed to excite them. So she took a breath, and threw back her hood. Long white hair spilled out into the night, catching a moonbeam and gleaming silver in the dark. Or rather, the moonbeam bent, twisting from its natural course to dance through her mane. The Fae stopped in their tracks, staring. Bright blue eyes stared back, first at one and then the other. A sweet, smiling face, one that seemed to recall old friends, past lovers, days spent in the open sunlight. Each Fae beheld something slightly different in that smile- something tailored to their tastes and their desires, their feelings and their memories. Something specifically designed to enthrall and hypnotize. The lady in blue let out a long breath. “I apologize for my appearance- I must confess I am lost, and far from home. But allow me to introduce myself properly.” She extended her hands, grasping each of theirs in turn. They twitched, suspicious and confused, but her grip was soft and soothing. Sight, sound, touch; she wormed her way into them though their senses, sinking fishhooks into their minds. If she’d been seizing direct control, they might have bucked her off- but then she wasn’t trying to puppeteer them. She was doing something even better. She was making them start to love her. “I am Feris October Annabelle Cirae, First of her Name, Princess of the Castle of Light.” Her smile widened. “But that’s quite a mouthful, isn’t it? Why don't you just call me Feris...”
  4. It’s a little like dreaming. Stumbling on, step by fateful step, without the slightest inkling that anything might be awry. The mind sees only the present, and the neglected past slips out the back door without so much as a word. By the time one turns around and thinks- how did I get here? -it is already too late. The old reality is lost, and you are caught in a nightmare. The lady in blue is as of yet blissfully unaware, though she’s beginning to suspect her newfound companion isn’t quite so well-learned as she’d hoped. The squirrel’s tiny head turns this way and that, sniffing at the air, but the smells only confuse him. The native and the intruder, it seems, are equally lost. Nevertheless, they are in motion, and enough steps in one direction will inevitably take a person somewhere or other. Around them the forest grows stranger: tree-trunks bending in unnatural patterns as if each one were dancing with the others, glowing fungi opening their eyelids to peer out at the passing pair, a strange wind that rushes past the lady’s ears, laughing all the way. All these and more she passes by with only a quizzical glance- for she has a most important job to do, even if she’s no longer quite sure what it is. She freezes, however, when an unseen voice rings out: “On the twentieth hour of the fiftieth day of my six-thousand-two-hundred and fifty-fourth year, I laid eyes upon a fair trespasser in my woods.” Unmistakably male, but high and fluid as the notes of a pipe. The blue-cloaked figure turns, searching for a sign of the speaker, and sees nothing. Only darkness, bark, and slowly rotting leaves. “She was wrapped in silk, of a most fascinating color not belonging to these lands, and I could not help but wish to pry it all apart and take it for my own.” A different voice, female this time, harsh and airy and punctuated by a rapid vibration, as if the speaker were breathing thrice every syllable. Once again, the lady in blue turns about, and once again finds nothing. Then the voices come again: “Indeed, a traveler must pay for her passage. But what else might she be hiding under that lovely cloth?” “Might she have colors? I’m in need of pretty colors…” “Seize them from her eyes, seize them from her hair.” “From her lips and her teeth and her tongue and her bones-“ It was here that the woman in blue interrupted them. “I’ve come to call a council!” Her words sound out loud and high, and echo among the trees. For several moments thereafter, silence reigns. Then they emerge. First the man, tall and naked and beautiful, with eyes the color of blood and skin the color of bone. Then the woman, black as night and graceful as the wind, clad in a dress made from a thousand stolen butterflies’ wings. As one, they smile. As one, they laugh.
  5. bfc

    What are you watching? [animated]

    I believe there were some special episodes that aired in between seasons two and three- are you sure you didn't miss those?
  6. bfc

    Bogus Booty OOC

    Mid-June works for me. @SweetCyanide @supernal Will you two be around then?
  7. bfc

    Bogus Booty OOC

    @Wade It's all good. I think everyone on here has had to drop a thread at least once due to real life getting overwhelming. Hope things are better for you now, and welcome back! Not sure about everyone's availability, but maybe we could try and resume/wrap things up sometime this summer? Our characters were getting pretty close to their goal, so we could probably bring the thread to a solid ending with another few rounds of posts.
  8. bfc

    Come at me...

    Was tagged and am available if there's interest, but it looks like plenty of people are already eager to answer the challenge. Also: Hell yes. I've done one of those before and it was crazy fun.
  9. They gather, they bicker, they try to find their bearings at the precipice of a great dark unknown. The wayward, the weird, the curious individuals who would rather walk together than alone. One wonders, one ponders: whatever will become of such a haphazardly put-together band? When perils, and devils, and fearful things besides might yet await them in these long-forgotten lands? Their tale is only just beginning. *** Turn away from this odd gathering- for just a moment -and look deep into the woods beyond. Rush past blackened tree-trunks and thick beds of moss, through fallen leaves and faintly glowing fungi, until you catch the barest glimpse of a color quite out of place in this dark and overgrown locale. Blue. A cloak stained seven shades of sky, moving slowly and quietly amidst the trees. Its bearer is blissfully unaware of all the ruckus behind her, let alone that she might have helped bring it about. Steadfast, she ambles on, sticking to her path without quite knowing whether she’s going the way she intended. Up ahead, a sudden sound breaks through the night. Rustling and scratching and stuffing, the noise of something alive and moving not too far away. The blue cloak stops short, casting about in surprise, and one edge of the bright fabric is caught on a low-hanging branch, ripped away in the heat of the moment. Calm returns quickly, however, as hidden eyes lock on to the source of the skittering. Only a squirrel. Nothing strange or fearsome, just a scruffy little rodent peering curiously down from above. The lady in blue relaxes. Unhurriedly, she raises one arm, extending a thin, pale hand from the folds of her cloak. The animal sniffs, considering. This stranger is large, or at least far larger than it, and any squirrel knows that it is best to stay away from such towering creatures. Yet in spite of this, it cannot help but move closer, drawn by a strange fascination that overwhelms its tiny mind. Cautiously, it hops down onto her outstretched fingers, then clambers up her arm and rests contentedly on her shoulder. “Good boy.” She gently strokes its back, running one finger through disheveled fur. “Now, little one. Will you show me the way?” The squirrel nods, then points with one tiny paw, and the lady follows its lead. Onward she strolls, humming softly to her newfound guide as they vanish into the endless dark. Behind them, a tiny fragment of blue dangles, limply, from a low-hanging branch.
  10. bfc

    Powers and balance

    Power is fun. I like being powerful. I like being dwarfed by the power of others. The dynamics of character strength within a story can add a lot of tension and create interesting situations you wouldn't see otherwise. In competitive situations (T1 tournaments and such) balance usually needs to be strict, since the majority of competitors will make their characters as overpowered as possible within the competition's ruleset. However, this thread seems to be focused more on power in a general setting- ergo characters acting in threads within Valucre -and I'd argue that in this case, balance can be a great deal looser. It can even be beneficial to have some imbalance within a setting. That said, for power to be fun, it needs to remain within two boundaries: 1) Does not unnecessarily restrict the freedom of other characters/writers 2) Does not break the established plot or setting (unless this is agreed upon as part of the story) Characters with power can act as an obstacle or opposition, and wield their power to harm other characters or change the course of the plot in some way- that's fine. Where things get less fine is when your character is so powerful that he/she leaves other players with no option but to submit (or complain OOC). Try to imagine some scenarios: I'd say a solid rule of thumb is to consider the possibility of your character and an unpowered human being in a thread together. Maybe your character would almost certainly beat an ordinary human in a straight fight, but could said human use the situation to somehow oppose them? As allies, would an ordinary human still be able to provide useful assistance with the problems your character will face over the course of the story? If the answer to either question is no, then it's probably best to tone your power down a bit. And no, 'but I won't use my full power' is not a valid excuse: having a character who can easily crush everything and is just holding back for the lulz is a good way of killing tension in any conflict they become involved in. *** Now, onto plot/setting. Everyone wants to be able to influence things, and it can be fun to use a powerful character to shift a plot or introduce some disruption into a setting, even for the weaker players. Maybe your character's power draws dangerous attention to your group of allies, or gets them in some kind of trouble. Maybe you bring a powerful necromancer to attack a small town where a party of adventurers is staying, providing a temporary challenge and perhaps a recurring antagonist. Where things get excessive is when your character's power makes a thread or setting all about you. Take the example of the necromancer: if he/she is so strong that the adventurers cannot defeat them and will likely be wiped out, then by attacking them you've effectively derailed whatever plot they were writing and inserted yourself as the greater threat. Rather than adding an interesting twist or detour to a game in progress, you're basically saying "you can't play your game, you have to play my game now." On a larger scale, if your character shows up in an established setting and proceeds to casually blow it up, you're pretty much knocking over someone's sandcastle. This might be fun for you, but probably wouldn't be fun for other players, unless you'd agreed on that plot beforehand. Again, let's go through some scenarios: If a thread is meant to be all about a certain character, or there's a pre-planned agreement among all involved to wreck a setting, then by all means, go nuts! If not, then it's simple: don't jump in with someone who derails a thread just by being there. *** So those are the boundaries, in my opinion. Unlimited power is no fun, but at the same time one shouldn't take this to mean that power is bad. On the contrary. Power is fun. It's been fun since the dawn of history: the ancient greeks wrote stories about heroes who wrestled lions to death and fought giant monsters and generally performed badass feats that rearranged the world around them. It's still fun today: cinemas are full of superhero films where big muscular men (and occasionally women) throw down with all kinds of wild abilities, wrecking buildings, cities, even planets. There are a few characters on this site who are nothing more than ordinary civilians going about their business, but look up a random character in the profile database and chances are they'll have some kind of awesome skill or magic they can use to royally fuck you up. Powerful characters can capture the imagination, create interesting opportunities in a storyline, introduce tension and excitement with their very presence. A mighty dragon might be able to tear its way through a group of brave adventurers with ease, but is this not what makes it compelling when they find a way to take it on in spite of this? An unbreakable golem might tower above his allies in both stature and strength, but it is this very power that allows him to stand firm and hold the enemy back while his friends make a daring escape. A warlord suddenly laying siege to a city with her massive horde can be a nuisance that disrupts everyone playing there- or, with proper planning OOC, she can be the monumental threat that everyone bands together against in an epic clash. Overpowered characters can be bad for a story if they excessively restrict player options or derail a plot, but they can also create options, improve stories, make things more enjoyable. A strict power limit or a system that equalizes all characters (like rolling dice to determine who wins a fight) can be a good way of regulating conflicts to keep things getting out of hand, but they also heavily restrict a story- why go against the majority and take on multiple player characters when the sheer weight of numbers guarantees you'll be crushed? Why fear the mighty sorceress when she only has as much power as any other one character? Why should my character rely on another to protect him when they're both equally strong? Is it really worth setting up a careful ambush to beat this enemy when I know I can take it in a fight? Having powers without limits can suffocate a story, but so can forcing them down to a restrictive level. Going into anecdote again: In summary: power and lack of balance is fun where it works with the plot and creates options for players involved. It's no fun where it restricts options and/or knocks plots off the rails. *** Like Mag said, it's difficult to make hard-and-fast rules to balance every power for every situation, and certain powers can be more dangerous in the hands of some players than others. That said, since it seems Supernal was asking for this, I'm going to fill in his template for a few powers, based on what I think sounds like something that could enhance a thread versus hinder it.
  11. bfc

    [Quest] Bogus Booty

    Beast prowled. Beast hunted. Fire had ruled this land, but where was it now? The wizard had driven it out, cast it away like some minor nuisance. A circle of quiet desolation remained in its wake, a tiny realm of darkness, predators stalking within. At last, the hour had come. No longer did Beast plod like some tired giant, nor stomp as an armored brute might. He roved on all fours, padding smoothly, quietly, all the force and weight of his body held back in anticipation He had insisted on being at the head of the group as they advanced on the enemy stronghold. Was it not his right? He had fought for these mammals, killed for them, protected them as best he could- and now that the time had come to win glory, he would take the lion's share. The man from the farm had been weak, easily cracked, and the others had not needed Beast's help to break him. Nor had he been asked to gather allies for them. With little to do but look fearsome, a feat he could perform in his sleep, he had plenty of time to think on the coming battle, and how their prey would respond. Someone had seen Teddy's band when they first arrived in this town, he was certain of it. The rebels would not have been immediately aware of their objective, but the sudden appearance of a mercenary group might have been enough to set them on edge, make them cautious. Mammals were easily spooked by hunters, after all. Even this small push might have been enough to make them check in on their allies, their more vulnerable contacts, and one look at the farm would have revealed the disaster that had occurred there. Best to assume, then, that the enemy knew they were coming. How did this change things? Not so much time had passed. If the rebels had an established operation here, they would not be so quick to abandon their posts, especially if the constables were weak enough that they could only muster a handful of men. The enemy had the advantage of numbers, the advantage of terrain- likely they would see this as an opportunity. Kill those who came after them, then vanish before others could arrive. Bloody the nose of the governing order they hated so, score a defiant victory that could rally more to their cause. It was a gamble Beast would have taken. This was another reason why he wanted to be in front. As they cleared a mount and the old mining village spread out beneath them, Beast came to a halt. He threw out one arm, barring the way for those behind, then pointed to a cluster of trees downhill of their position. "There." He sniffed, frowning. "Seven males. Two females." Hiding themselves, ready to ambush a group passing through or to flank one moving past. He glanced over his shoulder, looking to Teddy and Roxanne. "Let me take some men. I will move out where they can see, let them think we are going where they want. You take the wizard boy, come from where they cannot see. When they move, you pounce." You slaughter. A shame that he could not claim that role for himself, but if the enemy had heard of his arrival they would be looking out for him, and being obvious to their eyes made him a better distraction. Besides, if he had counted right, there would still be plentiful prey in the ghostly town ahead.
  12. Honestly I'm not sure what to do really. On one hand I would like to try and be involved in some capacity, because it's a fun idea and it gives me chance to use one of my favorite characters. On the other hand, I'm still not entirely better (up and about again but still feeling pretty crap), and I now have a big RL backlog to deal with. I was taking too long to get the thread rolling even before I got hit with the viral wombo combo, and I doubt I'd be able to manage it well now, given the circumstances. So I think the best and fairest option for all involved would be for me to let you have the faction and keep doing what you're doing (assuming you're all right with this). If and when I can get my shit fully together, I can join in the thread (as a player/helper rather than leader, since I'm guessing you have your own plans for how things will go by this point). That way I'll still get to help out somehow, but I won't be holding anyone up or getting in the way of any plans made in my absence. Sound good?
  13. bfc

    Bogus Booty OOC

    Aye, probably won't be able to get anything up for this round. Will try and rejoin the order next round after Wade's post depending on how I am at that point.